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[WIP] ~RESIDENT EVIL~


ZAZ
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Can someone give me a download link to the original SA anims? I didnt backup mine and now cj looks like hes walking like a zombie, along with most peds, I feel retarded for not backing up, dont comment on it.

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Don't feel retarded. I have done exactly the same thing. I don't have CJ walking like a zombie though. Quite funny though tbh. On the mission Pier 69, Ryder said "You can't stop me!" then walked at 0.5 mph to the fence.

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Can someone give me a download link to the original SA anims? I didnt backup mine and now cj looks like hes walking like a zombie, along with most peds, I feel retarded for not backing up, dont comment on it.

Click here and put the ped.ifp in SA\anim folder

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is not run ! cryani.gifcryani.gif

 

wats the problem ?

i copy cleo to cleo forder

animation copy to animations

and models copy to models

 

but in my game is many new peds skin <- this is problem ??? please

 

This is what happens to me. I start the game, I press backspace and then the vehicle doesn't appear. Then the game crashes ...

 

PLS help mi

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is not run !  cryani.gif  cryani.gif

 

wats the problem ?

i copy  cleo to cleo forder

animation copy to animations 

and models copy to  models

 

but in my game is many new peds skin <- this is problem ???     please

 

This is what happens to me. I start the game, I press backspace and then the vehicle doesn't appear. Then the game crashes ...

 

PLS help mi

 

Normaly there are no other models involved

try it with an unmodded game

did you edit the gta.dat?

 

 

-download REvil.img at

http://files.filefront.com/REvilimg/;13917892;/fileinfo.html

-copy REvil.img into GTASA\models - folder

it includes the zombie models models

 

- Edit the gta.dat to load the REvil.img

Open the file gta.dat, located on your DATA folder, with notepad,

 

scroll down until you see lines, all starting with IMG MODELS\...

Add this line there:

IMG MODELS\REvil.img

 

or use the included gta.dat and copy it in data folder

 

 

Edited by ZAZ
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problem disable !!!

 

whats wrong ?

my game is miss RE4.img biggrin.gif

 

great mods

 

thanks and please new version biggrin.gif

Edited by Satyr22cz
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  • 1 month later...
-download REvil.img at

http://files.filefront.com/REvilimg/;12775273;/fileinfo.html

-copy REvil.img into GTASA\models - folder

it includes the zombie models models

 

whenever I click that link I get redirected to just the main page www.filefront.com .... Any mirrors for the download? I don't have a reg in filefront if that's needed moto_whistle.gif

 

PS: The mod looks awesome btw hope I don't get too much lag lol biggrin.gif

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Cheetah_dot_chi

This mod is wicked! mercie_blink.gif

 

But my problem is the burning zombie's make my game lag.. confused.gif

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This mod is wicked! mercie_blink.gif

 

But my problem is the burning zombie's make my game lag.. confused.gif

I have progress . No more fire. Change of demagingsystem in a scripted bloody scenario and modified animation

A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.

A model install pack with SAMI installscript exist also.

ca. 50 zombies and monster

You can play as Kevin, Cindy or Carl J.

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Cheetah_dot_chi
This mod is wicked! mercie_blink.gif

 

But my problem is the burning zombie's make my game lag.. confused.gif

I have progress . No more fire. Change of demagingsystem in a scripted bloody scenario and modified animation

A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.

A model install pack with SAMI installscript exist also.

ca. 50 zombies and monster

You can play as Kevin, Cindy or Carl J.

"HOLY COW!!!" "OMG!!"

I'm Thrilled! orly.giforly.giforly.giforly.gif

 

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Cheetah_dot_chi
and guys i will send a pack of models for addon

For Real?

Wow! That is soooo cool.gif

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Rosko,Jun 20 2009, 15:42]k thanks for not answering me..

Sorry and thx for comment. Its again avaiblable at filefront.

New download link: REvil.IMG

Thanks for that the mod is awesome! colgate.gif I had a car with me and at one part it went on fire lol mercie_blink.gif After a second the zombie came out of the car and on my hood lmao xD tho it's weird the zombies have money when you kill them tounge.gif ... this mod would be fun with the ped enter lol

 

PS: Lag isn't so awful if you have lowest resolution, quality fix set to low and framelimiter off biggrin.gif

 

EDIT: LOLOL After I called the homies with your other cleo script they helped some but after a while sweet came out of the ground on fire walking like a zombie trying to kill me lol!! xD

Edited by [ILS]Rosko
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Cheetah_dot_chi

Since i don't wanna change the ped.ifp..

I decide to continue use this mod without the zombie's anim..

LOL! biggrin.gif

And who knew?

 

DRUNKEN ZOMBIE ROCKS! biggrin.gifbiggrin.gifbiggrin.gifbiggrin.gif

 

user posted imageuser posted image

 

 

 

Ow, yeah.. BTW, i always Fight those zombie with my "Team"

 

user posted imageuser posted image

 

orly.giforly.giforly.gif

 

Love this mod!! inlove.gif

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I AM ALSO A ZOMBIE HAHAHA i replaced the aniamtion with the one in the mod and then i installed get high and drunk mod then i made myself drunk and then cj is a zombie

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  • 2 weeks later...

Yeh, drunken zombies, muhaa biggrin.gif

 

I have just finished the first Resident Evil beta

I made a total heavy mission with monsters (look vid)

 

A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.

A off-mission zombie system povides 50 zombies all time on the streets

A model install pack with SAMI installscript exist also.

It includes ca. 50 models, Zombies, Tyrant, Thanatos, Nemesis, Nyx, Hunter, story charackter, etc. inkl. sami install script.

You can play as Kevin, Cindy or Carl J.

 

You have to start new game but dont worry, all side features of SA like shops minigames, parachute and races are playable after the Intromission. Its like a completed original game wich starts now the Resident Evil story.

 

Gamestart is in SF Hashburry/Garcia and beginns with the Intromission:

"Kevin is after his day of work drinking some in san fierro bar. Cindy works there as a waitress, and is serving some drinks.

some zombies come in and you have to kill them to make your way outside. Kevin starts out with his handgun with 14 bullets. cindy with the knife. they both fight together to kill the zombies and go outside.

once outside some cops are fighting the zombies. Arthur will fight bravely with his handgun but the zombies will overrun and kill him. Raymond says he has a ride waiting in the alley behind the bar.

A lot of zombies are on to you, Raymond is helping with his shotgun. you go to the police car but its locked, then raymond says arthur had the key,

so you go back for the key. Raymond gets killed by alot of zombies and drops his shotgun with six rounds.

you take the shotgun and they key and go to the car and drive away with cindy.

in the cop car you hear some cops asking for help in tunnel behind the stadium in sf.

you drive over there.

when youre there you will see Harry Elliot and Eric in the tunnel with alot of zombies in the tunnel.

they planted a big bomb in the tunnel to blow up the zombies but Elliot and Eric both get killed by the zombies.

Harry tells that you are screwed because Eric had the detonator, then he runs away.

you go get the detonator and blow up the zombies."

 

 

The vid below shows the scripted zombie attack system. Zombie grab the player and beat him down in a bloody manner.

 

 

 

The vid below shows the scripted monster attack system. Grab player, kickbox, throw stones, throw the player

 

 

A gallery of available monster is coming later

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Function-X-

Amazing, they look creepy when they run

i like the throwing rocks monster cool.gif

but hey ZAZ change that kung fu kick, i think the kickbox uppercut will fit them more ?

and make one of them do some kinda huge jumps biggrin.gif it will look cool

 

Really fascinating work right there icon14.gif

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Cheetah_dot_chi

Zombie's monster can do Kungfu!!

Holy Cow!! This is just awesome!! inlove.gif

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Zombie's monster can do Kungfu!!

Holy Cow!! This is just awesome!! inlove.gif

 

Zombie's monster can do Kungfu!!

Holy Cow!! This is just awesome!! inlove.gif

Yeh, why not? its a adaption of my kickbox cleoscript.

Well I need to reinstall my whole system to get 3dmax working to can look for other animations.

I made the monster mission to show you the models ingame.

The most work was the intro mission and the off-mission zombie system.

Its the first beta and the next version will come anytime with more features.

 

click here to view the monster gallery

 

user posted image

Edited by ZAZ
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trickstar34

ZAZ, you never fail to amaze me.

 

I see your favourite RE is either Code Veronica or RE 3, make a Birkin model from when he is a monster. icon14.gif

 

Oops, didn't see you did blush.gif

Nice job on Nemesis, can you make a licker from RE 2 and 3?

Edited by trickstar34
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ZAZ, you never fail to amaze me.

 

I see your favourite RE is either Code Veronica or RE 3, make a Birkin model from when he is a monster. icon14.gif

 

Oops, didn't see you did blush.gif

Nice job on Nemesis, can you make a licker from RE 2 and 3?

Not I did it. BeeswaxX made the models(convertions).

I made a download pack with install script of his lots of models so that it fits with the mission scripts.

Have a look to BeeswaxXs show topic

 

 

Edited by ZAZ
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Yeh, drunken zombies, muhaa biggrin.gif

 

I have just finished the first Resident Evil beta

I made a total heavy mission with monsters (look vid)

 

A new main.scm with a groovy Intromission. Fourthermore includes it the killersharks scripts as Mutantsharks scenarios and missions.

A off-mission zombie system povides 50 zombies all time on the streets

A model install pack with SAMI installscript exist also.

It includes ca. 50 models, Zombies, Tyrant, Thanatos, Nemesis, Nyx, Hunter, story charackter, etc. inkl. sami install script.

You can play as Kevin, Cindy or Carl J.

 

You have to start new game but dont worry, all side features of SA like shops minigames, parachute and races are playable after the Intromission. Its like a completed original game wich starts now the Resident Evil story.

 

Gamestart is in SF Hashburry/Garcia and beginns with the Intromission:

"Kevin is after his day of work drinking some in san fierro bar. Cindy works there as a waitress, and is serving some drinks.

some zombies come in and you have to kill them to make your way outside. Kevin starts out with his handgun with 14 bullets. cindy with the knife. they both fight together to kill the zombies and go outside.

once outside some cops are fighting the zombies. Arthur will fight bravely with his handgun but the zombies will overrun and kill him. Raymond says he has a ride waiting in the alley behind the bar.

A lot of zombies are on to you, Raymond is helping with his shotgun. you go to the police car but its locked, then raymond says arthur had the key,

so you go back for the key. Raymond gets killed by alot of zombies and drops his shotgun with six rounds.

you take the shotgun and they key and go to the car and drive away with cindy.

in the cop car you hear some cops asking for help in tunnel behind the stadium in sf.

you drive over there.

when youre there you will see Harry Elliot and Eric in the tunnel with alot of zombies in the tunnel.

they planted a big bomb in the tunnel to blow up the zombies but Elliot and Eric both get killed by the zombies.

Harry tells that you are screwed because Eric had the detonator, then he runs away.

you go get the detonator and blow up the zombies."

 

 

The vid below shows the scripted zombie attack system. Zombie grab the player and beat him down in a bloody manner.

 

 

 

The vid below shows the scripted monster attack system. Grab player, kickbox, throw stones, throw the player

 

 

A gallery of available monster is coming later

where is the link for download

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