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Assigning Custom Txd To Custom Dff


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EDITED Edited by fire-1-up
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I have a new question. I am using the unwrap uvw modifier and texporter to unwrap and create a texture for my gang member. When I unwrap, it looks like this: user posted image


My question is, how can I get my model to unwrap like Rockstar's models:


user posted image


Not already textured of course, but so that when I do texture it, it is in these box-like sections like rockstar's unwrapped textures. any help would be greatly appreciated.

Edited by fire-1-up
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You will have to do it manually, take your gang member's face polygons & vertices and set them into the right position in Edit UVWs. Select the vertices/edges/polygons in the 3D view and the vertices/edges/polygons will appear red in the Edit UVWs window

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