Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

cleo putting more than one thread


ititit
 Share

Recommended Posts

we need to solve the problem

 

my idea was

 

:modcheckloopif player wants to be godthengosub godmodeendif player wants is car indestructablethengosub godcarendwait 0jump @modcheckloop:godmodeset actor everrithing proofeccreturn:godcarset car ever proofeccreturn

 

 

 

but there is one big fu**ing problem we cant set more than one loop runnung in the same time in cleo mods

anyone have a good idea?

Link to comment
Share on other sites

2pacproducer2

I had the same problem too

 

And the answer is , you cant make more than one thread in a file

Link to comment
Share on other sites

we should ask seamann to find a way to use more than one thread

we can define the threads with another opcode tha let cleo run the thread

but please seamann find a way!!

 

 

Link to comment
Share on other sites

spaceeinstein

:god

wait 0

if

defined

jf @god

make me god

 

:godcar

if

driving

jf @god

[email protected] = my car

make car god

jump @god

 

Here, simple. The god mode code has a topic somehwere in the Mission Mod section. If you want to insert more loop codes, like

 

:fly

wait 0

if

defined

jf @fly

if

key press

jf @fly

make me fly

jump @ fly

 

You can just copy the stuff that has no similarities to the main loop

 

:fly

if

key press

jf @fly

make me fly

 

and insert it (make some necessary change too)

 

:god

wait 0

if

defined

jf @god

make me god

 

:godcar

if

driving

jf @fly

[email protected] = my car

make car god

 

:fly

if

key press

jf @god

make me fly

jump @god

 

Works well with short loops that doesn't wait too long. This is a simple fix for simple problems. If there are loops that can't loop like that, then I have no solution for that but most codes people make here are simple ones anyway.

 

More example

 

:homie

wait

if

defined

jf @homie

if

me at some point

jf @homie

load model

 

:homie2

wait 0

if

model loaded

jf @homie2

create some dude

jump @homie

 

Take

 

:homie

if

me at some point

jf @homie

load model

 

:homie2

wait 0

if

model loaded

jf @homie2

create some dude

 

And insert (with changes)

 

:god

wait 0

if

defined

jf @god

make me god

 

:godcar

if

driving

jf @fly

[email protected] = my car

make car god

 

:fly

if

key press

jf @homie

make me fly

 

:homie

if

me at some point

jf @god

load model

 

:homie2

wait 0

if

model loaded

jf @homie2

create some dude

jump @god

 

Etc.

Edited by spaceeinstein
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.