SandroTheDarkness Posted July 25, 2008 Share Posted July 25, 2008 (edited) SRS Extreme Edition Description: Eject mod by me + SRS mod by Kowaah. Some cars have airbag and others not, to see if your car has airbag or not see the number under the hud (0 = no, 1 = yes), if your car crashes with too much speed without airbag, cj will suffer damage and the car components will get damage too, if you do the same but with airbag, the airbag activates (a mini-parachute) and cj will be ejected without suffering damage, thought the car still receives damage. Video: Kowaah will upload one later. Screenshots: it is impossible showing an screenshot of this mod cause it would look like it has activated eject by pressing T Download: Download Rapidshare Download Sendspace Credits: Kowaah - Main idea and SRS mod SandroTheDarkness - Second idea and Eject Mod Notes: -Theres only a little chance of the airbag to activate if you have 2pacproducer2's Window mod (too bad, it is a good mod ) Edited August 2, 2008 by SandroTheDarkness Link to comment Share on other sites More sharing options...
eduardonba Posted July 25, 2008 Share Posted July 25, 2008 (edited) Edit: thnks pls upload in sendspaceSendspace hey man i tested airbag crash with bikes for cars work perfect Edited July 25, 2008 by eduardonba Link to comment Share on other sites More sharing options...
SandroTheDarkness Posted July 25, 2008 Author Share Posted July 25, 2008 pls upload in sendspace Sendspace Link to comment Share on other sites More sharing options...
SandroTheDarkness Posted July 25, 2008 Author Share Posted July 25, 2008 (edited) Edit: thnks pls upload in sendspaceSendspace hey man i tested airbag crash with bikes for cars work perfect it's cause bikes and planes doesn't have doors, i will update it EDIT: updated Download Rapidshare Download Sendspace Edited July 25, 2008 by SandroTheDarkness Link to comment Share on other sites More sharing options...
eduardonba Posted July 25, 2008 Share Posted July 25, 2008 (edited) Edit: thnks pls upload in sendspaceSendspace hey man i tested airbag crash with bikes for cars work perfect it's cause bikes and planes doesn't have doors, i will update it EDIT: updated Download Rapidshare Download Sendspace thnks other great coder edit: still crash with bikes and airplanes Edited July 26, 2008 by eduardonba Link to comment Share on other sites More sharing options...
SandroTheDarkness Posted July 26, 2008 Author Share Posted July 26, 2008 Edit: thnks pls upload in sendspaceSendspace hey man i tested airbag crash with bikes for cars work perfect it's cause bikes and planes doesn't have doors, i will update it EDIT: updated Download Rapidshare Download Sendspace thnks other great coder edit: still crash with bikes and airplanes then i don't know what to do more, since with the opcodes i inserted it shouldn't crash when you crash with bikes/planes/boats/helis Link to comment Share on other sites More sharing options...
EvilRaptor Posted July 26, 2008 Share Posted July 26, 2008 I'm thinking a number of checks at the start of the thread... 80DD: not actor $PLAYER_ACTOR driving_car_with_model #[repeat with all the bike/plane models] Yeah I know there's a limit, there's ways of getting round the 7 (or 9, I can't remember) check limit Link to comment Share on other sites More sharing options...
Kowaah Posted July 26, 2008 Share Posted July 26, 2008 Hmm,i'm Jogi,Kowaah is teh wrong login,i wanted post it in othger forum,lol. Link to comment Share on other sites More sharing options...
2pacproducer2 Posted July 26, 2008 Share Posted July 26, 2008 Yeah, this mod doesn't works with my window mod . Link to comment Share on other sites More sharing options...
Darecki Posted July 26, 2008 Share Posted July 26, 2008 Eeem... First SRS mod was made by Kowah? I think that someone else made it... Someone from Indonesia or Poland? (he had red-white flag in his signature) Or did you make your own srs mod? Link to comment Share on other sites More sharing options...
Kowaah Posted July 26, 2008 Share Posted July 26, 2008 i used source from PLPynton,edited it alot and converted to cleo,he gave me permission for it because it is his 'baddest' mod. lol. don't worry. Link to comment Share on other sites More sharing options...
SandroTheDarkness Posted July 26, 2008 Author Share Posted July 26, 2008 I'm thinking a number of checks at the start of the thread... 80DD: not actor $PLAYER_ACTOR driving_car_with_model #[repeat with all the bike/plane models] Yeah I know there's a limit, there's ways of getting round the 7 (or 9, I can't remember) check limit well i did: 00D6: if or847A: not actor $PLAYER_ACTOR driving_bike 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 004D: jump_if_false @TESTER_823 thinking it should work, since it goes for all planes/helis/boats/bikes Link to comment Share on other sites More sharing options...
EvilRaptor Posted July 26, 2008 Share Posted July 26, 2008 Hmm, are you using Sanny Builder or Mission Builder? With Sanny, instead of having the if or have this line if and I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in the opcode... And the and of "if and" makes it so that the player must be complying to all of the checks. If anyone can understand that jibberish, give me a Link to comment Share on other sites More sharing options...
SandroTheDarkness Posted July 26, 2008 Author Share Posted July 26, 2008 Hmm, are you using Sanny Builder or Mission Builder?With Sanny, instead of having the if or have this line if and I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in the opcode... And the and of "if and" makes it so that the player must be complying to all of the checks. If anyone can understand that jibberish, give me a sanny builder, but if I put if and it was if I were driving all those vehicles at the same time, and that woun't give good result Link to comment Share on other sites More sharing options...
Darecki Posted July 26, 2008 Share Posted July 26, 2008 i used source from PLPynton,edited it alot and converted to cleo,he gave me permission for it because it is his 'baddest' mod. lol. don't worry. Alright, sorry for confusion btw, I'm gonna try it! Link to comment Share on other sites More sharing options...
adijaga2 Posted July 26, 2008 Share Posted July 26, 2008 Can somone put some screenshot's? Link to comment Share on other sites More sharing options...
Kowaah Posted July 26, 2008 Share Posted July 26, 2008 Soon will be video. Link to comment Share on other sites More sharing options...
DeathToUlimeted Posted August 2, 2008 Share Posted August 2, 2008 can you opload some pics at www.photobucket.com... Link to comment Share on other sites More sharing options...
ZAZ Posted August 2, 2008 Share Posted August 2, 2008 Hmm, are you using Sanny Builder or Mission Builder?With Sanny, instead of having the if or have this line if and I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in the opcode... And the and of "if and" makes it so that the player must be complying to all of the checks. If anyone can understand that jibberish, give me a Thats right, it must be if and847A: not actor $PLAYER_ACTOR driving_bike 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 004D: jump_if_false @TESTER_823 And btw. Cleo scripts can only created with sanny CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
SandroTheDarkness Posted August 2, 2008 Author Share Posted August 2, 2008 (edited) Hmm, are you using Sanny Builder or Mission Builder?With Sanny, instead of having the if or have this line if and I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in the opcode... And the and of "if and" makes it so that the player must be complying to all of the checks. If anyone can understand that jibberish, give me a Thats right, it must be if and847A: not actor $PLAYER_ACTOR driving_bike 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 004D: jump_if_false @TESTER_823 And btw. Cleo scripts can only created with sanny ok, i'll edit the download link EDIT: link edited, no more crashing with bikes/boats/helis/planes Edited August 2, 2008 by SandroTheDarkness Link to comment Share on other sites More sharing options...
kamil121 Posted January 7, 2009 Share Posted January 7, 2009 if u could do a air bag that works and not catapulte u from car without airbag u will loose health but with air bag cj will have anim like this when people die in car and after 2 seconds cj wakes up and car cant move. Link to comment Share on other sites More sharing options...
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