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Archived Requests, need ideas?


Andrew
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can somebody give me this car sound mod link to me...please help me...

 

 

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In your request post earlier, 90% of that is already available, if you bothered to look hard enough..

I'm not even gonna bother opening the youtube video suicidal.gif

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In your request post earlier, 90% of that is already available, if you bothered to look hard enough..

I'm not even gonna bother opening the youtube video suicidal.gif

i'm sorry bro...but i need the rx7 sound mod link...

i need it so much

 

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Blackheart612

I'm requesting again since this isa request topic...

 

Can you make a cleo mod to dodge a punch or a kick in a press of a button like in gta 4? since in san andreas, you take small damage in blocking... sad.gif

 

If there is one, give a link. thanks...

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oGeesKeeMasK
I'm requesting again since this isa request topic...

 

Can you make a cleo mod to dodge a punch or a kick in a press of a button like in gta 4? since in san andreas, you take small damage in blocking... sad.gif

 

If there is one, give a link. thanks...

 

 

Sounds like that one is as easy as tweaking a handling line like with the weapons.dat colgate.gif

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need a mod for sa where you can throw grenades with a crosshair,just like in gta 4,I searched the net,but didn't found any...

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I'm requesting again since this isa request topic...

 

Can you make a cleo mod to dodge a punch or a kick in a press of a button like in gta 4? since in san andreas, you take small damage in blocking... sad.gif

 

If there is one, give a link. thanks...

 

 

Sounds like that one is as easy as tweaking a handling line like with the weapons.dat colgate.gif

No it isn't you'll have to make a new animation for dodging. And the crosshair is in the weapon.dat

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yeah but to be serious I have no idea how to really modify the weapon.dat

even when I asked for gta 4 wep stats for sa I actually found one on the net biggrin.gif

so if someone could make it would be cool tounge.gif

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aStiffSausage
yeah but to be serious I have no idea how to really modify the weapon.dat

even when I asked for gta 4 wep stats for sa I actually found one on the net biggrin.gif

so if someone could make it would be cool tounge.gif

Made it, even though it's not perfect, you now got crosshair with grenades if you try aim with it lol.gif

 

Open weapon.dat and find line which begins with "$ GRENADE" and replace the whole line with new line below.

 

 

$ GRENADE  	PROJECTILE	30.0 40.0	342	-1  8	grenade  1  75  0.0   0.0   0.0  1  0	1.0  1.0  0 99  6  0 99  8  99	105  	0.25 -1.0 800.0  1.0

 

 

Then go in-game and look at that crosshair tounge2.gif

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Can some one check this part of my "reload" cleo script.

And bnb, you said something about loading the ifp, do I have to type the ifp in opcode 04ED or the animation?

 

 

{ASSAULT RIFLE *SLOT5*}{ANIMATION}:ANIMATION_51wait 0if0597:   actor $PLAYER_ACTOR crouchingjf @ANIMATION_52wait 10004ED: load_animation "RIFLE_crouchreload" wait 1000605: actor $PLAYER_ACTOR perform_animation_sequence "RIFLE_crouchreload" IFP_file "RIFLE" 4.0 loop 1 0 0 0 time 1000 // versionA jump @CRAPPART_51:ANIMATION_52wait 10004ED: load_animation "RIFLE_reload" wait 100           0605: actor $PLAYER_ACTOR perform_animation_sequence "RIFLE_reload" IFP_file "RIFLE" 4.0 loop 1 0 0 0 time 1000 // versionA jump @CRAPPART_51{AMMO}:CRAPPART_51wait 00A96: [email protected] = actor $PLAYER_ACTOR struct [email protected] += 0x718 //Current weapon slot 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0A96: [email protected] = actor $PLAYER_ACTOR struct [email protected] += 0x5A0 //Ammo in clip [email protected] *= 0x1C 005A: [email protected] += [email protected] // (int) [email protected] += 0x8 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0   [email protected] -= [email protected]@ -= 50 :CRAPPART_52wait 0if02D8:   actor $PLAYER_ACTOR current_weapon = 30jf @CRAPPART_53017B: set_actor $PLAYER_ACTOR weapon 30 ammo_to [email protected] :CRAPPART_53wait 0017B: set_actor $PLAYER_ACTOR weapon 31 ammo_to [email protected] jump @RELOAD_1

 

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bad boy,incredibly invisible crosshair wink.gif,and in addition,aiming in fps with grenade is cool

but seriously:how can I make crosshair appear?

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aStiffSausage
bad boy,incredibly invisible crosshair wink.gif,and in addition,aiming in fps with grenade is cool

but seriously:how can I make crosshair appear?

It wasn't Bad.Boy!, it was me ph34r.gif

 

But, check weapon.dat for hex-flags, there's pretty much everything you need for dual wielding, or making crosshair on grenades etc. Should look like this:

 

 

# 1stDigit:	CANAIM:1	AIMWITHARM:2	1STPERSON:4  ONLYFREEAIM:8# 2ndDigit:	MOVEAIM:1	MOVEFIRE:2# 3rdDigit:	THROW:1  HEAVY:2  	CONTINUOUSFIRE:4	TWIN_PISTOL:8# 4thDigit:	RELOAD:1	CROUCHFIRE:2	RELOAD2START:4  LONG_RELOAD:8# 5thDigit:	SLOWSDWN:1	RANDSPEED:2  EXPANDS:4

 

 

Hex-flags are at the end of each weapon-line, with exception on some weapons which have some other definitions after those flags, for example grenade has something after hex-flags.

 

And remember, hex-flags are in reverse order, first comes 5, then 4 and so on.

 

 

And if you don't know how hex-flags work, here's a quick explanation: You just add those values, for example 1stDigit you want enabled CANAIM and AIMWITHARM, you do a hard math: 1+2=3, so hex-flag is 3. If hex-flag is 10 or more, then letters are used, 10 is A, 11 is B and so on.

 

 

Hope this helped enough Shifty41s_beerhatsmilie2.gif

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lolz sorry(maybe too much beer(joking)),but i'm gonna try something

P.S:i'm not good at math,thought that 1+2 was 4

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Can some one check this part of my "reload" cleo script.

And bnb, you said something about loading the ifp, do I have to type the ifp in opcode 04ED or the animation?

 

 

{ASSAULT RIFLE *SLOT5*}{ANIMATION}:ANIMATION_51wait 0if0597:   actor $PLAYER_ACTOR crouchingjf @ANIMATION_52wait 10004ED: load_animation "RIFLE_crouchreload" wait 1000605: actor $PLAYER_ACTOR perform_animation_sequence "RIFLE_crouchreload" IFP_file "RIFLE" 4.0 loop 1 0 0 0 time 1000 // versionA jump @CRAPPART_51:ANIMATION_52wait 10004ED: load_animation "RIFLE_reload" wait 100           0605: actor $PLAYER_ACTOR perform_animation_sequence "RIFLE_reload" IFP_file "RIFLE" 4.0 loop 1 0 0 0 time 1000 // versionA jump @CRAPPART_51{AMMO}:CRAPPART_51wait 00A96: [email protected] = actor $PLAYER_ACTOR struct [email protected] += 0x718 //Current weapon slot 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0A96: [email protected] = actor $PLAYER_ACTOR struct [email protected] += 0x5A0 //Ammo in clip [email protected] *= 0x1C 005A: [email protected] += [email protected] // (int) [email protected] += 0x8 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0   [email protected] -= [email protected]@ -= 50 :CRAPPART_52wait 0if02D8:   actor $PLAYER_ACTOR current_weapon = 30jf @CRAPPART_53017B: set_actor $PLAYER_ACTOR weapon 30 ammo_to [email protected] :CRAPPART_53wait 0017B: set_actor $PLAYER_ACTOR weapon 31 ammo_to [email protected] jump @RELOAD_1

 

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aStiffSausage
lolz sorry(maybe too much beer(joking)),but i'm gonna try something

P.S:i'm not good at math,thought that 1+2 was 4

You can use calculator cool.gif

 

Nvm about saying wrong name, Bad.Boy! also does good job wink.gif

 

And if you need some other help with weapon.dat, PM me or add in Skype (not telling my user on public forums ph34r.gif )

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nope,I haven't got it,I know hot to change this hex-flag thing,but I can't find the place WHERE to change,srry for being a noob

Edited by Th3MaN1
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aStiffSausage

 

nope,I haven't got it,I know hot to change this hex-flag thing,but I can't find the place WHERE to modify,srry for being a noob

Ok, so I'll show 2 examples (remember, I've done a lot of my own modifications on these so they can cause crash without modifying some other files)

 

First one with sawnoff:

 

 

$ SAWNOFF  	INSTANT_HIT	15.0 20.0	350	-1  3	buddy  2  2500  0.56  0.0   0.15    0  0	0.7  1.0   6 12  6  6 10  6  30	7031$ SAWNOFF  	INSTANT_HIT	15.0 20.0	350	-1  3	buddy  2  2500  0.56  0.0   0.15    1  200	0.8  1.1   6 12  6  6 10  6  30	7031$ SAWNOFF  	INSTANT_HIT	15.0 20.0	350	-1  3	buddy  20000  2500  0.56  0.0   0.15    2  999	2.0  1.3   6 9  6  6 7  6  30	7031

 

 

I'll take 3rd line, it's for Hitman-level of sawnoff. So, the hex-flags are here:

 

 

$ SAWNOFF  	INSTANT_HIT	15.0 20.0	350	-1  3	buddy  20000  2500  0.56  0.0   0.15    2  999	2.0  1.3   6 9  6  6 7  6  30	>>>7031<<<

 

 

They are mostly shown as 4 numbers, even though there can be 5 hex-flags. That's because 0 isn't needed to be displayed if it's at the end of hex-flags and there's not any numbers which aren't 0.

 

 

 

And on grenade, you'll see some extra stuff at the end. But hex-flags are in the same position, if you check it from left to right.

 

 

$ GRENADE  	PROJECTILE	30.0 40.0	342	-1  8	grenade  1  75  0.0   0.0   0.0  1  0	1.0  1.0  0 99  6  0 99  8  99	>>>100<<<  	0.25 -1.0 800.0  1.0

 

 

 

If you still need help, I would recommend posting new topic on "III Vehicles", as this topic is for requesting scripts. tounge.gif

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tried everything I could,but I didn't got,i've tried like 1000 combinations,but stiil didn't get crosshair sad.gif

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LamborghiniGTA

Can someone make the Agent Johnson from the Matrix (Enter the Matrix PC game) as a ped? smile.gif

Please, PM me if someone want to make it.

Edited by LamborghiniGTA
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Blackheart612
I'm requesting again since this isa request topic...

 

Can you make a cleo mod to dodge a punch or a kick in a press of a button like in gta 4? since in san andreas, you take small damage in blocking... sad.gif

 

If there is one, give a link. thanks...

 

 

Sounds like that one is as easy as tweaking a handling line like with the weapons.dat colgate.gif

No it isn't you'll have to make a new animation for dodging. And the crosshair is in the weapon.dat

Uh huh, and i know it's possible with cleo... It'd be better if we could dodge like on gta 4 biggrin.gif

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need a mod for sa where you can throw grenades with a crosshair,just like in gta 4,I searched the net,but didn't found any...

Simply enabling the crosshairs isn't what you're looking for is it? If it isn't then the answer certainly isn't in weapon.dat. This would most likely be a CLEO modification.

23088_s.gif

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Adler you got that right.That's why I asked for the mod here.But when oksa8 said that I should modify weapon.dat,I thought that it's the weapon.dat that has to be changed.

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aStiffSausage
Adler you got that right.That's why I asked for the mod here.But when oksa8 said that I should modify weapon.dat,I thought that it's the weapon.dat that has to be changed.

As I thought that it would be as simple as changing the flags... But didn't seem so, even though haven't tried all options. blush.gif

 

Of course cleo would make more sense.

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well yeah,so i'll ask again,I need a crosshair for grenade,just like in gta 4.

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If you have a grenade crosshair, I'll edit this script.

DALVA (on gtagaming) made a custom crosshair, that works via cleo (link), download it and use this script instead of the script that is in the archive:

 

EDIT: I can make the script with the GTA IV crosshair, but I'm going to need the IV texture and I don't have IV, could you provide a link?

 

 

{$CLEO .cs}//-------------MAIN---------------thread 'SCOPE' 0A95: enable_thread_saving wait 1000 0390: load_txd_dictionary "DSS" 038F: load_texture "SCOPEDAY" as 1 // Load dictionary with 0390 first 038F: load_texture "SCOPENIGHT" as 2 // Load dictionary with 0390 first wait 1000 :SCOPE_60wait 50 if 02D8:   actor $PLAYER_ACTOR current_weapon == 16 else_jump @SCOPE_60 wait 10 if 80E1:   not player 0 pressed_key 9 else_jump @SCOPE_203 if 00E1:   player 0 pressed_key 6 else_jump @SCOPE_60 038D: draw_texture 1 position 320.6 224.0 size 650.0 455.47 RGBA 255 255 255 255 :SCOPE_156wait 10 if 00E1:   player 0 pressed_key 6 else_jump @SCOPE_184 jump @SCOPE_156 :SCOPE_184wait 1 03F0: enable_text_draw 0 wait 30 jump @SCOPE_60 :SCOPE_203wait 50 if 02D8:   actor $PLAYER_ACTOR current_weapon == 16 else_jump @SCOPE_203 wait 10 if 80E1:   not player 0 pressed_key 9 else_jump @SCOPE_60 if 00E1:   player 0 pressed_key 6 else_jump @SCOPE_203 038D: draw_texture 2 position 320.6 224.0 size 650.0 455.47 RGBA 255 255 255 255 :SCOPE_299wait 10 if 00E1:   player 0 pressed_key 6 else_jump @SCOPE_327 jump @SCOPE_299 :SCOPE_327wait 1 03F0: enable_text_draw 0 wait 30 jump @SCOPE_203 

 

Edited by Bad.boy!
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well I don't have a grenade crosshair that's why i'm asking for one

 

oh yeah and by texture you mean txd file?

Edited by Th3MaN1
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darkfailure

@.Olbricht.

Maybe you should try the "Character Components" Mod by lilmcnessy http://www.gtagarage.com/mods/show.php?id=6807

You can get the helmet that way wink.gif

 

Request:

This may sound weird since it's not something that belongs to GTA and its universe. But how about a magic mod?

It should give you the ability to use different spells (only when a wand is equipped).

Spells include:

-ignite/burn enemy (not directly kill, but hurt - e.g. the longer you push the fire button, the longer the enemy burns)

-fireball

-force push (something like that)

-picking up an object or enemy (similar to the gravity gun from Half-Life 2)

-slow down enemy

 

Something like that.

 

It would be awesome in my opinion. I am not really a fan of RPG's but we already have a sword, and bow&arrow and a wand is actually something I'd still like to see in GTA.

 

Assassination mod:

 

You enter assassination mode by pressing a button (similar to entering a taxi mission or something) and you will be assigned a target.

This target can be anywhere on the whole map and the location should be randomized every time you star the assassination mode.

If that's possible, it would a great "new" gameplay element to the game.

 

Additional features:

-earn money by killing targets

-make special mission conditions (e.g. tell the player with what weapon he should assassinate the target)

-mission is only completed if you escape the police

 

HippieCommunist's mod is not working (using version 1.0.4.0) and this would be something nice in my opinion.

 

Grab mod for buildings:

 

A mod that allows you to grab the ledge of a building before you fall. Either something entirely new that allows you to grab a ledge before you fall down or an edited version of the existing grab script for cars, that allows you to grab the wall (sounds stupid), so that you can get down the building by falling, grabbing, falling, grabbing etc.

 

Those are not really requests. They are just ideas and I thought this would the right place to post them.

Edited by darkfailure
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Any file will do (as long as it is or contains a picture).

 

EDIT: I'm working on a texture

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