ititit Posted August 19, 2008 Share Posted August 19, 2008 (edited) {$CLEO .cs}//-------------MAIN---------------thread 'RAGEMODECHEAT' :RAGEMODECHEATwait 500 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and04A4: [email protected] == 0x52414745 // rage Player.Defined($PLAYER_CHAR)jf @RAGEMODECHEAT0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 jump @RAGEMODELOOP:RAGEMODECHEATretActor.Health($PLAYER_ACTOR) = 250Actor.Armour($PLAYER_ACTOR) = 0Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)04D8: set_actor $PLAYER_ACTOR drowns_in_water 1 Player.InfiniteRun($PLAYER_CHAR) = Falsejump @RAGEMODECHEAT:RAGEMODELOOPif Player.Defined($PLAYER_CHAR)jf @RAGEMODECHEATret Actor.Health($PLAYER_ACTOR) = 2500000Actor.Armour($PLAYER_ACTOR) = 2500000Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)04D8: set_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = TrueActor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])02CF: [email protected] = create_fire_at [email protected] [email protected] [email protected] propagation 0 size 10 0565: create_soundless_explosion_at [email protected] [email protected] [email protected] type 8 wait 200 02D1: remove_fire [email protected] 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and 04A4: [email protected] == 0x52414745 // ragejf @RAGEMODELOOP 0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 jump @RAGEMODECHEATret any suggestion to optimize or add features? ps sorry for my crap en Edited August 19, 2008 by ititit Link to comment Share on other sites More sharing options...
james227uk Posted August 19, 2008 Share Posted August 19, 2008 {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'variouscheats' :variouscheats0001: wait 500 ms 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and 04A4: [email protected] == 0x52414745 //=rage 0256: player $PLAYER_CHAR definedthen 0223: set_actor $PLAYER_ACTOR health_to 2500000 035F: set_actor $PLAYER_ACTOR armour_to 2500000 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 DP 1 SP 1 04D8: toggle_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = True 0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 gosub @ragemodeloop 0223: set_actor $PLAYER_ACTOR health_to 250 035F: set_actor $PLAYER_ACTOR armour_to 0 02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 DP 0 SP 0 04D8: toggle_actor $PLAYER_ACTOR drowns_in_water 1 Player.InfiniteRun($PLAYER_CHAR) = False endjump @variouscheats:ragemodeloop//03E5: text_box 'CHEAT1'if NOT Player.Defined($PLAYER_CHAR)thenreturnend00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]: [email protected] = create_fire_at [email protected] [email protected] [email protected] propagation 0 size 10 0223: set_actor $PLAYER_ACTOR health_to 2500000 035F: set_actor $PLAYER_ACTOR armour_to 2500000 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 DP 1 SP 1 04D8: toggle_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = True0565: create_soundless_explosion_at [email protected] [email protected] [email protected] type 8wait 10002D1: remove_fire [email protected]: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and 04A4: [email protected] == 0x52414745 //=rage 0256: player $PLAYER_CHAR definedthen0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0returnendjump @ragemodeloop any suggestion to optimize or add features? ps sorry for my crap en Use jf @LABEL instead of 'then' Link to comment Share on other sites More sharing options...
ititit Posted August 19, 2008 Author Share Posted August 19, 2008 (edited) you mean like this?? removed look in the first post james do you have some nice ideas to implement? Edited August 19, 2008 by ititit Link to comment Share on other sites More sharing options...
2pacproducer2 Posted August 19, 2008 Share Posted August 19, 2008 you mean like this?? {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'VARIOUSCHEATS' :VARIOUSCHEATSwait 500 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and04A4: [email protected] == 0x52414745 // rage Player.Defined($PLAYER_CHAR)jf @VARIOUSCHEATSActor.Health($PLAYER_ACTOR) = 2500000Actor.Armour($PLAYER_ACTOR) = 2500000Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)04D8: set_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = True0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 gosub @RAGELOOPActor.Health($PLAYER_ACTOR) = 250Actor.Armour($PLAYER_ACTOR) = 0Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)04D8: set_actor $PLAYER_ACTOR drowns_in_water 1 Player.InfiniteRun($PLAYER_CHAR) = Falsejump @VARIOUSCHEATS:RAGELOOPif not Player.Defined($PLAYER_CHAR)jf @RAGELOOP_2 return :RAGELOOP_2Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])02CF: [email protected] = create_fire_at [email protected] [email protected] [email protected] propagation 0 size 10 Actor.Health($PLAYER_ACTOR) = 2500000Actor.Armour($PLAYER_ACTOR) = 2500000Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)04D8: set_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = True0565: create_soundless_explosion_at [email protected] [email protected] [email protected] type 8 wait 100 02D1: remove_fire [email protected] 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and04A4: [email protected] == 0x52414745 // rage Player.Defined($PLAYER_CHAR)jf @RAGELOOP_3 0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 return :RAGELOOP_3 jump @RAGELOOP_2 james do you have some nice ideas to implement? Why you r using returns ? Link to comment Share on other sites More sharing options...
ititit Posted August 19, 2008 Author Share Posted August 19, 2008 (edited) sorry i forgot i can change it after converting then into jf @xxx and end into :xxx removed look in the first post ok? Edited August 19, 2008 by ititit Link to comment Share on other sites More sharing options...
james227uk Posted August 19, 2008 Share Posted August 19, 2008 you mean like this?? {$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'VARIOUSCHEATS' :VARIOUSCHEATSwait 500 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and04A4: [email protected] == 0x52414745 // rage Player.Defined($PLAYER_CHAR)jf @VARIOUSCHEATSActor.Health($PLAYER_ACTOR) = 2500000Actor.Armour($PLAYER_ACTOR) = 2500000Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)04D8: set_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = True0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 gosub @RAGELOOPActor.Health($PLAYER_ACTOR) = 250Actor.Armour($PLAYER_ACTOR) = 0Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)04D8: set_actor $PLAYER_ACTOR drowns_in_water 1 Player.InfiniteRun($PLAYER_CHAR) = Falsejump @VARIOUSCHEATS:RAGELOOPif not Player.Defined($PLAYER_CHAR)jf @RAGELOOP_2 return :RAGELOOP_2Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])02CF: [email protected] = create_fire_at [email protected] [email protected] [email protected] propagation 0 size 10 Actor.Health($PLAYER_ACTOR) = 2500000Actor.Armour($PLAYER_ACTOR) = 2500000Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)04D8: set_actor $PLAYER_ACTOR drowns_in_water 0 Player.InfiniteRun($PLAYER_CHAR) = True0565: create_soundless_explosion_at [email protected] [email protected] [email protected] type 8 wait 100 02D1: remove_fire [email protected] 0A8D: [email protected] = read_memory 0x00969110 size 4 virtual_protect 0 if and04A4: [email protected] == 0x52414745 // rage Player.Defined($PLAYER_CHAR)jf @RAGELOOP_3 0A8C: write_memory 0x00969110 size 4 value 0 virtual_protect 0 return :RAGELOOP_3 jump @RAGELOOP_2 james do you have some nice ideas to implement? Yeah, like that. jf @LABEL is the keyword for 004D, I have no ideas, sorry Link to comment Share on other sites More sharing options...
ititit Posted August 19, 2008 Author Share Posted August 19, 2008 thanks to all Link to comment Share on other sites More sharing options...
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