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[WIP] ~RESIDENT EVIL~


ZAZ
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NotAvailableToday

wow ZAZ , you are working for a zombie mod!! lol.gif can´t wait biggrin.gif

sorry sad.gif but I'm new

If you can read so you should know that it is downloadable

 

 

are there any new updates yet? turn.gif

 

The zombie main mod is now downloadable on BeeswaX Site

In his gta sa showroom:

www.outbreakfile3.user-board.net/mod-showroom-f8/wip-resident-evilmainscm-zombies-crawling-out-of-ground-t110.htm

biggrin.gifbiggrin.gifbiggrin.gif

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i just download it. it looks cool but what doi have to do?

there are no missons or what??

Its just the Zombie System. Does not have Missions on it.

Yl8KS.jpg
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The bosses were very hard to kill, I needed to use cheats biggrin.gif . But when I killed the first one , catalina start shooting me. Is that normal?

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The bosses were very hard to kill, I needed to use cheats biggrin.gif . But when I killed the first one , catalina start shooting me. Is that normal?

Huh ? It's on Outbreak File#3 Mod Not this one.

And if Catalina shoot you then It's not normal She should help you.

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Hey, created a trailer with this mod LOL

 

GTA LAND OF THE WALKING DEAD TRAILER

hey, good vid, only music is more like a military march

I rather imagine to bad hell rock like this:

 

devil.gif

 

 

Why cj becomes like this when you die?

 

http://i450.photobucket.com/albums/qq222/scarriokpo/RE.jpg

Beeswaxs ped.ifp includes 3 modified animations:

1.drunkwalk>zombiewalk

2.other animation which you can see by other peds sometimes

3.Idle_stance from you picture, a default anim wich only work if CJ is thin

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Hey, created a trailer with this mod LOL

 

GTA LAND OF THE WALKING DEAD TRAILER

hey, good vid, only music is more like a military march

I rather imagine to bad hell rock like this:

 

THX. Your mod is awesome! How did you make it? biggrin.gifbiggrin.gifbiggrin.gif

What did you mean ? Crawling out of ground ?

Its allways 2 actors. One immun dummy actor with col setting 0 makes the "enter tank" animation under the floor

the animation code dont move the actors axis through bottom. Its only a grafical performance which show the actor climbing upwards. During climbing of dummy actor the other actor will be placed at the point relativ to the dummy actor. But the other is unvisible.

The script checks the animation progress and in the right moment the dummy actor will be placed out of the spot and the other actor will be set visible and makes "getup_front" animation

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Yes best yet I tryed the beta version and it was challinging notify.gif

I loved it I played 3 hours just to beat it

I give u A+++++++++++++++

and have some cookies cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

I cant wait for the full version icon14.gificon14.gif

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This always crash's for me. Either during the fire at the beginning cut scene or the black part after the Zombie walk off screen towards the camera. It might have to do with the .exe i'm using (compact for CLEO) or just some random sh*t. I installed everything right. I even reverted back to my old install and made CLEO null so it wouldn't load up. It still froze. So it might have to do with the .scm. Also when will the CLEO version be ready? CLEO always works for some reason.

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Really? I'm using a the gta_sa_compact.exe renamed to gta_sa.exe to use GGMM and this works fine for me.

btw great mod! cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif Just one thing I don't like the fire every where the zombies spawn

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This always crash's for me. Either during the fire at the beginning cut scene or the black part after the Zombie walk off screen towards the camera. It might have to do with the .exe i'm using (compact for CLEO) or just some random sh*t. I installed everything right. I even reverted back to my old install and made CLEO null so it wouldn't load up. It still froze. So it might have to do with the .scm. Also when will the CLEO version be ready? CLEO always works for some reason.

May be you added only the main.scm and forgot the script.img ?

Or script.img was not possible to overwrite, drag and drop the original one first in an other folder.

Game must be off to can do it.

Edited by ZAZ
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This always crash's for me. Either during the fire at the beginning cut scene or the black part after the Zombie walk off screen towards the camera. It might have to do with the .exe i'm using (compact for CLEO) or just some random sh*t. I installed everything right. I even reverted back to my old install and made CLEO null so it wouldn't load up. It still froze. So it might have to do with the .scm. Also when will the CLEO version be ready? CLEO always works for some reason.

May be you added only the main.scm and forgot the script.img ?

Or script.img was not possible to overwrite, drag and drop the original one first in an other folder.

Game must be off to can do it.

I know how to add a .scm mod. But maybe the script.img couldn't be loaded like you said. I'll try it by hand instead of just adding and replacing the folders.

 

It still crashed but i found out the problem. It was my player.img. Does this load CJ in specific clothes? cause they might not work with Claude 2009 mod.

Edited by ioN
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This always crash's for me. Either during the fire at the beginning cut scene or the black part after the Zombie walk off screen towards the camera. It might have to do with the .exe i'm using (compact for CLEO) or just some random sh*t. I installed everything right. I even reverted back to my old install and made CLEO null so it wouldn't load up. It still froze. So it might have to do with the .scm. Also when will the CLEO version be ready? CLEO always works for some reason.

May be you added only the main.scm and forgot the script.img ?

Or script.img was not possible to overwrite, drag and drop the original one first in an other folder.

Game must be off to can do it.

I know how to add a .scm mod. But maybe the script.img couldn't be loaded like you said. I'll try it by hand instead of just adding and replacing the folders.

 

It still crashed but i found out the problem. It was my player.img. Does this load CJ in specific clothes? cause they might not work with Claude 2009 mod.

Try this download with only main and script inthere

www.zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/script.zip

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I got it to work. But what do i have to do? just kill zombies or is there a mission. Cause if i go to far from the bar i blow up. Also the fire pisses me off. the game has to load more and if there's fire every ware, and i mean every ware my pc will lag. i can handle the models but not the fire.

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This always crash's for me. Either during the fire at the beginning cut scene or the black part after the Zombie walk off screen towards the camera. It might have to do with the .exe i'm using (compact for CLEO) or just some random sh*t. I installed everything right. I even reverted back to my old install and made CLEO null so it wouldn't load up. It still froze. So it might have to do with the .scm. Also when will the CLEO version be ready? CLEO always works for some reason.

Try this download with only main and script inthere

www.zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/script.zip

 

I got it to work.

 

 

Nice to hear.

So its fact: The main.scm can get demage because archiving with the Revil.img into zip, uploading and downloading and unzipping.

 

The single download with only the main and script is the same as in the complete GTASA_ResidentEvilPreview

People with similar problems should use from GTASA_ResidentEvilPreview only the Revil.img and main and script from single extraction:

www.zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/script.zip

 

 

 

But what do i have to do? just kill zombies or is there a mission. Cause if i go to far from the bar i blow up. Also the fire pisses me off. the game has to load more and if there's fire every ware, and i mean every ware my pc will lag. i can handle the models but not the fire.

Its the ResidentEvilPreview, released for Halloween.

The main.scm is based on strippedmain with externscripts and submission (like the whole original main without storyline/click on my sig)

and includes at moment only the zombie mission which is also the Intro and the presentation of a giant mission to play zombie genre with new ideao to spawn the charackters: crawling out from ground.

You must pass the zombie mission to can visit San An. The blow up by leaving the mission area is a sadism protection for game crash.

 

Well, it was a requst from BeeswaX, 3 month ago to make a ResidentEvil-main with zombies and killersharks.

I was very surprised as I saw his models and animation and got a fantstic mod together with my script.

My last contact with BeeswaX was a post about changing something on Oct 09, 2008.

What a pity, I didnt get answer from BeeswaX since that time. So I stoped any activation and released what I have.

Edited by ZAZ
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I heard on jame's X-files mod thread that there was an idea for killer crocodiles that would be cool if & Beeswax added that cool.gif

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  • 2 weeks later...

anyway to keep the regular main.scm w/ all the missions and just make it so the zombies crawl out of the graveyard(s) between like 10pm and 3am and you can go kill them if you want or just do missions?

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This mod screwed up my GTA =(

I had to reinstall it and all my mods are gone =(

Tsk.

But nice mod anywayz,and you shud make a cleo mod for it,to avoid screwing up one's GTA biggrin.gif

Have some cookies! cookie.gifcookie.gifcookie.gifcookie.gif

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