Harmalarm Posted July 22, 2008 Share Posted July 22, 2008 (edited) Grandcarma is a modification for GTA- San Andreas, replacing the entire world with a Carmageddon world map. All tracks from Carmageddon 1, Splat pack and Carmageddon 2 are 'stiched' together, to form a closed and fully accesable world map. The project is currently still in a beta state. It's a one-man project, and progress is slow but steady. More information can be found over at H.A.R.M, and also over at Mod-DB MOST RECENT FILES; Grandcarma Beta v2.2, Automatic Installer! GRANDCARMA - OFFICIAL TEASER 1 Edited January 7, 2009 by Harmalarm Dmitriy87 and Nagletz 2 Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/ Share on other sites More sharing options...
Kowaah Posted July 22, 2008 Share Posted July 22, 2008 GOOOOD! Know,i'm working on my TC alone,but progress is good. I wish you VEEERY good luck ^^ Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058378283 Share on other sites More sharing options...
ParoXum Posted July 22, 2008 Share Posted July 22, 2008 It looks good , I hope it wont be locked due to the rules here regarding converted maps.. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058378293 Share on other sites More sharing options...
Bobesz Posted July 22, 2008 Share Posted July 22, 2008 Awesome! Lots of work must have been done on this one, keep it up . Btw: You were the one who made a map of beaver city right? I loved that Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058378309 Share on other sites More sharing options...
Kowaah Posted July 22, 2008 Share Posted July 22, 2008 ParoXum,it can be converted,he made these maps on carmaggedon engine (he made,not the carmaggedon manufacturers),so he can convert his own work. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058378324 Share on other sites More sharing options...
ParoXum Posted July 22, 2008 Share Posted July 22, 2008 I never played Carmagedon, but I saw a mod being closed in the past for those reasons so I was afraid. Now if he made all that land from scratch there's nothing to fear about. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058378349 Share on other sites More sharing options...
Harmalarm Posted July 22, 2008 Author Share Posted July 22, 2008 @Bobesz; Yes I was the one from the previous Beaver City mod. I quite expanded the mod eh? Let's not talk about that subject and get the administators attention, shall we? Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058379530 Share on other sites More sharing options...
BLlTZ Posted July 22, 2008 Share Posted July 22, 2008 (edited) Amazing, I have played this game when was a child, I "little" insane game but the single game around those ages that was having large space of driving and viewing and repairing the car and by races car. Gona be great, if you can put peds on streets, but the peds to "explode" when they have been hit buy the car, sad that only his head is exploding and not like GTA3 game . If you can change the animations, gona be nice... I give you a 10 and Good Luck Edited July 22, 2008 by -BLITZ- Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058379867 Share on other sites More sharing options...
mr.blonde Posted July 22, 2008 Share Posted July 22, 2008 very nice work!!! i like carmageddon Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058379982 Share on other sites More sharing options...
MisterEuro Posted July 23, 2008 Share Posted July 23, 2008 Brilliant mod! I always thought carmaggedon could be played as GTA Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058380958 Share on other sites More sharing options...
gtamodder Posted July 23, 2008 Share Posted July 23, 2008 Nice work, looks great. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058381196 Share on other sites More sharing options...
Arvis Posted July 23, 2008 Share Posted July 23, 2008 Amazing work, looks really great, can't wait to drive on this map. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058381617 Share on other sites More sharing options...
MobBG Posted July 23, 2008 Share Posted July 23, 2008 !!! Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058381748 Share on other sites More sharing options...
Abel. Posted July 23, 2008 Share Posted July 23, 2008 Looks brilliant. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058383150 Share on other sites More sharing options...
Bobesz Posted July 23, 2008 Share Posted July 23, 2008 You guys do know that you can already download a beta Here do you ? Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058383407 Share on other sites More sharing options...
wahgah Posted July 23, 2008 Share Posted July 23, 2008 I'm not sure if you are capable of doing this, but would you consider the vehicles from carmageddon remade in a hi-poly state so we could drive them around? if you aren't what about finding someone else to do it while you finish this up? Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058383456 Share on other sites More sharing options...
Harmalarm Posted July 24, 2008 Author Share Posted July 24, 2008 Yes I did consider putting the cars in the mod as well, but I wanted to do it step by step you know. It is possible for someone else to do it, but I really like to try it myself first. Also, I didn't really plan on making them anymore High-poly. I might though, but seeing that the map also is in the 'old' and low-poly state I think I want to keep the mod a bit in that atmosphere. I don't really know for sure, haven't really made up my mind yet. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058384437 Share on other sites More sharing options...
Fireman Posted July 24, 2008 Share Posted July 24, 2008 (edited) f*ck YEH CARMAGEDDON FOR THE WIN. Lovely work Airpain and Beaver City, can't remember the other tracks you made though (the name of them that is)/ EDIT; Wow that nuclear silo level is amazing! Great job. Edited July 24, 2008 by Fireman Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058384724 Share on other sites More sharing options...
Fireman Posted July 24, 2008 Share Posted July 24, 2008 (edited) Some problems, most jumps are unable to be done on SA ;P You just don't jump far enough, though I haven't tried with nitro yet. Edited July 24, 2008 by Fireman Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058385128 Share on other sites More sharing options...
Harmalarm Posted July 24, 2008 Author Share Posted July 24, 2008 @Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. But for now, yeah you're right, some jumps are just too much. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058385926 Share on other sites More sharing options...
Fireman Posted July 24, 2008 Share Posted July 24, 2008 @Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. But for now, yeah you're right, some jumps are just too much. Aye but if you tweak the speed the blur will ruin it. Not only in Beaver City tbh Best maps are the ones from Carmageddon II ;D When are you putting the nuclear silo on the ground? Or underground for that matter. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058386752 Share on other sites More sharing options...
Harmalarm Posted July 25, 2008 Author Share Posted July 25, 2008 When are you putting the nuclear silo on the ground? Or underground for that matter. I won't. It is not possible to put it underneath anything anymore, it is supposed to be there. I might turn it in to an interior area, but then I would have to figure out how to get vehicles and peds in there. I don't know if that is even possible. Still, it will become accesable using teleports, just like the other 'floating' maps in the sky. By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/ Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058387871 Share on other sites More sharing options...
JostVice Posted July 25, 2008 Share Posted July 25, 2008 Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map¿? Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058387931 Share on other sites More sharing options...
Harmalarm Posted July 25, 2008 Author Share Posted July 25, 2008 Just tested the beta and I gotta say awesome work! I only played TDR 2000 but I recognise the gameplay. You modelled anything in the map¿? Yeah, I moddeled the highway, the traintrack and all the landmass that connects the different tracks, and 'closes the whole map. ' Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058387962 Share on other sites More sharing options...
SuperMario Posted July 25, 2008 Share Posted July 25, 2008 Is mad max and eagle mk1,2,3 coming in this mod. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058388070 Share on other sites More sharing options...
Fireman Posted July 25, 2008 Share Posted July 25, 2008 When are you putting the nuclear silo on the ground? Or underground for that matter. By the way, did you find all of them? You can use the teleport coordinates I made combined with the crazy trainer teleport function to get to them you know. All can be found here; http://harm.toshiba-3.com/ Sweet, I was looking for those, using SA place Manager myself thougb but I can add them now. Thanks ^^ Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058388149 Share on other sites More sharing options...
ZAZ Posted July 25, 2008 Share Posted July 25, 2008 Awesome! Such a big map. Lots of streets, roads, highways. Do you go on with moddeling ? creating paths, install lights, traffic lights ? Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058389312 Share on other sites More sharing options...
wahgah Posted July 25, 2008 Share Posted July 25, 2008 This is great, I was playing it all day yesterday and it is nice how you didn't go crazy with the highways connecting every level and instead used actual landmass. this mod is awesome, I would love to try it with the carmageddon cars and their own speeds and handling. Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058390209 Share on other sites More sharing options...
Fireman Posted July 26, 2008 Share Posted July 26, 2008 New problem in Maxs End of town theres a problem with the underwater tunnels. The part where you should be able to go up the water is solid which means you cant get through Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058393297 Share on other sites More sharing options...
Andrew Posted July 26, 2008 Share Posted July 26, 2008 I hate to be the bearer of bad news. But are you converting the maps across or remaking them? Link to comment https://gtaforums.com/topic/363760-grandcarma-beta-20/#findComment-1058393359 Share on other sites More sharing options...
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