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fonnybone

Texture Editing Basics

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fonnybone

Ok, i got tired of answering the same question

every day for a month !

So i'm doing my part, this is a basics to where

and how to edit car files....

 

 

BODY

 

 

go to your GTA3\Models directory...

 

    open up TXD.IMG with the TXDtool

   

    At the left are the car names (find them).

    Click on the car you want, at the right should appear

    the textures for that car. Left-click to choose

    the texture you want, then right-click and choose

    export\to BMP. Save your .bmp file where you want

    and edit it to your liking.

    To import, follow the same steps but IMPORT\from BMP.

    Save.

 

         -CARNAMEbody64 = Exterior body panels. One square

                                     is often used on MANY panels....

                                     Grayscale, but you can color it to

                                     have pearl or chrome effect.

 

         -CARNAME8bit128 = Interior, license/tags, headlights ,

                                      tailights, grill...

                                      The outer shape/size are mapped

                                      and cannot be changed.Use the

                                      car color to reshape things a  

                                      little. Be sure you note the RGB

                                      and use only that RGB in the

                                      carcolor file if you do so...

 

 

WHEELS

 

 

still in your GTA3\Models directory...

 

    open up MISC.TXD with the TXDtool

   

    At the right should appear the textures .

    Left-click to choose the texture you want,

    then right-click and choose export\to BMP.

    Save your .bmp file where you want and edit

    it to your liking. To import, follow the same

    steps but IMPORT\from BMP.

    Save.

 

         -trainvent64 = disc brakes. Only applies when using

                                    wheel_sport (#160)

 

         -wheel_WHEELNAME64= This is the actual texture  

                                      you're looking for. The TIRE

                                      PROFILE is the black left around

                                      the rim. Leave SOME black

                                      though !

 

         -wheel_sport64 = This is the only texture to have an

                                   alpha channel. What this means is

                                   that you can give parts of the

                                   texture different levels of

                                   transparency. This is why it is the

                                   only one that you SEE THROUGH.

                                   You can't edit the tire profile too

                                   much ...

 

    This might be a good time to mention how to resize the

    wheels. Now you must understand that it will RESIZE ALL

    THE WHEEL not just width or height. The wheels

    proportion is  defined in the .dff files which we cannot edit

    yet. Also, you can't adjust track OR wheelbase. Basically,

    that means the distance between the wheels cannot be

    changed...yet.

 

go to your GTA3\Data directory...

 

Open up default.ide with notepad.

   

         - The wheels ID# are from 160 to 166 (DON'T EDIT !!!;)

         - Edit the lines starting from 90 to 150.

         - The last value is the tire size ( 0.8 is a good value

            for a car and 2.0 are monster truck tires !;)

         - The value before the last is the wheel ID #

            (160 to 166 ) to change wheels on a car.

 

 

LIGHTS

 

 

go to your GTA3\Models directory...

 

    open up PARTICLES.TXD with the TXDtool

   

    At the right should appear the textures. Left-click

    to choose the texture you want, then right-click and  

    choose export\to BMP. Save your .bmp file where you

    want and edit it to your liking. To import, follow the

    same steps but IMPORT\from BMP.

    Save.

 

         - headlight = Headlight pattern. This does not

                                    change the color of the light itself

                                    but rather the light it 'emits'.

                                   

         - shad_car = Shade under the car ! Actually,

                                    this is the texture you want to

                                    edit if you want an undercar neon

                                    effect. Replace the black with

                                    color !

 

REAL CAR NAMES

 

go to your GTA3\text directory...

 

    open up "yourlanguage".GXT with the GXTtool

   

    Find the car name in the LEFT column.

    It's alphabetical so Banshee would be in the

    "B's". Now change the value in the RIGHT column

    to the name you want to see in the game. If it bugs,

    try to DELETE the original string and then ADD STRING.

    Make sure to use the original name. :D

 

WINDOWS

 

    open up particle.txd with the TXDtool

 

    At the right should appear the textures. Left-click

    to choose the texture you want, then right-click and  

    choose export\to BMP. Save your .bmp file where you

    want and edit it to your liking. To import, follow the

    same steps but IMPORT\from BMP.

    Save.

 

          - wincrack_32 = This is the broken window

                                          texture. This is the only way

                                          to tint windows for now. Of

                                          course, you'll have to break

                                          the windows to see them !

 

 

That's a good start i think  :D

 

 

PLEASE DO NOT POST QUESTIONS ON THIS THREAD, ONLY

ADD TO MY POST OR CORRECT ME IF YOU SEE ANY ERRORS...  

 

 

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fonnybone

If you know some car textures worth modding

i haven't mentionned yet, please post what you know,

I will update the 1st post as needed.

 

Ah, yeah , BUMP.

 

....cause i can't set this post as 'PINNED'  :sarcasm:

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DeathGoth

and for DDF's what the car is in the game u get the IMG tool and ahhh.... welll DUHH me is stupid..... open the GTA file and export all the DFF's goto get zmodeler and then u eport them to 3ds files...... wait a minute... why cant we just do the reverse of this... to throw them into the game... I am going to try this..... anyway if ur to lame to follow this I do have all DFF's on my site click on it goto documents and they are all there..... anyway this is some help I am going to try that see if it works

anyway se ya later

 

::EDIT::

I have switched the files on my swite.. they arent DDF they are 3Ds either way u dont need to get the DDfs cause u only need them to import back into the game... so I took out steps 1 2 and 3 for u... all u need to do is run these files in Zmodeler, 3Dmax, or Gmax...

 

you just need the importer to come out till u can see ur edited car in GTA thats all... well thats all

seeya

 

 

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Stilton

Nice one fonnybone.

 

Can I convert this to HTML and stick it in the How To's section on gta3mods.com? Then when people ask these questions, we can point them to said page.

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fonnybone

Sure no problems, i don't even care 'bout the credit thing

since it SHOULD be common knowledge !

 

Sorry if no updates though, i've been busy with ZModeler

and can't wait for an export...

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Stilton

No probs, I'll work on HTMLing it later. And natch you'll get credit for writing it up... like it or not! :)

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chom

i know you said no questions but i spent all of today looking and i havent found anything that tells you how to make the wheels closer futher apart, im trying to make my own little monster truck mod from a perinnial but i couldnt see how to spread the wheels for stability.

 

- edit -

 

oh so now i see thwe bit that says:

 

"basicly you cannot editthe wheel base....yet."

 

buger oh well i'll just have to wait.

 

 

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spineshank08

could I add the ....... HIERARCHY BROWSER!!!!!!!

 

The modded dff's hierarchy browser has to look like the original dff's browser! everything has to be in its sub-category ie boot_ hi_ok and boot_hi_dam go into boot_dummy bonnet_hi_ok and bonnet_hi_dam go into bonnet_dummy etc. Then you drag all of those objects into your main dummy ie banshee, so when your done all you'll see is: +banshee

 

and that's it.

 

BTW Open up an original kuruma.dff and copy everything in it's browser onto a piece of paper ie categories sub-categories, and use this for setting up other browsers b/c it has mostly every part used on the gta3 cars and is good when settin up other browsers..

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chom
well ive managed to spread the wheels but ive lost the textuers in the game! as in the car appears as a white <car>

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Spratty

Hey i got a problem

i was reading that stuff about how to change the wheel so i went to try it and now ive realised that i cant open my misc.txd file with IMG tool

 

can any1 help me out here?

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Metagoon

Hey sprraty you should try the TXD tool, you can download it from gta3mods.com\programs\textures.php

:r*:  :sly:  :sui:

 

 

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Hotrod

Where Can I find a basic texturing tutorial so that a newb at modeling can understang it. I have all hte programs that I need. I have photoshop 7, txd-tool, workshop, and vice.

 

Thanks for your help.

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inhumandrummer

I have IMG Tool v.1.3, Zmodeler, and GTA3 and I'm wondering the same thing.

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ghost of delete key

@ Hotrod:

 

Pinned topics @ Textures &3D Modeling forum...

 

also CLICKY!

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Hotrod

I seen that GoDK but I didnt know which one to click on. As for the pinned topics I looked at them but they didnt seem to help me.

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inhumandrummer

Hey chom, How did you get Vice City to run on a 550mhz computer? You must have some horseshoes up your....

 

The possibilities are endless...

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Lazlowrocks.

Ok, where can I download the .GXDtool and the TXDtool Can anyone help me find those 2? thanks.

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Truegentlemen

sorry, im new to the forum! and i have a qustion! where i can find the plug-in to inport export the cars in 3d max?? (sorry if it stupid)

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GT-1

Could you add this to the Tutorials list Gangsta Killa and change the name to something more suitable.

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