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Cops n' Crooks Strategy Thread


Slim Shylock

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Slim Shylock

So in the three weeks the game's been out I've played a shameful amount of Cops N' Crooks. I have to admit to being a bit disappointed because it doesn't seem to be as intense as the previews suggested, although that may be due to all the griefers and ignorant 12-year-old pricks who troll XBL ruining the games for everyone. Regardless of its failings, Cops n' Crooks (or CnC) still seems to be the mode that offers the best GTA thrill-of-the-chase type scenarios, as well as some opportunity for teamwork and strategic and tactical compexity. Since I've played so much of it in the last few weeks, I thought I'd put together a starter's guide to winning CnC, and those of you who are interested can add to the thread.

 

General Information

The game is divided into two modes.

 

 

All for One: In this mode, crooks must escort the Boss to the getaway vehicle. The cops must kill the Boss or destroy the getaway vehicle.

 

One for All: In this mode, it's every man for himself. The crooks still must find their way to the getaway vehicle. The cops must kill all of the crooks or destroy the getaway vehicle.

 

There are a few key differences between the two modes which should be mentioned here. In All for One, you have to protect one man. Also, in All for One, the crooks spawn on foot and have to find vehicles, while in One for All, they spawn in four-door sedans. Probably the most important difference is that in All for One, everyone but the boss will respawn after dying, while in One for All, you get only one life and will have to sit out the rest of the round if you die.

 

The games are scored differently. In both modes, a kill is worth $100. In All for One, killing the boss is worth $1000, and the boss escaping is worth the same amount. In One for All, each crook that escapes earns $250, for a total of $1000 if four crooks reach the getaway vehicle and escape. Killing all the crooks is worth $1000.

 

All for One Strategy

All for One seems to be the less popular version, which I think is unfortunate because it allows for much more complex strategy and more intense chases. Most people who prefer the other mode have complained that they don't like the 30-second games that occur when the host is a noob and gets himself killed quickly. But I think this is part of the excitement - in order to win, you are forced to work as a team, not only to find transportation for the boss, but to defend him. If the boss is not a skilled player, it becomes all the more challenging to protect him. Frankly I don't mind the 30-second games, since I play ranked games and I like the quick, easy money (it's better than getting $200 after 20 minutes). Here are a few general rules that you should follow in order to win at All for One:

 

Rule #1: Focus on the boss!

 

Playing as crooks: abandoning the boss and trying to make your own way to the getaway vehicle is a sure way to lose. It's also pointless, since you only get points if the boss escapes, and no extra points for additional crooks. Since the safety of the Boss is paramount, you should be focused on protecting him at all points during the game. Hopefully, the Boss reads English and is paying attention well enough to know that he is the boss. Since you will respawn if you die, do everything you can to get between the cops and the Boss. Pick up whatever weapons you can find and if you can't kill the cops, try to mess up their car so they can't easily pursue the boss. Playing as the cops, you should make a beeline straight for the boss. If you are a passenger in the cop car, drop a waypoint on the boss's location, and check the map frequently in case the boss starts moving. Once you are getting close, remember to go straight for the boss, and not get distracted by the other crooks. The boss is the only one the cops need to kill. You should never slow down to attack the other crooks if the Boss is fleeing, especially if he's in a vehicle.

 

Rule #2: Communicate and act quickly.

 

It helps if a majority of players are using headsets, as otherwise teamwork can be very difficult. Because the crooks spawn on foot in All for One, the first thirty seconds of the game are critical. This is my favorite part of the game, because anything can happen. Playing as the crooks: if you are the boss, speak up and identify yourself. Stay with your team and let them lead you to the getaway vehicle. Follow your team's directions at all times unless you know something they don't. The cops will be approaching quickly, and if they are good, they will turn their sirens off, adding stealth to their already huge arsenal of advantages. Stay behind your teammates and get into a car as soon as they have found one. Don't get in a car by yourself. This makes it impossible for your team to protect you. If possible, grab the body armor at the spawn point for some added protection. If you are not the boss, make sure you stay in constant communication with the boss and know his status at all times. Give him clear directions, where to go, which car to get into, when to bail out of vehicles, when to hide, etc. Although it is difficult for the boss to survive, a team that works together and has a plan should have a very good chance of getting that $1000 escape money. Playing as the cops, it's important to work together to make sure all the Boss's avenues of escape are cut off. Because the cops spawn with the advantages of better mobility and better weaponry, you need to act QUICKLY in order to capitalize on these advantages. Ideally, you want to get to the crooks spawn point while they are still looking for a vehicle, leaving the boss defenseless. If you are a passenger in a cop car, STAY IN THE CAR. Jumping out and getting a faster car does not help you as much as having you in the car helps your teammates. A cop car with one or two cops in it can possibly be evaded, but a car with 4 cops in it is deadly. If you can get a fully loaded cop car close to the boss, you will almost certainly win.

 

3: Be a Team Player

The existence of respawns and the singular objective of the boss's escape means there are a lot of things you can do to help your team. Don't hesitate to get yourself killed if it means you may be helping the boss. Playing as the crooks: If you're in a car, you should use it as a barrier to get between the cops and the boss. Whenever possible, shoot out their tires and try to ram them off the road so they can't chase the boss. If the cops are behind you, don't just follow behind the boss's car and do nothing: try to slam on the brakes and crash into the cops to slow them down. If the cops are between you and the boss, then ironically, you need to chase the cops. Do whatever it takes to keep the boss safe. This means that not only should you protect the boss at all times, but you should be careful not to do things that will endanger the boss. For example, don't grab the body armor when your team spawns. Leave it for the boss, who really needs it. If you manage to find a fast car like a SuperGT or a Turismo, don't just go speeding off towards the extraction point, go directly to the boss so he can get into the car with you. If someone else gets a fast car, do the boss a favor and don't get into the passenger seat, or you'll leave the boss stuck on the street. If you manage to get to the getaway vehicle, and the boss is right behind you, make sure you wait for him to get in, and for god's sake, don't crash it. Playing as the cops: coordinate your actions to make sure that the boss has no chance of escaping. Everything you do should be somehow focused on assassinating him. Usually this means sticking together and focusing on running down the boss. Sometimes it means splitting into groups, where one group chases the boss while another group searches for a special vehicle like a boat or a chopper in order to attack the boss. Other times it may be helpful for one cop to break away from the pack and investigate possible locations for the getaway vehicle. The most important thing is to work together.

 

Best strategy:

 

I'm going to go out on a limb here and say that I think the best strategy is for the Boss to go straight for the water at the beginning of every game. This instantly negates the cops' advantages of better weapons and mobility. Then the only thing left to do is get a boat (ideally the getaway boat) and bring it to the boss. As long as the boss stays out of sniping range and the cops don't get a boat, he will usually be pretty safe. Of course, this makes for a different game. Instead of mad car chases with cops pursuing the boss, you have everyone frantically scrambling to find a boat while the boss swims out into the ocean. Usually, the first team to find a boat will win. But this gives the crooks much better chances than trying to find a car for the boss while the cops already have fast cars and machine guns.

 

One for All Strategy

 

I find One for All to be less strategically complex and generally less interesting than All For One. It's basically just a team deathmatch where you have one life and you get extra points for escaping instead of killing your opponents. The fact that there are no respawns is especially frustrating, since you will often get killed due to your teammates' lack of driving or shooting skill. On the One for All vs. All for One debate, let me weigh in: frankly I would much rather the game last thirty seconds because of someone's stupidity, than have to sit on the sidelines for 15 minutes thanks to that same idiot. I go onto XBL to play, not to spectate, and when I die, it's not always my fault, so I don't want to be punished for it. That said, One for All seems to be the more popular version of Cops N' Crooks on XBL, most likely due to the fact that most people don't want to be team players, and enjoy having the freedom to determine their own fate. The second round of One For All tends to be either shorthanded or completely lopsided due to people quitting in the first round after they die. But whatever. That's fine, and it leads to a completely different set of principles that you need to follow in order to win.

 

Rule #1: Don't die.

 

As stupid as this sounds, it's really the only important principle you need to follow. If you do something idiotic and get yourself killed, you will find yourself in purgatory (aka spectating) waiting for the round to end. Also, try not to get your teammates killed, lest they suffer the same fate. Playing as the crooks: unless your driver is a NASCAR champ, you need to separate from the herd and get your own car ASAP. Four crooks in one car is a recipe for disaster, unless the driver for the cops is totally incompetent, or you're so far ahead of the cops that it doesn't matter. If the cops roll up on a crook car with four people in it, at least half of those crooks are probably going to die. Separating at the beginning makes the game tougher on the cops because they'll have to decide which crooks to chase. It's much tougher to run down eight separate fugitives than two cars of four fugitives each. Playing as the cops: drive well, because the crooks are already mobile and are probably going to split up if they know what's good for them. Be smart: especially if you're a passenger, watch the crooks on the map and make sure they don't grab any nasty weapons like RPGs. If you see crooks remaining stationary on the map, you might want to avoid them, since they're clearly laying a trap for you. Which brings us to:

 

Rule #2: Counterattack.

 

In One for All, going for the rocket launcher or assault rifle and waiting for the cops to arrive is a viable strategy. They probably won't expect you to go on the offensive, since you're supposed to be running away. And since there are no respawns, staying behind and capping a few cops can be a huge help to your teammates who are trying to escape.

 

OK - that's it for now. I need to get some other stuff done, but I might add to this a little later.

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Teamplayer huh? Reminds me of one time where I was running after my teammates, being the boss, they got an SUV and left as soon as the cops arrived, leaving me with no vehicle, and just a pistol to kill the cops myself. Not sure but I think I got one before they shot me to bits, and my lame teammates realised they´d lose if I´d die. (so they started backing up later)

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teamfranchise

All valid points, to which you'd hope people would generally know.. but they obviously don't.

 

Earlier there was a 2 on 2 battle, and I was the boss.

 

We both spawned at the start right next to the armour, and I went for it, and he shot me, and took it.

 

Absolutely brilliant.

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Raindancer

Good thread!

 

YES! I don’t understand why my fellow coppers don’t turn of the siren. Every time I am a passenger cop, I always get on the mic to turn the dam siren off. Do they listen? Not really!

Raindancer_5.gif

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  • 2 months later...
Reincarnated

FOLLOW THE GODDAMN LEAD CAR

FOLLOW THE GODDAMN LEAD CAR

FOLLOW THE GODDAMN LEAD CAR

FOLLOW THE GODDAMN LEAD CAR

FOLLOW THE GODDAMN LEAD CAR

FOLLOW THE GODDAMN LEAD CAR

FOLLOW THE GODDAMN LEAD CAR

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Ah yes, cops 'n crooks... I thinks this is the most complete game mode, it has almost everything gta has to offer: strategy, teamwork, shoot-outs, sniping, explosions, chases on foot, carchases, boat chases, helicopter chases, helicopter fights, etc.

I also like how it takes you to every corner of the map.

 

I think you forgot to mention that the blips are different, too.

In One for All, the crooks' blips are visible at all times, but the cops' blips are not visible to the crooks until they come inside a certain range (just outside the minimap, if the crook is on foot).

In All for One, the crooks can't see the cops' blips at all. Only the boss can see them when they come close to him, but in a very short range. This allows for stealth sniping.

 

Also the scoring is like this: you get 100 dollars per kill and 1000 dollars for completing the objective. Plus when people die, they drop money (the higher you rank, the more money you drop).

 

The crooks' objective in One for All is to escape with four people in the vehicle or kill all the cops. This means that if you only have 2 people in your team you would get 1200 dollars for killing the cops and 500 dollars for escaping. That's a significant difference.

Now, if you're the crooks in that situation and you killed the cops in the first round, there's no need to come after the crooks in the second round, because the only way for them to win is to kill you and pick up your money. And if your rank is low, that may still not be enough (given that you picked up their money in the first round).

So you could just hide from them (they can't see you on the map) but I personally think that's a little lame. I usually just arm myself to the teeth first and then come after them. If they're smart, they do the same though.

 

Also, if it's 2 on 3 and the team of 2 kills the team of three without dying, there's no way for the other team to win any more. It's a done deal. Yet another reason to look out for rpg-wielding crooks wink.gif

 

Lately I've been playing All for One with a certain group of people who know what they're doing. Our strategy is not to get cars at all, but stay on foot, picking up weapons, health and armor as we go. Moving from alley to alley, we try to minimize the change of getting run over or sniped. The boss calls out the cops' locations and we all fight them off every time they get close.

About 75% of the time the boss dies before we reach the vehicle, but usually we end up winning the round because we got way more kills than the cops did.

 

When we're the cops we try not to kill the boss, but kill the other players as many times as we can. Even if the boss makes a run for it, we just let him go as long as we're more than 1000 bucks ahead of the crooks. Sometimes one of us stalks him to prolongue the round.

 

 

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  • 2 weeks later...

I love cops n crooks, besides deathmatch there is no other multiplayer game i play. i play it a lot, but it seems to me that rockstar have made some bad decisions when it comes to this game and in some instances the whole of the lobby game menu system that i am surprised haven't been fixed. i know that they have the downloadable content to work on but bungie would be all over these issues yet they persist. i will just list my gripes and if anyone agrees or disagree please feel free to reply, tell me to eat a dick or whatever.

 

1 - Getaway vehicle destroyers. personally i think this is a sh*t tactic, cops who go straight to the crook getaway vehicle and destroy it, ending the round. this generally happens without either team seeing the opposing team and engaging in a firefight. It seems pointless to me but a lot of people do it. i am surprised that the cops win the round for destroying the getaway vehicle. its a kin to playing a game of football and a team knocks down the goal posts of their opposition so they cant score. if the other team then runs and does the same to the team that did it to them the game is over. now it just seems like a stupid exploit that rockstar could fix in a few ways. the getaway vehicles could random spawn. at the moment each round is basically on one island even tho you can travel to the others. its pretty easy to work out after playing a few games where the getaway will be. randomise the getaways all over the map. so the cops would never know where it was going to likely be. OR if the getaway vehicle gets destroyed have another one spawn at another location, the game keeps going until the boss or the crooks/cops die depending on the game type. pretty simple fix to a game destroying (pun intended) problem.

 

2 - swimmers - i hate swimmers as much as i hate vehicle destroyers. people who will swim far out into the ocean where you cant get them while there mate goes and gets a boat or whatever and picks them up. its not a game breaker. i just think its again a sh*t way to play cause the water route has no traffic, no buildings so once you are in a boat there is pretty much no way to catch people unless you get a helicopter. i have had fun sniping swiming dickheads who are too afraid to engage the enemy and like i said its not a deal breaker. but when people swim all the way around a map, i ask myself whats the point in this. wheres the fun. the point when your heart quickens as sh*t gets out of control and you are fighting for your life. nope just swim way out and your buddy comes picks you up in the getaway vehicle. i reckon your health should diminish the longer you swim and eventually you drown. you should also be able to use a knife in the water while swimming. simple things that would change the game. i have no problem with swimming when you jump of a bridge under fire or whatever. i personally end mosts swimmers ambition with a sniper round to the head. but i just think its a sh*t exploit that needs to be addressed.

 

3 - quitters - people who quit out because you won the round fairly and squarely drive me nuts. this is a hard one to work out cause sometimes i have infact quit on vehicle destroyers just to prove a point that i dont want to play those tactics. but when you have fairly won and then people quit it is really bad, i think quitters should be punished with the non quitters getting full money for the round, and possible the quitters should be penalised like 5k or something. that would stop it

 

4 - lobby host rights - finally, people who will not leave and not ready up in a game you are hosting because they want to play under different rules to you. this is incredibly short sighted of rockstar. the host should be able to kick people. some people instead of quitting themselves because they have entered a room with rules they are not happy with will just wait there not readying up indefinitely until you put auto aim on or whatever, because they know you will leave and they will get the room and hosting rights. it doesn't matter to them that you might want to play with it off. it maddens me that i then have to leave the room to play because i haven't got the time to waste sitting these guys out. it doesn't seem fair i should have to bow to the demands of the "away" team when i am hosting. if you dont like the game rules then dont play. just leave.

 

ok that all i can think of right now, there is plently of other irritating things but these are the biggest problem i have with the game.

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Lately I've been playing All for One with a certain group of people who know what they're doing. Our strategy is not to get cars at all, but stay on foot, picking up weapons, health and armor as we go. Moving from alley to alley, we try to minimize the change of getting run over or sniped. The boss calls out the cops' locations and we all fight them off every time they get close.

About 75% of the time the boss dies before we reach the vehicle, but usually we end up winning the round because we got way more kills than the cops did.

 

When we're the cops we try not to kill the boss, but kill the other players as many times as we can. Even if the boss makes a run for it, we just let him go as long as we're more than 1000 bucks ahead of the crooks. Sometimes one of us stalks him to prolongue the round.

Ahh... I played you and your 'certain group of people' yesterday.

You had us outnumbered to start with but it was pretty obvious you've all played a lot of deathmatch and all ranked 8 or higher.

 

Can't remember what happened in the first round but it was enough to make a couple of my team quit. The second round I was the boss so I couldn't really get involved. I think you you were camped at the extraction point and just repeatedly cut down the rest of the guys on my team when they got anywhere near the chopper. I got a sniper and another chopper but I couldn't really get a decent vantage point anywhere.

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Lately I've been playing All for One with a certain group of people who know what they're doing. Our strategy is not to get cars at all, but stay on foot, picking up weapons, health and armor as we go. Moving from alley to alley, we try to minimize the change of getting run over or sniped. The boss calls out the cops' locations and we all fight them off every time they get close.

About 75% of the time the boss dies before we reach the vehicle, but usually we end up winning the round because we got way more kills than the cops did.

 

When we're the cops we try not to kill the boss, but kill the other players as many times as we can. Even if the boss makes a run for it, we just let him go as long as we're more than 1000 bucks ahead of the crooks. Sometimes one of us stalks him to prolongue the round.

Ahh... I played you and your 'certain group of people' yesterday.

You had us outnumbered to start with but it was pretty obvious you've all played a lot of deathmatch and all ranked 8 or higher.

 

Can't remember what happened in the first round but it was enough to make a couple of my team quit. The second round I was the boss so I couldn't really get involved. I think you you were camped at the extraction point and just repeatedly cut down the rest of the guys on my team when they got anywhere near the chopper. I got a sniper and another chopper but I couldn't really get a decent vantage point anywhere.

I hope it wasn't too unpleasant an experience... If so, my apologies. I'd imagine that it's usually not much fun for the opposing team, while it should be...

 

Funny you should mention deathmatch, because this week we tried it for the first time (at least for me it was the first time in party mode). Fought two other teams, one of which had about 3 level 10's, outnumbered us and we beat them with a pretty large margin. I guess cops 'n crooks teaches you sumthing... sigh.gif

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A few of my team mates didn't sound best pleased, and should we meet in a deathmatch I'll be sure to avoid you then lol.gif

 

We were actually missing one of our regulars who plays nearly only deathmatch so he's pretty good, and I'm not bad so if we meet again hopefully I won't end up as the boss.

So yeah, hopefully we'll give you some better competition should we meet again.

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