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Its a great storyline, i thought. Lots of people say that gangsters shouldn't be doing Ocean's stuff, but i think that it all fits in well. Coming back to the hood at the end was kinda weird but, i guess he had too. Sweet, that stubborn asshole.

 

Spoiler tags should maybe be used.

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I think that IS the story.

 

CJ, unlike most of the other characters in the game, has no plan or agenda, he's simply along for the ride. Sometimes reluctantly, at other times enthusiastically.

 

I guess that sorta works and is btw. a lot more consistent than the story in IV

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I think that IS the story.

 

CJ, unlike most of the other characters in the game, has no plan or agenda, he's simply along for the ride. Sometimes reluctantly, at other times enthusiastically.

 

I guess that sorta works and is btw. a lot more consistent than the story in IV

yeah its cool all the people CJ can work for

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Don't you like variety? Would you rather stick to a single monotone storyline and then say that the game was too short and easy?

The reason SA has a lot to offer is coz CJ has been given so many things to do. It's like an all-in-one experience. One word - Fantastic.

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Flesh-n-Bone

I LOVED it. Much better than just one thing. I mean how boring is it to come back. And after 30 missions take over all the hoods and BANG it's done! They made it challenging and had much more variety. That's why I hated VC's storyline, there was hardly anything apart from drugs Tommy did. And it was aside from that pretty short, exclude the side-missions and the whole storyline is less than 40 missions.

 

SA offered a lot as mentioned, who don't like working for a lot of interesting characters - Sweet, Smoke, Ryder, OG Loc (dumb though), The Truth, Catalina, Cesar, Toreno, Woozie, Salvatore, Madd Dogg and lots of them...

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doesntcheatGTA

The story was easy to follow, and fun to play. The story in GTAIII was much better though, but the gameplay in San Andreas made up for the drab times when the plot seemed to drag a little bit. With so many levels, it is hard to conceive that the plot will be exceptional throughout the entire game. The plethora of levels made up for the lack of a substantial plot at certain times. For example, the plot during desert missions and Torino missions was sort of a drag, but the missions were action-packed and exciting and made up for that.

 

In addition, the end was cool. CJ never actually kills officer Tenpenny, rather his own power and corrupition kills himself in a way. Coming back to the neighborhood was heroic. I thought the plot really developed there.

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I LOVED it. Much better than just one thing. I mean how boring is it to come back. And after 30 missions take over all the hoods and BANG it's done! They made it challenging and had much more variety. That's why I hated VC's storyline, there was hardly anything apart from drugs Tommy did. And it was aside from that pretty short, exclude the side-missions and the whole storyline is less than 40 missions.

 

 

I agree, I didn't like VC's storyline. I Hated it. SA's storyline was good, fun, and easy to understand Imo. The characters you work for were really good (well most of them)

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Loved the storyline, but the final missions where you return to Los Santos were to short/there could be more of them. And yes, the storyline from the countryside to Las Venturas was like "do or die". CJ grabed every opportunity to make something more of him self.

 

And btw, Torino's missions FTW !

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Flesh-n-Bone
Loved the storyline, but the final missions where you return to Los Santos were to short/there could be more of them. And yes, the storyline from the countryside to Las Venturas was like "do or die". CJ grabed every opportunity to make something more of him self.

 

And btw, Torino's missions FTW !

I agree, it's so damn annoying when haters start talking sh*t like "Tommy would have killed Tenpenny in the first quest." "CJ was pushed around too much." "CJ was a pussy who was scared of everyone." "The jetpack mission is the lamest thing ever." or "From a gangbanger he changes to a bank-robbing criminal in the countryside, to a businessman in SF then a pilot and steals a jetpack. Then owns a casino and is again a gangbanger." They are all just bullsh*t. And Woozie's missions ftw. As well as the LS one's.

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Wanted Assailant
I LOVED it. Much better than just one thing. I mean how boring is it to come back. And after 30 missions take over all the hoods and BANG it's done! They made it challenging and had much more variety. That's why I hated VC's storyline, there was hardly anything apart from drugs Tommy did. And it was aside from that pretty short, exclude the side-missions and the whole storyline is less than 40 missions.

 

SA offered a lot as mentioned, who don't like working for a lot of interesting characters - Sweet, Smoke, Ryder, OG Loc (dumb though), The Truth, Catalina, Cesar, Toreno, Woozie, Salvatore, Madd Dogg and lots of them...

Again, supporting only, and only San Andreas.

I'm eyeing you like a hawk man.

 

The storyline wasn't too hard to gather up in VC. Tommy Vercetti was ambushed in a drug deal that was for Sonny Forelli, and had to get it back after the loss. Along the way, he meets other alliances, and takes the decisive opportunity. Vercetti was a smart man I can tell you that.

 

SA was all over the place actually, good thing it's a game that esd filled with action-packed fun andenjoyable missions. Simple, LS and Back to LS were the only phases in the game that stayed true to it's genre.

 

The only thing I can agree with Flesh-N-Bone is that the people who favor the others hate CJ's and the game's story completely. I agree to the fact that Carl being pushed around ia bit too much to say. I only recalled him being pushed around by T-Bone, Loco Syndicate, C.R.A.S.H. and Toreno (During his missions).

 

I disagree with your hate on people saying:

 

 

"From a gangbanger he changes to a bank-robbing criminal in the countryside, to a businessman in SF then a pilot and steals a jetpack. Then owns a casino and is again a gangbanger." 

 

I mean, it's pretty unbearable having some gang-gun slinger, subdued in gang lifestyle forever until he dies, to be going from working for the mafia and going across the state to kill a few of them and steal a damn Jetpack for some hippie in a high-restricted and guarded place known as Area 51.

 

Killing every FBI agent guys on a plane single-handledly after catching onto it by riding a measly bike, and plant a bomb there while flying out of it and survive.

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Flesh-n-Bone

Why are you only watching what I say, yeah I like SA the most and find it as the best GTA, you got a problem with that or? Why I do it is simple to understand. There's so much hate on SA because it's based on rap culture and gangsta hood-life. And yeah, people hating CJ state things like the one you quoted last.

 

And what was hard with going onto the plane and kill every agent? They were unarmed and could be killed after a couple of punches or attacks with katana.

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Doomed_Space_Marine
Storyline was good, but in The Green Sabre CJ could quickly take Sweet, put him into the car and drive to the Grove street smile.gif

Or drive him to the hospital.

Where Sweet would be arrested smile.gif Driving to GS would be better because there are many GS OGs. They would take cars, drive them to block entries to the yard and shoot at the coming cops without letting them get in.

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Wanted Assailant
And if the storyline was that bad, would SA really be the best selling PS2 game of all time?

Because it's a game. You know, gameplay.

 

11 year old kids would never care about the storyline as as they have the gameplay to back it up.

 

 

And what was hard with going onto the plane and kill every agent? They were unarmed and could be killed after a couple of punches or attacks with katana.

 

You're saying as if FBI agents aren't trained for hand-to-hand combat. I'm sure those FBI men could of easily taken out CJ without a sweat due to their excessive and strict training. Minus all the dojos and fighting center technqiues that are given to CJ in 2 seconds.

 

 

There's so much hate on SA because it's based on rap culture and gangsta hood-life.

 

Stop flattering yourself, mostly everyone adore the genre in the storyline, but most of them are very little children. turn.gif

 

If you currently look to your left you will that the topic here you are reading is regarding SA as a game with great stoyline because of rap culture and gangsta-hood life.

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I loved the start, and would have been happy to prolong the missions in Los Santos. They didn't have to stay with a gangsta theme, there could have been better use of Downtown and the north, west, north-west of Los Santos could have been used a lot more, meaning jobs from Avery Carrington/Donald Love-esque characters.

 

The Badlands were absolutely sh*t, races and having to go rob banks with Catalina took the fun out of the game for a while - so much so that upon replaying it recently, I put off doing The Green Sabre so that I wouldn't have to go to the countryside.

 

San Fierro picked up actually, I never realised it did. It did well with the whole CJ gets revenge on the Loco Syndicate. The desert missions dragged and were beyond-belief (working with a government agent was just the start - the storyline low in the whole game was the Black Project/Green Goo). Las Venturas was very iffy. I liked the whole Heist idea but the characters involved were annoying. Woozie was alright but a little grating after a while, Zero just annoyed the piss out of me throughout the story. Also, whilst Salvatore's missions were good, I could have done without seeing Kent Paul again, and Maccer.

 

The return to Los Santos was great. It lead to more good, ghetto-themed missions which culminated in End of the Line. This last mission has grew on me the past few plays, it's good the whole symolicism in it.

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Flesh-n-Bone

Agree, I liked most of the missions except the Badlands, they are boring and it's hard as hell driving there. I just hate it, the countryside, it has nothing special into it. Only farmers and what else?... Las Venturas has some boring missions specially the Heist one's other than that I like the LV missions too.

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It kind of feels like they made the beginning strong and then rushed everything else except the ending.

 

They made sure that the beginning and ending were good and left the middle a little iffy.

Yeah, like they said "Oh, this an awesome idea" and then realised fans would expect a bigger area to play in. So they created San Fierro, Las Venturas, the countryside and desert, and then were like "Now what?" and just rushed some half-arsed missions. San Fierro wasn't bad, it was a bit of a drab city, as was Venturas away from the strip. The best city is Los Santos and the amount of effort put into it shows with the detail they put into the streets and the missions.

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The all over the place style of the storyline was what really made it bad and confusing. I would've much rathered for most of the storyline to be revolved around Grove Street. Even though that would seem boring, it would've kept it consistent. At least, the storyline should've altered so that there could be some kind of Grove Street connection to San Fierro and Las Venturas instead of a big old hole in the storyline having nothing to do with them.

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It's not that I don't like it, but it's my least favoruite. I did like the LV strand though.

 

 

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