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CLEO Marker problem


_CP_
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Hey!

I've got problem with teleport marker.

If i load game, SA teleport me on place (not on place, where I save)

 

It's my code

 

// This file was decompiled using saSCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'bump' :bump_10A40: $795 = create_entrance_marker_at 1475.08 -1353.89 11.93 color 40102:   actor $PLAYER_ACTOR in_sphere 1475.08 -1353.89 11.93 radius 3.0 3.0 3.0 sphere 1 stopped_on_foot08C7: put_actor $PLAYER_ACTOR at 1468.11 -1334.34 165.0 // versionB0A93: end_custom_thread

 

HHnErXC.png


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spaceeinstein

Read the Coding Bible that came with Sanny Builder. Learn how to use conditional opcodes.

 

:loop_2

wait 0

if

0102: actor $PLAYER_ACTOR in_sphere 1475.08 -1353.89 11.93 radius 3.0 3.0 3.0 sphere 1 stopped_on_foot

jf @loop_2

08C7: put_actor $PLAYER_ACTOR at 1468.11 -1334.34 165.0 // versionB

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@up

I compiled this script to SA, works. But is not marker, it's sphere. And if I stop on a marker, game is crash.

HHnErXC.png


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@up

I compiled this script to SA, works. But is not marker, it's sphere. And if I stop on a marker, game is crash.

I guess you want to create an EnEx? Well, if so, this topic belongs in the mapping forums since EnExs are related to mapping.

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This is a movie from spaceeinstein code

 

HHnErXC.png


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Any help?

HHnErXC.png


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Any help?

spaceeinstein helped but you ignored it

 

 

Read the Coding Bible that came with Sanny Builder. Learn how to use conditional opcodes.

 

:loop_2

wait 0

if

0102:  actor $PLAYER_ACTOR in_sphere 1475.08 -1353.89 11.93 radius 3.0 3.0 3.0 sphere 1 stopped_on_foot

jf @loop_2

08C7: put_actor $PLAYER_ACTOR at 1468.11 -1334.34 165.0 // versionB

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@ZAZ

I add spaceeinstein code to my .cs file, but this crash.

HHnErXC.png


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@ZAZ

I add spaceeinstein code to my .cs file, but this crash.

And did you read the tutorials ?

In addition you should post your new script or nobody knows whats your problem

Edited by ZAZ
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