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IMG Manager


xmen
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uhm i want to install SRT 1.7...but why is there no bulk replace for me???its needet oO user posted image i DLed the newest version of the tool....i use Win 7 x64....

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uhm i want to install SRT 1.7...but why is there no bulk replace for me???its needet oO user posted image i DLed the newest version of the tool....i use Win 7 x64....

Download V.1.5

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  • 2 weeks later...

hey pips..

soo..

i can´t run img manager; it continues to crash without explanation..

maybe it can´t run on win 7 x64? dontgetit.gif

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hey pips..

soo..

i can´t run img manager; it continues to crash without explanation..

maybe it can´t run on win 7 x64? dontgetit.gif

Read 3rd page of this topic wink.gif

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  • 4 weeks later...

Hey, I tried to use this tool but when I start it then it immediately crash cryani.gif

I tried to install .net framework 2.0 but when I start install so it tells me "This product is already installed and is part of OS"

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Install 3.5 from Microsoft.

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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Hey, I tried to use this tool but when I start it then it immediately crash cryani.gif

I tried to install .net framework 2.0 but when I start install so it tells me "This product is already installed and is part of OS"

install this

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The 'Bulk Replace' feature is REALLY helpful. Great work on the tool. Saves a lot of time when adding a lot of mods.

 

Thanks and keep up the great work smile.gif!

FIOszpJ.gif

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As far as the 64-bit issue... it uses the CLR? Firstly, you should get the 32-bit C++ redistributables, not the 64-bit version. Secondly - and this is the trick! - open a Command Prompt (as Administrator if on Vista/Win7).

 

Then, type the following command:

 

 

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

 

 

@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'

xmen, I think you should add this post to your first post, so that people stop posting about it.

 

Nice tool btw.

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Very nice tool and it do a good work, seems so.

My first attempt was successful. I took the stripped gta3.img after running mapcleaner.

Then I extracted the files of SanVice-gta3.img which was added after mapcleaning and importaed these into the new cleaned gta3.img, put the img into sanvice and the game worked.

Then I saw that the paths was the same as in original SA.

I opend the img and saw that the files wasn't replaced unless the nodes.dat

I deleted the added files and used bulk replace, i got a list of files which was not possible to replace, confirmed und let it run

Now the replacing worked unless for the nodes.dat

 

I tried to import the nodes dat separately and got the message "all selected files are invalid"

ups, extracted the nodes dat from unmodded gta3.img and tried again but same result

what's the problem with the nodes.dat files?

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Now the replacing worked unless for the nodes.dat

 

I tried to import the nodes dat separately and got the message "all selected files are invalid"

ups, extracted the nodes dat from unmodded gta3.img and tried again but same result

what's the problem with the nodes.dat files?

 

ZAZ: this is a bug that has been reported to xmen.

 

As of v1.5 'dat' files are not recognized as a valid img file type, so they can not be imported

into an img. According to xmen it is on the 'to do' list. sad.gif

 

 

Also a general note about 64bit OS's and the 'ldr64.exe setwow' fix from NTAuthority.

 

I have recently upgraded to Win7 x64. For me the fix supplied by NTAuthority did not

work because 7 "could not find file". I think this is because 7 did not allow me to install

some of the older dotnet's and MS Visual C++'s because they are 'already part of the

operating system'.

 

NTAuthority said to use this code:

 

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

 

but after I recieved the 'could not find file' error I did a search for ldr64.exe and it does exist,

just in a different location. So I changed my code to this (which uses the location of the file on

my machine):

 

C:\Windows\winsxs\amd64_netfx-ldr64_exe_31bf3856ad364e35_6.1.7600.16385_none_f98e4869675ab367\ldr64.exe setwow

 

I have no idea why my location is different mercie_blink.gif, but this code worked for me.

 

I don't know if this specific code would work for anyone else, so if anyone has the same problem

I would recommend that you should search for 'ldr64.exe' and if you find it use that path, from

your machine, and it should work.

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Thx to you and NTAuthority, as I was going down the list here to make this tool work on my win 64x ultimate and the

this code:

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

fixed it thank you

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  • 2 weeks later...

@ZAZ : As Ricco1962 said V.1.5 doesn't recognize .dat file as valid so it wont let you add. The would have fixed if I could work with current source code. So if I need write next version it will from scratch confused.gif

 

 

@Ricco1962 : Glad you got it work wink.gif

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@ZAZ : As Ricco1962 said V.1.5 doesn't recognize .dat file as valid so it wont let you add. The would have fixed if I could work with current source code. So if I need write next version it will from scratch  confused.gif

 

 

@Ricco1962 : Glad you got it work wink.gif

Yeah, thx for reply. Meanwhile I worked intensive with the tool and I love it now.

The bulkreplace is best way to install a lot of files. Have cookies cookie.gifcookie.gifcookie.gif

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  • 1 month later...

I have a question, when I import skins, do I have to select the skins that I will replace, or I just need to import them directly, by selecting the folder with Bulk Replace?

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As far as the 64-bit issue... it uses the CLR? Firstly, you should get the 32-bit C++ redistributables, not the 64-bit version. Secondly - and this is the trick! - open a Command Prompt (as Administrator if on Vista/Win7).

 

Then, type the following command:

 

 

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

 

 

@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'

I tried that .. but still doesn't work for me on Windows 7 Ultimate 64-bit.

I installed the 2010 x86 C++ Redistributable Package (vcredist_x86.exe) from the Microsoft Webpage

 

Entered the code in, and got the results :

 

loading kernel32...done.

retrieve GetComPlusPackageInstallStatus entry point

retrieve SetComPlusPackageInstallStatus entry point

Setting status to: 0x00000000

SUCCESS

 

IMG Manager still doesn't want to work for me sad.gif Same errors. I've tried it in different compatibility modes as well, and still the same thing !

 

Help please ?

 

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As far as the 64-bit issue... it uses the CLR? Firstly, you should get the 32-bit C++ redistributables, not the 64-bit version. Secondly - and this is the trick! - open a Command Prompt (as Administrator if on Vista/Win7).

 

Then, type the following command:

 

 

%windir%\Microsoft.NET\Framework64\v2.0.50727\ldr64.exe setwow

 

 

@xmen: to fix this issue with P/Invoke and such, recompile your assembly in 'x86' mode, not as 'any CPU'

I tried that .. but still doesn't work for me on Windows 7 Ultimate 64-bit.

I installed the 2010 x86 C++ Redistributable Package (vcredist_x86.exe) from the Microsoft Webpage

 

Entered the code in, and got the results :

 

loading kernel32...done.

retrieve GetComPlusPackageInstallStatus entry point

retrieve SetComPlusPackageInstallStatus entry point

Setting status to: 0x00000000

SUCCESS

 

IMG Manager still doesn't want to work for me sad.gif Same errors. I've tried it in different compatibility modes as well, and still the same thing !

 

Help please ?

did you install .net framework ?

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methodunderg,

 

I have the same OS and I can confirm that IMG Manager works for me

and without any compatibility mode settings.

 

I can also confirm that when I ran NTAuthority's 'setwow' code that I received

the the exact same message as you posted.

 

Now, theoretically the older .nets are 'built into' Win 7 so if you try to install

them you will just get an 'already part of OS' message, so you won't be able

to do that. But here is a list of the added .net + visual c++'s that I have installed:

 

.net 4 client profile 4.0.30319

.net 4 extended 4.0.30319

 

c++ 2005 redist 8.0.56336

c++ 2005 redist 8.0.50727.42

c++ 2008 redist x64 9.0.30729.4148

c++ 2008 redist x86 9.0.30729.4148

c++ 2010 x64 redist 10.0.30319

 

maybe if you get all these installed then that will get you going.

 

If none of that helps... I have a suspicion... I installed an older game (I

think farcry2) way before using IMG Manager (on Win7) and during that

install I saw a message 'installing .net 2' and did not see any error

messages, maybe that updated some files and allowed IMG

Manager to run on my system.

 

Just a theory!

 

But if you have an older game that you know installs .net 2, and if all

else fails, try installing that game and see what happens.

 

 

 

 

 

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Thanks for the quick reply !

I installed multiple versions of the C++ Redistributable packages ..

 

I've had the IMG Manager sitting in my GTA Mods\Tools folder for quite a while now, so I decided to go re-download it just incase. And upon goin' to the first post, it said to install the 2005 SP1 package .. The only one I hadn't done .. Well that did it for me smile.gif No errors yet.

 

So a big thank you to xmen for the app, NTAuthority for the cmd line help and to you Ricco1962 ! smile.gif

 

Off to apply some mods ... !

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  • 3 weeks later...

Ok, Noob incoming here...Do I have to find all the files i plan to replace and delete them first? Or can i just drag and drop the modded files in the directory and the tool will replace the files automatically because of it having the same name? It is boring and very time consuming replacing one single file at a time, I have to type it in, hit replace, find the new file on my computer(in most cases I have to extract from Win Rar), then add it and it takes all that for one file. I want something that is simple. Highlight and drag into the archive then rebuild. I could install 30 mods in 30 seconds if thats how things worked.

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Ok, Noob incoming here...Do I have to find all the files i plan to replace and delete them first? Or can i just drag and drop the modded files in the directory and the tool will replace the files automatically because of it having the same name? It is boring and very time consuming replacing one single file at a time, I have to type it in, hit replace, find the new file on my computer(in most cases I have to extract from Win Rar), then add it and it takes all that for one file. I want something that is simple. Highlight and drag into the archive then rebuild. I could install 30 mods in 30 seconds if thats how things worked.

You can use Bulk Replace, all you have to do is extract all the files from rar in a directory, then in IMGM click Bulk Replace and select that directory. IMGM will search for each file of that directory in IMG, if it exists, it will be replaced. Simple and quick. wink.gif

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Wanted to ask if you ever thought of planning to do a console version of your program like what aru did with Spark? Would be useful for people who want to make an automatic installation for big mods as the Spark Console 'dies' when gta3.img goes over 1.9GB.

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You may be able to work around this size limit by dividing your gta3.img file into 2 parts.

 

i.e. remove all the vehicle related files from gta3.img and create a new one that only contains the removed vehicle files. This allows for 2 much smaller img files and has the side benefit of making modding them easier because of the smaller sizes.

 

I know this technique can be done on the PC (because I do it) but I can't say, for sure, if it can be done in a console version of GTA or if will work with Spark either.

 

 

Note that for this to work it also requires that the gta.dat file be changed, to allow GTA to use this extra img file.

 

i.e.

 

I call my extra img file: gta3_veh.img

 

And in the beginning section of the gta.dat file I added this line: IMG MODELS\gta3_veh.img

 

So now the beginning of my gta.dat file looks like this:

 

#

# Load IDEs first, then the models and after that the IPLs

#

 

IMG DATA\PATHS\CARREC.IMG

IMG DATA\SCRIPT\SCRIPT.IMG

IMG MODELS\CUTSCENE.IMG

IMG MODELS\gta3_veh.img

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Ok, Noob incoming here...Do I have to find all the files i plan to replace and delete them first? Or can i just drag and drop the modded files in the directory and the tool will replace the files automatically because of it having the same name? It is boring and very time consuming replacing one single file at a time, I have to type it in, hit replace, find the new file on my computer(in most cases I have to extract from Win Rar), then add it and it takes all that for one file. I want something that is simple. Highlight and drag into the archive then rebuild. I could install 30 mods in 30 seconds if thats how things worked.

You can use Bulk Replace, all you have to do is extract all the files from rar in a directory, then in IMGM click Bulk Replace and select that directory. IMGM will search for each file of that directory in IMG, if it exists, it will be replaced. Simple and quick. wink.gif

Really? thats awesome. Thanks

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You may be able to work around this size limit by dividing your gta3.img file into 2 parts.

 

i.e. remove all the vehicle related files from gta3.img and create a new one that only contains the removed vehicle files. This allows for 2 much smaller img files and has the side benefit of making modding them easier because of the smaller sizes.

 

I know this technique can be done on the PC (because I do it) but I can't say, for sure, if it can be done in a console version of GTA or if will work with Spark either.

 

 

Note that for this to work it also requires that the gta.dat file be changed, to allow GTA to use this extra img file.

 

i.e.

 

I call my extra img file: gta3_veh.img

 

And in the beginning section of the gta.dat file I added this line: IMG MODELS\gta3_veh.img

 

So now the beginning of my gta.dat file looks like this:

 

#

# Load IDEs first, then the models and after that the IPLs

#

 

IMG DATA\PATHS\CARREC.IMG

IMG DATA\SCRIPT\SCRIPT.IMG

IMG MODELS\CUTSCENE.IMG

IMG MODELS\gta3_veh.img

 

Thanks for the help! That is one option of doing it but unfortanutely if I do it this way then people won't be able to play multiplayer like SAMP. Yes it doesn't work for the console game, was referring to the Spark Console where a user can make a script (like Batch) which tells the console to import the files into the gta3.img by double clicking the batch file.

Edited by nWo51289
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Ok, Noob incoming here...Do I have to find all the files i plan to replace and delete them first? Or can i just drag and drop the modded files in the directory and the tool will replace the files automatically because of it having the same name? It is boring and very time consuming replacing one single file at a time, I have to type it in, hit replace, find the new file on my computer(in most cases I have to extract from Win Rar), then add it and it takes all that for one file. I want something that is simple. Highlight and drag into the archive then rebuild. I could install 30 mods in 30 seconds if thats how things worked.

You can use Bulk Replace, all you have to do is extract all the files from rar in a directory, then in IMGM click Bulk Replace and select that directory. IMGM will search for each file of that directory in IMG, if it exists, it will be replaced. Simple and quick. wink.gif

Do I still have to rebuild the archive?

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  • 1 month later...

I installed vcredist from 1st post and it still crashes. Windows 7 x64.

 

edit: nevermind found the solution on previous page, though it should be added to 1st post smile.gif great tool!

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