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SRS Extreme Edition = Eject + SRS mod


SandroTheDarkness
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SandroTheDarkness

SRS Extreme Edition

 

Description: Eject mod by me + SRS mod by Kowaah. Some cars have airbag and others not, to see if your car has airbag or not see the number under the hud (0 = no, 1 = yes), if your car crashes with too much speed without airbag, cj will suffer damage and the car components will get damage too, if you do the same but with airbag, the airbag activates (a mini-parachute) and cj will be ejected without suffering damage, thought the car still receives damage.

 

Video:

Kowaah will upload one later.

 

Screenshots:

it is impossible showing an screenshot of this mod cause it would look like it has activated eject by pressing T

 

Download:

 

Download Rapidshare

Download Sendspace

 

Credits:

 

Kowaah - Main idea and SRS mod

SandroTheDarkness - Second idea and Eject Mod

 

Notes:

-Theres only a little chance of the airbag to activate if you have 2pacproducer2's Window mod (too bad, it is a good mod sad.gif )

Edited by SandroTheDarkness
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Edit: thnks

 

 

pls upload in sendspace

Sendspace

 

hey man i tested airbag crash with bikes for cars work perfect mercie_blink.gif

Edited by eduardonba
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SandroTheDarkness

 

Edit: thnks

 

 

pls upload in sendspace

Sendspace

 

hey man i tested airbag crash with bikes for cars work perfect mercie_blink.gif

it's cause bikes and planes doesn't have doors, i will update it

 

EDIT: updated

Download Rapidshare

Download Sendspace

Edited by SandroTheDarkness
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Edit: thnks

 

 

pls upload in sendspace

Sendspace

 

hey man i tested airbag crash with bikes for cars work perfect mercie_blink.gif

it's cause bikes and planes doesn't have doors, i will update it

 

EDIT: updated

Download Rapidshare

Download Sendspace

thnks other great coder

edit:

still crash with bikes and airplanes biggrin.gif

Edited by eduardonba
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SandroTheDarkness
Edit: thnks

 

 

pls upload in sendspace

Sendspace

 

hey man i tested airbag crash with bikes for cars work perfect mercie_blink.gif

it's cause bikes and planes doesn't have doors, i will update it

 

EDIT: updated

Download Rapidshare

Download Sendspace

thnks other great coder

edit:

still crash with bikes and airplanes biggrin.gif

then i don't know what to do more, since with the opcodes i inserted it shouldn't crash when you crash with bikes/planes/boats/helis

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I'm thinking a number of checks at the start of the thread...

 

 

80DD:   not actor $PLAYER_ACTOR driving_car_with_model #[repeat with all the bike/plane models]

 

Yeah I know there's a limit, there's ways of getting round the 7 (or 9, I can't remember) check limit

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Hmm,i'm Jogi,Kowaah is teh wrong login,i wanted post it in othger forum,lol. colgate.gif

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Eeem... First SRS mod was made by Kowah? I think that someone else made it... Someone from Indonesia or Poland? (he had red-white flag in his signature) Or did you make your own srs mod?

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i used source from PLPynton,edited it alot and converted to cleo,he gave me permission for it because it is his 'baddest' mod. lol.

 

don't worry. turn.gif

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SandroTheDarkness
I'm thinking a number of checks at the start of the thread...

 

 

80DD:   not actor $PLAYER_ACTOR driving_car_with_model #[repeat with all the bike/plane models]

 

Yeah I know there's a limit, there's ways of getting round the 7 (or 9, I can't remember) check limit

well i did:

 

 

00D6: if or847A:   not actor $PLAYER_ACTOR driving_bike 84A7:   not actor $PLAYER_ACTOR driving_boat 84A9:   not actor $PLAYER_ACTOR driving_heli 84AB:   not actor $PLAYER_ACTOR driving_plane 004D: jump_if_false @TESTER_823

 

 

thinking it should work, since it goes for all planes/helis/boats/bikes

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Hmm, are you using Sanny Builder or Mission Builder?

With Sanny, instead of having the

if or

 

have this line

 

if and

 

I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in the opcode...

And the and of "if and" makes it so that the player must be complying to all of the checks.

 

If anyone can understand that jibberish, give me a icon14.gif

tounge.gif

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SandroTheDarkness
Hmm, are you using Sanny Builder or Mission Builder?

With Sanny, instead of having the

if or

 

have this line

 

if and

 

I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in the opcode...

And the and of "if and" makes it so that the player must be complying to all of the checks.

 

If anyone can understand that jibberish, give me a icon14.gif

tounge.gif

sanny builder, but if I put if and it was if I were driving all those vehicles at the same time, and that woun't give good result

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i used source from PLPynton,edited it alot and converted to cleo,he gave me permission for it because it is his 'baddest' mod. lol.

 

don't worry. turn.gif

Alright, sorry for confusion alien.gif

 

btw, I'm gonna try it! biggrin.gif

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Hmm, are you using Sanny Builder or Mission Builder?

With Sanny, instead of having the

if or

 

have this line

 

if and

 

I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in  the opcode...

And the and of "if and" makes it so that the player must be complying to all of the checks.

 

If anyone can understand that jibberish, give me a  icon14.gif

tounge.gif

icon14.gif

Thats right, it must be

 

if and847A:   not actor $PLAYER_ACTOR driving_bike 84A7:   not actor $PLAYER_ACTOR driving_boat 84A9:   not actor $PLAYER_ACTOR driving_heli 84AB:   not actor $PLAYER_ACTOR driving_plane 004D: jump_if_false @TESTER_823

 

And btw. Cleo scripts can only created with sanny

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SandroTheDarkness

 

Hmm, are you using Sanny Builder or Mission Builder?

With Sanny, instead of having the

if or

 

have this line

 

if and

 

I don't know of an opcode for Mission Builder that does the same thing, but I think the trouble is that the player has to be in any one of the "not actor $PLAYER_ACTOR driving_" vehicles, so if the player's in one, it could be "thinking" that the player is not in the others, as the "not" is the main key word in  the opcode...

And the and of "if and" makes it so that the player must be complying to all of the checks.

 

If anyone can understand that jibberish, give me a  icon14.gif

tounge.gif

icon14.gif

Thats right, it must be

 

if and847A:   not actor $PLAYER_ACTOR driving_bike 84A7:   not actor $PLAYER_ACTOR driving_boat 84A9:   not actor $PLAYER_ACTOR driving_heli 84AB:   not actor $PLAYER_ACTOR driving_plane 004D: jump_if_false @TESTER_823

 

And btw. Cleo scripts can only created with sanny

ok, i'll edit the download link

 

EDIT: link edited, no more crashing with bikes/boats/helis/planes

Edited by SandroTheDarkness
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  • 5 months later...

if u could do a air bag that works and not catapulte u from car without airbag u will loose health but with air bag cj will have anim like this when people die in car and after 2 seconds cj wakes up and car cant move.

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