JostVice Posted May 27, 2008 Share Posted May 27, 2008 Hey. this is a thing i always wanted to do, make my own non-replacing rotating doors like the ones in SA's interiors, so today i promised myself how to do this. its pretty easy thing to do. Okay. I get you've modelled your door as you want, Now the first thing to do is place The axis in the correct coords Select your models, go to the hierarchy tab: With your models selected, click on Affect Pivot only and place your axis At the bottom, at the corner where the hinges would be, like in this picture. i suggest you placing it a bit under the bottom, so there is no problem for the door to slide, because it wont hit the floor. When you finished placing the axis, move to the door to 0,0,0 (not the axis, remember) and the grid should be showing for you the same as for me in the above picture. Remember to reset xform for scale and also to keep rotation on 0,0,0. You're finished, export your DFF (no matter if it has normals, vertex colours...) Okay, now we go for the col, one of the interesting parts of this. Make a box of the same size as the door, in the same place. now create some spheres in these places. think that the spheres will be what player will hit so he pulls the door, so its ok to have them bigger than the door: remember to keep the boxes as boxes, and the spheres as spheres. Don't convert them to editable polies/meshes or you will have to do some fixes in COL editor. Now select the box and the spheres, open Kam's COL IO and export your COL. You could select a shadowmesh too, but don't add polies (as boxes and spheres are the only 'dynamic' collisions (as far as i know ) you're finished with COL now. The only remaining thing is a entry in your object.dat Open your object.dat, now search for 'interior door' you should see some entries, that starts with Gen_doorEXT10 Copy one of those, rename it to have the same name of your DFF. Example: JVMETALDOOR, 5.0, 5.0 0.98, 0.1, 50.0, 0.0, 1.0, 0, 6, 1, 0, 0, 0.0, 0.0, 0.0, none And finished. your door should be working ingame. You don't need any special flag in the IDE/IPL for it. Any questions you have, something that I didn't explain correctly... tell me. Link to comment Share on other sites More sharing options...
Arvis Posted May 28, 2008 Share Posted May 28, 2008 Wow, thanks, i thought that this could be done with SCM scripts. Link to comment Share on other sites More sharing options...
ParoXum Posted May 28, 2008 Share Posted May 28, 2008 Awesome. JostVice is teh modding kid. Now that's resident evil mods that are going to be happy with doors everywhere. Link to comment Share on other sites More sharing options...
atfburner Posted May 29, 2008 Share Posted May 29, 2008 great tutorial this seams so simple anyone could do it GJ Link to comment Share on other sites More sharing options...
coin-god Posted June 1, 2008 Share Posted June 1, 2008 Awesome. JostVice is teh modding kid. Now that's resident evil mods that are going to be happy with doors everywhere. You are so rigth. Thanks a lot Jost Link to comment Share on other sites More sharing options...
ATHMystikal Posted June 1, 2008 Share Posted June 1, 2008 EXELLENT!!! I never thought it would be so easy ! JOST VICE u're the man! Link to comment Share on other sites More sharing options...
Surigangsta Posted September 27, 2008 Share Posted September 27, 2008 HElp? I am Able to make the doors go rotate so ive tried making a swing instead of a door. the swing is able to rotate but hes rotating the same as the doors. How can i change the way of rotating. So I Mean Instead of the :Z: as, Let it rotate on the :Y: as Link to comment Share on other sites More sharing options...
GonXa Posted January 13, 2010 Share Posted January 13, 2010 Awsome Jost_Vice very good, thanks Link to comment Share on other sites More sharing options...
kal-el5676 Posted April 30, 2010 Share Posted April 30, 2010 Question: Does this only work on interior models? If my map object is outside, and you enter it's interior, (not a true interior) Does it work? Also, these doors are their own objects placed individually? Link to comment Share on other sites More sharing options...
coin-god Posted May 2, 2010 Share Posted May 2, 2010 Question: Does this only work on interior models? If my map object is outside, and you enter it's interior, (not a true interior) Does it work? Also, these doors are their own objects placed individually? It works anywhere. And I dont know what you mean in the second question. Link to comment Share on other sites More sharing options...
kal-el5676 Posted May 11, 2010 Share Posted May 11, 2010 I mean, are they part of a map model, or their own independent map model? Link to comment Share on other sites More sharing options...
Udra Posted May 27, 2010 Share Posted May 27, 2010 wonderful :] Jost_Vice thank you Link to comment Share on other sites More sharing options...
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