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[CLEO] Character rotation


RnBoy15
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Ahm.... so... How can I rotate my player_actor? I mean... uhh how can i explane lol.gif If this is the charactor: ___ l___ then how can I rotate him ___ /___ this way? turn.gif

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0173: set_actor $PLAYER_ACTOR Z_angle_to 262.0 

 

Thats the Z angle... the atitude of the character, thats not what i need...

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gtasbigfoot

 

03C8: rotate_player-180-degrees 

 

 

 

 

 

05D4: AS_actor $PLAYER_ACTOR rotate_angle 80.0 

 

 

And, the way I get Player angle is like this:

 

 

 

0172: [email protected] = actor $PLAYER_ACTOR z_angle000B: [email protected] +=  180.0  // floating-point values 

 

 

Because 0172: reads the angle and 180.0 will turn it around so the actor faces the player,I thinked it may be usefull for you to know that aswell,so the angle postion is the same as the player, but 000B: will return the actor so the actor does not have his back turned to him,and then CJ and the spawned actor will be facing each other if you set the spawned actor z angle to [email protected]

Edited by gtasbigfoot
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Doomed_Space_Marine
0173: set_actor $PLAYER_ACTOR Z_angle_to 262.0 

 

Thats the Z angle... the atitude of the character, thats not what i need...

You're confusing position and rotation. That's not Z position, that's Z axis rotation.

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