Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[CLEO]Realistic Traffic! (no more floating


HippieCommunist
 Share

Recommended Posts

HippieCommunist

Realistic Traffic MOD for sa (by HippieCommunist) +ADDED TAXI/BUS RIDE!

 

makes traffic Cleo controled to make it real.

all traffic cars are closed at first (im using ZAZ's car salon for buying cars)

you need to kill the driver to get the car.

the games "remembers" alot more about the traffic, so dont be surprised if you'll

be chased trough all SA by some dude you accidently hit a while ago, yet i seem

to really enjoy this ^^

 

a little extra:

press "Fire" to while driving to enter free aim mod (the cheat that makes drivebys mafia style)

press any of the "look left/right/back" in car to return to usual view.

 

added the ride a taxi\bus by pressing TAB (action) near taxi bus coach or cabbie and choosing any location on the map marker (costs 100$ a ride).

 

ive tested it and its really stable.... i managed to do a few vigilante missions riding and directing the taxi driver and free aiming at them 'pedtype 23's ^^ (when YOU dont drive the camera dos'nt go forward al the time!)

 

*its hard to shoot back wards as the camera keeps straightening forward, but i kept

this effect in order to harden on the player more.

 

- i use another mod ive made that makes the cars very strong against guns so the chases

would be more thrilling.

 

REAL TRAFFIC v1.1

 

FREEAIM

 

screenies!

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

 

enjoy! took me two straight days.

 

meyb im not that good at that... yawn.gif

 

edit - ive rewrote tha whole thing like 845 times so it would look natural, i keep on updating here though.

Edited by HippieCommunist
Link to comment
Share on other sites

GaryRoachSanderson

haha! nice mod man! I love cleo scripts! This really makes car jacking and traffic more realistic, i mean like hell which idiot in real life wud not lock his car when driving? even i do when i drive tounge.gif LOL. and yeah, getting chased longer is more fun tounge.gif in normal SA its so easy to lose guys that chase you. good job man, hope to see more!

Link to comment
Share on other sites

HippieCommunist

much appriciated wink.gif

 

here is the (hopfuly) final code:

 

real traffic -

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'REALCAR' :REALCAR_110001: wait 0 ms 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -50.0 -50.0 0.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 50.0 50.0 0.0 053E: [email protected] = get_random_car_with_model -1 in_rectangle_cornerA [email protected] [email protected] cornerB [email protected] [email protected] 00D6: if 056E:   car [email protected] defined 004D: jump_if_false @REALCAR_11 046C: [email protected] = car [email protected] driver 00D6: if 056D:   actor [email protected] defined 004D: jump_if_false @REALCAR_11 089F: get_actor [email protected] pedtype_to [email protected] 01EA: [email protected] = car [email protected] max_passengers 00D6: if and8039:   not  [email protected] == 6 847A:   not actor [email protected] driving_bike 004D: jump_if_false @REALCAR_11 09B3: get_car [email protected] door_status [email protected] 00D6: if 8019:   not  [email protected] > 2 004D: jump_if_false @REALCAR_11 00D6: if 0019:   [email protected] > 2 004D: jump_if_false @REALCAR_233 00D6: if 0431:   car [email protected] passenger_seat_free 1 004D: jump_if_false @REALCAR_699 :REALCAR_23300D6: if 0431:   car [email protected] passenger_seat_free 0 004D: jump_if_false @REALCAR_451 03F3: get_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 0441: [email protected] = car [email protected] model 0174: [email protected] = car [email protected] Z_angle 02E3: [email protected] = car [email protected] speed 0665: get_actor [email protected] model_to [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 0.0 0.0 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 00A6: destroy_car [email protected] 00A5: [email protected] = create_car [email protected] at [email protected] [email protected] [email protected] 0175: set_car [email protected] Z_angle_to [email protected] 0229: set_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 0129: [email protected] = create_actor_pedtype [email protected] model [email protected] in_car [email protected] driverseat 04BA: set_car [email protected] speed_to [email protected] 00A9: set_car [email protected] to_normal_driver 00AF: set_car [email protected] driver_behaviour_to 1 00AE: set_car [email protected] traffic_behaviour_to 1 020A: set_car [email protected] door_status_to 3 04E0: car [email protected] abandon_path_radius 0 0249: release_model [email protected] 0249: release_model [email protected] 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C3: remove_references_to_car [email protected] // Like turning a car into any random car 0002: jump @REALCAR_11 :REALCAR_4510001: wait 0 ms 03F3: get_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 0441: [email protected] = car [email protected] model 0174: [email protected] = car [email protected] Z_angle 02E3: [email protected] = car [email protected] speed 0432: [email protected] = get_actor_handle_from_car [email protected] passenger_seat 0 0665: get_actor [email protected] model_to [email protected] 0665: get_actor [email protected] model_to [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 0.0 0.0 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 00A6: destroy_car [email protected] 00A5: [email protected] = create_car [email protected] at [email protected] [email protected] [email protected] 0175: set_car [email protected] Z_angle_to [email protected] 0229: set_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 01C8: [email protected] = create_actor_pedtype [email protected] model [email protected] in_car [email protected] passenger_seat 0 0129: [email protected] = create_actor_pedtype [email protected] model [email protected] in_car [email protected] driverseat 04BA: set_car [email protected] speed_to [email protected] 00A9: set_car [email protected] to_normal_driver 00AF: set_car [email protected] driver_behaviour_to 1 00AE: set_car [email protected] traffic_behaviour_to 1 020A: set_car [email protected] door_status_to 3 04E0: car [email protected] abandon_path_radius 0 0249: release_model [email protected] 0249: release_model [email protected] 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C3: remove_references_to_car [email protected] // Like turning a car into any random car 0002: jump @REALCAR_11 :REALCAR_6990001: wait 0 ms 03F3: get_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 0441: [email protected] = car [email protected] model 0174: [email protected] = car [email protected] Z_angle 02E3: [email protected] = car [email protected] speed 0432: [email protected] = get_actor_handle_from_car [email protected] passenger_seat 0 0432: [email protected] = get_actor_handle_from_car [email protected] passenger_seat 1 0665: get_actor [email protected] model_to [email protected] 0665: get_actor [email protected] model_to [email protected] 0665: get_actor [email protected] model_to [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 0.0 0.0 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 00A6: destroy_car [email protected] 00A5: [email protected] = create_car [email protected] at [email protected] [email protected] [email protected] 0175: set_car [email protected] Z_angle_to [email protected] 0229: set_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 01C8: [email protected] = create_actor_pedtype [email protected] model [email protected] in_car [email protected] passenger_seat 1 01C8: [email protected] = create_actor_pedtype [email protected] model [email protected] in_car [email protected] passenger_seat 0 0129: [email protected] = create_actor_pedtype [email protected] model [email protected] in_car [email protected] driverseat 04BA: set_car [email protected] speed_to [email protected] 00A9: set_car [email protected] to_normal_driver 00AF: set_car [email protected] driver_behaviour_to 1 00AE: set_car [email protected] traffic_behaviour_to 1 020A: set_car [email protected] door_status_to 3 04E0: car [email protected] abandon_path_radius 0 0249: release_model [email protected] 0249: release_model [email protected] 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian 01C3: remove_references_to_car [email protected] // Like turning a car into any random car 0002: jump @REALCAR_11 004E: end_thread 

 

Edited by HippieCommunist
Link to comment
Share on other sites

WOW! I really like your cleo mods, even the news one! They're all great! Well done icon14.gif

 

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

Link to comment
Share on other sites

HippieCommunist
WOW! I really like your cleo mods, even the news one! They're all great! Well done icon14.gif

 

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

why "EVEN"?

whats wrong with the news one? notify.gif

 

biggrin.gif

 

yeah it was buggy at first... whatsthat.gif

 

this baby im truly proud of!

sigh.gif

 

i get surprisingly highmotivated when the next GTA is everywhere but on PC confused.gif

 

 

 

 

thanx for the kind words ppl.

Link to comment
Share on other sites

GTAFunner69

More realistic including parked cars locked with alarm,to steal crash the windows or door with beisbol bat,golf stick,billiards stick...etc,steal to GTA 4 style cool.gif

 

Byez and thanks for the mod!

Link to comment
Share on other sites

Hey man good works, it's a good script, but on my game the freeaim mod crash when i do the mission "NINES AND AK'S"!! Please tell me what's wrong!!

Link to comment
Share on other sites

HippieCommunist

i think i know whats wrong

 

try this...

 

 

{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'FREEAIM' :FREEAIM_110001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @FREEAIM_11 01C3: remove_references_to_car [email protected] 00D6: if 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @FREEAIM_11 03C0: [email protected] = actor $PLAYER_ACTOR car 01C3: remove_references_to_car [email protected] 00D6: if 82D8:   not actor $PLAYER_ACTOR current_weapon == 0 004D: jump_if_false @FREEAIM_11 020A: set_car [email protected] door_status_to 0  // THIS UNLOCKS THE DRIVING CAR DOOR00D6: if 00E1:   player 0 pressed_key 17 004D: jump_if_false @FREEAIM_212 0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 0.0 -9000 0 firing_rate 100 0001: wait 400 ms 0002: jump @FREEAIM_11 :FREEAIM_2120001: wait 0 ms 00D6: if or00E1:   player 0 pressed_key 5 00E1:   player 0 pressed_key 7 004D: jump_if_false @FREEAIM_11 0687: clear_actor $PLAYER_ACTOR task 015A: restore_camera 0002: jump @FREEAIM_11 004E: end_thread 

 

 

tomorow ill post my newest versions of those mods that gonna be pretty much final...

Link to comment
Share on other sites

Thanx man, i will try now!!!

 

EDIT: Don't know what's wrong for me, it's not the first cleo script who is crashing my game, the pimpcarmod BETA2 do the same thing!!

 

 

Edited by onetidd
Link to comment
Share on other sites

HippieCommunist

try reinstalling or checking other C-ripts you have...

 

i have 3 diffrent SA folders... only on my E drive ^^

Link to comment
Share on other sites

great work! so far ive only tried the free aim mod, which i love - two things though... is it possible for you to make all the guns appear when firing out of windows instead of just smgs, and also is it ossible to enable the rocketlauncher to be fired? that would be amazing

 

kutgw

Link to comment
Share on other sites

Nice mod, I tried the free aim but I think that it should move more "free" coz it tends to come back in normal camera (from back).

Link to comment
Share on other sites

All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...

I don't really see much realism...

I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

Link to comment
Share on other sites

HippieCommunist
All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...

I don't really see much realism...

I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

yeah sry about that redownload to get the latest version...

Link to comment
Share on other sites

All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...

I don't really see much realism...

I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

yeah sry about that redownload to get the latest version...

Thats more like it! cookie.gifcookie.gifcookie.gif

Link to comment
Share on other sites

HippieCommunist

 

All I'm seeing is constant car crashes, locked cars, and people randomly disappearing out there cars...

I don't really see much realism...

I was hoping this would lower down the traffics cruising speed. (especially the insane high way speeds)

yeah sry about that redownload to get the latest version...

Thats more like it! cookie.gifcookie.gifcookie.gif

yet its not completed yet tounge.gif

 

ill finish it by the end of the week... damn exams! angry.gif

 

theres a little problem fighting against the game's engine... i need more access but im but a novice coder turn.gif

 

if any of the hardcore coders here would throw a helping hand im sure it can be done 100%! icon14.gif

Edited by HippieCommunist
Link to comment
Share on other sites

hippie, have you make a freeaim mod when i shoot backward, camera don't move to forward(my english.......................... suicidal.gif )

Link to comment
Share on other sites

HippieCommunist

hah np! biggrin.gif

 

ill try in a few days mate... when I AM free ^^

Link to comment
Share on other sites

hey hippie, this line:

 

0687:clear_actor $PLAYER_ACTOR taskCamera.Restore

 

to make when we shoot backward camera restore to forward? if that it, tell me how to change when we shoot backward camera don't restore to normal camera

Link to comment
Share on other sites

HippieCommunist

 

hey hippie, this line:

 

0687:clear_actor $PLAYER_ACTOR taskCamera.Restore

 

to make when we shoot backward camera restore to forward? if that it, tell me how to change when we shoot backward camera don't restore to normal camera

nah man its not that...

edit* oh i get what ure saying... just change the keypress number from 7/5 to any key u want... i dont think it will work tough...

 

i need to sit on it a while, the command

 

0A25: set_camera_on_players_X_angle 1.0 Z_angle -2.0

 

can be ajusted from the back of the player's car angle

 

the problem is with the controls... notice that if u use the numkeys to look around, the camera stay in place! dontgetit.gif

something in the mouse config setting causes the game to point camera forward sly.gif

Edited by HippieCommunist
Link to comment
Share on other sites

Doomed_Space_Marine

Camera turns to the front because of the game. MTA developers made the aiming normal in MTA. It should be possible to do this with memory address. And if you have many bullets, then you can just press a numpad key to move the camera a little, then keep mouse button pressed all the time, you will keep shooting and camera won't turn to the front.

Link to comment
Share on other sites

Hardly anyone in this forum wants to talk about MTA.

Link to comment
Share on other sites

 

Hardly anyone in this forum wants to talk about MTA.

True; GTAF HAET MTA, THEY LUV SAMP/VCMP

They just have a thing going on with the SAMP team (SAMP/VCMP dev's are member here so ...)

Link to comment
Share on other sites

HippieCommunist

theres a multiplayer forums for that that all bored.gif

 

my traffic mod is complete now, it checks the right amount of passengers and everything so make sure to redownload

Link to comment
Share on other sites

Doomed_Space_Marine
theres a multiplayer forums for that that all bored.gif

I don't think anyone wants to talk about modding there smile.gif

Link to comment
Share on other sites

h1 nice mod but can you make AIM mod to start with another key becouse when i start nitro CJ starting to shoot wow.gifsad.gif

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.