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Maximum steering angle


Darecki
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Hello, as we know, gta engine has terrible physics... I always wanted to drive car with steering wheel. I downloaded SAAC. Okay, now drive. WTF?! At high speeds car's steering angle decreases a lot, so its totally unrealistic and unplayable. So: Is possible to disable this "steering angle decreasing" at high speeds??

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Nice question. I drive with a Saitek Game Pad, two analog sticks and have similar problems. If there was a solution, it would be nice to know (just to let you know, you're not alone).

 

best, Threep

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I have recently been looking into steering control via SCM or Cleo for one of my mods, I don't think it is possible at this time to do anything with it as I have been unable to force or control steering angles at all.

I have notice the angle change a while ago when I built my P38 Lightning's rudders, it seems to switch at around 30 MPH to the lesser angle.

Just now I think nothing short of a trainer will sort it out, unfortunatly that is something I know FA about.

I use a Saitek pad too.

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So for now it's impossible to do? sad.gif

Looks like it, although more experienced coders might be able to get the correct memory addresses or the method to access them.

But I lost a week trying all sorts to get round it and all to no avail.

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It does this using the keyboard too (small angle), It would be awesome if at 200mph a small nudge on the steering wheel causes it to flip many times cool.gif

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It does this using the keyboard too (small angle), It would be awesome if at 200mph a small nudge on the steering wheel causes it to flip many times cool.gif

in memory address topic there should something about steering angle....if someone can find it, then i could try something smile.gif

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It does this using the keyboard too (small angle), It would be awesome if at 200mph a small nudge on the steering wheel causes it to flip many times cool.gif

Yes, but I want to play with steering wheel, so this angle decreasing is really annoying...

 

Roby65, I will be veery thankful when you will make something like that smile.gif I'm going to search for this memory address(es) smile.gif

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roby65, I think that I have something..

This posts:

http://www.gtaforums.com/index.php?showtop...dpost&p=3630586

http://www.gtaforums.com/index.php?showtop...dpost&p=3633671

I hope that they will help smile.gif

 

EDIT:

and maybe there?:

http://www.gtaforums.com/index.php?showtop...dpost&p=3633671 (in the "code", numbers 1172 - 1176 (?)

 

Sorry, I'm a totally noob in scripting biggrin.gif

EDIT2:

Yes, i think that it is. On the site:

http://www.gtamodding.com/index.php?title=..._Addresses_(SA)

there are in directory "Cars"

 

* 0xB6F980 - Is the direct pointer to the pool start (CVehicle)

* 0xB74494 - Contains a pointer

 

# +1172 = [float] Steer angle 1

# +1176 = [float] Steer angle 2

 

Something like this..? You know better, look at the site shown above (gtamodding.com) smile.gif

Edited by Darecki
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It does this using the keyboard too (small angle), It would be awesome if at 200mph a small nudge on the steering wheel causes it to flip many times  cool.gif

in memory address topic there should something about steering angle....if someone can find it, then i could try something smile.gif

What I have spent a whole week on, I allready know the addresses but can only read them.

There are none , that are documented anyway, that can be written to to control the angle externally.

You will find them in here. http://www.gtamodding.com/index.php?title=...s_%28SA%29#Cars

Here is a link to my attempts including the scripts: http://www.gtaforums.com/index.php?showtopic=361419

 

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The problem is the crap software that comes with controllers these days! I used to use a Thrustmaster Firestorm Dual Pro analog game pad that came with setup software that allowed you to set the level of response for the x/y axes any way you wanted. You could set it so that small movements equalled small changes. You could create profiles for any game and have them auto-activate on launch. Using this software for racing games like the TrackMania series was killer! Nowadays the best you can hope for is tweaking the dead zone and sensitivity. So that's about all the advice I can give you... That or pester the manufacturers to get off their asses smile.gif

 

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The problem is the crap software that comes with controllers these days! I used to use a Thrustmaster Firestorm Dual Pro analog game pad that came with setup software that allowed you to set the level of response for the x/y axes any way you wanted. You could set it so that small movements equalled small changes. You could create profiles for any game and have them auto-activate on launch. Using this software for racing games like the TrackMania series was killer! Nowadays the best you can hope for is tweaking the dead zone and sensitivity. So that's about all the advice I can give you... That or pester the manufacturers to get off their asses smile.gif

That isn't the issue, SA has a steering angle adjust at over 30 mph. This is done by the exe.

No settings in your steering wheel or pad software will make a jot of difference unless it can read the exe file and know when you are driving over 30mph, which I doubt.

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Yes.... But why does SA have this sick angle adjusting?!?! Eh... confused.gif

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Yes.... But why does SA have this sick angle adjusting?!?! Eh... confused.gif

To make life easy for keyboard or digital controller users probably.

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Yes.... But why does SA have this sick angle adjusting?!?! Eh...  confused.gif

To make life easy for keyboard or digital controller users probably.

Maybe... So Rockstar doesn't think, maybe some users want to play on analog controllers...? cryani.gif

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  • 3 weeks later...

Problem solved.

 

I quickly made a trainer to avoid the decreasing in steering angle on high speeds.

I made it like in 2 minutes so it might not be the most visual attractive trainer, but it does what you want.

 

Can someone with a steering wheel just test it? I don't have one...

 

Also I made it for v1.0.

 

You can download it HERE

 

I will also post it on the documenting memory addresses topic for people that would like to know how I done it.

 

Enjoy...

Edited by GoofyHTS
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Hello, as we know, gta engine has terrible physics...

no way, indeed, it has a great way to handle the most common proses of the gravity/inertia, the game limits the angle of steering because at high speeds, a full rate of angle the steering of the vehicle is near impossible, you will find your self turning,spinning and drifting at every minute.

anyway, nice you solved it. i was about to put som advices but someone ahead has taken my word. XD

----------------

Now playing: Akira Yamaoka - Remodeling

via FoxyTunes

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Hello, as we know, gta engine has terrible physics...

the game limits the angle of steering because at high speeds, a full rate of angle the steering of the vehicle is near impossible, you will find your self turning,spinning and drifting at every minute.

 

----------------

Now playing: Akira Yamaoka - Remodeling

via FoxyTunes

Yeah but I want to play with steering wheel smile.gif

 

btw, GoofyHTS, I love You! I'm going to test it smile.gif Thank you very much! cookie.gifcookie.gifcookie.gif

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Hello, as we know, gta engine has terrible physics...

the game limits the angle of steering because at high speeds, a full rate of angle the steering of the vehicle is near impossible, you will find your self turning,spinning and drifting at every minute.

 

----------------

Now playing: Akira Yamaoka - Remodeling

via FoxyTunes

Yeah but I want to play with steering wheel smile.gif

 

btw, GoofyHTS, I love You! I'm going to test it smile.gif Thank you very much! cookie.gifcookie.gifcookie.gif

 

It's cool,glad to help.

 

Let us know if it works like it should smile.gif

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