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Archived Requests, need ideas?


Andrew
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Could anyone make me Knight Industries Three Thousand scanner in cleo .cs script format? Thx soo much

Hey , AB0333, Fable11 could one of you make this script for me please??? thx

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anyome

 

{$CLEO} 0000: while true    wait 0    0AA5: call 0x6FC5A0 num_params 0 pop 0 end

 

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Anybody can make a Max Payne 3 hud to gta sa? Like in this pic of Max Payne 3 game.

 

Pic:

user posted image

 

Here i have made the texture for the health bar.

user posted image

 

Anybody? monocle.gif

Edited by Jengsebong007
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Anybody can make a Max Payne 3 hud to gta sa? Like in this pic of Max Payne 3 game.

 

Pic:

user posted image

 

Here i have made the texture for the health bar.

user posted image

 

Anybody? monocle.gif

Edited by Jengsebong007
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I think the idea is good .. but maybe a silhouette version of CJ?

 

Also, I don't think a 'HUD' mod is easy to create .. but maybe an experienced CLEO-scripted, that is a fan of MP3 would be keen ..

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I think the idea is good .. but maybe a silhouette version of CJ?

 

Also, I don't think a 'HUD' mod is easy to create .. but maybe an experienced CLEO-scripted, that is a fan of MP3 would be keen ..

Yeah, I also think like that. It need such a good scripter... Like you. Lol lol.gif

 

*sorry for my bad english.

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Would be far better to be done as an ASI script - CLEO would give too much trouble.

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Nope, I made an image fill algorithm in CLEO using few lines of code a while ago. tounge.gif

012          345
678   9A   BCD
EFG HIJK LMN
OPQR  STUV
WX    YZ

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Hello. Is there a mod / code / script to make your profile a bot? I saw one in Multiplayer on my RP server. He was an EMS that was able to respond to players automatically if players health goes -1%. His online status was offline when he was on my server. Confusing.

 

Heres how it works.

 

 

(PCCody196-health=199, normal is 200)(LieutenantCaine, bot EMS responds to my health and goes to me then heals my -1% of health.

 

 

 

I would like to have an automated bot in my profile of gta iv. He also doesn't use chat by Y key. Exept the das ems thing.

 

THIS WUZ FROM OLD TOPIC FOUND IN main board.

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Hi

I need a mod to remove the "heta wave" effect in los santos and las venturas

 

thank you

did you mean "heat haze"? its already made, you can use ultrahing, stream ini extender.

stream ini extender link: http://www.gtaforums.com/index.php?showtopic=463745

ultrathing (scroll down a bit, its on "graphic templates" tab): http://www.gtaforums.com/index.php?showtopic=488840

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Would it be possible to edit the below anarchy alice script into .vb or .cs for net scripthook? (mod was original made by chamber)

 

 

PLAYER_ID, PLAYER_CHAR = 0local playIndex = {}local playrGrp = {}GROUP_ID = 0local AllKaos = {}local AllBlips = {}Kaos = 1FoundLowest = 0Lowest = 0TotalCount = 0function WaitForPlayerPoolCreation()while (IsPlayerPoolCreated() == 0) do Wait(2000)endendfunction WaitForValidPlayer()PLAYER_CHAR = 0 repeat 	PLAYER_ID = _GET_PLAYER_ID()   if (PLAYER_ID >= 0) then   	while true do     if _IS_PLAYER_PLAYING(PLAYER_ID) == 0     then Wait(1000)     else break     end   end 	local p = {} 	_GET_PLAYER_CHAR(PLAYER_ID, p) 	PLAYER_CHAR = p.a   if (PLAYER_CHAR <= 0) then   	Wait(1000)   end end until (PLAYER_CHAR > 0)endfunction SetPlayIndex() -- Puts the Player Index into a var called "playIndex"PLAYER_ID = _GET_PLAYER_ID()playIndex = _CONVERT_INT_TO_PLAYERINDEX(PLAYER_ID)endfunction SetPlayGroup() -- Puts the Player's group ID into a var called "GROUP_ID"GET_PLAYER_GROUP(playIndex, playrGrp)GROUP_ID = playrGrp.aendfunction PickRandomWeapon() -- Essentially, picks a random number between 1 and 18.weapon = math.random(18)while true do if (weapon == 6) then -- 6 is "Rocket" - I don't know what that is, so we're not using it. 	weapon = math.random(18) elseif (weapon == 8) then -- 8 is an unassigned weapon. Try again! 	weapon = math.random(18) else 	return weapon endendendfunction DiscardPed(CharToRemove, BlipToRemove) -- this function will mark a ped as no longer neededMARK_CHAR_AS_NO_LONGER_NEEDED(CharToRemove)REMOVE_BLIP(BlipToRemove)endfunction main()WaitForPlayerPoolCreation()WaitForValidPlayer()SetPlayIndex()if PLAYER_CHAR <= 0 then return endlocal charDec = {}local combatDec = {}LOAD_CHAR_DECISION_MAKER(2, charDec)LOAD_COMBAT_DECISION_MAKER(9, combatDec)local gametime = {}GET_GAME_TIMER(gametime)LastHeal = gametime.amath.randomseed( os.time() )while true do LivingTotal = 0 -- We need to count how many enemies there currently are, so we can slow down spawning the more there are Count = Lowest -- We also need to keep track of the lowest spot in the AllKaos table that still has a living enemy stored in it, and start checks in the future from that slot. Otherwise, the dead check takes WAY too long while it loops through hundreds of pointers for peds that got killed/despawned 20 minutes ago. while (Count < TotalCount) do 	AGSlot = Count + 1 	local DeadCheck = {} 	DeadCheck = AllKaos[AGSlot] 	intDeadCheck = DeadCheck.a 	if (DOES_CHAR_EXIST(intDeadCheck) == 1) then -- If the character exists   if Kaos == 0 then -- if anarchy has been disabled   	DiscardPed(DeadCheck, AllBlips[AGSlot].a) -- get rid of them   end   if FoundLowest == 0 then -- and if we haven't already found an enemy this time around   	FoundLowest = 1   	Lowest = Count -- store the slot we're currently on as the slot to start future checks on   end   if (IS_CHAR_INJURED(intDeadCheck) == 1) then -- If this enemy is dead   	DiscardPed(DeadCheck, AllBlips[AGSlot].a) -- get rid of them   else   	LivingTotal = LivingTotal + 1 -- if they're alive, count them in the living total   	local playx = {}  local playy = {}  local playz = {}   	local pedx = {}  local pedy = {}  local pedz = {}   	GET_CHAR_COORDINATES(PLAYER_CHAR, playx, playy, playz)   	GET_CHAR_COORDINATES(intDeadCheck, pedx, pedy, pedz)   	distance = VDIST(playx.b, playy.b, playz.b, pedx.b, pedy.b, pedz.b) -- this is to figure out how far away this enemy is from the player   	if (distance > 1120000000) then -- if they're further away than 1120000000 (that's a little under a mile)     DiscardPed(DeadCheck, AllBlips[AGSlot].a) -- get rid of them   	end   end 	end 	Count = Count + 1 end FoundLowest = 0 if Kaos == 1 then 	GET_GAME_TIMER(gametime) -- what time is it? 	TimeNow = gametime.a 	if (TimeNow - LastHeal > 60000) then -- 120000 = 1hr game time.    -- Heal them    -- give them armor   LastHeal = TimeNow -- set the time now as the time of the last freebie heal   local currweap = {}   GET_CURRENT_CHAR_WEAPON(PLAYER_CHAR, currweap)-- find out what weapon they're using   PlayerWeapon = currweap.a   ADD_AMMO_TO_CHAR(PLAYER_CHAR, PlayerWeapon, 200) -- give them a little ammo   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING"," ",5000,1) 	end 	if LivingTotal < 7 then   local x = {}  local y = {}  local z = {}   GET_CHAR_COORDINATES(PLAYER_CHAR, x, y, z) -- where you at?   local car = {}   GET_CAR_CHAR_IS_USING(PLAYER_CHAR, car) -- if the player's in a car   if (car.a ~= 0) then   	spawnX = math.random(-10, 10) -- Then any peds we spawn, we want to be way out in front   	spawnY = math.random(30, 100) -- and not too much off to the sides.   	WaitTime = 0 -- we also don't want to wait long between spawns, because the player will likely be driving past existing spawns pretty quickly   else -- if they're not in a car   	spawnX = math.random(-30, 30) -- spawn peds in a little wider area (30 is about minimap radar range on foot)   	spawnY = math.random(-30, -5) -- and between 5 and 30 units -behind- the player, so they don't see peds popping up.   	WaitTime = LivingTotal * 100 -- also, wait 1/10th of a second between every spawn for every living enemy. 10 enemies = 1 second between each spawn; 100 enemies = 10 seconds between each spawn (in theory, it's a little slower in the game engine, as it waits for models to load, etc)   end   GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(PLAYER_CHAR, f(spawnX), f(spawnY), 0, x, y, z) -- use spawnX and spawnY to generate coords for a spawned ped should we need one   local c = {}   BEGIN_CHAR_SEARCH_CRITERIA()   END_CHAR_SEARCH_CRITERIA()   GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE(f(x.b - 15.0),f(y.b - 15.0),f(z.b - 15.0),f(30.0),f(30.0),f(30.0),c) -- before we resort to spawning though, we want to see if there's an existing ped in the area we can convert to an enemy   if (DOES_CHAR_EXIST(c.a) == 0) then -- if we couldn't find anybody   	CREATE_RANDOM_CHAR(x.b, y.b, z.b, c) -- then make somebody as a last resort   	repeat     	Wait(100)   	until (DOES_CHAR_EXIST(c.a == 1)) -- wait on them to spawn   else -- but if we DID find somebody   	SET_CHAR_AS_MISSION_CHAR(c.a, 1) -- set them as a mission char so we can assign flags to them (SET_CHAR_AS_MISSION_CHAR is essentially the opposite of MARK_CHAR_AS_NO_LONGER_NEEDED)   end   PissedPed = c.a   if (DOES_CHAR_EXIST(PissedPed) == 1) then -- Just check one more time to make sure we've either found or spawned somebody. If we start passing the following commands to a non-existant pointer, we're gonna crash the game. That's bad.   	if (IS_CHAR_DEAD(PissedPed) == 0) then -- If they're not dead     SET_CHAR_GRAVITY(PissedPed, 0) -- and turn off gravity for a second     local HeightAbove = {}     GET_CHAR_HEIGHT_ABOVE_GROUND(PissedPed, HeightAbove) -- find out how high they are off the ground     FallDistance = z.b - HeightAbove.b -- subtract that from the height they were spawned at     SET_CHAR_COORDINATES(PissedPed, x.b, y.b, f(FallDistance)) -- place them safely on the ground     SET_CHAR_GRAVITY(PissedPed, 1) -- and turn gravity back on. Why do all this? Imagine the player is on a rooftop. We spawn a ped at the same height as the player. Unless they're lucky enough to be on the roof as well, they're going to be in midair, and possibly fall to their death. We don't want that. So we need to make sure every enemy ped is safely on the ground.     if (IS_CHAR_ARMED(PissedPed) == 0) then -- and they don't already have a gun     	TotalCount = TotalCount + 1 -- we're about to make them into an enemy     	AllKaos[TotalCount] = c -- add them to the table     	boomstick = PickRandomWeapon() -- load a random weapon number     	GIVE_WEAPON_TO_CHAR(PissedPed,boomstick,30000,0) -- and then give that weapon to them     	SET_CHAR_RELATIONSHIP_GROUP(PissedPed, 23) -- add them to group 23     	local blip = {}     	SET_RELATIONSHIP(5, 0, 23) -- then make group 23 enemies (5) with the player (0)     	SET_RELATIONSHIP(5, 23, 0) -- make the player (0) enemies (5) with group 23     	SET_RELATIONSHIP(5, 1, 23) -- make CIVMALE enemies with group 23     	SET_RELATIONSHIP(5, 23, 1) -- make group 23 enemies with CIVMALE     	SET_RELATIONSHIP(5, 3, 23) -- COP enemies with group 23     	SET_RELATIONSHIP(5, 23, 3) -- group 23 enemies with COP     	-- I didn't make them enemies with cops, because as soon as they open fire, the cops will shoot at them, and the combat decision maker we're going to add will make them shoot back at anyone that shoots at them.     	ADD_BLIP_FOR_CHAR(PissedPed, blip) -- add a radar blip     	AllBlips[TotalCount] = blip     	SET_CHAR_IS_TARGET_PRIORITY(PissedPed, 1)     	ALLOW_TARGET_WHEN_INJURED(PissedPed, 1)     	SET_CHAR_DECISION_MAKER(PissedPed, charDec.a)     	SET_COMBAT_DECISION_MAKER(PissedPed, combatDec.a)     	SET_CHAR_AS_ENEMY(PissedPed, 1)     	TASK_SET_IGNORE_WEAPON_RANGE_FLAG(PissedPed, 1)     	SET_SENSE_RANGE(PissedPed, f(100.0))     	SET_CHAR_ACCURACY(PissedPed, 33)     	SET_PED_WONT_ATTACK_PLAYER_WITHOUT_WANTED_LEVEL(PissedPed, 0)     	TASK_COMBAT_HATED_TARGETS_AROUND_CHAR(PissedPed, f(50.0)) -- KILL! KILL! KILL!     	Wait(WaitTime)     end   	end   end 	end end if (IsKeyPressed(35) == 1) then -- this allows the user to turn anarchy on and off 	if Kaos == 1 then   Kaos = 0   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING","Anarchy Disabled",5000,1) 	else   Kaos = 1   PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING","Anarchy Enabled",5000,1) 	end 	Wait(3000) endendendmain();

 

Edited by lemonwire
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Nope, I made an image fill algorithm in CLEO using few lines of code a while ago. tounge.gif

So, gimme the link and I can make a mod for Max Payne hud tounge.gif

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I have a suggestion : a mod that allow player to execute ped on the street like Niko execute "uncle Vlad" , that could be awesome . If you make that mod , can u open source ?  inlove.gif

i made a mod that lets you order a ped to go on his knees when u aim a gun at him and press a key. Then u can shoot him or whatever, is that what u want?

no , what I want is do the execution , like Niko executed "uncle Vlad" . there are more executions like : execute PlayboyX, Drako ,cherise, ect. ... But I think the "uncle Vlad"'s execution is the coolest ! check the video :

Could anyone make this mod ? I'm not good enough to make this facedesk.gif

Edited by 123iamking
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I am not sure, where to post, but anyone knows where I can get a main.scm for GTA SA without missions but with other things, like external scrpits, gangs territories and etc..

I searched for it, and there was one topic like this someone even had the main.scm that I need, but the link doesn't work anymore.

 

Thanks smile.gif.

 

~~Unknowness

Easy how to make this, there are some mission lines in main.scm, delete them and goodbye missions (this includes that it wont make you wanted when u made a new game and went to SF/LV and anywhere that is outta LS/.

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i have made a mod and its based on NRG. ITS KI1T BIKE!!! i need a red scanner (half of KI2T's scanner) and pls make a cleo script that will make the scanner work (plus make a very fast scanner sound that uses CLEO pls!!). thanks in advanced. (This is mostly all cleo scripting right )

EDIT : the video where i posted to SevenDiamondsKRDMT is : posted on youtube(click this text)

thx again

DOUBLE EDIT : I Copied and pasted this so the link wont work.

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Would be far better to be done as an ASI script - CLEO would give too much trouble.

CLEO Sux... it takes up ur space but only with SB (sanny builder) you could make a cleo.asi script! it has cleo writing and stuff but saved as an .asi file!!! (Explanation : Super Pursuit Mode for Knight Automated Roving Robot.asi)

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wow.gifbored.gifdevil.gifcry.gifsmile.gifmad.gifmercie_blink.gifsneaky2.gifmonocle.giflol.gif Hi I need a scripter who make a .cs mod for me for my total conversion. It is part of ot. I need a mod in which if we fire a bullet on wall or road a texture load from a txd file and show on wall or road and if we fire on body it shows the second texture on body. LIKE in GTAIV. Please someone made it. I will give you 50% of my TC,s Credit.Please Help me. dontgetit.gifdontgetit.gifdontgetit.gifdontgetit.gifdontgetit.gifdontgetit.gifturn.gifcryani.gifShifty41s_beerhatsmilie2.gif

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RaspberryJuice

it is similar, but i'm looking foe more close look model.... hope someone will create it, cause i don't know how to...

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Please can someone help with this please???

 

I have been trying to learn coding for gta and just cant get my head around it....

 

Would anyone be able to do a simple cs script where you can get a ped to follow with a key, then to get them to sit in on a back seat of a vehicle (if space to) with a key, and get them to exit by using the same key......

 

Thank you very much for taking the time to read this message

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I downloaded a couple GTA SA trucks and all the tools to convert them to GTA iv , but Im not smart enough to do it.

I was hoping maybe someone here could help or even convert them.

user posted image

user posted image

user posted image

user posted image

 

I found them on a Brazilian GTA site and since I have a truck like this I thought it would be cool.

Heres my 1:1

user posted image

 

Thanks

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PSN-Blackhawk_1989

I have a request from Raavi whom would love to see my VIG insurance design as a GTA IV mod. I give my consent to whom ever wants to use the look of this cars vinyl.

user posted image

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Southern_Smoke

Hi all,

 

I need your help once. I am planning a new Scipt, where Nico can buy houses. The whole should look like this:

 

- Blip (red) on the map (coordinates X Y Z)

- Nico can buy the house for a price

- If he buys it, the blip is (green)

- For every house he has to pay maintenance (daily at 12 clock / $ 250)

- Each house shall be purchased and Blip (rent) (sell) are placed.

- For every day you get hired = $ 1000

- For Sale = you get your money back from the purchase

 

Who can help me? I would donate to this project $ 30 via paypal.

 

Thanks

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