fire-1-up Posted June 11, 2008 Share Posted June 11, 2008 (edited) EDITED Edited June 12, 2008 by fire-1-up Link to comment https://gtaforums.com/topic/356306-assigning-custom-txd-to-custom-dff/ Share on other sites More sharing options...
fire-1-up Posted June 12, 2008 Author Share Posted June 12, 2008 (edited) I have a new question. I am using the unwrap uvw modifier and texporter to unwrap and create a texture for my gang member. When I unwrap, it looks like this: My question is, how can I get my model to unwrap like Rockstar's models: Not already textured of course, but so that when I do texture it, it is in these box-like sections like rockstar's unwrapped textures. any help would be greatly appreciated. Edited June 12, 2008 by fire-1-up Link to comment https://gtaforums.com/topic/356306-assigning-custom-txd-to-custom-dff/#findComment-1058241713 Share on other sites More sharing options...
rebel_36 Posted June 12, 2008 Share Posted June 12, 2008 try this http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html Link to comment https://gtaforums.com/topic/356306-assigning-custom-txd-to-custom-dff/#findComment-1058242051 Share on other sites More sharing options...
fire-1-up Posted June 13, 2008 Author Share Posted June 13, 2008 try this http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html Thank You rebel_36, I will definately check that out. Link to comment https://gtaforums.com/topic/356306-assigning-custom-txd-to-custom-dff/#findComment-1058243188 Share on other sites More sharing options...
Mag-got Posted June 13, 2008 Share Posted June 13, 2008 You will have to do it manually, take your gang member's face polygons & vertices and set them into the right position in Edit UVWs. Select the vertices/edges/polygons in the 3D view and the vertices/edges/polygons will appear red in the Edit UVWs window Link to comment https://gtaforums.com/topic/356306-assigning-custom-txd-to-custom-dff/#findComment-1058244698 Share on other sites More sharing options...
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