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Will mods be supported?


Kumagoro
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Rockstar blocked mod access for GTA:SA after the Hot Coffee stuff, will they block mods for GTA IV too or will there be official modding (vide TES series), or just the usual "underground" modding?

 

Have your say smile.gif

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To be honest, Rockstar never really supported modding with San Andreas to begin with. Their PR and PC port team must of had communication issues, one promised full fledged mod support, the other failed to deliver. Most other games get SDK's, which makes modding a lot easier, Rockstar gives us nothing.

 

It probably won't be any different for IV, and the fact it's running on Games for Windows LIVE means we'll either need official mod support, or fight an uphill battle to do so ourselves.

user posted image
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I like to think that they wont be supported, but lets wait and see and let not get a head of ourselves, ok?

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The question was, "will R* support modding". I.e. SDKs, not trying to block modding, a guide, whatever. Not "Did R* remove the silencer to allow the PC community to extract it, and sell it to the console people".




Yq5y51Y.png

 

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The question was, "will R* support modding". I.e. SDKs, not trying to block modding, a guide, whatever. Not "Did R* remove the silencer to allow the PC community to extract it, and sell it to the console people".

Learn to read.

 

The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

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The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

That's two files, the only thing that SA and IV would have in common would be the data files (which includes these two). Everything else is most likely changed, especially the models and textures. You know, the interesting parts.

 

SA didn't even have the exact same files as VC, so it's not safe to assume what you are.

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The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

That's two files, the only thing that SA and IV would have in common would be the data files (which includes these two). Everything else is most likely changed, especially the models and textures. You know, the interesting parts.

 

SA didn't even have the exact same files as VC, so it's not safe to assume what you are.

If you actually checked the topic and the link given in it you would see there is more than these too files.

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The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

That's two files, the only thing that SA and IV would have in common would be the data files (which includes these two). Everything else is most likely changed, especially the models and textures. You know, the interesting parts.

 

SA didn't even have the exact same files as VC, so it's not safe to assume what you are.

If you actually checked the topic and the link given in it you would see there is more than these too files.

I did check the topic and link, and the only common factor I'm seeing are the data files, of which I already stated.

user posted image
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The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

That's two files, the only thing that SA and IV would have in common would be the data files (which includes these two). Everything else is most likely changed, especially the models and textures. You know, the interesting parts.

 

SA didn't even have the exact same files as VC, so it's not safe to assume what you are.

I do recall a screenshot of a GTA IV directory, and it still had .img files for the models and textures.

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There is pretty much no way they will be supporting any mods. Its going to be one for the home-brew mod`s as usual. For example the cars would need a LOT of things doing to them, as they have changed deformation I assume they will now have vertex clusters to indicate damage possibilities, so its moved on in complexity to a point where I would doubt they would be bothered to have docs or SDK`s to help any modder`s.

 

Hopefully some genius will work it all out tho smile.gif They normally always do. I can`t wait cos although the engine isnt the best looking one ( characters are not the best ever seen! ) but the tech is something I would love to play with lol.gif

 

 

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I don't think mods will be supported. Not because of the hot coffee but because of the multiplayer.

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The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

That's two files, the only thing that SA and IV would have in common would be the data files (which includes these two). Everything else is most likely changed, especially the models and textures. You know, the interesting parts.

 

SA didn't even have the exact same files as VC, so it's not safe to assume what you are.

I do recall a screenshot of a GTA IV directory, and it still had .img files for the models and textures.

Now, this is a bit more interesting.

 

They could always use pure mode for MP.




Yq5y51Y.png

 

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I don't think mods will be supported. Not because of the hot coffee but because of the multiplayer.

How can multiplayer prevent modding?

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San Andreas v2.0 isn’t able to be modded (unless it’s downgraded), and I don’t think anyone’s been able to mod v3.0 (Steam/Direct2Drive)… I think Rockstar may continue that trend with GTA IV, but that’s just a guess… and my guesses aren’t always right… I didn’t believe that GTA IV would ever be released on PC.

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I don't think mods will be supported. Not because of the hot coffee but because of the multiplayer.

How can multiplayer prevent modding?

No modding to prevent the cheat in multiplayer. Like for MTA or SA-MP, modding is not allowed neither.

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Like for MTA or SA-MP, modding is not allowed neither.

BS. Only handling mods aren't allowed, you can have car models installed. (for example for you Hydra is F-16, but others see it normally).

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Like for MTA or SA-MP, modding is not allowed neither.

BS. Only handling mods aren't allowed, you can have car models installed. (for example for you Hydra is F-16, but others see it normally).

That's how it should be, too.

 

R* doesn't support modding. They tolerate it.




Yq5y51Y.png

 

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To be honest, Rockstar never really supported modding with San Andreas to begin with. Their PR and PC port team must of had communication issues, one promised full fledged mod support, the other failed to deliver. Most other games get SDK's, which makes modding a lot easier, Rockstar gives us nothing.

 

That’s interesting… if you go to the Official San Andreas website and click on Features, it clearly states:

 

Player Modifications

support, giving PC

gamers the opportunity

to create their own world

within San Andreas.

 

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To be honest I don't see why people keep talking about "Hot Cofee". After all was their fault they left it there, someone unlocked it. Also about legal issues hardly no one asked for a refund.

 

And has for GTA itself whats the big problem with Hot Cofee? I think in GTA IV is a lot "worst". You see sex in the car, sounds of it, and I've read that if you blow up the car door you can see even more.

 

But anyway why are the parents so worried about this for their children? This is a game for adult people, if they think their children can play it, so it means they have brains to do so.

 

GTA Haters ... suicidal.gif

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The files in X360 disc are the same as used in PC versions of previous GTA (handling.dat , vehicles.ide).

That's two files, the only thing that SA and IV would have in common would be the data files (which includes these two). Everything else is most likely changed, especially the models and textures. You know, the interesting parts.

 

SA didn't even have the exact same files as VC, so it's not safe to assume what you are.

I do recall a screenshot of a GTA IV directory, and it still had .img files for the models and textures.

.img files though were essentially just zip files which contained the textures and models.

 

GTA IV's files are lightly to be very different formats than they used to be, especially the models and mission code. It's not going to be an easy task modding GTA IV, not for at least a while anyway. I am sceptical as if it is even going to be fully achieved.

 

Time will tell.

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They'd be fools not to include modding at least as easy as SA.

 

But i certainly don't expect support or a SDK .

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To be honest, Rockstar never really supported modding with San Andreas to begin with. Their PR and PC port team must of had communication issues, one promised full fledged mod support, the other failed to deliver. Most other games get SDK's, which makes modding a lot easier, Rockstar gives us nothing.

 

That’s interesting… if you go to the Official San Andreas website and click on Features, it clearly states:

 

Player Modifications

support, giving PC

gamers the opportunity

to create their own world

within San Andreas.

Yes. That's why he mentioned "one promised full fledged mod support, the other failed to deliver."

 

 

I do recall a screenshot of a GTA IV directory, and it still had .img files for the models and textures.

The IMG format has changed again but IMG files now are mostly only for data files, not textures, models, animations, etc. RPF (Rockstar Pack Format) is the format replacing IMG files. GTAIV uses two different versions. RPF 2 for models, textures, etc. and RPF 3 for audio. Both have encryption, however, the encryption code has already been extracted from the 360 version's executable. (RPF1 was used by Table Tennis)

 

 

GTA IV's files are lightly to be very different formats than they used to be, especially the models and mission code. It's not going to be an easy task modding GTA IV, not for at least a while anyway. I am sceptical as if it is even going to be fully achieved.

Most of the new files have already been cracked. Aru has cracked textures and scripts. Steve-m, if I remember correctly, has already fully imported models into 3Ds. Hopefully, Rockstar doesn't change the formats too much when porting.

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That's why he mentioned "one promised full fledged mod support, the other failed to deliver."

That’s cool, but what exactly did the PC Port Team fail to deliver on, modding tools? That doesn’t mean that Rockstar didn’t support modding… I’m just curious, that’s all… that’s why I’m asking these questions.

 

Is there something to back up that claim, other than just that statement? I’m asking because I don’t see how Rockstar didn’t support modding… if they didn’t, than several places wouldn’t even allow discussing it, such as GTAF… it would be like talking about Warez.

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GTA3Freak-2001

Remember the only reason they introduced the 2.0 version of San Andreas that was not able to be modified was because of "Hot Coffee" and the flak they received from it. I am sure Rockstar are smart enough to make sure no content is left in the game of things that if unlocked would cause a sh*tstorm. Sure they could simply wash their hands of it and simply block all modding but they would know that its possible if they do that people will find a way to crack it as they did for San Andreas. So they'd make sure there is nothing there to unlock in the first place.

 

So the thing is will Rockstar block modding, support it or tolerate it.

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well.. why do you need mods? i only installed mods on my SA so it would look better, in IV there will be great graphics and i dont think we need it anyway.. i think mods sucks

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GTA3Freak-2001
well.. why do you need mods? i only installed mods on my SA so it would look better, in IV there will be great graphics and i dont think we need it anyway.. i think mods sucks

Why mod the game? To make it better and to make it the way we want it to be? You think GTA IV looks good enough so you choose not to mod the game, the beauty of PC gaming is this. You the gamer can decide how you want to play, what things you want added etc. Its called choices, something you don't get on the consoles.

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Mag1c Wind0w

Why Rockstar don't make a editing tool for creating mods and maps for the PC version of GTA IV, like the "TES Construction Set" of the Elder Scrolls (Morrowind and Oblivion) games by Bethesda Softworks ?

It's a very nice idea... smile.gif

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