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Bots problem


Razor[PL]
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Hi I don`t know why but created bots kill player only one time. Next they do nothing (like normal dummy).

 

 

Script:

 

 

CHAR_DATA hunterelvis1CHAR_DATA hunterelvis2CHAR_DATA hunterelvis3CHAR_DATA hunterelvis4CHAR_DATA elvis1 = ( 209.5 , 181.5 , 2.0 ) 12 0  CRIMINAL_TYPE2CAR_DATA elviscar1 =  ( 208.5 , 181.5 , 2.0 ) 34 45 MERCARROW_DATA hunterelvis1_arrARROW_DATA hunterelvis2_arrARROW_DATA hunterelvis3_arrARROW_DATA hunterelvis4_arrSAVED_COUNTER true = 1SAVED_COUNTER false = 0COUNTER loop = 1COUNTER loop2 = 0LEVELSTARTSET_CHAR_OBJECTIVE ( elvis1 , ENTER_CAR_AS_DRIVER , elviscar1 )SET_CHAR_THREAT_REACTION ( elvis1 , REACT_AS_NORMAL )WHILE ( loop = 1 )IF ( HAS_CHARACTER_DIED ( elvis1 ) )IF ( elvisonce = 1 ) SET loop2 = 1hunterelvis1 = CREATE_CHAR ( 170.5, 179.5 , 2.0 ) 12 0 CRIMINAL_TYPE1 ENDhunterelvis2 = CREATE_CHAR ( 170.5, 154.5 , 2.0 ) 12 0 CRIMINAL_TYPE1 ENDhunterelvis3 = CREATE_CHAR ( 163.5, 190.5 , 2.0 ) 12 0 CRIMINAL_TYPE1 ENDhunterelvis4 = CREATE_CHAR ( 220.5, 188.5 , 2.0 ) 12 0 CRIMINAL_TYPE1 ENDDISPLAY_BRIEF ( 1221 )SET_ARROW_COLOUR ( hunterelvis1_arr , blue )SET_ARROW_COLOUR ( hunterelvis2_arr , blue )SET_ARROW_COLOUR ( hunterelvis3_arr , blue )SET_ARROW_COLOUR ( hunterelvis4_arr , blue )SET_CHAR_THREAT_REACTION ( hunterelvis1 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis2 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis3 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis4 , REACT_AS_NORMAL )POINT_ARROW_AT ( hunterelvis1_arr , hunterelvis1 )POINT_ARROW_AT ( hunterelvis2_arr , hunterelvis2 )POINT_ARROW_AT ( hunterelvis3_arr , hunterelvis3 )POINT_ARROW_AT ( hunterelvis4_arr , hunterelvis4 )GIVE_WEAPON ( hunterelvis1 , ROCKET_LAUNCHER )GIVE_WEAPON ( hunterelvis2 , MACHINE_GUN )GIVE_WEAPON ( hunterelvis3 , ELECTRO_GUN )GIVE_WEAPON ( hunterelvis4 , FLAME_THROWER )SET_CHAR_OBJECTIVE ( hunterelvis1 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis2 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis3 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis4 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_THREAT_SEARCH ( hunterelvis1 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis2 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis3 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis4 , AREA )++elvisonceENDIFENDIFENDWHILEWHILE ( loop2 = 1 )IF (NOT( HAS_CHARACTER_DIED ( hunterelvis1 ) ))IF ( HAS_CHARACTER_DIED ( p1 ) )SET_CHAR_THREAT_SEARCH ( hunterelvis1 , LINE_OF_SIGHT_PLAYER_ONLY )SET_CHAR_THREAT_SEARCH ( hunterelvis2 , LINE_OF_SIGHT_PLAYER_ONLY )SET_CHAR_THREAT_SEARCH ( hunterelvis3 , LINE_OF_SIGHT_PLAYER_ONLY )SET_CHAR_THREAT_SEARCH ( hunterelvis4 , LINE_OF_SIGHT_PLAYER_ONLY )SET_CHAR_OBJECTIVE ( hunterelvis1 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis2 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis3 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis4 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_THREAT_REACTION ( hunterelvis1 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis2 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis3 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis4 , REACT_AS_NORMAL )ENDIFENDIFIF (NOT( HAS_CHARACTER_DIED ( hunterelvis2 ) ))IF ( HAS_CHARACTER_DIED ( p1 ) )SET_CHAR_THREAT_SEARCH ( hunterelvis1 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis2 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis3 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis4 , AREA )SET_CHAR_OBJECTIVE ( hunterelvis1 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis2 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis3 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis4 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_THREAT_REACTION ( hunterelvis1 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis2 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis3 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis4 , REACT_AS_NORMAL )ENDIFENDIFIF (NOT( HAS_CHARACTER_DIED ( hunterelvis3 ) ))IF ( HAS_CHARACTER_DIED ( p1 ) )SET_CHAR_THREAT_SEARCH ( hunterelvis1 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis2 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis3 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis4 , AREA )SET_CHAR_OBJECTIVE ( hunterelvis1 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis2 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis3 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis4 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_THREAT_REACTION ( hunterelvis1 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis2 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis3 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis4 , REACT_AS_NORMAL )ENDIFENDIFIF (NOT( HAS_CHARACTER_DIED ( hunterelvis4 ) ))IF ( HAS_CHARACTER_DIED ( p1 ) )SET_CHAR_THREAT_SEARCH ( hunterelvis1 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis2 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis3 , AREA )SET_CHAR_THREAT_SEARCH ( hunterelvis4 , AREA )SET_CHAR_OBJECTIVE ( hunterelvis1 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis2 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis3 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_OBJECTIVE ( hunterelvis4 , KILL_CHAR_ANY_MEANS , p1 )SET_CHAR_THREAT_REACTION ( hunterelvis1 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis2 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis3 , REACT_AS_NORMAL )SET_CHAR_THREAT_REACTION ( hunterelvis4 , REACT_AS_NORMAL )ENDIFENDIF///////////////IF ( HAS_CHARACTER_DIED ( hunterelvis1 ) )REMOVE_ARROW (hunterelvis1_arr)ENDIFIF ( HAS_CHARACTER_DIED ( hunterelvis2 ) )REMOVE_ARROW (hunterelvis2_arr)ENDIFIF ( HAS_CHARACTER_DIED ( hunterelvis3 ) )REMOVE_ARROW (hunterelvis3_arr)ENDIFIF ( HAS_CHARACTER_DIED ( hunterelvis4 ) )REMOVE_ARROW (hunterelvis4_arr)ENDIFENDWHILELEVELEND

 

 

Can anyone help me? biggrin.gif

 

PS:

My level of English is weak biggrin.gifsad.gif

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The first WHILE loop will never end because LOOP is always equal to 1. That means the code in the second while loop is never started.

 

You check IF ( elvisonce = 1 ) before running the attack player code but then you ++elvisonce and I don't see anywhere that resets elvisonce back to 1, so it will keep going up, never equal 1 and the code in that IF statement won't run.

Edited by Sektor
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Why do you use two loops in the first place? What is it exactly you want the bots to do?

 

I think you first need to tidy your code a bit by adding comments and tab IFs and WHILEs like this:

 

 

IF ( NOT ( HAS_CHARACTER_DIED ( hunterelvis4 ) ) )  IF ( HAS_CHARACTER_DIED ( p1 ) )     //Do stuff here  ENDIFENDIF

 

Also, you can merge IFs inside another IF with AND, to reduce code. Tidy code makes it easier to spot errors for both us and you.

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