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more cothes pickups in vice city


Rodney01
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hey im new to gta forums i was just wondering if any1 knows how to create extra clothes pick ups in vice city if its possable. i want to make a whole new set of clothes for tommy without replacing the old ones but if thats not possable could som1 plz tell me how to just add the normal ones at different locations thanks

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hey im new to gta forums i was just wondering if any1 knows how to create extra clothes pick ups in vice city if its possable. i want to make a whole new set of clothes for tommy without  replacing the old ones but if thats not possable could som1 plz tell me how to just add the normal ones at different locations thanks

I made this script long time ago

 

:Skin_0;;;;;--------------------------BW MB 1.303A4: name_thread "SKIN"055B: $cloth71 = create_clothes_pickup 2 at 71.686 -479.987 13.704055B: $cloth72 = create_clothes_pickup 5 at 226.393 -361.226 10.651055B: $cloth73 = create_clothes_pickup 8 at 18.834 -1457.678 10.481055B: $cloth74 = create_clothes_pickup 10 at -369.853 -573.551 19.593055B: $cloth75 = create_clothes_pickup 11 at -369.762 -568.570 19.593055B: $cloth76 = create_clothes_pickup 6 at -306.089 -503.110 12.397:Skin_010001: wait $DEFAULT_WAIT_TIME ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_0200D6: if  003EE:   player $PLAYER_CHAR controllable004D: jump_if_false ££Skin_02:Skin_0300D6: if  00214:   pickup $cloth71 picked_up004D: jump_if_false ££Skin_040050: gosub ££Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_020352: set_actor $PLAYER_ACTOR skin_to "PLAYER2"04CF:  100010D: set player $PLAYER_CHAR wanted level to  00050: gosub ££Skin_011:Skin_0400D6: if  00214:   pickup $cloth72 picked_up004D: jump_if_false ££Skin_050050: gosub ££Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_020352: set_actor $PLAYER_ACTOR skin_to "PLAYER5"04CF:  70010D: set player $PLAYER_CHAR wanted level to  00050: gosub ££Skin_011:Skin_0500D6: if  00214:   pickup $cloth73 picked_up004D: jump_if_false ££Skin_060050: gosub ££Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_020352: set_actor $PLAYER_ACTOR skin_to "PLAYER8"04CF:  120010D: set player $PLAYER_CHAR wanted level to  00050: gosub ££Skin_011:Skin_0600D6: if  00214:   pickup $cloth74 picked_up004D: jump_if_false ££Skin_070050: gosub ££Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_020352: set_actor $PLAYER_ACTOR skin_to "PLAY10"04CF:  1000050: gosub ££Skin_0110002: jump ££Skin_02:Skin_0700D6: if  00214:   pickup $cloth75 picked_up004D: jump_if_false ££Skin_080050: gosub ££Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_020352: set_actor $PLAYER_ACTOR skin_to "PLAY11"04CF:  500050: gosub ££Skin_0110002: jump ££Skin_02:Skin_0800D6: if  00214:   pickup $cloth76 picked_up004D: jump_if_false ££Skin_020050: gosub ££Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_020352: set_actor $PLAYER_ACTOR skin_to "PLAYER6"010D: set player $PLAYER_CHAR wanted level to  00050: gosub ££Skin_011:Skin_020002: jump ££Skin_01:Skin_00100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_0030169: set_fade_color  0  0  1016A: fade  0 ()  500 ms:Skin_00200D6: if  0016B:   fading004D: jump_if_false ££Skin_0030001: wait  0 ms0002: jump ££Skin_002:Skin_00300D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_00403BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen):Skin_0040051: return:Skin_01100D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_014038B: load_requested_models00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££Skin_0120353: refresh_actor $PLAYER_ACTOR:Skin_01201B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)016A: fade  1 (back)  500 ms:Skin_0140051: return

 

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