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[WIP|SA] Gostown6


TokyoRoad.
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put the currency symbol before the numbers!

 

people should know this by now

user posted image
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Hey Pinky, really nice job. It's clear and precise, which is what I like about this design.

Once concern, the money looks like it would be a tad hard to read when the dials are over the money. But apart from that it looks very good.

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http://tof.canardpc.com/view/ff8f1479-7612-4889-aa09-7d53d1efe761

 

 

More Eva... More hero like more sexy...

If you think that she is skinny you should visit an eye doctor smile.gif

 

-Angel

Can you upload this picture to somewhere else because that link is kinda weird... It doesnt work like it should

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Model looks great, 'skin/texture' could be alot better (It looks a bit bright & 'plastic doll'-like).

 

Good job anyways! I'm not into chubby girls... give me the left one wink.gif.

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the first model of eva is good-looking but a bit to skinny and at the second model is crap, when i see this face i'm getting sick and she's to small...sorry colgate.gif

 

is she gonna be nude ingame? cool.gif

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For me it seems that she has nice face. But 1st model is too skinny. I'd like to see her tall but not too slim in-game.

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LaBan' date='Oct 17 2008, 15:31'] looks nice, but eventually i'd like to see it working in 16:10 widescreen mode smile.gif

Well, it will like my Aircraft instruments do.

Normal:

http://img.photobucket.com/albums/v690/pinkypics/AirInst4.jpg

 

Widescreen:

http://img.photobucket.com/albums/v690/pinkypics/AirInst5.jpg

 

Don't think I forget the widescreenie folks now. tounge.gif

The dial will be be stretched around the Radar though, widescreen mode doesn't rescale the radar and I have to build around it unfortunately and there is nothing I can do about that.

The Clock and icons I can rescale to keep their correct size ratio, the Health bars will have to remain stretched like the radar image though.

The aircraft parts are already mixed into the SCM now, I will however be converting them the current HUD and a speedo into one big thread within the SCM. All with screenshot mode and widescreen compatibility, because I will be getting a widescreen too at some point. At the moment I link up to my PS3's HDTV to test out widescreen and make sure it works.

 

The clocks hands don't actually hide the money, although I did try to because the text display has higher priority than the hand textures. My only concern is that it may look a little ropey on lower resolutions.

 

As for Eve, I now have my grubby hands on her and may fatten her up a little. So far the best one is Vaderios' body model with Paroxums head.

The problem being that I think the tall lassie will be f*cked up with CJ's anims. Character size differences cause problems when you swap them out because animations are made for characters with specific arm, leg, back and heightt dimensions.

This really shows up when you make them hold one of the rifles or use the cop animation for pistols.

 

Anyway, back to the HUD.

 

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pinky your hud is really amazing! 10/10!! have some cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

maybe you can make the hud a lil' bit more glossy. btw, nice L85. maybe you guys can make a G36.

i'm really looking forward to this mod biggrin.gif . it'll be great to see this mod on GTA4.

i'm kinda interesting on the hud. pinky can u provide a test version of it for us to download? a preview will be awesome! biggrin.gif

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LaBan,Oct 17 2008, 15:31] looks nice, but eventually i'd like to see it working in 16:10 widescreen mode smile.gif

Well, it will like my Aircraft instruments do.

Normal:

http://img.photobucket.com/albums/v690/pinkypics/AirInst4.jpg

 

Widescreen:

http://img.photobucket.com/albums/v690/pinkypics/AirInst5.jpg

 

Don't think I forget the widescreenie folks now. tounge.gif

The dial will be be stretched around the Radar though, widescreen mode doesn't rescale the radar and I have to build around it unfortunately and there is nothing I can do about that.

The Clock and icons I can rescale to keep their correct size ratio, the Health bars will have to remain stretched like the radar image though.

The aircraft parts are already mixed into the SCM now, I will however be converting them the current HUD and a speedo into one big thread within the SCM. All with screenshot mode and widescreen compatibility, because I will be getting a widescreen too at some point. At the moment I link up to my PS3's HDTV to test out widescreen and make sure it works.

 

The clocks hands don't actually hide the money, although I did try to because the text display has higher priority than the hand textures. My only concern is that it may look a little ropey on lower resolutions.

 

As for Eve, I now have my grubby hands on her and may fatten her up a little. So far the best one is Vaderios' body model with Paroxums head.

The problem being that I think the tall lassie will be f*cked up with CJ's anims. Character size differences cause problems when you swap them out because animations are made for characters with specific arm, leg, back and heightt dimensions.

This really shows up when you make them hold one of the rifles or use the cop animation for pistols.

 

Anyway, back to the HUD.

Wooow nice.

Keet the work up.

 

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im having a problem, when i try to play this its like i activated four speed cheats. its always playing in super fast motion. please help!

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turns out it was some problem with my processor. i went to task manager, and set affinity to only one core 1 of my AMD X2 4600+, now it runs perfectly. EDIT: and sorry for the double post

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Eva looks Sayksy ^^ But is already released a beta ?

Edited by RaYzOr_92
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Completed HUD, can't find an opcode or memory address for the air meter yet. It may not make it in.

 

user posted image

 

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Health and armor bars look sexy. but a bit too thick, if you ask me.

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Good job, very good job pinky.

This HUD is better than in GTA IV. Keep it up...

I wait for release.

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is the health/armor bar dynamic or made of images? if it is dynamic, could you make one for the GTA IV HUD mod too? it would be awesome biggrin.gif good work no matter what.

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is the health/armor bar dynamic or made of images? if it is dynamic, could you make one for the GTA IV HUD mod too? it would be awesome biggrin.gif good work no matter what.

Yes and No.

The bar scales and I can't do one for the IV HUD. It is Alexanders and also is an asi which I know FA about.

I am also 100% committed to Gostown6 at the moment.

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Completed HUD, can't find an opcode or memory address for the air meter yet. It may not make it in.

 

user posted image

Sweet HUD, looks great. Pinky, why no ENB? Your system can hanlde it!

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ENB struggles with the Gostown6 d3d9.dll. It would take some fizzling to make it work properly, and Gostown looks beutiful anyway. Shifty41s_beerhatsmilie2.gif

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Completed HUD, can't find an opcode or memory address for the air meter yet. It may not make it in.

 

user posted image

Reminds me of Saint's Row... Great job!

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