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LC doesn't feel like a real city


Southside Dukes Ballas
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Sanctus Fortis

Every game has it's flaws but it doesn't mean this one isn't a great accomplishment. I think this is the best one in the series. It may have stepped back in some aspects but it's only to make sure that the overall feel of the game is right. That and there is only so much that one can fit on one of those disks as we have already found out.

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The OP is right. It doesn't look or resemble anything of NYC. It just doesn't have the right style that the real NYC has. It would be hard to do it but if i was a map designer for my own game on NYC, i would've layed it out better then the other companies tried. A load of companies failed at resembling NYC and Rockstar has failed in this case but it's still a great city and it is the best representation of NYC to date. It does a better job then Drivers: Parallel Lines but i'll admit it that some neighborhoods in Parallel lines did a better job. The main street in Coney Island looked more like Coney Island then the representation in GTA4.

 

I'm still waiting for a game one day where the city looks extremely close to the real NYC. A city where when you get off the Brooklyn Bridge, you aren't close to Coney Island and you can see the skyscrapers of Downtown Brooklyn.

 

I still love Liberty City though. Don't get me wrong. In some areas in succeeds and in other areas it fails at capturing NYC. But it's extremely hard to capture the real style of NYC, and only a company led by people who have lived there, their whole lives could succeed.

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Well, y'know, the reason it doesn't feel like a real city is because it's a video game.

We haven't quite reached the virtual reality stage of gaming yet. smile.gif

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RidingHigh
Okay, of course there's room for improvement.

 

That's why we still don't play Pac Man and only Pac Man.

One man dreams of something bigger, and eventually it happens.

 

Every game since the end of time has suffered from the 'coulda, shoulda,' nitpicks and imaginations of practically everyone.

 

The problem is practicality, and sensibility. These things will come in time. But now already, games border on the hideously complex. To get them where they even are now is an amazing feat of imagination and technology. Sure, it 'could' do this, it 'should' do that, but then look now how far the depth and variety has come already from GTAIII! Starting then, everyone's wanted this massively complex, incredibly unrealistic vision of godly greatness appearing in the game, and appearing NOW! But damn, folks.

 

I don't see these perceived flaws, because the improvement from GTA until now, in less time than it takes to get a whiny kid into high school, is absolutely phenomenal!

 

I don't get these perceived flaws because I don't take the massive work needed to get what we got for granted.

 

It's good to have expectations, but damn, at least keep them realistic. And know that in due time, you'll get what you dream of.

This is why people like me who were playing the classic top down GTA's in 1998, usually appreciate GTA IV the most.

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I don't disagree with anything you said above, but I most strongly agree with what you said about how all the speculation on the internet and such got me so hyped up that when the real thing finally shipped I kinda felt disappointed.

 

Another thing that pissed me off was all the mixed messages, how R* would say one thing, then it proved to be wrong.

Or if one magazine said one thing, another would say the opposite.

 

 

 

And that lawyer mission, where you go kill that guy during the interview, the one that got me hyped when i read about it in all the magazines, sucked.

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I agree with the OP, expect for the NY city thing.

 

I also have not seen any car jackings or High Speed Chases in GTA IV, which is a disappointment.

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.Up&Coming.

I hate comparing games, but I'm going to.

 

After playing IV, I put in my San Andreas disk. Now, IV has some of the most detail I've seen in a game. Boxes out on curbs, trash cans, trash bags, potholes, sofas, etc. I went back to SA, and it had absolutely NONE of that. Some PC versions modded the game to put in trash bags. SA felt nothing like a real city. It had no atmosphere. It was just a bunch of buildings, perfect streets and sidewalks with mindless peds walking about. In IV, you follow a ped around and you actually feel like you're invading their space. They get angry after awhile, and they don't just walk back and forth like in the old games. I followed a couple peds, and most walk for a bit, talk with some people, get in a car, order some food, etc. How is that not enough of a schedule for you? Peds can't go home because they aren't all enterable. It would require R* to make everything enterable. Sure, I would love that, but even this technology wouldn't allow it. In SA, peds would park in a driveway and walk away. I find that worse than not having them go home at all. I mean, what's the point in parking in a driveway just to walk off to nowhere? I've been to New York a few times, and I think it's captured beautifully. Since you live there, of course it won't feel the same. But to people who don't live in the US, and have only been to NYC a few times, it seems like a perfect connection. The guys in the projects carry guns, steal my cars, get in fights with cops as well as eachother, talk about drug deals, etc. I had to turn off SA because it was so...dull. The people were horrible. There wasn't a pothole in sight. R* was right. They wrote about something..I think they said that there are a lot of details in the game that they don't really intend for someone to notice, but it makes you feel like you're there without even seeing it.

 

I like what R* did with the game. I wouldn't want a perfect spin-off of New York, because that would be too realistic. They took some inspiration from the city and added it to their own city. It's not supposed to be New York...

 

Sorry for my rant. Actually, that rant just made me like IV more. Thanks. (I'm giving a cookie to anyone who actually reads all that). lol.gif

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Just to correct, the Paramedics in IV do treat patients and do much more than in SA. In SA they did cpr and left whereas in IV they put the patient in the back of the ambulance.

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Now R* claimed so much about IV and in my mind( and millions more as you can read various threads and websites about IV and how it's a letdown the internet ) it's a huge letdown on many many levels. Now don't get me wrong it's a great game and my 2nd fave of all time but R* failed on numerous promises and yes I let my hopes get way to high and to be honest most of the speculation on the internet wouldv'e made IV a way better game than what it is.

 

My main beef is LC. R* was claiming it was going to be the most real life city in games and have no wasted space etc. Well LC doesn't feel like a real city and has tons of wasted space. 1st off I live in NY and have lived here my whole life and yes LC somewhat resembles NY but it doesn't feel anything like NY. When playing SR for instance they had the Projects distric down pact. Sunyvale Gardens and the Shivington Distric look how real life inner city areas would look and I was so glad that LC was going to resemble NY for the hundreds of Housing Projects across the city ranging from row houses to low rises, mid rises and high rise tower blcoks. I was mad you couldn't get into the housing projects in SR and had high hopes for IV. Well the ares of LC look different but none of them feel any different.

 

In real life NY places like the Marcy Homes, Brownsville Homes, St Nick Homes, Queensbridge Homes and etc feel like a way differnt world. Besides the fact you can only enter in like 10% of the buildnings in IV when R* said you could enter the majority before the game released, you can't even enter 1/4th o the housing projects let alone get past the 1st floor. I mean what happened to the whole you should be scared to go to certain places at dark thing that R* said? The inner city areas have differnt peds and look differnt but overall they all feel the exact same way. North Holland doesn't feel anymore differnt that Rotterdamn besides the fact they look differnt and have different peds.

 

So besides the fact LC doesn't feel or seem like a real city most of the city is wasted space. Yes there's hundreds of building and as said before you can't even enter 1/4th of them. Also what's the point for places like the amusement park, or the movies or the malls or hell even most stores when you cant even go in them.

 

Oh and what happened to peds have schedules. Didn't R* say you could follow a ped from their house in the moring all the way to when they go back home at night? Well that's another thing R* didn't have in the game.

 

LC looks like a real city but it doesn't feel like a real city and it just shows that games still have a far way to go.

 

Also is it me or is R* starting to turn out to be the next Peter Molyneux( the Fable guy and Black and White creator) who promisses so much for their games and before the game launches it seems to revolutionary but when it comes out it either doesn't have those features or those features are only represnted as a fraction of what they said?

1) It has been the most real life city R* have created.

2) Just because you can't go in most of the buildings in LC doesn't make it feel less of a city. Why would you want to go in every building anyway?

3) There isn't wasted space. It's called scenery and it gives it atmosphere.

4) R* never said that you could follow a ped around all day and see him go to work, go for lunch, go home at night etc. Schedules were a pipe dream created on these forums.

5) It doesn't feel like a "real" city because it's a "game". Your asking too much of a game, if you want a "real" city go outside.

6) Wait and see, GTA IV is the bedrock of the future of GTA. Like III before it, the game will be built upon and elaborated. Don't be so quick to condemn it.

 

Play it for what it is, not what you would rather it be. You'll find you can enjoy it more.

The thing is they cut alot of fun stuff out in order to put more realism in it therefore people are expecting alot of realism. Yeah it does have realism but it doesn't live up to rockstars aim to create a living breathing city. The peds aren't much different except you get the occasional one holding something, and all the districts feel different? Yeah right. They have the slightest change in buildings and the only different parts are the industrial parts.

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Most people's problem is that there hopes got too high, they saw the way improved graphics and thought that since the graphics imporved so much that everything else would. Sure the game still has huge room for improvement, but it's also a big step up from the previus 3 GTA's. It took one big step on the GTA ladder, the past 3 GTA's were very similar, they seemed like updated versions of the previous one, like they were version 1.0, 1.1, and 1.2 but this one actually seems like 2.0.

 

And to clarify, in Alderney I have seen a ped park his car in his driveway and leave it, as well as in that nice neighborhood in Hove Beach I have seen a group of people out in there backyard sitting at a table playing cards or reading a book (I can't remember which) and when I invaded there space they said (in Russian) what is this guy doing here and they started threatening me in Russian, if you ask me thats a pretty big step up from walking around a block over and over again. Not to mention in VC when I walked by the beach I saw the same fat guy wearing a blue tropical shirt everywhere, while today I was looking at 2 peds who were the same except they were wearing completely different clothes, and I believe that there hair color was even slightly different.

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I hate comparing games, but I'm going to.

 

After playing IV, I put in my San Andreas disk. Now, IV has some of the most detail I've seen in a game. Boxes out on curbs, trash cans, trash bags, potholes, sofas, etc. I went back to SA, and it had absolutely NONE of that. Some PC versions modded the game to put in trash bags. SA felt nothing like a real city. It had no atmosphere. It was just a bunch of buildings, perfect streets and sidewalks with mindless peds walking about. In IV, you follow a ped around and you actually feel like you're invading their space. They get angry after awhile, and they don't just walk back and forth like in the old games. I followed a couple peds, and most walk for a bit, talk with some people, get in a car, order some food, etc. How is that not enough of a schedule for you? Peds can't go home because they aren't all enterable. It would require R* to make everything enterable. Sure, I would love that, but even this technology wouldn't allow it. In SA, peds would park in a driveway and walk away. I find that worse than not having them go home at all. I mean, what's the point in parking in a driveway just to walk off to nowhere? I've been to New York a few times, and I think it's captured beautifully. Since you live there, of course it won't feel the same. But to people who don't live in the US, and have only been to NYC a few times, it seems like a perfect connection. The guys in the projects carry guns, steal my cars, get in fights with cops as well as eachother, talk about drug deals, etc. I had to turn off SA because it was so...dull. The people were horrible. There wasn't a pothole in sight. R* was right. They wrote about something..I think they said that there are a lot of details in the game that they don't really intend for someone to notice, but it makes you feel like you're there without even seeing it.

 

I like what R* did with the game. I wouldn't want a perfect spin-off of New York, because that would be too realistic. They took some inspiration from the city and added it to their own city. It's not supposed to be New York...

 

Sorry for my rant. Actually, that rant just made me like IV more. Thanks. (I'm giving a cookie to anyone who actually reads all that). lol.gif

^^^^^ Perfectly said.^^^^^

 

1) I lived in NYC for 30 years, and it does feel like parts of the Bronx/Brooklyn and especially Manhatten.

 

I did want Yankee stadium in there and maybe MSG as well, but Rockstar did'nt want a direct copy of NYC. And if your going to put in Yankee Stadium, you need to have a mission or more take place inside there..and that's not easy in this generation to reproduce.

 

The feel of the areas is about right, as the South Bronx is vaccant, parts od Brooklyn are seedy and others are dead on, queens looks about right, but Manhatten is the most dead on copy.

 

And while i appreciate all boroughs, Manhatten is NYC, in so many which ways.

 

To expect a dead on conversion, is not possible this generation, but i would love to see it next generation for sure.

 

2)The game runs at a lowered 640p and averages 25fps on the PS3, so to think more explorable buildings are possible on the first installment on this new engine, is asking a bit too much.

 

Just look at ther progess from GTAIII to VC to SA, last generation in terms of map size/detail/and explorable buildings.

 

I'm sure the next installment this generation will be improved upon, just like say Saints Row will be in Saints Row2 or COD2 was to COD3 and then to COD4.

 

Having said that, the A.I is so much improved from SA, the physics engine is unmatched in an open world game, every street has unprecedented detail for it's genre..ect

 

It's the first installment of GTA this series, and no matter how much anyone whines about what it does not have, you have to admit what it does have, is unmatched this generation.

 

It's the best game this generation, hands down, and still people want even more..

 

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I prefer to see the glass half full. Liberty City is a more realistic New York than this. smile.gif

 

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.Up&Coming.

 

I hate comparing games, but I'm going to.

 

Long post blah blah...

 

Sorry for my rant. Actually, that rant just made me like IV more. Thanks. (I'm giving a cookie to anyone who actually reads all that).  lol.gif

^^^^^ Perfectly said.^^^^^

 

1) I lived in NYC for 30 years, and it does feel like parts of the Bronx/Brooklyn and especially Manhatten.

 

I did want Yankee stadium in there and maybe MSG as well, but Rockstar did'nt want a direct copy of NYC. And if your going to put in Yankee Stadium, you need to have a mission or more take place inside there..and that's not easy in this generation to reproduce.

 

The feel of the areas is about right, as the South Bronx is vaccant, parts od Brooklyn are seedy and others are dead on, queens looks about right, but Manhatten is the most dead on copy.

 

And while i appreciate all boroughs, Manhatten is NYC, in so many which ways.

 

To expect a dead on conversion, is not possible this generation, but i would love to see it next generation for sure.

 

2)The game runs at a lowered 640p and averages 25fps on the PS3, so to think more explorable buildings are possible on the first installment on this new engine, is asking a bit too much.

 

Just look at ther progess from GTAIII to VC to SA, last generation in terms of map size/detail/and explorable buildings.

 

I'm sure the next installment this generation will be improved upon, just like say Saints Row will be in Saints Row2 or COD2 was to COD3 and then to COD4.

 

Having said that, the A.I is so much improved from SA, the physics engine is unmatched in an open world game, every street has unprecedented detail for it's genre..ect

 

It's the first installment of GTA this series, and no matter how much anyone whines about what it does not have, you have to admit what it does have, is unmatched this generation.

 

It's the best game this generation, hands down, and still people want even more..

At least that gives R* something to work on. I'm glad it's not perfect. Then we'd have nothing to look forward to. There wouldn't be much of a next GTA coming out if everything we wished for was there.

 

Edit: cookie.gif Almost forgot.

 

ZaZ9291: I haven't unlocked the whole map yet, so that makes me happy to hear. I just still think it's pointless to have a ped park in a driveway only to walk off somewhere else.

Edited by .Up&Coming.
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xxtremeguyxx2001
Now R* claimed so much about IV and in my mind( and millions more as you can read various threads and websites about IV and how it's a letdown the internet ) it's a huge letdown on many many levels. Now don't get me wrong it's a great game and my 2nd fave of all time but R* failed on numerous promises and yes I let my hopes get way to high and to be honest most of the speculation on the internet wouldv'e made IV a way better game than what it is.

 

My main beef is LC. R* was claiming it was going to be the most real life city in games and have no wasted space etc. Well LC doesn't feel like a real city and has tons of wasted space. 1st off I live in NY and have lived here my whole life and yes LC somewhat resembles NY but it doesn't feel anything like NY. When playing SR for instance they had the Projects distric down pact. Sunyvale Gardens and the Shivington Distric look how real life inner city areas would look and I was so glad that LC was going to resemble NY for the hundreds of Housing Projects across the city ranging from row houses to low rises, mid rises and high rise tower blcoks. I was mad you couldn't get into the housing projects in SR and had high hopes for IV. Well the ares of LC look different but none of them feel any different.

 

In real life NY places like the Marcy Homes, Brownsville Homes, St Nick Homes, Queensbridge Homes and etc feel like a way differnt world. Besides the fact you can only enter in like 10% of the buildnings in IV when R* said you could enter the majority before the game released, you can't even enter 1/4th o the housing projects let alone get past the 1st floor. I mean what happened to the whole you should be scared to go to certain places at dark thing that R* said? The inner city areas have differnt peds and look differnt but overall they all feel the exact same way. North Holland doesn't feel anymore differnt that Rotterdamn besides the fact they look differnt and have different peds.

 

So besides the fact LC doesn't feel or seem like a real city most of the city is wasted space. Yes there's hundreds of building and as said before you can't even enter 1/4th of them. Also what's the point for places like the amusement park, or the movies or the malls or hell even most stores when you cant even go in them.

 

Oh and what happened to peds have schedules. Didn't R* say you could follow a ped from their house in the moring all the way to when they go back home at night? Well that's another thing R* didn't have in the game.

 

LC looks like a real city but it doesn't feel like a real city and it just shows that games still have a far way to go.

 

Also is it me or is R* starting to turn out to be the next Peter Molyneux( the Fable guy and Black and White creator) who promisses so much for their games and before the game launches it seems to revolutionary but when it comes out it either doesn't have those features or those features are only represnted as a fraction of what they said?

I agree with you, I think GTA4's a great game but it's no where near where I thought it would be. I expected an interactive city where people have their own lives, a bustling living breathing city filled with crime. I thought Rockstar said that when it gets dark you wont wanna be found in certain parts of the city. I wanted to have fear when walking through certain locations. Instead Niko seems to be the only guy with the crime. I thought Niko was supposed to be a small fish in big pond? Imo it's just a slight upgrade from GTA3 with better graphics and all the fun taken out of it, Traveling around Liberty City just feels dull and boring. Once I beat the game 100% I doubt I'll play the game again (exept when we receive the exclusive content). To put it into perspective I played San Andreas for several months just playing around (after getting 100%) while GTA4 will probably last me another 2 weeks or so and I'll move on to a different game. The game just feels incomplete, the bowling is entertaining for the first 5 mintues then it gets boring, the pool is horrible it's a big downgrade from San Andreas, Is it just be or does the ball never go in? San Andreas hit the nail on the head in terms of a fun pool game. In terms of gameplay, it's way lower then San Andreas, even GTA3 was more fun.

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Quit your bitching.

Rockstars didnt model it block for block of NY. It simply based new york as the inspiration.. as in architecture, design, land and so on.

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Baltimorean
rubbish.

 

anyone who is disappointed with gta4 is being idiotic for having derranged expectations.

 

it's the best game i've ever played, final fantasy 7 being my previous fav.

of course because only IV dickriders are the only ones who say it's the best game ever and can't even admit about it's flaws.

I agree with Southside TOTALLY..like I said in my recent post 'Realists vs. The Real' you got these people who give GTA IV every excuse in the book and no matter they will follow the game to the pits of hell defending it..GTA V could be set inside a bathroom in a bar..and all you do is the whole time wipe the next guy's ass..never leave the bathroom..achievements are set every 1,000 wipes and even then there'd be people defending it lmao

Yes, because EVERYONE likes what you like.

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needforspeed01

if anyone bashes me on sayin im sick of gta4 then ur an idiot with a simplistic mind.

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if anyone bashes me on sayin im sick of gta4 then ur an idiot with a simplistic mind.

If that's how you honesty feel, how can we argue? Glad i dont feel the same as you.

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reptilexcq

Like Rockstar said, GTAIV is like an upgrade from CD to DVD. It's not tape to DVD and it does not revolutionize gaming.

 

In order for them to take GTA to another level...imo, they have to give peds an actual life...(go to work, go home, park car, sleep, eat, shop, ect..) JUST LIKE REAL LIFE!!

 

They have to have more places that you can interact with which mean more buildings you can enter. Not only are you able to enter, i want to see citizens actually enter them for shopping, work, whatever.

 

More city interaction, peds ride taxi, police more involve in the affair of the citizens that just you and simply more interactive with the citizens.

 

And they're gonna have to create a world where you don't have to rely on blurry tricks in the background in order to convince that the world look real. It's going to have to be real time with exceptional draw distance without some bs blurry effect. The same with looking from the sky...the view from top distance is a matter of graphics trick that they used. I want to be able to see car moving even in exceptional far distance. Without this, it wouldn't create a sense of realism.

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Its funny how everybody making these "Big Letdown Threads" and all of them include the 'but dont get me wrong its a great game' lines just to avoid the flames by other people.

HAHAHAHAHAAA EXACTLY, YOU ARE SO RIGHT. I NOTIced that aswell. hahaha f*cking pussysssssssss devil.gificon13.gif

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williamcampbell

Is it just me or someone else is noticing that everyone bitching about IV have poor arguments to do so? Like "OMG, that ped came back to the same street after a while!!!111!! ZOMG, W0RsT GME EVAH!!!111!!11!!". Pffff.

 

C'mon. The game's incredible. To say it is worse than SA is really THAT ridiculous. Go play Saints Row instead of bitching about a hella good game, if You feel that bad about IV. Yes, it CAN improve. But to say it's a bad game.. Oh, c'mon.

 

PS.: Plus.. People are asking too much. They're asking for things that You can't even do with the current generation! bored.gif

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ComputerBlue
rubbish.

 

anyone who is disappointed with gta4 is being idiotic for having derranged expectations.

 

it's the best game i've ever played, final fantasy 7 being my previous fav.

anyone who isnt disappointed is in f*ckin denial...............

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Peds fight back a lot more than they used to and it's specific peds too, you can see who might fight back and who will likely run. No other GTA has had foot pursuits before so be happy with what you've got jeez!

Now that's just wrong - in GTA:SA there were gangs who remembered you. Piss off a gang one too many times and you'd better watch out the next time you enter their area. This just doesn't happen in IV - head down in the russian districts for example, pick a lot of fights and sure, they'll attack you there and then, but return a day or week later and they've completely forgotten about you. Realistic my ass.

 

Why the hell can't people just accept the game has it's flaws instead of defending it to death as soon as someone critisises it in the slightest? Ok, so you really think it's worthy of a 10/10 score? Fair enough but accept the fact some people do not.

No...I'm not talking about gangs. I'm talking about pedestrians. If you see a woman with coffee, it's quite likely that if you punch her she'll run a mile, but a dude with lots of tattoos and a skin head, its likely he'll fight back.

 

Ok, and by that logic why the hell can't people accept that the flaws people mention, others don't see them as flaws at all. I chose to debate the points mentioned, accept that fact. All I'm saying is the reasoning you just used is equally true in my case as well.

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Crazy Asian
And imo Los Santos was the realest GTA city.

Got any more jokes?

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emigrating
Peds fight back a lot more than they used to and it's specific peds too, you can see who might fight back and who will likely run. No other GTA has had foot pursuits before so be happy with what you've got jeez!

Now that's just wrong - in GTA:SA there were gangs who remembered you. Piss off a gang one too many times and you'd better watch out the next time you enter their area. This just doesn't happen in IV - head down in the russian districts for example, pick a lot of fights and sure, they'll attack you there and then, but return a day or week later and they've completely forgotten about you. Realistic my ass.

 

Why the hell can't people just accept the game has it's flaws instead of defending it to death as soon as someone critisises it in the slightest? Ok, so you really think it's worthy of a 10/10 score? Fair enough but accept the fact some people do not.

No...I'm not talking about gangs. I'm talking about pedestrians. If you see a woman with coffee, it's quite likely that if you punch her she'll run a mile, but a dude with lots of tattoos and a skin head, its likely he'll fight back.

 

Ok, and by that logic why the hell can't people accept that the flaws people mention, others don't see them as flaws at all. I chose to debate the points mentioned, accept that fact. All I'm saying is the reasoning you just used is equally true in my case as well.

I realize you weren't specifically talking about gangs, but a gang is made up of pedestrians. All I'm saying is; if you constantly wreak havoc in the Hove Beach area the russian "gang" should remember you the next time you are in the area and immediately target you. Remember in SA how you could be driving along the road listening to the radio and all of a sudden outta nowhere a gunfight errupted because you strayed into the wrong area? That's what I'm missing.

Believe me, f*ck with enough people in real life Hove Beach and you'll be escorted outta there in a bodybag.

 

Reasoning is true both ways, but there are a lot more bashing done in "negative" threads - if I was to start two threads, one saying "GTA IV best game ever" and the other "GTA IV worst game ever" 90% of the bashing and flaming would happen in the "worst game" thread. It's a bit like certain religious folks, who constantly try to ram their belief down your throat.

Discussing these points are all good - that's what a forum is [partly] for, merely posting "Go play SR" or whatever is not (and no, I'm not saying you've done this smile.gif).

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Fuzzknuckles

 

LC doesn't feel like a real city

 

I think it does. It's got hundreds of different people, specific to different areas. They're doing things. There's plenty of traffic. There's road works, construction, etc etc etc.

 

They've done an incredible job.

Signatures are dumb anyway.

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LC doesn't feel like a real city

 

If you want the feel of a real city step outside.

 

I doubt there will ever be a game that can mimic the dynamics of a real city.

Not to mention there is no household tech. that can deliver such expectations "yet".

 

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Oh yeah, I remember when they said "you'll be scared to go into certain parts of the city at night"

 

 

Haha

 

 

 

One of the first times I went to Bohan (doing a mission for LJ) when you had to follow that dealer back to his place in some projects, the place seemed really shady and dark and alot more atmospheric, but then as soon as that mission ended and I returned the place seemed just like dukes or broker or any other borough.

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if you can think of a game that has come this close to creating a real city id like to hear it.

 

what do you want to make it like real life exactly?

 

- a newspaper splattered with diorreah on the side of the road?

- some smelly dude masturbating in a bus stop?

- some kids dousing a stray cat with lighter fluid?

 

bored.gif

Wow where do you live? Sounds like a sh*thole if that is what you see in your town.

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