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Set car x angle opcodes?


DSRom
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I have

 

 

0175: set_car "_" Z_angle_to "_"0731: set_car "_" y_angle_to "_"

 

 

But no set_car_x_angle. Anyone know one?

 

I did find this in the main.scm

 

077D: $7513 = car [email protected] x_angle

 

 

However I'm not sure how to manipulate that to edit a cars rotation.

If anyone knows a set car x angle code or knows how to acheive the same thing with 077D that'd be great.

 

 

 

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I have

 

 

0175: set_car "_" Z_angle_to "_"0731: set_car "_" y_angle_to "_"

 

 

But no set_car_x_angle. Anyone know one?

 

I did find this in the main.scm

 

077D: $7513 = car [email protected] x_angle

 

 

However I'm not sure how to manipulate that to edit a cars rotation.

If anyone knows a set car x angle code or knows how to acheive the same thing with 077D that'd be great.

 

03C0: [email protected] = actor $PLAYER_ACTOR car :Loop10001: wait 0 ms00D6: if  000E1:   key_pressed  0  0004D: jump_if_false @faraway06BE: [email protected] = car [email protected] y_angle:Loop20001: wait 0 ms00D6: if  000E1:   key_pressed  0  0004D: jump_if_false @Loop1000B: [email protected] +=  0.01  // floating-point values0731: set_car [email protected] y_angle_to [email protected] 0002: jump @Loop2

 

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Thanks but what are you suggesting here?

If its just the code then those are codes for the y angle not the x angle. And if its the process, i would still need the set_car_x_angle code to do it like that.

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Thanks but what are you suggesting here?

If its just the code then those are codes for the y angle not the x angle. And if its the process, i would still need the set_car_x_angle code to do it like that.

Hm..x_angle, your right

I got inly this

 

03C0: [email protected] = actor $PLAYER_ACTOR car0407: create_coordinate [email protected] [email protected] [email protected] from_car [email protected] offset  0.0  0.0  10.500AB: put_car [email protected] at [email protected] [email protected] [email protected] 07DA: set_car [email protected] rotation_velocity_XYZ 5.0 0.0 0.0 through_center_of_body0001: wait 250 ms0519: set_car [email protected] locked 1

 

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Doomed_Space_Marine

You can do this by creating an object, attaching vehicle to it, rotating object and then destroying it after detaching vehicle. But if you're using CLEO, you can rotate car with (yeah, you guessed smile.gif) memory address.

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Cool. I am using CLEO. Unfortunately i've never really played with memory adresses before. Has there been much work on modding them for SA? Any address lists/tutorials etc?

 

 

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