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GTAV


gta4freakk
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The Story

 

Marcus Johnson a.k.a. O.G. has started stirring things up in New Jersey. The story immediately starts off with Marcus being in a tight, secretive pursuit by government agents. In that cutscene, you will see how Marcus uses various distractions, like stabbing an innocent citizen or starting a fire, just to keep the agents occupied while he makes his escape (Marcus is also followed by the NSA sattelite). After he gets away, you will get to know the main characters of GTAV. The story, after the chase, involves a lengthy amount of cutscenes, until you are settled in New York (by then you will have witnessed the incredible graphics done by Rockstar). After the chase, you arrive at your hideout, to strike a deal, with an immigrant arms dealer. As you talk through the deal, Marcus then spots a chopper outside, only then to find out that the immigrant is an undercover CIA agent. By then follows up a shooting cutscene with you dramatically escape dozens of agents and soldiers, jumping from a rooftop, into the water. After that, you grab a boat and make haste for New York. There you meet a trusted contact of yours, Vladimir Drazevskin. He helps you get a new identity, a plastic surgery, and a place to lie low. After that, the cutscenes are over, and you take control of Marcus in your apartment and start your work.

 

The Main Character

 

Marcus Johnson is the main character of GTAV. After he abandoned his gang in LA, he went on to pursue his dream of creating a worldwide criminal organization. That began in New Jersey. As he progressed and developed, he became the most wanted criminal in the USA. Marcus has parkour abilities, and you can very well say he is like the second David Belle. He's muscled up, he's intelligent, and good at doing business, as well a likeable guy.

 

The Other Characters

 

John Groogan is the second character of GTAV. You encounter him first, in the chase cutscene, because he, himself was leading the chase. Groogan is a government agent, as well a bounty hunter. He is very defiant about capturing you, and putting you for life. In the shootout cutscene, you will witness how you almost killed Groogan, but couldn't because of the dozen agents swarming at you. He is also vengeful about one incident in LA, when he was just CIA, working undercover againts you.

 

Vladimir Drazevskin is the guy who helps you out in New York, at first. He is the leader of the controling Russian mob family in NY. At first you start doing errands for him, and then you end up killing him, because he sold you out and he was a greedy bastard, but don't think that's where the story ends.

 

Niko Bellic is the guy who goes looking for you after Drazevskin sold you out. Then you end up working with him and his cousin Roman. With him you rise up to power in NY, and take the revenge on Drazevskin. Niko is just the same from GTAIV, nothing changed about him, only that you don't play with him is all.

 

Roman Bellic is the twisted cousin of Niko Bellic. Later in the story, you appoint him in charge of your drug operations in NY. He is the same from GTAIV, just like his cousin Niko, nothing changed about him.

 

Mark Conlin is the man who will come looking for you, after you pushed Groogan several times at the edge of death. You will do small time missions for him, in exchange he will provide you with hi-tech military equipment, as well as the new improved sniper rifle the army has developed. Conlin is a S.A.S. operative, supporting Groogan on the case againts you.

 

Sergei Ivanovic is the personal right hand man to Vladimir Drazevskin. He will accompany you on several missions, and then he will be the man who shoots you, thinking that he killed you. Later, he ends up getting killed by Groogan.

 

Big T is the man you take with you when you have been told to do the last thing for Drazevskin (before he betrays you). He will accompany you on destroying the Armazzi family, as well as their mansion, then bringing complete power to Drazevskin. After you confront Jimmy Armazzi and kill him, the police will arrive and kill Big T, while he was buying you time to escape.

 

Locations

 

The main location will be New York(or Liberty City, either way it's the same thing).

I don't need to upload you a picture, you know how the map will look like. This is New York and only York!

 

Weapons

 

Weapons will be the same from GTAIV. Nothing new.

 

New Features

 

In Control:This new feature is unlocked after you take revenge upon Drazevskin. It gives you the ability, to do your own errands and appoint either Niko or Roman to accompany you. On every cutscene, the situation is told, and then choices pop up, making you to choose either drug deal or weapons deal etc. This will give you full power, and the concept of building your own crime organization.

 

Parkour Action:Every time you sprint and jump, Marcus will perform parkour actions, depending on the size and height of the object he tries to overcome. The animations are fun and very realistic

 

Any Bets?:A new feature, giving you the ability to play poker with either Niko or Roman, or any contacts you meet in NY.

 

You're not afraid of heights are you?:A new feature, giving you the ability to teach parkour to either Niko or Roman. After teaching them, they become very useful in gunfights and hand to hand combat, as well the AI is better. Niko is a fast learner, so more often you train him, he understands it very quickly. But Roman, on the other hand is lazy and a slow learner. It will take some time for him to fully get good at it.

 

Take the wheel!:Gives you the ability, when you want to shoot more then to drive, you use a command button, and tell either Niko or Roman to take the wheel, so you can shoot the fleeing target. Keep in mind however, Niko is very frustrated in chases, he shoots good, but drives bad, and he doesn't know the best shortcuts. He will often crash the car. Roman on the other hand, is lame at shooting, but is an excellent driver and knows the best shortcuts when it comes to chasing down a fleeing target.

 

Stealth is the way to success:A new feature, giving you the ability to do lethal, but quiet take downs. Also you can give orders to either Niko or Roman, when on missions. Keep in mind, Niko understand stealth fully and executes it perfectly. Roman on the other hand is lame and takes some time to understand the order, and he can possibly screw up the whole thing. Also this feature gives you the option to attach a silencer to any of your weapons.

 

The rest of the features will be taken from GTAIV

 

Missions

 

'Return Your Debts'

 

After you are told to meet Drazevskin at his mansion, he immediately tells you that they helped you, and it's time for you to help them. You and Sergei must go to the docks, and steal some weapons there were stored, by the army. After you steal them, you and Sergei will go, with a boat to an adandoned tanker, anchored by sea, and you will sell those guns, and then you will come back to Drazevskin. The mission is then complete.

TIP:Use stealth, so you can have the mission done in under 6 minutes.

 

'Masks Off'

 

Drazevskin just founds out, the man who provided you with the new ID and surgery, was a working for the Armazzi family, and that he intended to tell the Armazzi family that he helped out Marcus, and then reveal to the public. This time you go alone, and kill the man yourself. You travel to the docks, you make a distraction, and block the exit to the docks, and then you start chasing the man on foot, before he reaches his boat. After you kill him, the cops arrive, because of the explosion that blocked the exit. You are forced to exit the docks through an underground canal. After you escape the cops, go back to Drazevskin mansion. The mission is complete.

TIP:A shot in the head, is more than enough. Then you escape the cops easily.

 

'Street Cats Don't Call No Cops'

 

Jimmy Armazzi wants to play unfair. He told a news reporter all the dirt he had on Drazevskin. Drazevskin sends you alone, and gives you a fast sports car, so you can get there easily. After you kill the reporter, a hard chase will occur, where you have to escape the cops, in the current car you're driving. After you escape them, bring back the car the Drazevskin. Then the mission is done.

TIP:No need to get out of the car. Just go past him with the car, and a cutscene will occur, how you drive-by him with on shot, and then you jump right to the chase.

 

'A Change In Plan'

 

Drazevskin has an important contact arriving at his house, who has strong connections with Groogan. He's sure to recognize Marcus through the plastics surgery. Drazevskin tells Marcus, to go to the house the contact had and kill his people and surveilance that were monitoring him, just in case the deal goes wrong. After you kill everyone inside, Sergei will tell you that you have 5 minutes to get back, before the deal is over. After you get back there in time, a cutscene is triggered showing how Drazevskin rips his contact off, and kills him. The mission is done.

TIP:Don't go stealth! Shoot through and kill them. It will take alot of time with stealth, to kill them all quietly.

 

'Armazzi's Demise'

 

Drazevskin almost rules NY, but he needs Armazzi out of the way. For that he appointed Marcus and Big T, to go into his mansion and kill everyone inside, including Jimmy Armazzi. After you kill everyone in the mansion and confront Armazzi, the cops arrive to arrest you, and a chopper is up your ass. Before you escape, you must get rid of the chopper, After that, Big T will buy you time to escape, and he will die inside in the mansion. Then, shortly after his death, the explosives will be triggered, and they destroy the mansion. Then you are in a tight 5 star pursuit. Evade the pursuit, by following the checkpoints. After that a cutscene will follow. The mission is complete.

TIP:Use cover, and don't go into the open too much, if you don't want to be killed again and again.

 

That's it people.

Hope you like my idea smile.gif

 

 

 

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I have a idea about GTAV new features

 

1. Organic city change

 

Following on from the enhanced NPCs, the city needs to be able to change by itself. If that guy who you ran over and killed died, then his family might struggle for money, meaning they have to leave their house. The road had already become quite empty a few weeks prior after a few families moved out, so teenagers take it upon themselves to cause some damage to the buildings and add some graffiti. After a few short weeks the road changes completely and is almost derelict, with most the street being empty and barely a car going down it. In someone else's game a property developer might come in and demolish a large area of land and build a supermarket. We know it's pretty far-fetched, but it would be incredible.

 

 

2. City needs to remember

 

In GTA 4 we've all run someone over and driven off without a care in the world or shot someone in the street and not blinked an eye-lid. What if the people remembered? That woman you hit with your car might have had some gangster brothers, who have now made it their life's goal to hunt you down. That building you blew up caused a whole street to be blocked with rubble, and it takes the clean up crew a whole week to sort it out - the rubble doesn't just disappear. The closed road resulted in a massive traffic jam on the adjoining road. Little things like this will make the game world far more believable.

 

 

3. Near-real NPCs

 

As great as the NPCs are in GTA 4, they're still not all that convincing as real humans. In the first GTA on the next consoles we want people to have lives and personalities, and to have their own goals in the game. GTA 4 is great at creating the illusion of realism, but look beyond the surface and you'll easily spot things that show you're still just playing a game. People should go to and from work, stop in the street to talk to friends, and hopefully drive far better than they do in GTA 4.

 

4. Destruction

 

 

GTA 4 features some great vehicle damage modelling, but the game world is missing real-world destruction of buildings and large objects. It'd be hard to build into a game that's so story driven, but if you fire a rocket into a wall, you expect it to be damaged. If you drive a truck into the front of someone's house in real life, that front wall would break up and your bonnet would be in someone's living room. Realism in GTA 5 needs to be taken to the next level.

 

 

5. Open buildings

 

While we know current hardware has limitations which means it would be exceedingly hard to program a game of GTA 4's size with fully interactive buildings, but we still wanted it. On the next generation of consoles we expect power to be a non-issue, so when we walk up to a shop front, we want to be able to go in it. Houses may have locked doors, but we want to be able to break in. It'd be a huge undertaking, but we're talking about the next generation of the GTA franchise. The sky is surely the limit.

 

 

6. International Travel

 

We've had planes in GTA games before (we assume they'll return to the series ahead of GTA 5), but we want it taken to the next level. GTA 5 is going to be massive so we want to be able to fly a plane from one country to another, or jump on a train or boat. By default you'd just be along for the ride as a passenger, but hi-jack the vehicle and go wherever you want. It'd take joyriding to a whole new level. We know a whole world to explore might be asking for too much, but how about part of Europe? You could even take the Eurostar from England to France.

 

7. Voice recognition

 

We're expecting AI to come on in leaps and bounds by the time we're playing GTA 5 on our PS4s, so although this one's quite out there we'd love it to become a reality. We want to be able to speak as the lead character. If you wander up to a character and speak to him using your own voice, the game is advanced enough to understand and generate an appropriate response. We're not talking about pre-set conversations, but proper responses that add life to everyone you speak to.

 

 

8. Zero pop-up and slowdown

 

Even though the visuals in GTA 5 will probably blow everything else away, we just hope that Rockstar finally manages to eliminate pop-up and slowdown. The GTA series has been plagued by these graphical issues since it moved from 2D to 3D and by the time the next round of consoles are on the market we hope they'll be a thing of the past. In GTA 4 it's hard to look past these issues when they are at their most severe, and it'd be a shame to have to suffer the same problems for yet another generation of GTAs.

 

 

9. Car customisation

 

While playing through GTA 4 we never really felt attached to our cars. If we'd had the option to completely customise them, from performance to decals, we might have felt a stronger bond. Imagine having tools similar to those found in Microsoft's Forza 2, effectively letting you apply any paint job you'd like. Head to the car performance store and pick up some nitros, a few neon lights and you're set. It'd be great in single-player, but it would be brilliant in multiplayer games, with each gang having their own custom designs.

 

 

10. Facial scanning

 

Imagine playing multiplayer GTA with your friends. Not just random-faced virtual avatars but in-game characters that look like the spitting image of your mates. By the next generation of consoles we expect face scanning will have come on a bit from Rainbow Six Vegas and that your face will be faithfully recreated in the game. I can picture the cooperative bank jobs now. Just imagine sitting in the getaway vehicle as three of your mates come charging out of the bank's double doors. It would help immersion no end.

 

 

Now,what u think about my idea?

I hope u will like my idea and ur idea is good too biggrin.gif

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well i kinda had this planned but im not very good with names.this idea i had planed for a movie i wanted to create, thats why the name marcus johnson.I wanted the movie to be called O.G. but then i saw this forum and post my idea here,hopefully to be the next storyline in GTA.the features were not very good planned out.O.G does not reference OG Loc from san andreas, has a whole different meaning for Marcus Johnson.but if you want i will figure out a different name, but O.G. stays smile.gif

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I have a idea about GTAV new features

 

1. Organic city change

 

Following on from the enhanced NPCs, the city needs to be able to change by itself. If that guy who you ran over and killed died, then his family might struggle for money, meaning they have to leave their house. The road had already become quite empty a few weeks prior after a few families moved out, so teenagers take it upon themselves to cause some damage to the buildings and add some graffiti. After a few short weeks the road changes completely and is almost derelict, with most the street being empty and barely a car going down it. In someone else's game a property developer might come in and demolish a large area of land and build a supermarket. We know it's pretty far-fetched, but it would be incredible.

 

 

2. City needs to remember

 

In GTA 4 we've all run someone over and driven off without a care in the world or shot someone in the street and not blinked an eye-lid. What if the people remembered? That woman you hit with your car might have had some gangster brothers, who have now made it their life's goal to hunt you down. That building you blew up caused a whole street to be blocked with rubble, and it takes the clean up crew a whole week to sort it out - the rubble doesn't just disappear. The closed road resulted in a massive traffic jam on the adjoining road. Little things like this will make the game world far more believable.

 

 

3. Near-real NPCs

 

As great as the NPCs are in GTA 4, they're still not all that convincing as real humans. In the first GTA on the next consoles we want people to have lives and personalities, and to have their own goals in the game. GTA 4 is great at creating the illusion of realism, but look beyond the surface and you'll easily spot things that show you're still just playing a game. People should go to and from work, stop in the street to talk to friends, and hopefully drive far better than they do in GTA 4.

 

4. Destruction

 

 

GTA 4 features some great vehicle damage modelling, but the game world is missing real-world destruction of buildings and large objects. It'd be hard to build into a game that's so story driven, but if you fire a rocket into a wall, you expect it to be damaged. If you drive a truck into the front of someone's house in real life, that front wall would break up and your bonnet would be in someone's living room. Realism in GTA 5 needs to be taken to the next level.

 

 

5. Open buildings

 

While we know current hardware has limitations which means it would be exceedingly hard to program a game of GTA 4's size with fully interactive buildings, but we still wanted it. On the next generation of consoles we expect power to be a non-issue, so when we walk up to a shop front, we want to be able to go in it. Houses may have locked doors, but we want to be able to break in. It'd be a huge undertaking, but we're talking about the next generation of the GTA franchise. The sky is surely the limit.

 

 

6. International Travel

 

We've had planes in GTA games before (we assume they'll return to the series ahead of GTA 5), but we want it taken to the next level. GTA 5 is going to be massive so we want to be able to fly a plane from one country to another, or jump on a train or boat. By default you'd just be along for the ride as a passenger, but hi-jack the vehicle and go wherever you want. It'd take joyriding to a whole new level. We know a whole world to explore might be asking for too much, but how about part of Europe? You could even take the Eurostar from England to France.

 

7. Voice recognition

 

We're expecting AI to come on in leaps and bounds by the time we're playing GTA 5 on our PS4s, so although this one's quite out there we'd love it to become a reality. We want to be able to speak as the lead character. If you wander up to a character and speak to him using your own voice, the game is advanced enough to understand and generate an appropriate response. We're not talking about pre-set conversations, but proper responses that add life to everyone you speak to.

 

 

8. Zero pop-up and slowdown

 

Even though the visuals in GTA 5 will probably blow everything else away, we just hope that Rockstar finally manages to eliminate pop-up and slowdown. The GTA series has been plagued by these graphical issues since it moved from 2D to 3D and by the time the next round of consoles are on the market we hope they'll be a thing of the past. In GTA 4 it's hard to look past these issues when they are at their most severe, and it'd be a shame to have to suffer the same problems for yet another generation of GTAs.

 

 

9. Car customisation

 

While playing through GTA 4 we never really felt attached to our cars. If we'd had the option to completely customise them, from performance to decals, we might have felt a stronger bond. Imagine having tools similar to those found in Microsoft's Forza 2, effectively letting you apply any paint job you'd like. Head to the car performance store and pick up some nitros, a few neon lights and you're set. It'd be great in single-player, but it would be brilliant in multiplayer games, with each gang having their own custom designs.

 

 

10. Facial scanning

 

Imagine playing multiplayer GTA with your friends. Not just random-faced virtual avatars but in-game characters that look like the spitting image of your mates. By the next generation of consoles we expect face scanning will have come on a bit from Rainbow Six Vegas and that your face will be faithfully recreated in the game. I can picture the cooperative bank jobs now. Just imagine sitting in the getaway vehicle as three of your mates come charging out of the bank's double doors. It would help immersion no end.

 

 

Now,what u think about my idea?

I hope u will like my idea and ur idea is good too biggrin.gif

Great ideas but who says we'll be playing it on PS4?

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Grand Theft Auto Dude
I have a idea about GTAV new features

 

1. Organic city change

 

Following on from the enhanced NPCs, the city needs to be able to change by itself. If that guy who you ran over and killed died, then his family might struggle for money, meaning they have to leave their house. The road had already become quite empty a few weeks prior after a few families moved out, so teenagers take it upon themselves to cause some damage to the buildings and add some graffiti. After a few short weeks the road changes completely and is almost derelict, with most the street being empty and barely a car going down it. In someone else's game a property developer might come in and demolish a large area of land and build a supermarket. We know it's pretty far-fetched, but it would be incredible.

 

 

2. City needs to remember

 

In GTA 4 we've all run someone over and driven off without a care in the world or shot someone in the street and not blinked an eye-lid. What if the people remembered? That woman you hit with your car might have had some gangster brothers, who have now made it their life's goal to hunt you down. That building you blew up caused a whole street to be blocked with rubble, and it takes the clean up crew a whole week to sort it out - the rubble doesn't just disappear. The closed road resulted in a massive traffic jam on the adjoining road. Little things like this will make the game world far more believable.

 

 

3. Near-real NPCs

 

As great as the NPCs are in GTA 4, they're still not all that convincing as real humans. In the first GTA on the next consoles we want people to have lives and personalities, and to have their own goals in the game. GTA 4 is great at creating the illusion of realism, but look beyond the surface and you'll easily spot things that show you're still just playing a game. People should go to and from work, stop in the street to talk to friends, and hopefully drive far better than they do in GTA 4.

 

4. Destruction

 

 

GTA 4 features some great vehicle damage modelling, but the game world is missing real-world destruction of buildings and large objects. It'd be hard to build into a game that's so story driven, but if you fire a rocket into a wall, you expect it to be damaged. If you drive a truck into the front of someone's house in real life, that front wall would break up and your bonnet would be in someone's living room. Realism in GTA 5 needs to be taken to the next level.

 

 

5. Open buildings

 

While we know current hardware has limitations which means it would be exceedingly hard to program a game of GTA 4's size with fully interactive buildings, but we still wanted it. On the next generation of consoles we expect power to be a non-issue, so when we walk up to a shop front, we want to be able to go in it. Houses may have locked doors, but we want to be able to break in. It'd be a huge undertaking, but we're talking about the next generation of the GTA franchise. The sky is surely the limit.

 

 

6. International Travel

 

We've had planes in GTA games before (we assume they'll return to the series ahead of GTA 5), but we want it taken to the next level. GTA 5 is going to be massive so we want to be able to fly a plane from one country to another, or jump on a train or boat. By default you'd just be along for the ride as a passenger, but hi-jack the vehicle and go wherever you want. It'd take joyriding to a whole new level. We know a whole world to explore might be asking for too much, but how about part of Europe? You could even take the Eurostar from England to France.

 

7. Voice recognition

 

We're expecting AI to come on in leaps and bounds by the time we're playing GTA 5 on our PS4s, so although this one's quite out there we'd love it to become a reality. We want to be able to speak as the lead character. If you wander up to a character and speak to him using your own voice, the game is advanced enough to understand and generate an appropriate response. We're not talking about pre-set conversations, but proper responses that add life to everyone you speak to.

 

 

8. Zero pop-up and slowdown

 

Even though the visuals in GTA 5 will probably blow everything else away, we just hope that Rockstar finally manages to eliminate pop-up and slowdown. The GTA series has been plagued by these graphical issues since it moved from 2D to 3D and by the time the next round of consoles are on the market we hope they'll be a thing of the past. In GTA 4 it's hard to look past these issues when they are at their most severe, and it'd be a shame to have to suffer the same problems for yet another generation of GTAs.

 

 

9. Car customisation

 

While playing through GTA 4 we never really felt attached to our cars. If we'd had the option to completely customise them, from performance to decals, we might have felt a stronger bond. Imagine having tools similar to those found in Microsoft's Forza 2, effectively letting you apply any paint job you'd like. Head to the car performance store and pick up some nitros, a few neon lights and you're set. It'd be great in single-player, but it would be brilliant in multiplayer games, with each gang having their own custom designs.

 

 

10. Facial scanning

 

Imagine playing multiplayer GTA with your friends. Not just random-faced virtual avatars but in-game characters that look like the spitting image of your mates. By the next generation of consoles we expect face scanning will have come on a bit from Rainbow Six Vegas and that your face will be faithfully recreated in the game. I can picture the cooperative bank jobs now. Just imagine sitting in the getaway vehicle as three of your mates come charging out of the bank's double doors. It would help immersion no end.

 

 

Now,what u think about my idea?

I hope u will like my idea and ur idea is good too biggrin.gif

http://www.videogamer.com/features/article...5-2008-409.html

 

Those aren't your ideas!

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wooo!talk about uncreativity FSL...

like onepiece said:BUSTED!

 

Copying is wrong...But in school however,it's right biggrin.gif

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Jolly_good_pie

now you only posted this in a new topic coz Phusion didnt allow you to enter the Build Your Own GTA contest lol.

 

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not_two-timer

But, with those feature's what console are gonna use? Some next generation console that cost some hundreds or thousands bucks!? Or of course, PC

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springsteen_fan

Great idea for setting it in New Jersey! I love that state! But which city? or did you mean Jersey City?

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springsteen u misunderstood me.this i will say it once...was an idea for a movie i wanted to make,and i planned to send the script. but then i came up with an idea,that i can make this the next storyline for GTAV(whatever Rockstar decides to call it),and tats y the new features were not so good.and the cutscenes will feature the shots of Jersey,but original location will be new york biggrin.gif.

Im workin on to sent u the rest of the missions,so u can get a clear understanding of the storyline.

i will start another topic about tat.

cheers guys,hope you like this biggrin.gif

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