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Mordecki

Script lock

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Mordecki

Hi, is there an way to compile script and lock so noone can decompile the source ?

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james227uk

I dont think so. Is this to protect from mod stealing? I so, there is a way to put your name in a script

 

 

0662: NOP "MY MOD" 0662: NOP "BY MOrdecki"

 

 

That can be placed anywhere in the script

 

Bad thing is it doesn't stop people from removing it and compiling again

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coin-god

Get out of here. Im proud of the fact that coders in general share everything. "Your" script wouldn't have been possible without the author of the tool you use, which wouldn't have been possible without the pioneers that disected the SCM format and documented it, which wouldn't have been possible without R*'s work in bringing us the game. But because YOU put together the same few codes in a different order, you would not want anybody to learn from your work? I dont know who you think you are, but you're wrong.

 

Do the right thing. Release whatever it is you did and if possible the Source of it too. People will appreciate it, learn from it, maybe be able to teach you a thing or two... everybody grows. Everybody wins.

 

If you really want to do it you can contact Y_Less. I think he managed to do it and left it in secret so no one Lock his SCM so we can all Learn.

And i once recreated an script in the SCM which produced an error while decompiling the script (only worked on SB 3.0 and older), so the script couldn't be decompiled.

 

Now i go away. whatsthat.gif

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PLPynton

actually there is (or was actually) a way, you can make hex input into code and decompiler won't be able to decompile it. old fashion way was a fake opcode with .ini of yours for instance. but well, as you progress you will find out sanny can decompile it anyways, it is just a question good you know this tool.

and protecting your code is good, it is like noone cares how you did that and one who wants to know will finally learn something by doing it himself.

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Mordecki
Get out of here. Im proud of the fact that coders in general share everything. "Your" script wouldn't have been possible without the author of the tool you use, which wouldn't have been possible without the pioneers that disected the SCM format and documented it, which wouldn't have been possible without R*'s work in bringing us the game. But because YOU put together the same few codes in a different order, you would not want anybody to learn from your work? I dont know who you think you are, but you're wrong.

 

Do the right thing. Release whatever it is you did and if possible the Source of it too. People will appreciate it, learn from it, maybe be able to teach you a thing or two... everybody grows. Everybody wins.

 

If you really want to do it you can contact Y_Less. I think he managed to do it and left it in secret so no one Lock his SCM so we can all Learn.

And i once recreated an script in the SCM which produced an error while decompiling the script (only worked on SB 3.0 and older), so the script couldn't be decompiled.

 

Now i go away. whatsthat.gif

I want to know how to lock my source only because one thing.

When i did put my first mod on Youtube, (movie and link to download)

some people have steal it from me.

What i mean ? I mean they download it , decompile , make little changes in code, compile , make movie, put it on youtube and say "Mod made by ME".

Actually my 3 friends did see it 2 times and they tell me about.

I check it out and ?

After decompile i see pure mine code only one text or something has changed.

But source is perfect like mine.

So i send a messege to "my script robber" about this, and he ansfer "So ? Who gonna know it was your script ..."

So i getting sometime really angry on things like that and i only wanted to know how can it be locked...

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Mordecki
actually there is (or was actually) a way, you can make hex input into code and decompiler won't be able to decompile it. old fashion way was a fake opcode with .ini of yours for instance. but well, as you progress you will find out sanny can decompile it anyways, it is just a question good you know this tool.

and protecting your code is good, it is like noone cares how you did that and one who wants to know will finally learn something by doing it himself.

Thx wink.gif

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james227uk

It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

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Doomed_Space_Marine

It's impossible to make 100% protection from stealing, but the more you're thinking, the better is protection you can make. For example, strings in reversed order or make functions combination that puts your nick letters in vertical order. There is much you can make wink.gif

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Mordecki
It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

I know, but if you dont change source code i can prove the source code is mine ...

Actually i did not even think to lock my source but after "So ? Who gonna know it was your script ..." i try to think how to stop mod stealing ...

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james227uk

I wish someone would make a tool where you could encrypt your name into a files attributes, like you open the files properties and it shows your name

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Mordecki
I wish someone would make a tool where you could encrypt your name into a files attributes, like you open the files properties and it shows your name

Yea i fully agree ...

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Doomed_Space_Marine
It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

Yes, it does. You can make something that would show the true author of the mod in game or something smile.gif

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james227uk

 

It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

Yes, it does. You can make something that would show the true author of the mod in game or something smile.gif

I think your on to something. There's a way of displaying text with memory right? Well if you did that in a script then locked it, they cant take it out.

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coin-god

 

It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

You are rigth. So locking it is kinda useless.

Whats the deal locking a script, if someone can reupload it somewhere else and claim that it is made by him, showing up the source wont help neigther. And you will be showing the thing you didn't want people to see. wink.gif

 

 

I wish someone would make a tool where you could encrypt your name into a files attributes, like you open the files properties and it shows your name

Thats something pretty good. And i think it could be possible.

Maybe contacting with Seeman so he can make a new opcode or script so you can copyrigth your Cleo scripts. And maybe each time you decompile it a Small window pop up saying the file Copyrigth. Maybe password protect the copyrigth, so YOU are the onyone to change it.

IMO, its the better way to get rid of mod stealers. But ofcourse not everybody decompile the script to see who made it, they just don't care. And that may make that people think that the stealer is the real autor. But again you can contact the Site Admin or whatever of the site the file is hosted in, and claim for your rigths on that file. As mentioned on my first post here.

 

----

MOrdecki: You are rigth in the fact that Mod Stealing is very frustating. Knowing that you spend some time thinking, and wrting down a code, for the people so they can have fun whit new features in SA its frustating. And the only thing you really want from it is just a small line which says "By MOrdecki". I can't blame you for that, it has happened to me a lot of times.

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spaceeinstein

If the script is small, I don't support a lock. Sometimes different people can make the same mod without knowing and then there would be a suing all over the place.

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pinky

 

It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

You are rigth. So locking it is kinda useless.

Whats the deal locking a script, if someone can reupload it somewhere else and claim that it is made by him, showing up the source wont help neigther. And you will be showing the thing you didn't want people to see. wink.gif

 

 

I wish someone would make a tool where you could encrypt your name into a files attributes, like you open the files properties and it shows your name

Thats something pretty good. And i think it could be possible.

Maybe contacting with Seeman so he can make a new opcode or script so you can copyrigth your Cleo scripts. And maybe each time you decompile it a Small window pop up saying the file Copyrigth. Maybe password protect the copyrigth, so YOU are the onyone to change it.

IMO, its the better way to get rid of mod stealers. But ofcourse not everybody decompile the script to see who made it, they just don't care. And that may make that people think that the stealer is the real autor. But again you can contact the Site Admin or whatever of the site the file is hosted in, and claim for your rigths on that file. As mentioned on my first post here.

 

----

MOrdecki: You are rigth in the fact that Mod Stealing is very frustating. Knowing that you spend some time thinking, and wrting down a code, for the people so they can have fun whit new features in SA its frustating. And the only thing you really want from it is just a small line which says "By MOrdecki". I can't blame you for that, it has happened to me a lot of times.

I am against locking scripts, it is good to get ideas from others and helps give you pointers for you own ideas without having to pester people in the mission help section. It is sometimes helpful to see a physical script to help visualise how to get it working. A lot of the people coding now will have used this method to get started on the coding circuit in the past. Probably a few of those in here, myself included.

I am also against people blatantly taking your script and claiming it as their own, some people will go to any lengths for fame but not actually work for it.

There is also easy proof that the script is yours, the date that the file was uploaded on sites and the files themselves shows who did it first.

Shame it has to get the point of proving it though, thieving swines.

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Mordecki

 

I am against locking scripts, it is good to get ideas from others and helps give you pointers for you own ideas without having to pester people in the mission help section. It is sometimes helpful to see a physical script to help visualise how to get it working. A lot of the people coding now will have used this method to get started on the coding circuit in the past. Probably a few of those in here, myself included.

I am also against people blatantly taking your script and claiming it as their own, some people will go to any lengths for fame but not actually work for it.

There is also easy proof that the script is yours, the date that the file was uploaded on sites and the files themselves shows who did it first.

Shame it has to get the point of proving it though, thieving swines.

I see you never did have a mod stealing problem.

The mod stealer won't just say Oh ok i will remove it its yours ...

 

When he upload it on a site and you will ask to remove it,

He will say no way.

What can you do then ?

 

You can't hack his site, you can't do anythink you just sad because you work to make people happy and some asshole just pickup your script and change credits to own...

 

// Edit: Im not talking about short scripts, when i make a short script i most give source file same with modification .... check out Car Control Tool in Mod Showroom - Mission Mods.

I give decompiled script because i did not work so much on script and i know nobody will try to steal it ...

Edited by MOrdecki

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Doomed_Space_Marine
There is also easy proof that the script is yours, the date that the file was uploaded on sites and the files themselves shows who did it first.

Shame it has to get the point of proving it though, thieving swines.

And if you don't need to keep your source code secret, you can just show it to the public, so everyone can see it and try if it's the right source code. They can compile and decompile it. If code matches code of decompiled mod, it's right source code. But then other people may modify it into another mods and they will say they are 100% creators of the mod. And never give source to another people unless you have already showed it in the public. However, if there are more than one version of the mod, you can give it to another people, excepting at least one version.

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loczek47

There are a lot of programs that with 'em you can add password to files so when somebody want to open it it will ask for password.But I not sure does it works with cleo script's too.

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loczek47

EDIT: Ops sorry double post

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Rapier

I see no problem if someone using the code of some of my mods. We must not be selfish.

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spaceeinstein

Nothing can prevent people from uploading your file. If they don't credit you, you can try to popularize your mod and denounce the site openly.

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coin-god

 

It doesnt help in my opinion even if you lock it. What stops someone downloading it from one site, changing the readme, archiving it and uploading to a different site?

 

You cant really stop mod staling

You are rigth. So locking it is kinda useless.

Whats the deal locking a script, if someone can reupload it somewhere else and claim that it is made by him, showing up the source wont help neigther. And you will be showing the thing you didn't want people to see. wink.gif

 

 

I wish someone would make a tool where you could encrypt your name into a files attributes, like you open the files properties and it shows your name

Thats something pretty good. And i think it could be possible.

Maybe contacting with Seeman so he can make a new opcode or script so you can copyrigth your Cleo scripts. And maybe each time you decompile it a Small window pop up saying the file Copyrigth. Maybe password protect the copyrigth, so YOU are the onyone to change it.

IMO, its the better way to get rid of mod stealers. But ofcourse not everybody decompile the script to see who made it, they just don't care. And that may make that people think that the stealer is the real autor. But again you can contact the Site Admin or whatever of the site the file is hosted in, and claim for your rigths on that file. As mentioned on my first post here.

 

----

MOrdecki: You are rigth in the fact that Mod Stealing is very frustating. Knowing that you spend some time thinking, and wrting down a code, for the people so they can have fun whit new features in SA its frustating. And the only thing you really want from it is just a small line which says "By MOrdecki". I can't blame you for that, it has happened to me a lot of times.

I am against locking scripts, it is good to get ideas from others and helps give you pointers for you own ideas without having to pester people in the mission help section. It is sometimes helpful to see a physical script to help visualise how to get it working. A lot of the people coding now will have used this method to get started on the coding circuit in the past. Probably a few of those in here, myself included.

I am also against people blatantly taking your script and claiming it as their own, some people will go to any lengths for fame but not actually work for it.

There is also easy proof that the script is yours, the date that the file was uploaded on sites and the files themselves shows who did it first.

Shame it has to get the point of proving it though, thieving swines.

Im with you Pinky. Locking a script its not the solution. As i mentioned on my first post here. I dont really think you deserve the rigth to lock it. Because as i said and you also mentioned, that script could help another guy who is trying to learn coding. And maybe he will turn in a good coder thanks to yours script, i think thats more confortable for a coder than making it for fun.

 

As you said many people here (I am included) learnt coding by decompiling other people mods and studing them. Also decompiling the original SCm ofcourse, which shows you alot more, but for beginners its a pain in the ass to understand so many lines of code.

 

If you ask me, as i said and will allways say, locking a CLEO/SCM is not the solution for mod stealing. The best way would make the mod able to decompile, but with some kind of copyrigth on it, which, everybody can see while editing the script.

 

Thtas just my opinion, but i dont really think it will happen.

 

 

I see no problem if someone using the code of some of my mods. We must not be selfish.

Theres no problem if they use aprt of your code, and at least they put some credits on it. But theres a problem if they steal it and claim it as them made it.

If you dont have any problems with people stealing your mods there is no problem, its your mod.

 

But in my case and most of the people case, if they steal to us its kinda weird.

 

//Sorry for the big Quote.

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Rapier
Theres no problem if they use aprt of your code, and at least they put some credits on it. But theres a problem if they steal it and claim it as them made it.

If you dont have any problems with people stealing your mods there is no problem, its your mod.

 

But in my case and most of the people case, if they steal to us its kinda weird.

Yes, I understand. But why worry about it? You will not get money with this...

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coin-god
Theres no problem if they use aprt of your code, and at least they put some credits on it. But theres a problem if they steal it and claim it as them made it.

If you dont have any problems with people stealing your mods there is no problem, its your mod.

 

But in my case and most of the people case, if they steal to us its kinda weird.

Yes, I understand. But why worry about it? You will not get money with this...

Maybe the fact that you spent some time doing it, and thinking it. And someone came up saying he did all and you are a bastard?

 

Dunno, that would upset me.

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pinky
Theres no problem if they use aprt of your code, and at least they put some credits on it. But theres a problem if they steal it and claim it as them made it.

If you dont have any problems with people stealing your mods there is no problem, its your mod.

 

But in my case and most of the people case, if they steal to us its kinda weird.

Yes, I understand. But why worry about it? You will not get money with this...

Maybe the fact that you spent some time doing it, and thinking it. And someone came up saying he did all and you are a bastard?

 

Dunno, that would upset me.

I agree, it is nice to get credit where credit is due. The icing on the modding cake.

It is also nice to know that your script or advice has helped another modder along the road a little and I have no problems with people using parts or even a lot of my scripts, just don't take a whole one and claim it for yourself.

 

A copyright or author message would be more usefull or more helpful even than script locking.

I choose not to lock my 3D models for SA as well as someone can maybe learn from the things I have made in the past.

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Doomed_Space_Marine
Theres no problem if they use aprt of your code, and at least they put some credits on it. But theres a problem if they steal it and claim it as them made it.

If you dont have any problems with people stealing your mods there is no problem, its your mod.

 

But in my case and most of the people case, if they steal to us its kinda weird.

Yes, I understand. But why worry about it? You will not get money with this...

Money is nothing compared to respect. Respect is much more important than the money. And when someone steals your mod, he gets respect instead of you. Until you prove the mod is stolen smile.gif

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Mordecki

Hmm, like this topic is long available i've found new mod stealler.

Named Player2TheGraver.

 

Again all credits from my emergency lights extra's are rewritten to him.

Can't show page because when i was so angry and i writed to my modstealer i don't get ansfer but i see the page (or not page but video with link) is now removed mad.gif

 

Thats the way, i today stop with mod creating and publicing.

Cya ..

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Doomed_Space_Marine
Thats the way, i today stop with mod creating and publicing.

Cya ..

There's no need to stop creating mods. Mod isn't stolen successfully if modding community knows the real author. You don't have to stop creating mods just because some dickhead steals it and a few guys (or maybe even none) believe he's the author of the mod.

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james227uk

Yeah, A dickhead called Adikaaa is taking and releasing parts of the x-files II mod as his own work on a different gta site.... it hasn't stopped me modding

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