OrionSR 1,862 Posted May 30, 2008 (edited) Moving the table to the top of the page where it's easier to find. Testing a new table format for new cheats. NTSCv2 Codes are working. I'll try to test the NTSCv1 codes tomorrow. Now that I've figured out how to get the codelist.bin files working the debugging process is much faster. NTSCv1 Codes are working, but the forum won't let me add enough emoticons to use them to label successful tests. SA Cheats NTSCv1 NTSCv2 PAL AR Max ID 069C 08B0 06A3 Lose Stuff Joker . . Joker L1+UpLose if Wasted Lose if Busted Joker L1+Down Disable Disable E002FBEF 0070094200666C98 00000001 00666C9C 00000001 E002FBBF 00700942 00666C98 00000000 00666C9C 00000000 E002FBEF 007014C200667418 00000001 0066741C 00000001 E002FBBF 007014C2 00667418 00000000 0066741C 00000000 E002FBEF 00700A4200666D98 00000001 00666D9C 00000001 E002FBBF 00700A42 00666D98 00000000 00666D9C 00000000 AR Max 00ZE-Q2Z4-85U1MJBBY-H0CE-098Z1 YYVW-AX0R-0A53E YPNW-NZ00-MW5FC KC29-CQ1Q-2AR9R 39KQ-NDFT-HNFJK AQDT-3NMU-P28UM YC0D-NDWV-RVU2RERTC-GWTD-E7XK1 EBDE-6QD6-NVTH4 V972-THGY-D00GV 8XVM-XVRY-AQNWZ VTKV-UKE1-JJH5X 0YA2-0RK1-FHJB3 5776-XZX8-DXNRMCPP9-U7GY-F48C8 6RUV-4MR5-YKY3B 7R3T-JB8X-86M8R 84FG-G8B8-G24YJ APKP-N35Z-6HR7F K1GP-WEWV-PJ404 LS Riot Joker . . Joker L1+LeftEnable Joker L1+Right Disable E001FB7F 007009420066B88C 00000001 E001FBDF 00700942 0066B88C 00000000 E001FB7F 007014C20066C00C 00000001 E001FBDF 007014C2 0066C00C 00000000 E001FB7F 00700A420066B98C 00000001 E001FBDF 00700A42 0066B98C 00000000 AR Max 2XAA-CWYY-G55J8Y2KN-Y493-B356W MJHC-E16X-U3NAJ 3HRB-XW7T-BT40B N4Q0-HV6P-EQPRE CRTM-VCVB-VBF43UR51-PY87-154K9 B9HR-G0RF-MFHNE A3HK-TEZU-19XT4 J5MG-GXRH-4JZQ0 H8WK-GF13-HXXGR9W2H-QE44-410RE BRBY-W4WJ-PCR9M 4PUX-F3YH-13CJX 22K9-AA30-XJ554 Cheat the Cheats . . Clear Has CheatedClear Cheat Count 0066CB08 00000000008022F4 00000000 0066D288 0000000000802E84 00000000 0066CC08 00000000008023F4 00000000 AR Max FAAK-R4AP-G8CG5333B-X67X-ZE4QZ KC0U-8MU3-PF0DH TERR-5E27-6EBAKDF7N-1XDB-YRDBR BRXB-ACEX-6DXRF 70FF-VDUR-3KY2UYP2N-VET3-WHTN3 B4RT-2HKG-X7MUV Never Cheated Cheat . . Always On 0066CB08 00000000 0066D288 00000000 0066CC08 00000000 AR Max VDVH-HHBM-VN8UK333B-X67X-ZE4QZ YEY4-D6YH-QNY5QDF7N-1XDB-YRDBR QQ11-0MXA-234M5YP2N-VET3-WHTN3 Basketballs Fixed . . Enable ObjectFix Glitch 206B3DAC 00000001206B3E10 00000000 006B453C 00000001006B45A0 00000000 006B3EAC 00000001006B3F10 00000000 AR Max QNUV-MKQA-88U669RP8-511M-HZ6Q2 50Z7-B0G7-MJ5GX JAK7-G5DB-9RNB1XEWD-VT0Y-G1ZPF 98VY-1EJA-Q21YW R89J-F7HA-W6BR6KW1K-01ZC-9QBGH DBGG-WHXF-H9XQG Move Madd Dogg’s Disk . . $SAVE_PICKUPS_X[1]$SAVE_PICKUPS_Y[1] $SAVE_PICKUPS_Z[1] $SAVE_POINTS_X[1] $SAVE_POINTS_Y[1] $SAVE_POINTS_Z[1] $SAVE_POINTS_ANGLE[1] 206B2DCC 44A17999206B2E14 C4477504 206B2E5C 44883000 206B2EA4 44A0D999 206B2EEC C4476C28 206B2F34 44882333 206B2F7C 42B40000 206B355C 44A17999206B35A4 C4477504 206B35EC 44883000 206B3634 44A0D999 206B367C C4476C28 206B36C4 44882333 206B370C 42B40000 206B2ECC 44A17999206B2F14 C4477504 206B2F5C 44883000 206B2FA4 44A0D999 206B2FEC C4476C28 206B3034 44882333 206B307C 42B40000 AR Max* Basketball Cure! * Touch a save disk * to apply changes. * May need to touch * the old pickup * to get rid of it. 8934-G5EV-RV8979Y97-0E54-XF8CH NHRF-V15Q-9EUW2 MP6F-4W67-KRJN9 57FQ-RJH2-PXZZW J6AH-5FFV-ZPVFH 567U-E196-NMYX8 7GPG-NGKB-WAWBD BCKY-P6M8-ARDFD4MN6-86WJ-V5PC2 2MA5-RR1K-98622 1CFZ-1G3Z-W6BKH PACH-VBEK-14K54 RC0F-RMNT-Q9XNB YM9X-PKB0-MV2PP C3AG-9VFC-PZNJ3 X8ZE-J6H9-ATQQFFHU1-A8B1-QRH5W PT1X-CGRQ-TGK5T 3J37-YBG5-FKNDR P1DN-8WGT-7VPWG QHBA-G102-9Y137 QB0X-41K2-TM0P1 ER8F-134N-KVC18 Madd Dogg's Unlocked . . Upper Door OutsideLower Door Outside Upper Door Inside Lower Door Inside 10C99220 0000410410C9925C 00004104 10C9BAE8 00004100 10C9BB24 00004100 10C99DA0 0000410410C99DDC 00004004 10C9C668 00004100 10C9C6A4 00004100 10C99320 0000410410C9935C 00004104 10C9BBE8 00004100 10C9BC24 00004100 AR Max WA0P-555K-XYD423C45-8AUM-9E5UU 5NPQ-YVZ9-NUNG4 UKZ8-BPFP-GCKME 2CTM-N5Q8-3YZ2V ZFJJ-WMQ7-RNDJ16PEG-W2TN-WM7YG E8WG-7DBN-3488E 6U5C-07AV-C95P4 EFTA-PMZ8-QW0KP B02W-Q0UP-E7E3HXRV2-0XPP-86VKB A49X-KXKZ-Q97GV QBXZ-Z3EF-Z3GJ9 V8RU-6YXT-1G59W Unhide and Unlock Cars . . 32bit Multi-writeUnhide Cars 32bit Multi-write Unlock/Spawn+/Owned 407BC788 00FF0008FFFFFFFF 00000000 407BC77C 00FF0008 00001A00 00000000 407BD318 00FF0008FFFFFFFF 00000000 407BD30C 00FF0008 00001A0C 00000000 407BC888 00FF0008FFFFFFFF 00000000 407BC87C 00FF0008 00001A00 00000000 AR Max WJBV-7HD8-H5KB2XTTF-0742-B7GEZ AVCA-MDUX-XVH00 876A-ZVNQ-5P9P0 KJ2P-1H94-8H4NA T4DY-C73A-8V20YN0RA-WFD4-6ZR37 AVCA-MDUX-XVH00 X9B8-25BG-GGRFZ PP35-P53R-V42YB NUF9-JCAB-C5067WQG7-0GEX-AZFG1 AVCA-MDUX-XVH00 FY11-47TW-E31GD KJ2P-1H94-8H4NA Enable all Save Disks . . Joker L2+DownEnable 18 Save Disks E001FEBF 00700942206B2DC4 00000012 E001FEBF 007014C2206B3554 00000012 E001FEBF 00700A42206B2EC4 00000012 AR Max* Use outside, may * warp to Angel Pine PMRR-95KB-ERK970WGH-M4U4-31JX3 5YJJ-URDN-NTM0U BTTK-4FJB-Q25DYHEBN-UPTY-J5AM5 B60M-URUP-RKQH8 GHAU-2ZHR-2R8D263KY-GGKT-U9MP8 Z5ZD-VWFM-X6NYU Wardrobe Full . . Joker L2+Left32bit Multi-write Enable Clothes Two More Shirts Last Shirt 32bit Multi-write Specials & Store Menu E006FE7F 007009424085B39C 003D0001 01010101 00000000 1085B3A0 00000101 0085B3A3 00000001 406B47C4 000E0001 00000001 00000000 E006FE7F 007014C24085BF1C 003D0001 01010101 00000000 1085BF20 00000101 0085BF23 00000001 406B4F54 000E0001 00000001 00000000 E006FE7F 00700A424085B49C 003D0001 01010101 00000000 1085B4A0 00000101 0085B4A3 00000001 406B48C4 000E0001 00000001 00000000 AR Max 2P8Y-VVQQ-QTWC8H0YH-91KD-Z7C6G B3K6-GTWC-9RXEV WZJ1-1VA6-XU6R4 EHHM-VB7Q-Z0KVB YATT-WP9A-5F264 MD44-N2PD-1KMZA ZAMW-X2DW-VDQUP 03AH-5PBC-9K2T7 VEPA-BBNQ-UJKFBFN38-1ND7-N7UWC D0PE-U5RZ-QGDVZ WZJ1-1VA6-XU6R4 VA8W-94E4-EQC05 VM45-7UK3-DN0A3 PPJ3-A8DA-91W5X ZAMW-X2DW-VDQUP 03AH-5PBC-9K2T7 ZEVR-UUY6-2P4M10V4R-ETAJ-YE5RC 2ZWC-HCCG-9N6MZ WZJ1-1VA6-XU6R4 7T79-XUBK-UE5NG REYP-1VUA-JGA57 FNNP-GR63-VNG5V ZAMW-X2DW-VDQUP 03AH-5PBC-9K2T7 LS Enex Test . . Joker L2+RightMul-West 24-7 Big House Unitiy 24-7 El Que Warp Dillimore PD is SFPD El Que Barber Unlocked E004FEDF 0070094220C9900C 00C9D8B8 20C98904 00C9B0E0 20C9B76C 00C9CFD0 10C9B110 00004042 E004FEDF 007014C220C99B8C 00C9E438 20C99484 00C9BC60 20C9C2EC 00C9DB50 10C9BC90 00004042 E004FEDF 00700A4220C9910C 00C9D9B8 20C98A04 00C9B1E0 20C9B86C 00C9D0D0 10C9B210 00004042 AR Max UN7T-HNBR-4VYXEVPX9-TGDE-04Q14 81QH-QQTD-T786T KGNE-R516-FUAAJ AARY-DEMT-GNE3V 5XWT-EKAT-JAT27 03AH-5PBC-9K2T7 GGX6-HF0T-6QUT7PZRA-BH20-945ZC AUNE-WYK2-QZ5FK MB0E-5C1T-3JZXT RXVR-2264-6A6KR DZ3R-WGV1-PXQ71 03AH-5PBC-9K2T7 K1XT-GK2A-KXPXAG8VD-03KM-K7A4T U7GR-3K2X-9FCEV MTH0-FDXA-UWET9 MBFE-1R4C-FT5T9 AW6U-T0PT-ZWQ3Z 03AH-5PBC-9K2T7 Unlock El Corona . . Unlock HouseUnlock Garage 10C98938 000040040080B316 00000068 10C994B8 000040040080BEA6 00000068 10C98A38 000040040080B416 00000068 AR Max FFW2-YCVB-MJ2ZZTPE5-8MM6-V8KMH 1W2K-6JRP-A7ZBJ AMYB-HRFK-FRTTA5G1Y-T2YY-U45A0 EKBQ-DF2D-DGRRC TB0C-4GFX-F7BGTHB6K-N9MT-RRWJN N9JH-1VVV-3FD4J Gym Glitch Fix . . . Joker L2+UpReset Gym Variable to new game levels E002FEEF 00700942406B7374 00040001 FFFFFFFF 00000000 E002FEEF 007014C2406B7B04 00040001 FFFFFFFF 00000000 E002FEEF 00700A42406B7470 00040001 FFFFFFFF 00000000 AR Max K77T-P17Z-CZ2596E8M-9K5Z-6HP19 EVVF-5K9F-YA8HE 3T27-20DC-JXYZR FFUB-TQ3Z-A40W98RBK-G406-D4D0R 6QDJ-4RK6-4CF9Y 3T27-20DC-JXYZR CCM8-P33K-HTKMTFFCV-NTPP-6C62K 42DV-RGED-T79HC 3T27-20DC-JXYZR Updates from codelist.bin generated by Omniconverter are working - very cool. Edited May 31, 2008 by OrionSR Quote Share this post Link to post Share on other sites
Gantons Most Wanted 75 Posted May 30, 2008 its cool, i know your not superman but i just wondered because i've seen it done on PC because apparently theres quite a few clothes that were unused like there were other bandana's you could wear. Quote Share this post Link to post Share on other sites
ric-013 46 Posted May 31, 2008 (edited) Updates from codelist.bin generated by Omniconverter are working - very cool. this is great...how? this is in fact the best feature so far,it open somes perspectives...cuz it think cheat device can do lot more than what it does right now...one of the things that prevented greater achivement,was willingness from user's to manually input very long codes.now that it can be entered tru omnicorvert updates its just a matter of copy/paste them...now the next limit is the max #'s of lines a cheat-device can take in a single code.so big mods like the "superman" one could be done... Dead Girlfriends I played around with reviving Denise with save edits. Everything worked as expected using the standard codes. I can't figure out how to get rid of Denise without killing here. Abandoning the date isn't working. Even failed dates at 1% doesn't drop her off the map. I don't get it. are you before the mission were you meet denise ?? cuz if you used the "enable all GF's" code before it,the game engine may just be preventing the lost of the relationship with her cuz you cant at that point in the game. What is this "I dumped cut-scene you" cut scene you mentioned? Can you be more specific about messages or conditions? It will help me identify which sections of the script are running. However, I'm really hoping for a solution that doesn't involve decoding the endless array of bitmasks. i will be more specific about it in my next post...i didnt had time to do much in the past 2 days,but weekend is here at last.ill do more testing using denise,and write down thoses messages she tell...as well ill try a few edits. For static settings I suggest examining the save files rather than save dumps; the data is the same. The global variable space starts 4 bytes after the start of BLOCK 1: Script. Also, sometimes it's a lot easier to setup several saves with particular settings than to attempt changing the variables with cheats in the game. Coding the cheat is often the last part of the process. Much of the investigation into the proper settings is performed with save edits. Any edits to the save will require a checksum fix (or bypass). There's a utility for this purpose in my CG development folder at my filefront host. Drop the save on the application and it's all ready to go. ill have to look into it... You may also want to decompile your game scripts so you can see how the setting are used in game this is something i know nothing about...how you do that? also your new table is great..but i miss the blocks starting adresses,it was great to point up the beginning of the structure and study it with the gamesave wiki info's. LS riot jokered Joker L1+Left Enable Joker L1+Right Disable E001FB7F 00700942 0066B88C 00000001 E001FBDF 00700942 0066B88C 00000000 when jokering a single line you should use [D] command (single line joker) insted of [E] command (multi-line joker) but i suspect using [E] command on a single line should work as well..anyways it should look like this: LS riot jokered Joker L1+Left Enable Joker L1+Right Disable D00700942 0000FB7F 0066B88C 00000001 D00700942 0000FBDF 0066B88C 00000000 Edited May 31, 2008 by ric-013 Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted May 31, 2008 (edited) Updates from codelist.bin: see next post Dead Girlfriends: Unfortunately, I don't have any good test saves on hand. I can either start a new game or load my end of the line save. Most of the other saves I've got have all the oysters (I've been into the Master Save thing for a very long time) and that throws off the reactions of the girlfriends. However, I could try looking around for downloaded saves to mess with. I don't like to use downloaded save for test as I've got no idea what the settings are, what's complete, or much of anything else about the save. Perhaps I can talk you into uploading you current test saves. Rapidshare, MegaUpload, etc are free file hosts. Actually, Samutz said he'd maintain PS2 save file support at http://gtasnp.com/. Try extracting the .b file using PS2 Save Builder and save it where you can find it. Surf to gtasnp and use Browse to find the save. Click upload and post the link. I'm really curious how/if the new Save Progress report system works on the PS2 saves. This is a common practice for PC players, we share saves with SnP all the time. NTSCv1 and PAL saves are identical, btw. Reading Game Scripts: Decompiling the game script is fairly easy, but understanding the code is fairly difficult. Still, it really helps to use search to identify the variables and see how they are used during different missions. Sometimes I can figure out how it works, other times I can guess how things got messed up. Google Sanny Builder 3. Download and install. Under Options, Formats tab; disable all Custom Names. They don't match between PC and PS2 so it'll confuse the hell out of everything. We need the variable numbers anyway for the address calculations. Put you game DVD into your DVD-ROM drive and explore the contents. Copy MAIN.SCM and SCRIPT.IMG to a folder on your hard drive. From Sanny; File, Open, and use the drop down box to select Compiled Scripts as the file type. Open MAIN.SCM. And as pdescobar put it when he explained the process to me: "Marvel at the complexity of the game code," or something like that. Take it in small chunks. Search for known variables. I've been comparing v1 and v2 to make sure I know which gloabal variable numbers don't match so I can adjust the offsets. Code Tables: The Structure Table with base addresses has been moved to the top of the first page. The Cheat Table at the top of page 4 is new and separate. I'm also working on a Cars Table but the Cheat Table is a pain to create and edit. I'll do some experiments and see what I can come up with. I hope to have a new Codelist Table posted soon. Then I'll work on the cars. Car Creation Spreadsheet: Now that's I've corrected my v2 offset the cars are going in quickly. I've got things set up so all I need to do is copy the coordinates I've been using for the cars I added to the chain game (or read the coords in PC using any number of tools), enter the model ID (in decimal), colors, or any other setting I want. The Car# is the index for where the car is placed. I'm working backwards from the top of the structure to avoid overwriting standard vehicles which don't always have the same index/handle. 5 new cars when in as expected one I tweaked the v2 offset. All codes for all 3 versions are generated with string handling. Cell Values of 395, 522, 2, 1, 2243.43, -1258.12, 23.95, 270.0, NRG-500, Jefferson Alley, (the rest left at default), is converted to: NRG-500 Jefferson Alley #395 NRG-500 Jefferson Alley #395 NRG-500 Jefferson Alley #395207BF8D0 0102020A 207C0460 0102020A 207BF9D0 0102020A207BF8D4 D8B0461B 207C0464 D8B0461B 207BF9D4 D8B0461B207BF8D8 00C000BF 207C0468 00C000BF 207BF9D8 00C000BF207BF8DC 00001A00 207C046C 00001A00 207BF9DC 00001A00207BF8E0 00002710 207C0470 00002710 207BF9E0 00002710207BF8E4 00000000 207C0474 00000000 207BF9E4 00000000207BF8E8 FFFFFFFF 207C0478 FFFFFFFF 207BF9E8 FFFFFFFF207BF8EC 00000100 207C047C 00000100 207BF9EC 00000100 With a working codelist.bin car creation all of a sudden becomes much more realistic. It just didn't seem reasonable to expect people to type in such long codes. However, now I'm thinking about codes that use a joker to switch car sets. Joker Up = 20 cars in LS, Joker Right = 20 cars in SF, Down for LV, Left = Hideouts, etc, and it's always the same 20 generators, they just get moved and remodeled as required. Single Line Joker: E001FB7F 00700942 or D00700942 0000FB7F Define should. I'd much rather use the multi-line format for all Jokers unless there is a compelling reason to use the other version. I'm working towards more spreadsheets than generate codes and conversions and using a common Joker line makes things a lot simpler. Besides, the Multi-line format is much cleaner and easier to manipulate with string handling. codelist.bin: Here's a thought. Post links to working codelist.bin files (with raw code text and instructions). Basically download a GangWars Mod Code List with all the best codes for this purpose. And another codelist.bin could be used when you want to make the type of save file edits I've been working on. Most of the time people will use the standard codes. It should be more practical to include more conditional testing with the codes. For example, a standard car or pickup code could check the approprate global variable for the first car or fixed pickup. If known handle 1 is found then execute the next set of lines, if known handle 2 is found then make the other changes. If neither matches then don't alter the standard cars or pickups. Edited May 31, 2008 by OrionSR Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted May 31, 2008 (edited) Cheat Code Updates using codelist.bin The process is: Load OmniConvert http://www.herrvillain.com/omniconvert/ Include a working (M) Code in the list (included at top in codes below). Paste all the RAW codes into the left panel - include text Titles on the line before the cheat. Set the game ID and region. Enter a Game Name - anything; it's just a text title for the menu. Make sure the Input type is Unencrypted Standard. Set the Output type to Action Replay MAX (may not make a difference for codelist.bin) Select File, Save As ARMAX (.bin)... Filename must be "codelist.bin" to be loaded as updated codes. Copy codelist.bin to the root directory of a USB memory device. Delete/Rename/Move the MAXsettings folder. Remove all memory cards or other sources of settings for ARMAX. Plug the USB memory device into the PS2. Start ARMAX - it will load quickly without all the other codes. Choose the cheats to be active and start the game. codelist.txt NTSCv1 NTSCv2 PAL AR Max ID 069C 08B0 06A3 Unhide and Unlock Cars 32bit Multi-write Unhide Cars 32bit Multi-write Unlock/Spawn+/Owned Enable all Save Disks Joker L2+Down Enable 18 Save Disks Wardrobe Full Joker L2+Left 32bit Multi-write Enable Clothes Two More Shirts Last Shirt 32bit Multi-write Specials & Store Menu Lose Stuff Joker Joker L1+Up Lose if Wasted Lose if Busted Joker L1+Down Disable Disable LS Riot Joker Joker L1+Left Enable Joker L1+Right Disable Cheat the Cheats Clear Has Cheated Clear Cheat Count Never Cheated Cheat Always On Gym Glitch Fix Joker L2+Up Reset Gym Variable to new game levels Basketballs Fixed Enable Object Fix Glitch Move Madd Dogg’s Disk $SAVE_PICKUPS_X[1] $SAVE_PICKUPS_Y[1] $SAVE_PICKUPS_Z[1] $SAVE_POINTS_X[1] $SAVE_POINTS_Y[1] $SAVE_POINTS_Z[1] $SAVE_POINTS_ANGLE[1] Madd Dogg's Unlocked Upper Door Outside Lower Door Outside Upper Door Inside Lower Door Inside Unlock El Corona Unlock House Unlock Garage LS Enex Test Joker L2+Right Mul-West 24-7 Big House Unitiy 24-7 El Que Warp Dillimore PD is SFPD El Que Barber Unlocked (M) CodeF0532640 00532643 FBI Truck El Corona #399 207BF950 FFFF0210 207BF954 BD7A3544 207BF958 0000006E 207BF95C 00001A00 207BF960 00002710 207BF964 00000000 207BF968 FFFFFFFF 207BF96C 00000100 Andromada LS #398 207BF930 FFFF0250 207BF934 B0783CA0 207BF938 0000006C 207BF93C 00001A00 207BF940 00002710 207BF944 00000000 207BF948 FFFFFFFF 207BF94C 00000100 NRG-500 Four Dragons #397 207BF910 FFFF020A 207BF914 1ED83F15 207BF918 00C00056 207BF91C 00001A00 207BF920 00002710 207BF924 00000000 207BF928 FFFFFFFF 207BF92C 00000100 Hotknife Santa Maria #396 207BF8F0 FFFF01B2 207BF8F4 C82009BD 207BF8F8 00800024 207BF8FC 00001A00 207BF900 00002710 207BF904 00000000 207BF908 FFFFFFFF 207BF90C 00000100 NRG-500 Jefferson Alley #395 207BF8D0 0102020A 207BF8D4 D8B0461B 207BF8D8 00C000BF 207BF8DC 00001A00 207BF8E0 00002710 207BF8E4 00000000 207BF8E8 FFFFFFFF 207BF8EC 00000100 Unhide and Unlock Cars 407BC788 00FF0008 FFFFFFFF 00000000 407BC77C 00FF0008 00001A00 00000000 Enable all Save Disks E001FEBF 00700942 206B2DC4 00000012 Wardrobe Full E006FE7F 00700942 4085B39C 003D0001 01010101 00000000 1085B3A0 00000101 0085B3A3 00000001 406B47C4 000E0001 00000001 00000000 Lose Stuff Joker E002FBEF 00700942 00666C98 00000001 00666C9C 00000001 E002FBBF 00700942 00666C98 00000000 00666C9C 00000000 LS Riot Joker E001FB7F 00700942 0066B88C 00000001 E001FBDF 00700942 0066B88C 00000000 Cheat the Cheats 0066CB08 00000000 008022F4 00000000 Never Cheated Cheat 0066CB08 00000000 Gym Glitch Fix E002FEEF 00700942 406B7374 00040001 FFFFFFFF 00000000 Basketballs Fixed 206B3DAC 00000001 206B3E10 00000000 Move Madd Dogg’s Disk 206B2DCC 44A17999 206B2E14 C4477504 206B2E5C 44883000 206B2EA4 44A0D999 206B2EEC C4476C28 206B2F34 44882333 206B2F7C 42B40000 Madd Dogg's Unlocked 10C99220 00004104 10C9925C 00004104 10C9BAE8 00004100 10C9BB24 00004100 Unlock El Corona 10C98938 00004004 0080B316 00000068 LS Enex Test E004FEDF 00700942 20C9900C 00C9D8B8 20C98904 00C9B0E0 20C9B76C 00C9CFD0 10C9B110 00004042 (M) CodeF0532C4C 00532C4F FBI Truck El Corona #399 207C04E0 FFFF0210 207C04E4 BD7A3544 207C04E8 0000006E 207C04EC 00001A00 207C04F0 00002710 207C04F4 00000000 207C04F8 FFFFFFFF 207C04FC 00000100 Andromada LS #398 207C04C0 FFFF0250 207C04C4 B0783CA0 207C04C8 0000006C 207C04CC 00001A00 207C04D0 00002710 207C04D4 00000000 207C04D8 FFFFFFFF 207C04DC 00000100 NRG-500 Four Dragons #397 207C04A0 FFFF020A 207C04A4 1ED83F15 207C04A8 00C00056 207C04AC 00001A00 207C04B0 00002710 207C04B4 00000000 207C04B8 FFFFFFFF 207C04BC 00000100 Hotknife Santa Maria #396 207C0480 FFFF01B2 207C0484 C82009BD 207C0488 00800024 207C048C 00001A00 207C0490 00002710 207C0494 00000000 207C0498 FFFFFFFF 207C049C 00000100 NRG-500 Jefferson Alley #395 207C0460 0102020A 207C0464 D8B0461B 207C0468 00C000BF 207C046C 00001A00 207C0470 00002710 207C0474 00000000 207C0478 FFFFFFFF 207C047C 00000100 Unhide and Unlock Cars 407BD318 00FF0008 FFFFFFFF 00000000 407BD30C 00FF0008 00001A0C 00000000 Enable all Save Disks E001FEBF 007014C2 206B3554 00000012 Wardrobe Full E006FE7F 007014C2 4085BF1C 003D0001 01010101 00000000 1085BF20 00000101 0085BF23 00000001 406B4F54 000E0001 00000001 00000000 Lose Stuff Joker E002FBEF 007014C2 00667418 00000001 0066741C 00000001 E002FBBF 007014C2 00667418 00000000 0066741C 00000000 LS Riot Joker E001FB7F 007014C2 0066C00C 00000001 E001FBDF 007014C2 0066C00C 00000000 Cheat the Cheats 0066D288 00000000 00802E84 00000000 Never Cheated Cheat 0066D288 00000000 Gym Glitch Fix E002FEEF 007014C2 406B7B04 00040001 FFFFFFFF 00000000 Basketballs Fixed 006B453C 00000001 006B45A0 00000000 Move Madd Dogg’s Disk 206B355C 44A17999 206B35A4 C4477504 206B35EC 44883000 206B3634 44A0D999 206B367C C4476C28 206B36C4 44882333 206B370C 42B40000 Madd Dogg's Unlocked 10C99DA0 00004104 10C99DDC 00004004 10C9C668 00004100 10C9C6A4 00004100 Unlock El Corona 10C994B8 00004004 0080BEA6 00000068 LS Enex Test E004FEDF 007014C2 20C99B8C 00C9E438 20C99484 00C9BC60 20C9C2EC 00C9DB50 10C9BC90 00004042 (M) CodeF0532730 00532733 FBI Truck El Corona #399 207BFA50 FFFF0210 207BFA54 BD7A3544 207BFA58 0000006E 207BFA5C 00001A00 207BFA60 00002710 207BFA64 00000000 207BFA68 FFFFFFFF 207BFA6C 00000100 Andromada LS #398 207BFA30 FFFF0250 207BFA34 B0783CA0 207BFA38 0000006C 207BFA3C 00001A00 207BFA40 00002710 207BFA44 00000000 207BFA48 FFFFFFFF 207BFA4C 00000100 NRG-500 Four Dragons #397 207BFA10 FFFF020A 207BFA14 1ED83F15 207BFA18 00C00056 207BFA1C 00001A00 207BFA20 00002710 207BFA24 00000000 207BFA28 FFFFFFFF 207BFA2C 00000100 Hotknife Santa Maria #396 207BF9F0 FFFF01B2 207BF9F4 C82009BD 207BF9F8 00800024 207BF9FC 00001A00 207BFA00 00002710 207BFA04 00000000 207BFA08 FFFFFFFF 207BFA0C 00000100 NRG-500 Jefferson Alley #395 207BF9D0 0102020A 207BF9D4 D8B0461B 207BF9D8 00C000BF 207BF9DC 00001A00 207BF9E0 00002710 207BF9E4 00000000 207BF9E8 FFFFFFFF 207BF9EC 00000100 Unhide and Unlock Cars 407BC888 00FF0008 FFFFFFFF 00000000 407BC87C 00FF0008 00001A00 00000000 Enable all Save Disks E001FEBF 00700A42 206B2EC4 00000012 Wardrobe Full E006FE7F 00700A42 4085B49C 003D0001 01010101 00000000 1085B4A0 00000101 0085B4A3 00000001 406B48C4 000E0001 00000001 00000000 Lose Stuff Joker E002FBEF 00700A42 00666D98 00000001 00666D9C 00000001 E002FBBF 00700A42 00666D98 00000000 00666D9C 00000000 LS Riot Joker E001FB7F 00700A42 0066B98C 00000001 E001FBDF 00700A42 0066B98C 00000000 Cheat the Cheats 0066CC08 00000000 008023F4 00000000 Never Cheated Cheat 0066CC08 00000000 Gym Glitch Fix E002FEEF 00700A42 406B7470 00040001 FFFFFFFF 00000000 Basketballs Fixed 006B3EAC 00000001 006B3F10 00000000 Move Madd Dogg’s Disk 206B2ECC 44A17999 206B2F14 C4477504 206B2F5C 44883000 206B2FA4 44A0D999 206B2FEC C4476C28 206B3034 44882333 206B307C 42B40000 Madd Dogg's Unlocked 10C99320 00004104 10C9935C 00004104 10C9BBE8 00004100 10C9BC24 00004100 Unlock El Corona 10C98A38 00004004 0080B416 00000068 LS Enex Test E004FEDF 00700A42 20C9910C 00C9D9B8 20C98A04 00C9B1E0 20C9B86C 00C9D0D0 10C9B210 00004042 Edited August 26, 2010 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted May 31, 2008 The process is:Load OmniConvert http://www.herrvillain.com/omniconvert/ Include a working (M) Code in the list (included at top in codes below). Paste all the RAW codes into the left panel - include text Titles on the line before the cheat. Set the game ID and region. Enter a Game Name - anything; it's just a text title for the menu. Make sure the Input type is Unencrypted Standard. Set the Output type to Action Replay MAX (may not make a difference for codelist.bin) Select File, Save As ARMAX (.bin)... Filename must be "codelist.bin" to be loaded as updated codes. Copy codelist.bin to the root directory of a USB memory device. Delete/Rename/Move the MAXsettings folder. Remove all memory cards or other sources of settings for ARMAX. Plug the USB memory device into the PS2. Start ARMAX - it will load quickly without all the other codes. Choose the cheats to be active and start the game. thanks ill try it out. I could try looking around for downloaded saves to mess with. I don't like to use downloaded save for test as I've got no idea what the settings are, what's complete, or much of anything else about the save. Perhaps I can talk you into uploading you current test saves. Rapidshare, MegaUpload, etc are free file hosts. i use "in the beginning" save...and use misson mod codes to get where i want in storyline to test whatever i want,so i cant share much you dont have yet...but thanks for the info's very helpfull,im aslo looking for save to donwload... Reading Game Scripts: Decompiling the game script is fairly easy, but understanding the code is fairly difficult. Still, it really helps to use search to identify the variables and see how they are used during different missions. Sometimes I can figure out how it works, other times I can guess how things got messed up. Google Sanny Builder 3. Download and install. Under Options, Formats tab; disable all Custom Names. They don't match between PC and PS2 so it'll confuse the hell out of everything. We need the variable numbers anyway for the address calculations. Put you game DVD into your DVD-ROM drive and explore the contents. Copy MAIN.SCM and SCRIPT.IMG to a folder on your hard drive. From Sanny; File, Open, and use the drop down box to select Compiled Scripts as the file type. Open MAIN.SCM. And as pdescobar put it when he explained the process to me: "Marvel at the complexity of the game code," or something like that. Take it in small chunks. Search for known variables. I've been comparing v1 and v2 to make sure I know which gloabal variable numbers don't match so I can adjust the offsets. cool,this look interresting, ill put it on my "to learn" list...lots of stuff there lol. Single Line Joker: E001FB7F 00700942 or D00700942 0000FB7F Define should. I'd much rather use the multi-line format for all Jokers unless there is a compelling reason to use the other version. I'm working towards more spreadsheets than generate codes and conversions and using a common Joker line makes things a lot simpler. Besides, the Multi-line format is much cleaner and easier to manipulate with string handling. ... i cant think of anything compelling,i actually never gived any tought on why it is like that...i just figured the single joker was there for a reason and i never tryed to use multi-joker [E] set to a single line. codelist.bin: Here's a thought. Post links to working codelist.bin files (with raw code text and instructions). Basically download a GangWars Mod Code List with all the best codes for this purpose. And another codelist.bin could be used when you want to make the type of save file edits I've been working on. Most of the time people will use the standard codes. this would be pratical...but ppl who are familiar with this, will most probably have personal codelist.bin that they will edit.from what i read many codes for differant games can be on a single codelist.bin..and i think the cheat device can read from 3 source disk,save,codelist.bin and mix them up to create your cheat device list. It should be more practical to include more conditional testing with the codes. For example, a standard car or pickup code could check the approprate global variable for the first car or fixed pickup. If known handle 1 is found then execute the next set of lines, if known handle 2 is found then make the other changes. If neither matches then don't alter the standard cars or pickups. this is where you start to lose me...this is getting over my knowledge & skills,im still reading all thoses guides,faqs and stuff i posted in my 1st post and i havnt got any knowledge in cpu and programming ,so making sense of some stuff is quite a challenge...thats said, im getting better slowly and you help me greatly...but there is some stuff i cant quite follow you on yet.but with given time, ill know. maybe im more suited as a tester now...cuz your skills are way greater than mine. here's dead girlfriend revived testing: What is this "I dumped cut-scene you" cut scene you mentioned? Can you be more specific about messages or conditions? It will help me identify which sections of the script are running. However, I'm really hoping for a solution that doesn't involve decoding the endless array of bitmasks. here's what iv done: #1 -used "in the beginning" save -used enable all girlfriends code -killed denise during date -saved game #2 -reload game using enable all girlfrends code -tryed to date revived denise here,s what happen: -i got dumped by denise ( i dumped you cut-scene ) the cut scene is denise comming out of her house...there is a bottom screen message: "way to go casanova she's dumped you! oh well there are plenty more fish in the sea" and denise says: "its over between us cj" or "your dumped,its over" or "i need something a bit better than this sh*t" but there is some thing weird,denise will say a 2nd line before or after the above one and its kind of glitchy here are the lines: "i aint scared of you" or "iv killed bigger poeple than you" or "im a lady but i can fight" or "iv got a rich bitch" denise normaly says thoses lines when attacked by cj on date...this could mean a "under attack" flag stays on -saved game #3 -reloaded game using 100% happy code -tryed to dated revived denise here's what happen: the cut scene of denise comming out of her house...there is a bottom screen message: "you need to show style to impress, dude" and denise says: "i dont think so" or "naw,you aint my type" or "look at you,no way" or "i need a player,not a buster" this could mean denise requirement are now set way too high cuz even wearing the most expensive stuff wont work...also,denise will still say the glitchy 2nd line before or after the above one ,same as above #2 glitchy under attack lines.also sometimes she will run away after saying her lines. also,i tryed using max sex appeal,max muscle,max fat on cj without succes...ill now try doing some edits and look into small savedumps and savefile to compare values. 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OrionSR 1,862 Posted June 1, 2008 (edited) Got it! Test codes are specific to NTSCv1. Enable All Girlfriends Joker R1+Down E001F7EF 00700942 006B2648 0000003F ^works as expected without disturbing other bits. Denise Progress to 100 Joker R1+Left E002F7BF 00700942 206B258C 00000064 208024C0 00000064 Changing the write process to 32 bit solved the problem. Denise ran right out and jumped in the car anxious to go for a drive. 006B258C 00000064 ^If Denise is dead, this code sets her status from -999 to -924 (FFFFFC19 to FFFFFC64) 008024C0 00000064 ^If Denise is dead, this code sets her progress percentage stat to 100 - I think. 0% progress is displayed for dead GFs. But it's a dword and should be written as a dword to avoid this kind of confusion. Also, I'll bet this command could be omitted and another routine will probably update the integer stat based on the value of the global variable. Maybe I'll check it out later. BTW, thank for the detailed description. It kept me on the right track. Joker D vs Joker E: Once upon a time, perhaps, there was only the Joker D command, and it was well loved by all the players. But the format was flawed and could not be adjusted to support more than one line so a new and improved Joker E was invented. And they all lived happily ever after... That's my theory anyway. I suspect the Joker D is simply a legacy command included for backwards compatibility. Conditional Testing: The problem is that changing the standard cars or pickups is difficult because the offset if different depending on if the new game is a Fresh Start or Restart. However, most of the time there are only 2 different possibilities so... Identify the first pickup or first car and check the handle that's stored in a global variable. Here's some pseudo-code. Conditional Test: Check button press (Joker). If true the run the next 32 lines. Conditional Test: If Global Variable $CarGen[0] = 0, then run the next 15 lines. 15 lines of vehicle modifications. (...) Conditional Test: If Global Variable $CarGen[0] = 4, then run the next 15 lines. 15 lines of vehicle modifications. (...) Another use of a conditional test would be to create Joker Toggles. Conditional Test: Check button press (Joker). If true the run the next 4 lines. If value to be edited = 0 then run 1 line Change value to 1 If value to be edited <> 0 then run 1 line Change value to 0 And while I'm thinking about it: $84 = 0 // $HELP_FOLLOW_ICON_SHOWN Blinks the Radar and displays a message to follow the CJ icon. May take a second to active and it won't blink on a mission. Can be used to indicated a code segment has executed. Edited June 1, 2008 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 1, 2008 Got it! Test codes are specific to NTSCv1. Enable All Girlfriends Joker R1+Down E001F7EF 00700942 006B2648 0000003F ^works as expected without disturbing other bits. Denise Progress to 100 Joker R1+Left E002F7BF 00700942 206B258C 00000064 208024C0 00000064 Changing the write process to 32 bit solved the problem. Denise ran right out and jumped in the car anxious to go for a drive. 006B258C 00000064 ^If Denise is dead, this code sets her status from -999 to -924 (FFFFFC19 to FFFFFC64) 008024C0 00000064 ^If Denise is dead, this code sets her progress percentage stat to 100 - I think. 0% progress is displayed for dead GFs. But it's a dword and should be written as a dword to avoid this kind of confusion. Also, I'll bet this command could be omitted and another routine will probably update the integer stat based on the value of the global variable. Maybe I'll check it out later. BTW, thank for the detailed description. It kept me on the right track. good work dude Joker D vs Joker E: Once upon a time, perhaps, there was only the Joker D command, and it was well loved by all the players. But the format was flawed and could not be adjusted to support more than one line so a new and improved Joker E was invented. And they all lived happily ever after... That's my theory anyway. I suspect the Joker D is simply a legacy command included for backwards compatibility. what a nice story...i hope there isnt a secret ending after the generic were the evil flawed [D] command, swear to have its revenge...in a possible sequel.lol Conditional Testing: The problem is that changing the standard cars or pickups is difficult because the offset if different depending on if the new game is a Fresh Start or Restart. However, most of the time there are only 2 different possibilities so... Identify the first pickup or first car and check the handle that's stored in a global variable. Here's some pseudo-code. Conditional Test: Check button press (Joker). If true the run the next 32 lines. Conditional Test: If Global Variable $CarGen[0] = 0, then run the next 15 lines. 15 lines of vehicle modifications. (...) Conditional Test: If Global Variable $CarGen[0] = 4, then run the next 15 lines. 15 lines of vehicle modifications. (...) so, you want to do multi-joker command based on a value stored at some offset,so when the value = what you want it to be,it will execute the next set of lines...clever!!! but you would have to be sure that the value stored there, remains there and aint get overwrited by another value in anyways in the game. Another use of a conditional test would be to create Joker Toggles. Conditional Test: Check button press (Joker). If true the run the next 4 lines. If value to be edited = 0 then run 1 line Change value to 1 If value to be edited <> 0 then run 1 line Change value to 0 a code-loop can also be created like that...i read about this somewhere,if you have a conditional joker on, and that your last line in your code give the wanted value at joker offset,the code will keep re-execute itself...but i dont remember if this was good or bad,id have to locate where i read about this. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 2, 2008 (edited) Master Key The codes below alter half of the word, the significant bit, that holds the flags that control the enex connections. This strategy avoids altering the lower bits that control access for bikes and cars, etc. Flag 0x40 (actually 0x4000 in the word) makes the door entrance active. Flag 0x01 accepts NPC group members (homies, girlfriends) at the destination. Addresses were calculated using a Enex Structure address of 00C986B0 for NTSCv1. Record Size is 60 bytes. 376 standard records. 400 Max records. Extras are temporary burglary doors. The Flag word is at offset +0x30. These codes alter only the byte at offset +0x31. NTSCv2 addresses were calculated by adding +0x0B80 to the v1 addresses. PAL addresses were calculated by adding +0x0100 to the v1 addresses. Modifications will be saved, but may be changed again by mission scripts. Index Master Key NTSCv1 NTSCv2 PAL . 27 101 142 166 323 43 125 322 17 63 127 321 4 72 155 163 336 41 81 126 344 45 337 6 13 55 124 156 181 185 196 200 206 213 325 338 339 340 341 11 31 40 56 98 119 129 153 165 182 197 199 326 35 38 62 80 102 118 122 132 157 158 327 21 73 79 128 131 154 164 211 214 215 216 217 328 14 22 64 252 12 19 34 59 168 180 208 324 332 333 32 54 169 295 300 301 28 219 48 49 222 223 10 15 18 36 46 47 57 58 70 74 75 100 137 138 139 146 148 151 171 172 173 176 177 190 194 202 204 205 210 218 20 281 30 221 149 246 170 248 232 233 236 237 238 239 0 134 140 207 311 312 313 319 104 105 106 107 108 109 110 111 112 113 114 115 84 85 86 87 88 89 90 91 92 93 94 95 96 97 65 66 67 68 69 50 51 52 53 284 Unlock Shops Ganton Binco Juniper Hill Binco Vegas South Binco Vegas West Binco Binco Interor Rodeo Pro-Laps Vegas North Pro-Laps Pro-Laps Interor Jefferson Sub-Urban Hashbury Sub Urban Vegas North Sub Urban Sub Urban Interor Downtown LS Zip SF Downtown Zip Vegas East Zip Vegas West Zip Zip Interior Rodeo Victim SF Downtown Victim Vegas North Victim Victim Interor Rodeo Didier Sachs Didier Sachs Interior Unlock Ammu-nations Market Ammu-nation Willowfield Ammu-nation SF Ammu-nation AMMUN2 Ammu El Que Ammunation AMMUN3 Fort Carson Ammu-nation AMMUN3 Blueberry Ammu-nation Palomino Ammu-nation Ammu-Market & SF AMMUN2 AMMUN3 AMMUN4 (unused) AMMUN5 Unlock Fast Food Willowfield Chicken East Los Santos Chicken Market Chicken Ocean Flats Chicken SF Downtown Chicken FDCHICK FDCHICK Chick chick FDCHICK FDCHICK FDCHICK Cluckin' Bell Marina Burger OG Loc's Mulholland Burger Garcia Burger SF Downtown Burger Juniper Hollow Burger FDBURG FDBURG FDBURG Redsands Burgershot Asset Burgers Whitewood Burger Shot Idlewood Pizza Financial Pizza SF Downtown Pizza FDPIZA FDPIZA Pizza pizza Montgomery Pizza Palomino Pizza Palomino Pizza duplicate? Montgomery Pizza duplicate Blueberry Pizza Well Stacked Pizza Unlock Tattoos and Barbers Willowfield Tattoos Idlewood Tattoo Hashbury Tattoos Hemlock TATTOO Playa Del Seville Barber Idlewood Barber Reece's Marina Barber Barber's Pole - Queens barber El Quebrados Barber Barber in Dillimore Reeces BARBER2 BARBER3 Unlock Gyms Ganton Gym SF Gym Below the Belt Gym Ganton Gym Cobra Martial Arts Below the Belt Gym Unlock Special Safe Houses Johnson Safe House Johnson House Int Madd Dogg Front Madd Dogg Back Maddog Top int Maddog Bottom int Unlock LS Safe Houses El Corona Safe House Willowfield Safe House Jefferson Safe House Verona Beach Safe House Santa Maria Safe House Mulholland Safe House Unlock SF Safe Houses Hashbury Safe House Queens Safe House Doherty Safe House Calton Heights save Chinatown Safe House Paradiso Safe House Unlock LV Safe Houses Clown's Pocket save Old Venturas Strip save Creek Pirates in Men's Pants save Camel's Toe save Rockshore West save Redsands West save Prickle Pine save Whitewood Estates save Unlock Country Safe Houses El Quebrados save Tierra Robada save Abandoned AC tower Fort Carson save Angel Pine country save Dillimore country save Palomino Creek country save Blueberry country save Whetstone Farm save Unlock Mission Interiors Crack Den Crack Den Vagos Gang House Burning Desire Planning Department Planning Department Sindacco Abattoir Sindacco Abattoir Zero's RC Shop Zero's RC Shop Top of Pleasure Domes The Pleasure Domes The Pleasure Domes The Pleasure Domes Homie Police Access LSPD HQ LVPD HQ LVPD HQ Dillimore PD LSPD HQ SFPD HQ LVPD HQ LVPD HQ Unlock Burglary Houses Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Paradiso Burglary Santa Flora Burglary Paradiso Burglary Juniper Hollow Burglary Juniper Hollow Burglary Calton Heights N Burglary Calton Heights N Burglary Calton Heights N Burglary SF Downtown Burglary SF Downtown Burglary Financial Burglary Financial Burglary Calton Heights S Burglary Calton Heights S Burglary Calton Heights S Burglary Calton Heights S Burglary Chinatown Burglary Calton Stairs Burglary Chinatown Burglary Ocean Flats N Burglary Ocean Flats S Burglary Hashbury W Burglary Hashbury N Burglary Hashbury E Burglary Bayside Burglary Side Door Bayside Burglary North Bayside Burglary South Bayside Burglary Unrestricted Locked Burglary Interior (M) Code NTSCv1 069CF0532640 00532643 Unlock Shops 00C98D35 00000040 00C99E8D 00000040 00C9A829 00000040 00C9ADC9 00000040 00C9D295 00000040 00C990F5 00000040 00C9A42D 00000040 00C9D259 00000040 00C98ADD 00000040 00C995A5 00000040 00C9A4A5 00000040 00C9D21D 00000040 00C987D1 00000040 00C997C1 00000040 00C9AB35 00000040 00C9AD15 00000040 00C9D5A1 00000040 00C9907D 00000040 00C999DD 00000040 00C9A469 00000040 00C9D781 00000040 00C9916D 00000040 00C9D5DD 00000040 Unlock Ammu-nations 00C98849 00000040 00C989ED 00000040 00C993C5 00000040 00C9A3F1 00000040 00C9AB71 00000040 00C9B14D 00000040 00C9B23D 00000040 00C9B4D1 00000040 00C9B5C1 00000040 00C9B729 00000040 00C9B8CD 00000040 00C9D30D 00000040 00C9D619 00000040 00C9D655 00000040 00C9D691 00000040 00C9D6CD 00000040 Unlock Fast Food 00C98975 00000040 00C98E25 00000040 00C99041 00000040 00C99401 00000040 00C99DD9 00000040 00C9A2C5 00000040 00C9A51D 00000040 00C9AABD 00000040 00C9AD8D 00000040 00C9B189 00000040 00C9B50D 00000040 00C9B585 00000040 00C9D349 00000040 00C98F15 00000040 00C98FC9 00000040 00C99569 00000040 00C999A1 00000040 00C99EC9 00000040 00C9A289 00000040 00C9A379 00000040 00C9A5D1 00000040 00C9ABAD 00000040 00C9ABE9 00000040 00C9D385 00000040 00C98BCD 00000040 00C997FD 00000040 00C99965 00000040 00C9A4E1 00000040 00C9A595 00000040 00C9AAF9 00000040 00C9AD51 00000040 00C9B855 00000040 00C9B909 00000040 00C9B945 00000040 00C9B981 00000040 00C9B9BD 00000040 00C9D3C1 00000040 Unlock Tattoos and Barbers 00C98A29 00000040 00C98C09 00000040 00C995E1 00000040 00C9C1F1 00000040 00C989B1 00000040 00C98B55 00000040 00C98ED9 00000040 00C994B5 00000040 00C9AE41 00000040 00C9B111 00000040 00C9B7A1 00000040 00C9D2D1 00000040 00C9D4B1 00000040 00C9D4ED 00000040 Unlock Gyms 00C98E61 00000041 00C99389 00000041 00C9AE7D 00000041 00C9CC05 00000041 00C9CD31 00000041 00C9CD6D 00000041 Unlock Special Safe Houses 00C98D71 00000040 00C9BA35 00000040 00C99221 00000040 00C9925D 00000040 00C9BAE9 00000040 00C9BB25 00000040 Unlock LS Safe Houses 00C98939 00000040 00C98A65 00000040 00C98B19 00000040 00C98F51 00000040 00C991A9 00000040 00C991E5 00000040 Unlock SF Safe Houses 00C9943D 00000040 00C99479 00000040 00C99749 00000040 00C99839 00000040 00C99875 00000040 00C99E51 00000040 Unlock LV Safe Houses 00C9A6FD 00000040 00C9A739 00000040 00C9A775 00000040 00C9A919 00000040 00C9A991 00000040 00C9AA45 00000040 00C9AEF5 00000040 00C9AF31 00000040 00C9AF6D 00000040 Unlock Country Safe Houses 00C9B021 00000040 00C9B05D 00000040 00C9B369 00000040 00C9B459 00000040 00C9B639 00000040 00C9B6B1 00000040 00C9B6ED 00000040 00C9B819 00000040 00C9B9F9 00000040 Unlock Mission Interiors 00C98B91 00000041 00C9C8BD 00000041 00C98DE9 00000041 00C9BAAD 00000041 00C9A9CD 00000041 00C9C089 00000041 00C9AEB9 00000041 00C9C101 00000041 00C9BD41 00000041 00C9BD7D 00000041 00C9BE31 00000041 00C9BE6D 00000041 00C9BEA9 00000041 00C9BEE5 00000041 Homie Police Access 00C986E1 00000041 00C9A649 00000041 00C9A7B1 00000041 00C9B765 00000041 00C9CFC5 00000041 00C9D001 00000041 00C9D03D 00000041 00C9D1A5 00000041 Unlock Burglary Houses 00C99F41 00000040 00C99F7D 00000040 00C99FB9 00000040 00C99FF5 00000040 00C9A031 00000040 00C9A06D 00000040 00C9A0A9 00000040 00C9A0E5 00000040 00C9A121 00000040 00C9A15D 00000040 00C9A199 00000040 00C9A1D5 00000040 00C99A91 00000040 00C99ACD 00000040 00C99B09 00000040 00C99B45 00000040 00C99B81 00000040 00C99BBD 00000040 00C99BF9 00000040 00C99C35 00000040 00C99C71 00000040 00C99CAD 00000040 00C99CE9 00000040 00C99D25 00000040 00C99D61 00000040 00C99D9D 00000040 00C9961D 00000040 00C99659 00000040 00C99695 00000040 00C996D1 00000040 00C9970D 00000040 00C99299 00000040 00C992D5 00000040 00C99311 00000040 00C9934D 00000040 00C9C971 00000041 (M) Code NTSCv2 08B0F0532C4C 00532C4F Unlock Shops 00C998B5 00000040 00C9AA0D 00000040 00C9B3A9 00000040 00C9B949 00000040 00C9DE15 00000040 00C99C75 00000040 00C9AFAD 00000040 00C9DDD9 00000040 00C9965D 00000040 00C9A125 00000040 00C9B025 00000040 00C9DD9D 00000040 00C99351 00000040 00C9A341 00000040 00C9B6B5 00000040 00C9B895 00000040 00C9E121 00000040 00C99BFD 00000040 00C9A55D 00000040 00C9AFE9 00000040 00C9E301 00000040 00C99CED 00000040 00C9E15D 00000040 Unlock Ammu-nations 00C993C9 00000040 00C9956D 00000040 00C99F45 00000040 00C9AF71 00000040 00C9B6F1 00000040 00C9BCCD 00000040 00C9BDBD 00000040 00C9C051 00000040 00C9C141 00000040 00C9C2A9 00000040 00C9C44D 00000040 00C9DE8D 00000040 00C9E199 00000040 00C9E1D5 00000040 00C9E211 00000040 00C9E24D 00000040 Unlock Fast Food 00C994F5 00000040 00C999A5 00000040 00C99BC1 00000040 00C99F81 00000040 00C9A959 00000040 00C9AE45 00000040 00C9B09D 00000040 00C9B63D 00000040 00C9B90D 00000040 00C9BD09 00000040 00C9C08D 00000040 00C9C105 00000040 00C9DEC9 00000040 00C99A95 00000040 00C99B49 00000040 00C9A0E9 00000040 00C9A521 00000040 00C9AA49 00000040 00C9AE09 00000040 00C9AEF9 00000040 00C9B151 00000040 00C9B72D 00000040 00C9B769 00000040 00C9DF05 00000040 00C9974D 00000040 00C9A37D 00000040 00C9A4E5 00000040 00C9B061 00000040 00C9B115 00000040 00C9B679 00000040 00C9B8D1 00000040 00C9C3D5 00000040 00C9C489 00000040 00C9C4C5 00000040 00C9C501 00000040 00C9C53D 00000040 00C9DF41 00000040 Unlock Tattoos and Barbers 00C995A9 00000040 00C99789 00000040 00C9A161 00000040 00C9CD71 00000040 00C99531 00000040 00C996D5 00000040 00C99A59 00000040 00C9A035 00000040 00C9B9C1 00000040 00C9BC91 00000040 00C9C321 00000040 00C9DE51 00000040 00C9E031 00000040 00C9E06D 00000040 Unlock Gyms 00C999E1 00000041 00C99F09 00000041 00C9B9FD 00000041 00C9D785 00000041 00C9D8B1 00000041 00C9D8ED 00000041 Unlock Special Safe Houses 00C998F1 00000040 00C9C5B5 00000040 00C99DA1 00000040 00C99DDD 00000040 00C9C669 00000040 00C9C6A5 00000040 Unlock LS Safe Houses 00C994B9 00000040 00C995E5 00000040 00C99699 00000040 00C99AD1 00000040 00C99D29 00000040 00C99D65 00000040 Unlock SF Safe Houses 00C99FBD 00000040 00C99FF9 00000040 00C9A2C9 00000040 00C9A3B9 00000040 00C9A3F5 00000040 00C9A9D1 00000040 Unlock LV Safe Houses 00C9B27D 00000040 00C9B2B9 00000040 00C9B2F5 00000040 00C9B499 00000040 00C9B511 00000040 00C9B5C5 00000040 00C9BA75 00000040 00C9BAB1 00000040 00C9BAED 00000040 Unlock Country Safe Houses 00C9BBA1 00000040 00C9BBDD 00000040 00C9BEE9 00000040 00C9BFD9 00000040 00C9C1B9 00000040 00C9C231 00000040 00C9C26D 00000040 00C9C399 00000040 00C9C579 00000040 Unlock Mission Interiors 00C99711 00000041 00C9D43D 00000041 00C99969 00000041 00C9C62D 00000041 00C9B54D 00000041 00C9CC09 00000041 00C9BA39 00000041 00C9CC81 00000041 00C9C8C1 00000041 00C9C8FD 00000041 00C9C9B1 00000041 00C9C9ED 00000041 00C9CA29 00000041 00C9CA65 00000041 Homie Police Access 00C99261 00000041 00C9B1C9 00000041 00C9B331 00000041 00C9C2E5 00000041 00C9DB45 00000041 00C9DB81 00000041 00C9DBBD 00000041 00C9DD25 00000041 Unlock Burglary Houses 00C9AAC1 00000040 00C9AAFD 00000040 00C9AB39 00000040 00C9AB75 00000040 00C9ABB1 00000040 00C9ABED 00000040 00C9AC29 00000040 00C9AC65 00000040 00C9ACA1 00000040 00C9ACDD 00000040 00C9AD19 00000040 00C9AD55 00000040 00C9A611 00000040 00C9A64D 00000040 00C9A689 00000040 00C9A6C5 00000040 00C9A701 00000040 00C9A73D 00000040 00C9A779 00000040 00C9A7B5 00000040 00C9A7F1 00000040 00C9A82D 00000040 00C9A869 00000040 00C9A8A5 00000040 00C9A8E1 00000040 00C9A91D 00000040 00C9A19D 00000040 00C9A1D9 00000040 00C9A215 00000040 00C9A251 00000040 00C9A28D 00000040 00C99E19 00000040 00C99E55 00000040 00C99E91 00000040 00C99ECD 00000040 00C9D4F1 00000041 (M) Code PAL 06A3F0532730 00532733 Unlock Shops 00C98E35 00000040 00C99F8D 00000040 00C9A929 00000040 00C9AEC9 00000040 00C9D395 00000040 00C991F5 00000040 00C9A52D 00000040 00C9D359 00000040 00C98BDD 00000040 00C996A5 00000040 00C9A5A5 00000040 00C9D31D 00000040 00C988D1 00000040 00C998C1 00000040 00C9AC35 00000040 00C9AE15 00000040 00C9D6A1 00000040 00C9917D 00000040 00C99ADD 00000040 00C9A569 00000040 00C9D881 00000040 00C9926D 00000040 00C9D6DD 00000040 Unlock Ammu-nations 00C98949 00000040 00C98AED 00000040 00C994C5 00000040 00C9A4F1 00000040 00C9AC71 00000040 00C9B24D 00000040 00C9B33D 00000040 00C9B5D1 00000040 00C9B6C1 00000040 00C9B829 00000040 00C9B9CD 00000040 00C9D40D 00000040 00C9D719 00000040 00C9D755 00000040 00C9D791 00000040 00C9D7CD 00000040 Unlock Fast Food 00C98A75 00000040 00C98F25 00000040 00C99141 00000040 00C99501 00000040 00C99ED9 00000040 00C9A3C5 00000040 00C9A61D 00000040 00C9ABBD 00000040 00C9AE8D 00000040 00C9B289 00000040 00C9B60D 00000040 00C9B685 00000040 00C9D449 00000040 00C99015 00000040 00C990C9 00000040 00C99669 00000040 00C99AA1 00000040 00C99FC9 00000040 00C9A389 00000040 00C9A479 00000040 00C9A6D1 00000040 00C9ACAD 00000040 00C9ACE9 00000040 00C9D485 00000040 00C98CCD 00000040 00C998FD 00000040 00C99A65 00000040 00C9A5E1 00000040 00C9A695 00000040 00C9ABF9 00000040 00C9AE51 00000040 00C9B955 00000040 00C9BA09 00000040 00C9BA45 00000040 00C9BA81 00000040 00C9BABD 00000040 00C9D4C1 00000040 Unlock Tattoos and Barbers 00C98B29 00000040 00C98D09 00000040 00C996E1 00000040 00C9C2F1 00000040 00C98AB1 00000040 00C98C55 00000040 00C98FD9 00000040 00C995B5 00000040 00C9AF41 00000040 00C9B211 00000040 00C9B8A1 00000040 00C9D3D1 00000040 00C9D5B1 00000040 00C9D5ED 00000040 Unlock Gyms 00C98F61 00000041 00C99489 00000041 00C9AF7D 00000041 00C9CD05 00000041 00C9CE31 00000041 00C9CE6D 00000041 Unlock Special Safe Houses 00C98E71 00000040 00C9BB35 00000040 00C99321 00000040 00C9935D 00000040 00C9BBE9 00000040 00C9BC25 00000040 Unlock LS Safe Houses 00C98A39 00000040 00C98B65 00000040 00C98C19 00000040 00C99051 00000040 00C992A9 00000040 00C992E5 00000040 Unlock SF Safe Houses 00C9953D 00000040 00C99579 00000040 00C99849 00000040 00C99939 00000040 00C99975 00000040 00C99F51 00000040 Unlock LV Safe Houses 00C9A7FD 00000040 00C9A839 00000040 00C9A875 00000040 00C9AA19 00000040 00C9AA91 00000040 00C9AB45 00000040 00C9AFF5 00000040 00C9B031 00000040 00C9B06D 00000040 Unlock Country Safe Houses 00C9B121 00000040 00C9B15D 00000040 00C9B469 00000040 00C9B559 00000040 00C9B739 00000040 00C9B7B1 00000040 00C9B7ED 00000040 00C9B919 00000040 00C9BAF9 00000040 Unlock Mission Interiors 00C98C91 00000041 00C9C9BD 00000041 00C98EE9 00000041 00C9BBAD 00000041 00C9AACD 00000041 00C9C189 00000041 00C9AFB9 00000041 00C9C201 00000041 00C9BE41 00000041 00C9BE7D 00000041 00C9BF31 00000041 00C9BF6D 00000041 00C9BFA9 00000041 00C9BFE5 00000041 Homie Police Access 00C987E1 00000041 00C9A749 00000041 00C9A8B1 00000041 00C9B865 00000041 00C9D0C5 00000041 00C9D101 00000041 00C9D13D 00000041 00C9D2A5 00000041 Unlock Burglary Houses 00C9A041 00000040 00C9A07D 00000040 00C9A0B9 00000040 00C9A0F5 00000040 00C9A131 00000040 00C9A16D 00000040 00C9A1A9 00000040 00C9A1E5 00000040 00C9A221 00000040 00C9A25D 00000040 00C9A299 00000040 00C9A2D5 00000040 00C99B91 00000040 00C99BCD 00000040 00C99C09 00000040 00C99C45 00000040 00C99C81 00000040 00C99CBD 00000040 00C99CF9 00000040 00C99D35 00000040 00C99D71 00000040 00C99DAD 00000040 00C99DE9 00000040 00C99E25 00000040 00C99E61 00000040 00C99E9D 00000040 00C9971D 00000040 00C99759 00000040 00C99795 00000040 00C997D1 00000040 00C9980D 00000040 00C99399 00000040 00C993D5 00000040 00C99411 00000040 00C9944D 00000040 00C9CA71 00000041 Enex Flags BIT HEX DEC NAME DESCRIPTION00 0001 1 unknown interior Only used for interior markers01 0002 2 unknown pairing Used mostly for interior markers; also Big Ear & LS Skyscraper02 0004 4 create linked pair Pair with unflagged mate during new game start03 0008 8 reward interior Sets flag 0010 on pair mate when used04 0010 16 used reward entrance Set by accessing reward interior05 0020 32 cars and aircraft Enable for cars and aircraft06 0040 64 bikes and motorcycles Enable for bikes and motorcycles07 0080 128 disable on foot No foot traffic (use for cars and/or bikes only)08 0100 256 accept NPC group Group members accepted at destination of pair09 0200 512 food date flag Set and cleared by food date (cut-scene related)10 0400 1024 unknown burglary Set on Bayside and Temporary Burglary doors11 0800 2048 disable exit Player can enter but cannot exit a two-way pair12 1000 4096 burglary access Enabled and disabled during Burglary13 2000 8192 entered without exit Set by Entrance, Cleared by Exit; Applies to one side of a two-way pair14 4000 16384 enable access Enabled by default; often cleared by scripts15 8000 32768 delete enex Enex is deleted when used Edited June 2, 2008 by OrionSR Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 2, 2008 Unlocking and Reusing Garages NTSCv1 Starting Address for Garage Zones: 0080AE90 50 Garages. 216 Bytes per record NTSCv2 offset is +0x0B90 (-216 if Index is > 32) PAL offsets have consistently been at +0x0100 Some mission garages can safely be renamed to keep them open after the mission. Index Master Key NTSCv1 NTSCv2 PAL 0 0 2 2 2 4 4 16 16 23 23 23 44 44 46 46 24 24 5 9 13 14 17 21 25 28 34 37 38 39 42 43 45 48 49 10 18 33 7 15 Reuse Misson Garages Joker R1+Left Life's a Beach GF-PnS Type Change Life's a Beach GF-PnS Open Door Los Desperados Remote Bombs Renamed Los Desperados Remote Bombs Type Los Desperados Remote Bombs Open Cesar's Ignition Bombs Type Change Cesar's Ignition Bombs Open Door T-Bone GF-PnS Type Change T-Bone GF-PnS Open Door Wu Zi's GF-PnS Renamed Wu Zi's GF-PnS Type Change Wu Zi's GF-PnS Open Door Interdiction GF-PnS Type Change Interdiction GF-PnS Door Open Angel Pine GF-PnS Type Change Angel Pine GF-PnS Door Open Michelle's GF-PnS Active Type Michelle's GF-PnS Open Door Activate Garages El Corona garage Ganton garage Santa Maria Beach garage Muholland garage Hashbury garage Doherty save garage Calton Heights garage Paradiso garage Rockshore West garage Redsands West garage Prickle Pine garage Whitewood Estates garage Fort Carson garage Verdant Meadows garage Verdant Meadows Hangar Palomino Creek garage Dillimore garage Transfender LS Transfender SF Transfender LV Loco Low Co Wheels Arch Angels (M) Code NTSCv1 069CF0532640 00532643 Reuse Misson Garages E012F77F 00700942 2080AEDC 05880105 2080AEC8 3F800000 0080B084 00000058 2080B08C 04080104 2080B078 3F800000 2080B23C 03080103 2080B228 3F800000 2080BC5C 05880105 2080BC48 3F800000 0080C23C 00000058 2080C244 05980105 2080C230 3F800000 2080D3FC 05880105 2080D3E8 3F800000 2080D5AC 05880105 2080D598 3F800000 2080C31C 05880105 2080C308 3F800000 Activate Garages 0080B316 00000068 0080B676 00000048 0080B9D6 00000048 0080BAAE 00000048 0080BD36 00000048 0080C096 00000048 0080C3F6 00000078 0080C67E 00000048 0080CB8E 00000048 0080CE16 00000048 0080CEEE 00000048 0080CFC6 00000048 0080D24E 00000048 0080D326 00000048 0080D4D6 00000060 0080D75E 00000068 0080D836 00000048 0080B74E 00000048 0080BE0E 00000048 0080CAB6 00000048 0080B4C6 00000048 0080BB86 00000048 (M) Code NTSCv2 08B0F0532C4C 00532C4F Reuse Misson Garages E012F77F 007014C2 2080BA6C 05880105 2080BA58 3F800000 0080BC14 00000058 2080BC1C 04080104 2080BC08 3F800000 2080BDCC 03080103 2080BDB8 3F800000 2080C7EC 05880105 2080C7D8 3F800000 0080CDCC 00000058 2080CDD4 05980105 2080CDC0 3F800000 2080DEB4 05880105 2080DEA0 3F800000 2080E064 05880105 2080E050 3F800000 2080CEAC 05880105 2080CE98 3F800000 Activate Garages 0080BEA6 00000068 0080C206 00000048 0080C566 00000048 0080C63E 00000048 0080C8C6 00000048 0080CC26 00000048 0080CF86 00000078 0080D20E 00000048 0080D646 00000048 0080D8CE 00000048 0080D9A6 00000048 0080DA7E 00000048 0080DD06 00000048 0080DDDE 00000048 0080DF8E 00000060 0080E216 00000068 0080E2EE 00000048 0080C2DE 00000048 0080C99E 00000048 0080D56E 00000048 0080C056 00000048 0080C716 00000048 (M) Code PAL 06A3F0532730 00532733 Reuse Misson Garages E012F77F 00700A42 2080AFDC 05880105 2080AFC8 3F800000 0080B184 00000058 2080B18C 04080104 2080B178 3F800000 2080B33C 03080103 2080B328 3F800000 2080BD5C 05880105 2080BD48 3F800000 0080C33C 00000058 2080C344 05980105 2080C330 3F800000 2080D4FC 05880105 2080D4E8 3F800000 2080D6AC 05880105 2080D698 3F800000 2080C41C 05880105 2080C408 3F800000 Activate Garages 0080B416 00000068 0080B776 00000048 0080BAD6 00000048 0080BBAE 00000048 0080BE36 00000048 0080C196 00000048 0080C4F6 00000078 0080C77E 00000048 0080CC8E 00000048 0080CF16 00000048 0080CFEE 00000048 0080D0C6 00000048 0080D34E 00000048 0080D426 00000048 0080D5D6 00000060 0080D85E 00000068 0080D936 00000048 0080B84E 00000048 0080BF0E 00000048 0080CBB6 00000048 0080B5C6 00000048 0080BC86 00000048 * The Reuse Mission Garage codes are Jokered because the doors can't close when the cheat is active. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 3, 2008 (edited) Index Enex Modifications NTSCv1 NTSCv2 PAL osr 52 53 50 51 180 9 127 17 81 41 166 101 211 201 116 52 9 180 17 127 41 81 101 166 211 201 116 52 353 353 353 353 53 353 353 353 350 312 260 64 340 196 340 224 247 296 297 308 303 304 302 298 283 225 374 375 226 294 240 358 359 329 307 346 347 314 315 316 317 318 320 314 315 316 317 318 320 50 51 65 66 67 68 69 84 85 86 87 88 89 90 91 92 93 94 95 96 97 104 105 106 107 108 109 110 111 112 113 284 114 115 Warps, New Hideouts, Unused and Hidden Interiors Force Bayside to Unlock UHCB Bayside Burglary South Unlock Bayside Burglary Unrestricted Bayside Burglary Side Door Bayside Burglary North Enex Warps Joker R2+Up Unity 69¢ 24-7 to El Quebrados Barber El Quebrados Barber to Unity 69¢ 24-7 Jefferson Sub-Urban to Sub Urban Creek Sub Urban Creek to Jefferson Sub-Urban Rodeo Victim to SF Downtown Victim SF Downtown Victim to Rodeo Victim Juniper Hill Binco to Binco LV Strip Binco LV Strip to Juniper Hill Binco Whetstone 24-7 to Montgomery Pizza Montgomery Pizza to Whetstone 24-7 Bayside Burglary South to Juniper Hill Burglary Juniper Hill Burglary to Bayside Burglary South UHCB Unity 69¢ 24-7 UHCB El Quebrados Barber UHCB Jefferson Sub-Urban UHCB Sub Urban Creek UHCB Rodeo Victim UHCB SF Downtown Victim UHCB Juniper Hill Binco UHCB LV Strip Binco UHCB Montgomery Pizza UHCB Whetstone 24-7 UHCB Juniper Hill Burglary UHCB Bayside Burglary South Blink Radar Extra Queens Hideouts Joker R2+Down Mulholland West 24-7 to Queens Interior Whetstone Farm to Queens Interior SF Tower Down to Queens Interior Bayside Burglary to Queens Interior Unlock Bayside Burglary Unrestricted Top of Dam to Queens Interior Caligula's Roof N to Queens Interior Caligula's Roof N to Queens Interior Queens Wardrobe to LA Big House Int Blink Radar Unused Interiors Joker R2+Left Dillimore PD to SFPD HQ Hashbury Hemlock Tattoos to Unused TATTO2 Rename So Vendor Appears (not saved) Unlock Hashbury Tattoos Hemlock Fort Carson Ammu-nation to Unused Ammu-nation Rename So Vendor Appears (not saved) Unlock Fort Carson Ammu-nation Unlock Unused Ammu-nation Interior Blink Radar SF Burglary Hidden Interiors Joker R1+Right Ocean Flats N Burglary to Free Fall Interior Ocean Flats S Burglary to Bike School Hashbury N Burglary to Loco Low Co Hashbury E Burglary to Wheel Arch Angels Calton Heights N Burglary to OG Loc's Calton Heights N Burglary to B Dup's apartment Calton Heights N Burglary to B Dup's Crack Palace SF Downtown Burglary to SmashTV Warehouse SF Downtown Burglary to Warehouse Calton Heights S Burglary to Ryder's Place Calton Heights S Burglary to Sweet's Calton Heights S Burglary to LS Intl. Airport Calton Heights S Burglary to Francis Intl. Airport Chinatown Burglary to Room with Mirror Calton Stairs Burglary to Pole Dancing Large Chinatown Burglary to Wu Zi Mu's Juniper Hill Burglary to Red Bed Room Int Paradiso Burglary to Tan Bed Room Int Santa Flora Burglary to Rusty Brown's Paradiso Burglary to Tiger Rug Brothel Juniper Hollow Burglary to Dirt Bike Juniper Hollow Burglary to 8 Track Juniper Hill Burglary to Denise's Juniper Hill Burglary to Katie's Juniper Hill Burglary to Helena's Juniper Hill Burglary to Michelle's Juniper Hill Burglary to Barbara's Jail Juniper Hill Burglary to Millie's Denise's Katie's Helena's Michelle's Barbara's Jail Millie's Bayside Burglary Side Door Bayside Burglary North Ocean Flats N Burglary Ocean Flats S Burglary Hashbury W Burglary Hashbury N Burglary Hashbury E Burglary Calton Heights N Burglary Calton Heights N Burglary Calton Heights N Burglary SF Downtown Burglary SF Downtown Burglary Financial Burglary Financial Burglary Calton Heights S Burglary Calton Heights S Burglary Calton Heights S Burglary Calton Heights S Burglary Chinatown Burglary Calton Stairs Burglary Chinatown Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Juniper Hill Burglary Paradiso Burglary Santa Flora Burglary Paradiso Burglary Locked Burglary Interior Juniper Hollow Burglary Juniper Hollow Burglary Blink Radar (M) Code NTSCv1 069CF0532640 00532643 Force Bayside to Unlock 10C99310 00004162 10C9934C 00004004 10C99298 00004004 10C992D4 00004004 Enex Warps E019FDEF 00700942 20C98904 00C9B0E0 20C9B118 00C988CC 20C98AE4 00C9A474 20C9A4AC 00C98AAC 20C99084 00C999AC 20C999E4 00C9904C 20C99E94 00C9AD98 20C9ADD0 00C99E5C 20C9B604 00C9B824 20C9B85C 00C9B5CC 20C99318 00C9A1E0 20C9A218 00C992E0 10C988FC 00004166 10C9B110 00004162 10C98ADC 00004166 10C9A4A4 00004162 10C9907C 00004166 10C999DC 00004162 10C99E8C 00004166 10C9ADC8 00004162 10C9B854 00004166 10C9B5FC 00004162 10C9A210 00004166 10C99310 00004162 006B2140 00000000 Extra Queens Hideouts E00AFDBF 00700942 20C9900C 00C9D96C 20C9BA00 00C9D96C 20C99A5C 00C9D96C 20C99354 00C9D96C 10C9934C 00004004 20C9B1CC 00C9D96C 20C9C018 00C9D96C 20C9A8A8 00C9D96C 20C9DA94 00C9D8B8 006B2140 00000000 Unused Interiors E009FD7F 00700942 20C9B76C 00C9CFD0 20C995E8 00C9C3A0 00C995B5 00000032 00C995E1 00000040 20C9B4D8 00C9D660 00C9B4A5 00000034 00C9B4D1 00000040 00C9D691 00000040 006B2140 00000000 SF Burglary Hidden Interiors E045F7DF 00700942 20C99624 00C9BB30 20C99660 00C9C094 20C996D8 00C9CC10 20C99714 00C9CC4C 20C99A98 00C9CEE0 20C99AD4 00C9CDB4 20C99B10 00C9CDF0 20C99B4C 00C9CD78 20C99B88 00C9CC88 20C99C3C 00C9C904 20C99C78 00C9BB6C 20C99CB4 00C9DE58 20C99CF0 00C9DE94 20C99D2C 00C9BBA8 20C99D68 00C9CB98 20C99DA4 00C9BEF0 20C9A0B0 00C9DA98 20C9A0EC 00C9DAD4 20C9A128 00C9D3CC 20C9A164 00C9CEA4 20C9A1A0 00C9D7C8 20C9A1DC 00C9D804 20C99F48 00C9D048 20C99F84 00C9D084 20C99FC0 00C9D0C0 20C99FFC 00C9D0FC 20C9A038 00C9D138 20C9A074 00C9D1B0 00C9D079 00000041 00C9D0B5 00000041 00C9D0F1 00000041 00C9D12D 00000041 00C9D169 00000041 00C9D1E1 00000041 10C99298 00004004 10C992D4 00004004 00C9961D 00000040 00C99659 00000040 00C99695 00000040 00C996D1 00000040 00C9970D 00000040 00C99A91 00000040 00C99ACD 00000040 00C99B09 00000040 00C99B45 00000040 00C99B81 00000040 00C99BBD 00000040 00C99BF9 00000040 00C99C35 00000040 00C99C71 00000040 00C99CAD 00000040 00C99CE9 00000040 00C99D25 00000040 00C99D61 00000040 00C99D9D 00000040 00C99F41 00000040 00C99F7D 00000040 00C99FB9 00000040 00C99FF5 00000040 00C9A031 00000040 00C9A06D 00000040 00C9A0A9 00000040 00C9A0E5 00000040 00C9A121 00000040 00C9A15D 00000040 00C9C971 00000041 10C9A198 00000040 10C9A1D4 00000040 006B2140 00000000 (M) Code NTSCv2 08B0F0532C4C 00532C4F Force Bayside to Unlock 10C99E90 00004160 10C99ECC 00004004 10C99E18 00004004 10C99E54 00004004 Enex Warps E019FDEF 007014C2 20C99484 00C9BC60 20C9BC98 00C9944C 20C99664 00C9AFF4 20C9B02C 00C9962C 20C99C04 00C9A52C 20C9A564 00C99BCC 20C9AA14 00C9B918 20C9B950 00C9A9DC 20C9C184 00C9C3A4 20C9C3DC 00C9C14C 20C99E98 00C9AD60 20C9AD98 00C99E60 10C9947C 00004166 10C9BC90 00004162 10C9965C 00004166 10C9B024 00004162 10C99BFC 00004166 10C9A55C 00004162 10C9AA0C 00004166 10C9B948 00004162 10C9C3D4 00004166 10C9C17C 00004162 10C9AD90 00004164 10C99E90 00004160 006B28D0 00000000 Extra Queens Hideouts E00AFDBF 007014C2 20C99B8C 00C9E4EC 20C9C580 00C9E4EC 20C9A5DC 00C9E4EC 20C99ED4 00C9E4EC 10C99ECC 00004004 20C9BD4C 00C9E4EC 20C9CB98 00C9E4EC 20C9B428 00C9E4EC 20C9E614 00C9E438 006B28D0 00000000 Unused Interiors E009FD7F 007014C2 20C9C2EC 00C9DB50 20C9A168 00C9CF20 00C9A135 00000032 00C9A161 00000040 20C9C058 00C9E1E0 00C9C025 00000034 00C9C051 00000040 00C9E211 00000040 006B28D0 00000000 SF Burglary Hidden Interiors E045F7DF 007014C2 20C9A1A4 00C9C6B0 20C9A1E0 00C9CC14 20C9A258 00C9D790 20C9A294 00C9D7CC 20C9A618 00C9DA60 20C9A654 00C9D934 20C9A690 00C9D970 20C9A6CC 00C9D8F8 20C9A708 00C9D808 20C9A7BC 00C9D484 20C9A7F8 00C9C6EC 20C9A834 00C9E9D8 20C9A870 00C9EA14 20C9A8AC 00C9C728 20C9A8E8 00C9D718 20C9A924 00C9CA70 20C9AC30 00C9E618 20C9AC6C 00C9E654 20C9ACA8 00C9DF4C 20C9ACE4 00C9DA24 20C9AD20 00C9E348 20C9AD5C 00C9E384 20C9AAC8 00C9DBC8 20C9AB04 00C9DC04 20C9AB40 00C9DC40 20C9AB7C 00C9DC7C 20C9ABB8 00C9DCB8 20C9ABF4 00C9DD30 00C9DBF9 00000041 00C9DC35 00000041 00C9DC71 00000041 00C9DCAD 00000041 00C9DCE9 00000041 00C9DD61 00000041 10C99E18 00004004 10C99E54 00004004 00C9A19D 00000040 00C9A1D9 00000040 00C9A215 00000040 00C9A251 00000040 00C9A28D 00000040 00C9A611 00000040 00C9A64D 00000040 00C9A689 00000040 00C9A6C5 00000040 00C9A701 00000040 00C9A73D 00000040 00C9A779 00000040 00C9A7B5 00000040 00C9A7F1 00000040 00C9A82D 00000040 00C9A869 00000040 00C9A8A5 00000040 00C9A8E1 00000040 00C9A91D 00000040 00C9AAC1 00000040 00C9AAFD 00000040 00C9AB39 00000040 00C9AB75 00000040 00C9ABB1 00000040 00C9ABED 00000040 00C9AC29 00000040 00C9AC65 00000040 00C9ACA1 00000040 00C9ACDD 00000040 00C9D4F1 00000041 10C9AD18 00004064 10C9AD54 00004064 006B28D0 00000000 (M) Code PAL 06A3F0532730 00532733 Force Bayside to Unlock 10C99410 00004162 10C9944C 00004004 10C99398 00004004 10C993D4 00004004 Enex Warps E019FDEF 00700A42 20C98A04 00C9B1E0 20C9B218 00C989CC 20C98BE4 00C9A574 20C9A5AC 00C98BAC 20C99184 00C99AAC 20C99AE4 00C9914C 20C99F94 00C9AE98 20C9AED0 00C99F5C 20C9B704 00C9B924 20C9B95C 00C9B6CC 20C99418 00C9A2E0 20C9A318 00C993E0 10C989FC 00004166 10C9B210 00004162 10C98BDC 00004166 10C9A5A4 00004162 10C9917C 00004166 10C99ADC 00004162 10C99F8C 00004166 10C9AEC8 00004162 10C9B954 00004166 10C9B6FC 00004162 10C9A310 00004166 10C99410 00004162 006B2240 00000000 Extra Queens Hideouts E00AFDBF 00700A42 20C9910C 00C9DA6C 20C9BB00 00C9DA6C 20C99B5C 00C9DA6C 20C99454 00C9DA6C 10C9944C 00004004 20C9B2CC 00C9DA6C 20C9C118 00C9DA6C 20C9A9A8 00C9DA6C 20C9DB94 00C9D9B8 006B2240 00000000 Unused Interiors E009FD7F 00700A42 20C9B86C 00C9D0D0 20C996E8 00C9C4A0 00C996B5 00000032 00C996E1 00000040 20C9B5D8 00C9D760 00C9B5A5 00000034 00C9B5D1 00000040 00C9D791 00000040 006B2240 00000000 SF Burglary Hidden Interiors E045F7DF 00700A42 20C99724 00C9BC30 20C99760 00C9C194 20C997D8 00C9CD10 20C99814 00C9CD4C 20C99B98 00C9CFE0 20C99BD4 00C9CEB4 20C99C10 00C9CEF0 20C99C4C 00C9CE78 20C99C88 00C9CD88 20C99D3C 00C9CA04 20C99D78 00C9BC6C 20C99DB4 00C9DF58 20C99DF0 00C9DF94 20C99E2C 00C9BCA8 20C99E68 00C9CC98 20C99EA4 00C9BFF0 20C9A1B0 00C9DB98 20C9A1EC 00C9DBD4 20C9A228 00C9D4CC 20C9A264 00C9CFA4 20C9A2A0 00C9D8C8 20C9A2DC 00C9D904 20C9A048 00C9D148 20C9A084 00C9D184 20C9A0C0 00C9D1C0 20C9A0FC 00C9D1FC 20C9A138 00C9D238 20C9A174 00C9D2B0 00C9D179 00000041 00C9D1B5 00000041 00C9D1F1 00000041 00C9D22D 00000041 00C9D269 00000041 00C9D2E1 00000041 10C99398 00004004 10C993D4 00004004 00C9971D 00000040 00C99759 00000040 00C99795 00000040 00C997D1 00000040 00C9980D 00000040 00C99B91 00000040 00C99BCD 00000040 00C99C09 00000040 00C99C45 00000040 00C99C81 00000040 00C99CBD 00000040 00C99CF9 00000040 00C99D35 00000040 00C99D71 00000040 00C99DAD 00000040 00C99DE9 00000040 00C99E25 00000040 00C99E61 00000040 00C99E9D 00000040 00C9A041 00000040 00C9A07D 00000040 00C9A0B9 00000040 00C9A0F5 00000040 00C9A131 00000040 00C9A16D 00000040 00C9A1A9 00000040 00C9A1E5 00000040 00C9A221 00000040 00C9A25D 00000040 00C9CA71 00000041 10C9A298 00004064 10C9A2D4 00004064 006B2240 00000000 UHCB Stands for Unlock, Homies, Cars and Bikes allowed. I'm still having trouble keeping the Bayside Burglaries open - something weird is going on. Index shown is for the destination. [blink Radar usually takes several seconds to activate (postponed when on mission). Edited June 3, 2008 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 3, 2008 wow...good stuff, you still working at an incredible speed rate... the codes are a bit long but thanks to omniconvert we'll just have to paste it..btw you want me to run some tests on thoses??? if so, be specific in what you want me to do. btw...the lack of 8bits and 16bits multi-write is a [email protected][email protected]$$ me..?? i will be re-doing my topic 1st post in "territory glitch codes" topic,doing so ill re-write somes codes so they are more "user friendly"as well as doing conversions to all formats... also i shall do some more codes that are gang-related. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 3, 2008 (edited) Good stuff? Maybe, but will it ever get used? It just seems fast. These are mostly large scale implementations of codes I've already figured out how to make. I'm not making many new decisions; I'm implementing changes I've already thought through, measured, and tested on PC - often from In the beginning to End of the Line in Chain Game rounds. The codlist.bin updates makes all the difference in the world. Huge code lists are generated fairly automatically in my spreadsheets and I test everything at once. Sort of, testing has been minimal, and recently only conducted on NTSCv2, the most complicated of conversions. I figure if many of the changes work as expected and all codes were generated from the same formulas then chances are most of the codes will work properly. Most, not all, and I'd much rather move on to new codes than debug each and every line. The other advantage to the codelist.bin updates is I no longer feel a need to keep everything as short as possible. I could probably unlock most of enex doors with a few 32bit multi-write commands, but it would be difficult to skip and jump around and it would tend to conflict with other more subtle modifications - multi-write overwriting a specific setting added later. But the biggest advantage is that the code lines can be selected individually. I could grab the Santa Maria Door code from the Master Key file and combine it with the garage unlock line and make a combined Unlock Santa Maria code like I did for El Corona. I've already started using some of the code lines for building blocks to build other codes. I need to fix the Damn Hideout. I changed the inside exit instead of the outside entrance. It looks better, but hasn't been tested against the mission. Anything you want to test would be great. It would be nice to know that at least some of the codes work and are used by other people. I suggest figuring out the codelist.bin updates and testing lots of things in general. Basically, all recent codes are only tested on v2. What happened to our PAL tester? Current Projects Fix Enex Connections: I'm considering a code table similar to the Enex codes that basically puts them back to the default destinations. The main idea is to provide a code template that documents the defaults in a form that can be used to create new connections, or repair anything that isn't working right. My Enex List is still missing quite a few descriptions in LV and the country regions. It's the kind of thing that takes a long time to update. I'm not sure I'll get on this any time soon. More New Cars: I've got a long list of vehicles to add to the map, and I miss my familiar vehicles so I'll probably code quite a few to use during testing. Changes to Pickups: I connected the LA Big House to the Queens Hideout and then connected the Queens Hideout to various doors around the map. If I can figure out how to change specific pickups reliably then I want to move and change several of them so they appear in the LA Big House. The LA Big House is the "Armory" hideout in the Chain Game saves. It has it's own wardrobe upstairs so Queens still has a way to change clothes. The pickup codes, as well as codes that change standard cars, will need a conditional check to determine which set of address codes should be used. Then these need to be converted to v2 and PAL, so each change generates 6 different sets of codes. Lack of useful code types if definitely a problem. I also dearly miss pointer commands. I see hints that they are supported in ARMAX but I can't find any working examples. The other thing I can't figure out is how to add folders/dividers, and how to place codes in the folders. The taglines for Omniconvert promise this feature, but it's not documented where I can find it. Minor Updates to codelist.bin - I'll try to work this into the other list when I break out the new car codes: codelist.txt NTSCv1 NTSCv2 PAL osr Enable All Girlfriends All 6 GF bits set Denise to 100% (32bit) Global Variable (dword) Integer Stat (dword) Michelle to 100% (32bit) Global Variable (dword) Integer Stat (dword) Helena to 100% (32bit) Global Variable (dword) Integer Stat (dword) Barbara to 100% (32bit) Global Variable (dword) Integer Stat (dword) Katie to 100% (32bit) Global Variable (dword) Integer Stat (dword) Millie to 100% (32bit) Global Variable (dword) Integer Stat (dword) Girlfriends to 100% (32bit) 32bit Multi-write Global Variable (dword) 32bit Multi-write Integer Stat (dword) Gang Wars Joker Joker R1+Up Gang Wars Enabled Joker R1+Down Gang Wars Disabled CheckSum Bypass * don't know (untested) * ported to v2 and PAL Player Debug Joker R2+Right Infinite Sprint Max Bike Skill Max Total Respect (M) Code NTSCv1 069CF0532640 00532643 Enable All Girlfriends 006B2648 0000003F Denise to 100% (32bit) 206B258C 00000064 208024C0 00000064 Michelle to 100% (32bit) 206B2590 00000064 208024C4 00000064 Helena to 100% (32bit) 206B2594 00000064 208024C8 00000064 Barbara to 100% (32bit) 206B2598 00000064 208024CC 00000064 Katie to 100% (32bit) 206B259C 00000064 208024D0 00000064 Millie to 100% (32bit) 206B25A0 00000064 208024D4 00000064 Girlfriends to 100% (32bit) 406B258C 00060001 00000064 00000000 408024C0 00060001 00000064 00000000 Gang Wars Joker E002F7EF 00700942 0066C7A4 00000001 E002F7BF 00700942 0066C7A4 00000000 CheckSum Bypass D088F4BC 00001026 2088F4C4 24020001 Player Debug E003FDDF 00700942 00709748 00000001 20802464 000003E8 20802260 44700000 (M) Code NTSCv2 08B0F0532C4C 00532C4F Enable All Girlfriends 006B2DD8 0000003F Denise to 100% (32bit) 206B2D1C 00000064 20803050 00000064 Michelle to 100% (32bit) 206B2D20 00000064 20803054 00000064 Helena to 100% (32bit) 206B2D24 00000064 20803058 00000064 Barbara to 100% (32bit) 206B2D28 00000064 2080305C 00000064 Katie to 100% (32bit) 206B2D2C 00000064 20803060 00000064 Millie to 100% (32bit) 206B2D30 00000064 20803064 00000064 Girlfriends to 100% (32bit) 406B2D1C 00060001 00000064 00000000 40803050 00060001 00000064 00000000 Gang Wars Joker E002F7EF 007014C2 0066CF24 00000001 E002F7BF 007014C2 0066CF24 00000000 CheckSum Bypass D089003C 00001026 20890044 24020001 Player Debug E003FDDF 007014C2 0070A2D8 00000001 20802FF4 000003E8 20802DF0 44700000 (M) Code PAL 06A3F0532730 00532733 Enable All Girlfriends 006B2748 0000003F Denise to 100% (32bit) 206B268C 00000064 208025C0 00000064 Michelle to 100% (32bit) 206B2690 00000064 208025C4 00000064 Helena to 100% (32bit) 206B2694 00000064 208025C8 00000064 Barbara to 100% (32bit) 206B2698 00000064 208025CC 00000064 Katie to 100% (32bit) 206B269C 00000064 208025D0 00000064 Millie to 100% (32bit) 206B26A0 00000064 208025D4 00000064 Girlfriends to 100% (32bit) 406B268C 00060001 00000064 00000000 408025C0 00060001 00000064 00000000 Gang Wars Joker E002F7EF 00700A42 0066C8A4 00000001 E002F7BF 00700A42 0066C8A4 00000000 CheckSum Bypass D088F5BC 00001026 2088F5C4 24020001 Player Debug E003FDDF 00700A42 00709848 00000001 20802564 000003E8 20802360 44700000 Table Template for codelist.bin reporting format. Each line is placed at the top of a spreadsheet column. The tableb line contains all the header information. Place the /td td lines above each row of data; adjust the /th th pairs as required in the header line. Paste each column in turn into the message and finish with the /tableb line to create the table. Placing an anchor (osr) in the first cell reduces the chances that the board editor will remove the blank lines required to align the comments properly. [tableb]IndexMaster KeyNTSCv1NTSCv2PAL[/td][td][/tableb] Edited June 3, 2008 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 4, 2008 Good stuff? Maybe, but will it ever get used? oh yes....just look at how many ppl visited the topics, yes i know they may not exacly represant how many used them,but it give a good idea. add to the facts that SA is a classic..and like all classic games they often get revisited by nostalgic players. oh,theres also "the-code-we-cant-talk-about" (HC) that still makes ppl want to buy a cheat device to unlock it. also dont worry if ppl dont reply alot to SA topics...they are mostly replying when codes dosnt work for them.lol The other advantage to the codelist.bin updates is I no longer feel a need to keep everything as short as possible. I could probably unlock most of enex doors with a few 32bit multi-write commands, but it would be difficult to skip and jump around and it would tend to conflict with other more subtle modifications if you want to do that,theres one thing you might want to look into...the "unlock all interior at game start" glitch.you may already know it...if not here's the details: enter the jet-pak cheat during intro cut-scene,its when tenpenny drive you around town after arresting you...you'll see the "cheat activated" message, when the ride is over, cj will die and be sent to nearest hospital,when he should have being droped by tenpenny near the 1st bicycle. what does the jet-pak cheat do ??? if im not mistaking the cheat is triggered by a bolean switch...so what does make it open everything??? can it be the hospital visit...i just dont get it. you know how script works and can do livedumps,so maybe you'll understand whats going on....this could lead to unlocking everything with a short code. It would be nice to know that at least some of the codes work and are used by other people. I suggest figuring out the codelist.bin updates and testing lots of things in general. i got codelist.bin working...i dont know how i could have lived without it...lol,i will test somes of your codes. Basically, all recent codes are only tested on v2. What happened to our PAL tester? "ganton most wanted"...last time he told me he was very busy at college, exams session i assume. but i think he'll get in vacation soon.dont worry he's relyable but just really busy ATM. btw,ganton never did any conversions...so if you'd like im to test anything for you send im "-armax pal codes" tru PM,he send you a reply to tell you when he will have time to test them....sh*t!!! i was supposed to send im "gangs weapons mod codes"..i just forgot.ill send them in right after im done writting this....at the same time ill ask around when he'll have some freetime. Fix Enex Connections: I'm considering a code table similar to the Enex codes that basically puts them back to the default destinations. The main idea is to provide a code template that documents the defaults in a form that can be used to create new connections, or repair anything that isn't working right. My Enex List is still missing quite a few descriptions in LV and the country regions. It's the kind of thing that takes a long time to update. I'm not sure I'll get on this any time soon. hum..the "hidden interior" pinned topic in cheat&tricks might help you out...at first it talks about how to get to the hidden interiors using a jet-pak in ganton gym,but lots of page later it focus on cheat device codes to get to them,lots more listed there then in "edisoncarter" database..over 100 of them. they use the same enex-o-teleport method edison used,so all x,y,z coordinate for them can be found there. The LA Big House is the "Armory" hideout in the Chain Game saves. It has it's own wardrobe upstairs so Queens still has a way to change clothes. sounds great... The pickup codes, as well as codes that change standard cars, will need a conditional check to determine which set of address codes should be used. im ready for some testing...ill look into pickup block,since your ahead of me, hit me with info's. Each line is placed at the top of a spreadsheet column. The tableb line contains all the header information. Place the /td td lines above each row of data; adjust the /th th pairs as required in the header line. Paste each column in turn into the message and finish with the /tableb line to create the table. Placing an anchor (osr) in the first cell reduces the chances that the board editor will remove the blank lines required to align the comments properly. CODE Index Master Key NTSCv1 NTSCv2 PAL i was about to ask you...ill use it when re-doing my topic 1st post,thanks. btw,if you had any intention to add my codes to your database,just wait till im done with 1st post re-do,cuz ill be re-writting somes of them. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 4, 2008 "unlock all interior at game start" glitch As I understand it, this glitch interrupts the completion of the Intro, Mission 2. Based on the description of the glitch features I suspect the following codes are not executed properly - but I haven't tried it. I'm mostly worried about making sure the threads are running properly. What gameplay glitches are associated with this glitch? It is my understanding that messing with integer stat 181, City Unlocked, can mess with missions or thread creation down the line so I'm always very careful when adjusting it's value. //(...) codes omitted and notes06D7: toggle_train_traffic 1 09BA: show_entered_zone_name 1091E: create_forbidden_for_boats_cube_cornerA 2380.682 -1274.528 22.0 cornerB 2375.945 -1239.356 26.0091E: create_forbidden_for_boats_cube_cornerA 2358.383 -1372.666 22.0 cornerB 2382.969 -1379.457 25.0//(...) stops cars from using SF bridges when barriers are up.0629: change_integer_stat 181 to 0076C: set_zone 'GAN1' gang 1 density_to 10076C: set_zone 'GAN2' gang 1 density_to 10 0776: create_objects_in_object_group "BARRIERS1" 0776: create_objects_in_object_group "BARRIERS2" 01E8: create_forbidden_for_cars_cube_cornerA -2696.464 1239.866 40.7599 cornerB -2665.359 2190.96 70.8125//(...) lots of forbidden LV bridges02A8: $439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE07FB: toggle_interior 'CARLS' access 0 // The Johnson House07FB: toggle_interior 'AMMUN1' access 0 // Ammu-Nation//(...) mission interiors locked, locks both outside and inside markers.Garage.Deactivate('BODLAWN')Garage.Deactivate('MODLAST')//(...) 5 mod shops and hangar deactivatedActor.Health($PLAYER_ACTOR) = 100Player.Money($PLAYER_CHAR) += 350Player.InfiniteRun($PLAYER_CHAR) = False048F: actor $PLAYER_ACTOR remove_weapons$INTRO_TOTAL_PASSED_MISSIONS = 0$SWEET_TOTAL_PASSED_MISSIONS = 0//(...) wonder what happens if these settings are not correctcreate_thread @A_TERM create_thread @MS_INTRO_MISSIONScreate_thread @MOB_LA1 end_thread_named 'MOB_RAN' create_thread @MOB_RAN end_thread_named 'INTROST' create_thread @INTROSTMarker.Disable($439)$439 = Marker.CreateIconAndSphere($ICON_CJ, $X_JOHNSON_HOUSE, $Y_JOHNSON_HOUSE, $Z_JOHNSON_HOUSE)$ONMISSION = 0$MISSION_INTRO_PASSED = 1 //(...) So... No magic button, switch, or variable. Just a one time shot at stopping the locking process from operating. However, there are some rather interesting possibilities if the logistics can be worked out. I've been working with a Darkpact script on PC the makes a subtle hex edit to a certain section of game code and allows a modified section of code to be executed without messing with the regular game code, and then it self repairs the code when it's done running. So the idea would be to change all the locking codes to unlocking codes, place a jump at the beginning of the mission to the code we want to execute, place a jump or end thread as required, and then turn off the flag the tells the game that the Intro mission has already completed so our modified codes can run. I'm also considering making changes to the Help Thread for the same purpose. The test codes that blink the radar turn off a flag so that section of code will run again. This section of code might be small enough to edit so I can change barriers or other IPL flags that are hidden by pointers, add radar blips, objects, or pickups to the map, or launch threads for schools or street races. However, I doubt I'll ever dig into things that deeply on my own. I barely understand the process. PAL Testers, and other code testers: When/if GMW, other testers with AR-MAX, or people with other programs that support codelist updates (it looks like a similar feature is available for Codebreaker and Xport/Gameshark) show interest in testing the codes I suggest we nudge them in the direction of using the updates rather than typing in encrypted codes one at a time. Hidden Interiors I probably won't develop this much further. There are a few interiors which I missed - Transfender comes to mind, and I still have a few doors left over. I'd also like to move them around a little; put the hazardous interiors down south, group the NPC houses a little more, swap the Chinatown doors so Woozie's betting shop is a little closer to his mission marker, and get the 8-track and Dirt Track doors someplace where they are easy to enter with cars - that sort of thing. Interiors without current Enex connection probably won't be messed with. I was mostly after the warps and extra hideout, but you mentioned something about the hidden interiors so I threw them in while I had the calculations working. LA Big House Armory Pickups This will be a lot cooler once I get the pickup changes working. I' have selected 50 pickups for modification (mostly canes, cameras, and flowers). I'll try a few at a time and work out the conditional testing. As far as investigating the Pickup Block, take a look at the save file; it has an identical structure and the small files are easier to manipulate. However, I've got this block pretty much mapped out. All I'm really missing are descriptive names for most of the locations. I've been comparing my records against the SAM Java Map to identify the specific pickups I want to modify and filling in some labels. Were taking about 565 pickups (PS2 - includes 10 2-player icons) used on a new game (620 max) so posting the complete list will need to wait until I can get things rounded out a little more. Currently I've got the complete pool mapped in hex, and also all the codes and global assignments from the game script, but I still need to merge the two database into something I can use. I've also got all the changes I want to make identified but it will still take a while to create the spreadsheet to generate the proper device codes and get them implemented properly. Standard Car Changes The huge list of codes required to make these changes definitely make this a low priority, however, there are several vehicles (mostly aircraft) displayed by the Unlock/Unhide codes that are completely wasted - there are two copies of each of the SF aircraft. I'm considering moving these someplace else, and perhaps remodeling them into another vehicle. But they aren't really hurting anything so I'll probably work on new vehicle sets instead. And while I'm thinking of it, the Unlock and Unhide Cars cheat has some interesting effects when it's active. For starters, you'll probably notice a lot more random cars parked along the side of the road, and most of the cars respawn very quickly. Ghost spawns are likely to cause some interesting glitches. I was at the parking lot at the base of Mt Chilliad and a Freeway fountain was spouting from one of the generators. I suspect the Freeway fell over when it spawned and made room for another and another so there was a bubbling ooze of Freeways until the vehicle limit was reached. Gang Codes I'll probably add these eventually, but I am waiting for both code sets to be a bit more mature. However, I will probably start implementing more gang war codes now that they are easy to add with codelist.bin, particularly the "Chain Game" settings I provided as an example when we started. This brings me back to the idea of Folders in ARMAX codelists. It would be nice to have the various code classes grouped appropriately. Please keep an eye out for any clues. Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 5, 2008 This brings me back to the idea of Folders in ARMAX codelists. It would be nice to have the various code classes grouped appropriately. Please keep an eye out for any clues. here you go!!!...its folder time. AR-Max Folder Codesin article > Guides: Playstation 2 comments: 5 (Normal Folders/Subfolders) U can turn on all codesFolderAAAABBBB BC500800Codes to go into folder (top line)AAAABBBB BC4EEEEESub Folder (Read note about the EEEEE section))AAAABBBB BC4EEEEED29EE62A 4457657D(Exclusive Activation Folders/Subfolders) can only select one codeFolderAAAABBBB BC501800Codes to go into folder (top line)AAAABBBB BC4EEEEESub Folder (Read note about the EEEEE section)AAAABBBB BC4EEEEED29EC62A 4457657D________________________________________________________A= game idB=Code idC= Region, 00 = USA, 01 = UK, 10 = Japan, 11 = Invalid?E= Expansion data its where the Code id that is use in the Folder goes. U have to use windows Calculator to ?left shifted 1 =? The Code id used in the folder. The last E gets +1 to make it a code (the button to Left Shift is LSH in windows calculator)Note:(Do not Add +1 to the EEEEE Section of the Subfolders/SubSub Folders top line.It just gets the Left shift 1= only ? The codes that will go in to this folder will use the?Code ID? U use in the top line of the Sub Folder. Just fallow the normal rules of EEEEE for the codes that go into the folder .Vary Important once u have Edited the top line u have to use the manual converting function in Maxconvert. The reason for this is if u don't Maxconvert will auto generate a top line on top of the one u just Fixed up.. So just remember this tidbit of info when using this faq?Quote :?For ANY code you want in a particular folder:1. Assign it a unique code ID, the appropriate game ID, just as you normally would.2. Set EEEEE equal to the Code ID of the folder, left-shifted 1. The windows calculator can do this for you in scientific mode. The button for it is labeled "Lsh".3. Next a decision. The Code ID is 19 bits and the expansion data is 20 bits. The rightmost bit of the expansion data is a terminator. If you are putting a code in the folder, add 1 to the expansion data. If you are creating a sub-folder, leave it be.Examples..Active Cheats (Folder)034E4002 60500800Quick Time -=Credit: Skiller=-034E4002 7048004D0088D70B 00000001Enabler Cheats (Subfolder)034E4005 4048004CD29EE62A 4457657DEnabler(NOTE: Must Be On For the Fallowing Active Cheats)034E4005 504800A9040C2100 3C080089040C2104 9508D760040C21D0 03E000080459D368 000000000459D380 000000000459D3A4 0C030840Enable Vehicle Drop (Subfolder)034E4005 D048004CD29EE62A 4457657DEnabler Drop Vehicle:(NOTE: Must Be On for Vehicle Drop Codes)034E4005 E04800BB040C2000 27BDFFE0040C2004 FFBF0000040C2008 A0430000040C200C 9421D760040C2010 24083132040C2014 14280003040C2018 240401A1040C201C 0C167920040C2020 00000000040C2024 DFBF0000040C2028 03E00008040C202C 27BD00200459D350 0C030800Vehicle Drop (SubSub Folder)(NOTE: Press [L1] then [L2] to Drop Vehicle)Only 1 at a time sorry the game will crash with more then 1 so i set the folder to work so it wont crash034E4005 F04800BAD29EC62A 4457657DLandstalker034E4006 004800BF040C2018 00000190We Hope this Faq Helps u all "unlock all interior at game start" glitch As I understand it, this glitch interrupts the completion of the Intro, Mission 2. Based on the description of the glitch features I suspect the following codes are not executed properly - but I haven't tried it. I'm mostly worried about making sure the threads are running properly. What gameplay glitches are associated with this glitch? It is my understanding that messing with integer stat 181, City Unlocked, can mess with missions or thread creation down the line so I'm always very careful when adjusting it's value. this glitch is old...never read about any bad effects. Hidden Interiors I probably won't develop this much further. There are a few interiors which I missed - Transfender comes to mind, and I still have a few doors left over. I'd also like to move them around a little; put the hazardous interiors down south, group the NPC houses a little more, swap the Chinatown doors so Woozie's betting shop is a little closer to his mission marker, and get the 8-track and Dirt Track doors someplace where they are easy to enter with cars - that sort of thing. Interiors without current Enex connection probably won't be messed with. I was mostly after the warps and extra hideout, but you mentioned something about the hidden interiors so I threw them in while I had the calculations working. many cool mods could be made using the hidden/unused interiors...like using some bulgary enex to implant them into SA...(btw...some already have enex doors like "hidden tattoo" but they are located way up in the sky in the interiors limbo) or swap safehouse interior for hidden/unused interiors...or implant them as weapon warehouses or new safehouses. I was at the parking lot at the base of Mt Chilliad and a Freeway fountain was spouting from one of the generators. I suspect the Freeway fell over when it spawned and made room for another and another so there was a bubbling ooze of Freeways until the vehicle limit was reached. lol,i have to see this...i like crazy side-effects also,i sent a PM to ganton...he still have 1week till he's done with exams session. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 5, 2008 (edited) Pickup Changes The first set of codes are designed to work only for pickups conforming to the index used by games started from a fresh load - no memory card. Saves of this type will have Fire Extinguishers in the Fast Food Restaurants. The second set of codes should only work for restart games - new games started from an existing save. Each code verifies that it's index is associated with the Global Variable used to assign the pickup, and won't run unless there is a match. Fresh Game Index NTSCv1 NTSCv2 PAL osrMaster Code Four Dragons Asset #553 LS Studio Nightstick to Four Dragons Asset Max Value: $25000 Asset Rate: $25000 PC Global: $5239 PS2v1: $5238 PS2v2: $5243 Fresh Index: 553 Index Used: 553 Big House AK-47 #294 SF Golf Night Stick to Big House AK-47 Ammo: 500 Normal Respawn Fresh Index: 294 Index Used: 294 Big House M4 #307 Panopticon Shovel to Big House M4 Ammo: 1000 Normal Respawn Fresh Index: 307 Index Used: 307 Big House MP5 #356 SF Country Club Camera to Big House MP5 Ammo: 1000 Normal Respawn Fresh Index: 356 Index Used: 356 Big House Tec-9 #357 Ocean Flats Chicken Camera to Big House Tec-9 Ammo: 500 Normal Respawn Fresh Index: 357 Index Used: 357 Big House Micro-SMG #363 North SF Parking Garage Camera to Big House Micro-SMG Ammo: 500 Normal Respawn Fresh Index: 363 Index Used: 363 Big House Desert Eagle #364 Garver Bridge Camera to Big House Desert Eagle Ammo: 500 Fast Respawn Fresh Index: 364 Index Used: 364 Big House Silenced #366 North SF Tunnel Camera to Big House Silenced Ammo: 500 Fast Respawn Fresh Index: 366 Index Used: 366 Big House Pistol #373 Cane Hashbury yard Cane to Big House Pistol Ammo: 500 Fast Respawn Fresh Index: 373 Index Used: 373 Big House Shotgun #376 Cane Ocean Flats yard Cane to Big House Shotgun Ammo: 500 Normal Respawn Fresh Index: 376 Index Used: 376 Big House Spaz-12 #380 Hashbury Market Cane to Big House Spaz-12 Ammo: 500 Normal Respawn Fresh Index: 380 Index Used: 380 Big House Sawnoff #384 Flint County Farm Cane to Big House Sawnoff Ammo: 500 Normal Respawn Fresh Index: 384 Index Used: 384 Big House IR Goggles #390 Las Colinas Colt to Big House IR Goggles Ammo: 1 Fast Respawn Fresh Index: 390 Index Used: 390 Big House NV Goggles #425 Flint County Hills Flowers to Big House NV Goggles Ammo: 1 Fast Respawn Fresh Index: 425 Index Used: 425 Big House Molotov #391 Temple Alley Cane to Big House Molotov Ammo: 100 Fast Respawn Fresh Index: 391 Index Used: 391 Big House Satchels #400 LV Tennis Courts Shovel to Big House Satchels Ammo: 100 Fast Respawn Fresh Index: 400 Index Used: 400 Big House Teargas #402 Yellow Bell Train Station Cane to Big House Teargas Ammo: 100 Fast Respawn Fresh Index: 402 Index Used: 402 Big House Sniper #405 Pilgrim Motel Cane to Big House Sniper Ammo: 250 Fast Respawn Fresh Index: 405 Index Used: 405 Big House Rocket Launcher #413 El Corona Flowers to Big House Rocket Launcher Ammo: 250 Fast Respawn Fresh Index: 413 Index Used: 413 Big House Heat Seaker #415 Las Colinas Flowers to Big House Heat Seaker Ammo: 250 Fast Respawn Fresh Index: 415 Index Used: 415 Big House Flamethrower #418 Mulholland Flowers to Big House Flamethrower Ammo: 2000 Fast Respawn Fresh Index: 418 Index Used: 418 Big House Mini-gun #419 Observatory Flowers to Big House Mini-gun Ammo: 2000 Fast Respawn Fresh Index: 419 Index Used: 419 Big House Health #420 Flint Intersection Flowers to Big House Health Ammo: 0 Fast Respawn Fresh Index: 420 Index Used: 420 Big House Knife #422 South Flint Flowers to Big House Knife Ammo: 0 Fast Respawn Fresh Index: 422 Index Used: 422 Big House Katana #438 Bayside Marina Flowers to Big House Katana Ammo: 0 Fast Respawn Fresh Index: 438 Index Used: 438 Big House Parachute #385 RS Haul Trucking Cane to Big House Parachute Ammo: 0 Fast Respawn Fresh Index: 385 Index Used: 385 Glen Park Adrenaline #427 Ocean Flats S Flowers to Glen Park Adrenaline Ammo: 0 Fast Respawn Fresh Index: 427 Index Used: 427 Jefferson Adrenaline #432 Palisades S House Flowers to Jefferson Adrenaline Ammo: 0 Fast Respawn Fresh Index: 432 Index Used: 432 Grove Street Adrenaline #433 Missionary Hill Flowers to Grove Street Adrenaline Ammo: 0 Fast Respawn Fresh Index: 433 Index Used: 433 SFPD Interior Health #435 Juniper Hill Gas Station Flowers to SFPD Interior Health Ammo: 0 Normal Respawn Fresh Index: 435 Index Used: 435 SF Firehouse Bribe #526 Doherty Wall Bribe to SF Firehouse Bribe Ammo: 0 Normal Respawn Fresh Index: 526 Index Used: 526 Big House Bribe #439 El Que Hilltop Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 439 Index Used: 439 Big House Bribe #440 Sherman Dam Parking Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 440 Index Used: 440 Big House Bribe #442 LV Golf Course Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 442 Index Used: 442 Big House Bribe #443 Come-A-Lot East Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 443 Index Used: 443 Big House Bribe #444 Rockshore West Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 444 Index Used: 444 Big House Bribe #446 Emerald Isle Gas Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 446 Index Used: 446 Wardrobe Armor #290 Shovel Ocean Flats to Wardrobe Armor Ammo: 0 Fast Respawn Fresh Index: 290 Index Used: 290 Johnson Tree Jetpack #225 Linden Side SE LV Pool Cue to Johnson Tree Jetpack Ammo: 0 Normal Respawn Fresh Index: 225 Index Used: 225 Clown's Pocket Jetpack #226 LVPD Night Stick to Clown's Pocket Jetpack Ammo: 0 Normal Respawn Fresh Index: 226 Index Used: 226 Caligula's South Parachute #278 Foster Valley Camera to Caligula's South Parachute Ammo: 0 Fast Respawn Fresh Index: 278 Index Used: 278 Disco Toy #228 LV Ball Park Shovel to Disco Toy Ammo: 0 Fast Respawn Fresh Index: 228 Index Used: 228 Disco Toy #276 SF Stadium Rifle to Disco Toy Ammo: 0 Fast Respawn Fresh Index: 276 Index Used: 276 Doherty Jetpack #291 Doherty Pool Cue to Doherty Jetpack Fern Ridge Jetpack #343 Catalina's Shovel to Fern Ridge Jetpack SF TowerJetpack #361 SF Tower Camera to SF TowerJetpack Angle Pine Jetpack #424 Angel Pine Flowers to Angle Pine Jetpack (M) Code NTSCv1 069CF0532640 00532643 Four Dragons Asset #553 E0080229 006B71C8 20807690 00000000 20807694 00000000 20807698 000061A8 2080769C 00000000 208076A0 1FCE3CD7 208076A4 61A81F08 108076A8 000004FA 008076AC 00000010 Big House AK-47 #294 E0050126 006B50C8 20805638 000001F4 20805640 DC1C48BC 20805644 000020D3 10805648 00000163 0080564C 0000000F Big House M4 #307 E0050133 006B50FC 208057D8 000003E8 208057E0 DC1848D0 208057E4 000020D3 108057E8 00000164 008057EC 0000000F Big House MP5 #356 E0050164 006B51C4 20805DF8 000003E8 20805E00 DC60487A 20805E04 000020D3 10805E08 00000161 00805E0C 0000000F Big House Tec-9 #357 E0050165 006B51C8 20805E18 000001F4 20805E20 DC50487A 20805E24 000020D3 10805E28 00000174 00805E2C 0000000F Big House Micro-SMG #363 E005016B 006B51E0 20805ED8 000001F4 20805EE0 DC43487A 20805EE4 000020D3 10805EE8 00000160 00805EEC 0000000F Big House Desert Eagle #364 E005016C 006B51E4 20805EF8 000001F4 20805F00 DC6148CB 20805F04 000020D3 10805F08 0000015C 00805F0C 00000002 Big House Silenced #366 E005016E 006B51EC 20805F38 000001F4 20805F40 DC5148CB 20805F44 000020D3 10805F48 0000015B 00805F4C 00000002 Big House Pistol #373 E0050175 006B5204 20806018 000001F4 20806020 DC4348CB 20806024 000020D3 10806028 0000015A 0080602C 00000002 Big House Shotgun #376 E0050178 006B5210 20806078 000001F4 20806080 DC1C488B 20806084 000020D5 10806088 0000015D 0080608C 0000000F Big House Spaz-12 #380 E005017C 006B5220 208060F8 000001F4 20806100 DC1C4869 20806104 000020D5 10806108 0000015F 0080610C 0000000F Big House Sawnoff #384 E0050180 006B5230 20806178 000001F4 20806180 DC1C487A 20806184 000020D5 10806188 0000015E 0080618C 0000000F Big House IR Goggles #390 E0050186 006B5248 20806238 00000001 20806240 DC2748FB 20806244 000020D5 10806248 00000171 0080624C 00000002 Big House NV Goggles #425 E00501A9 006B5308 20806698 00000001 208066A0 DC344904 208066A4 000020D5 108066A8 00000170 008066AC 00000002 Big House Molotov #391 E0050187 006B524C 20806258 00000064 20806260 DC844826 20806264 000020F2 10806268 00000158 0080626C 00000002 Big House Satchels #400 E0050190 006B5274 20806378 00000064 20806380 DC7C4838 20806384 000020F2 10806388 0000016B 0080638C 00000002 Big House Teargas #402 E0050192 006B527C 208063B8 00000064 208063C0 DC84484A 208063C4 000020F2 108063C8 00000157 008063CC 00000002 Big House Sniper #405 E0050195 006B5288 20806418 000000FA 20806420 DC54482D 20806424 000020F2 10806428 00000166 0080642C 00000002 Big House Rocket Launcher #413 E005019D 006B52D4 20806518 000000FA 20806520 DC7D4901 20806524 000020F2 10806528 00000167 0080652C 00000002 Big House Heat Seaker #415 E005019F 006B52DC 20806558 000000FA 20806560 DC7C4919 20806564 000020F2 10806568 00000168 0080656C 00000002 Big House Flamethrower #418 E00501A2 006B52EC 208065B8 000007D0 208065C0 DC534908 208065C4 000020F2 108065C8 00000169 008065CC 00000002 Big House Mini-gun #419 E00501A3 006B52F0 208065D8 000007D0 208065E0 DC54491C 208065E4 000020F2 108065E8 0000016A 008065EC 00000002 Big House Health #420 E00501A4 006B52F4 208065F8 00000000 20806600 DC6248F3 20806604 000020D8 10806608 000004D8 0080660C 00000002 Big House Knife #422 E00501A6 006B52FC 20806638 00000000 20806640 DC78490B 20806644 000020D8 10806648 0000014F 0080664C 00000002 Big House Katana #438 E00501B6 006B533C 20806838 00000000 20806840 DC524837 20806844 000020F2 10806848 00000153 0080684C 00000002 Big House Parachute #385 E0050181 006B5234 20806198 00000000 208061A0 DC1C48EA 208061A4 000020D5 108061A8 00000173 008061AC 00000002 Glen Park Adrenaline #427 E00501AB 006B5310 208066D8 00000000 208066E0 DD794037 208066E4 000000C3 108066E8 000004D9 008066EC 00000002 Jefferson Adrenaline #432 E00501B0 006B5324 20806778 00000000 20806780 D56A4732 20806784 000000BF 10806788 000004D9 0080678C 00000002 Grove Street Adrenaline #433 E00501B1 006B5328 20806798 00000000 208067A0 CCF44BF8 208067A4 0000006B 108067A8 000004D9 008067AC 00000002 SFPD Interior Health #435 E00501B3 006B5330 208067D8 00000000 208067E0 03D20894 208067E4 00001F64 108067E8 000004D8 008067EC 0000000F SF Firehouse Bribe #526 E005020E 006B54A0 20807338 00000000 20807340 02A8BF18 20807344 00000104 10807348 000004DF 0080734C 0000000F Big House Bribe #439 E00501B7 006B5340 20806858 00000000 20806860 DC464862 20806864 000020D5 10806868 000004DF 0080686C 00000002 Big House Bribe #440 E00501B8 006B5344 20806878 00000000 20806880 DC514855 20806884 000020D5 10806888 000004DF 0080688C 00000002 Big House Bribe #442 E00501BA 006B534C 208068B8 00000000 208068C0 DC4C4845 208068C4 000020D5 108068C8 000004DF 008068CC 00000002 Big House Bribe #443 E00501BB 006B5350 208068D8 00000000 208068E0 DC3E483C 208068E4 000020D5 108068E8 000004DF 008068EC 00000002 Big House Bribe #444 E00501BC 006B5354 208068F8 00000000 20806900 DC2E483F 20806904 000020D5 10806908 000004DF 0080690C 00000002 Big House Bribe #446 E00501BE 006B535C 20806938 00000000 20806940 DC24484F 20806944 000020D5 10806948 000004DF 0080694C 00000002 Wardrobe Armor #290 E0050122 006B50B8 208055B8 00000000 208055C0 FEAA0809 208055C4 00001F50 108055C8 000004DA 008055CC 00000002 Johnson Tree Jetpack #225 E00500E1 006B4FB4 20804D98 00000000 20804DA0 CA8D4E44 20804DA4 0000006C 10804DA8 00000172 00804DAC 0000000F Clown's Pocket Jetpack #226 E00500E2 006B4FB8 20804DB8 00000000 20804DC0 39844819 20804DC4 00000083 10804DC8 00000172 00804DCC 0000000F Caligula's South Parachute #278 E0050116 006B5088 20805438 00000000 20805440 31CA46E1 20805444 0000032A 10805448 00000173 0080544C 00000002 Disco Toy #228 E00500E4 006B5080 20804DF8 00000000 20804E00 FF410FAE 20804E04 00001F3F 10804E08 00000143 00804E0C 00000002 Disco Toy #276 E0050114 006B4FC0 208053F8 00000000 20805400 FF760FAE 20805404 00001F41 10805408 00000144 0080540C 00000002 Doherty Jetpack #291 E0010123 006B50BC 108055E8 00000172 Fern Ridge Jetpack #343 E0010157 006B5190 10805C68 00000172 SF TowerJetpack #361 E0010169 006B51D8 10805EA8 00000172 Angle Pine Jetpack #424 E00101A8 006B5304 10806688 00000172 (M) Code NTSCv2 08B0F0532C4C 00532C4F Four Dragons Asset #553 E0080229 006B795C 20808220 00000000 20808224 00000000 20808228 000061A8 2080822C 00000000 20808230 1FCE3CD7 20808234 61A81F08 10808238 000004FA 0080823C 00000010 Big House AK-47 #294 E0050126 006B585C 208061C8 000001F4 208061D0 DC1C48BC 208061D4 000020D3 108061D8 00000163 008061DC 0000000F Big House M4 #307 E0050133 006B5890 20806368 000003E8 20806370 DC1848D0 20806374 000020D3 10806378 00000164 0080637C 0000000F Big House MP5 #356 E0050164 006B5958 20806988 000003E8 20806990 DC60487A 20806994 000020D3 10806998 00000161 0080699C 0000000F Big House Tec-9 #357 E0050165 006B595C 208069A8 000001F4 208069B0 DC50487A 208069B4 000020D3 108069B8 00000174 008069BC 0000000F Big House Micro-SMG #363 E005016B 006B5974 20806A68 000001F4 20806A70 DC43487A 20806A74 000020D3 10806A78 00000160 00806A7C 0000000F Big House Desert Eagle #364 E005016C 006B5978 20806A88 000001F4 20806A90 DC6148CB 20806A94 000020D3 10806A98 0000015C 00806A9C 00000002 Big House Silenced #366 E005016E 006B5980 20806AC8 000001F4 20806AD0 DC5148CB 20806AD4 000020D3 10806AD8 0000015B 00806ADC 00000002 Big House Pistol #373 E0050175 006B5998 20806BA8 000001F4 20806BB0 DC4348CB 20806BB4 000020D3 10806BB8 0000015A 00806BBC 00000002 Big House Shotgun #376 E0050178 006B59A4 20806C08 000001F4 20806C10 DC1C488B 20806C14 000020D5 10806C18 0000015D 00806C1C 0000000F Big House Spaz-12 #380 E005017C 006B59B4 20806C88 000001F4 20806C90 DC1C4869 20806C94 000020D5 10806C98 0000015F 00806C9C 0000000F Big House Sawnoff #384 E0050180 006B59C4 20806D08 000001F4 20806D10 DC1C487A 20806D14 000020D5 10806D18 0000015E 00806D1C 0000000F Big House IR Goggles #390 E0050186 006B59DC 20806DC8 00000001 20806DD0 DC2748FB 20806DD4 000020D5 10806DD8 00000171 00806DDC 00000002 Big House NV Goggles #425 E00501A9 006B5A9C 20807228 00000001 20807230 DC344904 20807234 000020D5 10807238 00000170 0080723C 00000002 Big House Molotov #391 E0050187 006B59E0 20806DE8 00000064 20806DF0 DC844826 20806DF4 000020F2 10806DF8 00000158 00806DFC 00000002 Big House Satchels #400 E0050190 006B5A08 20806F08 00000064 20806F10 DC7C4838 20806F14 000020F2 10806F18 0000016B 00806F1C 00000002 Big House Teargas #402 E0050192 006B5A10 20806F48 00000064 20806F50 DC84484A 20806F54 000020F2 10806F58 00000157 00806F5C 00000002 Big House Sniper #405 E0050195 006B5A1C 20806FA8 000000FA 20806FB0 DC54482D 20806FB4 000020F2 10806FB8 00000166 00806FBC 00000002 Big House Rocket Launcher #413 E005019D 006B5A68 208070A8 000000FA 208070B0 DC7D4901 208070B4 000020F2 108070B8 00000167 008070BC 00000002 Big House Heat Seaker #415 E005019F 006B5A70 208070E8 000000FA 208070F0 DC7C4919 208070F4 000020F2 108070F8 00000168 008070FC 00000002 Big House Flamethrower #418 E00501A2 006B5A80 20807148 000007D0 20807150 DC534908 20807154 000020F2 10807158 00000169 0080715C 00000002 Big House Mini-gun #419 E00501A3 006B5A84 20807168 000007D0 20807170 DC54491C 20807174 000020F2 10807178 0000016A 0080717C 00000002 Big House Health #420 E00501A4 006B5A88 20807188 00000000 20807190 DC6248F3 20807194 000020D8 10807198 000004D8 0080719C 00000002 Big House Knife #422 E00501A6 006B5A90 208071C8 00000000 208071D0 DC78490B 208071D4 000020D8 108071D8 0000014F 008071DC 00000002 Big House Katana #438 E00501B6 006B5AD0 208073C8 00000000 208073D0 DC524837 208073D4 000020F2 108073D8 00000153 008073DC 00000002 Big House Parachute #385 E0050181 006B59C8 20806D28 00000000 20806D30 DC1C48EA 20806D34 000020D5 10806D38 00000173 00806D3C 00000002 Glen Park Adrenaline #427 E00501AB 006B5AA4 20807268 00000000 20807270 DD794037 20807274 000000C3 10807278 000004D9 0080727C 00000002 Jefferson Adrenaline #432 E00501B0 006B5AB8 20807308 00000000 20807310 D56A4732 20807314 000000BF 10807318 000004D9 0080731C 00000002 Grove Street Adrenaline #433 E00501B1 006B5ABC 20807328 00000000 20807330 CCF44BF8 20807334 0000006B 10807338 000004D9 0080733C 00000002 SFPD Interior Health #435 E00501B3 006B5AC4 20807368 00000000 20807370 03D20894 20807374 00001F64 10807378 000004D8 0080737C 0000000F SF Firehouse Bribe #526 E005020E 006B5C34 20807EC8 00000000 20807ED0 02A8BF18 20807ED4 00000104 10807ED8 000004DF 00807EDC 0000000F Big House Bribe #439 E00501B7 006B5AD4 208073E8 00000000 208073F0 DC464862 208073F4 000020D5 108073F8 000004DF 008073FC 00000002 Big House Bribe #440 E00501B8 006B5AD8 20807408 00000000 20807410 DC514855 20807414 000020D5 10807418 000004DF 0080741C 00000002 Big House Bribe #442 E00501BA 006B5AE0 20807448 00000000 20807450 DC4C4845 20807454 000020D5 10807458 000004DF 0080745C 00000002 Big House Bribe #443 E00501BB 006B5AE4 20807468 00000000 20807470 DC3E483C 20807474 000020D5 10807478 000004DF 0080747C 00000002 Big House Bribe #444 E00501BC 006B5AE8 20807488 00000000 20807490 DC2E483F 20807494 000020D5 10807498 000004DF 0080749C 00000002 Big House Bribe #446 E00501BE 006B5AF0 208074C8 00000000 208074D0 DC24484F 208074D4 000020D5 108074D8 000004DF 008074DC 00000002 Wardrobe Armor #290 E0050122 006B584C 20806148 00000000 20806150 FEAA0809 20806154 00001F50 10806158 000004DA 0080615C 00000002 Johnson Tree Jetpack #225 E00500E1 006B5748 20805928 00000000 20805930 CA8D4E44 20805934 0000006C 10805938 00000172 0080593C 0000000F Clown's Pocket Jetpack #226 E00500E2 006B574C 20805948 00000000 20805950 39844819 20805954 00000083 10805958 00000172 0080595C 0000000F Caligula's South Parachute #278 E0050116 006B581C 20805FC8 00000000 20805FD0 31CA46E1 20805FD4 0000032A 10805FD8 00000173 00805FDC 00000002 Disco Toy #228 E00500E4 006B5814 20805988 00000000 20805990 FF410FAE 20805994 00001F3F 10805998 00000143 0080599C 00000002 Disco Toy #276 E0050114 006B5754 20805F88 00000000 20805F90 FF760FAE 20805F94 00001F41 10805F98 00000144 00805F9C 00000002 Doherty Jetpack #291 E0010123 006B5850 10806178 00000172 Fern Ridge Jetpack #343 E0010157 006B5924 108067F8 00000172 SF TowerJetpack #361 E0010169 006B596C 10806A38 00000172 Angle Pine Jetpack #424 E00101A8 006B5A98 10807218 00000172 (M) Code PAL 06A3F0532730 00532733 Four Dragons Asset #553 E0080229 006B72C8 20807790 00000000 20807794 00000000 20807798 000061A8 2080779C 00000000 208077A0 1FCE3CD7 208077A4 61A81F08 108077A8 000004FA 008077AC 00000010 Big House AK-47 #294 E0050126 006B51C8 20805738 000001F4 20805740 DC1C48BC 20805744 000020D3 10805748 00000163 0080574C 0000000F Big House M4 #307 E0050133 006B51FC 208058D8 000003E8 208058E0 DC1848D0 208058E4 000020D3 108058E8 00000164 008058EC 0000000F Big House MP5 #356 E0050164 006B52C4 20805EF8 000003E8 20805F00 DC60487A 20805F04 000020D3 10805F08 00000161 00805F0C 0000000F Big House Tec-9 #357 E0050165 006B52C8 20805F18 000001F4 20805F20 DC50487A 20805F24 000020D3 10805F28 00000174 00805F2C 0000000F Big House Micro-SMG #363 E005016B 006B52E0 20805FD8 000001F4 20805FE0 DC43487A 20805FE4 000020D3 10805FE8 00000160 00805FEC 0000000F Big House Desert Eagle #364 E005016C 006B52E4 20805FF8 000001F4 20806000 DC6148CB 20806004 000020D3 10806008 0000015C 0080600C 00000002 Big House Silenced #366 E005016E 006B52EC 20806038 000001F4 20806040 DC5148CB 20806044 000020D3 10806048 0000015B 0080604C 00000002 Big House Pistol #373 E0050175 006B5304 20806118 000001F4 20806120 DC4348CB 20806124 000020D3 10806128 0000015A 0080612C 00000002 Big House Shotgun #376 E0050178 006B5310 20806178 000001F4 20806180 DC1C488B 20806184 000020D5 10806188 0000015D 0080618C 0000000F Big House Spaz-12 #380 E005017C 006B5320 208061F8 000001F4 20806200 DC1C4869 20806204 000020D5 10806208 0000015F 0080620C 0000000F Big House Sawnoff #384 E0050180 006B5330 20806278 000001F4 20806280 DC1C487A 20806284 000020D5 10806288 0000015E 0080628C 0000000F Big House IR Goggles #390 E0050186 006B5348 20806338 00000001 20806340 DC2748FB 20806344 000020D5 10806348 00000171 0080634C 00000002 Big House NV Goggles #425 E00501A9 006B5408 20806798 00000001 208067A0 DC344904 208067A4 000020D5 108067A8 00000170 008067AC 00000002 Big House Molotov #391 E0050187 006B534C 20806358 00000064 20806360 DC844826 20806364 000020F2 10806368 00000158 0080636C 00000002 Big House Satchels #400 E0050190 006B5374 20806478 00000064 20806480 DC7C4838 20806484 000020F2 10806488 0000016B 0080648C 00000002 Big House Teargas #402 E0050192 006B537C 208064B8 00000064 208064C0 DC84484A 208064C4 000020F2 108064C8 00000157 008064CC 00000002 Big House Sniper #405 E0050195 006B5388 20806518 000000FA 20806520 DC54482D 20806524 000020F2 10806528 00000166 0080652C 00000002 Big House Rocket Launcher #413 E005019D 006B53D4 20806618 000000FA 20806620 DC7D4901 20806624 000020F2 10806628 00000167 0080662C 00000002 Big House Heat Seaker #415 E005019F 006B53DC 20806658 000000FA 20806660 DC7C4919 20806664 000020F2 10806668 00000168 0080666C 00000002 Big House Flamethrower #418 E00501A2 006B53EC 208066B8 000007D0 208066C0 DC534908 208066C4 000020F2 108066C8 00000169 008066CC 00000002 Big House Mini-gun #419 E00501A3 006B53F0 208066D8 000007D0 208066E0 DC54491C 208066E4 000020F2 108066E8 0000016A 008066EC 00000002 Big House Health #420 E00501A4 006B53F4 208066F8 00000000 20806700 DC6248F3 20806704 000020D8 10806708 000004D8 0080670C 00000002 Big House Knife #422 E00501A6 006B53FC 20806738 00000000 20806740 DC78490B 20806744 000020D8 10806748 0000014F 0080674C 00000002 Big House Katana #438 E00501B6 006B543C 20806938 00000000 20806940 DC524837 20806944 000020F2 10806948 00000153 0080694C 00000002 Big House Parachute #385 E0050181 006B5334 20806298 00000000 208062A0 DC1C48EA 208062A4 000020D5 108062A8 00000173 008062AC 00000002 Glen Park Adrenaline #427 E00501AB 006B5410 208067D8 00000000 208067E0 DD794037 208067E4 000000C3 108067E8 000004D9 008067EC 00000002 Jefferson Adrenaline #432 E00501B0 006B5424 20806878 00000000 20806880 D56A4732 20806884 000000BF 10806888 000004D9 0080688C 00000002 Grove Street Adrenaline #433 E00501B1 006B5428 20806898 00000000 208068A0 CCF44BF8 208068A4 0000006B 108068A8 000004D9 008068AC 00000002 SFPD Interior Health #435 E00501B3 006B5430 208068D8 00000000 208068E0 03D20894 208068E4 00001F64 108068E8 000004D8 008068EC 0000000F SF Firehouse Bribe #526 E005020E 006B55A0 20807438 00000000 20807440 02A8BF18 20807444 00000104 10807448 000004DF 0080744C 0000000F Big House Bribe #439 E00501B7 006B5440 20806958 00000000 20806960 DC464862 20806964 000020D5 10806968 000004DF 0080696C 00000002 Big House Bribe #440 E00501B8 006B5444 20806978 00000000 20806980 DC514855 20806984 000020D5 10806988 000004DF 0080698C 00000002 Big House Bribe #442 E00501BA 006B544C 208069B8 00000000 208069C0 DC4C4845 208069C4 000020D5 108069C8 000004DF 008069CC 00000002 Big House Bribe #443 E00501BB 006B5450 208069D8 00000000 208069E0 DC3E483C 208069E4 000020D5 108069E8 000004DF 008069EC 00000002 Big House Bribe #444 E00501BC 006B5454 208069F8 00000000 20806A00 DC2E483F 20806A04 000020D5 10806A08 000004DF 00806A0C 00000002 Big House Bribe #446 E00501BE 006B545C 20806A38 00000000 20806A40 DC24484F 20806A44 000020D5 10806A48 000004DF 00806A4C 00000002 Wardrobe Armor #290 E0050122 006B51B8 208056B8 00000000 208056C0 FEAA0809 208056C4 00001F50 108056C8 000004DA 008056CC 00000002 Johnson Tree Jetpack #225 E00500E1 006B50B4 20804E98 00000000 20804EA0 CA8D4E44 20804EA4 0000006C 10804EA8 00000172 00804EAC 0000000F Clown's Pocket Jetpack #226 E00500E2 006B50B8 20804EB8 00000000 20804EC0 39844819 20804EC4 00000083 10804EC8 00000172 00804ECC 0000000F Caligula's South Parachute #278 E0050116 006B5188 20805538 00000000 20805540 31CA46E1 20805544 0000032A 10805548 00000173 0080554C 00000002 Disco Toy #228 E00500E4 006B5180 20804EF8 00000000 20804F00 FF410FAE 20804F04 00001F3F 10804F08 00000143 00804F0C 00000002 Disco Toy #276 E0050114 006B50C0 208054F8 00000000 20805500 FF760FAE 20805504 00001F41 10805508 00000144 0080550C 00000002 Doherty Jetpack #291 E0010123 006B51BC 108056E8 00000172 Fern Ridge Jetpack #343 E0010157 006B5290 10805D68 00000172 SF TowerJetpack #361 E0010169 006B52D8 10805FA8 00000172 Angle Pine Jetpack #424 E00101A8 006B5404 10806788 00000172 Restart Index NTSCv1 NTSCv2 PAL osrMaster Code Four Dragons Asset #549 LS Studio Nightstick to Four Dragons Asset Max Value: $25000 Asset Rate: $25000 PC Global: $5239 PS2v1: $5238 PS2v2: $5243 Fresh Index: 553 Index Used: 549 Big House AK-47 #290 SF Golf Night Stick to Big House AK-47 Ammo: 500 Normal Respawn Fresh Index: 294 Index Used: 290 Big House M4 #303 Panopticon Shovel to Big House M4 Ammo: 1000 Normal Respawn Fresh Index: 307 Index Used: 303 Big House MP5 #352 SF Country Club Camera to Big House MP5 Ammo: 1000 Normal Respawn Fresh Index: 356 Index Used: 352 Big House Tec-9 #353 Ocean Flats Chicken Camera to Big House Tec-9 Ammo: 500 Normal Respawn Fresh Index: 357 Index Used: 353 Big House Micro-SMG #359 North SF Parking Garage Camera to Big House Micro-SMG Ammo: 500 Normal Respawn Fresh Index: 363 Index Used: 359 Big House Desert Eagle #360 Garver Bridge Camera to Big House Desert Eagle Ammo: 500 Fast Respawn Fresh Index: 364 Index Used: 360 Big House Silenced #362 North SF Tunnel Camera to Big House Silenced Ammo: 500 Fast Respawn Fresh Index: 366 Index Used: 362 Big House Pistol #369 Cane Hashbury yard Cane to Big House Pistol Ammo: 500 Fast Respawn Fresh Index: 373 Index Used: 369 Big House Shotgun #372 Cane Ocean Flats yard Cane to Big House Shotgun Ammo: 500 Normal Respawn Fresh Index: 376 Index Used: 372 Big House Spaz-12 #376 Hashbury Market Cane to Big House Spaz-12 Ammo: 500 Normal Respawn Fresh Index: 380 Index Used: 376 Big House Sawnoff #380 Flint County Farm Cane to Big House Sawnoff Ammo: 500 Normal Respawn Fresh Index: 384 Index Used: 380 Big House IR Goggles #386 Las Colinas Colt to Big House IR Goggles Ammo: 1 Fast Respawn Fresh Index: 390 Index Used: 386 Big House NV Goggles #421 Flint County Hills Flowers to Big House NV Goggles Ammo: 1 Fast Respawn Fresh Index: 425 Index Used: 421 Big House Molotov #387 Temple Alley Cane to Big House Molotov Ammo: 100 Fast Respawn Fresh Index: 391 Index Used: 387 Big House Satchels #396 LV Tennis Courts Shovel to Big House Satchels Ammo: 100 Fast Respawn Fresh Index: 400 Index Used: 396 Big House Teargas #398 Yellow Bell Train Station Cane to Big House Teargas Ammo: 100 Fast Respawn Fresh Index: 402 Index Used: 398 Big House Sniper #401 Pilgrim Motel Cane to Big House Sniper Ammo: 250 Fast Respawn Fresh Index: 405 Index Used: 401 Big House Rocket Launcher #409 El Corona Flowers to Big House Rocket Launcher Ammo: 250 Fast Respawn Fresh Index: 413 Index Used: 409 Big House Heat Seaker #411 Las Colinas Flowers to Big House Heat Seaker Ammo: 250 Fast Respawn Fresh Index: 415 Index Used: 411 Big House Flamethrower #414 Mulholland Flowers to Big House Flamethrower Ammo: 2000 Fast Respawn Fresh Index: 418 Index Used: 414 Big House Mini-gun #415 Observatory Flowers to Big House Mini-gun Ammo: 2000 Fast Respawn Fresh Index: 419 Index Used: 415 Big House Health #416 Flint Intersection Flowers to Big House Health Ammo: 0 Fast Respawn Fresh Index: 420 Index Used: 416 Big House Knife #418 South Flint Flowers to Big House Knife Ammo: 0 Fast Respawn Fresh Index: 422 Index Used: 418 Big House Katana #434 Bayside Marina Flowers to Big House Katana Ammo: 0 Fast Respawn Fresh Index: 438 Index Used: 434 Big House Parachute #381 RS Haul Trucking Cane to Big House Parachute Ammo: 0 Fast Respawn Fresh Index: 385 Index Used: 381 Glen Park Adrenaline #423 Ocean Flats S Flowers to Glen Park Adrenaline Ammo: 0 Fast Respawn Fresh Index: 427 Index Used: 423 Jefferson Adrenaline #428 Palisades S House Flowers to Jefferson Adrenaline Ammo: 0 Fast Respawn Fresh Index: 432 Index Used: 428 Grove Street Adrenaline #429 Missionary Hill Flowers to Grove Street Adrenaline Ammo: 0 Fast Respawn Fresh Index: 433 Index Used: 429 SFPD Interior Health #431 Juniper Hill Gas Station Flowers to SFPD Interior Health Ammo: 0 Normal Respawn Fresh Index: 435 Index Used: 431 SF Firehouse Bribe #522 Doherty Wall Bribe to SF Firehouse Bribe Ammo: 0 Normal Respawn Fresh Index: 526 Index Used: 522 Big House Bribe #435 El Que Hilltop Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 439 Index Used: 435 Big House Bribe #436 Sherman Dam Parking Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 440 Index Used: 436 Big House Bribe #438 LV Golf Course Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 442 Index Used: 438 Big House Bribe #439 Come-A-Lot East Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 443 Index Used: 439 Big House Bribe #440 Rockshore West Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 444 Index Used: 440 Big House Bribe #442 Emerald Isle Gas Flowers to Big House Bribe Ammo: 0 Fast Respawn Fresh Index: 446 Index Used: 442 Wardrobe Armor #286 Shovel Ocean Flats to Wardrobe Armor Ammo: 0 Fast Respawn Fresh Index: 290 Index Used: 286 Johnson Tree Jetpack #221 Linden Side SE LV Pool Cue to Johnson Tree Jetpack Ammo: 0 Normal Respawn Fresh Index: 225 Index Used: 221 Clown's Pocket Jetpack #222 LVPD Night Stick to Clown's Pocket Jetpack Ammo: 0 Normal Respawn Fresh Index: 226 Index Used: 222 Caligula's South Parachute #274 Foster Valley Camera to Caligula's South Parachute Ammo: 0 Fast Respawn Fresh Index: 278 Index Used: 274 Disco Toy #224 LV Ball Park Shovel to Disco Toy Ammo: 0 Fast Respawn Fresh Index: 228 Index Used: 224 Disco Toy #272 SF Stadium Rifle to Disco Toy Ammo: 0 Fast Respawn Fresh Index: 276 Index Used: 272 Doherty Jetpack #287 Doherty Pool Cue to Doherty Jetpack Fern Ridge Jetpack #339 Catalina's Shovel to Fern Ridge Jetpack SF TowerJetpack #357 SF Tower Camera to SF TowerJetpack Angle Pine Jetpack #420 Angel Pine Flowers to Angle Pine Jetpack (M) Code NTSCv1 069CF0532640 00532643 Four Dragons Asset #549 E0080225 006B71C8 20807610 00000000 20807614 00000000 20807618 000061A8 2080761C 00000000 20807620 1FCE3CD7 20807624 61A81F08 10807628 000004FA 0080762C 00000010 Big House AK-47 #290 E0050122 006B50C8 208055B8 000001F4 208055C0 DC1C48BC 208055C4 000020D3 108055C8 00000163 008055CC 0000000F Big House M4 #303 E005012F 006B50FC 20805758 000003E8 20805760 DC1848D0 20805764 000020D3 10805768 00000164 0080576C 0000000F Big House MP5 #352 E0050160 006B51C4 20805D78 000003E8 20805D80 DC60487A 20805D84 000020D3 10805D88 00000161 00805D8C 0000000F Big House Tec-9 #353 E0050161 006B51C8 20805D98 000001F4 20805DA0 DC50487A 20805DA4 000020D3 10805DA8 00000174 00805DAC 0000000F Big House Micro-SMG #359 E0050167 006B51E0 20805E58 000001F4 20805E60 DC43487A 20805E64 000020D3 10805E68 00000160 00805E6C 0000000F Big House Desert Eagle #360 E0050168 006B51E4 20805E78 000001F4 20805E80 DC6148CB 20805E84 000020D3 10805E88 0000015C 00805E8C 00000002 Big House Silenced #362 E005016A 006B51EC 20805EB8 000001F4 20805EC0 DC5148CB 20805EC4 000020D3 10805EC8 0000015B 00805ECC 00000002 Big House Pistol #369 E0050171 006B5204 20805F98 000001F4 20805FA0 DC4348CB 20805FA4 000020D3 10805FA8 0000015A 00805FAC 00000002 Big House Shotgun #372 E0050174 006B5210 20805FF8 000001F4 20806000 DC1C488B 20806004 000020D5 10806008 0000015D 0080600C 0000000F Big House Spaz-12 #376 E0050178 006B5220 20806078 000001F4 20806080 DC1C4869 20806084 000020D5 10806088 0000015F 0080608C 0000000F Big House Sawnoff #380 E005017C 006B5230 208060F8 000001F4 20806100 DC1C487A 20806104 000020D5 10806108 0000015E 0080610C 0000000F Big House IR Goggles #386 E0050182 006B5248 208061B8 00000001 208061C0 DC2748FB 208061C4 000020D5 108061C8 00000171 008061CC 00000002 Big House NV Goggles #421 E00501A5 006B5308 20806618 00000001 20806620 DC344904 20806624 000020D5 10806628 00000170 0080662C 00000002 Big House Molotov #387 E0050183 006B524C 208061D8 00000064 208061E0 DC844826 208061E4 000020F2 108061E8 00000158 008061EC 00000002 Big House Satchels #396 E005018C 006B5274 208062F8 00000064 20806300 DC7C4838 20806304 000020F2 10806308 0000016B 0080630C 00000002 Big House Teargas #398 E005018E 006B527C 20806338 00000064 20806340 DC84484A 20806344 000020F2 10806348 00000157 0080634C 00000002 Big House Sniper #401 E0050191 006B5288 20806398 000000FA 208063A0 DC54482D 208063A4 000020F2 108063A8 00000166 008063AC 00000002 Big House Rocket Launcher #409 E0050199 006B52D4 20806498 000000FA 208064A0 DC7D4901 208064A4 000020F2 108064A8 00000167 008064AC 00000002 Big House Heat Seaker #411 E005019B 006B52DC 208064D8 000000FA 208064E0 DC7C4919 208064E4 000020F2 108064E8 00000168 008064EC 00000002 Big House Flamethrower #414 E005019E 006B52EC 20806538 000007D0 20806540 DC534908 20806544 000020F2 10806548 00000169 0080654C 00000002 Big House Mini-gun #415 E005019F 006B52F0 20806558 000007D0 20806560 DC54491C 20806564 000020F2 10806568 0000016A 0080656C 00000002 Big House Health #416 E00501A0 006B52F4 20806578 00000000 20806580 DC6248F3 20806584 000020D8 10806588 000004D8 0080658C 00000002 Big House Knife #418 E00501A2 006B52FC 208065B8 00000000 208065C0 DC78490B 208065C4 000020D8 108065C8 0000014F 008065CC 00000002 Big House Katana #434 E00501B2 006B533C 208067B8 00000000 208067C0 DC524837 208067C4 000020F2 108067C8 00000153 008067CC 00000002 Big House Parachute #381 E005017D 006B5234 20806118 00000000 20806120 DC1C48EA 20806124 000020D5 10806128 00000173 0080612C 00000002 Glen Park Adrenaline #423 E00501A7 006B5310 20806658 00000000 20806660 DD794037 20806664 000000C3 10806668 000004D9 0080666C 00000002 Jefferson Adrenaline #428 E00501AC 006B5324 208066F8 00000000 20806700 D56A4732 20806704 000000BF 10806708 000004D9 0080670C 00000002 Grove Street Adrenaline #429 E00501AD 006B5328 20806718 00000000 20806720 CCF44BF8 20806724 0000006B 10806728 000004D9 0080672C 00000002 SFPD Interior Health #431 E00501AF 006B5330 20806758 00000000 20806760 03D20894 20806764 00001F64 10806768 000004D8 0080676C 0000000F SF Firehouse Bribe #522 E005020A 006B54A0 208072B8 00000000 208072C0 02A8BF18 208072C4 00000104 108072C8 000004DF 008072CC 0000000F Big House Bribe #435 E00501B3 006B5340 208067D8 00000000 208067E0 DC464862 208067E4 000020D5 108067E8 000004DF 008067EC 00000002 Big House Bribe #436 E00501B4 006B5344 208067F8 00000000 20806800 DC514855 20806804 000020D5 10806808 000004DF 0080680C 00000002 Big House Bribe #438 E00501B6 006B534C 20806838 00000000 20806840 DC4C4845 20806844 000020D5 10806848 000004DF 0080684C 00000002 Big House Bribe #439 E00501B7 006B5350 20806858 00000000 20806860 DC3E483C 20806864 000020D5 10806868 000004DF 0080686C 00000002 Big House Bribe #440 E00501B8 006B5354 20806878 00000000 20806880 DC2E483F 20806884 000020D5 10806888 000004DF 0080688C 00000002 Big House Bribe #442 E00501BA 006B535C 208068B8 00000000 208068C0 DC24484F 208068C4 000020D5 108068C8 000004DF 008068CC 00000002 Wardrobe Armor #286 E005011E 006B50B8 20805538 00000000 20805540 FEAA0809 20805544 00001F50 10805548 000004DA 0080554C 00000002 Johnson Tree Jetpack #221 E00500DD 006B4FB4 20804D18 00000000 20804D20 CA8D4E44 20804D24 0000006C 10804D28 00000172 00804D2C 0000000F Clown's Pocket Jetpack #222 E00500DE 006B4FB8 20804D38 00000000 20804D40 39844819 20804D44 00000083 10804D48 00000172 00804D4C 0000000F Caligula's South Parachute #274 E0050112 006B5088 208053B8 00000000 208053C0 31CA46E1 208053C4 0000032A 108053C8 00000173 008053CC 00000002 Disco Toy #224 E00500E0 006B5080 20804D78 00000000 20804D80 FF410FAE 20804D84 00001F3F 10804D88 00000143 00804D8C 00000002 Disco Toy #272 E0050110 006B4FC0 20805378 00000000 20805380 FF760FAE 20805384 00001F41 10805388 00000144 0080538C 00000002 Doherty Jetpack #287 E001011F 006B50BC 108055E8 00000172 Fern Ridge Jetpack #339 E0010153 006B5190 10805C68 00000172 SF TowerJetpack #357 E0010165 006B51D8 10805EA8 00000172 Angle Pine Jetpack #420 E00101A4 006B5304 10806688 00000172 (M) Code NTSCv2 08B0F0532C4C 00532C4F Four Dragons Asset #549 E0080225 006B795C 208081A0 00000000 208081A4 00000000 208081A8 000061A8 208081AC 00000000 208081B0 1FCE3CD7 208081B4 61A81F08 108081B8 000004FA 008081BC 00000010 Big House AK-47 #290 E0050122 006B585C 20806148 000001F4 20806150 DC1C48BC 20806154 000020D3 10806158 00000163 0080615C 0000000F Big House M4 #303 E005012F 006B5890 208062E8 000003E8 208062F0 DC1848D0 208062F4 000020D3 108062F8 00000164 008062FC 0000000F Big House MP5 #352 E0050160 006B5958 20806908 000003E8 20806910 DC60487A 20806914 000020D3 10806918 00000161 0080691C 0000000F Big House Tec-9 #353 E0050161 006B595C 20806928 000001F4 20806930 DC50487A 20806934 000020D3 10806938 00000174 0080693C 0000000F Big House Micro-SMG #359 E0050167 006B5974 208069E8 000001F4 208069F0 DC43487A 208069F4 000020D3 108069F8 00000160 008069FC 0000000F Big House Desert Eagle #360 E0050168 006B5978 20806A08 000001F4 20806A10 DC6148CB 20806A14 000020D3 10806A18 0000015C 00806A1C 00000002 Big House Silenced #362 E005016A 006B5980 20806A48 000001F4 20806A50 DC5148CB 20806A54 000020D3 10806A58 0000015B 00806A5C 00000002 Big House Pistol #369 E0050171 006B5998 20806B28 000001F4 20806B30 DC4348CB 20806B34 000020D3 10806B38 0000015A 00806B3C 00000002 Big House Shotgun #372 E0050174 006B59A4 20806B88 000001F4 20806B90 DC1C488B 20806B94 000020D5 10806B98 0000015D 00806B9C 0000000F Big House Spaz-12 #376 E0050178 006B59B4 20806C08 000001F4 20806C10 DC1C4869 20806C14 000020D5 10806C18 0000015F 00806C1C 0000000F Big House Sawnoff #380 E005017C 006B59C4 20806C88 000001F4 20806C90 DC1C487A 20806C94 000020D5 10806C98 0000015E 00806C9C 0000000F Big House IR Goggles #386 E0050182 006B59DC 20806D48 00000001 20806D50 DC2748FB 20806D54 000020D5 10806D58 00000171 00806D5C 00000002 Big House NV Goggles #421 E00501A5 006B5A9C 208071A8 00000001 208071B0 DC344904 208071B4 000020D5 108071B8 00000170 008071BC 00000002 Big House Molotov #387 E0050183 006B59E0 20806D68 00000064 20806D70 DC844826 20806D74 000020F2 10806D78 00000158 00806D7C 00000002 Big House Satchels #396 E005018C 006B5A08 20806E88 00000064 20806E90 DC7C4838 20806E94 000020F2 10806E98 0000016B 00806E9C 00000002 Big House Teargas #398 E005018E 006B5A10 20806EC8 00000064 20806ED0 DC84484A 20806ED4 000020F2 10806ED8 00000157 00806EDC 00000002 Big House Sniper #401 E0050191 006B5A1C 20806F28 000000FA 20806F30 DC54482D 20806F34 000020F2 10806F38 00000166 00806F3C 00000002 Big House Rocket Launcher #409 E0050199 006B5A68 20807028 000000FA 20807030 DC7D4901 20807034 000020F2 10807038 00000167 0080703C 00000002 Big House Heat Seaker #411 E005019B 006B5A70 20807068 000000FA 20807070 DC7C4919 20807074 000020F2 10807078 00000168 0080707C 00000002 Big House Flamethrower #414 E005019E 006B5A80 208070C8 000007D0 208070D0 DC534908 208070D4 000020F2 108070D8 00000169 008070DC 00000002 Big House Mini-gun #415 E005019F 006B5A84 208070E8 000007D0 208070F0 DC54491C 208070F4 000020F2 108070F8 0000016A 008070FC 00000002 Big House Health #416 E00501A0 006B5A88 20807108 00000000 20807110 DC6248F3 20807114 000020D8 10807118 000004D8 0080711C 00000002 Big House Knife #418 E00501A2 006B5A90 20807148 00000000 20807150 DC78490B 20807154 000020D8 10807158 0000014F 0080715C 00000002 Big House Katana #434 E00501B2 006B5AD0 20807348 00000000 20807350 DC524837 20807354 000020F2 10807358 00000153 0080735C 00000002 Big House Parachute #381 E005017D 006B59C8 20806CA8 00000000 20806CB0 DC1C48EA 20806CB4 000020D5 10806CB8 00000173 00806CBC 00000002 Glen Park Adrenaline #423 E00501A7 006B5AA4 208071E8 00000000 208071F0 DD794037 208071F4 000000C3 108071F8 000004D9 008071FC 00000002 Jefferson Adrenaline #428 E00501AC 006B5AB8 20807288 00000000 20807290 D56A4732 20807294 000000BF 10807298 000004D9 0080729C 00000002 Grove Street Adrenaline #429 E00501AD 006B5ABC 208072A8 00000000 208072B0 CCF44BF8 208072B4 0000006B 108072B8 000004D9 008072BC 00000002 SFPD Interior Health #431 E00501AF 006B5AC4 208072E8 00000000 208072F0 03D20894 208072F4 00001F64 108072F8 000004D8 008072FC 0000000F SF Firehouse Bribe #522 E005020A 006B5C34 20807E48 00000000 20807E50 02A8BF18 20807E54 00000104 10807E58 000004DF 00807E5C 0000000F Big House Bribe #435 E00501B3 006B5AD4 20807368 00000000 20807370 DC464862 20807374 000020D5 10807378 000004DF 0080737C 00000002 Big House Bribe #436 E00501B4 006B5AD8 20807388 00000000 20807390 DC514855 20807394 000020D5 10807398 000004DF 0080739C 00000002 Big House Bribe #438 E00501B6 006B5AE0 208073C8 00000000 208073D0 DC4C4845 208073D4 000020D5 108073D8 000004DF 008073DC 00000002 Big House Bribe #439 E00501B7 006B5AE4 208073E8 00000000 208073F0 DC3E483C 208073F4 000020D5 108073F8 000004DF 008073FC 00000002 Big House Bribe #440 E00501B8 006B5AE8 20807408 00000000 20807410 DC2E483F 20807414 000020D5 10807418 000004DF 0080741C 00000002 Big House Bribe #442 E00501BA 006B5AF0 20807448 00000000 20807450 DC24484F 20807454 000020D5 10807458 000004DF 0080745C 00000002 Wardrobe Armor #286 E005011E 006B584C 208060C8 00000000 208060D0 FEAA0809 208060D4 00001F50 108060D8 000004DA 008060DC 00000002 Johnson Tree Jetpack #221 E00500DD 006B5748 208058A8 00000000 208058B0 CA8D4E44 208058B4 0000006C 108058B8 00000172 008058BC 0000000F Clown's Pocket Jetpack #222 E00500DE 006B574C 208058C8 00000000 208058D0 39844819 208058D4 00000083 108058D8 00000172 008058DC 0000000F Caligula's South Parachute #274 E0050112 006B581C 20805F48 00000000 20805F50 31CA46E1 20805F54 0000032A 10805F58 00000173 00805F5C 00000002 Disco Toy #224 E00500E0 006B5814 20805908 00000000 20805910 FF410FAE 20805914 00001F3F 10805918 00000143 0080591C 00000002 Disco Toy #272 E0050110 006B5754 20805F08 00000000 20805F10 FF760FAE 20805F14 00001F41 10805F18 00000144 00805F1C 00000002 Doherty Jetpack #287 E001011F 006B5850 10806178 00000172 Fern Ridge Jetpack #339 E0010153 006B5924 108067F8 00000172 SF TowerJetpack #357 E0010165 006B596C 10806A38 00000172 Angle Pine Jetpack #420 E00101A4 006B5A98 10807218 00000172 (M) Code PAL 06A3F0532730 00532733 Four Dragons Asset #549 E0080225 006B72C8 20807710 00000000 20807714 00000000 20807718 000061A8 2080771C 00000000 20807720 1FCE3CD7 20807724 61A81F08 10807728 000004FA 0080772C 00000010 Big House AK-47 #290 E0050122 006B51C8 208056B8 000001F4 208056C0 DC1C48BC 208056C4 000020D3 108056C8 00000163 008056CC 0000000F Big House M4 #303 E005012F 006B51FC 20805858 000003E8 20805860 DC1848D0 20805864 000020D3 10805868 00000164 0080586C 0000000F Big House MP5 #352 E0050160 006B52C4 20805E78 000003E8 20805E80 DC60487A 20805E84 000020D3 10805E88 00000161 00805E8C 0000000F Big House Tec-9 #353 E0050161 006B52C8 20805E98 000001F4 20805EA0 DC50487A 20805EA4 000020D3 10805EA8 00000174 00805EAC 0000000F Big House Micro-SMG #359 E0050167 006B52E0 20805F58 000001F4 20805F60 DC43487A 20805F64 000020D3 10805F68 00000160 00805F6C 0000000F Big House Desert Eagle #360 E0050168 006B52E4 20805F78 000001F4 20805F80 DC6148CB 20805F84 000020D3 10805F88 0000015C 00805F8C 00000002 Big House Silenced #362 E005016A 006B52EC 20805FB8 000001F4 20805FC0 DC5148CB 20805FC4 000020D3 10805FC8 0000015B 00805FCC 00000002 Big House Pistol #369 E0050171 006B5304 20806098 000001F4 208060A0 DC4348CB 208060A4 000020D3 108060A8 0000015A 008060AC 00000002 Big House Shotgun #372 E0050174 006B5310 208060F8 000001F4 20806100 DC1C488B 20806104 000020D5 10806108 0000015D 0080610C 0000000F Big House Spaz-12 #376 E0050178 006B5320 20806178 000001F4 20806180 DC1C4869 20806184 000020D5 10806188 0000015F 0080618C 0000000F Big House Sawnoff #380 E005017C 006B5330 208061F8 000001F4 20806200 DC1C487A 20806204 000020D5 10806208 0000015E 0080620C 0000000F Big House IR Goggles #386 E0050182 006B5348 208062B8 00000001 208062C0 DC2748FB 208062C4 000020D5 108062C8 00000171 008062CC 00000002 Big House NV Goggles #421 E00501A5 006B5408 20806718 00000001 20806720 DC344904 20806724 000020D5 10806728 00000170 0080672C 00000002 Big House Molotov #387 E0050183 006B534C 208062D8 00000064 208062E0 DC844826 208062E4 000020F2 108062E8 00000158 008062EC 00000002 Big House Satchels #396 E005018C 006B5374 208063F8 00000064 20806400 DC7C4838 20806404 000020F2 10806408 0000016B 0080640C 00000002 Big House Teargas #398 E005018E 006B537C 20806438 00000064 20806440 DC84484A 20806444 000020F2 10806448 00000157 0080644C 00000002 Big House Sniper #401 E0050191 006B5388 20806498 000000FA 208064A0 DC54482D 208064A4 000020F2 108064A8 00000166 008064AC 00000002 Big House Rocket Launcher #409 E0050199 006B53D4 20806598 000000FA 208065A0 DC7D4901 208065A4 000020F2 108065A8 00000167 008065AC 00000002 Big House Heat Seaker #411 E005019B 006B53DC 208065D8 000000FA 208065E0 DC7C4919 208065E4 000020F2 108065E8 00000168 008065EC 00000002 Big House Flamethrower #414 E005019E 006B53EC 20806638 000007D0 20806640 DC534908 20806644 000020F2 10806648 00000169 0080664C 00000002 Big House Mini-gun #415 E005019F 006B53F0 20806658 000007D0 20806660 DC54491C 20806664 000020F2 10806668 0000016A 0080666C 00000002 Big House Health #416 E00501A0 006B53F4 20806678 00000000 20806680 DC6248F3 20806684 000020D8 10806688 000004D8 0080668C 00000002 Big House Knife #418 E00501A2 006B53FC 208066B8 00000000 208066C0 DC78490B 208066C4 000020D8 108066C8 0000014F 008066CC 00000002 Big House Katana #434 E00501B2 006B543C 208068B8 00000000 208068C0 DC524837 208068C4 000020F2 108068C8 00000153 008068CC 00000002 Big House Parachute #381 E005017D 006B5334 20806218 00000000 20806220 DC1C48EA 20806224 000020D5 10806228 00000173 0080622C 00000002 Glen Park Adrenaline #423 E00501A7 006B5410 20806758 00000000 20806760 DD794037 20806764 000000C3 10806768 000004D9 0080676C 00000002 Jefferson Adrenaline #428 E00501AC 006B5424 208067F8 00000000 20806800 D56A4732 20806804 000000BF 10806808 000004D9 0080680C 00000002 Grove Street Adrenaline #429 E00501AD 006B5428 20806818 00000000 20806820 CCF44BF8 20806824 0000006B 10806828 000004D9 0080682C 00000002 SFPD Interior Health #431 E00501AF 006B5430 20806858 00000000 20806860 03D20894 20806864 00001F64 10806868 000004D8 0080686C 0000000F SF Firehouse Bribe #522 E005020A 006B55A0 208073B8 00000000 208073C0 02A8BF18 208073C4 00000104 108073C8 000004DF 008073CC 0000000F Big House Bribe #435 E00501B3 006B5440 208068D8 00000000 208068E0 DC464862 208068E4 000020D5 108068E8 000004DF 008068EC 00000002 Big House Bribe #436 E00501B4 006B5444 208068F8 00000000 20806900 DC514855 20806904 000020D5 10806908 000004DF 0080690C 00000002 Big House Bribe #438 E00501B6 006B544C 20806938 00000000 20806940 DC4C4845 20806944 000020D5 10806948 000004DF 0080694C 00000002 Big House Bribe #439 E00501B7 006B5450 20806958 00000000 20806960 DC3E483C 20806964 000020D5 10806968 000004DF 0080696C 00000002 Big House Bribe #440 E00501B8 006B5454 20806978 00000000 20806980 DC2E483F 20806984 000020D5 10806988 000004DF 0080698C 00000002 Big House Bribe #442 E00501BA 006B545C 208069B8 00000000 208069C0 DC24484F 208069C4 000020D5 108069C8 000004DF 008069CC 00000002 Wardrobe Armor #286 E005011E 006B51B8 20805638 00000000 20805640 FEAA0809 20805644 00001F50 10805648 000004DA 0080564C 00000002 Johnson Tree Jetpack #221 E00500DD 006B50B4 20804E18 00000000 20804E20 CA8D4E44 20804E24 0000006C 10804E28 00000172 00804E2C 0000000F Clown's Pocket Jetpack #222 E00500DE 006B50B8 20804E38 00000000 20804E40 39844819 20804E44 00000083 10804E48 00000172 00804E4C 0000000F Caligula's South Parachute #274 E0050112 006B5188 208054B8 00000000 208054C0 31CA46E1 208054C4 0000032A 108054C8 00000173 008054CC 00000002 Disco Toy #224 E00500E0 006B5180 20804E78 00000000 20804E80 FF410FAE 20804E84 00001F3F 10804E88 00000143 00804E8C 00000002 Disco Toy #272 E0050110 006B50C0 20805478 00000000 20805480 FF760FAE 20805484 00001F41 10805488 00000144 0080548C 00000002 Doherty Jetpack #287 E001011F 006B51BC 108056E8 00000172 Fern Ridge Jetpack #339 E0010153 006B5290 10805D68 00000172 SF TowerJetpack #357 E0010165 006B52D8 10805FA8 00000172 Angle Pine Jetpack #420 E00101A4 006B5404 10806788 00000172 Edited June 5, 2008 by OrionSR Quote Share this post Link to post Share on other sites
Gantons Most Wanted 75 Posted June 5, 2008 nice work OrionSR i'll do some testing when my exams are done dude. Like Ric said 1 week and then any testing i'll get to it. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 5, 2008 (edited) nice work OrionSR i'll do some testing when my exams are done dude. Like Ric said 1 week and then any testing i'll get to it. Good to know. I was wondering where you disappeared to. It's just that I'm a bit nervous posting so many codes for PAL when none of the conversions have been tested. If I messed up something basic I'll have a huge list of codes to correct. Pickup Changes It took me a while to figure out how to create a spreadsheet that would create the codes in a useful format, but I finally worked something out, then the codes popped out fairly quickly. I had some problems with my first test; overwriting the flags and allocation bytes was preventing CJ from picking up the pickups while the code was running, so I reworked the calculations for 16 and 8 bit write procedures for those sections of code - then everything worked as expected. The Restart codes are a copy of the same table after I change the Index Adjuster constant. Enex Changes Take a look at the current set of codes to see what I was able to come up with. These codes represent pretty much the full extent of modification types that are specific to changing destinations and door flags - the stuff that gets saved. The main exception are the 2 codes that change the name of the unused (on PS2) tattoo parlor from TATTOO to TATTO2 so the dude is waiting in his chair. Same thing on the Barber, I just changed the number at the end of the string. Otherwise, all of the changes can be saved, and in the case of the Hidden Interiors through Burglary doors, thing may not always be a good thing; many of them are dangerous. Vehicle Fountains When I revisited the Mt Chilliad Park'n'Ride again there was a Rancher where the Freeways were spouting so it wasn't a cool the 2nd time around. Its the generator that's most downhill in the dirt lot just off the road. Once a random vehicle has been selected it tends to generate the same vehicle when CJ revisits unless a lot of time passes or CJ uses the generator. I need to check out how the boat spawns work with this glitch. The Jetmax just north of Palomino Creek tends to drop out of the sky and land on the surface of the water. Code Folders and Subfolders Um... after a great deal of initial confusion, I think I'm starting to figure this out. However, I am very confused about the game ID. What game is 034E? I was expecting 069C since it appears to be a US region. Update: Got it. Folders are working, but it's currently a manual process. 034E is the AR-MAX RAW version of 069C. Basically I need to build my own verifiers, the header line for all the codes. Omniconvert v1.0.2 doesn't seem to implement the Folder options, but MaxConvert v0.71 seems to want to handle them, but it's an awkward process. Omniconvert also isn't converting RAW to ARMAX RAW as expected. MaxConvert is working much better for helping to decode the header lines. Update 2: Hurray. I can left-shift my Code IDs, and it only takes 18 cells to perform the calculations. Excel doesn't deal with large binary numbers so I need to convert each hex nibble to a 4 bit string, then concatenate the bit strings into a 20 bit string with an extra 0 tacked on the end, extract the shifted 4 bit nibble and convert them back to hex before concatenating them back to 5 digit hex string. The formula still needs a bit of modification before I can used it for folder code generation; like replacing that extra "0" at the end with a "1" for codes placed in a folder. Edited June 6, 2008 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 6, 2008 Code Folders and Subfolders Um... after a great deal of initial confusion, I think I'm starting to figure this out. However, I am very confused about the game ID. What game is 034E? I was expecting 069C since it appears to be a US region. Update: Got it. Folders are working, but it's currently a manual process. 034E is the AR-MAX RAW version of 069C. Basically I need to build my own verifiers, the header line for all the codes.Omniconvert also isn't converting RAW to ARMAX RAW as expected. MaxConvert is working much better for helping to decode the header lines. i took me awhile to figure it out too...about 034E, its exacly 1/2 of 069C so armax knows were it goes. just like top line generated by maxconvert and omniconvert. also do you notice the "condense" option in maxconvert ???? (might be in omni too) i read it condense long 8bit or 16bit codes...not sure how it works. Omniconvert v1.0.2 doesn't seem to implement the Folder options, but MaxConvert v0.71 seems to want to handle them, but it's an awkward process. this feature isnt working properly..it never got fixed. after awhile i got tired of manualy doing folders...its alot of work for just having a nice looking list.afterward i went to buy a gameshark cuz i wanted to use raw codes and simply have to edit the already inputed code to do testings...once you used raw coding you dont want to go back!!! ex: for a ped weapon mod,with armax you'd have to do code for each weapon and do conversion (no codelits.bin back then)...in raw i just edit the ped weapon code value digit,fast and easy!! The formula still needs a bit of modification before I can used it for folder code generation; are you creating a tool for that???...i would be cool!!!! Enex Changes Take a look at the current set of codes to see what I was able to come up with. These codes represent pretty much the full extent of modification types that are specific to changing destinations and door flags - the stuff that gets saved. The main exception are the 2 codes that change the name of the unused (on PS2) tattoo parlor from TATTOO to TATTO2 so the dude is waiting in his chair. Same thing on the Barber, I just changed the number at the end of the string. Otherwise, all of the changes can be saved, and in the case of the Hidden Interiors through Burglary doors, thing may not always be a good thing; many of them are dangerous. i agree...but what about moving the enex tru x,y,z and heaven #'s ?...here's my tought,the TATOO2 (hidden tattoo) have a working entering yellow marker....it can be found in the interior limbo (heavens) this working enex,and many other are out there and could be moved around.this would add interiors enex's on the map,we could select the safer and less dangerous ones to implant them where we want.im currently looking at the enex block trying to figure-out how it works...the structure,aside the name tag, seems to be in 2 parts: above and below the nop line,the below section is destination and interior flags...so i suspect the above part might be the enex x,y,z,heaven # and its flags any extra info's ??? as always you'v done great jod with the pick-up codes ill start heavy-duty testing your codes over the weekend,ill report soon. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 7, 2008 My spreadsheet appears to be generating the proper folder codes and verifiers. The latest test codes went into the the subsubfolder as expected, and after I worked out the conversion steps they even ran as expected on v1. The verifiers are generated at the top of the RAW code list, then I use MaxConvert to change RAW with Manual verifiers into ARMAX-RAW. The ARMAX-RAW Output is then pasted into OmniConvert (with Input set to Unencrypted AR-MAX) with an unconverted (M) Code. OmniConvert can successfully convert the codes into codelist.bin, the codes load in the appropriate folder, and run in the game. The process isn't that difficult for me to use, but I'm not sure of a good format for posting the codes. The double conversion process with specific settings is bound to confuse the hell out of people. However, it would certainly look nice on a compiled codelist.bin update. Um... I'm not sure how usable my spreadsheet would be. It works, but still needs a bit of attention to keep everything working. I'm not even sure I can explain it properly. However, MAXConvert seems to be generating the same verifier codes as I am when the Folder option is used. First let me define my Folders: Chain Game Folder #C000034E0C00 00500800CarGen SubFolder #C100034E0C10 00418000D29EE62A 4457657DCar Set 1 SubFolder #C200034E0C20 00418200D29EE62A 4457657D Working with a small section of codes, I know I want them all to be added to a predefined folder. MAXConvert Input is Raw, output is MAX Raw. Game ID is set to 069C (v1); Region is set to USA (or as appropriate for the game version). New codes are for some extra cars to be added to Car Set 1, so I set the Code ID to C200. Set the Verifier Mode to Folder, make sure Exclusive Activation is Off, hit the Convert Button. Output is almost identical to Input but the verifiers are in place. The verifiers are identical to the verifiers my spreadsheet produces using an incremental approach to numbering each code based on the folder's Code ID. The major difference is that my 32bit write commands (only thing tested so far) have a prefix of 04 instead of 20. FBI Truck El Corona #399207BF950 FFFF0210207BF954 BD7A3544207BF958 0000006E207BF95C 00001A00207BF960 00002710207BF964 00000000207BF968 FFFFFFFF207BF96C 00000100 034E0C20 0850080000000000 00000000FBI Truck El Corona #399034E0C20 10418401047BF950 FFFF0210047BF954 BD7A3544047BF958 0000006E047BF95C 00001A00047BF960 00002710047BF964 00000000047BF968 FFFFFFFF047BF96C 00000100 Oh yeah, the other difference is that a Root Folder code is generated. The folder code could be used to build a subfolder code if required, and I suspect it will work as expect for a holder of the codes in that list. But I already built my folder codes so I'll trim out that section of code. One strategy that might work would be to build a list of dummy codes to use as input to generate the verifiers. Enex Remapping Yes, I suppose it would be possible to change some of the enex connections to anything you'd like. The main problem would be figuring out where to go and the settings to use, but I suppose someone's already mapped the locations fairly well. This sort of thing seems very difficult to test on PS2. Another prime concern is that there are a few variables on the IPL line that are not very well understood, and the IPL line doesn't map to memory quite as expected. But here's what I've got so far: Enex Structure 0x00 character[7] Name of Enex string0x07 byte nul terminator of string (00)0x08 float X1 - X in Coord0x0C float Y1 - Y in Coord0x10 float adjusted X out0x14 float adjusted Y out0x18 float Z in Coord + 1.00x1C byte[4] (unknown) possibly related to unknown Rot1?? (some IPL values appear to be radian) - cannot decode0x20 float X out Coord0x24 float Y out Coord0x28 float Z out Coord + 1.00x2C float Out Angle0x30 word door flags0x32 byte Interior number0x33 byte Sky0x34 byte Time On0x35 byte Time Off0x36 byte I2 (unknown)0x37 byte (unknown) 0x38 dword destination address I'm using the Unused Tattoo Shop, but there are quite a few others up for grabs. Take a look at your game DVD. You'll find the text IPL files in folder under \Data\MAPS\. Go through the files in the order listed in DATA\GTA.DAT and copy out everything marked between "enex" and the next "end" and copy it to a file for reference. Index 215 and 216 (0xD7 and 0xD8) are duplicates of other connections and aren't used. Index 250 is in the water east of Palomino Creek - not sure what it's for. Index 255, 256, and 258 are unused 24-7 interiors, and not very interesting to visit. Index 279 and 280 (OFTEST, S1TEST) and marked middle of nowhere. Again, not sure what they were for. Index 187 is to "STURAN" but there is no destination. Another enex allows access to the strip club in the same location. Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 7, 2008 New Car Generators Well, so far everything I've tested is working, but the program won't let me turn them all on at the same time so I need to check in batches. There are still a few vehicles that need color touches, but for the most part it looks like everything is going in as expected for v1 and v2. Below are the codes currently being tested. The format is different, this includes only the codes for NTSCv1 as it makes the transitions to different formats. Column 1: Unencrypted Raw is used as input for MAXConvert which is used manual verifiers to produce Column 2: MAX Raw. The Master Code doesn't come out right, so run the MAXconvert again with the verifiers on to get a working master code and paste it on the top of the manually verified MAX Raw output. MAX Raw becomes input for OmniConvert which produces the ARMAX encrypted output in Column 3. Unencrypted Raw Unexcrypted ARMAX ARMAX NTSCv1 (M) Code NTSCv1 069CF0532640 00532643 Chain Game Folder #C000 034E0C00 00500800 CarGen SubFolder #C100 034E0C10 00418000 D29EE62A 4457657D Car Set 1 SubFolder #C200 034E0C20 00418200 D29EE62A 4457657D El Corona FBI Rancher #399 034E0C20 10418401 207BF950 020101EA 207BF954 BD7A3544 207BF958 0000006E 207BF95C 00001A00 207BF960 00002710 207BF964 00000000 207BF968 FFFFFFFF 207BF96C 00000100 LSX Andromeda #398 034E0C20 20418401 207BF930 FFFF0250 207BF934 B0783CA0 207BF938 0000006C 207BF93C 00001A00 207BF940 00002710 207BF944 00000000 207BF948 FFFFFFFF 207BF94C 00000100 Santa Maria Hunter #397 034E0C20 30418401 207BF910 FFFF01A9 207BF914 C90009EC 207BF918 00000066 207BF91C 00001A00 207BF920 00002710 207BF924 00000000 207BF928 FFFFFFFF 207BF92C 00000100 Santa Maria Hotknife #396 034E0C20 40418401 207BF8F0 FFFF01B2 207BF8F4 C82009BD 207BF8F8 00800024 207BF8FC 00001A00 207BF900 00002710 207BF904 00000000 207BF908 FFFFFFFF 207BF90C 00000100 Jefferson Alley NRG-500 #395 034E0C20 50418401 207BF8D0 0102020A 207BF8D4 D8B0461B 207BF8D8 00C000BF 207BF8DC 00001A00 207BF8E0 00002710 207BF8E4 00000000 207BF8E8 FFFFFFFF 207BF8EC 00000100 Willowfield Tornado #394 034E0C20 60418401 207BF8B0 FFFF0240 207BF8B4 C1A94D4F 207BF8B8 0080006C 207BF8BC 00001A00 207BF8C0 00002710 207BF8C4 00000000 207BF8C8 FFFFFFFF 207BF8CC 00000100 Dillimore FBI Truck #393 034E0C20 70418401 207BF890 FFFF0210 207BF894 EEF41813 207BF898 00000086 207BF89C 00001A00 207BF8A0 00002710 207BF8A4 00000000 207BF8A8 FFFFFFFF 207BF8AC 00000100 Mulholland W 24-7 Sparrow #392 034E0C20 80418401 207BF870 FFFF01D5 207BF874 E2D320C9 207BF878 00C00193 207BF87C 00001A00 207BF880 00002710 207BF884 00000000 207BF888 FFFFFFFF 207BF88C 00000100 Mulholland W 24-7 FBI Rancher #391 034E0C20 90418401 207BF850 010301EA 207BF854 E41D1FB2 207BF858 00870152 207BF85C 00001A00 207BF860 00002710 207BF864 00000000 207BF868 FFFFFFFF 207BF86C 00000100 Verona Beach NRG-500 #390 034E0C20 A0418401 207BF830 FFFF020A 207BF834 CCCD1BB4 207BF838 00A3007F 207BF83C 00001A00 207BF840 00002710 207BF844 00000000 207BF848 FFFFFFFF 207BF84C 00000100 TV Station VCN Maverick #389 034E0C20 B0418401 207BF810 FFFF01E8 207BF814 D546171C 207BF818 000000CE 207BF81C 00001A00 207BF820 00002710 207BF824 00000000 207BF828 FFFFFFFF 207BF82C 00000100 LS Police Garage SWAT Van #388 034E0C20 C0418401 207BF7F0 FFFF0259 207BF7F4 CC44304B 207BF7F8 00400030 207BF7FC 00001A00 207BF800 00002710 207BF804 00000000 207BF808 FFFFFFFF 207BF80C 00000100 Tierra Robada Dune #387 034E0C20 D0418401 207BF7D0 0D24023D 207BF7D4 30E1DF63 207BF7D8 009D010C 207BF7DC 00001A00 207BF7E0 00002710 207BF7E4 00000000 207BF7E8 FFFFFFFF 207BF7EC 00000100 Jefferson HPV-1000 #386 034E0C20 E0418401 207BF7B0 FFFF020B 207BF7B4 D83A41B5 207BF7B8 008000CC 207BF7BC 00001A00 207BF7C0 00002710 207BF7C4 00000000 207BF7C8 FFFFFFFF 207BF7CC 00000100 Lighthouse Squallo #385 034E0C20 F0418401 207BF790 FFFF01BE 207BF794 C7790472 207BF798 00800004 207BF79C 00001A00 207BF7A0 00002710 207BF7A4 00000000 207BF7A8 FFFFFFFF 207BF7AC 00000100 Mulholland Packer #384 034E0C21 00418401 207BF770 FFFF01BB 207BF774 ECB02A94 207BF778 00A10370 207BF77C 00001A00 207BF780 00002710 207BF784 00000000 207BF788 FFFFFFFF 207BF78C 00000100 Mulholland Phoenix #383 034E0C21 10418401 207BF750 0003025B 207BF754 EBE42933 207BF758 000C0369 207BF75C 00001A00 207BF760 00002710 207BF764 00000000 207BF768 FFFFFFFF 207BF76C 00000100 Grove Street FCR-900 #382 034E0C21 20418401 207BF730 FFFF0209 207BF734 CC474D9F 207BF738 0040006A 207BF73C 00001A00 207BF740 00002710 207BF744 00000000 207BF748 FFFFFFFF 207BF74C 00000100 El Quebrados Sandking #381 034E0C21 30418401 207BF710 240D01EF 207BF714 5276D03A 207BF718 00C001BB 207BF71C 00001A00 207BF720 00002710 207BF724 00000000 207BF728 FFFFFFFF 207BF72C 00000100 Palomino NRG-500 #380 034E0C21 40418401 207BF6F0 1642020A 207BF6F4 03B24514 207BF6F8 00C000D4 207BF6FC 00001A00 207BF700 00002710 207BF704 00000000 207BF708 FFFFFFFF 207BF70C 00000100 Palomino Bullet #379 034E0C21 50418401 207BF6D0 0000021D 207BF6D4 04D845EB 207BF6D8 008000D5 207BF6DC 00001A00 207BF6E0 00002710 207BF6E4 00000000 207BF6E8 FFFFFFFF 207BF6EC 00000100 Blueberry Sparrow #378 034E0C21 60418401 207BF6B0 FFFF01D5 207BF6B4 F9EC0514 207BF6B8 00160028 207BF6BC 00001A00 207BF6C0 00002710 207BF6C4 00000000 207BF6C8 FFFFFFFF 207BF6CC 00000100 Mulholland W 24-7 NRG-500 #377 034E0C21 70418401 207BF690 0300020A 207BF694 E39F1F54 207BF698 00440151 207BF69C 00001A00 207BF6A0 00002710 207BF6A4 00000000 207BF6A8 FFFFFFFF 207BF6AC 00000100 Angel Trailer Sandking #376 034E0C21 80418401 207BF670 FFFF01EF 207BF674 B048C01D 207BF678 00F600F5 207BF67C 00001A00 207BF680 00002710 207BF684 00000000 207BF688 FFFFFFFF 207BF68C 00000100 Angel Sherriff Police Maverick #375 034E0C21 90418401 207BF650 FFFF01F1 207BF654 B5A7BC90 207BF658 0023012E 207BF65C 00001A00 207BF660 00002710 207BF664 00000000 207BF668 FFFFFFFF 207BF66C 00000100 Toreno's Ranch Monster #374 034E0C21 A0418401 207BF630 000001BC 207BF634 1E1CEB4A 207BF638 00000061 207BF63C 00001A00 207BF640 00002710 207BF644 00000000 207BF648 FFFFFFFF 207BF64C 00000100 Shady Creek Dune #373 034E0C21 B0418401 207BF610 FFFF023D 207BF614 B1BDD9A0 207BF618 00000018 207BF61C 00001A00 207BF620 00002710 207BF624 00000000 207BF628 FFFFFFFF 207BF62C 00000100 Whetstone Farm Stuntplane #372 034E0C21 C0418401 207BF5F0 02010201 207BF5F4 CD54D470 207BF5F8 006F0334 207BF5FC 00001A00 207BF600 00002710 207BF604 00000000 207BF608 FFFFFFFF 207BF60C 00000100 Fisher's Lagoon Squalo #371 034E0C21 D0418401 207BF5D0 FFFF01BE 207BF5D4 FCB04190 207BF5D8 00180004 207BF5DC 00001A00 207BF5E0 00002710 207BF5E4 00000000 207BF5E8 FFFFFFFF 207BF5EC 00000100 Panopticon Undrowned Sandking #370 034E0C21 E0418401 207BF5B0 351401EF 207BF5B4 F806EC6E 207BF5B8 0060FEB7 207BF5BC 00001A00 207BF5C0 00002710 207BF5C4 00000000 207BF5C8 FFFFFFFF 207BF5CC 00000100 Doherty FCR-900 #369 034E0C21 F0418401 207BF590 FFFF0209 207BF594 0350C22E 207BF598 004000DD 207BF59C 00001A00 207BF5A0 00002710 207BF5A4 00000000 207BF5A8 FFFFFFFF 207BF5AC 00000100 Panopticon NRG-500 #368 034E0C22 00418401 207BF570 1435020A 207BF574 F27ADFE2 207BF578 00D5FEDE 207BF57C 00001A00 207BF580 00002710 207BF584 00000000 207BF588 FFFFFFFF 207BF58C 00000100 Four Dragon NRG-500 #367 034E0C22 10418401 207BF550 FFFF020A 207BF554 1ED83F15 207BF558 00C00056 207BF55C 00001A00 207BF560 00002710 207BF564 00000000 207BF568 FFFFFFFF 207BF56C 00000100 Chinatown PCJ-600 #366 034E0C22 20418401 207BF530 FFFF01CD 207BF534 1647BB0A 207BF538 0000018B 207BF53C 00001A00 207BF540 00002710 207BF544 00000000 207BF548 FFFFFFFF 207BF54C 00000100 Financial Rhino #365 034E0C22 30418401 207BF510 FFFF01B0 207BF514 1FA6C680 207BF518 00000175 207BF51C 00001A00 207BF520 00002710 207BF524 00000000 207BF528 FFFFFFFF 207BF52C 00000100 Doherty Pheonix #364 034E0C22 40418401 207BF4F0 0100025B 207BF4F4 048EC010 207BF4F8 08000000 207BF4FC 00001A00 207BF500 00002710 207BF504 00000000 207BF508 FFFFFFFF 207BF50C 00000100 Zero's Shop Topfun #363 034E0C22 50418401 207BF4D0 FFFF01CB 207BF4D4 0518BA0C 207BF4D8 0040011A 207BF4DC 00001A00 207BF4E0 00002710 207BF4E4 00000000 207BF4E8 FFFFFFFF 207BF4EC 00000100 Export Dock FBI Truck #362 034E0C22 60418401 207BF4B0 FFFF0210 207BF4B4 0420CF60 207BF4B8 0060001C 207BF4BC 00001A00 207BF4C0 00002710 207BF4C4 00000000 207BF4C8 FFFFFFFF 207BF4CC 00000100 Smoke's Glendale #361 034E0C22 70418401 207BF490 0E62025C 207BF494 CB084060 207BF498 00C00062 207BF49C 00001A00 207BF4A0 00002710 207BF4A4 00000000 207BF4A8 FFFFFFFF 207BF4AC 00000100 Queens Flash #360 034E0C22 80418401 207BF470 FFFF0235 207BF474 07F0B3E2 207BF478 00C00115 207BF47C 00001A00 207BF480 00002710 207BF484 00000000 207BF488 FFFFFFFF 207BF48C 00000100 Hashbury Slamvan #359 034E0C22 90418401 207BF450 FFFF0217 207BF454 FCFAB307 207BF458 008000CA 207BF45C 00001A00 207BF460 00002710 207BF464 00000000 207BF468 FFFFFFFF 207BF46C 00000100 Paradiso Euros #358 034E0C22 A0418401 207BF430 FFFF024B 207BF434 1D32B05C 207BF438 00400207 207BF43C 00001A00 207BF440 00002710 207BF444 00000000 207BF448 FFFFFFFF 207BF44C 00000100 Big Ear Bandito #357 034E0C22 B0418401 207BF410 FFFF0238 207BF414 2BDBF92D 207BF418 0000022C 207BF41C 00001A00 207BF420 00002710 207BF424 00000000 207BF428 FFFFFFFF 207BF42C 00000100 Desert Gold Romero #356 034E0C22 C0418401 207BF3F0 543701BA 207BF3F4 4510F560 207BF3F8 00060153 207BF3FC 00001A00 207BF400 00002710 207BF404 00000000 207BF408 FFFFFFFF 207BF40C 00000100 Ranch Hill Stunt Plane #355 034E0C22 D0418401 207BF3D0 00000201 207BF3D4 22D9E856 207BF3D8 00F30164 207BF3DC 00001A00 207BF3E0 00002710 207BF3E4 00000000 207BF3E8 FFFFFFFF 207BF3EC 00000100 Dam out FCR-900 #354 034E0C22 E0418401 207BF3B0 FFFF0209 207BF3B4 3F56ECBE 207BF3B8 00F101E4 207BF3BC 00001A00 207BF3C0 00002710 207BF3C4 00000000 207BF3C8 FFFFFFFF 207BF3CC 00000100 Toreno's Ranch FCR-900 #353 034E0C22 F0418401 207BF390 00000209 207BF394 1D90EA50 207BF398 001B005F 207BF39C 00001A00 207BF3A0 00002710 207BF3A4 00000000 207BF3A8 FFFFFFFF 207BF3AC 00000100 Camel Toe Infernus #352 034E0C23 00418401 207BF370 FFFF019B 207BF374 28FC453A 207BF378 00400056 207BF37C 00001A00 207BF380 00002710 207BF384 00000000 207BF388 FFFFFFFF 207BF38C 00000100 Rockshore Cheetah #351 034E0C23 10418401 207BF350 FFFF019F 207BF354 15BB4B76 207BF358 00000056 207BF35C 00001A00 207BF360 00002710 207BF364 00000000 207BF368 FFFFFFFF 207BF36C 00000100 Pirate BMX #350 034E0C23 20418401 207BF330 FFFF01E1 207BF334 32D63D7F 207BF338 00C00066 207BF33C 00001A00 207BF340 00002710 207BF344 00000000 207BF348 FFFFFFFF 207BF34C 00000100 Creek Comet #349 034E0C23 30418401 207BF310 FFFF01E0 207BF314 43E25753 207BF318 00D60053 207BF31C 00001A00 207BF320 00002710 207BF324 00000000 207BF328 FFFFFFFF 207BF32C 00000100 Whitewood Hotknife #348 034E0C23 40418401 207BF2F0 FFFF01B2 207BF2F4 3E8C1BCD 207BF2F8 00C00056 207BF2FC 00001A00 207BF300 00002710 207BF304 00000000 207BF308 FFFFFFFF 207BF30C 00000100 Prickle Pine Turismo #347 034E0C23 50418401 207BF2D0 FFFF01C3 207BF2D4 50522808 207BF2D8 00EA0056 207BF2DC 00001A00 207BF2E0 00002710 207BF2E4 00000000 207BF2E8 FFFFFFFF 207BF2EC 00000100 Clown's Pockets Bullet #346 034E0C23 60418401 207BF2B0 FFFF021D 207BF2B4 39BD456C 207BF2B8 00400056 207BF2BC 00001A00 207BF2C0 00002710 207BF2C4 00000000 207BF2C8 FFFFFFFF 207BF2CC 00000100 LV Courthouse VCN Maverick #345 034E0C23 70418401 207BF290 FFFF01E8 207BF294 4CA24C9C 207BF298 008000D4 207BF29C 00001A00 207BF2A0 00002710 207BF2A4 00000000 207BF2A8 FFFFFFFF 207BF2AC 00000100 Pirate Stunt Plane #344 034E0C23 80418401 207BF270 03000201 207BF274 325D3C33 207BF278 004000B6 207BF27C 00001A00 207BF280 00002710 207BF284 00000000 207BF288 FFFFFFFF 207BF28C 00000100 Four Dragons Rustler #343 034E0C23 90418401 207BF250 FFFF01DC 207BF254 1E973D2B 207BF258 00F900AF 207BF25C 00001A00 207BF260 00002710 207BF264 00000000 207BF268 FFFFFFFF 207BF26C 00000100 High Roller Sparrow #342 034E0C23 A0418401 207BF230 FFFF01D5 207BF234 29FD3B2C 207BF238 00C000C5 207BF23C 00001A00 207BF240 00002710 207BF244 00000000 207BF248 FFFFFFFF 207BF24C 00000100 Caligula's Maverick #341 034E0C23 B0418401 207BF210 FFFF01E7 207BF214 32E64554 207BF218 00000185 207BF21C 00001A00 207BF220 00002710 207BF224 00000000 207BF228 FFFFFFFF 207BF22C 00000100 Royal Casino Random #340 034E0C23 C0418401 207BF1F0 FFFF0000 207BF1F4 2F764754 207BF1F8 00800084 207BF1FC 00001A00 207BF200 00002710 207BF204 00000000 207BF208 FFFFFFFF 207BF20C 00000100 Old Strip Phoenix #339 034E0C23 D0418401 207BF1D0 FFFF025B 207BF1D4 443449C2 207BF1D8 00000055 207BF1DC 00001A00 207BF1E0 00002710 207BF1E4 00000000 207BF1E8 FFFFFFFF 207BF1EC 00000100 Clown's Pocket Police Maverick #338 034E0C23 E0418401 207BF1B0 FFFF01F1 207BF1B4 397E47BC 207BF1B8 00880132 207BF1BC 00001A00 207BF1C0 00002710 207BF1C4 00000000 207BF1C8 FFFFFFFF 207BF1CC 00000100 Upper Dam Dock Squalo #337 034E0C23 F0418401 207BF190 FFFF01BE 207BF194 52ADE2F3 207BF198 00610149 207BF19C 00001A00 207BF1A0 00002710 207BF1A4 00000000 207BF1A8 FFFFFFFF 207BF1AC 00000100 Export Ship BMX #336 034E0C24 00418401 207BF170 FFFF01E1 207BF174 0264CF4C 207BF178 0020008A 207BF17C 00001A00 207BF180 00002710 207BF184 00000000 207BF188 FFFFFFFF 207BF18C 00000100 Blueberry Freeway #335 034E0C24 10418401 207BF150 FFFF01CF 207BF154 FCC805E0 207BF158 003D000C 207BF15C 00001A00 207BF160 00002710 207BF164 00000000 207BF168 FFFFFFFF 207BF16C 00000100 (M) Code NTSCv1 069C034E717C E8800000 C4532640 0003FF00 Chain Game Folder #C000 034E0C00 00500800 CarGen SubFolder #C100 034E0C10 00418000 329EE62A 0000657D Car Set 1 SubFolder #C200 034E0C20 00418200 329EE62A 0000657D El Corona FBI Rancher #399 034E0C20 10418401 047BF950 020101EA 047BF954 BD7A3544 047BF958 0000006E 047BF95C 00001A00 047BF960 00002710 047BF964 00000000 047BF968 FFFFFFFF 047BF96C 00000100 LSX Andromeda #398 034E0C20 20418401 047BF930 FFFF0250 047BF934 B0783CA0 047BF938 0000006C 047BF93C 00001A00 047BF940 00002710 047BF944 00000000 047BF948 FFFFFFFF 047BF94C 00000100 Santa Maria Hunter #397 034E0C20 30418401 047BF910 FFFF01A9 047BF914 C90009EC 047BF918 00000066 047BF91C 00001A00 047BF920 00002710 047BF924 00000000 047BF928 FFFFFFFF 047BF92C 00000100 Santa Maria Hotknife #396 034E0C20 40418401 047BF8F0 FFFF01B2 047BF8F4 C82009BD 047BF8F8 00800024 047BF8FC 00001A00 047BF900 00002710 047BF904 00000000 047BF908 FFFFFFFF 047BF90C 00000100 Jefferson Alley NRG-500 #395 034E0C20 50418401 047BF8D0 0102020A 047BF8D4 D8B0461B 047BF8D8 00C000BF 047BF8DC 00001A00 047BF8E0 00002710 047BF8E4 00000000 047BF8E8 FFFFFFFF 047BF8EC 00000100 Willowfield Tornado #394 034E0C20 60418401 047BF8B0 FFFF0240 047BF8B4 C1A94D4F 047BF8B8 0080006C 047BF8BC 00001A00 047BF8C0 00002710 047BF8C4 00000000 047BF8C8 FFFFFFFF 047BF8CC 00000100 Dillimore FBI Truck #393 034E0C20 70418401 047BF890 FFFF0210 047BF894 EEF41813 047BF898 00000086 047BF89C 00001A00 047BF8A0 00002710 047BF8A4 00000000 047BF8A8 FFFFFFFF 047BF8AC 00000100 Mulholland W 24-7 Sparrow #392 034E0C20 80418401 047BF870 FFFF01D5 047BF874 E2D320C9 047BF878 00C00193 047BF87C 00001A00 047BF880 00002710 047BF884 00000000 047BF888 FFFFFFFF 047BF88C 00000100 Mulholland W 24-7 FBI Rancher #391 034E0C20 90418401 047BF850 010301EA 047BF854 E41D1FB2 047BF858 00870152 047BF85C 00001A00 047BF860 00002710 047BF864 00000000 047BF868 FFFFFFFF 047BF86C 00000100 Verona Beach NRG-500 #390 034E0C20 A0418401 047BF830 FFFF020A 047BF834 CCCD1BB4 047BF838 00A3007F 047BF83C 00001A00 047BF840 00002710 047BF844 00000000 047BF848 FFFFFFFF 047BF84C 00000100 TV Station VCN Maverick #389 034E0C20 B0418401 047BF810 FFFF01E8 047BF814 D546171C 047BF818 000000CE 047BF81C 00001A00 047BF820 00002710 047BF824 00000000 047BF828 FFFFFFFF 047BF82C 00000100 LS Police Garage SWAT Van #388 034E0C20 C0418401 047BF7F0 FFFF0259 047BF7F4 CC44304B 047BF7F8 00400030 047BF7FC 00001A00 047BF800 00002710 047BF804 00000000 047BF808 FFFFFFFF 047BF80C 00000100 Tierra Robada Dune #387 034E0C20 D0418401 047BF7D0 0D24023D 047BF7D4 30E1DF63 047BF7D8 009D010C 047BF7DC 00001A00 047BF7E0 00002710 047BF7E4 00000000 047BF7E8 FFFFFFFF 047BF7EC 00000100 Jefferson HPV-1000 #386 034E0C20 E0418401 047BF7B0 FFFF020B 047BF7B4 D83A41B5 047BF7B8 008000CC 047BF7BC 00001A00 047BF7C0 00002710 047BF7C4 00000000 047BF7C8 FFFFFFFF 047BF7CC 00000100 Lighthouse Squallo #385 034E0C20 F0418401 047BF790 FFFF01BE 047BF794 C7790472 047BF798 00800004 047BF79C 00001A00 047BF7A0 00002710 047BF7A4 00000000 047BF7A8 FFFFFFFF 047BF7AC 00000100 Mulholland Packer #384 034E0C21 00418401 047BF770 FFFF01BB 047BF774 ECB02A94 047BF778 00A10370 047BF77C 00001A00 047BF780 00002710 047BF784 00000000 047BF788 FFFFFFFF 047BF78C 00000100 Mulholland Phoenix #383 034E0C21 10418401 047BF750 0003025B 047BF754 EBE42933 047BF758 000C0369 047BF75C 00001A00 047BF760 00002710 047BF764 00000000 047BF768 FFFFFFFF 047BF76C 00000100 Grove Street FCR-900 #382 034E0C21 20418401 047BF730 FFFF0209 047BF734 CC474D9F 047BF738 0040006A 047BF73C 00001A00 047BF740 00002710 047BF744 00000000 047BF748 FFFFFFFF 047BF74C 00000100 El Quebrados Sandking #381 034E0C21 30418401 047BF710 240D01EF 047BF714 5276D03A 047BF718 00C001BB 047BF71C 00001A00 047BF720 00002710 047BF724 00000000 047BF728 FFFFFFFF 047BF72C 00000100 Palomino NRG-500 #380 034E0C21 40418401 047BF6F0 1642020A 047BF6F4 03B24514 047BF6F8 00C000D4 047BF6FC 00001A00 047BF700 00002710 047BF704 00000000 047BF708 FFFFFFFF 047BF70C 00000100 Palomino Bullet #379 034E0C21 50418401 047BF6D0 0000021D 047BF6D4 04D845EB 047BF6D8 008000D5 047BF6DC 00001A00 047BF6E0 00002710 047BF6E4 00000000 047BF6E8 FFFFFFFF 047BF6EC 00000100 Blueberry Sparrow #378 034E0C21 60418401 047BF6B0 FFFF01D5 047BF6B4 F9EC0514 047BF6B8 00160028 047BF6BC 00001A00 047BF6C0 00002710 047BF6C4 00000000 047BF6C8 FFFFFFFF 047BF6CC 00000100 Mulholland W 24-7 NRG-500 #377 034E0C21 70418401 047BF690 0300020A 047BF694 E39F1F54 047BF698 00440151 047BF69C 00001A00 047BF6A0 00002710 047BF6A4 00000000 047BF6A8 FFFFFFFF 047BF6AC 00000100 Angel Trailer Sandking #376 034E0C21 80418401 047BF670 FFFF01EF 047BF674 B048C01D 047BF678 00F600F5 047BF67C 00001A00 047BF680 00002710 047BF684 00000000 047BF688 FFFFFFFF 047BF68C 00000100 Angel Sherriff Police Maverick #375 034E0C21 90418401 047BF650 FFFF01F1 047BF654 B5A7BC90 047BF658 0023012E 047BF65C 00001A00 047BF660 00002710 047BF664 00000000 047BF668 FFFFFFFF 047BF66C 00000100 Toreno's Ranch Monster #374 034E0C21 A0418401 047BF630 000001BC 047BF634 1E1CEB4A 047BF638 00000061 047BF63C 00001A00 047BF640 00002710 047BF644 00000000 047BF648 FFFFFFFF 047BF64C 00000100 Shady Creek Dune #373 034E0C21 B0418401 047BF610 FFFF023D 047BF614 B1BDD9A0 047BF618 00000018 047BF61C 00001A00 047BF620 00002710 047BF624 00000000 047BF628 FFFFFFFF 047BF62C 00000100 Whetstone Farm Stuntplane #372 034E0C21 C0418401 047BF5F0 02010201 047BF5F4 CD54D470 047BF5F8 006F0334 047BF5FC 00001A00 047BF600 00002710 047BF604 00000000 047BF608 FFFFFFFF 047BF60C 00000100 Fisher's Lagoon Squalo #371 034E0C21 D0418401 047BF5D0 FFFF01BE 047BF5D4 FCB04190 047BF5D8 00180004 047BF5DC 00001A00 047BF5E0 00002710 047BF5E4 00000000 047BF5E8 FFFFFFFF 047BF5EC 00000100 Panopticon Undrowned Sandking #370 034E0C21 E0418401 047BF5B0 351401EF 047BF5B4 F806EC6E 047BF5B8 0060FEB7 047BF5BC 00001A00 047BF5C0 00002710 047BF5C4 00000000 047BF5C8 FFFFFFFF 047BF5CC 00000100 Doherty FCR-900 #369 034E0C21 F0418401 047BF590 FFFF0209 047BF594 0350C22E 047BF598 004000DD 047BF59C 00001A00 047BF5A0 00002710 047BF5A4 00000000 047BF5A8 FFFFFFFF 047BF5AC 00000100 Panopticon NRG-500 #368 034E0C22 00418401 047BF570 1435020A 047BF574 F27ADFE2 047BF578 00D5FEDE 047BF57C 00001A00 047BF580 00002710 047BF584 00000000 047BF588 FFFFFFFF 047BF58C 00000100 Four Dragon NRG-500 #367 034E0C22 10418401 047BF550 FFFF020A 047BF554 1ED83F15 047BF558 00C00056 047BF55C 00001A00 047BF560 00002710 047BF564 00000000 047BF568 FFFFFFFF 047BF56C 00000100 Chinatown PCJ-600 #366 034E0C22 20418401 047BF530 FFFF01CD 047BF534 1647BB0A 047BF538 0000018B 047BF53C 00001A00 047BF540 00002710 047BF544 00000000 047BF548 FFFFFFFF 047BF54C 00000100 Financial Rhino #365 034E0C22 30418401 047BF510 FFFF01B0 047BF514 1FA6C680 047BF518 00000175 047BF51C 00001A00 047BF520 00002710 047BF524 00000000 047BF528 FFFFFFFF 047BF52C 00000100 Doherty Pheonix #364 034E0C22 40418401 047BF4F0 0100025B 047BF4F4 048EC010 047BF4F8 08000000 047BF4FC 00001A00 047BF500 00002710 047BF504 00000000 047BF508 FFFFFFFF 047BF50C 00000100 Zero's Shop Topfun #363 034E0C22 50418401 047BF4D0 FFFF01CB 047BF4D4 0518BA0C 047BF4D8 0040011A 047BF4DC 00001A00 047BF4E0 00002710 047BF4E4 00000000 047BF4E8 FFFFFFFF 047BF4EC 00000100 Export Dock FBI Truck #362 034E0C22 60418401 047BF4B0 FFFF0210 047BF4B4 0420CF60 047BF4B8 0060001C 047BF4BC 00001A00 047BF4C0 00002710 047BF4C4 00000000 047BF4C8 FFFFFFFF 047BF4CC 00000100 Smoke's Glendale #361 034E0C22 70418401 047BF490 0E62025C 047BF494 CB084060 047BF498 00C00062 047BF49C 00001A00 047BF4A0 00002710 047BF4A4 00000000 047BF4A8 FFFFFFFF 047BF4AC 00000100 Queens Flash #360 034E0C22 80418401 047BF470 FFFF0235 047BF474 07F0B3E2 047BF478 00C00115 047BF47C 00001A00 047BF480 00002710 047BF484 00000000 047BF488 FFFFFFFF 047BF48C 00000100 Hashbury Slamvan #359 034E0C22 90418401 047BF450 FFFF0217 047BF454 FCFAB307 047BF458 008000CA 047BF45C 00001A00 047BF460 00002710 047BF464 00000000 047BF468 FFFFFFFF 047BF46C 00000100 Paradiso Euros #358 034E0C22 A0418401 047BF430 FFFF024B 047BF434 1D32B05C 047BF438 00400207 047BF43C 00001A00 047BF440 00002710 047BF444 00000000 047BF448 FFFFFFFF 047BF44C 00000100 Big Ear Bandito #357 034E0C22 B0418401 047BF410 FFFF0238 047BF414 2BDBF92D 047BF418 0000022C 047BF41C 00001A00 047BF420 00002710 047BF424 00000000 047BF428 FFFFFFFF 047BF42C 00000100 Desert Gold Romero #356 034E0C22 C0418401 047BF3F0 543701BA 047BF3F4 4510F560 047BF3F8 00060153 047BF3FC 00001A00 047BF400 00002710 047BF404 00000000 047BF408 FFFFFFFF 047BF40C 00000100 Ranch Hill Stunt Plane #355 034E0C22 D0418401 047BF3D0 00000201 047BF3D4 22D9E856 047BF3D8 00F30164 047BF3DC 00001A00 047BF3E0 00002710 047BF3E4 00000000 047BF3E8 FFFFFFFF 047BF3EC 00000100 Dam out FCR-900 #354 034E0C22 E0418401 047BF3B0 FFFF0209 047BF3B4 3F56ECBE 047BF3B8 00F101E4 047BF3BC 00001A00 047BF3C0 00002710 047BF3C4 00000000 047BF3C8 FFFFFFFF 047BF3CC 00000100 Toreno's Ranch FCR-900 #353 034E0C22 F0418401 047BF390 00000209 047BF394 1D90EA50 047BF398 001B005F 047BF39C 00001A00 047BF3A0 00002710 047BF3A4 00000000 047BF3A8 FFFFFFFF 047BF3AC 00000100 Camel Toe Infernus #352 034E0C23 00418401 047BF370 FFFF019B 047BF374 28FC453A 047BF378 00400056 047BF37C 00001A00 047BF380 00002710 047BF384 00000000 047BF388 FFFFFFFF 047BF38C 00000100 Rockshore Cheetah #351 034E0C23 10418401 047BF350 FFFF019F 047BF354 15BB4B76 047BF358 00000056 047BF35C 00001A00 047BF360 00002710 047BF364 00000000 047BF368 FFFFFFFF 047BF36C 00000100 Pirate BMX #350 034E0C23 20418401 047BF330 FFFF01E1 047BF334 32D63D7F 047BF338 00C00066 047BF33C 00001A00 047BF340 00002710 047BF344 00000000 047BF348 FFFFFFFF 047BF34C 00000100 Creek Comet #349 034E0C23 30418401 047BF310 FFFF01E0 047BF314 43E25753 047BF318 00D60053 047BF31C 00001A00 047BF320 00002710 047BF324 00000000 047BF328 FFFFFFFF 047BF32C 00000100 Whitewood Hotknife #348 034E0C23 40418401 047BF2F0 FFFF01B2 047BF2F4 3E8C1BCD 047BF2F8 00C00056 047BF2FC 00001A00 047BF300 00002710 047BF304 00000000 047BF308 FFFFFFFF 047BF30C 00000100 Prickle Pine Turismo #347 034E0C23 50418401 047BF2D0 FFFF01C3 047BF2D4 50522808 047BF2D8 00EA0056 047BF2DC 00001A00 047BF2E0 00002710 047BF2E4 00000000 047BF2E8 FFFFFFFF 047BF2EC 00000100 Clown's Pockets Bullet #346 034E0C23 60418401 047BF2B0 FFFF021D 047BF2B4 39BD456C 047BF2B8 00400056 047BF2BC 00001A00 047BF2C0 00002710 047BF2C4 00000000 047BF2C8 FFFFFFFF 047BF2CC 00000100 LV Courthouse VCN Maverick #345 034E0C23 70418401 047BF290 FFFF01E8 047BF294 4CA24C9C 047BF298 008000D4 047BF29C 00001A00 047BF2A0 00002710 047BF2A4 00000000 047BF2A8 FFFFFFFF 047BF2AC 00000100 Pirate Stunt Plane #344 034E0C23 80418401 047BF270 03000201 047BF274 325D3C33 047BF278 004000B6 047BF27C 00001A00 047BF280 00002710 047BF284 00000000 047BF288 FFFFFFFF 047BF28C 00000100 Four Dragons Rustler #343 034E0C23 90418401 047BF250 FFFF01DC 047BF254 1E973D2B 047BF258 00F900AF 047BF25C 00001A00 047BF260 00002710 047BF264 00000000 047BF268 FFFFFFFF 047BF26C 00000100 High Roller Sparrow #342 034E0C23 A0418401 047BF230 FFFF01D5 047BF234 29FD3B2C 047BF238 00C000C5 047BF23C 00001A00 047BF240 00002710 047BF244 00000000 047BF248 FFFFFFFF 047BF24C 00000100 Caligula's Maverick #341 034E0C23 B0418401 047BF210 FFFF01E7 047BF214 32E64554 047BF218 00000185 047BF21C 00001A00 047BF220 00002710 047BF224 00000000 047BF228 FFFFFFFF 047BF22C 00000100 Royal Casino Random #340 034E0C23 C0418401 047BF1F0 FFFF0000 047BF1F4 2F764754 047BF1F8 00800084 047BF1FC 00001A00 047BF200 00002710 047BF204 00000000 047BF208 FFFFFFFF 047BF20C 00000100 Old Strip Phoenix #339 034E0C23 D0418401 047BF1D0 FFFF025B 047BF1D4 443449C2 047BF1D8 00000055 047BF1DC 00001A00 047BF1E0 00002710 047BF1E4 00000000 047BF1E8 FFFFFFFF 047BF1EC 00000100 Clown's Pocket Police Maverick #338 034E0C23 E0418401 047BF1B0 FFFF01F1 047BF1B4 397E47BC 047BF1B8 00880132 047BF1BC 00001A00 047BF1C0 00002710 047BF1C4 00000000 047BF1C8 FFFFFFFF 047BF1CC 00000100 Upper Dam Dock Squalo #337 034E0C23 F0418401 047BF190 FFFF01BE 047BF194 52ADE2F3 047BF198 00610149 047BF19C 00001A00 047BF1A0 00002710 047BF1A4 00000000 047BF1A8 FFFFFFFF 047BF1AC 00000100 Export Ship BMX #336 034E0C24 00418401 047BF170 FFFF01E1 047BF174 0264CF4C 047BF178 0020008A 047BF17C 00001A00 047BF180 00002710 047BF184 00000000 047BF188 FFFFFFFF 047BF18C 00000100 Blueberry Freeway #335 034E0C24 10418401 047BF150 FFFF01CF 047BF154 FCC805E0 047BF158 003D000C 047BF15C 00001A00 047BF160 00002710 047BF164 00000000 047BF168 FFFFFFFF 047BF16C 00000100 (M) Code NTSCv1 069CXAHU-W63C-RH7HP 990H-WK1H-EJQQM Chain Game Folder #C000 ABC9-GK19-C4J62 CarGen SubFolder #C100 M5Z3-ZQA4-WNWED 0J8F-BFUH-M03FE Car Set 1 SubFolder #C200 TX5F-PXV6-YFX7P 0J8F-BFUH-M03FE El Corona FBI Rancher #399 HMMR-DWGD-M039J D0B5-V0MP-DQXH9 2VQN-RQRR-2W6G7 WNMF-75MR-4CXVH CHNF-VYTD-0Y2AR 2GNA-QFXV-1RUM2 82KN-3EWJ-QM2W5 4EB7-AT6H-382ZC 1TJE-CCH1-V549Z LSX Andromeda #398 Y3JE-V5BD-V5W6X BY49-XGX4-9HAHY ZJ8Z-WN8N-8Z07X UNGE-KNRK-F9HUR 5Q60-ZQBX-W505B CQJV-CPE7-523NP 9YKM-GWKH-K49E8 29G6-U27W-20G4D 1RYV-KRRN-WJKFU Santa Maria Hunter #397 Y1RM-16DW-8K633 HEWD-WHT1-QQ8J4 BXQQ-83GN-VE4UG 19GJ-4WEV-XPE2V FKXD-2FP3-KPKKV K6UD-Q0RK-ZUX27 Z4KG-YZZ8-3JTND QRWH-XKCY-U4ETF GG2U-QHVQ-JGUJQ Santa Maria Hotknife #396 HWB2-A1QF-GJ9G5 52WG-2RFY-R5M0A 186W-Z3TQ-JRMCG T8QM-HJ6F-30T9B E5DX-AA9R-Z03XT 3H3N-EJYQ-3E2CH DDTX-8CEG-A46G6 N5GK-NEQT-X475V FJP0-RY66-WWTD7 Jefferson Alley NRG-500 #395 B7WV-PV1P-CVCC9 ZFRT-TEGW-41RQJ G0TM-AVWZ-CFR4N AYVP-9PG7-KH95T 583T-70Q4-FJX81 7FJK-B0JZ-CD3NY ZW8W-MFTN-2BHF9 PCPQ-R0Y3-GNX9M PXKH-6Q0A-YPWMH Willowfield Tornado #394 FT6Q-QGVV-FCGBX 832P-DJT2-2V9AG PY6J-PF85-H41FP UXN9-8R5N-U77J1 3882-M17G-XYDGA 0BYK-2VP9-4E3AQ 1VG9-BTAR-0PG06 6EF3-0TC5-TU2VD VPD4-XN9Q-QE72B Dillimore FBI Truck #393 6P5E-ZWNN-GNWY8 EC53-A9R0-6M29M X5HK-T2WZ-G0T6Z CBT2-N3WT-53BQN 9RQP-NGHA-6K8VU A419-T5PJ-PC8WB VRH8-XDG3-VCF57 MT8E-Z5T2-3HBBF VAAM-3HHA-BU80N Mulholland W 24-7 Sparrow #392 ZYBK-FRE7-CDUF8 R23P-3JJH-X3T5K TXKM-D106-08M7C 1YA9-FBHJ-GK624 XBZZ-5TJ1-8CMUE 9PCM-4G4Z-WQHPD UV8E-WUDP-38KMN 64PD-EB7E-PHPGM AUCZ-TF4V-9X86G Mulholland W 24-7 FBI Rancher #391 12P4-HP37-JK591 3RH4-E5QV-68F0Z MY6G-E6W5-5QK7U 1Q85-XQCP-FRJ51 DHT5-PTRX-3XWRN 6WFH-X8A2-CVNBN ZW4X-EBF9-GYEG5 MQQF-HRBC-FHDCR GPR0-B00P-JRN8H Verona Beach NRG-500 #390 NN1E-J2A9-PCBDM PMPR-HXEQ-RV6M4 5EUV-DU6D-0K0W4 Q5X0-BUGB-8ZFGT UD7B-5YZP-5XG9E RHV6-ETY9-JYN1C K4QP-1F4K-VH73B QCTQ-GBGV-NECGN 4Y2C-J1RT-XH7NM TV Station VCN Maverick #389 A3C2-FW4D-YRZ5U 80PZ-KJ48-B66TA PV0E-EKVY-7W7J2 PH1Z-UM44-WT9N8 N85A-R1ZW-HMU1T VTV8-V3KY-4KMK3 8BZR-P427-5EJAR JRYQ-E5MX-VP0WZ 543P-CTRW-76YWQ LS Police Garage SWAT Van #388 MZCE-WXQE-E3MH1 X35K-CDTP-2RDHA CTTQ-ME1T-93B9J 7R9T-M1H2-JW8H0 8A6R-NJUD-BKQD1 YVQY-CFNT-P6CM1 63NQ-UH12-46W95 KREP-6E8H-C05AP M9BM-FZUU-Z78DH Tierra Robada Dune #387 FCCR-WC5G-N1QW4 57G3-DH4X-18WB5 R1T6-555Q-B33XB WNZ6-W213-JPQZ6 T4MU-QU37-9TKV8 73YZ-P01Q-P7TV8 QXX7-9809-5G93P UQ53-A9GK-WT66K QRHE-3X6V-81HPF Jefferson HPV-1000 #386 48Y1-25QE-NHKTR F373-XW2N-J1RYE 4GMY-EGT0-67JFQ X90M-KQX0-TH2GA UR3C-NWYC-EBKN4 EW2G-1ZK7-K1WX1 CXXW-Q1VK-186FG 6HF1-UDU7-PXPQD G2PJ-UWTB-8CGCU Lighthouse Squallo #385 V12N-V5H4-EPATU AKV6-UP85-RJ164 HVAW-K3NZ-9KJPY 10N6-WVV8-16FUR 75Q8-BRHF-VEACH Q2PD-AURB-A7U6N Z205-G5R4-34C1C 4AJ8-EM83-108NP Q1EG-QFAT-ZU32T Mulholland Packer #384 TMR3-30UQ-8WE0N KBPK-P1YF-M0Y87 D77K-KQB0-PM99K 62ED-HEE1-85HVG EUBP-VWT4-KYFUT ZR58-ATRC-575Z4 MQ9G-W5HU-W8BQJ YQUU-QGJD-QC96V 5KH7-YCMZ-RMFT9 Mulholland Phoenix #383 BYY4-5JFA-JNBYX 1M4Z-JC2D-W747G MUGN-Q5CJ-37DHZ CXQA-0G8R-ZMKY0 5MR1-WG86-T7W9G KARA-C1E8-XR9Q5 TZB0-MP9T-RHUY9 MPFX-T12Q-MJ22A URN3-3MNZ-JRFR0 Grove Street FCR-900 #382 G3FU-F5H3-NQTK8 75U2-B29U-PE3DD 3EE2-DFAT-7KUZG 9HHU-7K0W-1VRJK 7CCZ-0UHA-0Y15A 650G-2MJ6-PD4MG 1ZHK-9EQ4-3F2XX YEKJ-YU4Y-7F93W 5K9Z-V0HT-H6Y5P El Quebrados Sandking #381 NQ3Y-EYU0-77MMP C5KK-GY3V-0GWJZ 4NJQ-BB3V-M668K Z6X5-ZV45-Z2G5H EUKP-V39R-K8YPK 3H4Q-HUE0-JXBTZ KVDC-W6F6-E12YJ D345-YVC0-VAZFK 6KYU-VR72-0URQZ Palomino NRG-500 #380 4QR4-KCKX-N3JC8 24PQ-6YRF-6ZYA9 7RCW-1HR8-ZJZY3 CCVK-7GZT-MVRX1 WW5K-DCYU-AF2PN 4B6J-XV67-5NXFQ H494-T8AF-2N2MW BJ2G-VWNU-N87DV FH3X-60P0-7M15G Palomino Bullet #379 MA4J-6H50-EETW1 17ZG-D74V-D1C54 65N8-5JUZ-VTBMJ KQT7-28CG-1AV3T 2KRE-VYNB-33E7W V69G-K1EN-P1UFR 9X96-FDH2-1NB20 8X47-HRGQ-C00AH 5C8H-BYQP-P1F13 Blueberry Sparrow #378 X61P-CY0M-P8DY4 5Q6C-KQ99-27ZNB Z0P7-XED4-AY8N5 MYVY-F7Q5-KFXXY 64DA-T3X4-0VPK0 23MW-HXD5-C7Q30 CE72-YJM2-VYHUK Q3T8-TM62-E3XMG 2GTA-EEJY-R5M6W Mulholland W 24-7 NRG-500 #377 BW8Z-G9U7-AKE3Z YDF2-VTKP-AE6NU 9JPM-MK52-PWY6Z GJUP-J6DY-H5M5Q 23GV-EX17-XJH0Z M5N4-M08Z-JRRWP 1YNJ-DBH5-3FRFH 51XA-ZZXF-XQU56 UPEP-G2R4-6BVR6 Angel Trailer Sandking #376 36JK-EXXP-8KANM 77X2-C90K-5T6G0 7CVT-078T-HKGKF PM7W-F3PB-XG3X6 4QRR-T8N4-D5XHX D4R4-04VY-X8TT1 C5DW-KPTW-B3NJR HJ7M-3U04-HHW24 9D7C-V6X7-BKCG0 Angel Sherriff Police Maverick #375 JFDE-G2FE-UUZDN C7DH-4MW6-318RF YP1B-J16H-TXUT2 JC5R-CUN4-KRE04 KY1A-MA2Y-1P2Z4 NRDP-GE2V-FGTBK E3M9-8FV4-Q0ZVF BMMP-H9T2-1VFK3 Y4JB-V1D2-J8T3Z Toreno's Ranch Monster #374 UQJ9-ZJC7-9DAAX XZCP-X9H2-VV8PT TG7A-0H9D-A10HW YRK3-Z93A-4TEEH RTCU-BQ56-M0JU0 B5TV-BYZF-KPE29 HEG0-1MHP-DHEGT 1XC9-F3DU-FEY28 ZET5-VKBC-7RCG4 Shady Creek Dune #373 1XYH-YG7J-E7T1N 87QC-P5MA-9Y112 WQ2E-K12T-FDG3Z 1Z0E-6NB9-A5P3C YG4B-BTNV-P45WK BKWC-MM4E-FJ74G 7MPD-HZBR-92FGD J0NP-XXNX-GA4T9 8JBK-MF0E-KR872 Whetstone Farm Stuntplane #372 1PEY-7G3K-QNZTU YR36-6ENP-DXWDH AEHQ-C2R6-VN901 A0FA-HF9G-4NKA3 B65C-5FFU-X5QGK 641M-967Y-Y515C DD7W-QQQ4-XN8BA 1Y2J-Y9CM-0HBP3 XTU0-EYY2-VU3CZ Fisher's Lagoon Squalo #371 NW4G-CR5A-3N83M ZMPK-8EEP-P0CJM M799-B7ZX-R5MJJ RFNY-5U6D-Z3KAP Y399-Y2D4-1X1CD DGHA-AYBJ-WBZX0 XK3Q-VB10-EBMM4 PP75-6CAF-Q3KUB EBM2-DQBG-7FKRH Panopticon Undrowned Sandking #370 F4Y0-ZGM5-2KYZH 8PD2-2HFD-C316B ZVE7-MNPU-4P4NX XPGB-MV6V-UJ0CJ E7M3-XXR3-3D9UQ TKE6-40U1-P99BJ MW28-8K20-EQD2D GKMQ-PTWW-A83K5 0BV3-4H0Y-8897P Doherty FCR-900 #369 7KY0-72QB-015FQ 2GQZ-P341-AJH7T CBVX-PK41-6TKGF 3M99-0F3P-KZFBM 84WT-4CAR-PXVUE YN9N-W8M3-35GYT 6WFX-6567-Q3ZMN N9VQ-NA1E-RWVT3 R237-HTBR-D7UEH Panopticon NRG-500 #368 FXKN-D717-XFDBX FEBR-YJY3-PE2QD HE57-VJ5F-88UK3 8E0W-VXK0-EA9B3 5X32-DU0F-J3X7C 45YX-U017-C8741 X7ZJ-JADX-70ABE M8B7-GB1V-DJ7AF BA2F-WTWK-9A704 Four Dragon NRG-500 #367 24GG-41WP-NB75K 2GR9-ABNB-YEEBJ JVF6-39Z0-TNFFG ET4T-C89J-RN09M P1G1-B42C-WUPC0 GVMR-WZ1X-CZRXG U9XT-V09W-XJ6BX CAYH-C4GG-J712X WEBP-KRXX-58BH2 Chinatown PCJ-600 #366 RR7N-0RQ2-UG222 MCFA-KXJ5-AQ2G1 1A3K-2M70-TGT1Y J81W-M842-ZZNVE 6321-U49D-4MXM6 F3KG-CBVP-PJWD7 PFD2-B7G3-E7C4T DRYM-VH8G-9K3BN NQTM-TRM2-J59WT Financial Rhino #365 K5F1-BEBR-B8JFE XET1-48JQ-WX0YC F1CQ-XPTN-9PNCH B9GB-2QTH-XVNHX Q6BD-V4FQ-H526F 3RNW-4TJH-4K886 0XQJ-1A26-Z3XBR H2FA-0207-NR9F9 NMCD-82ZF-PW31C Doherty Pheonix #364 DGXQ-KGYG-ZCXBT RD5A-7EXW-FX8RD 5Q4Y-G8JC-TQHQY 0K9D-1GEH-AA8E2 277P-38KE-ZGZJC B53J-KZ1F-NYDBG EYU5-1XR7-UNHQ6 F3NU-T2QU-XDRRY YDAN-JYXZ-0TRNK Zero's Shop Topfun #363 FEDX-4FHW-ZWENC 2F9G-P5PT-M7EZY TC42-TAP6-WB3UC TCJD-ZNCH-7XEN1 PBV4-1EKQ-058WQ AJKE-0ABD-XRT5E YYZF-87GT-XRK42 R3F0-0KHW-JJNNR HXY5-Z9QE-W2QGU Export Dock FBI Truck #362 9981-XDZW-NFGCG K2V5-Z71J-R8W3W 1Q1A-J6DB-X8MCB 9701-ZHUE-RDJ55 NDFY-3JFN-6K3ZT DDDP-8A2K-NCK7A 9UZC-DX9P-KKH8U WEPE-FBMC-N50K1 40JB-UNMU-YHKUD Smoke's Glendale #361 HD2Q-8FH6-10BFD YY8A-A1UG-C4N1K 8DPJ-MGZC-56UZ4 WYUH-YDA9-MGTPY CPGP-0HPJ-M3E3K WH6N-TZC7-BCJWP QPF5-5MA6-T33NN A692-CVJ3-TV9CR YRQZ-PAYV-VYY9X Queens Flash #360 XZ6G-A3KA-9GN7R JG9J-K7D7-Q8JMA 7WZ0-EE6X-NPHBJ 1THM-F04C-F3VDY GFHC-TDJM-79DX1 7QU8-93YW-HFKJE 4YVE-4YDF-P7AHJ JD3R-CGJT-U0HAV QD0G-CZZN-J0TZG Hashbury Slamvan #359 GU0E-1HYH-0N5TH X0MH-8F0G-ZNGDM KN2H-9JQC-EPU3V 0NZ9-ZKUD-2YDXH 9E86-WPHD-3BVYQ 5FVG-K344-H79F2 T14P-C6GV-91NAN QTYE-8TKK-UWRGK NZMW-GABA-UE5T9 Paradiso Euros #358 1HRM-ND94-9M1B0 U9MT-6RWH-KU694 JU5Z-9W0U-0JQ8K KMZB-EFTG-35NU3 08HD-FB3Q-J3F07 D2HJ-PJ0C-35ARG VWGJ-TUQF-PH722 MXVU-N5ZV-99UV5 XNUW-WG2Q-R0FYY Big Ear Bandito #357 FRX1-4YBD-69VQJ ZK1C-PAH4-MNHNZ 5DHX-UJBG-TV3HK B8T3-8PHA-9TMQV WWNG-EC87-F53FU 3XUH-58C9-FM5V9 Y8KP-YUW2-AZ3BJ J7JJ-676X-F678C M8EJ-J83A-F64BE Desert Gold Romero #356 0A5Y-ZDE8-Q4ND4 BHC6-WPZ2-29YWK JCJ0-Z6UM-0QZ0K 7W8Q-N37N-J8ZRV FFN2-165Y-CA805 E00A-7ETK-9QWB7 E4RN-7QP8-9TJB3 BAWC-ZB14-HVXPT PX4P-8DUA-CU8R9 Ranch Hill Stunt Plane #355 UVCJ-P4QK-9M13E PN3K-3XGN-F02AA G4VB-TCUN-GEGPX N5J4-KA0W-4GCDE T6WR-2EQK-RCERX PEFP-MXHE-ZAK78 K947-BNUB-VHHBY A9X0-26T0-17MVM X5RM-8CEY-NEEC8 Dam out FCR-900 #354 AP1Q-EQDN-YQ8P2 VZ0J-RDD4-J7BU2 MTZ5-WB9W-PEGMX 6G2C-6CJU-PDQUF MDZR-KNPM-VAZT4 6GRM-9V49-Z4N15 JCNV-MNXJ-H69E1 YRQT-3P43-T2U2U KUUW-0P8A-RMVZW Toreno's Ranch FCR-900 #353 Q0HR-9EU5-KJ40M 55ZA-MPNP-RDUMA QU1Y-9E1T-NQ2F4 0YH0-R450-Y909W B08E-EJ1C-DKF64 9NNZ-MN9F-TD56C C0P6-Z9GV-T18RM 7PY3-87WV-GR8ER 5JWF-AR40-BXM5U Camel Toe Infernus #352 FHEX-JBXF-77ZQW BBUQ-5CJM-AYCE5 37FE-PXAJ-T4CZ6 VD85-9AXA-C8R1X JK70-45DY-3KNHM 3J2U-KCDV-2ZEWX 7WC7-0FUV-W3EPP DAAM-19UC-906JG KXQ2-J9KQ-87APA Rockshore Cheetah #351 NDZK-407J-FF3XJ JYP5-YJ0V-CDZ2R 17Z6-JRYW-XG18T YP90-EUB1-5W6F3 0WR0-H0U7-RH4JX NE9N-MRE6-66HCA BGZT-PKFG-E6D85 04NC-H7WV-N6ZGE E033-WMCW-AW22V Pirate BMX #350 8WE9-GU1G-1VD07 GXXA-707H-Y5T22 Z8HE-P21Q-P6KWB 629V-TY0C-3JVGG 5QEW-WJHT-J6GR7 24ZX-KNGF-6CBTR 29WP-6QY5-95AHW R9RQ-3JC5-PQ7Q3 70Q1-DQQQ-C1PYZ Creek Comet #349 9CTX-R8U2-N4UY4 QJ2W-1YKC-TPUKX KT0Q-PDC1-B3UUX 5Q66-QTV4-9WQVG 72BU-PHBH-5A9A9 GPQ2-TWZM-33Y6J CN6C-ZV8R-JU0F0 91UU-PCAE-G8XE0 PRBE-46VA-JAB79 Whitewood Hotknife #348 6XP1-8JV8-U6K1P 6U6F-3CGG-6TXKZ 60UC-1KB8-TEP55 N7WF-7XQG-Q6PE4 DWEF-7QT7-VK9T9 VMRQ-AEVD-HAUW6 U7A9-3B8U-6DH0F 0PCY-6V52-RCQA6 R213-WP7W-HCKXN Prickle Pine Turismo #347 Y2R1-N82G-N67TP N1HU-D4ET-D6T01 MPKM-190A-X0X8A P1CN-7DHC-QCU24 9H8K-D32P-8BZVV D3EB-152Y-XKT1C CH1U-T9FJ-M9XP6 VHW4-MNUY-T87JE ARCR-QA8D-949WH Clown's Pockets Bullet #346 QMTN-T8HK-NM7E0 UZVH-9ZP6-XJZZH 58WN-RP2F-VFH86 ZQPB-ZBYN-G3MMZ 8RJ2-T4N2-HRBE6 MRGP-D06G-E05A4 3F60-3ACB-ZTG55 T8YG-7590-TFBED JB05-X4PN-2F8XV LV Courthouse VCN Maverick #345 DYEW-J0T7-XJ4XM HUWG-VR4W-2C2VP D5A5-R8UM-T5M9X N9CB-578D-9103H 49XJ-KFJ3-RCEXD GG5T-64P4-1X9M8 Y8DC-1UV9-3AFFY 2EN5-18CZ-FX5TD V39G-3UXY-YWYV4 Pirate Stunt Plane #344 ZGKM-C0TW-6QP1W 1YBD-CVWE-NVW5B TYFV-BABX-250Z2 CVF2-34CF-2K7B5 MKXT-YQNR-P40JG TCZJ-8PHW-1U0QD EA5U-N21Q-D3GZ9 MUKK-CXYU-WQDJ5 AFV8-FNQH-WAQGQ Four Dragons Rustler #343 UT1U-9KY4-JYPCN ANE1-FH5J-D4PEE VAUD-U2XX-C3JUN NWUC-5PEP-1MYAP UXPP-1FRR-B5EC3 4VP7-AUUA-APWCG DD8P-6P6X-H48BH Z8PG-8A8P-HUA81 PHMF-ZT3C-D2ETE High Roller Sparrow #342 HP1A-QHN4-VPW4E 5E1H-E8CM-CGMY1 MY0E-1YTB-2BUPF 9RFN-XYY2-7HWVC T37W-R9ZQ-WAV58 ERW1-T1EA-840V6 ZYVX-GEYZ-EYWJ6 FA4B-MKHJ-WCG4X 972Q-XGP2-VF1AF Caligula's Maverick #341 FF9Q-HGXV-E5KWF YMYN-8J2F-78CAG HMMN-48E2-AU7MP 4AFF-T1N4-XAAE6 2RXP-7XPA-VA82Y 4KH3-0V34-HF1D7 RUMT-YEG6-M3Q2D 2DFK-REFB-56KXJ BD1B-QD31-74FGD Royal Casino Random #340 RXKD-YMX7-64TH2 6V9N-7GF8-X5RPK 22E9-K86J-F8B75 2Z9G-P6FD-3TAQ0 C1RE-MHWR-AB5XM 3FTP-UVMN-GW3ZP FD5P-5R0Z-BX45D TYWR-WWB9-FYPY5 HQPT-GD61-T379W Old Strip Phoenix #339 8WMQ-TZPQ-X3FY4 4KXJ-PMBP-HPKXE 1993-5M0J-KXZPM X447-MJAU-3RKKM AVVZ-YDPR-R9TU7 QAJ5-105A-BFJVF HW0M-29AC-XYE85 K5EU-2H29-KHHXR 0AX4-HK9H-ZVUJY Clown's Pocket Police Maverick #338 D0ZM-Z1Y1-2PD8G PQP1-2XEV-DXV87 UHT1-0Y76-FNQJ7 GNM4-KUDE-J0TKW FZW2-KG04-R1ZU8 GPGP-K6Z8-RU7AZ GV3M-KK5V-Q0NAR BU90-5TKH-BW00X C5WP-7R7V-WVPN2 Upper Dam Dock Squalo #337 DJEA-JXJ4-8MQK1 38FF-RZVE-W042H XUNY-27QN-YMCHZ 85EG-5E9J-NCEJ3 KEFM-4AQH-D0FEN AZCG-06W8-KQREX PYTY-RET5-YMM95 NF3B-54K9-RWNR5 GPVR-79K9-VYNT9 Export Ship BMX #336 3C7R-W9QW-48CHN VJZV-GUV2-PE636 GG5M-Q6RE-BCA6Q JT2F-P0P2-0Y70M G0A3-AWRZ-R5BAF ZCHN-EHNA-YE3YK GAWM-T6RQ-WXUVZ J41J-4ZZT-3KB9M 023U-DEGJ-Y404U Blueberry Freeway #335 DURA-G87W-U4FJH PCDJ-4BGW-92QJP BTPV-0QGM-5ZPXF 6EE9-PEXE-T4CPX GXE2-PA52-1PA2H NPZQ-NY49-FGBRG KPN5-3RNE-4FM5X 4NXW-QHT9-PVKKK XKQ7-KXJH-GAQJJ Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 7, 2008 (edited) The process isn't that difficult for me to use, but I'm not sure of a good format for posting the codes. The double conversion process with specific settings is bound to confuse the hell out of people. However, it would certainly look nice on a compiled codelist.bin update. Um... I'm not sure how usable my spreadsheet would be. It works, but still needs a bit of attention to keep everything working. I'm not even sure I can explain it properly. NOTE: ONLY ARMAX USER CAN USE FOLDERS...just so everyone knows. i should have told ya to set the verifier to manual...sorry i forgot . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni... ill try it out,right now im creating the "codelist.bin" to test your codes...so its a good timing. Enex Remapping Yes, I suppose it would be possible to change some of the enex connections to anything you'd like. The main problem would be figuring out where to go and the settings to use, but I suppose someone's already mapped the locations fairly well. This sort of thing seems very difficult to test on PS2. Another prime concern is that there are a few variables on the IPL line that are not very well understood, and the IPL line doesn't map to memory quite as expected. But here's what I've got so far: Enex Structure CODE 0x00 character[7] Name of Enex string 0x07 byte nul terminator of string (00) 0x08 float X1 - X in Coord 0x0C float Y1 - Y in Coord 0x10 float adjusted X out 0x14 float adjusted Y out 0x18 float Z in Coord + 1.0 0x1C byte[4] (unknown) possibly related to unknown Rot1?? (some IPL values appear to be radian) - cannot decode 0x20 float X out Coord 0x24 float Y out Coord 0x28 float Z out Coord + 1.0 0x2C float Out Angle 0x30 word door flags 0x32 byte Interior number 0x33 byte Sky 0x34 byte Time On 0x35 byte Time Off 0x36 byte I2 (unknown) 0x37 byte (unknown) 0x38 dword destination address I'm using the Unused Tattoo Shop, but there are quite a few others up for grabs. Take a look at your game DVD. You'll find the text IPL files in folder under \Data\MAPS\. Go through the files in the order listed in DATA\GTA.DAT and copy out everything marked between "enex" and the next "end" and copy it to a file for reference. Index 215 and 216 (0xD7 and 0xD8) are duplicates of other connections and aren't used. Index 250 is in the water east of Palomino Creek - not sure what it's for. Index 255, 256, and 258 are unused 24-7 interiors, and not very interesting to visit. Index 279 and 280 (OFTEST, S1TEST) and marked middle of nowhere. Again, not sure what they were for. Index 187 is to "STURAN" but there is no destination. Another enex allows access to the strip club in the same location. woooho...thats exacly what i needed!! i shall try some enex mods next week,right after im done with my "things to do"l list. Edited June 7, 2008 by ric-013 Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 7, 2008 i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni... No worries. That was included in the documentation you posted. BTW, we should add the link back to the source documentation for that quote - just to be polite. I tried again, and no, OmniConvert will not properly translate Raw with Manual Verifiers into ARMAX Raw, ARMAX, or codelist.bin. Even with the verifier option set to manual it insists on screwing up my carefully crafted verifiers. This feature appears to be broken. Also, MAXConvert has a working Folder feature, even if it is a bit clumsy, now that I've figured out the interface I have no trouble adding codes to predefined folders or subfolders: Game ID, the Folder's Code ID, Region, Convert. If I strip the (M) Code, verifiers, and folders out of my New Car List and set the Code ID to C200, the Car Set 1 folder, then MAXConvert creates the exact same verifiers that I'm producing with my spreadsheet. My main concern about the folders is the sequential numbering system for codes within a folder. If I want to add 4 new codes to a folder with 4 existing codes, it would seem that my Code IDs would overlap; which can't be a good thing but I haven't tried it. One advantage to my spreadsheet method is I can start incrementing the codes starting from any number I choose. BTW, I was very pleased with how well my CarGen spreadsheet worked out. In the end I finally had all the critical information lined up in a single column with a blank line between records. To create new cars I went through my Chain Game script and grabbed all my favorite vehicles. I used Word to parse the line into cells in my spreadsheet; format (commas separate cells): Location, Vehicle, Model#, Color 1, Color 2, Xcoord, Ycoord, Zcoord, Angle, Lock% Then I paste the plain text into word and convert all the carriage returns into double carriage returns (^p = ^p^p), and search and replace all tabs to carriage returns (^t = ^p) to produce the output I need to paste into the spreadsheet. One copy and paste filled in about 40 vehicles at once. Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0 Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0 Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0 Becomes: Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0 Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0 Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0 Quote Share this post Link to post Share on other sites
Gantons Most Wanted 75 Posted June 8, 2008 Hey Orion SR do you think you could find a way to put water in the LS flood control without flooding other sections of the state??? Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 8, 2008 (edited) No worries. That was included in the documentation you posted. BTW, we should add the link back to the source documentation for that quote - just to be polite. actually,its already in my 1st post into this topic,1st link....but here's the direct link: >>>ARMAX FOLDERS<<< i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni... I tried again, and no, OmniConvert will not properly translate Raw with Manual Verifiers into ARMAX Raw, ARMAX, or codelist.bin. Even with the verifier option set to manual it insists on screwing up my carefully crafted verifiers. This feature appears to be broken. ok,iv tested this thing out...i was able to bypass converting to armax raw. i used thoses code for this testing (M) Code NTSCv1 069CF0532640 00532643Chain Game Folder #C000034E0C00 00500800CarGen SubFolder #C100034E0C10 00418000D29EE62A 4457657DCar Set 1 SubFolder #C200034E0C20 00418200D29EE62A 4457657DEl Corona FBI Rancher #399034E0C20 10418401207BF950 020101EA207BF954 BD7A3544207BF958 0000006E207BF95C 00001A00207BF960 00002710207BF964 00000000207BF968 FFFFFFFF207BF96C 00000100LSX Andromeda #398034E0C20 20418401207BF930 FFFF0250207BF934 B0783CA0207BF938 0000006C207BF93C 00001A00207BF940 00002710207BF944 00000000207BF948 FFFFFFFF207BF94C 00000100 here's what i did: #1 convert them (raw to armax) into maxconvert without the (m) code,setting verifier to manual,game i.d=069c #2 use omniconvert to convert the the (m) code for raw to armax (this enable the creation of a new file for omni) #3 now, paste the newly converted (m) codes and the codes conversions from maxconvert into left side of omniconvert,set both input/output to armax (dont convert them) #4 save as codelist.bin thats it!!!!! it will give you a working codelist.bin,with your folders without doing double conversion Also, MAXConvert has a working Folder feature, even if it is a bit clumsy, now that I've figured out the interface I have no trouble adding codes to predefined folders or subfolders: Game ID, the Folder's Code ID, Region, Convert. If I strip the (M) Code, verifiers, and folders out of my New Car List and set the Code ID to C200, the Car Set 1 folder, then MAXConvert creates the exact same verifiers that I'm producing with my spreadsheet. My main concern about the folders is the sequential numbering system for codes within a folder. If I want to add 4 new codes to a folder with 4 existing codes, it would seem that my Code IDs would overlap; which can't be a good thing but I haven't tried it. One advantage to my spreadsheet method is I can start incrementing the codes starting from any number I choose. ill have to look into maxconvert folder option,its been awhile...anyways if it generate folder properly, seems it just a matter of keeping a raw database,then edit from bottom of the list and re convert the whole thing...everything should remain the same + your new edits. BTW, I was very pleased with how well my CarGen spreadsheet worked out. In the end I finally had all the critical information lined up in a single column with a blank line between records. To create new cars I went through my Chain Game script and grabbed all my favorite vehicles. I used Word to parse the line into cells in my spreadsheet; format (commas separate cells): Location, Vehicle, Model#, Color 1, Color 2, Xcoord, Ycoord, Zcoord, Angle, Lock% Then I paste the plain text into word and convert all the carriage returns into double carriage returns (^p = ^p^p), and search and replace all tabs to carriage returns (^t = ^p) to produce the output I need to paste into the spreadsheet. One copy and paste filled in about 40 vehicles at once. Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0 Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0 Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0 Becomes: Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0 Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0 Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0 cool,keep adding cars....btw i tested -your car generators = everything works fine...i like the andromada at ls airport -unlock shops/safehouse/interior...etc = works great...but most of them dont appear on the map,aside of that it does open them -pick-up codes = has i was riding my freeway to locate unlocked shops/safehouse/interiors...etc i saw somes of them,they were perfecly working,i ditched the freeway for a jet-pak to keep exploring. btw...speaking of freeway,i forgot to go see th "freeway fountain" at mt.chilliad,next time. everything works like a charm. EDIT: also, now that you know max raw...here's how max raw commands works,btw look at 8bit and 16bit multi-write and pointer commands.(i just found that....never looked into armax,i started doing codes on GS,so raw codes were my focus) >>>ARMAX COMMAND CODES<<< Edited June 9, 2008 by ric-013 Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 8, 2008 (edited) It seems that we are using a very similar process, but you are converting from RAW to ARMAX to codelist.bin, and I am converting RAW to ARMAX Raw to codelist.bin. I'm still not sure which format is more useful. The ARMAX Raw allows me to confirm proper conversion, but ARMAX is the familiar encrypted format people expect to see. Either way, it's a two program conversion process. Renumbering the code ids by regenerating a completely new list should work, but it seems that the tool would be most useful for adding just a few codes to an existing folder. If I renumbered the codes in my list using a different standard, then MAXconvert could still be used to add new codes to the existing list without a conflict. Thanks for all the testing. I'm not sure how many cars I can add without causing trouble. I'm already at the limit if what I think is almost too much, but that standard was based on PC which has a 500 generator pool instead of only 400. 208 standard +65 new leaves... 120 or so plank spots for streaming vehicles. This seems dangerously slim. One observations from the PC to PS2 conversion saves is that scenery may load slowly. I'm not sure if is related or not. I was unable to add all cars are once, but all cars can be added to the save by enabling some codes, saving the changes, and selecting different codes for the next save. This was unexpected. I'm not sure how to handle it. Perhaps more cars should be grouped into a single code. For more cars I need to figure out how to handle the conditional testing for standard vehicles. It should be fairly similar to the pickups, so I'm not expecting trouble, but it's an awful lot of codes for each change. GMW: No sorry. I don't know how to do water mods. My expertise is in save modifications. I've spent very little time experimenting with vehicle, player, or map mods. Added: And thanks for the notes on the ARMAX command, especially the points. I'm not sure how far I want to break from RAW codes. Do you think it's worth the trouble to jump to ARMAX specific codes in order to handle pointers and all the other fun commands? Let's see; Ped Acquaintances (Madd Dogg Fix), IPL data (drop barriers, raise crops), and Unique Jumps. Well... maybe just the Madd Dogg fix and IPL data, mainly for the technical challenge. Edited June 8, 2008 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 8, 2008 (edited) I'm still not sure which format is more useful. as im looking tru armax raw commands list (see the link in my previous post),it seems armax raw can do much more than i expected... 8-16 bit multi-write and pointer commands seems accessible tru armax raw coding. Added: And thanks for the notes on the ARMAX command, especially the points. I'm not sure how far I want to break from RAW codes. Do you think it's worth the trouble to jump to ARMAX specific codes in order to handle pointers and all the other fun commands? Let's see; Ped Acquaintances (Madd Dogg Fix), IPL data (drop barriers, raise crops), and Unique Jumps. Well... maybe just the Madd Dogg fix and IPL data, mainly for the technical challenge. yes...and no,but mostly yes... what i dont like is doing "armax only" codes..but if its possible,why not. lets use full potential of armax + you,me and ganton can use armax,i say lets go.. Edited June 9, 2008 by ric-013 Quote Share this post Link to post Share on other sites
OrionSR 1,862 Posted June 9, 2008 (edited) I can't figure out how to get started with the ARMAX format pointer commands. The command, or perhaps the documentation, appears to be incomplete - only the base address is read, and nothing provides the offset. The documentation mentions value to store at base+offset. I tried a few sample conversions using OmniConvert and MAXconvert with inconsistent and disappointing results. I'm not sure how to proceed. Edited June 9, 2008 by OrionSR Quote Share this post Link to post Share on other sites
ric-013 46 Posted June 10, 2008 I can't figure out how to get started with the ARMAX format pointer commands. The command, or perhaps the documentation, appears to be incomplete - only the base address is read, and nothing provides the offset. The documentation mentions value to store at base+offset. I tried a few sample conversions using OmniConvert and MAXconvert with inconsistent and disappointing results. I'm not sure how to proceed. sadly i never were able yo use pointers commands... so i dont know are they work.but ill look around and see if i can find some info's on it. orion...can you teach me something???...i dont know how to manualy turn x,y,z coordinate into to hex ex: Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0 Becomes: Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0 becomes: Toreno's Ranch Monster #374 034E0C21 A0418401 207BF630 000001BC 207BF634 1E1CEB4A 207BF638 00000061 207BF63C 00001A00 207BF640 00002710 207BF644 00000000 207BF648 FFFFFFFF 207BF64C 00000100 at first i tought they were simple dec./hex conversion,seems i was wrong...whats the logic behind this??? can you tell?? or know any good link i could look into? Quote Share this post Link to post Share on other sites