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Andrew

Archived Requests, need ideas?

Recommended Posts

khvivi

does any no were i can download the cloud strife skin mod?

 

 

plz?

 

 

p.s (for gta sa

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*Clutch*

Oldsmobile Cutlass 442 for san andreas.

So please if anyone knows where to download then please let me know . Thanks.

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Charlemagne08

Hello!

 

I'm looking for a script mod for Vice City which will add wanted level if your speed is over the limit.

For example, cops will start pursuit of your car if your speed is about 90+. Just like in the NFS series smile.gif

 

I'm not good at coding but I already have some kind of script

 

 

004F: create_thread ££Curcar004F: create_thread ££GAI:GAI0001: wait 100 ms00D6: if 000E0: player $PLAYER_CHAR driving004D: jump_if_false ££GAI03C1: [email protected] = player $PLAYER_CHAR car02E3: [email protected] = car [email protected] speed00D6: if 00021: [email protected] > 40.0;; floating-point values004D: jump_if_false ££GAI010E: set_player $PLAYER_CHAR minimum_wanted_level_to 200D6: if 00021: [email protected] > 60.0;; floating-point values004D: jump_if_false ££GAI010E: set_player $PLAYER_CHAR minimum_wanted_level_to 300D6: if 00021: [email protected] > 80.0;; floating-point values004D: jump_if_false ££GAI010E: set_player $PLAYER_CHAR minimum_wanted_level_to 400D6: if 00021: [email protected] > 100.0;; floating-point values004D: jump_if_false ££GAI010E: set_player $PLAYER_CHAR minimum_wanted_level_to 500D6: if 00021: [email protected] > 120.0;; floating-point values004D: jump_if_false ££GAI010E: set_player $PLAYER_CHAR minimum_wanted_level_to 60002: jump ££GAIthe code allways jumps back to label GAI and reads again and again the opcode03C1: [email protected] = player $PLAYER_CHAR carIt needs to make two loopsfirst one to check if actor is driving and if yes get the car handle with03C1: [email protected] = player $PLAYER_CHAR carsecond one to get the speed of the car and the rest to select wanted leveland it should contain also a check if actor is drivingand if he is not driving, the code should jump to a section which discharge the car from the script like in the thread Curcarbut it should not be a second thread and the variable name must be the same as it was created,must be [email protected] and not $CURRENT_CAR

 

 

So my request is just to correct the script if it's necessary and put it into Vice City's MAIN.SCM so it would work.

 

Please guys help me out with this

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spaceeinstein

You don't need to "discharge" the car if the car is not created. Discharging the car will make problems for missions when you shouldn't do that.

 

:GAI

0001: wait 100 ms

00D6: if 0

00E0: player $PLAYER_CHAR driving

004D: jump_if_false ££GAI

03C1: [email protected] = player $PLAYER_CHAR car

02E3: [email protected] = car [email protected] speed

00D6: if 0

0021: [email protected] > 120.0;; floating-point values

004D: jump_if_false ££GAI2

010E: set_player $PLAYER_CHAR minimum_wanted_level_to 6

0002: jump ££GAI

 

:GAI2

00D6: if 0

0021: [email protected] > 100.0;; floating-point values

004D: jump_if_false ££GAI3

010E: set_player $PLAYER_CHAR minimum_wanted_level_to 5

0002: jump ££GAI

 

:GAI3

00D6: if 0

0021: [email protected] > 80.0;; floating-point values

004D: jump_if_false ££GAI4

010E: set_player $PLAYER_CHAR minimum_wanted_level_to 4

0002: jump ££GAI

 

:GAI4

00D6: if 0

0021: [email protected] > 60.0;; floating-point values

004D: jump_if_false ££GAI5

010E: set_player $PLAYER_CHAR minimum_wanted_level_to 3

0002: jump ££GAI

 

:GAI5

00D6: if 0

0021: [email protected] > 40.0;; floating-point values

004D: jump_if_false ££GAI

010E: set_player $PLAYER_CHAR minimum_wanted_level_to 2

0002: jump ££GAI

 

Just a note, 03C1 doesn't return KPH or MPH. I think it's four times less than KPH.

Edited by spaceeinstein

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Charlemagne08

spaceeinstein many thanks for your help! smile.gif

 

and finally where exactly - after which line - should I put this code into main.scm ?

 

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madhur2005

spaceeinstein, im a complete noob n dont understand wat u mean

can u plz make the cleo for me n upload it her thanx...

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*Clutch*

 

Clutch, Click Here

Oh hey .. thanks smile.gif

 

Edit : Just tried it out and its the funniest mod what I have ever seen lol.. Car textures just float from one side to another .. hard to describe lol but I suggest you to check it out .

Or it is only me I dont know. And It happens on SA-MP .. SP is fine.

 

BTW .. any others available?

Edited by *Clutch*

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Charlemagne08

I've read the article about creating threads but every time I try to use my modified main.scm the game just freezes sad.gif

Will you please e-mail me the main.scm with this code inserted correctly? I juist want to test it and to see what I was doing wrong.

If yes, I'll pm you my e-mail and vice city's main.scm if you need. Please! smile.gif

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Kowaah

as i know,for me it didn't caused any probs,in samp nor sp.

 

i think others is only for vc.

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lil gangsta

Can Someone PLZ convert me a car from Vice City To San Andreas

I Will Be Great full to them biggrin.gif , the link to it, is below thank you so much smile.gif

 

http://www.sendspace.com/file/sl4vn9

 

 

PLZ Reply

 

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lil gangsta
Hello.

If there is a mod that makes a car moddable at trans fender, to be moddable at wheel arch angels?

Could someone give a link if it exists, or post or pm to explain how to do that.

Thanks.

Hello, This Is How Its Done Below

 

 

e.g. -1, 0.7, 0.72, 0 (0 = transfender / 1 = wheelarchangels / 2 = locolow / -1 = car is not modifiable In Either

 

 

Hopefully this fixes your problems it is a little complicated but ya

it is done in the vehicles.ide

 

Plz, Help Me With My Problems Thank You smile.gif

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lil gangsta
are there any mods that let you use taxis like actual taxis in san andreas?

Yea,

It Is A Cleo Mod Here Is The Website:

http://www.gtagarage.com/mods/show.php?id=4084

Or

http://files.filefront.com/Taxi+Cleo+Mod+v...;/fileinfo.html

Or

http://www.gtainside.com/download.php?do=download&id=19087

your a lucky guy hopefully it helped you

Plz Help Me With My Problems

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lil gangsta
Basically i wanted to know if there is a gas/petrol mod e.g makes the car have to be filled up and like a working petrol station mod just a thought if no-one has made it, also a handbrake mod like you put the handbrake on and it stays on till you take it off

here is the link for the gas/petrol for san andreas

 

http://www.gtagarage.com/mods/show.php?id=360

 

 

Plz Help Me With My Problems Thanx

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kutta24

yo i want to request a vechicle for san andreas. I really want to have this vechicle in the game. Please can someone make it? Please i really want it. I will provide the pictures for you. Please make it as soon as possible.

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

Tell me if you need more info on it. I will provide anything you need but please make me this.

 

Thank You in advance!!!!!!!!!!!!!!!!!

Edited by kutta24

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spaceeinstein

Vice City? Opcodes specific to San Andreas only can't work in Vice City.

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Charlemagne08

sad.gif yeah, I mean vice city.

 

and how can we "convert" this to VC and avoid SA's opcodes?

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spaceeinstein

It's too hard to convert something that is meant for San Andreas only. You can't convert opcodes but you can use memory editing to prevent you from falling off the bike. Ask someone who's proficient in this area.

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gabe555

could somebody help me to find a 1960 chevrolet impala? NOT A 1959 it's too different

 

user posted image

user posted image

 

thaanks

 

 

 

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Charlemagne08

First of all, thank you for helping me! I hope we'll finally manage it smile.gif

 

Still, I'm sorry but i didn't mean falling of a bike. And converting was probably a wrong word smile.gif

 

I just mean a script for Vice City which adds wanted level if your speed is over the limit.

 

Well, I have another script:

 

 

:SpeedLimitFinewhile true wait 0  if Player.Defined($PLAYER_CHAR) then   if Actor.Driving($PLAYER_ACTOR)   then     03C0: [email protected] = actor $PLAYER_ACTOR car       02E3: [email protected] = vehicle [email protected] speed        080E: store_actor $PLAYER_ACTOR present_ped_event_to [email protected]     if and       [email protected] == 72       [email protected] > 30.0 // SPEED LIMIT        then       if 0154: actor $PLAYER_ACTOR in_zone 'SAN_AND'        then              Player.SetMinWantedLevel($PLAYER_CHAR, 2)       end     end    end endend // while

 

 

Help me turn it into a thread, maybe add the proper opcodes and get it working for Vice City mercie_blink.gif

Edited by Charlemagne08

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ins4n3

So...no Ford Puma for me ?sad.gif

 

 

@lil gangsta : USE EDIT FFS

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The Doc734i

I was thinking about the possibility of getting the GTA IV car to SA. I know we can't ask for conversions from other games here, but I don't know where to put this one and the Landstalker would be nice.

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 dice
mkninja2

so if I ask the guy for the graffiti code from his mta server someone can make that code functional with gta sa regular?

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coin-god
so if I ask the guy for the graffiti code from his mta server someone can make that code functional with gta sa regular?

mta coding is diferent from scm.

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spaceeinstein

 

Help me turn it into a thread, maybe add the proper opcodes and get it working for Vice City mercie_blink.gif

The problem is 080E. It detects if the police sees the player. Vice City has no such opcode so the basic idea to make this script work as intended is gone.

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Charlemagne08

and can we make it like this - without this opcode 080E - simply if player's vehilce reaches 120 kph he gets 2 wanted level ?

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spaceeinstein

Remove that opcode and Sanny Builder should be able to compile that.

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