_CP_ Posted August 20, 2008 Share Posted August 20, 2008 Hey! I've got problem with teleport marker. If i load game, SA teleport me on place (not on place, where I save) It's my code // This file was decompiled using saSCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'bump' :bump_10A40: $795 = create_entrance_marker_at 1475.08 -1353.89 11.93 color 40102: actor $PLAYER_ACTOR in_sphere 1475.08 -1353.89 11.93 radius 3.0 3.0 3.0 sphere 1 stopped_on_foot08C7: put_actor $PLAYER_ACTOR at 1468.11 -1334.34 165.0 // versionB0A93: end_custom_thread Link to comment Share on other sites More sharing options...
spaceeinstein Posted August 20, 2008 Share Posted August 20, 2008 Read the Coding Bible that came with Sanny Builder. Learn how to use conditional opcodes. :loop_2 wait 0 if 0102: actor $PLAYER_ACTOR in_sphere 1475.08 -1353.89 11.93 radius 3.0 3.0 3.0 sphere 1 stopped_on_foot jf @loop_2 08C7: put_actor $PLAYER_ACTOR at 1468.11 -1334.34 165.0 // versionB Link to comment Share on other sites More sharing options...
_CP_ Posted August 20, 2008 Author Share Posted August 20, 2008 @up I compiled this script to SA, works. But is not marker, it's sphere. And if I stop on a marker, game is crash. Link to comment Share on other sites More sharing options...
james227uk Posted August 20, 2008 Share Posted August 20, 2008 @upI compiled this script to SA, works. But is not marker, it's sphere. And if I stop on a marker, game is crash. I guess you want to create an EnEx? Well, if so, this topic belongs in the mapping forums since EnExs are related to mapping. Link to comment Share on other sites More sharing options...
_CP_ Posted August 21, 2008 Author Share Posted August 21, 2008 This is a movie from spaceeinstein code Link to comment Share on other sites More sharing options...
_CP_ Posted August 25, 2008 Author Share Posted August 25, 2008 Any help? Link to comment Share on other sites More sharing options...
ZAZ Posted August 25, 2008 Share Posted August 25, 2008 Any help? spaceeinstein helped but you ignored it Read the Coding Bible that came with Sanny Builder. Learn how to use conditional opcodes. :loop_2 wait 0 if 0102: actor $PLAYER_ACTOR in_sphere 1475.08 -1353.89 11.93 radius 3.0 3.0 3.0 sphere 1 stopped_on_foot jf @loop_2 08C7: put_actor $PLAYER_ACTOR at 1468.11 -1334.34 165.0 // versionB CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
_CP_ Posted August 25, 2008 Author Share Posted August 25, 2008 @ZAZ I add spaceeinstein code to my .cs file, but this crash. Link to comment Share on other sites More sharing options...
ZAZ Posted August 25, 2008 Share Posted August 25, 2008 (edited) @ZAZI add spaceeinstein code to my .cs file, but this crash. And did you read the tutorials ? In addition you should post your new script or nobody knows whats your problem Edited August 25, 2008 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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