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Why I love SR2


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  Good post!

 

but seriously, the realism thing i don't see as an issue.

Flamethrowers and miniguns do in fact exist in real life.

So a person could in fact buy/steal/use them and it

would be perfectly in keeping with realism.

Ok people keep saying Niko wouldn't do this, but i say

i want to decide what Niko will do and want more options

at my disposal. And if you don't want to use them, you

can always opt to give them a miss, isn't that the best way?

 

The problem is the availability. Anyone can buy an RPG at the black market in the Middle East. Miniguns, at least man-portable ones firing rifle bullets, are all military and very hard to find outside of dedicated turret mountings on helicopters. Flamethrowers have been banned, so the most viable alternative would be a short-range homemade flamethrower, like the classic "Lighter and hairspray" or "Lighter and gas-filled Supersoaker". While the water gun does have good range, it doesn't splash the fire very well, so using it in GTA IV would basically restrict you to setting specific areas on fire rather than just spraying into a room.

 

Besides, with the combat engine used in the game, you would have to walk out in the open and expose yourself to fire to use them, so anyone who doesn't feel like punching in a cheat behind cover is f*cked.

Yes but they could easily justify Niko getting his hands on military weapons.

ok like i said it's a stretch of the imagination, but no more than many things

which have been included.

as for the cover system thing i don't even use it all the time, only when i'm

severely outnumbered, and i could always use it on unsuspecting peds,

the fact that it's banned doesn't realy hold water because you do many

things in the game which i'm sure the authorities would consider very naughty

indeed.

OK you're right it is unrealistic, but the game as it is now is unrealistic

With the type of people Niko work with, he could get his hands on most weapons, he gots the hookups lol, so I only see that they are holding off until the DLC comes to charge us for the traidtional weapons

i hope so, but that remains to be seen, if it turns out just to be 10 hours of missions

then i'll probably just give it a miss.

As for whether Saints Row 2 will be good, well it looks like it's gonna be fun, we'll

just have to wait and see

This is what I hate about the current-gen games, they think DLC is an excuse to give us a game that doesn't seem full, just to make more money from weapons and missions that were supposed to be originally in the game

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I suspect this is what they're doing. and yeah it sucks, Rockstar have always been good to us

in the past, but then they didn't have DLC to take advantage of

Honestly, if graphics and physics are the cost of quality games, then I'd rather have normal graphics and lame physics with quality gameplay

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Tony Mozzarelli 80

Lol i could argue that some people aren't that civil.

 

But i think it's that SR2 looks to have many features, which is the one

area where many GTA fans felt disappointed, this is obviously reflected

in the SR2 video, people are just hoping it will fill that void

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Looking up some stuff on Saints Row 2, all the GTA haters are absolutely wrong. It's a completely different game than GTA, and it looks like crap. GTA is a story-driven mature game for adults. It's a realistic sandbox game that plays like a movie. Saints Row is an arcade game. Absolutely. All they've done is steal everything GTA has already done and turned it into an arcade button-masher. Everything I've read and seen is about weapons, cars, and graphics. Nobody is saying anything about the story, because I suspect it sucks. It's just another clone. I like the clones, it's a great new genre. But, I want a story. I don't play the game to kill whores and cops, I play it because it has the most memorizing storyline ever in a video game. Some clones get that (Godfather, Scarface, Mafia, and Getaway), but most of them are just trying to capitalize on the media attention GTA gets. Lucky for them, GTA is the one that still receives the attention while they're every bit as edgy, but just not as good or popular.

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Tatertotts
I don't remember his proficiency with a heli ever being explained either.

Perhaps someone can tell me where it was, if i missed it

Which heli are you talking about?

I believe the reference was to helicopters in general. StanMarsh could clarify, maybe, because he's the one who brought it up when he said (two pages ago in this thread):

 

"The helicopter had a point- besides just flying around in the sky and then going back to the airport, there was nothing you could do with those jumbo jets. Storywise, Niko has flown a helicopter before but not to my knowledge a jet."

 

 

Does anyone know when this was revealed in the story?

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I don't remember his proficiency with a heli ever being explained either.

Perhaps someone can tell me where it was, if i missed it

Which heli are you talking about?

I believe the reference was to helicopters in general. StanMarsh could clarify, maybe, because he's the one who brought it up when he said (two pages ago in this thread):

 

"The helicopter had a point- besides just flying around in the sky and then going back to the airport, there was nothing you could do with those jumbo jets. Storywise, Niko has flown a helicopter before but not to my knowledge a jet."

 

 

Does anyone know when this was revealed in the story?

In a mission you teamed up with Little Jacob to chase down some guy in a helicopter. Niko said something alone the lines of, "It's been a while since I flew one of these things."

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Tatertotts
I don't remember his proficiency with a heli ever being explained either.

Perhaps someone can tell me where it was, if i missed it

Which heli are you talking about?

I believe the reference was to helicopters in general. StanMarsh could clarify, maybe, because he's the one who brought it up when he said (two pages ago in this thread):

 

"The helicopter had a point- besides just flying around in the sky and then going back to the airport, there was nothing you could do with those jumbo jets. Storywise, Niko has flown a helicopter before but not to my knowledge a jet."

 

 

Does anyone know when this was revealed in the story?

In a mission you teamed up with Little Jacob to chase down some guy in a helicopter. Niko said something alone the lines of, "It's been a while since I flew one of these things."

Thanks. I missed that, but it sounds familiar, I guess.

 

Now, to the point that was being made in the thread about this: if that's all the info we get about his past helicopter piloting experience, then it's clear that a single offhand comment (from Niko in this case) is all it takes to make Niko proficient in something. He could have said the same thing about flamethrowers, planes, miniguns, or anything else really for all the backstory we get in that comment.

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Tony Mozzarelli 80
I don't remember his proficiency with a heli ever being explained either.

Perhaps someone can tell me where it was, if i missed it

Which heli are you talking about?

I believe the reference was to helicopters in general. StanMarsh could clarify, maybe, because he's the one who brought it up when he said (two pages ago in this thread):

 

"The helicopter had a point- besides just flying around in the sky and then going back to the airport, there was nothing you could do with those jumbo jets. Storywise, Niko has flown a helicopter before but not to my knowledge a jet."

 

 

Does anyone know when this was revealed in the story?

In a mission you teamed up with Little Jacob to chase down some guy in a helicopter. Niko said something alone the lines of, "It's been a while since I flew one of these things."

Thanks. I missed that, but it sounds familiar, I guess.

 

Now, to the point that was being made in the thread about this: if that's all the info we get about his past helicopter piloting experience, then it's clear that a single offhand comment (from Niko in this case) is all it takes to make Niko proficient in something. He could have said the same thing about flamethrowers, planes, miniguns, or anything else really for all the backstory we get in that comment.

Precisely, there is no need for explanation, i don't wanna know and i don't need to know.

 

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Thanks. I missed that, but it sounds familiar, I guess.

 

Now, to the point that was being made in the thread about this: if that's all the info we get about his past helicopter piloting experience, then it's clear that a single offhand comment (from Niko in this case) is all it takes to make Niko proficient in something. He could have said the same thing about flamethrowers, planes, miniguns, or anything else really for all the backstory we get in that comment.

The character designers had to draw the line somewhere when they decided what kind of history the guy had I guess.

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I think GTA is so much better than those games, because of all the extra features it offers.

what i would like to see, is a balance between Gritty story (GTAIV) and crazy features (SA)

Who knows, GTA:5 or SR3(or 2 if it has a good story), or maybe, just maybe, a new series by some other company

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Tony Mozzarelli 80
Thanks.  I missed that, but it sounds familiar, I guess.

 

Now, to the point that was being made in the thread about this:  if that's all the info we get about his past helicopter piloting experience, then it's clear that a single offhand comment (from Niko in this case) is all it takes to make Niko proficient in something.  He could have said the same thing about flamethrowers, planes, miniguns, or anything else really for all the backstory we get in that comment.

The character designers had to draw the line somewhere when they decided what kind of history the guy had I guess.

Yes but they would have done so, working around the game features, rather than the

other way round, or more likely re-shaped both as it suited them

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That trailer was TERRIBLE.

 

Instead of promoting their own game with the use of clever or interesting trailers which build up the story, they bash gta iv and mention all the 'crazy sh*t' you can do.

 

Great. I'm really not going to buy this game now, I've just lost a ton of respect for it.

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That trailer was TERRIBLE.

 

Instead of promoting their own game with the use of clever or interesting trailers which build up the story, they bash gta iv and mention all the 'crazy sh*t' you can do.

 

Great. I'm really not going to buy this game now, I've just lost a ton of respect for it.

Well I guess that's marketign for ya

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Thanks.  I missed that, but it sounds familiar, I guess.

 

Now, to the point that was being made in the thread about this:  if that's all the info we get about his past helicopter piloting experience, then it's clear that a single offhand comment (from Niko in this case) is all it takes to make Niko proficient in something.  He could have said the same thing about flamethrowers, planes, miniguns, or anything else really for all the backstory we get in that comment.

The character designers had to draw the line somewhere when they decided what kind of history the guy had I guess.

Yes but they would have done so, working around the game features, rather than the

other way round, or more likely re-shaped both as it suited them

Cant say thats what they would of done if we dont know the process it takes to develop both character and feature. But yeah, it probably was the last one. Alittle give and take.

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rozachi blue

WOW almost 14 pages of haterism both for GTAIV and SR2.

 

I love the GTA series and SR1 was great when it came out.

 

I just feel that because GTA created the open world genre, most people are going to automatically put down anything that tries to compete with it.

 

Someone please tell me how a non-R* company is supposed to make an open world game without having similarities to GTA.

 

Storyline and Gameplay

 

People are saying SR1 had a bad storyline. In SR1 you worked your way up from an innocent citizen caught up in a gang war to become apart the gang who saved your life. You helped this gang take back it's territory by doing various types of missions and activities which gained you cash and respect. Even though your character had about as many speaking lines as a movie extra, he was on his way to becoming a well respected general for the Saint's Row gang. The story had Action, Comedy, Drama, Betrayal, Revenge, Sabotage, High Speed Chases and a Cliff Hanger ending that made you wonder if there was going to be a sequel.

 

Boring??? Excluding the Cliff Hanger Ending, this sounds likes just about everything that goes on in any given GTA storyline.

 

SR1 made the phone a little bit more useful. GTA4 built on it and made it better. SR1 made combat and 360 drive-byes easier. GTA4 screwed up drive-byes and melee but created a good cover system.

 

Graphics and Physics

 

People say SR1 Graphics and Physics sucked and that SR2 is going to be the same way. SR1 is 2 years old and was one of the first 25 games made for XBOX 360 so how can those graphics and ragdoll physics compete with RAGE and Euphoria when that technology was unknown to most people if it even existed at that time. By the way how many fat people are there in GTA4 besides some of the cops? Now check to see how many different sizes people were in SR1. SR2 isn't going for the game is so detailed that every brick on every building looks like it was hand stack by a master mason look. The color scheme in SR makes the gang colors stand out.

 

Features

 

SR2 was in development before GTA4 released so unless Volition has spies or super intelligent beings who knew R* was going to cut out some well known features, they did not add features just to say GTA4 doesn't have it and we do.

 

Before GTA4 released, we barely knew much about it. We had ony a few trailers to go on and billions of rumors.

All the way up to it's release, the main thing we knew was that Niko was Russian. He was looking for someone in LC, where his cousin lived. But people were a creaming about how this was going be Game of the Year.

 

SR2 drops out some trailers about features. We find out that your character is looking for the people that were responsible for what happened at the end of SR1. Yet this game is going to suck.

 

People are saying Volition took a cheap shot R* with this SR2 vs. GTA 4 vid. Well in the "real" world, we have competition. A good competitor's job is to exploit the others weakness to gain an advantage. How many shots does XBOX 360, Wii and PS3 take at each toher.

 

I could go on but this is just my opinion and because I just read almost 14 pages of others' opinions about the same topic, I need to go Online and kill people in Team Mafiya Work.

 

Here's hoping that SR2 comes out and sustains me until GTA(X) comes out and GTA(X) sustains me until SR3 comes out. And so on and so forth.

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[-Vice-Andreas-]

Hopefully "Parachutes" is the DLC (or part of). This would make the game alot better on so many levels. Being able to base jump from anywhere at all in the virtual game world's sky makes the game feel limitless and give you a great feeling of freedom. It also means I can jump off buildings and such and not keep dying and having to wait for the stupid slow motion scene to finish.

 

Imagine multiplayer parachuting? Sniping people off that are in mid-air? Plus its a handy tool for escaping that brat that keeps trying to machine you down from his Hunter chopper when you're trying to enjoy a leisurely paced flight around LC.

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' date='Jun 7 2008, 16:22'] Also guys, I do believe Saints Row had a mobile phone feature before any GTA did. You gotta cut them some slack there.

 

They also had ragdoll physics before GTA.

VC, and SA had the phone feature. Sure it wasn't as advanced as in Saints Row, but I guess the developers of Saints Row took that particular feature further than R* did at the time.

 

I do believe Ragdoll, and Euphoria are quite different aswell.

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chitoryu12
  Good post!

 

but seriously, the realism thing i don't see as an issue.

Flamethrowers and miniguns do in fact exist in real life.

So a person could in fact buy/steal/use them and it

would be perfectly in keeping with realism.

Ok people keep saying Niko wouldn't do this, but i say

i want to decide what Niko will do and want more options

at my disposal. And if you don't want to use them, you

can always opt to give them a miss, isn't that the best way?

 

The problem is the availability. Anyone can buy an RPG at the black market in the Middle East. Miniguns, at least man-portable ones firing rifle bullets, are all military and very hard to find outside of dedicated turret mountings on helicopters. Flamethrowers have been banned, so the most viable alternative would be a short-range homemade flamethrower, like the classic "Lighter and hairspray" or "Lighter and gas-filled Supersoaker". While the water gun does have good range, it doesn't splash the fire very well, so using it in GTA IV would basically restrict you to setting specific areas on fire rather than just spraying into a room.

 

Besides, with the combat engine used in the game, you would have to walk out in the open and expose yourself to fire to use them, so anyone who doesn't feel like punching in a cheat behind cover is f*cked.

Yes but they could easily justify Niko getting his hands on military weapons.

ok like i said it's a stretch of the imagination, but no more than many things

which have been included.

as for the cover system thing i don't even use it all the time, only when i'm

severely outnumbered, and i could always use it on unsuspecting peds,

the fact that it's banned doesn't realy hold water because you do many

things in the game which i'm sure the authorities would consider very naughty

indeed.

OK you're right it is unrealistic, but the game as it is now is unrealistic

How could you justify Niko getting military weapons? Any schmuck can buy an RPG on the black market, but a Gatling gun? No way. Just look at modern terrorist armies. How many rocket launchers do they have, compared to miniguns?

 

Moreover, the banning of flamethrowers WOULD make it almost impossible to get one. Because of their worldwide banning, it's illegal to even make them. That's why whenever terrorists need to set something on fire, they use Molotov cocktails.

 

And if you're going to just use the flamethrower on pedestrians, what's the point of having it? It's no fun if the only thing you can do is burn some people, especially since they'll all run when you start shooting, so you won't set much more on fire than shrubbery. Unless, of course, you use it on someone cornered in an alley, but then you'll likely set yourself on fire.

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Cant you kids just be thankfull your being alowed to play an adult rated game, rather than complain it doesnt meet the needs of the youth? If you snuck a look at your dads porno would you then write to the producer and say you didnt like it because the "actress" said 'Oh my God', instead of OMG?

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Tony Mozzarelli 80
  Good post!

 

but seriously, the realism thing i don't see as an issue.

Flamethrowers and miniguns do in fact exist in real life.

So a person could in fact buy/steal/use them and it

would be perfectly in keeping with realism.

Ok people keep saying Niko wouldn't do this, but i say

i want to decide what Niko will do and want more options

at my disposal. And if you don't want to use them, you

can always opt to give them a miss, isn't that the best way?

 

The problem is the availability. Anyone can buy an RPG at the black market in the Middle East. Miniguns, at least man-portable ones firing rifle bullets, are all military and very hard to find outside of dedicated turret mountings on helicopters. Flamethrowers have been banned, so the most viable alternative would be a short-range homemade flamethrower, like the classic "Lighter and hairspray" or "Lighter and gas-filled Supersoaker". While the water gun does have good range, it doesn't splash the fire very well, so using it in GTA IV would basically restrict you to setting specific areas on fire rather than just spraying into a room.

 

Besides, with the combat engine used in the game, you would have to walk out in the open and expose yourself to fire to use them, so anyone who doesn't feel like punching in a cheat behind cover is f*cked.

Yes but they could easily justify Niko getting his hands on military weapons.

ok like i said it's a stretch of the imagination, but no more than many things

which have been included.

as for the cover system thing i don't even use it all the time, only when i'm

severely outnumbered, and i could always use it on unsuspecting peds,

the fact that it's banned doesn't realy hold water because you do many

things in the game which i'm sure the authorities would consider very naughty

indeed.

OK you're right it is unrealistic, but the game as it is now is unrealistic

How could you justify Niko getting military weapons? Any schmuck can buy an RPG on the black market, but a Gatling gun? No way. Just look at modern terrorist armies. How many rocket launchers do they have, compared to miniguns?

 

Moreover, the banning of flamethrowers WOULD make it almost impossible to get one. Because of their worldwide banning, it's illegal to even make them. That's why whenever terrorists need to set something on fire, they use Molotov cocktails.

 

And if you're going to just use the flamethrower on pedestrians, what's the point of having it? It's no fun if the only thing you can do is burn some people, especially since they'll all run when you start shooting, so you won't set much more on fire than shrubbery. Unless, of course, you use it on someone cornered in an alley, but then you'll likely set yourself on fire.

My point is, that there are many things already in the game that are difficult to justify.

But it doesn't matter, it's just a game. as i said they could just say something about Niko's

old military buddies, and there problem solved.

Yes it's unrealistic. but the point i'm making is, who cares?

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