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Grandcarma Beta 2.0


Harmalarm

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Grandcarma is a modification for GTA- San Andreas, replacing the entire world with a Carmageddon world map. All tracks from Carmageddon 1, Splat pack and Carmageddon 2 are 'stiched' together, to form a closed and fully accesable world map.

 

The project is currently still in a beta state. It's a one-man project, and progress is slow but steady. More information can be found over at H.A.R.M, and also over at Mod-DB

 

MOST RECENT FILES;

 

Grandcarma Beta v2.2, Automatic Installer!

 

GRANDCARMA - OFFICIAL TEASER 1

 

 

 

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Edited by Harmalarm
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GOOOOD!

Know,i'm working on my TC alone,but progress is good.

I wish you VEEERY good luck ^^

Troll.

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It looks good wink.gif , I hope it wont be locked due to the rules here regarding converted maps..

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Awesome! Lots of work must have been done on this one, keep it up icon14.gif .

Btw: You were the one who made a map of beaver city right? I loved that smile.gif

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ParoXum,it can be converted,he made these maps on carmaggedon engine (he made,not the carmaggedon manufacturers),so he can convert his own work.

Troll.

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I never played Carmagedon, but I saw a mod being closed in the past for those reasons so I was afraid.

 

Now if he made all that land from scratch there's nothing to fear about.

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@Bobesz; Yes I was the one from the previous Beaver City mod. I quite expanded the mod eh? biggrin.gif

 

Let's not talk about that subject and get the administators attention, shall we? tounge.gif

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Amazing, I have played this game when was a child, I "little" insane game but the single game around those ages that was having large space of driving and viewing and repairing the car and by races car.

Gona be great, if you can put peds on streets, but the peds to "explode" when they have been hit buy the car, sad that only his head is exploding and not like GTA3 game confused.gif. If you can change the animations, gona be nice...

 

I give you a 10 and cookie.gif

 

Good Luck icon14.gif

Edited by -BLITZ-
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I'm not sure if you are capable of doing this, but would you consider the vehicles from carmageddon remade in a hi-poly state so we could drive them around? if you aren't what about finding someone else to do it while you finish this up?

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Yes I did consider putting the cars in the mod as well, but I wanted to do it step by step you know. It is possible for someone else to do it, but I really like to try it myself first. Also, I didn't really plan on making them anymore High-poly. I might though, but seeing that the map also is in the 'old' and low-poly state I think I want to keep the mod a bit in that atmosphere. I don't really know for sure, haven't really made up my mind yet.

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f*ck YEH CARMAGEDDON FOR THE WIN. Lovely work biggrin.gif

 

Airpain and Beaver City, can't remember the other tracks you made though (the name of them that is)/

 

EDIT; Wow that nuclear silo level is amazing! Great job.

Edited by Fireman
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Some problems, most jumps are unable to be done on SA ;P

You just don't jump far enough, though I haven't tried with nitro yet.

Edited by Fireman
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@Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. smile.gif But for now, yeah you're right, some jumps are just too much. smile.gif

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@Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. smile.gif But for now, yeah you're right, some jumps are just too much.  smile.gif

Aye but if you tweak the speed the blur will ruin it.

 

Not only in Beaver City tbh tounge.gif

 

Best maps are the ones from Carmageddon II ;D

 

When are you putting the nuclear silo on the ground? Or underground for that matter.

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When are you putting the nuclear silo on the ground? Or underground for that matter.

 

I won't. It is not possible to put it underneath anything anymore, it is supposed to be there. I might turn it in to an interior area, but then I would have to figure out how to get vehicles and peds in there. I don't know if that is even possible.

Still, it will become accesable using teleports, just like the other 'floating' maps in the sky. smile.gif By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/

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Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map¿?

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Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map¿?

 

Yeah, I moddeled the highway, the traintrack and all the landmass that connects the different tracks, and 'closes the whole map. '

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When are you putting the nuclear silo on the ground? Or underground for that matter.

By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/

Sweet, I was looking for those, using SA place Manager myself thougb but I can add them now. Thanks ^^

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Awesome! Such a big map. Lots of streets, roads, highways.

Do you go on with moddeling ? creating paths, install lights, traffic lights ?

 

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This is great, I was playing it all day yesterday and it is nice how you didn't go crazy with the highways connecting every level and instead used actual landmass. this mod is awesome, I would love to try it with the carmageddon cars and their own speeds and handling.

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New problem in Maxs End of town theres a problem with the underwater tunnels. The part where you should be able to go up the water is solid which means you cant get through

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I hate to be the bearer of bad news. But are you converting the maps across or remaking them?

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