DSRom Posted August 12, 2008 Share Posted August 12, 2008 I have 0175: set_car "_" Z_angle_to "_"0731: set_car "_" y_angle_to "_" But no set_car_x_angle. Anyone know one? I did find this in the main.scm 077D: $7513 = car [email protected] x_angle However I'm not sure how to manipulate that to edit a cars rotation. If anyone knows a set car x angle code or knows how to acheive the same thing with 077D that'd be great. Link to comment Share on other sites More sharing options...
ZAZ Posted August 12, 2008 Share Posted August 12, 2008 I have 0175: set_car "_" Z_angle_to "_"0731: set_car "_" y_angle_to "_" But no set_car_x_angle. Anyone know one? I did find this in the main.scm 077D: $7513 = car [email protected] x_angle However I'm not sure how to manipulate that to edit a cars rotation. If anyone knows a set car x angle code or knows how to acheive the same thing with 077D that'd be great. 03C0: [email protected] = actor $PLAYER_ACTOR car :Loop10001: wait 0 ms00D6: if 000E1: key_pressed 0 0004D: jump_if_false @faraway06BE: [email protected] = car [email protected] y_angle:Loop20001: wait 0 ms00D6: if 000E1: key_pressed 0 0004D: jump_if_false @Loop1000B: [email protected] += 0.01 // floating-point values0731: set_car [email protected] y_angle_to [email protected] 0002: jump @Loop2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
DSRom Posted August 13, 2008 Author Share Posted August 13, 2008 Thanks but what are you suggesting here? If its just the code then those are codes for the y angle not the x angle. And if its the process, i would still need the set_car_x_angle code to do it like that. Link to comment Share on other sites More sharing options...
ZAZ Posted August 13, 2008 Share Posted August 13, 2008 Thanks but what are you suggesting here?If its just the code then those are codes for the y angle not the x angle. And if its the process, i would still need the set_car_x_angle code to do it like that. Hm..x_angle, your right I got inly this 03C0: [email protected] = actor $PLAYER_ACTOR car0407: create_coordinate [email protected] [email protected] [email protected] from_car [email protected] offset 0.0 0.0 10.500AB: put_car [email protected] at [email protected] [email protected] [email protected] 07DA: set_car [email protected] rotation_velocity_XYZ 5.0 0.0 0.0 through_center_of_body0001: wait 250 ms0519: set_car [email protected] locked 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Doomed_Space_Marine Posted August 15, 2008 Share Posted August 15, 2008 You can do this by creating an object, attaching vehicle to it, rotating object and then destroying it after detaching vehicle. But if you're using CLEO, you can rotate car with (yeah, you guessed ) memory address. Link to comment Share on other sites More sharing options...
DSRom Posted August 16, 2008 Author Share Posted August 16, 2008 Cool. I am using CLEO. Unfortunately i've never really played with memory adresses before. Has there been much work on modding them for SA? Any address lists/tutorials etc? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now