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Dodo-Pilot

Converting SCM

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Dodo-Pilot

Back in business smile.gif

Here it is:

 

"Ghost"

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'GHOST' :GHOST_11wait 350 if 00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2490.57 -1700.295 1014.742 radius 3.0 3.0 3.0 on_foot jf @GHOST_11 023C: load_special_actor 'GHOST' as 3 // models 290-299 :GHOST_77wait 0 if 023D:   special_actor 3 loaded jf @GHOST_77 [email protected] = Actor.Create(CivMale, #SPECIAL03, 2499.811, -1708.193, 1018.344)0860: link_actor [email protected] to_interior 5 Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)093B: unknown_actor [email protected] flag 1 Actor.Health([email protected]) = 50000446: set_actor [email protected] immune_to_headshots 0 02A9: set_actor [email protected] immune_to_nonplayer 1 0489: set_actor [email protected] muted 1 0568: set_actor [email protected] targetable 1 wait 500 05D3: AS_actor [email protected] goto_point 2499.535 -1701.097 1015.547 mode 4 -2 ms // versionA wait 6000 05D3: AS_actor [email protected] goto_point 2490.57 -1700.295 1014.742 mode 4 -2 ms // versionA wait 6500 Actor.DestroyWithFade([email protected])0A93: end_custom_thread 

 

"Jason"

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'JASON' :JASON_11wait 250 if 00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere -1640.663 -2239.396 31.47656 radius 10.0 10.0 10.0 on_foot else_jump @JASON_11 023C: load_special_actor 'JASON' as 4 // models 290-299 Model.Load(#KNIFECUR)038B: load_requested_models :JASON_84wait 0 if and023D:   special_actor 4 loaded   Model.Available(#KNIFECUR)else_jump @JASON_84 [email protected] = Actor.Create(Gang3, #SPECIAL04, -1629.264, -2232.229, 31.47656)01B2: give_actor [email protected] weapon 4 ammo 1 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 4 ammo 1 // Load the weapon model before using this Actor.SetImmunities([email protected], 1, 1, 0, 1, 1)093B: unknown_actor [email protected] flag 1 Actor.Health([email protected]) = 100000446: set_actor [email protected] immune_to_headshots 0 02A9: set_actor [email protected] immune_to_nonplayer 1 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR Model.Destroy(#KNIFECUR)Model.Destroy(#SPECIAL04)0296: unload_special_actor 4 :JASON_225wait 150 if   Actor.Dead([email protected])else_jump @JASON_225 Actor.RemoveReferences([email protected])0A93: end_custom_thread 

 

 

Where's the problem?

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spaceeinstein

What's the problem you are having? If you can't kill Jason, you made him almost invincible, so you have to edit that out.

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Dodo-Pilot

 

What's the problem you are having? If you can't kill Jason, you made him almost invincible, so you have to edit that out.

ZAZ already helped me with this, but thanks anyway. smile.gif He enlarged "spawn spot" area for "ghost", and told me how to change immunity for "Jason" script.

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Deji

Actor.SetImmunities([email protected], 1, 1, 0, 1, 1)

093B: unknown_actor [email protected] flag 1

Actor.Health([email protected]) = 10000

0446: set_actor [email protected] immune_to_headshots 0

[/code]

 

Where's the problem?

Well he is immune to most things. Plus he has 10000 health... Change that to about 1000 or something. And set this...

 

Actor.SetImmunities([email protected], 0, 1, 0, 1, 0)

 

Instead of your current setting.

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Dodo-Pilot

Actor.SetImmunities([email protected], 1, 1, 0, 1, 1)

093B: unknown_actor [email protected] flag 1

Actor.Health([email protected]) = 10000

0446: set_actor [email protected] immune_to_headshots 0

[/code]

 

Where's the problem?

Well he is immune to most things. Plus he has 10000 health... Change that to about 1000 or something. And set this...

 

Actor.SetImmunities([email protected], 0, 1, 0, 1, 0)

 

Instead of your current setting.

Well, maybe I can use these settings instead. The only value I don't like is "1000" for health.

Jason is character from horror movie, and he's one of those guys that can't be really killed. However, having immortal opponent in game such as SA isn't fun.

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