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[WIP|SA] Gostown6


TokyoRoad.
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Blackadder.
Dude, why don't you do the GetaLife building, the Chrysler Building, the Empire State and a spoof of the Miss Liberty? GTAIV made me love those tounge.gif

Last time I checked New York wasn't in Paradise confused.gif

user posted image
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Dude, why don't you do the GetaLife building, the Chrysler Building, the Empire State and a spoof of the Miss Liberty? GTAIV made me love those tounge.gif
Learn moddeling tounge.gif

Thats why i started modding GTA, to do my own stuf sigh.gif

Yeah, I'm making some buildings for other mods, but for Gostown, only JV/Paroxum can do stuff in that quality...

 

 

Dude, why don't you do the GetaLife building, the Chrysler Building, the Empire State and a spoof of the Miss Liberty? GTAIV made me love those tounge.gif
Last time I checked New York wasn't in Paradise confused.gifSo? rolleyes.gif
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Update :

=====

 

user posted image

 

Since we're now in competition with another mod, and we like to be, things are gonna change for VCSA smile.gif First, today paths have been fixed. Peds paths, and special emmergency paths have been added. Also the paths nodes have been optimized, reducing the ammount of car driving bugs we can see around in the mods using custom paths.

 

Expect more and more updates. 0.05 is coming in few days.

 

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Just a question, since the San Vice mod changed the weather and they look very suitable, are you gonna do the same for VC too?

I think the current weather is not fit for VC.

Please answer, I really love this mod!

 

The radar should not remain like that, it's very hard to see, you can barely see anything. Suggest you change it into the GTASA/VC style.

 

Edited by Darkdrium
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Whoa, nice to see the VC paths back... that looks like a very hard hard hard hard work, but nothing stop parox when he see there is a competition, then he start doing things and things and the other mod get pwned tounge.gif Just joking, hehe.

 

And about the guy that asked for Gtaiv buildings... I really like the style, and maybe I do one with the same... idea.

 

PD... thanks vinny smile.gif

Edited by Jost_Vice
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Maybe you can make one team with San Vice team,and make the biggest total conversion ever made

for San Andreas smile.gif

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*going to search what San Vice is*

 

Nice improving on radar part. But it's still too black. Did you changed radar*.txd so dark or the radar blip itself?

Anyways when im gonna have this mod and it has this radar, i'll think that i change it to lighter, VC style one. ph34r.gif

 

Very nice to heard that it will include VC paths.

Edited by [CTD]LaBan
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Maybe you can make one team with San Vice team,and make the biggest total conversion ever made

for San Andreas smile.gif

yeah and you can be a team like gta-lc and you can convert vice city missions on san andreas engine smile.gif

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So?  rolleyes.gif
So what place do they have in the mod? sigh.gifLol, I've seen so many Skyscrapers on Islands/Beaches.

 

 

And about the guy that asked for Gtaiv buildings... I really like the style, and maybe I do one with the same... idea.

 

PD... thanks vinny  smile.gif

And Gouveia saves the day... Again... lol.gif
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hey ,

 

tell me what U think about this handling for gostown, more realist, (just like test drive unlimited colgate.gif ) it s harder to control but more realist...

 

 

 

INFERNUS 1400.0 12000.3 1.5 0.0 0.0 -0.25 70 0.71 0.92 0.50 5 290.0 51.5 180 R P 5.5 0.51 0 30.0 0.7 0.19 0.0 0.25 -0.195 0.5 0.4 0.37 0.72 95000 40002004 00C04000 1 1 1

 

SABRE 1700.0 8000.0 2.0 0.0 0.1 0.0 70 0.70 0.74 0.505 4 160.0 44.0 120 R P 5.1 0.52 0 35.0 1.0 0.08 5.0 0.30 -0.23 0.5 0.25 0.25 0.52 19000 00000000 10000006 1 1 0

 

RANCHER 2500.0 15500 2.5 0.0 0.0 -0.35 80 0.69 0.85 0.54 5 170.0 35.0 140 4 P 5 0.45 0 35.0 0.8 0.08 0.0 0.45 -0.25 0.45 0.3 0.44 0.35 40000 00004020 00100004 0 1 0

 

BF400 500.0 1200.0 4.5 0.0 0.05 -0.09 103 1.4 1.2 0.48 5 280.0 44.0 140 R P 12 0.50 0 35.0 0.85 0.15 0.0 0.15 -0.20 0.5 0.0 0.0 0.15 10000 01000000 00000000 1 1 4

 

 

 

i make handling for each spawned cars too... biggrin.gif

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Added your handling lines to the mod 6mik wink.gif

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I might do a bit more work to the sabre turbo soon, i'm thinking of putting the hotknifes engine in but without the scoop. As it has a fully modeled radiator and is completely better overall.

smile.gif

user posted image

 

mod it with Nitrous Oxide and chassis dyno.
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leik oh em jeez!

If I were to make and texture a few islands, maybe some more race tracks, (I love the mazda/laguna seca) would you be able to get them in game and include them with the mod? I can model really good, I just started modeling maps, but I'm not a mapper so I can't get them in-game, I'll just go ahead and start working on some and post some pics, if you like them I'll send them to you so you can use them.

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I don't know for the Beta, but here's two screens of the Ocean Drive ReTex :

 

user posted image

 

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Edited by Gunzen-R
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now that looks amazing !

Yeah, so it does... wow.gif

 

Lovin' the handling lines too.

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wow is the lighthouse retextured too? its amazing:D.

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Yes All the Beach, with the Light House, the LifeGuard's "House", the Seabed, the Rock, Grass, etc, etc.

 

Soon some another screens.

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I just took a few new pics. colgate.gif

Just showing off some of the cars:

 

user posted image

 

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(I need to sort out the wheel size on the leman windsor)

 

user posted image

^ Shame about the weather. sad.gif

user posted image

 

mod it with Nitrous Oxide and chassis dyno.
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I've worked on VCSA these days. Map is now near perfection. All the 0.04 glitches have been fixed. All the map ground is now retextured with a quality texture standard. Here's some screens.

 

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I'm now waiting for Jost Vice's latest work, and the it'll be released. San Vice mod has delayed the release, and this brought us to make some big progress to VCSA map / paths.

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