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Mods


makiaveli777
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So is anyone interested in helping me?

 

This is the description again if you missed it.

 

There are 2 modes, 1st one is just zombie mod mode, which is players vs 1 zombie and the virus spreads if the zombie gets you etc like any other zombie game. But the 2nd mode, zombie mod NPC mode, I want to see NPC zombies (slow kind, and fast kind, like HL2)tounge.gif I don't know how hard it would be to do in this engine (any input) It works like this, There is the team of humans, and then a team of NPC zombies, the zombies are spread out in the street with probably a few more men. And as Human players get bit, they die on their computer, and their corpse turns into 1 or 2 NPC zombies, and that guy has like a 30 second re spawn time as a human and has to re buy guns etc. I just want to bring this up because GTA IV seems like the perfect game for this. Also, all this of course would be in the normal GTA IV map.

 

All we need is:

 

1 concept artist (maybe)

1 modeler

1 coder

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So is anyone interested in helping me?

Mate, what are you talking about, there isn't any ground to build the mod yet. We don't know if it will be moddable, if yes will there be any tools, if no how long will it take for people to make them manually. Will it be even legal to mod the GTA IV files? Will mods work online?

 

We basically don't know anything. This being said, I am willing to help you biggrin.gif I did some coding in SA, but it's remains to be seen what will it look like in IV.

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So is anyone interested in helping me?

Mate, what are you talking about, there isn't any ground to build the mod yet. We don't know if it will be moddable, if yes will there be any tools, if no how long will it take for people to make them manually. Will it be even legal to mod the GTA IV files? Will mods work online?

 

We basically don't know anything. This being said, I am willing to help you biggrin.gif I did some coding in SA, but it's remains to be seen what will it look like in IV.

You've got a good point. I just wanted to get a little bit of content and brain storming so we can get a moddb page that wont get taken down, and just leave it there until the time comes.

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If some modder actually buys the full version in which you can export the animation files I think it would be pretty easy.

It took me a while, but I finally found it.

 

There are licensed retailers, and here it can be found for a measly sum of £5495 biggrin.gif for a commercial license.

You can allready do anims using 3DSMax, so why bother buying another add on.

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If some modder actually buys the full version in which you can export the animation files I think it would be pretty easy.

It took me a while, but I finally found it.

 

There are licensed retailers, and here it can be found for a measly sum of £5495 biggrin.gif for a commercial license.

You can allready do anims using 3DSMax, so why bother buying another add on.

Apparently this endorhine is easy to work with. It has a free basic edition. One can use predefined behaviors, animations and such as to create scenes more easily. It of course assumes you will want to import various objects from other applications, like DSMax.

 

And it's basically designed only for animation of human like creatures (as most preset animations are made for such skeletons).

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if GTA4 is modable (which must be) I was thinking first to put my self made 3DSMax model of the Brooklyn bridge in it:

 

user posted image

 

user posted image

 

But then I forgot that there is already a Brooklyn bridge in it. happy.gif

 

 

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If some modder actually buys the full version in which you can export the animation files I think it would be pretty easy.

It took me a while, but I finally found it.

 

There are licensed retailers, and here it can be found for a measly sum of £5495 biggrin.gif for a commercial license.

You can allready do anims using 3DSMax, so why bother buying another add on.

Apparently this endorhine is easy to work with. It has a free basic edition. One can use predefined behaviors, animations and such as to create scenes more easily. It of course assumes you will want to import various objects from other applications, like DSMax.

 

And it's basically designed only for animation of human like creatures (as most preset animations are made for such skeletons).

Sounds interesting, I will read up on it some more now.

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I would oike a iPod like portable thing. U could connect it to a PC ina net cafe and then there would pop up a meesage asking "Do You Want to Acces Ur PC?". Select yes and u would be in ur pc to find songs u want to put in iPOD biggrin.gif

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So is anyone interested in helping me?

 

This is the description again if you missed it.

 

There are 2 modes, 1st one is just zombie mod mode, which is players vs 1 zombie and the virus spreads if the zombie gets you etc like any other zombie game. But the 2nd mode, zombie mod NPC mode, I want to see NPC zombies (slow kind, and fast kind, like HL2)tounge.gif I don't know how hard it would be to do in this engine (any input) It works like this, There is the team of humans, and then a team of NPC zombies, the zombies are spread out in the street with probably a few more men. And as Human players get bit, they die on their computer, and their corpse turns into 1 or 2 NPC zombies, and that guy has like a 30 second re spawn time as a human and has to re buy guns etc. I just want to bring this up because GTA IV seems like the perfect game for this. Also, all this of course would be in the normal GTA IV map.

 

All we need is:

 

1 concept artist (maybe)

1 modeler

1 coder

How about we mix are ideas? (slow zombies make for boring gameplay btw)

 

 

You have to start in like a petrol station or something like that, And you gotta make it to da fdifferent petrol stations wich are da checkpoints and you can refill your saws and make di petrol bombs and there would be like ammo inside and you have say 2 minutes to get ready before zombies start appearing again and you gotta then make a move to next station.

Then di last station would be like Pretty big and you have to hold out for sumtime or escape inna truck or van or train or w/e

 

 

itll be like on free roam except ill the AI in di city have knifes and they all go for you and there more noise you make the more

become aware and go for you. it would be co-op seems as in its like free-roam.

No helicopters, well maybe.

I may be impossible but zombies can climb up wall and that.

They would run pretty quick faster than ppl and they would attack faster aswell.

Re-skinned zombie people would be good for better effect but not essential, would be good tho.

Extra gore fi dem when they get gunshot more blood sprays.

A chainsaw? but you have to refill wid di petrol at a petrol station so you cant constantly use it

 

All this blanks space is for your ideas!

No roleplayin game elements cos dat is gay.

 

Id love to help you in any way possible but i cant do any technical stuff. And learnin is obviously way too hard to just do so.

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So is anyone interested in helping me?

 

This is the description again if you missed it.

 

There are 2 modes, 1st one is just zombie mod mode, which is players vs 1 zombie and the virus spreads if the zombie gets you etc like any other zombie game. But the 2nd mode, zombie mod NPC mode, I want to see NPC zombies (slow kind, and fast kind, like HL2)tounge.gif I don't know how hard it would be to do in this engine (any input) It works like this, There is the team of humans, and then a team of NPC zombies, the zombies are spread out in the street with probably a few more men. And as Human players get bit, they die on their computer, and their corpse turns into 1 or 2 NPC zombies, and that guy has like a 30 second re spawn time as a human and has to re buy guns etc. I just want to bring this up because GTA IV seems like the perfect game for this. Also, all this of course would be in the normal GTA IV map.

 

All we need is:

 

1 concept artist (maybe)

1 modeler

1 coder

How about we mix are ideas? (slow zombies make for boring gameplay btw)

 

 

You have to start in like a petrol station or something like that, And you gotta make it to da fdifferent petrol stations wich are da checkpoints and you can refill your saws and make di petrol bombs and there would be like ammo inside and you have say 2 minutes to get ready before zombies start appearing again and you gotta then make a move to next station.

Then di last station would be like Pretty big and you have to hold out for sumtime or escape inna truck or van or train or w/e

 

 

itll be like on free roam except ill the AI in di city have knifes and they all go for you and there more noise you make the more

become aware and go for you. it would be co-op seems as in its like free-roam.

No helicopters, well maybe.

I may be impossible but zombies can climb up wall and that.

They would run pretty quick faster than ppl and they would attack faster aswell.

Re-skinned zombie people would be good for better effect but not essential, would be good tho.

Extra gore fi dem when they get gunshot more blood sprays.

A chainsaw? but you have to refill wid di petrol at a petrol station so you cant constantly use it

 

All this blanks space is for your ideas!

No roleplayin game elements cos dat is gay.

 

Id love to help you in any way possible but i cant do any technical stuff. And learnin is obviously way too hard to just do so.

You're idea's are nice, but I find you are going far to detailed, especially when you cant mod your self. My original plan was to just make it as simple as possible. Like have a time that you have to stay alive, because if you are going to have so many zombies that you actually find its difficult to advance in the city I think it would lag most peoples PC's. If you look at it all you need is a few zombie models, and 1 or 2 coders to code some pretty basic stuff which I will probably do some my self.

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aDirtyShisno213

 

If some modder actually buys the full version in which you can export the animation files I think it would be pretty easy.

It took me a while, but I finally found it.

 

There are licensed retailers, and here it can be found for a measly sum of £5495 biggrin.gif for a commercial license.

Nevermind.. I found this though: http://naturalmotion.com/ele.htm

Edited by aDirtyShisno213
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You're idea's are nice, but I find you are going far to detailed, especially when you cant mod your self. My original plan was to just make it as simple as possible. Like have a time that you have to stay alive, because if you are going to have so many zombies that you actually find its difficult to advance in the city I think it would lag most peoples PC's. If you look at it all you need is a few zombie models, and 1 or 2 coders to code some pretty basic stuff which I will probably do some my self.

ok, fair enough, BUT devil.gif

If it is impossible to make the checkpoints then a just see how long you can survival for will be pretty good also. The reason i went into alot of detail is becuase if a simple one is made its likely to get boring ast and not really worth being made at all. Either put in a effort or just dont do it is what I say.

Of course it should be difficult to advance in the city, that way it would be more intense and you would all have to work together, of course then people wid swag comps are gonna lag, but im thinkin dem zombies will be bots and have say 6 - 8 peaple working together to get to wherever.

But i suppose its up to you, your makin it in the end

confused.gif

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i would love a zombie mod, i imagine plowing over zombies in a car while a friend in the passenger shoots at them with a shotgun or something, it reeks of fun gameplay, simple, but fun. icon14.gif

 

i also wouldn't mind a skateboard mod with the ability to ollie, could be fun.

 

 

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I would love to put some realistic cars in there espically a 1969 Dodge Charger dubbed as the general lee and a 1959 Plymouth Fury as Christine! But one mod that sould not be made if some one makes a WTC mod, to commerate the lives lost on that tragic day, is a plane mod because it was bad enough in SA and now GTA IV looks almost exactly like NYC and it will just be sick and awful.

 

-hemi382

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Nevermind.. I found this though: http://naturalmotion.com/ele.htm

Yeah, it's the basic edition. You can't export to anything usable, though.

 

the progy looks nice, there are tuts and stuff. You can create all sorts of breakable stuff. they only issue I have with it it requires a lot of hard work biggrin.gif

 

Actually the problem is the time it involves.

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NikolaiBellic1889

Two Words:

 

Car Surfing

 

 

I've really missed that in IV so hopefully someone will make a mod for it colgate.gif

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You're idea's are nice, but I find you are going far to detailed, especially when you cant mod your self. My original plan was to just make it as simple as possible. Like have a time that you have to stay alive, because if you are going to have so many zombies that you actually find its difficult to advance in the city I think it would lag most peoples PC's. If you look at it all you need is a few zombie models, and 1 or 2 coders to code some pretty basic stuff which I will probably do some my self.

ok, fair enough, BUT devil.gif

If it is impossible to make the checkpoints then a just see how long you can survival for will be pretty good also. The reason i went into alot of detail is becuase if a simple one is made its likely to get boring ast and not really worth being made at all. Either put in a effort or just dont do it is what I say.

Of course it should be difficult to advance in the city, that way it would be more intense and you would all have to work together, of course then people wid swag comps are gonna lag, but im thinkin dem zombies will be bots and have say 6 - 8 peaple working together to get to wherever.

But i suppose its up to you, your makin it in the end

confused.gif

You wanna beat Left 4 dead, rite?

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You're idea's are nice, but I find you are going far to detailed, especially when you cant mod your self. My original plan was to just make it as simple as possible. Like have a time that you have to stay alive, because if you are going to have so many zombies that you actually find its difficult to advance in the city I think it would lag most peoples PC's. If you look at it all you need is a few zombie models, and 1 or 2 coders to code some pretty basic stuff which I will probably do some my self.

ok, fair enough, BUT devil.gif

If it is impossible to make the checkpoints then a just see how long you can survival for will be pretty good also. The reason i went into alot of detail is becuase if a simple one is made its likely to get boring ast and not really worth being made at all. Either put in a effort or just dont do it is what I say.

Of course it should be difficult to advance in the city, that way it would be more intense and you would all have to work together, of course then people wid swag comps are gonna lag, but im thinkin dem zombies will be bots and have say 6 - 8 peaple working together to get to wherever.

But i suppose its up to you, your makin it in the end

confused.gif

You wanna beat Left 4 dead, rite?

lol blush.gif

(my cover has been blown).

yh i was thinkin it would be better suited cos it wouldnt be so linear know what mi sayin?

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You're idea's are nice, but I find you are going far to detailed, especially when you cant mod your self. My original plan was to just make it as simple as possible. Like have a time that you have to stay alive, because if you are going to have so many zombies that you actually find its difficult to advance in the city I think it would lag most peoples PC's. If you look at it all you need is a few zombie models, and 1 or 2 coders to code some pretty basic stuff which I will probably do some my self.

ok, fair enough, BUT devil.gif

If it is impossible to make the checkpoints then a just see how long you can survival for will be pretty good also. The reason i went into alot of detail is becuase if a simple one is made its likely to get boring ast and not really worth being made at all. Either put in a effort or just dont do it is what I say.

Of course it should be difficult to advance in the city, that way it would be more intense and you would all have to work together, of course then people wid swag comps are gonna lag, but im thinkin dem zombies will be bots and have say 6 - 8 peaple working together to get to wherever.

But i suppose its up to you, your makin it in the end

confused.gif

You wanna beat Left 4 dead, rite?

lol blush.gif

(my cover has been blown).

yh i was thinkin it would be better suited cos it wouldnt be so linear know what mi sayin?

and i think that it would be more realistic because i have seen the videos fromL4D, there are moments when zombies are pushed in almost hundreds from single spot with unbelievable speed.

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The first mods that should exist are:

 

Head impact is more lethal than foot impact (like falling, flying via windshield).

 

Helmet actually protects head if worn.

 

Seatbelt? Hard part would be the animation... hopefully we will have some control over euphoria.

 

Make the flashlight on the SMG actually functional. Perhaps add a laser sight.

 

Make Niko's hands capable of magnetizing to the world at the press of a button so he can catch himself falling (if we have any control over euphoria).

 

Parachute.

 

Camera mods.

 

An application similar to San Andreas Advanced Controls that allows the use of a force feedback steering wheel, a properly configured gamepad, and a mouse/kybd all at the same time (well, without having to pause to switch controls).

Edited by MrKlorox
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You're idea's are nice, but I find you are going far to detailed, especially when you cant mod your self. My original plan was to just make it as simple as possible. Like have a time that you have to stay alive, because if you are going to have so many zombies that you actually find its difficult to advance in the city I think it would lag most peoples PC's. If you look at it all you need is a few zombie models, and 1 or 2 coders to code some pretty basic stuff which I will probably do some my self.

ok, fair enough, BUT devil.gif

If it is impossible to make the checkpoints then a just see how long you can survival for will be pretty good also. The reason i went into alot of detail is becuase if a simple one is made its likely to get boring ast and not really worth being made at all. Either put in a effort or just dont do it is what I say.

Of course it should be difficult to advance in the city, that way it would be more intense and you would all have to work together, of course then people wid swag comps are gonna lag, but im thinkin dem zombies will be bots and have say 6 - 8 peaple working together to get to wherever.

But i suppose its up to you, your makin it in the end

confused.gif

You wanna beat Left 4 dead, rite?

lol blush.gif

(my cover has been blown).

yh i was thinkin it would be better suited cos it wouldnt be so linear know what mi sayin?

and i think that it would be more realistic because i have seen the videos fromL4D, there are moments when zombies are pushed in almost hundreds from single spot with unbelievable speed.

also true.

a gang war mod like in sa would be good, but as good as a l4d mod rolleyes.gif

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Mod ideas:

 

-Personal parking garage (multi story style or underground)

-non-FIB version of FIB Buffalo (there is a billboard of it in game)

-bring back the Cheetah (I imagine it would be similar to the Turismo, but who cares, the Cheetah was my favorite)

-add some real life cars

-better vehicle sounds (they sounded pretty weak except for the hellfury)

-more weapons (flamethrower, minigun, m60)

Edited by Stash666
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-better vehicle sounds (they sounded pretty weak except for the hellfury)

That's due to the lack of subwoofer support. If they made use of the subwoofer, the game would sound and feel more solid.

 

If the community could mod-in subwoofer sounds for each vehicle, gun, and thud/collision sound I would be amazed.

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Head impact is more lethal that foot impact (like falling, flying via windshield).

 

Helmet actually protects head if worn.

Nice and easy to make via scripts (comparing to GTA3 opcode system).

 

 

Seatbelt? Hard part would be the animation... hopefully we will have some control over euphoria.

I don't understand how/why R* didn't implement this. It comes only naturally, we should have the option to put our seat belt on. Maybe there is some opcode to block the ejection from the vehicle. The script usually uses something like this for NPCs. If it were so, it would be easy to make. Even though NPSc don't get ejected. Just assign some key for the seat belt, like tap the vigilante button or something. If someone actually made the animation it would be a nice extra.

 

 

Parachute.

A definitive must. I have a strange feeling this is already in the game and it might be there for unlocking ph34r.gif

 

 

An application similar to San Andreas Advanced Controls that allows the use of a force feedback steering wheel, a properly configured gamepad, and a mouse/kybd all at the same time (well, without having to pause to switch controls).

OR let's hope R* will give us a PROPER controller support this time around. Does this sentence sound stupid to you as it does to me?

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well i WAS working on a bulldozer but everyone bombarded me with GTAIV PC ISNT GOING TO HAPPEN STOP WASTING YOUR TIME

 

 

thanks guys... confused.gif

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Seatbelt? Hard part would be the animation... hopefully we will have some control over euphoria.

I don't understand how/why R* didn't implement this. It comes only naturally, we should have the option to put our seat belt on. Maybe there is some opcode to block the ejection from the vehicle. The script usually uses something like this for NPCs. If it were so, it would be easy to make. Even though NPSc don't get ejected. Just assign some key for the seat belt, like tap the vigilante button or something. If someone actually made the animation it would be a nice extra.

I've had NPCs fly through their windshield a number of times, often colliding with Niko's body after he flies out of his. Regardless, I bet there will be a way to implement it... at worst via trainer.

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I've had NPCs fly through their windshield a number of times, often colliding with Niko's body after he flies out of his. Regardless, I bet there will be a way to implement it... at worst via trainer.

It ought they couldn't fly out.

 

If so, then I'm 100% sure there is an opcode covering this. They had opcodes for everything, stuff like turning of head shots or locking the character in the car.

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Do you think it would be possible to mod-in a SeaDoo-like watercraft (a sit-down JetSki) like in VCStories? The animation should already be there because of the bikes. The wake system in GTA4 seems like a possible workaround for lack of open spaces to catch air from. I'd also like to see deeper wake left from boats for such watercraft fun... perhaps some solid waves.

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Most modding I did in SA was scripting and some textures. I know jack sh*t about models and how are they supposed to interact with the world. As far as I recall, there wasn't such mod for SA, only the existing vehicles were replaced by similar ones (i.e. changed model plus tweaked handling settings).

 

Maybe making animations this time around will be easier then before, but I think we need to keep things simple for starters.

 

For some odd reason I still think R* *might* provide modding support. It would make things (mods) easier and the community would thrive on it.

 

Should we "bomb" them with emails asking about modding support, just like we did with GTA4PC?

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If there's an opcode for something similar to the cars float cheat, a remodeled bike as a watercraft should be sufficient... if wheels can be removed also.

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