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CLEO CREATE CAR


Satyr22cz
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hi

pls

how create in SANNY BUILDER car ??

 

pls full CODE

Sanny Builder????? i never heard such thing, are your meaning a behavior for a car? or a car coded??

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pls CODE

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'VEHICLESSPAWNS'0001: wait 0 ms00D6: if0256:   player $PLAYER_CHAR defined004D: jump_if_false @VEHICLESSPAWNS_39:VEHICLESSPAWNS_39014B: [email protected] = init_parked_car_generator #JESTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 1363.11 -619.17 109.13 angle -90.0014C: set_parked_car_generator [email protected] cars_to_generate_to 101 

 

 

THIS ERROR sad.gif

Edited by Satyr22cz
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hi

pls

how create in SANNY BUILDER car ??

 

pls full CODE

Sanny Builder????? i never heard such thing, are your meaning a behavior for a car? or a car coded??

And you have a Modding award? mercie_blink.gif

 

God bless GTAF.

 

 

Satyr: Load the model first, or it wont create it.

Yl8KS.jpg
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no no bad section

 

Mission Coding <- good section

 

CREATE CAR IN SANNY BUILDER (cleo mod CODE)

i dont create DFF for model

Edited by Satyr22cz
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Doomed_Space_Marine

 

{$CLEO}thread 'VEHICLESSPAWNS'0A95: enable_thread_saving014B: [email protected] = init_parked_car_generator #JESTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 1363.11 -619.17 109.13 angle -90.0014C: set_parked_car_generator [email protected] cars_to_generate_to 1010A93: end_custom_thread

 

I think this should work. I may be wrong, but I don't think you can't take the car generator out of the savegame when you save the game with this mod.

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