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Rapier

[REL | CLEO] Black Phoenix Mod

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mike_the_one

i don't know if Rapier is still reading this topic,but i have a problem.It work very fine,all weapons work,exept the rockets and the missiles,can you help me,what did i do wrong,i just followed the setup,please help me if you still read this topic,or anyone.

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Rapier

Yes mike, I am still reading this topic as well all the others wink.gif Is very strange this problem, describe better what happens please.

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mike_the_one

ok,well,when i'm pressing NUM6 or NUM7 CJ is pressing a button then nothing happens.

Why? mad.gif

 

Sorry for my bad english

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Rapier

This is strange. If other commands are working normally, NUM6 and NUM7 also had to work...

Honestly, I do not know why this is happening. confused.gif

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mike_the_one

Do you think this is happening because i have other cleo mods and might cause problems??

And btw i've tried to install a mod from gtagarage.com,Front Mission Mod,using the tool that was needed,but that tool destroyed my gta3.img,now i need another one,you think it's possible to send gta3.img through email?cuz i realy need it for my San Andreas to work.

And finally last question:

I have your taxi mod and your BPM running together,you think that make the NUM6 and NUM7 don't work??

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Rapier

 

Do you think this is happening because i have other cleo mods and might cause problems??
If you have installed another mod that uses the buttons NUM6 and NUM7, then it might conflict with the BPM.

 

 

And btw i've tried to install a mod from gtagarage.com,Front Mission Mod,using the tool that was needed,but that tool destroyed my gta3.img,now i need another one,you think it's possible to send gta3.img through email?cuz i realy need it for my San Andreas to work.
What hell is Front Mission Mod??? YOU DO NOT HAVE TO EDIT THE GTA3.IMG FILE TO PLAY THE BPM.

 

 

I have your taxi mod and your BPM running together,you think that make the NUM6 and NUM7 don't work??
You can play all my mods (CLEO MODS) simultaneously without any problem.

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mike_the_one

i think i know the problem,i have a mod from zazmahall.de that uses NUM6 and NUM7,i think that's the problem,i should uninstall that mod to use the rockets and the missiles,thanks,now i've realized what is wrong,and about that,what i'm saying is that ANOTHER MOD,not this(this work just perfect),crashed my gta3.img,and that make my san andreas to don't work,but i've speak to someone and i will fix it,i don't say anything wrong about your mod,thanks again and have a nice day biggrin.gif

Edited by mike_the_one

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Rapier

Okay, now I understand. If the GTA3.IMG file has problems, uninstall and reinstall GTASA. Good luck!

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mike_the_one

thanks,i don't have the San Andreas DVD,but i spoke to someone and i will reinstall my game.

And thanks to the "GTA San Andreas User Files" i won't lose anything. biggrin.gif

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mike_the_one

i'm sorry for double-posting but i need to say something very important!

 

i have reinstalled my San Andreas 1 month ago,i've reinstalled your BPM and i've got the same problem(no other mods installed when i was testing your mod again),i don't know why but the missile and the rocket don't work for me,i still have it anyway,but it will be nice if ALL the weapons work. sad.gifsad.gifconfused.gif

 

Again:sorry for my bad english,as you can see i'm romanian. colgate.gif

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james227uk

When you reinstalled the game did you delete the GTA San Andreas folder? I found the installer doesn't delete it for me, so when reinstalling the installer does nothing, and leaves me with a modded game still.

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mike_the_one

my installer delete the GTA San Andreas folder,and when i reinstall the game the folder is back but without mods.(hope you understand what i'm saying here,and by the way i like your mods as well as i like Rapier's mods)

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Rapier

Well mike, honestly, I do not know why occurs this problem. This is very strange. When you press NUM6 or NUM7, appears some animation? Any sound that is to be a error?

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mike_the_one

an animation appears,CJ is pressing a button,same animation when switching the radio station,then nothing happens,about the sound,i don't know,when i was testing your mod audio system was turned off.

That's all i know.

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james227uk
my installer delete the GTA San Andreas folder,and when i reinstall the game the folder is back but without mods.(hope you understand what i'm saying here,and by the way i like your mods as well as i like Rapier's mods)

Maybe it's just my disc that's the problem. Anyway, thanks for the comment.

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mike_the_one

you are welcome

 

and Rapier ,you think the problem i've encountered can be solved? sad.gifsad.gif

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Rapier

Dude, honestly, I do not know what to do to help you. If more users had the same problem, then it could be problem of my BPM, but the problem is only happening to you. Sorry. confused.gif

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mike_the_one

i understand,i'm glad other weapons work,anyway,thanks for trying.

cookies for you: cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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Rapier

Thanks mike! Anyway, good luck! smile.gif

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mizael_007

Can u make a bpm extended edition..?!sounds cool aight?that it has a oval hood vent..upswept exhaus..square fog lamp..10x nitrous..roof scoop..side skirt..virtual wheels..car stereo bass boost..and hydraulics..this isnt imposible at u rapier coz ur genius!BLACK PHOENIX EXTENDED EDITION..wew inlove.gif

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Lubas

Dont bump old topics...

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GaryRoachSanderson

lol cool mod! By the way where do you get your half-life 2 explosion sounds for SA?

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Rapier

 

Dont bump old topics...

Your idea is great, but I stopped doing mods for GTASA.

 

 

Dont bump old topics...

Old topic? mercie_blink.gif

Edited by Rapier

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mizael_007

can u do it just for the last time.. confused.gif

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omarasaad123

hey ther rapier i love ur mod ur mods ar awsome!!!!!!!!!!!!!!!!!!! cookies for u rapier cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif but theres somthing i need to say when i press numpad7 nothing happens plz help

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Rapier

BPM Source code:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------thread 'BP_CORE' wait 5000 if and0AAB:   file_exists "CLEO\BP_BOMB.S" 0AAB:   file_exists "CLEO\BP_CALL.S" 0AAB:   file_exists "CLEO\BP_FLAME.S" 0AAB:   file_exists "CLEO\BP_MGUNS.S" 0AAB:   file_exists "CLEO\BP_MINE.S" 0AAB:   file_exists "CLEO\BP_MISSL.S" 0AAB:   file_exists "CLEO\BP_NAPLM.S" jf @BP_CORE_412 if and0AAB:   file_exists "CLEO\BP_ROCKT.S" 0AAB:   file_exists "CLEO\BP_SPECL.S" jf @BP_CORE_412 if 0AA9:   is_game_version_original jf @BP_CORE_256 [email protected] = 9867536 [email protected] = 9867540 [email protected] = 9867542 jump @BP_CORE_286 :[email protected] = 9877392 [email protected] = 9877396 [email protected] = 9877398 :BP_CORE_28603E5: show_text_box 'BP_WELC' wait 5000 03E5: show_text_box 'BP_HLP1' jump @BP_CORE_425 0662: printstring "BLACK_PHOENIX_MOD_SPECIAL_EDITION" 0662: printstring "VERSION_1.0" 0662: printstring "COPYRIGHT_2008-2009_ANDERSON_BRESSAN" :BP_CORE_41203E5: show_text_box 'BP_ERRO' 0A93: end_custom_thread :BP_CORE_425if and  $ACTIVE_INTERIOR == 0    Player.Defined($PLAYER_CHAR)09E7:   player $PLAYER_CHAR not_frozen    not Player.Wasted($PLAYER_CHAR)8741:   not actor $PLAYER_ACTOR busted jf @BP_CORE_1030 wait 0 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 if and04A4:   [email protected] == 1162758488 // == constant 04A4:   [email protected] == 18511 // == constant 04A4:   [email protected] == 80 // == constant jf @BP_CORE_425 08BA: set $10948 bit 6 0A8C: write_memory [email protected] size 4 value 0 virtual_protect 0 0A8C: write_memory [email protected] size 2 value 0 virtual_protect 0 0A8C: write_memory [email protected] size 1 value 0 virtual_protect 0 Model.Load(603)06E9: load_car_component 1019 038B: load_requested_models :BP_CORE_591wait 0 if and   Model.Available(603)06EA:   car_component 1019 available jf @BP_CORE_591 :BP_CORE_616wait 0 0208: [email protected] = random_float_in_ranges -10.0 10.0 0208: [email protected] = random_float_in_ranges -10.0 10.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0 if 80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere [email protected] [email protected] [email protected] radius 5.0 5.0 5.0 jf @BP_CORE_616 [email protected] += 1000.0 02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected] 020C: create_explosion_with_radius 11 at [email protected] [email protected] [email protected] wait 0 $10964 = Car.Create(603, [email protected], [email protected], [email protected])0208: [email protected] = random_float_in_ranges 0.0 360.0 Car.Angle($10964) = [email protected]: make_car $10964 very_heavy 1 0229: set_car $10964 primary_color_to 0 secondary_color_to 0 0294: set_car $10964 sprayable 0 Car.ImmuneToNonPlayer($10964) = TrueCar.SetImmunities($10964, 1, 1, 1, 1, 1)03AB: set_car $10964 strong 1 053F: set_car $10964 tires_vulnerability 0 06E7: $TEMPVAR_ACTOR_CAR = add_car_component 1019 to_car $10964 [email protected] = Marker.CreateAboveCar($10964)07E0: set_marker [email protected] type_to 1 Marker.SetColor([email protected], 3)018B: set_marker [email protected] radar_mode 0 066C: [email protected] = attach_particle "VENT" to_car $10964 with_offset 0.0 1.25 0.25 rotation 0.0 0.0 0.0 type 1 064C: make_particle [email protected] visible 0407: store_coords_to [email protected] [email protected] [email protected] from_car $10964 with_offset 0.0 0.0 0.0 Car.DriveTo($10964, [email protected], [email protected], [email protected])wait 0 0918: set_car $10964 engine_operation 0 Model.Destroy(603)06EB: release_car_component 1019 03E5: show_text_box 'BP_HLP2' jump @BP_CORE_1042 :BP_CORE_1030wait $DEFAULT_WAIT_TIME jump @BP_CORE_425 :BP_CORE_1042if and   not Player.Wasted($PLAYER_CHAR)   not Car.Wrecked($10964)8741:   not actor $PLAYER_ACTOR busted jf @BP_CORE_1558 if 8AB0:   not key_pressed 118 jf @BP_CORE_1766 wait 0 if    Actor.InCar($PLAYER_ACTOR, $10964)jf @BP_CORE_1649 if 88B7:   not test [email protected] bit 1 jf @BP_CORE_1182 08BD: set [email protected] bit 1 041E: set_radio_station 11 0650: destroy_particle [email protected] 064F: remove_references_to_particle [email protected] 066B: [email protected] = attach_particle "FLAME" to_car $10964 with_offset 0.0 1.25 0.25 type 1 064C: make_particle [email protected] visible :BP_CORE_1182if 88B7:   not test [email protected] bit 2 jf @BP_CORE_1214 08BD: set [email protected] bit 2 018B: set_marker [email protected] radar_mode 0 :BP_CORE_1214if or  [email protected] == 1 8AB0:   not key_pressed 96 jf @BP_CORE_2139 if or  [email protected] == 1 8AB0:   not key_pressed 97 jf @BP_CORE_2189 if or  [email protected] == 1 8AB0:   not key_pressed 98 jf @BP_CORE_2285 if or  [email protected] == 1 8AB0:   not key_pressed 99 jf @BP_CORE_2315 if or  [email protected] == 1 8AB0:   not key_pressed 100 jf @BP_CORE_2376 if or  [email protected] == 1 8AB0:   not key_pressed 101 jf @BP_CORE_2437 if or  [email protected] == 1 8AB0:   not key_pressed 102 jf @BP_CORE_2492 if or  [email protected] == 1 8AB0:   not key_pressed 103 jf @BP_CORE_2553 if or  6@ == 1 8AB0:   not key_pressed 104 jf @BP_CORE_2614 if or  [email protected] == 1 8AB0:   not key_pressed 105 jf @BP_CORE_2678 if and  [email protected] == 1 8AB0:   not key_pressed 96 8AB0:   not key_pressed 97 8AB0:   not key_pressed 98 8AB0:   not key_pressed 99 8AB0:   not key_pressed 100 jf @BP_CORE_1042 if and  [email protected] == 1 8AB0:   not key_pressed 101 8AB0:   not key_pressed 102 8AB0:   not key_pressed 103 8AB0:   not key_pressed 104 8AB0:   not key_pressed 105 jf @BP_CORE_1042 [email protected] = 0 jump @BP_CORE_1042 :BP_CORE_1524018C: play_sound 1085 at 0.0 0.0 0.0 :[email protected] = 1 jump @BP_CORE_1042 :BP_CORE_1558Marker.Disable([email protected])0650: destroy_particle [email protected] 064F: remove_references_to_particle [email protected] Car.RemoveReferences($10964)if 08B7:   test [email protected] bit 1 jf @BP_CORE_1603 08C3: clear [email protected] bit 1 :BP_CORE_160308C3: clear [email protected] bit 2 if 08B7:   test [email protected] bit 3 jf @BP_CORE_1635 08C3: clear [email protected] bit 3 :BP_CORE_163508C0: clear $10948 bit 6 jump @BP_CORE_425 :BP_CORE_1649if 08B7:   test [email protected] bit 2 jf @BP_CORE_1042 018B: set_marker [email protected] radar_mode 3 0A92: create_custom_thread "BP_CALL.S"  08C3: clear [email protected] bit 2 if 08B7:   test [email protected] bit 3 jf @BP_CORE_1727 0A92: create_custom_thread "BP_BOMB.S"  :BP_CORE_1727if 08B7:   test [email protected] bit 4 jf @BP_CORE_1042 Car.DoorStatus($10964) = 108C3: clear [email protected] bit 4 jump @BP_CORE_1042 :BP_CORE_17660512: show_permanent_text_box 'BP_PL04' 0581: enable_radar 0 08D4: [email protected] = create_panel_with_title 'BP_PL01' position 30.0 88.0 width 256.0 columns 2 interactive 0 background 1 alignment 1 08DB: set_panel [email protected] column 0 header 'BP_PL02' data 'BP_PL05' 'BP_PL06' 'BP_PL07' 'BP_PL08' 'BP_PL09' 'BP_PL10' 'BP_PL11' 'BP_PL12' 'BP_PL13' 'BP_PL14' 'DUMMY' 'DUMMY' 08DB: set_panel [email protected] column 1 header 'BP_PL03' data 'BP_PL15' 'BP_PL16' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' :BP_CORE_2066if and  $ACTIVE_INTERIOR == 0 09E7:   player $PLAYER_CHAR not_frozen 80E1:   not player 0 pressed_key 15    not Player.Wasted($PLAYER_CHAR)   not Car.Wrecked($10964)8741:   not actor $PLAYER_ACTOR busted jf @BP_CORE_2121 wait 0 jump @BP_CORE_2066 :BP_CORE_212108DA: remove_panel [email protected] 0581: enable_radar 1 03E6: remove_text_box jump @BP_CORE_1042 :BP_CORE_2139if 88B7:   not test [email protected] bit 3 jf @BP_CORE_1524 gosub @BP_CORE_2725 08BD: set [email protected] bit 3 03E5: show_text_box 'BP_INF1' jump @BP_CORE_1544 :BP_CORE_2189if 88B7:   not test [email protected] bit 4 jf @BP_CORE_2246 gosub @BP_CORE_2725 08BD: set [email protected] bit 4 Car.DoorStatus($10964) = 203E5: show_text_box 'BP_INF2' jump @BP_CORE_1544 :BP_CORE_2246gosub @BP_CORE_2725 Car.DoorStatus($10964) = 103E5: show_text_box 'BP_INF3' 08C3: clear [email protected] bit 4 jump @BP_CORE_1544 :BP_CORE_2285gosub @BP_CORE_2725 09E9: car $10964 set_single_nitro 03E5: show_text_box 'NITROH1' jump @BP_CORE_1544 :BP_CORE_23150AAA: [email protected] = thread 'MGUNS' pointer if   [email protected] == 0 jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_MGUNS.S"  jump @BP_CORE_1544 :BP_CORE_23760AAA: [email protected] = thread 'FLAME' pointer if   [email protected] == 0 jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_FLAME.S"  jump @BP_CORE_1544 :BP_CORE_2437if   [email protected] > 1000 jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_NAPLM.S"  [email protected] = 0 jump @BP_CORE_1544 :BP_CORE_24920AAA: [email protected] = thread 'ROCKET' pointer if   [email protected] == 0 jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_ROCKT.S"  jump @BP_CORE_1544 :BP_CORE_25530AAA: [email protected] = thread 'MISSILE' pointer if   [email protected] == 0 jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_MISSL.S"  jump @BP_CORE_1544 :BP_CORE_2614if and  [email protected] > 500 020D:   car $10964 flipped 81F3:   not car $10964 in_air jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_MINE.S"  [email protected] = 0 jump @BP_CORE_1544 :BP_CORE_2678if 88B4:   not test $10948 bit 7 jf @BP_CORE_1524 gosub @BP_CORE_2725 0A92: create_custom_thread "BP_SPECL.S"  jump @BP_CORE_1544 :BP_CORE_27250605: actor $PLAYER_ACTOR perform_animation "CAR_TUNE_RADIO" IFP "PED" framedelta 4.0 loop 0 lockX 1 lockY 0 lockF 0 time -1 wait 390 return 

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