Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Haha well if you post it in little bits it will probably be easier for us to break down and analyse. But i seldom bother to be so considerate Haha Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 lol, yeah, you'll be off on some other idea as usual! It's kind of funny how we play off each other though. I put out some focused thing, but you going off on lots of different things usually gives me the ideas! Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Haha i have to. If i dont post em as they come to me, i forget em Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 Yeah, I know what you mean. OK, well, I am looking at what I have and it looks like it will basically be two large blocks, but I won't put them back to back. The good thing is that they are focused so commenting on them, or reading them, shouldn't be too confusing. Some are pretty basic ideas, but they might be fun. Link to comment Share on other sites More sharing options...
Ph3L1z14n0 Posted July 2, 2008 Share Posted July 2, 2008 Ph3L1z14n0: That's great. I really like just having it simply set up that way. Thanks for continuing to chime in on this topic as well. I am glad you guys just said you want to keep this board maxed, cause I have a question for you. I just sat here this whole time I wasn't posting and wrote out this huge set of ideas for police, but yeah, it's really long, so instead of smashing everyone with it, I was just going to ask whether or not you want me to just lay the whole thing down or seperate it? (I made it nice, it's all numbered) I think you guys are used to me and my huge posts, but still. Even though this topic has done so well, I'm still not a veteran of forums by any means, so, what you guys think is important. Add: figured I'd change my avatar to a cop, since that seems to be my theme! Maybe separate, let the readers post their opinions as you go. If i have anything to say about the police it would be to bring back non-lethal ways to arrest you when you have 1 star. Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Go for it i'm ready haha Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 (edited) OK, thanks for adding Ph3L1z14n0, and I'm covering that in what I am posting too. Here we go: In Next Post... Add: OK, it will be in THIS post, cause I got flood controlled! Oops! Police Stings & Behavior: Here's my ideas, inspired by you guys of course! (I thought a clean list of ideas might be good now and then to make it nice.) 1. Police Setup #1: place a woman/drunken man/etc. in an vulnerable area (not too obvious) and if you (or another criminal) try to attack/rob the person (really a cop), without warning another cop will come barreling into you, bringing you to the ground. (backup won't be far) You can then give up, or scuffle with him on the ground to get away. This (and the others I will include) is based on real life 'mini-stings' which I have seen covered. The plant should probably be similar to a hobo, or simply a staggering drunkard in an alley. He shouldn't stand out like a sore thumb. 2. Police Setup #2: with the inclusion of having to actually break into parked cars in order to steal them, I suggest that a few random cars be placed that are part of another one of these stings. As soon as you are actually inside of the car and beginning to drive away, the cops will have undercover and normal vehicles attempt to surround and capture you without violence. Random car thieves should get locked into this at one time or another as well. The car should be somewhat desirable, making it worth the risk, and also making you think about the next time you look at a lonely 'Comet' sitting in a back alley. It should also be that in all of these setups, that it IS possible to spot it before you fall for it. The backup should always be hiding somewhere, and it'd be a pay off to pay attention to your surroundings. In the first setup, walking right into the area/room where the cops are preparing should make them kick you right out, (with force if necessary) not just sit there like they normally would in a GTA letting you walk around, or automatically arresting you. (why would they arrest you for doing nothing?) 3. Police Setup #3: interactive street dealers should be included in the next GTA, whether it be stolen goods, guns or drugs. As the negative side of being able to buy and sell contraband to one of these dealers, it should also be possible to be caught selling/buying contraband from an undercover officer. To make sure it stays fun and tense instead of frustrating, this once again should not be a too common occurrence, and there should always be a chance to get away. It shouldn't be, 'you've been busted!' and you find yourself in jail. The backup wouldn't show up until the deal was made, and instead of making anything about the undercover officer obvious from a normal dealer, (including the voice actor) the only difference might be that they use a subtle code word just before you're going to get pounced on. This could be added for the other setups also. If you're quick enough, you can catch it and bolt, giving you a head start. For deals like this, you should probably have a mix of an undercover vehicle and a couple of men on foot. 4. Police Setup #4 (Final One): this one should be obvious; a prostitution sting. This could be done in one of two ways: the first one would not be difficult to apply to what is currently in GTA IV. When you pick up a prostitute, she may or may not be an undercover officer. (if there is trouble, she might be armed with a small pistol hidden from view) Once again, this shouldn't be too common. Once she is in the car, a van, or some other undercover vehicle, that was always there somewhere, will pull up in front or behind your car in an attempt to block you. What could be cool about this is you now realize you have a cop in the car, and she not going to just let you drive off with her. What would happen is you would either have to ditch the car completely, or actually struggle with the female officer in the car for control. Maybe by hitting a succession of buttons in the right order, you would struggle, and if you win, you actually knock her out, giving you control and the ability to drive away. (her being unconscious would act as the dead bodies would, turn too fast with them in it and they come tumbling out) If she wins the fight, she would knock you out of the vehicle in the same way you do when you jack a car from the passenger side. The cops in the van would then swarm you on foot. The second way I will keep short by simply saying it would only be possible with the inclusion of being able to take a prostitute to a hotel. The female officer would take you into the room where cops are waiting behind a closed door and after a minute or so, swarm the room and try to take you down. This would work very similar to the 'drunk' sting. 5. Police Behavior: This is what I would really like to see, based on more realistic behavior. 1 Star: attempt to apprehend/take down with tackling. Baton will be used if suspect starts fighting (bare handed). Police should not go to wanted level 2 when attacked unless in serious danger. Police might even use tazers which would make it hard for you to get away. 2 Star: attempt take down UNARMED criminal with pistols drawn or chase down and tackle. WILL FIRE if criminal attacks officer with weapon or POINTS the weapon at the officer. If the weapon is simply drawn and not aimed (imagine criminal simply standing there with a gun drawn) officers will stay put near cover and try to talk the suspect down. (will add more below) 3 Star: Officers WILL fire at will. Chopper in air (no fire). SWAT on standby. 4 Star: Chopper will fire upon suspect. NOOSE (SWAT) will come after suspect. It's everyone's turn to shoot to kill. 5 Star: FIB joins the party. 6 Star: National Guard joins the party! Edited July 2, 2008 by 28RedEyedCrows Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Yeah this reminds me of the Warriors movie aswell, when Ajax get's busted in the park. I like the idea. I also think undercover cops should, very occasionally, be able to infiltrate your gang. You would be constantly keeping your eye on your gang members and would regard everybody with suspicion. They should all have those moments where they say something ambiguous, which makes you think, Hmmm? then maybe you could follow your guys around and try to catch them talking to cops or something. Not just undercover cops, but guys snitching, as feliziano and i were talking about earlier, RICO act being what it is, makes your guys more susceptible to coercion by the feds. You would constantly be on edge. and this brings us back to that idea of people constantly following you around, like in Goodfellas where Henry keeps seeing the chopper. Or seeing the same van parked outside your safehouse all the time. So if you're astute enough to notice you could follow these stoolies and undercover cops around, and if you catch em at it. You should be able to lure them somewhere For example, take them out on a boat like Carlito's way and dispose of them, without getting a wanted star because you are in a deserted area. This would of course give you a definite increase on your investigation stars....... /Takes breath... rant over Link to comment Share on other sites More sharing options...
Ph3L1z14n0 Posted July 2, 2008 Share Posted July 2, 2008 OK, thanks for adding Ph3L1z14n0, and I'm covering that in what I am posting too. Here we go: In Next Post... Add: OK, it will be in THIS post, cause I got flood controlled! Oops! Police Stings & Behavior: Here's my ideas, inspired by you guys of course! (I thought a clean list of ideas might be good now and then to make it nice.) 1. Police Setup #1: place a woman/drunken man/etc. in an vulnerable area (not too obvious) and if you (or another criminal) try to attack/rob the person (really a cop), without warning another cop will come barreling into you, bringing you to the ground. (backup won't be far) You can then give up, or scuffle with him on the ground to get away. This (and the others I will include) is based on real life 'mini-stings' which I have seen covered. The plant should probably be similar to a hobo, or simply a staggering drunkard in an alley. He shouldn't stand out like a sore thumb. 2. Police Setup #2: with the inclusion of having to actually break into parked cars in order to steal them, I suggest that a few random cars be placed that are part of another one of these stings. As soon as you are actually inside of the car and beginning to drive away, the cops will have undercover and normal vehicles attempt to surround and capture you without violence. Random car thieves should get locked into this at one time or another as well. The car should be somewhat desirable, making it worth the risk, and also making you think about the next time you look at a lonely 'Comet' sitting in a back alley. It should also be that in all of these setups, that it IS possible to spot it before you fall for it. The backup should always be hiding somewhere, and it'd be a pay off to pay attention to your surroundings. In the first setup, walking right into the area/room where the cops are preparing should make them kick you right out, (with force if necessary) not just sit there like they normally would in a GTA letting you walk around, or automatically arresting you. (why would they arrest you for doing nothing?) 3. Police Setup #3: interactive street dealers should be included in the next GTA, whether it be stolen goods, guns or drugs. As the negative side of being able to buy and sell contraband to one of these dealers, it should also be possible to be caught selling/buying contraband from an undercover officer. To make sure it stays fun and tense instead of frustrating, this once again should not be a too common occurrence, and there should always be a chance to get away. It shouldn't be, 'you've been busted!' and you find yourself in jail. The backup wouldn't show up until the deal was made, and instead of making anything about the undercover officer obvious from a normal dealer, (including the voice actor) the only difference might be that they use a subtle code word just before you're going to get pounced on. This could be added for the other setups also. If you're quick enough, you can catch it and bolt, giving you a head start. For deals like this, you should probably have a mix of an undercover vehicle and a couple of men on foot. 4. Police Setup #4 (Final One): this one should be obvious; a prostitution sting. This could be done in one of two ways: the first one would not be difficult to apply to what is currently in GTA IV. When you pick up a prostitute, she may or may not be an undercover officer. (if there is trouble, she might be armed with a small pistol hidden from view) Once again, this shouldn't be too common. Once she is in the car, a van, or some other undercover vehicle, that was always there somewhere, will pull up in front or behind your car in an attempt to block you. What could be cool about this is you now realize you have a cop in the car, and she not going to just let you drive off with her. What would happen is you would either have to ditch the car completely, or actually struggle with the female officer in the car for control. Maybe by hitting a succession of buttons in the right order, you would struggle, and if you win, you actually knock her out, giving you control and the ability to drive away. (her being unconscious would act as the dead bodies would, turn too fast with them in it and they come tumbling out) If she wins the fight, she would knock you out of the vehicle in the same way you do when you jack a car from the passenger side. The cops in the van would then swarm you on foot. The second way I will keep short by simply saying it would only be possible with the inclusion of being able to take a prostitute to a hotel. The female officer would take you into the room where cops are waiting behind a closed door and after a minute or so, swarm the room and try to take you down. This would work very similar to the 'drunk' sting. 5. Police Behavior: This is what I would really like to see, based on more realistic behavior. 1 Star: attempt to apprehend/take down with tackling. Baton will be used if suspect starts fighting (bare handed). Police should not go to wanted level 2 when attacked unless in serious danger. Police might even use tazers which would make it hard for you to get away. 2 Star: attempt take down UNARMED criminal with pistols drawn or chase down and tackle. WILL FIRE if criminal attacks officer with weapon or POINTS the weapon at the officer. If the weapon is simply drawn and not aimed (imagine criminal simply standing there with a gun drawn) officers will stay put near cover and try to talk the suspect down. (will add more below) 3 Star: Officers WILL fire at will. Chopper in air (no fire). SWAT on standby. 4 Star: Chopper will fire upon suspect. NOOSE (SWAT) will come after suspect. It's everyone's turn to shoot to kill. 5 Star: FIB joins the party. 6 Star: National Guard joins the party! Police Setup #1 sounds cool, it could be a preset animation like when getting arrested and fleeing. Police Setup #2 is not bad, but it would be annoying and dumb that the police would stake out a pretty vehicle waiting for some unlucky thief to take it. Police Setup #3 and #4 sound really good with the overall undercover thing, it would certainly force you to be alert and watch your back at any times. Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Just like to point out that No 2 is actually a legitimate tactic which police have been known to use in areas which are know for high levels of GTA Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 (edited) lol, I was just going to say that too about that second sting! Actually, like I said in the post, all of them are based on real life things I have seen, either on 'Dateline' specials or simply on 'Cops'. The only thing that is more off than the others is the prostitution one. Thanks for the comments though, Ph3L1z14n0. I'm glad you liked most of them. One reason I thought the car should be nice though, is because even if you wanted to steal it knowing it's a set up, it would be worth it for the car itself when you got away, you know? Tony: I won't really comment on what you just said too much since you explained it well and I agree with about all of it. I like all of that, especially if they go the 'criminal empire' route. You talking about watching for certain parked cars, etc. is what gave me the idea of always being realistic and having everything for the stings set up somewhere, or whatever it is, instead of just appearing (sucky!). I also really like the following suspicious people idea. That could work in so many ways. Again, you just made me think of something else with the bodies (though I'll try to keep this slightly on topic since I just wrote all that!) They REALLY need to fix the reactions of the people and emergency when there is a dead body laying on the street, or even a severely injured person. I'm so tired of seeing the people practically walk over a body, or the paramedics try and save them, and when they can't, leave the body there and maybe even run it over! People should be standing around it upset, and cops should mark off the area before and after the body has been placed into the ambulance and taken away. Anyway, so this would give more weight and purpose to disposing bodies, so I like your idea there too. Edited July 2, 2008 by 28RedEyedCrows Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Yeah i remember one of the old ones (maybe Vice?) having chalk outlines when you killed someone. Would be cool to set up a crime scene with the yellow tape and all. So if you didn't dispose of it forenscics would come in and your investigation stars would be increased. In fact this would be cool if you were planning to commit a robbery and the police had been watching you, they would set up a sting op, and be lying in wait for you and your guys when you came out. Kinda like in the film Heat. maybe you would be able to take an experienced lookout with you who was adept a spotting cops. I also like your idea about taser guns, these would be really cool, push lots of peds into a swimming pool then taser the whole lot... shocking Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 Stop abusing the police weapons, Tony! I don't even remember the chalk outlines at all. I guess it's been too long. Yeah, I don't like that feeling when you stand in front of some innocent guy/gal, shoot them in the head and then nothing happens, especially in the open, except for people running off initially (which is better than it used to be) or in a few seconds the cops show up. That person AFTER death pulls you out of the game again, because it feels like they were worthless with later having people walking over them and no one else ever coming to help, clean up or anything. Initially killing someone has gotten a lot better with the voice acting and expressions you see when your close up, you actually can feel bad, but yeah, again, once their dead, it's like a game again. I had mentioned before, and I personally think it's the missing link here, the addition of the Media. It's one thing that has been one of my top desires to have in a GTA. I think it would go something like this. Scenario 1: 1. Person is killed in an alley where no one knows it happened. (so there won't be anyone coming) 2. The next day, someone has finally found the body and you hear about the murder on the radio/on the internet/maybe even on the TV. 3. Going back to the crime scene within a certain period of time; the general area is taped off, and there is a chalk outline. Maybe some cops/forensic investigators are standing around. Scenario 2: 1. Person is killed in public. 2. People run, witnesses call the police. 3. You run out of there and the police reach the scene. 4. First checking the area as onlookers stare from a distance, the cops then call the paramedics. 5. The news media shows up soon and sets up with a cameraman and a news anchor. 6. Paramedics try and help the person. If they are breathing, they are put on the gurney and placed into the ambulance breathing. 7. If they are dead, they are placed into a bodybag, then on the gurney and into the ambulance. 8. Forensics reach the scene once the body is gone. A chalk outline has already been drawn by the police. 9. Area stays marked off for a while. 10. The media covers everything live the whole time during the event, and you could listen to it on a station on your radio as well as reading about it later. Now, of course, the forensics, or at least detectives should really take a look at the scene without disturbing the body first, but I don't know how complicated we should get here. If the person is still alive though, this probably pretty close to being correct. I loved the media idea, because you would get to hear all the crazy sh*t you did on the radio, and it'd really feel like you were effecting something. Link to comment Share on other sites More sharing options...
Ph3L1z14n0 Posted July 2, 2008 Share Posted July 2, 2008 Tazer doesn't sound bad at all when you can use it against people, but if they were to make it realistic it would take you down inmediately...................................i think ? Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 Ph3L1z14n0: Some REALLY tough people can take some of it, but they normally are either crazy or on some drug. So, your right; realistically it would take most people down instantly. In a game though, you might have it where it would bring you down, but then you could attempt to pull the wires away (in those kinds of tazer guns). Add: It's funny; the tazer is one of those obvious things I never even thought of, and when I was writing it, I thought you guys might like that. Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Yeah you could even hear them say "the culprit always returns to the scene of the crime" But yes this would add an amazing amount of depth, i guess the only problem with them actually establishing a crime scene, such as yellow tape and everything, would be those rampages that you sometimes go on which span about ten city blocks haha. but i like the media idea, it would be cool if you heard on the radio, murder in south bohan, or wherever. I'd like to hear the conversations between cops "This guy must be one sick f*ck" and other such comments. yeah paramedics do need to start loading people into ambulances too. I used to love hearing them in GTAIII aswell when they would sing the tunes from Flashback FM Yeah riot shields are another one we overlooked, would be nice to charge into people with them Link to comment Share on other sites More sharing options...
Ph3L1z14n0 Posted July 2, 2008 Share Posted July 2, 2008 Ph3L1z14n0: Some REALLY tough people can take some of it, but they normally are either crazy or on some drug. So, your right; realistically it would take most people down instantly. In a game though, you might have it where it would bring you down, but then you could attempt to pull the wires away (in those kinds of tazer guns). Add: It's funny; the tazer is one of those obvious things I never even thought of, and when I was writing it, I thought you guys might like that. Well, since no GTA character is a pussy i think it would be a cool animation where you could withstand the electricity and pull off the wires I'm not digging a lot the idea of the whole crime scene, it's not bad, but it would not be something entertaining to see when you see a crime scene for the 2478th time. Riot shields on the other hand sound really cool, perhaps even bullet-proof ones, i can just imagine a mission where they take your guns away and you have to get away merely by using one of those shields Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 2, 2008 Author Share Posted July 2, 2008 Ph3L1z14n0: Glad you like the wires thought. I think it would look cool too. I can picture it pretty good from what they've done in the past in other games. The one thing I'd argue with you about the crime scene idea is that you wouldn't have to keep going back to the same quarantined place to start a rampage or something, you know, you'd just go some place else. Only making them last about a day or two (depending on the size of the crime) would probably be good. It'd also punish you a bit for shooting everyone in a Burger Shot or a Modo! "No clothes for you!" Tony: Oh lord, don't even get me writing out a riot scenario! I am starting to think I really was a cop in another life, I seem to be really into this! What you just said about the media is exactly the kind of thing I'm thinking. I'm glad you like it too. Yeah, news choppers, all of that. The conversation between cops, etc. would be awesome if it could be done well, and I think it'd actually be kind of awesome if you went on one of those big rampages and saw the aftermath. I mean, imagine this small neighborhood blocked off with tape, fences, and cop cars (depending on just how big the area was), and there would be a small amount of police and forensics patrolling that area. But, what would be cool is if you went inside of that cordoned off area, it would be like a mini ghost town. All the house would be empty, there'd be blood, chalk outlines and bullet casings everywhere. The media would be talking about it for a week! You'd really feel like you did something at that point! Also, if you did something that bad, you should start getting into that kind of 'evidence level' stuff where a full-fledged manhunt for your murderous a$$ would start. You could have random vehicle checks and all sorts of things. You could do a lot with that in a story line. Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 2, 2008 Share Posted July 2, 2008 Ph3L1z14n0: Glad you like the wires thought. I think it would look cool too. I can picture it pretty good from what they've done in the past in other games. The one thing I'd argue with you about the crime scene idea is that you wouldn't have to keep going back to the same quarantined place to start a rampage or something, you know, you'd just go some place else. Only making them last about a day or two (depending on the size of the crime) would probably be good. It'd also punish you a bit for shooting everyone in a Burger Shot or a Modo! "No clothes for you!" Tony: Oh lord, don't even get me writing out a riot scenario! I am starting to think I really was a cop in another life, I seem to be really into this! What you just said about the media is exactly the kind of thing I'm thinking. I'm glad you like it too. Yeah, news choppers, all of that. The conversation between cops, etc. would be awesome if it could be done well, and I think it'd actually be kind of awesome if you went on one of those big rampages and saw the aftermath. I mean, imagine this small neighborhood blocked off with tape, fences, and cop cars (depending on just how big the area was), and there would be a small amount of police and forensics patrolling that area. But, what would be cool is if you went inside of that cordoned off area, it would be like a mini ghost town. All the house would be empty, there'd be blood, chalk outlines and bullet casings everywhere. The media would be talking about it for a week! You'd really feel like you did something at that point! Also, if you did something that bad, you should start getting into that kind of 'evidence level' stuff where a full-fledged manhunt for your murderous a$$ would start. You could have random vehicle checks and all sorts of things. You could do a lot with that in a story line. I see where you're going with that, it would be nice if your rampages had some sort of impact. Dunno about cordoning off whole areas, but i like the idea of your actions being talked about and the idea that you would get the sense of a city-wide manhunt Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 3, 2008 Author Share Posted July 3, 2008 Yes, they not only would restrict access from an entire area, but the WHOLE CITY! Mwa hahaha! Then they would put you in a catapult and launch you back to GTA 1 where you had to play it until you earned the cops respect back!!!! JK! lol Right, the whole point is to make you feel like you're making an impact on the game world. It shouldn't feel like all of your deeds, good or bad, are simply erased with every passing hour, you know? And going with what you had brought up before; allowing random criminals to start some crazy things like this as well would really be great. On top of this, having the option to actually save people from some crazy would also be great, either by killing the guy yourself, or grabbing some poor ped out of a crossfire. It'd only be complete if they would then thank you though. If they added in an arson system, like mkey82 brought up, you could start and/or pull people from burning houses. The fire department could do it too, and finally look cool putting out a big fire. Add: Too many ideas!! Brain...inflating...going to explode! Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 3, 2008 Share Posted July 3, 2008 Haha, yep well it's a good sign if we can think of tons of ideas then Rockstar can too. and if they can't they can borrow ours haha Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 3, 2008 Author Share Posted July 3, 2008 I hope so! OK, well, I've got my other half of my big post to well, post, but I'll save it for now. I need to take a break! So, talk amongst yourselves! Or yourself! lol I'll check back later. Link to comment Share on other sites More sharing options...
Tony Mozzarelli 80 Posted July 3, 2008 Share Posted July 3, 2008 Yep must go to bed now, but i'll post again tomorrow haha Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 3, 2008 Author Share Posted July 3, 2008 Andddd reported! See you tomorrow Tony! Link to comment Share on other sites More sharing options...
KillerKabel Posted July 3, 2008 Share Posted July 3, 2008 What the hell? You guys still going at it? Maybe you should form a little clan amongst your selves? I hope your clan doesn't get f*cked up by attention seekers like Keesha or whatever that things name was. One day, you'll be forum hall of famers. And a cookie for you to share. Maybe you should think of good trophies for us? That is, for the PS3 guys. Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 3, 2008 Author Share Posted July 3, 2008 lol @ the Keesha comment! I'm not used to that! I was just like ??? Good to hear from you again KillerKabel, and thanks for the big compliment! I'm a fairly big newbie when it comes to forums, so I'm just happy it's gone as well as it has and had good people to add onto my topic! It just sounds like there are a lot of people here that needed some place to lay out all of their cool ideas. I'm glad I could be the one to instigate it! Anyway, thanks again, and hope it doesn't get f*cked up either, but I guess that what topic locks are for??? Hope to hear from you again! Link to comment Share on other sites More sharing options...
Darrel Posted July 3, 2008 Share Posted July 3, 2008 The one thing that i found strange was why didnt they take some ideas from the Warrior game. Grapples, throws, use objects like bricks, and sledgehammers. Steal car radios for extra cash, Break into stores with Dwayne's boys, Bruises and cuts to body and face when you get into a fight. Not just a little mark on Nikos forehead. One quick movement for jumping over higher fences like warrior game. (Tap square while running) Btw the game is great, I'm just saying these additions would of made sence. Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 3, 2008 Author Share Posted July 3, 2008 Darrel: Thanks for posting, and what you're saying does make a lot of sense. If I had to guess, I would imagine that cool details like that (and normally better graphics) show up in a game like 'The Warriors' because it is a smaller game. I think GTA games have suffered from being so large and trying to fit in so many things, that adding in simple ideas like the stealing of car radios, aren't even included. Since it has to be done for a completely different game (GTA), it would just create another set of things to do for the creators, and more so if they tried to make it realistc. (I.e. have the stealing animation, take the radio to a pawn shop, add reactions to you stealing the radio, etc. etc.) The next go around though, they should be including things like this now that GTA IV is established. The other things like, marks to the face, SHOULD be more detailed than they are here. I'm not sure why they aren't. I did notice that Niko's, and others, clothes will become bloody when they have been shot many times. I like that effect, but it probably could have been a little more detailed. (rips, tears, etc.) As detailed as this game is, I would have also like to have seen that when Niko punched a guy multiple times, or hit a wall, his fists would actually become a little bloody. Bruising, getting dirty, having blood stains on you, would look good after surviving a shootout and a 10 minute police chase! As for using your surroundings in a fight: we discussed some of that here. That would be a lot of work in a world as large as GTA IV's, but hopefully that is something else we will see in the future. Robbing stores should definitely make a comeback. I forgot just how fun that was in 'The Warriors' as well as how you could destroy cars. Note: Did you ever try this...in 'The Warriors', when you would beat up some guy that had a hat, you could pick up the hat and wear it? That's a little thing that would be really cool in GTA. You could even add it to your wardrobe. Link to comment Share on other sites More sharing options...
mkey82 Posted July 3, 2008 Share Posted July 3, 2008 Wow, guys you have taken this discussion to a whole new level. What 7 pages in less then 24 hours? Nice. We are getting a bit carried away whit LOD (that is level of detail). They would need to redesign the whole thing for blood or wound to show. It definitely is possible, but it's questionable if this engine can take that additional load (IMO not). I would like to see some simple stuff that could be easily be skinable. Difference between clothes and bloody clothes is not that big (you only need to change characters skin) but I would like to see some growing hair and beard. It would give you the option to customize your character properly. People could even react differently towards you based on you appearance. It would be fairly easy to accomplish as it would only need skins with various hair/beard length and the would change regularly. Link to comment Share on other sites More sharing options...
28RedEyedCrows Posted July 3, 2008 Author Share Posted July 3, 2008 Hey again, mkey82! We just can't shut up!!! Would adding a little more detail to the blood, etc. they already have really be hard on the system? I can understand if it was at the level of 'Warriors' or even games like 'Def Jam'... The 'growing hair' thing was sure interesting and something I've never thought of in a game. What did you mean exactly? I had this vision that every time you go to sleep, your hair and facial hair would grow out a little more, and after a while you'd have to shave and/or get a haircut!? Link to comment Share on other sites More sharing options...
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