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Swapping with Z-Modeler


E_vilestro
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E_vilestro

Hello, I am new to GTAForums, but I can sort of mod GTA. I was wondering, can you swap heads, bodies, etc. of pedestrians on Zmodeler? I am talking about GTA Vice City.

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not that i know of, zmod2 was supposed to have some kinda skeleton support but ive never heard of it being put to use for gta

 

3ds max or gmax both work, together with their corresponding versions of kams gta scripts

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E_vilestro

Thnx for the info, do you know where i could get Gmax or 3dmax? Free?

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GMax is a free older version of 3ds Max, which basically supports the same things as 3ds Max do, only with a slightley different interface. You can get it here.

 

Now, you'll need KAMS (Kam's All-in-one Mod Scripts) for importing, exporting and rigging your models. You can get them here.

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E_vilestro

Thnx, but whenever I download gmax, and when I try to install it it turns out to be FRAPS.

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Thnx, but whenever I download gmax, and when I try to install it it turns out to be FRAPS.

The link of turbo squid worked for me.

Anyways, I need help with gmax, guys. I tried to flatten lsv2.dff's torso so it looks like he is without some of that flab. When I try to export it, it tells me it needs a collision file. What collision file do I use and where to find it? Also, is there anything else I need to do to export (like some mesh stuff or something...keep in mind I only got gmax a few minutes ago smile.gif

Thanks.

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E_vilestro

Well, I think pedestrian collision files are in models/coll/ped.col

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E_vilestro

Okay this time it worked, thnx you guys.

P.S. How do you swap hand and heads in GMAX? Its GTA VC

Edited by E_vilestro
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