Jump to content

[CON][WIP] VCS models as peds in SA


Recommended Posts

G The Generous
http://www.gtainside.com/en/download.php?do=cat&id=197#18940

 

Its on gtainside site now

 

Next pack will be a few of Vic , camo pants , open purple shirt and blue golf shirt . Just because thats the order I played him in VCS .

lol,thanks icon14.gif

can't wait to see Vic Vance skin ph34r.gif

Army Vance in game ;

 

user posted image

 

I need to final rig the 2 Vances I have in game[army and poloshirt] , and make the 3rd for pack 1 . No estimated time of release , as stated in the first post this is at my pace . After this Vance pack I want to try a few other peds in game , that I all ready have in mind .

 

Don't waste your breath in here on a request , it says that in the title of this topic , always has .

 

 

hey _F_  looks great biggrin.gif Bond lANCE bond wink.gif

 

upload to  www.rapidshare.com  and write download link thx

 

Lad please  create Victor Army clothes

and Sonny F

 

http://solidfiles.com/d/1050

Look awesome, good job on the 'smoothing'! Still, someone with alot of 'texturing' talent should try to improve the quality of the skin (Make them 'high(er) resolution' and/or improve the texture overall).

 

Great, can't wait to see more VCS peds/models! And I know you don't want to read requests here, but let's say I'd really like to see some of the 'trailer park' and 'army' peds wink.gif.

 

 

Here is the 3rd ped for the next release ;

 

user posted image

 

I just need to reshape the mesh , like I always do , to fit a SA ped bone set , then rig it . I would know if someone tried to use a mesh I rigged , because of all the subtle changes I need to make in them , to be able to rig them .

 

I think I will get the first rig in on this model then go back and final rig the others .

Here is the 3rd ped for the next release ;

 

user posted image

 

I just need to reshape the mesh , like I always do , to fit a SA ped bone set , then rig it . I would know if someone tried to use a mesh I rigged , because of all the subtle changes I need to make in them , to be able to rig them .

 

I think I will get the first rig in on this model then go back and final rig the others .

eh... you know that you can actually edit the skeleton to make it fit your mesh instead of your mesh fitting the skeleton, don't you? confused.gif

 

Makes life easier tounge.gif

 

Good job on converting... but yeah, VCS storyline textures suck smile.gif

Thanks for the kind words everyone .

 

Yes TripleAs a person can do it that way , in fact thats how I started out rigging . But I find it hard to get the shoulders rigged right that way .Up to the individual in the end I guess , especially if moving the mesh a bit to try to round the shoulder is needed . I find it easier to do this way to see whats wrong .

 

The Vic models are at 104% scale , Vic didnt measure up to any skeletons in SA[same for Lance] , VCS seems to be a slightly smaller scale , probably means less poly count overall in game or something , on PSP .

 

I have very limited time this week , I will be chipping away at the stone so to speak when I can .

Here is pack 1 :

 

http://rapidshare.com/files/159022765/vic1.rar.html

 

user posted imageuser posted image

 

Only 10 downloads allowed now on rapidshare , I am uploading to gtainside now , they usually only take 6 hours to have it up . Will check on its status after work maybe add another link then if they don't have it hosted .

 

I have the VCS ingram in game , I may also put the cut scene m-16 in SA as well . Off to work fo 9 hours now , will check here after .

I made a new shirt texture, it's basic, but it reminds me alot of the Antonio outfit from LCS.

 

Front: http://img522.imageshack.us/my.php?image=v...itefrontsb8.png

Back: http://img517.imageshack.us/my.php?image=vicwhitebacknv4.png

Guest
This topic is now closed to further replies.
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.