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OrionSR

Cheat Code Creation

Recommended Posts

OrionSR

Moving the table to the top of the page where it's easier to find.

 

Testing a new table format for new cheats.

 

cool.gif NTSCv2 Codes are working. I'll try to test the NTSCv1 codes tomorrow. Now that I've figured out how to get the codelist.bin files working the debugging process is much faster.

 

cool.gif NTSCv1 Codes are working, but the forum won't let me add enough emoticons to use them to label successful tests.

 

 

SA Cheats NTSCv1 NTSCv2 PAL
AR Max ID 069C 08B0 06A3
Lose Stuff Joker

 

. cool.gif .
Joker L1+Up

Lose if Wasted

Lose if Busted

Joker L1+Down

Disable

Disable

 

E002FBEF 00700942

00666C98 00000001

00666C9C 00000001

E002FBBF 00700942

00666C98 00000000

00666C9C 00000000

 

E002FBEF 007014C2

00667418 00000001

0066741C 00000001

E002FBBF 007014C2

00667418 00000000

0066741C 00000000

 

E002FBEF 00700A42

00666D98 00000001

00666D9C 00000001

E002FBBF 00700A42

00666D98 00000000

00666D9C 00000000

 

AR Max

 

00ZE-Q2Z4-85U1M

JBBY-H0CE-098Z1

YYVW-AX0R-0A53E

YPNW-NZ00-MW5FC

KC29-CQ1Q-2AR9R

39KQ-NDFT-HNFJK

AQDT-3NMU-P28UM

 

YC0D-NDWV-RVU2R

ERTC-GWTD-E7XK1

EBDE-6QD6-NVTH4

V972-THGY-D00GV

8XVM-XVRY-AQNWZ

VTKV-UKE1-JJH5X

0YA2-0RK1-FHJB3

 

5776-XZX8-DXNRM

CPP9-U7GY-F48C8

6RUV-4MR5-YKY3B

7R3T-JB8X-86M8R

84FG-G8B8-G24YJ

APKP-N35Z-6HR7F

K1GP-WEWV-PJ404

 

LS Riot Joker

 

. cool.gif .
Joker L1+Left

Enable

Joker L1+Right

Disable

 

E001FB7F 00700942

0066B88C 00000001

E001FBDF 00700942

0066B88C 00000000

 

E001FB7F 007014C2

0066C00C 00000001

E001FBDF 007014C2

0066C00C 00000000

 

E001FB7F 00700A42

0066B98C 00000001

E001FBDF 00700A42

0066B98C 00000000

 

AR Max

 

2XAA-CWYY-G55J8

Y2KN-Y493-B356W

MJHC-E16X-U3NAJ

3HRB-XW7T-BT40B

N4Q0-HV6P-EQPRE

 

CRTM-VCVB-VBF43

UR51-PY87-154K9

B9HR-G0RF-MFHNE

A3HK-TEZU-19XT4

J5MG-GXRH-4JZQ0

 

H8WK-GF13-HXXGR

9W2H-QE44-410RE

BRBY-W4WJ-PCR9M

4PUX-F3YH-13CJX

22K9-AA30-XJ554

 

Cheat the Cheats

 

. cool.gif .
Clear Has Cheated

Clear Cheat Count

 

0066CB08 00000000

008022F4 00000000

 

0066D288 00000000

00802E84 00000000

 

0066CC08 00000000

008023F4 00000000

 

AR Max

 

FAAK-R4AP-G8CG5

333B-X67X-ZE4QZ

KC0U-8MU3-PF0DH

 

TERR-5E27-6EBAK

DF7N-1XDB-YRDBR

BRXB-ACEX-6DXRF

 

70FF-VDUR-3KY2U

YP2N-VET3-WHTN3

B4RT-2HKG-X7MUV

 

Never Cheated Cheat

 

. cool.gif .
Always On

 

0066CB08 00000000

 

0066D288 00000000

 

0066CC08 00000000

 

AR Max

 

VDVH-HHBM-VN8UK

333B-X67X-ZE4QZ

 

YEY4-D6YH-QNY5Q

DF7N-1XDB-YRDBR

 

QQ11-0MXA-234M5

YP2N-VET3-WHTN3

 

Basketballs Fixed

 

. cool.gif .
Enable Object

Fix Glitch

 

206B3DAC 00000001

206B3E10 00000000

 

006B453C 00000001

006B45A0 00000000

 

006B3EAC 00000001

006B3F10 00000000

 

AR Max

 

QNUV-MKQA-88U66

9RP8-511M-HZ6Q2

50Z7-B0G7-MJ5GX

 

JAK7-G5DB-9RNB1

XEWD-VT0Y-G1ZPF

98VY-1EJA-Q21YW

 

R89J-F7HA-W6BR6

KW1K-01ZC-9QBGH

DBGG-WHXF-H9XQG

 

Move Madd Dogg’s Disk

 

. cool.gif .
$SAVE_PICKUPS_X[1]

$SAVE_PICKUPS_Y[1]

$SAVE_PICKUPS_Z[1]

$SAVE_POINTS_X[1]

$SAVE_POINTS_Y[1]

$SAVE_POINTS_Z[1]

$SAVE_POINTS_ANGLE[1]

 

206B2DCC 44A17999

206B2E14 C4477504

206B2E5C 44883000

206B2EA4 44A0D999

206B2EEC C4476C28

206B2F34 44882333

206B2F7C 42B40000

 

206B355C 44A17999

206B35A4 C4477504

206B35EC 44883000

206B3634 44A0D999

206B367C C4476C28

206B36C4 44882333

206B370C 42B40000

 

206B2ECC 44A17999

206B2F14 C4477504

206B2F5C 44883000

206B2FA4 44A0D999

206B2FEC C4476C28

206B3034 44882333

206B307C 42B40000

 

AR Max

* Basketball Cure!

* Touch a save disk

* to apply changes.

* May need to touch

* the old pickup

* to get rid of it.

 

8934-G5EV-RV897

9Y97-0E54-XF8CH

NHRF-V15Q-9EUW2

MP6F-4W67-KRJN9

57FQ-RJH2-PXZZW

J6AH-5FFV-ZPVFH

567U-E196-NMYX8

7GPG-NGKB-WAWBD

 

BCKY-P6M8-ARDFD

4MN6-86WJ-V5PC2

2MA5-RR1K-98622

1CFZ-1G3Z-W6BKH

PACH-VBEK-14K54

RC0F-RMNT-Q9XNB

YM9X-PKB0-MV2PP

C3AG-9VFC-PZNJ3

 

X8ZE-J6H9-ATQQF

FHU1-A8B1-QRH5W

PT1X-CGRQ-TGK5T

3J37-YBG5-FKNDR

P1DN-8WGT-7VPWG

QHBA-G102-9Y137

QB0X-41K2-TM0P1

ER8F-134N-KVC18

 

Madd Dogg's Unlocked

 

. cool.gif .
Upper Door Outside

Lower Door Outside

Upper Door Inside

Lower Door Inside

 

10C99220 00004104

10C9925C 00004104

10C9BAE8 00004100

10C9BB24 00004100

 

10C99DA0 00004104

10C99DDC 00004004

10C9C668 00004100

10C9C6A4 00004100

 

10C99320 00004104

10C9935C 00004104

10C9BBE8 00004100

10C9BC24 00004100

 

AR Max

 

WA0P-555K-XYD42

3C45-8AUM-9E5UU

5NPQ-YVZ9-NUNG4

UKZ8-BPFP-GCKME

2CTM-N5Q8-3YZ2V

 

ZFJJ-WMQ7-RNDJ1

6PEG-W2TN-WM7YG

E8WG-7DBN-3488E

6U5C-07AV-C95P4

EFTA-PMZ8-QW0KP

 

B02W-Q0UP-E7E3H

XRV2-0XPP-86VKB

A49X-KXKZ-Q97GV

QBXZ-Z3EF-Z3GJ9

V8RU-6YXT-1G59W

 

Unhide and Unlock Cars

 

. cool.gif .
32bit Multi-write

Unhide Cars

32bit Multi-write

Unlock/Spawn+/Owned

 

407BC788 00FF0008

FFFFFFFF 00000000

407BC77C 00FF0008

00001A00 00000000

 

407BD318 00FF0008

FFFFFFFF 00000000

407BD30C 00FF0008

00001A0C 00000000

 

407BC888 00FF0008

FFFFFFFF 00000000

407BC87C 00FF0008

00001A00 00000000

 

AR Max

 

WJBV-7HD8-H5KB2

XTTF-0742-B7GEZ

AVCA-MDUX-XVH00

876A-ZVNQ-5P9P0

KJ2P-1H94-8H4NA

 

T4DY-C73A-8V20Y

N0RA-WFD4-6ZR37

AVCA-MDUX-XVH00

X9B8-25BG-GGRFZ

PP35-P53R-V42YB

 

NUF9-JCAB-C5067

WQG7-0GEX-AZFG1

AVCA-MDUX-XVH00

FY11-47TW-E31GD

KJ2P-1H94-8H4NA

 

Enable all Save Disks

 

. cool.gif .
Joker L2+Down

Enable 18 Save Disks

 

E001FEBF 00700942

206B2DC4 00000012

 

E001FEBF 007014C2

206B3554 00000012

 

E001FEBF 00700A42

206B2EC4 00000012

 

AR Max

* Use outside, may

* warp to Angel Pine

 

PMRR-95KB-ERK97

0WGH-M4U4-31JX3

5YJJ-URDN-NTM0U

 

BTTK-4FJB-Q25DY

HEBN-UPTY-J5AM5

B60M-URUP-RKQH8

 

GHAU-2ZHR-2R8D2

63KY-GGKT-U9MP8

Z5ZD-VWFM-X6NYU

 

Wardrobe Full

 

. cool.gif .
Joker L2+Left

32bit Multi-write

Enable Clothes

Two More Shirts

Last Shirt

32bit Multi-write

Specials & Store Menu

 

E006FE7F 00700942

4085B39C 003D0001

01010101 00000000

1085B3A0 00000101

0085B3A3 00000001

406B47C4 000E0001

00000001 00000000

 

E006FE7F 007014C2

4085BF1C 003D0001

01010101 00000000

1085BF20 00000101

0085BF23 00000001

406B4F54 000E0001

00000001 00000000

 

E006FE7F 00700A42

4085B49C 003D0001

01010101 00000000

1085B4A0 00000101

0085B4A3 00000001

406B48C4 000E0001

00000001 00000000

 

AR Max

 

2P8Y-VVQQ-QTWC8

H0YH-91KD-Z7C6G

B3K6-GTWC-9RXEV

WZJ1-1VA6-XU6R4

EHHM-VB7Q-Z0KVB

YATT-WP9A-5F264

MD44-N2PD-1KMZA

ZAMW-X2DW-VDQUP

03AH-5PBC-9K2T7

 

VEPA-BBNQ-UJKFB

FN38-1ND7-N7UWC

D0PE-U5RZ-QGDVZ

WZJ1-1VA6-XU6R4

VA8W-94E4-EQC05

VM45-7UK3-DN0A3

PPJ3-A8DA-91W5X

ZAMW-X2DW-VDQUP

03AH-5PBC-9K2T7

 

ZEVR-UUY6-2P4M1

0V4R-ETAJ-YE5RC

2ZWC-HCCG-9N6MZ

WZJ1-1VA6-XU6R4

7T79-XUBK-UE5NG

REYP-1VUA-JGA57

FNNP-GR63-VNG5V

ZAMW-X2DW-VDQUP

03AH-5PBC-9K2T7

 

LS Enex Test . cool.gif .
Joker L2+Right

Mul-West 24-7 Big House

Unitiy 24-7 El Que Warp

Dillimore PD is SFPD

El Que Barber Unlocked

 

E004FEDF 00700942

20C9900C 00C9D8B8

20C98904 00C9B0E0

20C9B76C 00C9CFD0

10C9B110 00004042

 

E004FEDF 007014C2

20C99B8C 00C9E438

20C99484 00C9BC60

20C9C2EC 00C9DB50

10C9BC90 00004042

 

E004FEDF 00700A42

20C9910C 00C9D9B8

20C98A04 00C9B1E0

20C9B86C 00C9D0D0

10C9B210 00004042

 

AR Max

 

UN7T-HNBR-4VYXE

VPX9-TGDE-04Q14

81QH-QQTD-T786T

KGNE-R516-FUAAJ

AARY-DEMT-GNE3V

5XWT-EKAT-JAT27

03AH-5PBC-9K2T7

 

GGX6-HF0T-6QUT7

PZRA-BH20-945ZC

AUNE-WYK2-QZ5FK

MB0E-5C1T-3JZXT

RXVR-2264-6A6KR

DZ3R-WGV1-PXQ71

03AH-5PBC-9K2T7

 

K1XT-GK2A-KXPXA

G8VD-03KM-K7A4T

U7GR-3K2X-9FCEV

MTH0-FDXA-UWET9

MBFE-1R4C-FT5T9

AW6U-T0PT-ZWQ3Z

03AH-5PBC-9K2T7

 

Unlock El Corona

 

. cool.gif .
Unlock House

Unlock Garage

 

10C98938 00004004

0080B316 00000068

 

10C994B8 00004004

0080BEA6 00000068

 

10C98A38 00004004

0080B416 00000068

 

AR Max

 

FFW2-YCVB-MJ2ZZ

TPE5-8MM6-V8KMH

1W2K-6JRP-A7ZBJ

 

AMYB-HRFK-FRTTA

5G1Y-T2YY-U45A0

EKBQ-DF2D-DGRRC

 

TB0C-4GFX-F7BGT

HB6K-N9MT-RRWJN

N9JH-1VVV-3FD4J

 

Gym Glitch Fix

 

. . .
Joker L2+Up

Reset Gym Variable

to new game levels

 

E002FEEF 00700942

406B7374 00040001

FFFFFFFF 00000000

 

E002FEEF 007014C2

406B7B04 00040001

FFFFFFFF 00000000

 

E002FEEF 00700A42

406B7470 00040001

FFFFFFFF 00000000

 

AR Max

 

K77T-P17Z-CZ259

6E8M-9K5Z-6HP19

EVVF-5K9F-YA8HE

3T27-20DC-JXYZR

 

FFUB-TQ3Z-A40W9

8RBK-G406-D4D0R

6QDJ-4RK6-4CF9Y

3T27-20DC-JXYZR

 

CCM8-P33K-HTKMT

FFCV-NTPP-6C62K

42DV-RGED-T79HC

3T27-20DC-JXYZR

 

Updates from codelist.bin generated by Omniconverter are working - very cool. Edited by OrionSR

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Gantons Most Wanted

its cool, i know your not superman but i just wondered because i've seen it done on PC because apparently theres quite a few clothes that were unused like there were other bandana's you could wear.

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ric-013

 

Updates from codelist.bin generated by Omniconverter are working - very cool.

 

this is great...how?

 

this is in fact the best feature so far,it open somes perspectives...cuz it think cheat device can do lot more than what it does right now...one of the things that prevented greater achivement,was willingness from user's to manually input very long codes.now that it can be entered tru omnicorvert updates its just a matter of copy/paste them...now the next limit is the max #'s of lines a cheat-device can take in a single code.so big mods like the "superman" one could be done...

 

 

Dead Girlfriends

 

I played around with reviving Denise with save edits. Everything worked as expected using the standard codes. I can't figure out how to get rid of Denise without killing here. Abandoning the date isn't working. Even failed dates at 1% doesn't drop her off the map. I don't get it.

 

are you before the mission were you meet denise ?? cuz if you used the "enable all GF's" code before it,the game engine may just be preventing the lost of the relationship with her cuz you cant at that point in the game.

 

 

What is this "I dumped cut-scene you" cut scene you mentioned? Can you be more specific about messages or conditions? It will help me identify which sections of the script are running. However, I'm really hoping for a solution that doesn't involve decoding the endless array of bitmasks.

 

i will be more specific about it in my next post...i didnt had time to do much in the past 2 days,but weekend is here at last.ill do more testing using denise,and write down thoses messages she tell...as well ill try a few edits.

 

 

For static settings I suggest examining the save files rather than save dumps; the data is the same. The global variable space starts 4 bytes after the start of BLOCK 1: Script. Also, sometimes it's a lot easier to setup several saves with particular settings than to attempt changing the variables with cheats in the game. Coding the cheat is often the last part of the process. Much of the investigation into the proper settings is performed with save edits. Any edits to the save will require a checksum fix (or bypass). There's a utility for this purpose in my CG development folder at my filefront host. Drop the save on the application and it's all ready to go.

 

ill have to look into it...

 

 

You may also want to decompile your game scripts so you can see how the setting are used in game

 

this is something i know nothing about...how you do that?

 

also your new table is great..but i miss the blocks starting adresses,it was great to point up the beginning of the structure and study it with the gamesave wiki info's.

 

 

LS riot jokered

Joker L1+Left

Enable

Joker L1+Right

Disable

E001FB7F 00700942

0066B88C 00000001

E001FBDF 00700942

0066B88C 00000000

 

 

when jokering a single line you should use [D] command (single line joker) insted of [E] command (multi-line joker)

but i suspect using [E] command on a single line should work as well..anyways it should look like this:

 

LS riot jokered

Joker L1+Left

Enable

Joker L1+Right

Disable

D00700942 0000FB7F

0066B88C 00000001

D00700942 0000FBDF

0066B88C 00000000

Edited by ric-013

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OrionSR

Updates from codelist.bin: see next post

 

 

Dead Girlfriends:

 

Unfortunately, I don't have any good test saves on hand. I can either start a new game or load my end of the line save. Most of the other saves I've got have all the oysters (I've been into the Master Save thing for a very long time) and that throws off the reactions of the girlfriends. However, I could try looking around for downloaded saves to mess with. I don't like to use downloaded save for test as I've got no idea what the settings are, what's complete, or much of anything else about the save. Perhaps I can talk you into uploading you current test saves. Rapidshare, MegaUpload, etc are free file hosts.

 

Actually, Samutz said he'd maintain PS2 save file support at http://gtasnp.com/. Try extracting the .b file using PS2 Save Builder and save it where you can find it. Surf to gtasnp and use Browse to find the save. Click upload and post the link. I'm really curious how/if the new Save Progress report system works on the PS2 saves. This is a common practice for PC players, we share saves with SnP all the time. NTSCv1 and PAL saves are identical, btw.

 

Reading Game Scripts:

 

Decompiling the game script is fairly easy, but understanding the code is fairly difficult. Still, it really helps to use search to identify the variables and see how they are used during different missions. Sometimes I can figure out how it works, other times I can guess how things got messed up.

 

Google Sanny Builder 3. Download and install. Under Options, Formats tab; disable all Custom Names. They don't match between PC and PS2 so it'll confuse the hell out of everything. We need the variable numbers anyway for the address calculations. Put you game DVD into your DVD-ROM drive and explore the contents. Copy MAIN.SCM and SCRIPT.IMG to a folder on your hard drive. From Sanny; File, Open, and use the drop down box to select Compiled Scripts as the file type. Open MAIN.SCM.

 

And as pdescobar put it when he explained the process to me: "Marvel at the complexity of the game code," or something like that. Take it in small chunks. Search for known variables. I've been comparing v1 and v2 to make sure I know which gloabal variable numbers don't match so I can adjust the offsets.

 

Code Tables:

 

The Structure Table with base addresses has been moved to the top of the first page. The Cheat Table at the top of page 4 is new and separate. I'm also working on a Cars Table but the Cheat Table is a pain to create and edit. I'll do some experiments and see what I can come up with. I hope to have a new Codelist Table posted soon. Then I'll work on the cars.

 

Car Creation Spreadsheet:

 

Now that's I've corrected my v2 offset the cars are going in quickly. I've got things set up so all I need to do is copy the coordinates I've been using for the cars I added to the chain game (or read the coords in PC using any number of tools), enter the model ID (in decimal), colors, or any other setting I want. The Car# is the index for where the car is placed. I'm working backwards from the top of the structure to avoid overwriting standard vehicles which don't always have the same index/handle. 5 new cars when in as expected one I tweaked the v2 offset. All codes for all 3 versions are generated with string handling.

 

Cell Values of 395, 522, 2, 1, 2243.43, -1258.12, 23.95, 270.0, NRG-500, Jefferson Alley, (the rest left at default), is converted to:

 

NRG-500 Jefferson Alley #395	NRG-500 Jefferson Alley #395	NRG-500 Jefferson Alley #395207BF8D0 0102020A            207C0460 0102020A            207BF9D0 0102020A207BF8D4 D8B0461B            207C0464 D8B0461B            207BF9D4 D8B0461B207BF8D8 00C000BF            207C0468 00C000BF            207BF9D8 00C000BF207BF8DC 00001A00            207C046C 00001A00            207BF9DC 00001A00207BF8E0 00002710            207C0470 00002710            207BF9E0 00002710207BF8E4 00000000            207C0474 00000000            207BF9E4 00000000207BF8E8 FFFFFFFF            207C0478 FFFFFFFF            207BF9E8 FFFFFFFF207BF8EC 00000100            207C047C 00000100            207BF9EC 00000100        

 

With a working codelist.bin car creation all of a sudden becomes much more realistic. It just didn't seem reasonable to expect people to type in such long codes. However, now I'm thinking about codes that use a joker to switch car sets. Joker Up = 20 cars in LS, Joker Right = 20 cars in SF, Down for LV, Left = Hideouts, etc, and it's always the same 20 generators, they just get moved and remodeled as required.

 

Single Line Joker:

 

E001FB7F 00700942 or D00700942 0000FB7F

 

Define should. I'd much rather use the multi-line format for all Jokers unless there is a compelling reason to use the other version. I'm working towards more spreadsheets than generate codes and conversions and using a common Joker line makes things a lot simpler. Besides, the Multi-line format is much cleaner and easier to manipulate with string handling.

 

codelist.bin:

 

Here's a thought. Post links to working codelist.bin files (with raw code text and instructions). Basically download a GangWars Mod Code List with all the best codes for this purpose. And another codelist.bin could be used when you want to make the type of save file edits I've been working on. Most of the time people will use the standard codes.

 

It should be more practical to include more conditional testing with the codes. For example, a standard car or pickup code could check the approprate global variable for the first car or fixed pickup. If known handle 1 is found then execute the next set of lines, if known handle 2 is found then make the other changes. If neither matches then don't alter the standard cars or pickups.

Edited by OrionSR

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OrionSR

Cheat Code Updates using codelist.bin

 

The process is:

  • Load OmniConvert http://www.herrvillain.com/omniconvert/
  • Include a working (M) Code in the list (included at top in codes below).
  • Paste all the RAW codes into the left panel - include text Titles on the line before the cheat.
  • Set the game ID and region.
  • Enter a Game Name - anything; it's just a text title for the menu.
  • Make sure the Input type is Unencrypted Standard.
  • Set the Output type to Action Replay MAX (may not make a difference for codelist.bin)
  • Select File, Save As ARMAX (.bin)...
  • Filename must be "codelist.bin" to be loaded as updated codes.
  • Copy codelist.bin to the root directory of a USB memory device.
  • Delete/Rename/Move the MAXsettings folder.
  • Remove all memory cards or other sources of settings for ARMAX.
  • Plug the USB memory device into the PS2.
  • Start ARMAX - it will load quickly without all the other codes.
  • Choose the cheats to be active and start the game.
codelist.txt NTSCv1 NTSCv2 PAL
AR Max ID 069C 08B0 06A3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Unhide and Unlock Cars

32bit Multi-write

Unhide Cars

32bit Multi-write

Unlock/Spawn+/Owned

 

 

Enable all Save Disks

Joker L2+Down

Enable 18 Save Disks

 

Wardrobe Full

Joker L2+Left

32bit Multi-write

Enable Clothes

Two More Shirts

Last Shirt

32bit Multi-write

Specials & Store Menu

 

 

Lose Stuff Joker

Joker L1+Up

Lose if Wasted

Lose if Busted

Joker L1+Down

Disable

Disable

 

LS Riot Joker

Joker L1+Left

Enable

Joker L1+Right

Disable

 

 

Cheat the Cheats

Clear Has Cheated

Clear Cheat Count

 

Never Cheated Cheat

Always On

 

 

Gym Glitch Fix

Joker L2+Up

Reset Gym Variable

to new game levels

 

Basketballs Fixed

Enable Object

Fix Glitch

 

Move Madd Dogg’s Disk

$SAVE_PICKUPS_X[1]

$SAVE_PICKUPS_Y[1]

$SAVE_PICKUPS_Z[1]

$SAVE_POINTS_X[1]

$SAVE_POINTS_Y[1]

$SAVE_POINTS_Z[1]

$SAVE_POINTS_ANGLE[1]

 

Madd Dogg's Unlocked

Upper Door Outside

Lower Door Outside

Upper Door Inside

Lower Door Inside

 

Unlock El Corona

Unlock House

Unlock Garage

 

LS Enex Test

Joker L2+Right

Mul-West 24-7 Big House

Unitiy 24-7 El Que Warp

Dillimore PD is SFPD

El Que Barber Unlocked

 

(M) Code

F0532640 00532643

 

FBI Truck El Corona #399

207BF950 FFFF0210

207BF954 BD7A3544

207BF958 0000006E

207BF95C 00001A00

207BF960 00002710

207BF964 00000000

207BF968 FFFFFFFF

207BF96C 00000100

 

Andromada LS #398

207BF930 FFFF0250

207BF934 B0783CA0

207BF938 0000006C

207BF93C 00001A00

207BF940 00002710

207BF944 00000000

207BF948 FFFFFFFF

207BF94C 00000100

 

NRG-500 Four Dragons #397

207BF910 FFFF020A

207BF914 1ED83F15

207BF918 00C00056

207BF91C 00001A00

207BF920 00002710

207BF924 00000000

207BF928 FFFFFFFF

207BF92C 00000100

 

Hotknife Santa Maria #396

207BF8F0 FFFF01B2

207BF8F4 C82009BD

207BF8F8 00800024

207BF8FC 00001A00

207BF900 00002710

207BF904 00000000

207BF908 FFFFFFFF

207BF90C 00000100

 

NRG-500 Jefferson Alley #395

207BF8D0 0102020A

207BF8D4 D8B0461B

207BF8D8 00C000BF

207BF8DC 00001A00

207BF8E0 00002710

207BF8E4 00000000

207BF8E8 FFFFFFFF

207BF8EC 00000100

 

 

Unhide and Unlock Cars

407BC788 00FF0008

FFFFFFFF 00000000

407BC77C 00FF0008

00001A00 00000000

 

 

Enable all Save Disks

E001FEBF 00700942

206B2DC4 00000012

 

Wardrobe Full

E006FE7F 00700942

4085B39C 003D0001

01010101 00000000

1085B3A0 00000101

0085B3A3 00000001

406B47C4 000E0001

00000001 00000000

 

 

Lose Stuff Joker

E002FBEF 00700942

00666C98 00000001

00666C9C 00000001

E002FBBF 00700942

00666C98 00000000

00666C9C 00000000

 

LS Riot Joker

E001FB7F 00700942

0066B88C 00000001

E001FBDF 00700942

0066B88C 00000000

 

 

Cheat the Cheats

0066CB08 00000000

008022F4 00000000

 

Never Cheated Cheat

0066CB08 00000000

 

 

Gym Glitch Fix

E002FEEF 00700942

406B7374 00040001

FFFFFFFF 00000000

 

Basketballs Fixed

206B3DAC 00000001

206B3E10 00000000

 

Move Madd Dogg’s Disk

206B2DCC 44A17999

206B2E14 C4477504

206B2E5C 44883000

206B2EA4 44A0D999

206B2EEC C4476C28

206B2F34 44882333

206B2F7C 42B40000

 

Madd Dogg's Unlocked

10C99220 00004104

10C9925C 00004104

10C9BAE8 00004100

10C9BB24 00004100

 

Unlock El Corona

10C98938 00004004

0080B316 00000068

 

LS Enex Test

E004FEDF 00700942

20C9900C 00C9D8B8

20C98904 00C9B0E0

20C9B76C 00C9CFD0

10C9B110 00004042

 

(M) Code

F0532C4C 00532C4F

 

FBI Truck El Corona #399

207C04E0 FFFF0210

207C04E4 BD7A3544

207C04E8 0000006E

207C04EC 00001A00

207C04F0 00002710

207C04F4 00000000

207C04F8 FFFFFFFF

207C04FC 00000100

 

Andromada LS #398

207C04C0 FFFF0250

207C04C4 B0783CA0

207C04C8 0000006C

207C04CC 00001A00

207C04D0 00002710

207C04D4 00000000

207C04D8 FFFFFFFF

207C04DC 00000100

 

NRG-500 Four Dragons #397

207C04A0 FFFF020A

207C04A4 1ED83F15

207C04A8 00C00056

207C04AC 00001A00

207C04B0 00002710

207C04B4 00000000

207C04B8 FFFFFFFF

207C04BC 00000100

 

Hotknife Santa Maria #396

207C0480 FFFF01B2

207C0484 C82009BD

207C0488 00800024

207C048C 00001A00

207C0490 00002710

207C0494 00000000

207C0498 FFFFFFFF

207C049C 00000100

 

NRG-500 Jefferson Alley #395

207C0460 0102020A

207C0464 D8B0461B

207C0468 00C000BF

207C046C 00001A00

207C0470 00002710

207C0474 00000000

207C0478 FFFFFFFF

207C047C 00000100

 

 

Unhide and Unlock Cars

407BD318 00FF0008

FFFFFFFF 00000000

407BD30C 00FF0008

00001A0C 00000000

 

 

Enable all Save Disks

E001FEBF 007014C2

206B3554 00000012

 

Wardrobe Full

E006FE7F 007014C2

4085BF1C 003D0001

01010101 00000000

1085BF20 00000101

0085BF23 00000001

406B4F54 000E0001

00000001 00000000

 

 

Lose Stuff Joker

E002FBEF 007014C2

00667418 00000001

0066741C 00000001

E002FBBF 007014C2

00667418 00000000

0066741C 00000000

 

LS Riot Joker

E001FB7F 007014C2

0066C00C 00000001

E001FBDF 007014C2

0066C00C 00000000

 

 

Cheat the Cheats

0066D288 00000000

00802E84 00000000

 

Never Cheated Cheat

0066D288 00000000

 

 

Gym Glitch Fix

E002FEEF 007014C2

406B7B04 00040001

FFFFFFFF 00000000

 

Basketballs Fixed

006B453C 00000001

006B45A0 00000000

 

Move Madd Dogg’s Disk

206B355C 44A17999

206B35A4 C4477504

206B35EC 44883000

206B3634 44A0D999

206B367C C4476C28

206B36C4 44882333

206B370C 42B40000

 

Madd Dogg's Unlocked

10C99DA0 00004104

10C99DDC 00004004

10C9C668 00004100

10C9C6A4 00004100

 

Unlock El Corona

10C994B8 00004004

0080BEA6 00000068

 

LS Enex Test

E004FEDF 007014C2

20C99B8C 00C9E438

20C99484 00C9BC60

20C9C2EC 00C9DB50

10C9BC90 00004042

 

(M) Code

F0532730 00532733

 

FBI Truck El Corona #399

207BFA50 FFFF0210

207BFA54 BD7A3544

207BFA58 0000006E

207BFA5C 00001A00

207BFA60 00002710

207BFA64 00000000

207BFA68 FFFFFFFF

207BFA6C 00000100

 

Andromada LS #398

207BFA30 FFFF0250

207BFA34 B0783CA0

207BFA38 0000006C

207BFA3C 00001A00

207BFA40 00002710

207BFA44 00000000

207BFA48 FFFFFFFF

207BFA4C 00000100

 

NRG-500 Four Dragons #397

207BFA10 FFFF020A

207BFA14 1ED83F15

207BFA18 00C00056

207BFA1C 00001A00

207BFA20 00002710

207BFA24 00000000

207BFA28 FFFFFFFF

207BFA2C 00000100

 

Hotknife Santa Maria #396

207BF9F0 FFFF01B2

207BF9F4 C82009BD

207BF9F8 00800024

207BF9FC 00001A00

207BFA00 00002710

207BFA04 00000000

207BFA08 FFFFFFFF

207BFA0C 00000100

 

NRG-500 Jefferson Alley #395

207BF9D0 0102020A

207BF9D4 D8B0461B

207BF9D8 00C000BF

207BF9DC 00001A00

207BF9E0 00002710

207BF9E4 00000000

207BF9E8 FFFFFFFF

207BF9EC 00000100

 

 

Unhide and Unlock Cars

407BC888 00FF0008

FFFFFFFF 00000000

407BC87C 00FF0008

00001A00 00000000

 

 

Enable all Save Disks

E001FEBF 00700A42

206B2EC4 00000012

 

Wardrobe Full

E006FE7F 00700A42

4085B49C 003D0001

01010101 00000000

1085B4A0 00000101

0085B4A3 00000001

406B48C4 000E0001

00000001 00000000

 

 

Lose Stuff Joker

E002FBEF 00700A42

00666D98 00000001

00666D9C 00000001

E002FBBF 00700A42

00666D98 00000000

00666D9C 00000000

 

LS Riot Joker

E001FB7F 00700A42

0066B98C 00000001

E001FBDF 00700A42

0066B98C 00000000

 

 

Cheat the Cheats

0066CC08 00000000

008023F4 00000000

 

Never Cheated Cheat

0066CC08 00000000

 

 

Gym Glitch Fix

E002FEEF 00700A42

406B7470 00040001

FFFFFFFF 00000000

 

Basketballs Fixed

006B3EAC 00000001

006B3F10 00000000

 

Move Madd Dogg’s Disk

206B2ECC 44A17999

206B2F14 C4477504

206B2F5C 44883000

206B2FA4 44A0D999

206B2FEC C4476C28

206B3034 44882333

206B307C 42B40000

 

Madd Dogg's Unlocked

10C99320 00004104

10C9935C 00004104

10C9BBE8 00004100

10C9BC24 00004100

 

Unlock El Corona

10C98A38 00004004

0080B416 00000068

 

LS Enex Test

E004FEDF 00700A42

20C9910C 00C9D9B8

20C98A04 00C9B1E0

20C9B86C 00C9D0D0

10C9B210 00004042

 

Edited by OrionSR

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ric-013

 

The process is:

Load OmniConvert http://www.herrvillain.com/omniconvert/

Include a working (M) Code in the list (included at top in codes below).

Paste all the RAW codes into the left panel - include text Titles on the line before the cheat.

Set the game ID and region.

Enter a Game Name - anything; it's just a text title for the menu.

Make sure the Input type is Unencrypted Standard.

Set the Output type to Action Replay MAX (may not make a difference for codelist.bin)

Select File, Save As ARMAX (.bin)...

Filename must be "codelist.bin" to be loaded as updated codes.

Copy codelist.bin to the root directory of a USB memory device.

Delete/Rename/Move the MAXsettings folder.

Remove all memory cards or other sources of settings for ARMAX.

Plug the USB memory device into the PS2.

Start ARMAX - it will load quickly without all the other codes.

Choose the cheats to be active and start the game.

 

 

thanks ill try it out.

 

 

I could try looking around for downloaded saves to mess with. I don't like to use downloaded save for test as I've got no idea what the settings are, what's complete, or much of anything else about the save. Perhaps I can talk you into uploading you current test saves. Rapidshare, MegaUpload, etc are free file hosts.

 

 

i use "in the beginning" save...and use misson mod codes to get where i want in storyline to test whatever i want,so i cant share much you dont have yet...but thanks for the info's very helpfull,im aslo looking for save to donwload...

 

 

Reading Game Scripts:

 

Decompiling the game script is fairly easy, but understanding the code is fairly difficult. Still, it really helps to use search to identify the variables and see how they are used during different missions. Sometimes I can figure out how it works, other times I can guess how things got messed up.

 

Google Sanny Builder 3. Download and install. Under Options, Formats tab; disable all Custom Names. They don't match between PC and PS2 so it'll confuse the hell out of everything. We need the variable numbers anyway for the address calculations. Put you game DVD into your DVD-ROM drive and explore the contents. Copy MAIN.SCM and SCRIPT.IMG to a folder on your hard drive. From Sanny; File, Open, and use the drop down box to select Compiled Scripts as the file type. Open MAIN.SCM.

 

And as pdescobar put it when he explained the process to me: "Marvel at the complexity of the game code," or something like that. Take it in small chunks. Search for known variables. I've been comparing v1 and v2 to make sure I know which gloabal variable numbers don't match so I can adjust the offsets.

 

 

cool,this look interresting, ill put it on my "to learn" list...lots of stuff there lol.

 

 

Single Line Joker:

 

E001FB7F 00700942 or D00700942 0000FB7F

 

Define should. I'd much rather use the multi-line format for all Jokers unless there is a compelling reason to use the other version. I'm working towards more spreadsheets than generate codes and conversions and using a common Joker line makes things a lot simpler. Besides, the Multi-line format is much cleaner and easier to manipulate with string handling.

 

 

... i cant think of anything compelling,i actually never gived any tought on why it is like that...i just figured the single joker was there for a reason and i never tryed to use multi-joker [E] set to a single line.

 

 

codelist.bin:

 

Here's a thought. Post links to working codelist.bin files (with raw code text and instructions). Basically download a GangWars Mod Code List with all the best codes for this purpose. And another codelist.bin could be used when you want to make the type of save file edits I've been working on. Most of the time people will use the standard codes.

 

 

this would be pratical...but ppl who are familiar with this, will most probably have personal codelist.bin that they will edit.from what i read many codes for differant games can be on a single codelist.bin..and i think the cheat device can read from 3 source disk,save,codelist.bin and mix them up to create your cheat device list.

 

 

 

It should be more practical to include more conditional testing with the codes. For example, a standard car or pickup code could check the approprate global variable for the first car or fixed pickup. If known handle 1 is found then execute the next set of lines, if known handle 2 is found then make the other changes. If neither matches then don't alter the standard cars or pickups.

 

this is where you start to lose me...this is getting over my knowledge & skills,im still reading all thoses guides,faqs and stuff i posted in my 1st post and i havnt got any knowledge in cpu and programming ,so making sense of some stuff is quite a challenge...thats said, im getting better slowly and you help me greatly...but there is some stuff i cant quite follow you on yet.but with given time, ill know.

 

maybe im more suited as a tester now...cuz your skills are way greater than mine. tounge2.gif

 

here's dead girlfriend revived testing:

 

 

What is this "I dumped cut-scene you" cut scene you mentioned? Can you be more specific about messages or conditions? It will help me identify which sections of the script are running. However, I'm really hoping for a solution that doesn't involve decoding the endless array of bitmasks.

 

here's what iv done:

 

#1

-used "in the beginning" save

-used enable all girlfriends code

-killed denise during date

-saved game

 

#2

-reload game using enable all girlfrends code

-tryed to date revived denise

here,s what happen:

-i got dumped by denise ( i dumped you cut-scene )

 

the cut scene is denise comming out of her house...there is a bottom screen message:

"way to go casanova she's dumped you! oh well there are plenty more fish in the sea"

 

and denise says:

"its over between us cj"

or

"your dumped,its over"

or

"i need something a bit better than this sh*t"

 

but there is some thing weird,denise will say a 2nd line before or after the above one and its kind of glitchy

 

here are the lines:

"i aint scared of you"

or

"iv killed bigger poeple than you"

or

"im a lady but i can fight"

or

"iv got a rich bitch"

 

denise normaly says thoses lines when attacked by cj on date...this could mean a "under attack" flag stays on

 

-saved game

 

#3

-reloaded game using 100% happy code

-tryed to dated revived denise

 

here's what happen:

the cut scene of denise comming out of her house...there is a bottom screen message:

"you need to show style to impress, dude"

 

and denise says:

"i dont think so"

or

"naw,you aint my type"

or

"look at you,no way"

or

"i need a player,not a buster"

 

this could mean denise requirement are now set way too high cuz even wearing the most expensive stuff wont work...also,denise will still say the glitchy 2nd line before or after the above one ,same as above #2 glitchy under attack lines.also sometimes she will run away after saying her lines.

 

also,i tryed using max sex appeal,max muscle,max fat on cj without succes...ill now try doing some edits and look into small savedumps and savefile to compare values.

 

 

 

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OrionSR

Got it!

 

Test codes are specific to NTSCv1.

 

Enable All Girlfriends

Joker R1+Down

E001F7EF 00700942

006B2648 0000003F

^works as expected without disturbing other bits.

 

Denise Progress to 100

Joker R1+Left

E002F7BF 00700942

206B258C 00000064

208024C0 00000064

 

Changing the write process to 32 bit solved the problem. Denise ran right out and jumped in the car anxious to go for a drive.

 

006B258C 00000064

^If Denise is dead, this code sets her status from -999 to -924 (FFFFFC19 to FFFFFC64)

 

008024C0 00000064

^If Denise is dead, this code sets her progress percentage stat to 100 - I think. 0% progress is displayed for dead GFs. But it's a dword and should be written as a dword to avoid this kind of confusion. Also, I'll bet this command could be omitted and another routine will probably update the integer stat based on the value of the global variable. Maybe I'll check it out later.

 

BTW, thank for the detailed description. It kept me on the right track.

 

Joker D vs Joker E:

 

Once upon a time, perhaps, there was only the Joker D command, and it was well loved by all the players. But the format was flawed and could not be adjusted to support more than one line so a new and improved Joker E was invented. And they all lived happily ever after... That's my theory anyway. I suspect the Joker D is simply a legacy command included for backwards compatibility.

 

Conditional Testing:

 

The problem is that changing the standard cars or pickups is difficult because the offset if different depending on if the new game is a Fresh Start or Restart. However, most of the time there are only 2 different possibilities so... Identify the first pickup or first car and check the handle that's stored in a global variable. Here's some pseudo-code.

 

Conditional Test: Check button press (Joker). If true the run the next 32 lines.

Conditional Test: If Global Variable $CarGen[0] = 0, then run the next 15 lines.

15 lines of vehicle modifications.

(...)

Conditional Test: If Global Variable $CarGen[0] = 4, then run the next 15 lines.

15 lines of vehicle modifications.

(...)

 

Another use of a conditional test would be to create Joker Toggles.

 

Conditional Test: Check button press (Joker). If true the run the next 4 lines.

If value to be edited = 0 then run 1 line

Change value to 1

If value to be edited <> 0 then run 1 line

Change value to 0

 

And while I'm thinking about it:

 

$84 = 0 // $HELP_FOLLOW_ICON_SHOWN

Blinks the Radar and displays a message to follow the CJ icon.

May take a second to active and it won't blink on a mission.

Can be used to indicated a code segment has executed.

Edited by OrionSR

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ric-013

 

Got it!

 

Test codes are specific to NTSCv1.

 

Enable All Girlfriends

Joker R1+Down

E001F7EF 00700942

006B2648 0000003F

^works as expected without disturbing other bits.

 

Denise Progress to 100

Joker R1+Left

E002F7BF 00700942

206B258C 00000064

208024C0 00000064

 

Changing the write process to 32 bit solved the problem. Denise ran right out and jumped in the car anxious to go for a drive.

 

006B258C 00000064

^If Denise is dead, this code sets her status from -999 to -924 (FFFFFC19 to FFFFFC64)

 

008024C0 00000064

^If Denise is dead, this code sets her progress percentage stat to 100 - I think. 0% progress is displayed for dead GFs. But it's a dword and should be written as a dword to avoid this kind of confusion. Also, I'll bet this command could be omitted and another routine will probably update the integer stat based on the value of the global variable. Maybe I'll check it out later.

 

BTW, thank for the detailed description. It kept me on the right track.

 

 

good work dude icon14.gificon14.gificon14.gif

 

 

Joker D vs Joker E:

 

Once upon a time, perhaps, there was only the Joker D command, and it was well loved by all the players. But the format was flawed and could not be adjusted to support more than one line so a new and improved Joker E was invented. And they all lived happily ever after... That's my theory anyway. I suspect the Joker D is simply a legacy command included for backwards compatibility.

 

 

what a nice story...i hope there isnt a secret ending after the generic were the evil flawed [D] command, swear to have its revenge...in a possible sequel.lol

 

 

Conditional Testing:

 

The problem is that changing the standard cars or pickups is difficult because the offset if different depending on if the new game is a Fresh Start or Restart. However, most of the time there are only 2 different possibilities so... Identify the first pickup or first car and check the handle that's stored in a global variable. Here's some pseudo-code.

 

Conditional Test: Check button press (Joker). If true the run the next 32 lines.

Conditional Test: If Global Variable $CarGen[0] = 0, then run the next 15 lines.

15 lines of vehicle modifications.

(...)

Conditional Test: If Global Variable $CarGen[0] = 4, then run the next 15 lines.

15 lines of vehicle modifications.

(...)

 

 

so, you want to do multi-joker command based on a value stored at some offset,so when the value = what you want it to be,it will execute the next set of lines...clever!!! but you would have to be sure that the value stored there, remains there and aint get overwrited by another value in anyways in the game.

 

 

Another use of a conditional test would be to create Joker Toggles.

 

Conditional Test: Check button press (Joker). If true the run the next 4 lines.

If value to be edited = 0 then run 1 line

Change value to 1

If value to be edited <> 0 then run 1 line

Change value to 0

 

 

a code-loop can also be created like that...i read about this somewhere,if you have a conditional joker on, and that your last line in your code give the wanted value at joker offset,the code will keep re-execute itself...but i dont remember if this was good or bad,id have to locate where i read about this.

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OrionSR

Master Key

 

The codes below alter half of the word, the significant bit, that holds the flags that control the enex connections. This strategy avoids altering the lower bits that control access for bikes and cars, etc. Flag 0x40 (actually 0x4000 in the word) makes the door entrance active. Flag 0x01 accepts NPC group members (homies, girlfriends) at the destination.

  • Addresses were calculated using a Enex Structure address of 00C986B0 for NTSCv1.
  • Record Size is 60 bytes. 376 standard records. 400 Max records. Extras are temporary burglary doors.
  • The Flag word is at offset +0x30. These codes alter only the byte at offset +0x31.
  • NTSCv2 addresses were calculated by adding +0x0B80 to the v1 addresses.
  • PAL addresses were calculated by adding +0x0100 to the v1 addresses.
  • Modifications will be saved, but may be changed again by mission scripts.
Index Master Key NTSCv1 NTSCv2 PAL
.

 

 

 

27

101

142

166

323

43

125

322

17

63

127

321

4

72

155

163

336

41

81

126

344

45

337

 

 

6

13

55

124

156

181

185

196

200

206

213

325

338

339

340

341

 

 

11

31

40

56

98

119

129

153

165

182

197

199

326

35

38

62

80

102

118

122

132

157

158

327

21

73

79

128

131

154

164

211

214

215

216

217

328

 

 

14

22

64

252

12

19

34

59

168

180

208

324

332

333

 

 

32

54

169

295

300

301

 

 

28

219

48

49

222

223

 

10

15

18

36

46

47

 

57

58

70

74

75

100

 

137

138

139

146

148

151

171

172

173

 

176

177

190

194

202

204

205

210

218

 

 

20

281

30

221

149

246

170

248

232

233

236

237

238

239

 

 

 

0

134

140

207

311

312

313

319

 

 

104

105

106

107

108

109

110

111

112

113

114

115

84

85

86

87

88

89

90

91

92

93

94

95

96

97

65

66

67

68

69

50

51

52

53

284

 

 

 

Unlock Shops

Ganton Binco

Juniper Hill Binco

Vegas South Binco

Vegas West Binco

Binco Interor

Rodeo Pro-Laps

Vegas North Pro-Laps

Pro-Laps Interor

Jefferson Sub-Urban

Hashbury Sub Urban

Vegas North Sub Urban

Sub Urban Interor

Downtown LS Zip

SF Downtown Zip

Vegas East Zip

Vegas West Zip

Zip Interior

Rodeo Victim

SF Downtown Victim

Vegas North Victim

Victim Interor

Rodeo Didier Sachs

Didier Sachs Interior

 

Unlock Ammu-nations

Market Ammu-nation

Willowfield Ammu-nation

SF Ammu-nation

AMMUN2

Ammu

El Que Ammunation

AMMUN3

Fort Carson Ammu-nation

AMMUN3

Blueberry Ammu-nation

Palomino Ammu-nation

Ammu-Market & SF

AMMUN2

AMMUN3

AMMUN4 (unused)

AMMUN5

 

Unlock Fast Food

Willowfield Chicken

East Los Santos Chicken

Market Chicken

Ocean Flats Chicken

SF Downtown Chicken

FDCHICK

FDCHICK

Chick

chick

FDCHICK

FDCHICK

FDCHICK

Cluckin' Bell

Marina Burger OG Loc's

Mulholland Burger

Garcia Burger

SF Downtown Burger

Juniper Hollow Burger

FDBURG

FDBURG

FDBURG

Redsands Burgershot Asset

Burgers Whitewood

Burger Shot

Idlewood Pizza

Financial Pizza

SF Downtown Pizza

FDPIZA

FDPIZA

Pizza

pizza

Montgomery Pizza

Palomino Pizza

Palomino Pizza duplicate?

Montgomery Pizza duplicate

Blueberry Pizza

Well Stacked Pizza

 

Unlock Tattoos and Barbers

Willowfield Tattoos

Idlewood Tattoo

Hashbury Tattoos Hemlock

TATTOO

Playa Del Seville Barber

Idlewood Barber Reece's

Marina Barber

Barber's Pole - Queens

barber

El Quebrados Barber

Barber in Dillimore

Reeces

BARBER2

BARBER3

 

Unlock Gyms

Ganton Gym

SF Gym

Below the Belt Gym

Ganton Gym

Cobra Martial Arts

Below the Belt Gym

 

Unlock Special Safe Houses

Johnson Safe House

Johnson House Int

Madd Dogg Front

Madd Dogg Back

Maddog Top int

Maddog Bottom int

Unlock LS Safe Houses

El Corona Safe House

Willowfield Safe House

Jefferson Safe House

Verona Beach Safe House

Santa Maria Safe House

Mulholland Safe House

Unlock SF Safe Houses

Hashbury Safe House

Queens Safe House

Doherty Safe House

Calton Heights save

Chinatown Safe House

Paradiso Safe House

Unlock LV Safe Houses

Clown's Pocket save

Old Venturas Strip save

Creek

Pirates in Men's Pants save

Camel's Toe save

Rockshore West save

Redsands West save

Prickle Pine save

Whitewood Estates save

Unlock Country Safe Houses

El Quebrados save

Tierra Robada save

Abandoned AC tower

Fort Carson save

Angel Pine country save

Dillimore country save

Palomino Creek country save

Blueberry country save

Whetstone Farm save

 

Unlock Mission Interiors

Crack Den

Crack Den

Vagos Gang House

Burning Desire

Planning Department

Planning Department

Sindacco Abattoir

Sindacco Abattoir

Zero's RC Shop

Zero's RC Shop

Top of Pleasure Domes

The Pleasure Domes

The Pleasure Domes

The Pleasure Domes

 

 

Homie Police Access

LSPD HQ

LVPD HQ

LVPD HQ

Dillimore PD

LSPD HQ

SFPD HQ

LVPD HQ

LVPD HQ

 

Unlock Burglary Houses

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Paradiso Burglary

Santa Flora Burglary

Paradiso Burglary

Juniper Hollow Burglary

Juniper Hollow Burglary

Calton Heights N Burglary

Calton Heights N Burglary

Calton Heights N Burglary

SF Downtown Burglary

SF Downtown Burglary

Financial Burglary

Financial Burglary

Calton Heights S Burglary

Calton Heights S Burglary

Calton Heights S Burglary

Calton Heights S Burglary

Chinatown Burglary

Calton Stairs Burglary

Chinatown Burglary

Ocean Flats N Burglary

Ocean Flats S Burglary

Hashbury W Burglary

Hashbury N Burglary

Hashbury E Burglary

Bayside Burglary Side Door

Bayside Burglary North

Bayside Burglary South

Bayside Burglary Unrestricted

Locked Burglary Interior

 

(M) Code NTSCv1 069C

F0532640 00532643

 

Unlock Shops

00C98D35 00000040

00C99E8D 00000040

00C9A829 00000040

00C9ADC9 00000040

00C9D295 00000040

00C990F5 00000040

00C9A42D 00000040

00C9D259 00000040

00C98ADD 00000040

00C995A5 00000040

00C9A4A5 00000040

00C9D21D 00000040

00C987D1 00000040

00C997C1 00000040

00C9AB35 00000040

00C9AD15 00000040

00C9D5A1 00000040

00C9907D 00000040

00C999DD 00000040

00C9A469 00000040

00C9D781 00000040

00C9916D 00000040

00C9D5DD 00000040

 

Unlock Ammu-nations

00C98849 00000040

00C989ED 00000040

00C993C5 00000040

00C9A3F1 00000040

00C9AB71 00000040

00C9B14D 00000040

00C9B23D 00000040

00C9B4D1 00000040

00C9B5C1 00000040

00C9B729 00000040

00C9B8CD 00000040

00C9D30D 00000040

00C9D619 00000040

00C9D655 00000040

00C9D691 00000040

00C9D6CD 00000040

 

Unlock Fast Food

00C98975 00000040

00C98E25 00000040

00C99041 00000040

00C99401 00000040

00C99DD9 00000040

00C9A2C5 00000040

00C9A51D 00000040

00C9AABD 00000040

00C9AD8D 00000040

00C9B189 00000040

00C9B50D 00000040

00C9B585 00000040

00C9D349 00000040

00C98F15 00000040

00C98FC9 00000040

00C99569 00000040

00C999A1 00000040

00C99EC9 00000040

00C9A289 00000040

00C9A379 00000040

00C9A5D1 00000040

00C9ABAD 00000040

00C9ABE9 00000040

00C9D385 00000040

00C98BCD 00000040

00C997FD 00000040

00C99965 00000040

00C9A4E1 00000040

00C9A595 00000040

00C9AAF9 00000040

00C9AD51 00000040

00C9B855 00000040

00C9B909 00000040

00C9B945 00000040

00C9B981 00000040

00C9B9BD 00000040

00C9D3C1 00000040

 

Unlock Tattoos and Barbers

00C98A29 00000040

00C98C09 00000040

00C995E1 00000040

00C9C1F1 00000040

00C989B1 00000040

00C98B55 00000040

00C98ED9 00000040

00C994B5 00000040

00C9AE41 00000040

00C9B111 00000040

00C9B7A1 00000040

00C9D2D1 00000040

00C9D4B1 00000040

00C9D4ED 00000040

 

Unlock Gyms

00C98E61 00000041

00C99389 00000041

00C9AE7D 00000041

00C9CC05 00000041

00C9CD31 00000041

00C9CD6D 00000041

 

Unlock Special Safe Houses

00C98D71 00000040

00C9BA35 00000040

00C99221 00000040

00C9925D 00000040

00C9BAE9 00000040

00C9BB25 00000040

Unlock LS Safe Houses

00C98939 00000040

00C98A65 00000040

00C98B19 00000040

00C98F51 00000040

00C991A9 00000040

00C991E5 00000040

Unlock SF Safe Houses

00C9943D 00000040

00C99479 00000040

00C99749 00000040

00C99839 00000040

00C99875 00000040

00C99E51 00000040

Unlock LV Safe Houses

00C9A6FD 00000040

00C9A739 00000040

00C9A775 00000040

00C9A919 00000040

00C9A991 00000040

00C9AA45 00000040

00C9AEF5 00000040

00C9AF31 00000040

00C9AF6D 00000040

Unlock Country Safe Houses

00C9B021 00000040

00C9B05D 00000040

00C9B369 00000040

00C9B459 00000040

00C9B639 00000040

00C9B6B1 00000040

00C9B6ED 00000040

00C9B819 00000040

00C9B9F9 00000040

 

Unlock Mission Interiors

00C98B91 00000041

00C9C8BD 00000041

00C98DE9 00000041

00C9BAAD 00000041

00C9A9CD 00000041

00C9C089 00000041

00C9AEB9 00000041

00C9C101 00000041

00C9BD41 00000041

00C9BD7D 00000041

00C9BE31 00000041

00C9BE6D 00000041

00C9BEA9 00000041

00C9BEE5 00000041

 

 

Homie Police Access

00C986E1 00000041

00C9A649 00000041

00C9A7B1 00000041

00C9B765 00000041

00C9CFC5 00000041

00C9D001 00000041

00C9D03D 00000041

00C9D1A5 00000041

 

Unlock Burglary Houses

00C99F41 00000040

00C99F7D 00000040

00C99FB9 00000040

00C99FF5 00000040

00C9A031 00000040

00C9A06D 00000040

00C9A0A9 00000040

00C9A0E5 00000040

00C9A121 00000040

00C9A15D 00000040

00C9A199 00000040

00C9A1D5 00000040

00C99A91 00000040

00C99ACD 00000040

00C99B09 00000040

00C99B45 00000040

00C99B81 00000040

00C99BBD 00000040

00C99BF9 00000040

00C99C35 00000040

00C99C71 00000040

00C99CAD 00000040

00C99CE9 00000040

00C99D25 00000040

00C99D61 00000040

00C99D9D 00000040

00C9961D 00000040

00C99659 00000040

00C99695 00000040

00C996D1 00000040

00C9970D 00000040

00C99299 00000040

00C992D5 00000040

00C99311 00000040

00C9934D 00000040

00C9C971 00000041

 

(M) Code NTSCv2 08B0

F0532C4C 00532C4F

 

Unlock Shops

00C998B5 00000040

00C9AA0D 00000040

00C9B3A9 00000040

00C9B949 00000040

00C9DE15 00000040

00C99C75 00000040

00C9AFAD 00000040

00C9DDD9 00000040

00C9965D 00000040

00C9A125 00000040

00C9B025 00000040

00C9DD9D 00000040

00C99351 00000040

00C9A341 00000040

00C9B6B5 00000040

00C9B895 00000040

00C9E121 00000040

00C99BFD 00000040

00C9A55D 00000040

00C9AFE9 00000040

00C9E301 00000040

00C99CED 00000040

00C9E15D 00000040

 

Unlock Ammu-nations

00C993C9 00000040

00C9956D 00000040

00C99F45 00000040

00C9AF71 00000040

00C9B6F1 00000040

00C9BCCD 00000040

00C9BDBD 00000040

00C9C051 00000040

00C9C141 00000040

00C9C2A9 00000040

00C9C44D 00000040

00C9DE8D 00000040

00C9E199 00000040

00C9E1D5 00000040

00C9E211 00000040

00C9E24D 00000040

 

Unlock Fast Food

00C994F5 00000040

00C999A5 00000040

00C99BC1 00000040

00C99F81 00000040

00C9A959 00000040

00C9AE45 00000040

00C9B09D 00000040

00C9B63D 00000040

00C9B90D 00000040

00C9BD09 00000040

00C9C08D 00000040

00C9C105 00000040

00C9DEC9 00000040

00C99A95 00000040

00C99B49 00000040

00C9A0E9 00000040

00C9A521 00000040

00C9AA49 00000040

00C9AE09 00000040

00C9AEF9 00000040

00C9B151 00000040

00C9B72D 00000040

00C9B769 00000040

00C9DF05 00000040

00C9974D 00000040

00C9A37D 00000040

00C9A4E5 00000040

00C9B061 00000040

00C9B115 00000040

00C9B679 00000040

00C9B8D1 00000040

00C9C3D5 00000040

00C9C489 00000040

00C9C4C5 00000040

00C9C501 00000040

00C9C53D 00000040

00C9DF41 00000040

 

Unlock Tattoos and Barbers

00C995A9 00000040

00C99789 00000040

00C9A161 00000040

00C9CD71 00000040

00C99531 00000040

00C996D5 00000040

00C99A59 00000040

00C9A035 00000040

00C9B9C1 00000040

00C9BC91 00000040

00C9C321 00000040

00C9DE51 00000040

00C9E031 00000040

00C9E06D 00000040

 

Unlock Gyms

00C999E1 00000041

00C99F09 00000041

00C9B9FD 00000041

00C9D785 00000041

00C9D8B1 00000041

00C9D8ED 00000041

 

Unlock Special Safe Houses

00C998F1 00000040

00C9C5B5 00000040

00C99DA1 00000040

00C99DDD 00000040

00C9C669 00000040

00C9C6A5 00000040

Unlock LS Safe Houses

00C994B9 00000040

00C995E5 00000040

00C99699 00000040

00C99AD1 00000040

00C99D29 00000040

00C99D65 00000040

Unlock SF Safe Houses

00C99FBD 00000040

00C99FF9 00000040

00C9A2C9 00000040

00C9A3B9 00000040

00C9A3F5 00000040

00C9A9D1 00000040

Unlock LV Safe Houses

00C9B27D 00000040

00C9B2B9 00000040

00C9B2F5 00000040

00C9B499 00000040

00C9B511 00000040

00C9B5C5 00000040

00C9BA75 00000040

00C9BAB1 00000040

00C9BAED 00000040

Unlock Country Safe Houses

00C9BBA1 00000040

00C9BBDD 00000040

00C9BEE9 00000040

00C9BFD9 00000040

00C9C1B9 00000040

00C9C231 00000040

00C9C26D 00000040

00C9C399 00000040

00C9C579 00000040

 

Unlock Mission Interiors

00C99711 00000041

00C9D43D 00000041

00C99969 00000041

00C9C62D 00000041

00C9B54D 00000041

00C9CC09 00000041

00C9BA39 00000041

00C9CC81 00000041

00C9C8C1 00000041

00C9C8FD 00000041

00C9C9B1 00000041

00C9C9ED 00000041

00C9CA29 00000041

00C9CA65 00000041

 

 

Homie Police Access

00C99261 00000041

00C9B1C9 00000041

00C9B331 00000041

00C9C2E5 00000041

00C9DB45 00000041

00C9DB81 00000041

00C9DBBD 00000041

00C9DD25 00000041

 

Unlock Burglary Houses

00C9AAC1 00000040

00C9AAFD 00000040

00C9AB39 00000040

00C9AB75 00000040

00C9ABB1 00000040

00C9ABED 00000040

00C9AC29 00000040

00C9AC65 00000040

00C9ACA1 00000040

00C9ACDD 00000040

00C9AD19 00000040

00C9AD55 00000040

00C9A611 00000040

00C9A64D 00000040

00C9A689 00000040

00C9A6C5 00000040

00C9A701 00000040

00C9A73D 00000040

00C9A779 00000040

00C9A7B5 00000040

00C9A7F1 00000040

00C9A82D 00000040

00C9A869 00000040

00C9A8A5 00000040

00C9A8E1 00000040

00C9A91D 00000040

00C9A19D 00000040

00C9A1D9 00000040

00C9A215 00000040

00C9A251 00000040

00C9A28D 00000040

00C99E19 00000040

00C99E55 00000040

00C99E91 00000040

00C99ECD 00000040

00C9D4F1 00000041

 

(M) Code PAL 06A3

F0532730 00532733

 

Unlock Shops

00C98E35 00000040

00C99F8D 00000040

00C9A929 00000040

00C9AEC9 00000040

00C9D395 00000040

00C991F5 00000040

00C9A52D 00000040

00C9D359 00000040

00C98BDD 00000040

00C996A5 00000040

00C9A5A5 00000040

00C9D31D 00000040

00C988D1 00000040

00C998C1 00000040

00C9AC35 00000040

00C9AE15 00000040

00C9D6A1 00000040

00C9917D 00000040

00C99ADD 00000040

00C9A569 00000040

00C9D881 00000040

00C9926D 00000040

00C9D6DD 00000040

 

Unlock Ammu-nations

00C98949 00000040

00C98AED 00000040

00C994C5 00000040

00C9A4F1 00000040

00C9AC71 00000040

00C9B24D 00000040

00C9B33D 00000040

00C9B5D1 00000040

00C9B6C1 00000040

00C9B829 00000040

00C9B9CD 00000040

00C9D40D 00000040

00C9D719 00000040

00C9D755 00000040

00C9D791 00000040

00C9D7CD 00000040

 

Unlock Fast Food

00C98A75 00000040

00C98F25 00000040

00C99141 00000040

00C99501 00000040

00C99ED9 00000040

00C9A3C5 00000040

00C9A61D 00000040

00C9ABBD 00000040

00C9AE8D 00000040

00C9B289 00000040

00C9B60D 00000040

00C9B685 00000040

00C9D449 00000040

00C99015 00000040

00C990C9 00000040

00C99669 00000040

00C99AA1 00000040

00C99FC9 00000040

00C9A389 00000040

00C9A479 00000040

00C9A6D1 00000040

00C9ACAD 00000040

00C9ACE9 00000040

00C9D485 00000040

00C98CCD 00000040

00C998FD 00000040

00C99A65 00000040

00C9A5E1 00000040

00C9A695 00000040

00C9ABF9 00000040

00C9AE51 00000040

00C9B955 00000040

00C9BA09 00000040

00C9BA45 00000040

00C9BA81 00000040

00C9BABD 00000040

00C9D4C1 00000040

 

Unlock Tattoos and Barbers

00C98B29 00000040

00C98D09 00000040

00C996E1 00000040

00C9C2F1 00000040

00C98AB1 00000040

00C98C55 00000040

00C98FD9 00000040

00C995B5 00000040

00C9AF41 00000040

00C9B211 00000040

00C9B8A1 00000040

00C9D3D1 00000040

00C9D5B1 00000040

00C9D5ED 00000040

 

Unlock Gyms

00C98F61 00000041

00C99489 00000041

00C9AF7D 00000041

00C9CD05 00000041

00C9CE31 00000041

00C9CE6D 00000041

 

Unlock Special Safe Houses

00C98E71 00000040

00C9BB35 00000040

00C99321 00000040

00C9935D 00000040

00C9BBE9 00000040

00C9BC25 00000040

Unlock LS Safe Houses

00C98A39 00000040

00C98B65 00000040

00C98C19 00000040

00C99051 00000040

00C992A9 00000040

00C992E5 00000040

Unlock SF Safe Houses

00C9953D 00000040

00C99579 00000040

00C99849 00000040

00C99939 00000040

00C99975 00000040

00C99F51 00000040

Unlock LV Safe Houses

00C9A7FD 00000040

00C9A839 00000040

00C9A875 00000040

00C9AA19 00000040

00C9AA91 00000040

00C9AB45 00000040

00C9AFF5 00000040

00C9B031 00000040

00C9B06D 00000040

Unlock Country Safe Houses

00C9B121 00000040

00C9B15D 00000040

00C9B469 00000040

00C9B559 00000040

00C9B739 00000040

00C9B7B1 00000040

00C9B7ED 00000040

00C9B919 00000040

00C9BAF9 00000040

 

Unlock Mission Interiors

00C98C91 00000041

00C9C9BD 00000041

00C98EE9 00000041

00C9BBAD 00000041

00C9AACD 00000041

00C9C189 00000041

00C9AFB9 00000041

00C9C201 00000041

00C9BE41 00000041

00C9BE7D 00000041

00C9BF31 00000041

00C9BF6D 00000041

00C9BFA9 00000041

00C9BFE5 00000041

 

 

Homie Police Access

00C987E1 00000041

00C9A749 00000041

00C9A8B1 00000041

00C9B865 00000041

00C9D0C5 00000041

00C9D101 00000041

00C9D13D 00000041

00C9D2A5 00000041

 

Unlock Burglary Houses

00C9A041 00000040

00C9A07D 00000040

00C9A0B9 00000040

00C9A0F5 00000040

00C9A131 00000040

00C9A16D 00000040

00C9A1A9 00000040

00C9A1E5 00000040

00C9A221 00000040

00C9A25D 00000040

00C9A299 00000040

00C9A2D5 00000040

00C99B91 00000040

00C99BCD 00000040

00C99C09 00000040

00C99C45 00000040

00C99C81 00000040

00C99CBD 00000040

00C99CF9 00000040

00C99D35 00000040

00C99D71 00000040

00C99DAD 00000040

00C99DE9 00000040

00C99E25 00000040

00C99E61 00000040

00C99E9D 00000040

00C9971D 00000040

00C99759 00000040

00C99795 00000040

00C997D1 00000040

00C9980D 00000040

00C99399 00000040

00C993D5 00000040

00C99411 00000040

00C9944D 00000040

00C9CA71 00000041

 

Enex Flags

 

BIT HEX   DEC NAME                  DESCRIPTION00 0001     1 unknown interior      Only used for interior markers01 0002     2 unknown pairing       Used mostly for interior markers; also Big Ear & LS Skyscraper02 0004     4 create linked pair    Pair with unflagged mate during new game start03 0008     8 reward interior       Sets flag 0010 on pair mate when used04 0010    16 used reward entrance  Set by accessing reward interior05 0020    32 cars and aircraft     Enable for cars and aircraft06 0040    64 bikes and motorcycles Enable for bikes and motorcycles07 0080   128 disable on foot       No foot traffic (use for cars and/or bikes only)08 0100   256 accept NPC group      Group members accepted at destination of pair09 0200   512 food date flag        Set and cleared by food date (cut-scene related)10 0400  1024 unknown burglary      Set on Bayside and Temporary Burglary doors11 0800  2048 disable exit          Player can enter but cannot exit a two-way pair12 1000  4096 burglary access       Enabled and disabled during Burglary13 2000  8192 entered without exit  Set by Entrance, Cleared by Exit; Applies to one side of a two-way pair14 4000 16384 enable access         Enabled by default; often cleared by scripts15 8000 32768 delete enex           Enex is deleted when used 

 

Edited by OrionSR

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Unlocking and Reusing Garages

 

NTSCv1 Starting Address for Garage Zones: 0080AE90

50 Garages. 216 Bytes per record

NTSCv2 offset is +0x0B90 (-216 if Index is > 32)

PAL offsets have consistently been at +0x0100

Some mission garages can safely be renamed to keep them open after the mission.

 

 

Index Master Key NTSCv1 NTSCv2 PAL

 

 

 

 

0

0

2

2

2

4

4

16

16

23

23

23

44

44

46

46

24

24

 

 

5

9

13

14

17

21

25

28

34

37

38

39

42

43

45

48

49

10

18

33

7

15

 

 

 

Reuse Misson Garages

Joker R1+Left

Life's a Beach GF-PnS Type Change

Life's a Beach GF-PnS Open Door

Los Desperados Remote Bombs Renamed

Los Desperados Remote Bombs Type

Los Desperados Remote Bombs Open

Cesar's Ignition Bombs Type Change

Cesar's Ignition Bombs Open Door

T-Bone GF-PnS Type Change

T-Bone GF-PnS Open Door

Wu Zi's GF-PnS Renamed

Wu Zi's GF-PnS Type Change

Wu Zi's GF-PnS Open Door

Interdiction GF-PnS Type Change

Interdiction GF-PnS Door Open

Angel Pine GF-PnS Type Change

Angel Pine GF-PnS Door Open

Michelle's GF-PnS Active Type

Michelle's GF-PnS Open Door

 

Activate Garages

El Corona garage

Ganton garage

Santa Maria Beach garage

Muholland garage

Hashbury garage

Doherty save garage

Calton Heights garage

Paradiso garage

Rockshore West garage

Redsands West garage

Prickle Pine garage

Whitewood Estates garage

Fort Carson garage

Verdant Meadows garage

Verdant Meadows Hangar

Palomino Creek garage

Dillimore garage

Transfender LS

Transfender SF

Transfender LV

Loco Low Co

Wheels Arch Angels

 

(M) Code NTSCv1 069C

F0532640 00532643

 

Reuse Misson Garages

E012F77F 00700942

2080AEDC 05880105

2080AEC8 3F800000

0080B084 00000058

2080B08C 04080104

2080B078 3F800000

2080B23C 03080103

2080B228 3F800000

2080BC5C 05880105

2080BC48 3F800000

0080C23C 00000058

2080C244 05980105

2080C230 3F800000

2080D3FC 05880105

2080D3E8 3F800000

2080D5AC 05880105

2080D598 3F800000

2080C31C 05880105

2080C308 3F800000

 

Activate Garages

0080B316 00000068

0080B676 00000048

0080B9D6 00000048

0080BAAE 00000048

0080BD36 00000048

0080C096 00000048

0080C3F6 00000078

0080C67E 00000048

0080CB8E 00000048

0080CE16 00000048

0080CEEE 00000048

0080CFC6 00000048

0080D24E 00000048

0080D326 00000048

0080D4D6 00000060

0080D75E 00000068

0080D836 00000048

0080B74E 00000048

0080BE0E 00000048

0080CAB6 00000048

0080B4C6 00000048

0080BB86 00000048

 

(M) Code NTSCv2 08B0

F0532C4C 00532C4F

 

Reuse Misson Garages

E012F77F 007014C2

2080BA6C 05880105

2080BA58 3F800000

0080BC14 00000058

2080BC1C 04080104

2080BC08 3F800000

2080BDCC 03080103

2080BDB8 3F800000

2080C7EC 05880105

2080C7D8 3F800000

0080CDCC 00000058

2080CDD4 05980105

2080CDC0 3F800000

2080DEB4 05880105

2080DEA0 3F800000

2080E064 05880105

2080E050 3F800000

2080CEAC 05880105

2080CE98 3F800000

 

Activate Garages

0080BEA6 00000068

0080C206 00000048

0080C566 00000048

0080C63E 00000048

0080C8C6 00000048

0080CC26 00000048

0080CF86 00000078

0080D20E 00000048

0080D646 00000048

0080D8CE 00000048

0080D9A6 00000048

0080DA7E 00000048

0080DD06 00000048

0080DDDE 00000048

0080DF8E 00000060

0080E216 00000068

0080E2EE 00000048

0080C2DE 00000048

0080C99E 00000048

0080D56E 00000048

0080C056 00000048

0080C716 00000048

 

(M) Code PAL 06A3

F0532730 00532733

 

Reuse Misson Garages

E012F77F 00700A42

2080AFDC 05880105

2080AFC8 3F800000

0080B184 00000058

2080B18C 04080104

2080B178 3F800000

2080B33C 03080103

2080B328 3F800000

2080BD5C 05880105

2080BD48 3F800000

0080C33C 00000058

2080C344 05980105

2080C330 3F800000

2080D4FC 05880105

2080D4E8 3F800000

2080D6AC 05880105

2080D698 3F800000

2080C41C 05880105

2080C408 3F800000

 

Activate Garages

0080B416 00000068

0080B776 00000048

0080BAD6 00000048

0080BBAE 00000048

0080BE36 00000048

0080C196 00000048

0080C4F6 00000078

0080C77E 00000048

0080CC8E 00000048

0080CF16 00000048

0080CFEE 00000048

0080D0C6 00000048

0080D34E 00000048

0080D426 00000048

0080D5D6 00000060

0080D85E 00000068

0080D936 00000048

0080B84E 00000048

0080BF0E 00000048

0080CBB6 00000048

0080B5C6 00000048

0080BC86 00000048

 

* The Reuse Mission Garage codes are Jokered because the doors can't close when the cheat is active.

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Index Enex Modifications NTSCv1 NTSCv2 PAL
osr

 

 

 

52

53

50

51

 

 

 

180

9

127

17

81

41

166

101

211

201

116

52

9

180

17

127

41

81

101

166

211

201

116

52

 

 

 

 

 

353

353

353

353

53

353

353

353

350

 

 

 

 

312

260

 

64

340

 

196

340

 

 

 

 

224

247

296

297

308

303

304

302

298

283

225

374

375

226

294

240

358

359

329

307

346

347

314

315

316

317

318

320

314

315

316

317

318

320

50

51

65

66

67

68

69

84

85

86

87

88

89

90

91

92

93

94

95

96

97

104

105

106

107

108

109

110

111

112

113

284

114

115

 

 

Warps, New Hideouts,

Unused and Hidden Interiors

 

Force Bayside to Unlock

UHCB Bayside Burglary South

Unlock Bayside Burglary Unrestricted

Bayside Burglary Side Door

Bayside Burglary North

 

Enex Warps

Joker R2+Up

Unity 69¢ 24-7 to El Quebrados Barber

El Quebrados Barber to Unity 69¢ 24-7

Jefferson Sub-Urban to Sub Urban Creek

Sub Urban Creek to Jefferson Sub-Urban

Rodeo Victim to SF Downtown Victim

SF Downtown Victim to Rodeo Victim

Juniper Hill Binco to Binco LV Strip

Binco LV Strip to Juniper Hill Binco

Whetstone 24-7 to Montgomery Pizza

Montgomery Pizza to Whetstone 24-7

Bayside Burglary South to Juniper Hill Burglary

Juniper Hill Burglary to Bayside Burglary South

UHCB Unity 69¢ 24-7

UHCB El Quebrados Barber

UHCB Jefferson Sub-Urban

UHCB Sub Urban Creek

UHCB Rodeo Victim

UHCB SF Downtown Victim

UHCB Juniper Hill Binco

UHCB LV Strip Binco

UHCB Montgomery Pizza

UHCB Whetstone 24-7

UHCB Juniper Hill Burglary

UHCB Bayside Burglary South

Blink Radar

 

 

Extra Queens Hideouts

Joker R2+Down

Mulholland West 24-7 to Queens Interior

Whetstone Farm to Queens Interior

SF Tower Down to Queens Interior

Bayside Burglary to Queens Interior

Unlock Bayside Burglary Unrestricted

Top of Dam to Queens Interior

Caligula's Roof N to Queens Interior

Caligula's Roof N to Queens Interior

Queens Wardrobe to LA Big House Int

Blink Radar

 

Unused Interiors

Joker R2+Left

Dillimore PD to SFPD HQ

Hashbury Hemlock Tattoos to Unused TATTO2

Rename So Vendor Appears (not saved)

Unlock Hashbury Tattoos Hemlock

Fort Carson Ammu-nation to Unused Ammu-nation

Rename So Vendor Appears (not saved)

Unlock Fort Carson Ammu-nation

Unlock Unused Ammu-nation Interior

Blink Radar

 

SF Burglary Hidden Interiors

Joker R1+Right

Ocean Flats N Burglary to Free Fall Interior

Ocean Flats S Burglary to Bike School

Hashbury N Burglary to Loco Low Co

Hashbury E Burglary to Wheel Arch Angels

Calton Heights N Burglary to OG Loc's

Calton Heights N Burglary to B Dup's apartment

Calton Heights N Burglary to B Dup's Crack Palace

SF Downtown Burglary to SmashTV Warehouse

SF Downtown Burglary to Warehouse

Calton Heights S Burglary to Ryder's Place

Calton Heights S Burglary to Sweet's

Calton Heights S Burglary to LS Intl. Airport

Calton Heights S Burglary to Francis Intl. Airport

Chinatown Burglary to Room with Mirror

Calton Stairs Burglary to Pole Dancing Large

Chinatown Burglary to Wu Zi Mu's

Juniper Hill Burglary to Red Bed Room Int

Paradiso Burglary to Tan Bed Room Int

Santa Flora Burglary to Rusty Brown's

Paradiso Burglary to Tiger Rug Brothel

Juniper Hollow Burglary to Dirt Bike

Juniper Hollow Burglary to 8 Track

Juniper Hill Burglary to Denise's

Juniper Hill Burglary to Katie's

Juniper Hill Burglary to Helena's

Juniper Hill Burglary to Michelle's

Juniper Hill Burglary to Barbara's Jail

Juniper Hill Burglary to Millie's

Denise's

Katie's

Helena's

Michelle's

Barbara's Jail

Millie's

Bayside Burglary Side Door

Bayside Burglary North

Ocean Flats N Burglary

Ocean Flats S Burglary

Hashbury W Burglary

Hashbury N Burglary

Hashbury E Burglary

Calton Heights N Burglary

Calton Heights N Burglary

Calton Heights N Burglary

SF Downtown Burglary

SF Downtown Burglary

Financial Burglary

Financial Burglary

Calton Heights S Burglary

Calton Heights S Burglary

Calton Heights S Burglary

Calton Heights S Burglary

Chinatown Burglary

Calton Stairs Burglary

Chinatown Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Juniper Hill Burglary

Paradiso Burglary

Santa Flora Burglary

Paradiso Burglary

Locked Burglary Interior

Juniper Hollow Burglary

Juniper Hollow Burglary

Blink Radar

 

(M) Code NTSCv1 069C

F0532640 00532643

 

Force Bayside to Unlock

10C99310 00004162

10C9934C 00004004

10C99298 00004004

10C992D4 00004004

 

Enex Warps

E019FDEF 00700942

20C98904 00C9B0E0

20C9B118 00C988CC

20C98AE4 00C9A474

20C9A4AC 00C98AAC

20C99084 00C999AC

20C999E4 00C9904C

20C99E94 00C9AD98

20C9ADD0 00C99E5C

20C9B604 00C9B824

20C9B85C 00C9B5CC

20C99318 00C9A1E0

20C9A218 00C992E0

10C988FC 00004166

10C9B110 00004162

10C98ADC 00004166

10C9A4A4 00004162

10C9907C 00004166

10C999DC 00004162

10C99E8C 00004166

10C9ADC8 00004162

10C9B854 00004166

10C9B5FC 00004162

10C9A210 00004166

10C99310 00004162

006B2140 00000000

 

 

Extra Queens Hideouts

E00AFDBF 00700942

20C9900C 00C9D96C

20C9BA00 00C9D96C

20C99A5C 00C9D96C

20C99354 00C9D96C

10C9934C 00004004

20C9B1CC 00C9D96C

20C9C018 00C9D96C

20C9A8A8 00C9D96C

20C9DA94 00C9D8B8

006B2140 00000000

 

Unused Interiors

E009FD7F 00700942

20C9B76C 00C9CFD0

20C995E8 00C9C3A0

00C995B5 00000032

00C995E1 00000040

20C9B4D8 00C9D660

00C9B4A5 00000034

00C9B4D1 00000040

00C9D691 00000040

006B2140 00000000

 

SF Burglary Hidden Interiors

E045F7DF 00700942

20C99624 00C9BB30

20C99660 00C9C094

20C996D8 00C9CC10

20C99714 00C9CC4C

20C99A98 00C9CEE0

20C99AD4 00C9CDB4

20C99B10 00C9CDF0

20C99B4C 00C9CD78

20C99B88 00C9CC88

20C99C3C 00C9C904

20C99C78 00C9BB6C

20C99CB4 00C9DE58

20C99CF0 00C9DE94

20C99D2C 00C9BBA8

20C99D68 00C9CB98

20C99DA4 00C9BEF0

20C9A0B0 00C9DA98

20C9A0EC 00C9DAD4

20C9A128 00C9D3CC

20C9A164 00C9CEA4

20C9A1A0 00C9D7C8

20C9A1DC 00C9D804

20C99F48 00C9D048

20C99F84 00C9D084

20C99FC0 00C9D0C0

20C99FFC 00C9D0FC

20C9A038 00C9D138

20C9A074 00C9D1B0

00C9D079 00000041

00C9D0B5 00000041

00C9D0F1 00000041

00C9D12D 00000041

00C9D169 00000041

00C9D1E1 00000041

10C99298 00004004

10C992D4 00004004

00C9961D 00000040

00C99659 00000040

00C99695 00000040

00C996D1 00000040

00C9970D 00000040

00C99A91 00000040

00C99ACD 00000040

00C99B09 00000040

00C99B45 00000040

00C99B81 00000040

00C99BBD 00000040

00C99BF9 00000040

00C99C35 00000040

00C99C71 00000040

00C99CAD 00000040

00C99CE9 00000040

00C99D25 00000040

00C99D61 00000040

00C99D9D 00000040

00C99F41 00000040

00C99F7D 00000040

00C99FB9 00000040

00C99FF5 00000040

00C9A031 00000040

00C9A06D 00000040

00C9A0A9 00000040

00C9A0E5 00000040

00C9A121 00000040

00C9A15D 00000040

00C9C971 00000041

10C9A198 00000040

10C9A1D4 00000040

006B2140 00000000

 

(M) Code NTSCv2 08B0

F0532C4C 00532C4F

 

Force Bayside to Unlock

10C99E90 00004160

10C99ECC 00004004

10C99E18 00004004

10C99E54 00004004

 

Enex Warps

E019FDEF 007014C2

20C99484 00C9BC60

20C9BC98 00C9944C

20C99664 00C9AFF4

20C9B02C 00C9962C

20C99C04 00C9A52C

20C9A564 00C99BCC

20C9AA14 00C9B918

20C9B950 00C9A9DC

20C9C184 00C9C3A4

20C9C3DC 00C9C14C

20C99E98 00C9AD60

20C9AD98 00C99E60

10C9947C 00004166

10C9BC90 00004162

10C9965C 00004166

10C9B024 00004162

10C99BFC 00004166

10C9A55C 00004162

10C9AA0C 00004166

10C9B948 00004162

10C9C3D4 00004166

10C9C17C 00004162

10C9AD90 00004164

10C99E90 00004160

006B28D0 00000000

 

 

Extra Queens Hideouts

E00AFDBF 007014C2

20C99B8C 00C9E4EC

20C9C580 00C9E4EC

20C9A5DC 00C9E4EC

20C99ED4 00C9E4EC

10C99ECC 00004004

20C9BD4C 00C9E4EC

20C9CB98 00C9E4EC

20C9B428 00C9E4EC

20C9E614 00C9E438

006B28D0 00000000

 

Unused Interiors

E009FD7F 007014C2

20C9C2EC 00C9DB50

20C9A168 00C9CF20

00C9A135 00000032

00C9A161 00000040

20C9C058 00C9E1E0

00C9C025 00000034

00C9C051 00000040

00C9E211 00000040

006B28D0 00000000

 

SF Burglary Hidden Interiors

E045F7DF 007014C2

20C9A1A4 00C9C6B0

20C9A1E0 00C9CC14

20C9A258 00C9D790

20C9A294 00C9D7CC

20C9A618 00C9DA60

20C9A654 00C9D934

20C9A690 00C9D970

20C9A6CC 00C9D8F8

20C9A708 00C9D808

20C9A7BC 00C9D484

20C9A7F8 00C9C6EC

20C9A834 00C9E9D8

20C9A870 00C9EA14

20C9A8AC 00C9C728

20C9A8E8 00C9D718

20C9A924 00C9CA70

20C9AC30 00C9E618

20C9AC6C 00C9E654

20C9ACA8 00C9DF4C

20C9ACE4 00C9DA24

20C9AD20 00C9E348

20C9AD5C 00C9E384

20C9AAC8 00C9DBC8

20C9AB04 00C9DC04

20C9AB40 00C9DC40

20C9AB7C 00C9DC7C

20C9ABB8 00C9DCB8

20C9ABF4 00C9DD30

00C9DBF9 00000041

00C9DC35 00000041

00C9DC71 00000041

00C9DCAD 00000041

00C9DCE9 00000041

00C9DD61 00000041

10C99E18 00004004

10C99E54 00004004

00C9A19D 00000040

00C9A1D9 00000040

00C9A215 00000040

00C9A251 00000040

00C9A28D 00000040

00C9A611 00000040

00C9A64D 00000040

00C9A689 00000040

00C9A6C5 00000040

00C9A701 00000040

00C9A73D 00000040

00C9A779 00000040

00C9A7B5 00000040

00C9A7F1 00000040

00C9A82D 00000040

00C9A869 00000040

00C9A8A5 00000040

00C9A8E1 00000040

00C9A91D 00000040

00C9AAC1 00000040

00C9AAFD 00000040

00C9AB39 00000040

00C9AB75 00000040

00C9ABB1 00000040

00C9ABED 00000040

00C9AC29 00000040

00C9AC65 00000040

00C9ACA1 00000040

00C9ACDD 00000040

00C9D4F1 00000041

10C9AD18 00004064

10C9AD54 00004064

006B28D0 00000000

 

(M) Code PAL 06A3

F0532730 00532733

 

Force Bayside to Unlock

10C99410 00004162

10C9944C 00004004

10C99398 00004004

10C993D4 00004004

 

Enex Warps

E019FDEF 00700A42

20C98A04 00C9B1E0

20C9B218 00C989CC

20C98BE4 00C9A574

20C9A5AC 00C98BAC

20C99184 00C99AAC

20C99AE4 00C9914C

20C99F94 00C9AE98

20C9AED0 00C99F5C

20C9B704 00C9B924

20C9B95C 00C9B6CC

20C99418 00C9A2E0

20C9A318 00C993E0

10C989FC 00004166

10C9B210 00004162

10C98BDC 00004166

10C9A5A4 00004162

10C9917C 00004166

10C99ADC 00004162

10C99F8C 00004166

10C9AEC8 00004162

10C9B954 00004166

10C9B6FC 00004162

10C9A310 00004166

10C99410 00004162

006B2240 00000000

 

 

Extra Queens Hideouts

E00AFDBF 00700A42

20C9910C 00C9DA6C

20C9BB00 00C9DA6C

20C99B5C 00C9DA6C

20C99454 00C9DA6C

10C9944C 00004004

20C9B2CC 00C9DA6C

20C9C118 00C9DA6C

20C9A9A8 00C9DA6C

20C9DB94 00C9D9B8

006B2240 00000000

 

Unused Interiors

E009FD7F 00700A42

20C9B86C 00C9D0D0

20C996E8 00C9C4A0

00C996B5 00000032

00C996E1 00000040

20C9B5D8 00C9D760

00C9B5A5 00000034

00C9B5D1 00000040

00C9D791 00000040

006B2240 00000000

 

SF Burglary Hidden Interiors

E045F7DF 00700A42

20C99724 00C9BC30

20C99760 00C9C194

20C997D8 00C9CD10

20C99814 00C9CD4C

20C99B98 00C9CFE0

20C99BD4 00C9CEB4

20C99C10 00C9CEF0

20C99C4C 00C9CE78

20C99C88 00C9CD88

20C99D3C 00C9CA04

20C99D78 00C9BC6C

20C99DB4 00C9DF58

20C99DF0 00C9DF94

20C99E2C 00C9BCA8

20C99E68 00C9CC98

20C99EA4 00C9BFF0

20C9A1B0 00C9DB98

20C9A1EC 00C9DBD4

20C9A228 00C9D4CC

20C9A264 00C9CFA4

20C9A2A0 00C9D8C8

20C9A2DC 00C9D904

20C9A048 00C9D148

20C9A084 00C9D184

20C9A0C0 00C9D1C0

20C9A0FC 00C9D1FC

20C9A138 00C9D238

20C9A174 00C9D2B0

00C9D179 00000041

00C9D1B5 00000041

00C9D1F1 00000041

00C9D22D 00000041

00C9D269 00000041

00C9D2E1 00000041

10C99398 00004004

10C993D4 00004004

00C9971D 00000040

00C99759 00000040

00C99795 00000040

00C997D1 00000040

00C9980D 00000040

00C99B91 00000040

00C99BCD 00000040

00C99C09 00000040

00C99C45 00000040

00C99C81 00000040

00C99CBD 00000040

00C99CF9 00000040

00C99D35 00000040

00C99D71 00000040

00C99DAD 00000040

00C99DE9 00000040

00C99E25 00000040

00C99E61 00000040

00C99E9D 00000040

00C9A041 00000040

00C9A07D 00000040

00C9A0B9 00000040

00C9A0F5 00000040

00C9A131 00000040

00C9A16D 00000040

00C9A1A9 00000040

00C9A1E5 00000040

00C9A221 00000040

00C9A25D 00000040

00C9CA71 00000041

10C9A298 00004064

10C9A2D4 00004064

006B2240 00000000

 

  • UHCB Stands for Unlock, Homies, Cars and Bikes allowed.
  • I'm still having trouble keeping the Bayside Burglaries open - something weird is going on.
  • Index shown is for the destination.
  • [blink Radar usually takes several seconds to activate (postponed when on mission).
Edited by OrionSR

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ric-013

wow...good stuff,

 

you still working at an incredible speed rate...

 

the codes are a bit long but thanks to omniconvert we'll just have to paste it..btw you want me to run some tests on thoses??? if so, be specific in what you want me to do.

 

btw...the lack of 8bits and 16bits multi-write is a [email protected][email protected]$$ mercie_blink.gif

 

me..??

i will be re-doing my topic 1st post in "territory glitch codes" topic,doing so ill re-write somes codes so they are more "user friendly"as well as doing conversions to all formats... also i shall do some more codes that are gang-related.

 

 

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OrionSR

Good stuff? Maybe, but will it ever get used?

 

It just seems fast. These are mostly large scale implementations of codes I've already figured out how to make. I'm not making many new decisions; I'm implementing changes I've already thought through, measured, and tested on PC - often from In the beginning to End of the Line in Chain Game rounds. The codlist.bin updates makes all the difference in the world. Huge code lists are generated fairly automatically in my spreadsheets and I test everything at once. Sort of, testing has been minimal, and recently only conducted on NTSCv2, the most complicated of conversions. I figure if many of the changes work as expected and all codes were generated from the same formulas then chances are most of the codes will work properly. Most, not all, and I'd much rather move on to new codes than debug each and every line.

 

The other advantage to the codelist.bin updates is I no longer feel a need to keep everything as short as possible. I could probably unlock most of enex doors with a few 32bit multi-write commands, but it would be difficult to skip and jump around and it would tend to conflict with other more subtle modifications - multi-write overwriting a specific setting added later. But the biggest advantage is that the code lines can be selected individually. I could grab the Santa Maria Door code from the Master Key file and combine it with the garage unlock line and make a combined Unlock Santa Maria code like I did for El Corona. I've already started using some of the code lines for building blocks to build other codes.

 

I need to fix the Damn Hideout. I changed the inside exit instead of the outside entrance. It looks better, but hasn't been tested against the mission. Anything you want to test would be great. It would be nice to know that at least some of the codes work and are used by other people. I suggest figuring out the codelist.bin updates and testing lots of things in general. Basically, all recent codes are only tested on v2. What happened to our PAL tester?

 

Current Projects

 

Fix Enex Connections: I'm considering a code table similar to the Enex codes that basically puts them back to the default destinations. The main idea is to provide a code template that documents the defaults in a form that can be used to create new connections, or repair anything that isn't working right. My Enex List is still missing quite a few descriptions in LV and the country regions. It's the kind of thing that takes a long time to update. I'm not sure I'll get on this any time soon.

 

More New Cars: I've got a long list of vehicles to add to the map, and I miss my familiar vehicles so I'll probably code quite a few to use during testing.

 

Changes to Pickups: I connected the LA Big House to the Queens Hideout and then connected the Queens Hideout to various doors around the map. If I can figure out how to change specific pickups reliably then I want to move and change several of them so they appear in the LA Big House. The LA Big House is the "Armory" hideout in the Chain Game saves. It has it's own wardrobe upstairs so Queens still has a way to change clothes. The pickup codes, as well as codes that change standard cars, will need a conditional check to determine which set of address codes should be used. Then these need to be converted to v2 and PAL, so each change generates 6 different sets of codes.

 

Lack of useful code types if definitely a problem. I also dearly miss pointer commands. I see hints that they are supported in ARMAX but I can't find any working examples. The other thing I can't figure out is how to add folders/dividers, and how to place codes in the folders. The taglines for Omniconvert promise this feature, but it's not documented where I can find it.

 

Minor Updates to codelist.bin - I'll try to work this into the other list when I break out the new car codes:

 

 

codelist.txt NTSCv1 NTSCv2 PAL
osr

 

 

Enable All Girlfriends

All 6 GF bits set

 

Denise to 100% (32bit)

Global Variable (dword)

Integer Stat (dword)

 

Michelle to 100% (32bit)

Global Variable (dword)

Integer Stat (dword)

 

Helena to 100% (32bit)

Global Variable (dword)

Integer Stat (dword)

 

Barbara to 100% (32bit)

Global Variable (dword)

Integer Stat (dword)

 

Katie to 100% (32bit)

Global Variable (dword)

Integer Stat (dword)

 

Millie to 100% (32bit)

Global Variable (dword)

Integer Stat (dword)

 

Girlfriends to 100% (32bit)

32bit Multi-write

Global Variable (dword)

32bit Multi-write

Integer Stat (dword)

 

 

Gang Wars Joker

Joker R1+Up

Gang Wars Enabled

Joker R1+Down

Gang Wars Disabled

 

 

CheckSum Bypass

* don't know (untested)

* ported to v2 and PAL

 

Player Debug

Joker R2+Right

Infinite Sprint

Max Bike Skill

Max Total Respect

 

(M) Code NTSCv1 069C

F0532640 00532643

 

Enable All Girlfriends

006B2648 0000003F

 

Denise to 100% (32bit)

206B258C 00000064

208024C0 00000064

 

Michelle to 100% (32bit)

206B2590 00000064

208024C4 00000064

 

Helena to 100% (32bit)

206B2594 00000064

208024C8 00000064

 

Barbara to 100% (32bit)

206B2598 00000064

208024CC 00000064

 

Katie to 100% (32bit)

206B259C 00000064

208024D0 00000064

 

Millie to 100% (32bit)

206B25A0 00000064

208024D4 00000064

 

Girlfriends to 100% (32bit)

406B258C 00060001

00000064 00000000

408024C0 00060001

00000064 00000000

 

 

Gang Wars Joker

E002F7EF 00700942

0066C7A4 00000001

E002F7BF 00700942

0066C7A4 00000000

 

 

CheckSum Bypass

D088F4BC 00001026

2088F4C4 24020001

 

Player Debug

E003FDDF 00700942

00709748 00000001

20802464 000003E8

20802260 44700000

 

(M) Code NTSCv2 08B0

F0532C4C 00532C4F

 

Enable All Girlfriends

006B2DD8 0000003F

 

Denise to 100% (32bit)

206B2D1C 00000064

20803050 00000064

 

Michelle to 100% (32bit)

206B2D20 00000064

20803054 00000064

 

Helena to 100% (32bit)

206B2D24 00000064

20803058 00000064

 

Barbara to 100% (32bit)

206B2D28 00000064

2080305C 00000064

 

Katie to 100% (32bit)

206B2D2C 00000064

20803060 00000064

 

Millie to 100% (32bit)

206B2D30 00000064

20803064 00000064

 

Girlfriends to 100% (32bit)

406B2D1C 00060001

00000064 00000000

40803050 00060001

00000064 00000000

 

 

Gang Wars Joker

E002F7EF 007014C2

0066CF24 00000001

E002F7BF 007014C2

0066CF24 00000000

 

 

CheckSum Bypass

D089003C 00001026

20890044 24020001

 

Player Debug

E003FDDF 007014C2

0070A2D8 00000001

20802FF4 000003E8

20802DF0 44700000

 

(M) Code PAL 06A3

F0532730 00532733

 

Enable All Girlfriends

006B2748 0000003F

 

Denise to 100% (32bit)

206B268C 00000064

208025C0 00000064

 

Michelle to 100% (32bit)

206B2690 00000064

208025C4 00000064

 

Helena to 100% (32bit)

206B2694 00000064

208025C8 00000064

 

Barbara to 100% (32bit)

206B2698 00000064

208025CC 00000064

 

Katie to 100% (32bit)

206B269C 00000064

208025D0 00000064

 

Millie to 100% (32bit)

206B26A0 00000064

208025D4 00000064

 

Girlfriends to 100% (32bit)

406B268C 00060001

00000064 00000000

408025C0 00060001

00000064 00000000

 

 

Gang Wars Joker

E002F7EF 00700A42

0066C8A4 00000001

E002F7BF 00700A42

0066C8A4 00000000

 

 

CheckSum Bypass

D088F5BC 00001026

2088F5C4 24020001

 

Player Debug

E003FDDF 00700A42

00709848 00000001

20802564 000003E8

20802360 44700000

 

Table Template for codelist.bin reporting format.

 

Each line is placed at the top of a spreadsheet column. The tableb line contains all the header information. Place the /td td lines above each row of data; adjust the /th th pairs as required in the header line. Paste each column in turn into the message and finish with the /tableb line to create the table. Placing an anchor (osr) in the first cell reduces the chances that the board editor will remove the blank lines required to align the comments properly.

 

 

[tableb]IndexMaster KeyNTSCv1NTSCv2PAL[/td][td][/tableb]

 

Edited by OrionSR

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ric-013

 

Good stuff? Maybe, but will it ever get used?

 

oh yes....just look at how many ppl visited the topics, yes i know they may not exacly represant how many used them,but it give a good idea. add to the facts that SA is a classic..and like all classic games they often get revisited by nostalgic players. oh,theres also "the-code-we-cant-talk-about" (HC) that still makes ppl want to buy a cheat device to unlock it.

 

also dont worry if ppl dont reply alot to SA topics...they are mostly replying when codes dosnt work for them.lol

 

 

The other advantage to the codelist.bin updates is I no longer feel a need to keep everything as short as possible. I could probably unlock most of enex doors with a few 32bit multi-write commands, but it would be difficult to skip and jump around and it would tend to conflict with other more subtle modifications

 

if you want to do that,theres one thing you might want to look into...the "unlock all interior at game start" glitch.you may already know it...if not here's the details:

 

enter the jet-pak cheat during intro cut-scene,its when tenpenny drive you around town after arresting you...you'll see the "cheat activated" message, when the ride is over, cj will die and be sent to nearest hospital,when he should have being droped by tenpenny near the 1st bicycle.

 

what does the jet-pak cheat do ??? if im not mistaking the cheat is triggered by a bolean switch...so what does make it open everything??? can it be the hospital visit...i just dont get it. you know how script works and can do livedumps,so maybe you'll understand whats going on....this could lead to unlocking everything with a short code.

 

 

 

It would be nice to know that at least some of the codes work and are used by other people. I suggest figuring out the codelist.bin updates and testing lots of things in general.

 

 

i got codelist.bin working...i dont know how i could have lived without it...lol,i will test somes of your codes.

 

 

Basically, all recent codes are only tested on v2. What happened to our PAL tester?

 

"ganton most wanted"...last time he told me he was very busy at college, exams session i assume. but i think he'll get in vacation soon.dont worry he's relyable but just really busy ATM. btw,ganton never did any conversions...so if you'd like im to test anything for you send im "-armax pal codes" tru PM,he send you a reply to tell you when he will have time to test them....sh*t!!! i was supposed to send im "gangs weapons mod codes"..i just forgot.ill send them in right after im done writting this....at the same time ill ask around when he'll have some freetime.

 

 

Fix Enex Connections: I'm considering a code table similar to the Enex codes that basically puts them back to the default destinations. The main idea is to provide a code template that documents the defaults in a form that can be used to create new connections, or repair anything that isn't working right. My Enex List is still missing quite a few descriptions in LV and the country regions. It's the kind of thing that takes a long time to update. I'm not sure I'll get on this any time soon.

 

hum..the "hidden interior" pinned topic in cheat&tricks might help you out...at first it talks about how to get to the hidden interiors using a jet-pak in ganton gym,but lots of page later it focus on cheat device codes to get to them,lots more listed there then in "edisoncarter" database..over 100 of them. they use the same enex-o-teleport method edison used,so all x,y,z coordinate for them can be found there.

 

 

The LA Big House is the "Armory" hideout in the Chain Game saves. It has it's own wardrobe upstairs so Queens still has a way to change clothes.

 

sounds great...

 

 

The pickup codes, as well as codes that change standard cars, will need a conditional check to determine which set of address codes should be used.

 

im ready for some testing...ill look into pickup block,since your ahead of me, hit me with info's.

 

 

Each line is placed at the top of a spreadsheet column. The tableb line contains all the header information. Place the /td td lines above each row of data; adjust the /th th pairs as required in the header line. Paste each column in turn into the message and finish with the /tableb line to create the table. Placing an anchor (osr) in the first cell reduces the chances that the board editor will remove the blank lines required to align the comments properly.

 

CODE 

 

Index Master Key NTSCv1 NTSCv2 PAL

 

 

 

 

 

 

i was about to ask you...ill use it when re-doing my topic 1st post,thanks. icon14.gif btw,if you had any intention to add my codes to your database,just wait till im done with 1st post re-do,cuz ill be re-writting somes of them. dozingoff.gif

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OrionSR

"unlock all interior at game start" glitch

 

As I understand it, this glitch interrupts the completion of the Intro, Mission 2. Based on the description of the glitch features I suspect the following codes are not executed properly - but I haven't tried it. I'm mostly worried about making sure the threads are running properly. What gameplay glitches are associated with this glitch? It is my understanding that messing with integer stat 181, City Unlocked, can mess with missions or thread creation down the line so I'm always very careful when adjusting it's value.

 

 

//(...)  codes omitted                    and notes06D7: toggle_train_traffic 1 09BA: show_entered_zone_name 1091E: create_forbidden_for_boats_cube_cornerA 2380.682 -1274.528 22.0 cornerB 2375.945 -1239.356 26.0091E: create_forbidden_for_boats_cube_cornerA 2358.383 -1372.666 22.0 cornerB 2382.969 -1379.457 25.0//(...) stops cars from using SF bridges when barriers are up.0629: change_integer_stat 181 to 0076C: set_zone 'GAN1' gang 1 density_to 10076C: set_zone 'GAN2' gang 1 density_to 10 0776: create_objects_in_object_group "BARRIERS1" 0776: create_objects_in_object_group "BARRIERS2" 01E8: create_forbidden_for_cars_cube_cornerA -2696.464 1239.866 40.7599 cornerB -2665.359 2190.96 70.8125//(...)                                                      lots of forbidden LV bridges02A8: $439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE07FB: toggle_interior 'CARLS' access 0  // The Johnson House07FB: toggle_interior 'AMMUN1' access 0  // Ammu-Nation//(...)                                                      mission interiors locked, locks both outside and inside markers.Garage.Deactivate('BODLAWN')Garage.Deactivate('MODLAST')//(...)                                                      5 mod shops and hangar deactivatedActor.Health($PLAYER_ACTOR) = 100Player.Money($PLAYER_CHAR) += 350Player.InfiniteRun($PLAYER_CHAR) = False048F: actor $PLAYER_ACTOR remove_weapons$INTRO_TOTAL_PASSED_MISSIONS = 0$SWEET_TOTAL_PASSED_MISSIONS = 0//(...)                                                       wonder what happens if these settings are not correctcreate_thread @A_TERM create_thread @MS_INTRO_MISSIONScreate_thread @MOB_LA1 end_thread_named 'MOB_RAN' create_thread @MOB_RAN end_thread_named 'INTROST' create_thread @INTROSTMarker.Disable($439)$439 = Marker.CreateIconAndSphere($ICON_CJ, $X_JOHNSON_HOUSE, $Y_JOHNSON_HOUSE, $Z_JOHNSON_HOUSE)$ONMISSION = 0$MISSION_INTRO_PASSED = 1 //(...)

 

 

So... No magic button, switch, or variable. Just a one time shot at stopping the locking process from operating. However, there are some rather interesting possibilities if the logistics can be worked out. I've been working with a Darkpact script on PC the makes a subtle hex edit to a certain section of game code and allows a modified section of code to be executed without messing with the regular game code, and then it self repairs the code when it's done running. So the idea would be to change all the locking codes to unlocking codes, place a jump at the beginning of the mission to the code we want to execute, place a jump or end thread as required, and then turn off the flag the tells the game that the Intro mission has already completed so our modified codes can run.

 

I'm also considering making changes to the Help Thread for the same purpose. The test codes that blink the radar turn off a flag so that section of code will run again. This section of code might be small enough to edit so I can change barriers or other IPL flags that are hidden by pointers, add radar blips, objects, or pickups to the map, or launch threads for schools or street races. However, I doubt I'll ever dig into things that deeply on my own. I barely understand the process.

 

PAL Testers, and other code testers:

 

When/if GMW, other testers with AR-MAX, or people with other programs that support codelist updates (it looks like a similar feature is available for Codebreaker and Xport/Gameshark) show interest in testing the codes I suggest we nudge them in the direction of using the updates rather than typing in encrypted codes one at a time.

 

Hidden Interiors

 

I probably won't develop this much further. There are a few interiors which I missed - Transfender comes to mind, and I still have a few doors left over. I'd also like to move them around a little; put the hazardous interiors down south, group the NPC houses a little more, swap the Chinatown doors so Woozie's betting shop is a little closer to his mission marker, and get the 8-track and Dirt Track doors someplace where they are easy to enter with cars - that sort of thing. Interiors without current Enex connection probably won't be messed with. I was mostly after the warps and extra hideout, but you mentioned something about the hidden interiors so I threw them in while I had the calculations working.

 

LA Big House Armory Pickups

 

This will be a lot cooler once I get the pickup changes working. I' have selected 50 pickups for modification (mostly canes, cameras, and flowers). I'll try a few at a time and work out the conditional testing. As far as investigating the Pickup Block, take a look at the save file; it has an identical structure and the small files are easier to manipulate. However, I've got this block pretty much mapped out. All I'm really missing are descriptive names for most of the locations. I've been comparing my records against the SAM Java Map to identify the specific pickups I want to modify and filling in some labels. Were taking about 565 pickups (PS2 - includes 10 2-player icons) used on a new game (620 max) so posting the complete list will need to wait until I can get things rounded out a little more. Currently I've got the complete pool mapped in hex, and also all the codes and global assignments from the game script, but I still need to merge the two database into something I can use. I've also got all the changes I want to make identified but it will still take a while to create the spreadsheet to generate the proper device codes and get them implemented properly.

 

Standard Car Changes

 

The huge list of codes required to make these changes definitely make this a low priority, however, there are several vehicles (mostly aircraft) displayed by the Unlock/Unhide codes that are completely wasted - there are two copies of each of the SF aircraft. I'm considering moving these someplace else, and perhaps remodeling them into another vehicle. But they aren't really hurting anything so I'll probably work on new vehicle sets instead.

 

And while I'm thinking of it, the Unlock and Unhide Cars cheat has some interesting effects when it's active. For starters, you'll probably notice a lot more random cars parked along the side of the road, and most of the cars respawn very quickly. Ghost spawns are likely to cause some interesting glitches. I was at the parking lot at the base of Mt Chilliad and a Freeway fountain was spouting from one of the generators. I suspect the Freeway fell over when it spawned and made room for another and another so there was a bubbling ooze of Freeways until the vehicle limit was reached.

 

Gang Codes

 

I'll probably add these eventually, but I am waiting for both code sets to be a bit more mature. However, I will probably start implementing more gang war codes now that they are easy to add with codelist.bin, particularly the "Chain Game" settings I provided as an example when we started. This brings me back to the idea of Folders in ARMAX codelists. It would be nice to have the various code classes grouped appropriately. Please keep an eye out for any clues.

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ric-013

 

  This brings me back to the idea of Folders in ARMAX codelists. It would be nice to have the various code classes grouped appropriately. Please keep an eye out for any clues. 

 

here you go!!!...its folder time.

 

 

AR-Max Folder Codesin article > Guides: Playstation 2 comments: 5  (Normal Folders/Subfolders) U can turn on all codesFolderAAAABBBB BC500800Codes to go into folder (top line)AAAABBBB BC4EEEEESub Folder (Read note about the EEEEE section))AAAABBBB BC4EEEEED29EE62A 4457657D(Exclusive Activation Folders/Subfolders) can only select one codeFolderAAAABBBB BC501800Codes to go into folder (top line)AAAABBBB BC4EEEEESub Folder (Read note about the EEEEE section)AAAABBBB BC4EEEEED29EC62A 4457657D________________________________________________________A= game idB=Code idC= Region, 00 = USA, 01 = UK, 10 = Japan, 11 = Invalid?E= Expansion data its where the Code id that is use in the Folder goes. U have to use windows Calculator to ?left shifted 1 =? The Code id used in the folder. The last E gets +1 to make it a code (the button to Left Shift is LSH in windows calculator)Note:(Do not Add +1 to the EEEEE Section of the Subfolders/SubSub Folders top line.It just gets the Left shift 1= only ? The codes that will go in to this folder will use the?Code ID? U use in the top line of the Sub Folder. Just fallow the normal rules of EEEEE for the codes that go into the folder .Vary Important once u have Edited the top line u have to use the manual converting function in Maxconvert. The reason for this is if u don't Maxconvert will auto generate a top line on top of the one u just Fixed up.. So just remember this tidbit of info when using this faq?Quote :?For ANY code you want in a particular folder:1. Assign it a unique code ID, the appropriate game ID, just as you normally would.2. Set EEEEE equal to the Code ID of the folder, left-shifted 1. The windows calculator can do this for you in scientific mode. The button for it is labeled "Lsh".3. Next a decision. The Code ID is 19 bits and the expansion data is 20 bits. The rightmost bit of the expansion data is a terminator. If you are putting a code in the folder, add 1 to the expansion data. If you are creating a sub-folder, leave it be.Examples..Active Cheats (Folder)034E4002 60500800Quick Time -=Credit: Skiller=-034E4002 7048004D0088D70B 00000001Enabler Cheats (Subfolder)034E4005 4048004CD29EE62A 4457657DEnabler(NOTE: Must Be On For the Fallowing Active Cheats)034E4005 504800A9040C2100 3C080089040C2104 9508D760040C21D0 03E000080459D368 000000000459D380 000000000459D3A4 0C030840Enable Vehicle Drop (Subfolder)034E4005 D048004CD29EE62A 4457657DEnabler Drop Vehicle:(NOTE: Must Be On for Vehicle Drop Codes)034E4005 E04800BB040C2000 27BDFFE0040C2004 FFBF0000040C2008 A0430000040C200C 9421D760040C2010 24083132040C2014 14280003040C2018 240401A1040C201C 0C167920040C2020 00000000040C2024 DFBF0000040C2028 03E00008040C202C 27BD00200459D350 0C030800Vehicle Drop (SubSub Folder)(NOTE: Press [L1] then [L2] to Drop Vehicle)Only 1 at a time sorry the game will crash with more then 1 so i set the folder to work so it wont crash034E4005 F04800BAD29EC62A 4457657DLandstalker034E4006 004800BF040C2018 00000190We Hope this Faq Helps u all 

 

 

devil.gif

 

 

"unlock all interior at game start" glitch

 

As I understand it, this glitch interrupts the completion of the Intro, Mission 2. Based on the description of the glitch features I suspect the following codes are not executed properly - but I haven't tried it. I'm mostly worried about making sure the threads are running properly. What gameplay glitches are associated with this glitch? It is my understanding that messing with integer stat 181, City Unlocked, can mess with missions or thread creation down the line so I'm always very careful when adjusting it's value.

 

this glitch is old...never read about any bad effects.

 

 

Hidden Interiors

 

I probably won't develop this much further. There are a few interiors which I missed - Transfender comes to mind, and I still have a few doors left over. I'd also like to move them around a little; put the hazardous interiors down south, group the NPC houses a little more, swap the Chinatown doors so Woozie's betting shop is a little closer to his mission marker, and get the 8-track and Dirt Track doors someplace where they are easy to enter with cars - that sort of thing. Interiors without current Enex connection probably won't be messed with. I was mostly after the warps and extra hideout, but you mentioned something about the hidden interiors so I threw them in while I had the calculations working.

 

many cool mods could be made using the hidden/unused interiors...like using some bulgary enex to implant them into SA...(btw...some already have enex doors like "hidden tattoo" but they are located way up in the sky in the interiors limbo) or swap safehouse interior for hidden/unused interiors...or implant them as weapon warehouses or new safehouses.

 

 

I was at the parking lot at the base of Mt Chilliad and a Freeway fountain was spouting from one of the generators. I suspect the Freeway fell over when it spawned and made room for another and another so there was a bubbling ooze of Freeways until the vehicle limit was reached.

 

 

lol,i have to see this...i like crazy side-effects cool.gif

 

also,i sent a PM to ganton...he still have 1week till he's done with exams session.

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OrionSR

Pickup Changes

 

The first set of codes are designed to work only for pickups conforming to the index used by games started from a fresh load - no memory card. Saves of this type will have Fire Extinguishers in the Fast Food Restaurants. The second set of codes should only work for restart games - new games started from an existing save. Each code verifies that it's index is associated with the Global Variable used to assign the pickup, and won't run unless there is a match.

 

 

Fresh Game Index NTSCv1 NTSCv2 PAL
osr

Master Code

 

Four Dragons Asset #553

LS Studio Nightstick

to Four Dragons Asset

Max Value: $25000

Asset Rate: $25000

PC Global: $5239

PS2v1: $5238

PS2v2: $5243

Fresh Index: 553

Index Used: 553

 

Big House AK-47 #294

SF Golf Night Stick

to Big House AK-47

Ammo: 500

Normal Respawn

Fresh Index: 294

Index Used: 294

 

Big House M4 #307

Panopticon Shovel

to Big House M4

Ammo: 1000

Normal Respawn

Fresh Index: 307

Index Used: 307

 

Big House MP5 #356

SF Country Club Camera

to Big House MP5

Ammo: 1000

Normal Respawn

Fresh Index: 356

Index Used: 356

 

Big House Tec-9 #357

Ocean Flats Chicken Camera

to Big House Tec-9

Ammo: 500

Normal Respawn

Fresh Index: 357

Index Used: 357

 

Big House Micro-SMG #363

North SF Parking Garage Camera

to Big House Micro-SMG

Ammo: 500

Normal Respawn

Fresh Index: 363

Index Used: 363

 

Big House Desert Eagle #364

Garver Bridge Camera

to Big House Desert Eagle

Ammo: 500

Fast Respawn

Fresh Index: 364

Index Used: 364

 

Big House Silenced #366

North SF Tunnel Camera

to Big House Silenced

Ammo: 500

Fast Respawn

Fresh Index: 366

Index Used: 366

 

Big House Pistol #373

Cane Hashbury yard Cane

to Big House Pistol

Ammo: 500

Fast Respawn

Fresh Index: 373

Index Used: 373

 

Big House Shotgun #376

Cane Ocean Flats yard Cane

to Big House Shotgun

Ammo: 500

Normal Respawn

Fresh Index: 376

Index Used: 376

 

Big House Spaz-12 #380

Hashbury Market Cane

to Big House Spaz-12

Ammo: 500

Normal Respawn

Fresh Index: 380

Index Used: 380

 

Big House Sawnoff #384

Flint County Farm Cane

to Big House Sawnoff

Ammo: 500

Normal Respawn

Fresh Index: 384

Index Used: 384

 

Big House IR Goggles #390

Las Colinas Colt

to Big House IR Goggles

Ammo: 1

Fast Respawn

Fresh Index: 390

Index Used: 390

 

Big House NV Goggles #425

Flint County Hills Flowers

to Big House NV Goggles

Ammo: 1

Fast Respawn

Fresh Index: 425

Index Used: 425

 

Big House Molotov #391

Temple Alley Cane

to Big House Molotov

Ammo: 100

Fast Respawn

Fresh Index: 391

Index Used: 391

 

Big House Satchels #400

LV Tennis Courts Shovel

to Big House Satchels

Ammo: 100

Fast Respawn

Fresh Index: 400

Index Used: 400

 

Big House Teargas #402

Yellow Bell Train Station Cane

to Big House Teargas

Ammo: 100

Fast Respawn

Fresh Index: 402

Index Used: 402

 

Big House Sniper #405

Pilgrim Motel Cane

to Big House Sniper

Ammo: 250

Fast Respawn

Fresh Index: 405

Index Used: 405

 

Big House Rocket Launcher #413

El Corona Flowers

to Big House Rocket Launcher

Ammo: 250

Fast Respawn

Fresh Index: 413

Index Used: 413

 

Big House Heat Seaker #415

Las Colinas Flowers

to Big House Heat Seaker

Ammo: 250

Fast Respawn

Fresh Index: 415

Index Used: 415

 

Big House Flamethrower #418

Mulholland Flowers

to Big House Flamethrower

Ammo: 2000

Fast Respawn

Fresh Index: 418

Index Used: 418

 

Big House Mini-gun #419

Observatory Flowers

to Big House Mini-gun

Ammo: 2000

Fast Respawn

Fresh Index: 419

Index Used: 419

 

Big House Health #420

Flint Intersection Flowers

to Big House Health

Ammo: 0

Fast Respawn

Fresh Index: 420

Index Used: 420

 

Big House Knife #422

South Flint Flowers

to Big House Knife

Ammo: 0

Fast Respawn

Fresh Index: 422

Index Used: 422

 

Big House Katana #438

Bayside Marina Flowers

to Big House Katana

Ammo: 0

Fast Respawn

Fresh Index: 438

Index Used: 438

 

Big House Parachute #385

RS Haul Trucking Cane

to Big House Parachute

Ammo: 0

Fast Respawn

Fresh Index: 385

Index Used: 385

 

Glen Park Adrenaline #427

Ocean Flats S Flowers

to Glen Park Adrenaline

Ammo: 0

Fast Respawn

Fresh Index: 427

Index Used: 427

 

Jefferson Adrenaline #432

Palisades S House Flowers

to Jefferson Adrenaline

Ammo: 0

Fast Respawn

Fresh Index: 432

Index Used: 432

 

Grove Street Adrenaline #433

Missionary Hill Flowers

to Grove Street Adrenaline

Ammo: 0

Fast Respawn

Fresh Index: 433

Index Used: 433

 

SFPD Interior Health #435

Juniper Hill Gas Station Flowers

to SFPD Interior Health

Ammo: 0

Normal Respawn

Fresh Index: 435

Index Used: 435

 

SF Firehouse Bribe #526

Doherty Wall Bribe

to SF Firehouse Bribe

Ammo: 0

Normal Respawn

Fresh Index: 526

Index Used: 526

 

Big House Bribe #439

El Que Hilltop Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 439

Index Used: 439

 

Big House Bribe #440

Sherman Dam Parking Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 440

Index Used: 440

 

Big House Bribe #442

LV Golf Course Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 442

Index Used: 442

 

Big House Bribe #443

Come-A-Lot East Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 443

Index Used: 443

 

Big House Bribe #444

Rockshore West Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 444

Index Used: 444

 

Big House Bribe #446

Emerald Isle Gas Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 446

Index Used: 446

 

Wardrobe Armor #290

Shovel Ocean Flats

to Wardrobe Armor

Ammo: 0

Fast Respawn

Fresh Index: 290

Index Used: 290

 

Johnson Tree Jetpack #225

Linden Side SE LV Pool Cue

to Johnson Tree Jetpack

Ammo: 0

Normal Respawn

Fresh Index: 225

Index Used: 225

 

Clown's Pocket Jetpack #226

LVPD Night Stick

to Clown's Pocket Jetpack

Ammo: 0

Normal Respawn

Fresh Index: 226

Index Used: 226

 

Caligula's South Parachute #278

Foster Valley Camera

to Caligula's South Parachute

Ammo: 0

Fast Respawn

Fresh Index: 278

Index Used: 278

 

Disco Toy #228

LV Ball Park Shovel

to Disco Toy

Ammo: 0

Fast Respawn

Fresh Index: 228

Index Used: 228

 

Disco Toy #276

SF Stadium Rifle

to Disco Toy

Ammo: 0

Fast Respawn

Fresh Index: 276

Index Used: 276

 

Doherty Jetpack #291

Doherty Pool Cue

to Doherty Jetpack

 

Fern Ridge Jetpack #343

Catalina's Shovel

to Fern Ridge Jetpack

 

SF TowerJetpack #361

SF Tower Camera

to SF TowerJetpack

 

Angle Pine Jetpack #424

Angel Pine Flowers

to Angle Pine Jetpack

 

(M) Code NTSCv1 069C

F0532640 00532643

 

Four Dragons Asset #553

E0080229 006B71C8

20807690 00000000

20807694 00000000

20807698 000061A8

2080769C 00000000

208076A0 1FCE3CD7

208076A4 61A81F08

108076A8 000004FA

008076AC 00000010

 

Big House AK-47 #294

E0050126 006B50C8

20805638 000001F4

20805640 DC1C48BC

20805644 000020D3

10805648 00000163

0080564C 0000000F

 

Big House M4 #307

E0050133 006B50FC

208057D8 000003E8

208057E0 DC1848D0

208057E4 000020D3

108057E8 00000164

008057EC 0000000F

 

Big House MP5 #356

E0050164 006B51C4

20805DF8 000003E8

20805E00 DC60487A

20805E04 000020D3

10805E08 00000161

00805E0C 0000000F

 

Big House Tec-9 #357

E0050165 006B51C8

20805E18 000001F4

20805E20 DC50487A

20805E24 000020D3

10805E28 00000174

00805E2C 0000000F

 

Big House Micro-SMG #363

E005016B 006B51E0

20805ED8 000001F4

20805EE0 DC43487A

20805EE4 000020D3

10805EE8 00000160

00805EEC 0000000F

 

Big House Desert Eagle #364

E005016C 006B51E4

20805EF8 000001F4

20805F00 DC6148CB

20805F04 000020D3

10805F08 0000015C

00805F0C 00000002

 

Big House Silenced #366

E005016E 006B51EC

20805F38 000001F4

20805F40 DC5148CB

20805F44 000020D3

10805F48 0000015B

00805F4C 00000002

 

Big House Pistol #373

E0050175 006B5204

20806018 000001F4

20806020 DC4348CB

20806024 000020D3

10806028 0000015A

0080602C 00000002

 

Big House Shotgun #376

E0050178 006B5210

20806078 000001F4

20806080 DC1C488B

20806084 000020D5

10806088 0000015D

0080608C 0000000F

 

Big House Spaz-12 #380

E005017C 006B5220

208060F8 000001F4

20806100 DC1C4869

20806104 000020D5

10806108 0000015F

0080610C 0000000F

 

Big House Sawnoff #384

E0050180 006B5230

20806178 000001F4

20806180 DC1C487A

20806184 000020D5

10806188 0000015E

0080618C 0000000F

 

Big House IR Goggles #390

E0050186 006B5248

20806238 00000001

20806240 DC2748FB

20806244 000020D5

10806248 00000171

0080624C 00000002

 

Big House NV Goggles #425

E00501A9 006B5308

20806698 00000001

208066A0 DC344904

208066A4 000020D5

108066A8 00000170

008066AC 00000002

 

Big House Molotov #391

E0050187 006B524C

20806258 00000064

20806260 DC844826

20806264 000020F2

10806268 00000158

0080626C 00000002

 

Big House Satchels #400

E0050190 006B5274

20806378 00000064

20806380 DC7C4838

20806384 000020F2

10806388 0000016B

0080638C 00000002

 

Big House Teargas #402

E0050192 006B527C

208063B8 00000064

208063C0 DC84484A

208063C4 000020F2

108063C8 00000157

008063CC 00000002

 

Big House Sniper #405

E0050195 006B5288

20806418 000000FA

20806420 DC54482D

20806424 000020F2

10806428 00000166

0080642C 00000002

 

Big House Rocket Launcher #413

E005019D 006B52D4

20806518 000000FA

20806520 DC7D4901

20806524 000020F2

10806528 00000167

0080652C 00000002

 

Big House Heat Seaker #415

E005019F 006B52DC

20806558 000000FA

20806560 DC7C4919

20806564 000020F2

10806568 00000168

0080656C 00000002

 

Big House Flamethrower #418

E00501A2 006B52EC

208065B8 000007D0

208065C0 DC534908

208065C4 000020F2

108065C8 00000169

008065CC 00000002

 

Big House Mini-gun #419

E00501A3 006B52F0

208065D8 000007D0

208065E0 DC54491C

208065E4 000020F2

108065E8 0000016A

008065EC 00000002

 

Big House Health #420

E00501A4 006B52F4

208065F8 00000000

20806600 DC6248F3

20806604 000020D8

10806608 000004D8

0080660C 00000002

 

Big House Knife #422

E00501A6 006B52FC

20806638 00000000

20806640 DC78490B

20806644 000020D8

10806648 0000014F

0080664C 00000002

 

Big House Katana #438

E00501B6 006B533C

20806838 00000000

20806840 DC524837

20806844 000020F2

10806848 00000153

0080684C 00000002

 

Big House Parachute #385

E0050181 006B5234

20806198 00000000

208061A0 DC1C48EA

208061A4 000020D5

108061A8 00000173

008061AC 00000002

 

Glen Park Adrenaline #427

E00501AB 006B5310

208066D8 00000000

208066E0 DD794037

208066E4 000000C3

108066E8 000004D9

008066EC 00000002

 

Jefferson Adrenaline #432

E00501B0 006B5324

20806778 00000000

20806780 D56A4732

20806784 000000BF

10806788 000004D9

0080678C 00000002

 

Grove Street Adrenaline #433

E00501B1 006B5328

20806798 00000000

208067A0 CCF44BF8

208067A4 0000006B

108067A8 000004D9

008067AC 00000002

 

SFPD Interior Health #435

E00501B3 006B5330

208067D8 00000000

208067E0 03D20894

208067E4 00001F64

108067E8 000004D8

008067EC 0000000F

 

SF Firehouse Bribe #526

E005020E 006B54A0

20807338 00000000

20807340 02A8BF18

20807344 00000104

10807348 000004DF

0080734C 0000000F

 

Big House Bribe #439

E00501B7 006B5340

20806858 00000000

20806860 DC464862

20806864 000020D5

10806868 000004DF

0080686C 00000002

 

Big House Bribe #440

E00501B8 006B5344

20806878 00000000

20806880 DC514855

20806884 000020D5

10806888 000004DF

0080688C 00000002

 

Big House Bribe #442

E00501BA 006B534C

208068B8 00000000

208068C0 DC4C4845

208068C4 000020D5

108068C8 000004DF

008068CC 00000002

 

Big House Bribe #443

E00501BB 006B5350

208068D8 00000000

208068E0 DC3E483C

208068E4 000020D5

108068E8 000004DF

008068EC 00000002

 

Big House Bribe #444

E00501BC 006B5354

208068F8 00000000

20806900 DC2E483F

20806904 000020D5

10806908 000004DF

0080690C 00000002

 

Big House Bribe #446

E00501BE 006B535C

20806938 00000000

20806940 DC24484F

20806944 000020D5

10806948 000004DF

0080694C 00000002

 

Wardrobe Armor #290

E0050122 006B50B8

208055B8 00000000

208055C0 FEAA0809

208055C4 00001F50

108055C8 000004DA

008055CC 00000002

 

Johnson Tree Jetpack #225

E00500E1 006B4FB4

20804D98 00000000

20804DA0 CA8D4E44

20804DA4 0000006C

10804DA8 00000172

00804DAC 0000000F

 

Clown's Pocket Jetpack #226

E00500E2 006B4FB8

20804DB8 00000000

20804DC0 39844819

20804DC4 00000083

10804DC8 00000172

00804DCC 0000000F

 

Caligula's South Parachute #278

E0050116 006B5088

20805438 00000000

20805440 31CA46E1

20805444 0000032A

10805448 00000173

0080544C 00000002

 

Disco Toy #228

E00500E4 006B5080

20804DF8 00000000

20804E00 FF410FAE

20804E04 00001F3F

10804E08 00000143

00804E0C 00000002

 

Disco Toy #276

E0050114 006B4FC0

208053F8 00000000

20805400 FF760FAE

20805404 00001F41

10805408 00000144

0080540C 00000002

 

Doherty Jetpack #291

E0010123 006B50BC

108055E8 00000172

 

Fern Ridge Jetpack #343

E0010157 006B5190

10805C68 00000172

 

SF TowerJetpack #361

E0010169 006B51D8

10805EA8 00000172

 

Angle Pine Jetpack #424

E00101A8 006B5304

10806688 00000172

 

(M) Code NTSCv2 08B0

F0532C4C 00532C4F

 

Four Dragons Asset #553

E0080229 006B795C

20808220 00000000

20808224 00000000

20808228 000061A8

2080822C 00000000

20808230 1FCE3CD7

20808234 61A81F08

10808238 000004FA

0080823C 00000010

 

Big House AK-47 #294

E0050126 006B585C

208061C8 000001F4

208061D0 DC1C48BC

208061D4 000020D3

108061D8 00000163

008061DC 0000000F

 

Big House M4 #307

E0050133 006B5890

20806368 000003E8

20806370 DC1848D0

20806374 000020D3

10806378 00000164

0080637C 0000000F

 

Big House MP5 #356

E0050164 006B5958

20806988 000003E8

20806990 DC60487A

20806994 000020D3

10806998 00000161

0080699C 0000000F

 

Big House Tec-9 #357

E0050165 006B595C

208069A8 000001F4

208069B0 DC50487A

208069B4 000020D3

108069B8 00000174

008069BC 0000000F

 

Big House Micro-SMG #363

E005016B 006B5974

20806A68 000001F4

20806A70 DC43487A

20806A74 000020D3

10806A78 00000160

00806A7C 0000000F

 

Big House Desert Eagle #364

E005016C 006B5978

20806A88 000001F4

20806A90 DC6148CB

20806A94 000020D3

10806A98 0000015C

00806A9C 00000002

 

Big House Silenced #366

E005016E 006B5980

20806AC8 000001F4

20806AD0 DC5148CB

20806AD4 000020D3

10806AD8 0000015B

00806ADC 00000002

 

Big House Pistol #373

E0050175 006B5998

20806BA8 000001F4

20806BB0 DC4348CB

20806BB4 000020D3

10806BB8 0000015A

00806BBC 00000002

 

Big House Shotgun #376

E0050178 006B59A4

20806C08 000001F4

20806C10 DC1C488B

20806C14 000020D5

10806C18 0000015D

00806C1C 0000000F

 

Big House Spaz-12 #380

E005017C 006B59B4

20806C88 000001F4

20806C90 DC1C4869

20806C94 000020D5

10806C98 0000015F

00806C9C 0000000F

 

Big House Sawnoff #384

E0050180 006B59C4

20806D08 000001F4

20806D10 DC1C487A

20806D14 000020D5

10806D18 0000015E

00806D1C 0000000F

 

Big House IR Goggles #390

E0050186 006B59DC

20806DC8 00000001

20806DD0 DC2748FB

20806DD4 000020D5

10806DD8 00000171

00806DDC 00000002

 

Big House NV Goggles #425

E00501A9 006B5A9C

20807228 00000001

20807230 DC344904

20807234 000020D5

10807238 00000170

0080723C 00000002

 

Big House Molotov #391

E0050187 006B59E0

20806DE8 00000064

20806DF0 DC844826

20806DF4 000020F2

10806DF8 00000158

00806DFC 00000002

 

Big House Satchels #400

E0050190 006B5A08

20806F08 00000064

20806F10 DC7C4838

20806F14 000020F2

10806F18 0000016B

00806F1C 00000002

 

Big House Teargas #402

E0050192 006B5A10

20806F48 00000064

20806F50 DC84484A

20806F54 000020F2

10806F58 00000157

00806F5C 00000002

 

Big House Sniper #405

E0050195 006B5A1C

20806FA8 000000FA

20806FB0 DC54482D

20806FB4 000020F2

10806FB8 00000166

00806FBC 00000002

 

Big House Rocket Launcher #413

E005019D 006B5A68

208070A8 000000FA

208070B0 DC7D4901

208070B4 000020F2

108070B8 00000167

008070BC 00000002

 

Big House Heat Seaker #415

E005019F 006B5A70

208070E8 000000FA

208070F0 DC7C4919

208070F4 000020F2

108070F8 00000168

008070FC 00000002

 

Big House Flamethrower #418

E00501A2 006B5A80

20807148 000007D0

20807150 DC534908

20807154 000020F2

10807158 00000169

0080715C 00000002

 

Big House Mini-gun #419

E00501A3 006B5A84

20807168 000007D0

20807170 DC54491C

20807174 000020F2

10807178 0000016A

0080717C 00000002

 

Big House Health #420

E00501A4 006B5A88

20807188 00000000

20807190 DC6248F3

20807194 000020D8

10807198 000004D8

0080719C 00000002

 

Big House Knife #422

E00501A6 006B5A90

208071C8 00000000

208071D0 DC78490B

208071D4 000020D8

108071D8 0000014F

008071DC 00000002

 

Big House Katana #438

E00501B6 006B5AD0

208073C8 00000000

208073D0 DC524837

208073D4 000020F2

108073D8 00000153

008073DC 00000002

 

Big House Parachute #385

E0050181 006B59C8

20806D28 00000000

20806D30 DC1C48EA

20806D34 000020D5

10806D38 00000173

00806D3C 00000002

 

Glen Park Adrenaline #427

E00501AB 006B5AA4

20807268 00000000

20807270 DD794037

20807274 000000C3

10807278 000004D9

0080727C 00000002

 

Jefferson Adrenaline #432

E00501B0 006B5AB8

20807308 00000000

20807310 D56A4732

20807314 000000BF

10807318 000004D9

0080731C 00000002

 

Grove Street Adrenaline #433

E00501B1 006B5ABC

20807328 00000000

20807330 CCF44BF8

20807334 0000006B

10807338 000004D9

0080733C 00000002

 

SFPD Interior Health #435

E00501B3 006B5AC4

20807368 00000000

20807370 03D20894

20807374 00001F64

10807378 000004D8

0080737C 0000000F

 

SF Firehouse Bribe #526

E005020E 006B5C34

20807EC8 00000000

20807ED0 02A8BF18

20807ED4 00000104

10807ED8 000004DF

00807EDC 0000000F

 

Big House Bribe #439

E00501B7 006B5AD4

208073E8 00000000

208073F0 DC464862

208073F4 000020D5

108073F8 000004DF

008073FC 00000002

 

Big House Bribe #440

E00501B8 006B5AD8

20807408 00000000

20807410 DC514855

20807414 000020D5

10807418 000004DF

0080741C 00000002

 

Big House Bribe #442

E00501BA 006B5AE0

20807448 00000000

20807450 DC4C4845

20807454 000020D5

10807458 000004DF

0080745C 00000002

 

Big House Bribe #443

E00501BB 006B5AE4

20807468 00000000

20807470 DC3E483C

20807474 000020D5

10807478 000004DF

0080747C 00000002

 

Big House Bribe #444

E00501BC 006B5AE8

20807488 00000000

20807490 DC2E483F

20807494 000020D5

10807498 000004DF

0080749C 00000002

 

Big House Bribe #446

E00501BE 006B5AF0

208074C8 00000000

208074D0 DC24484F

208074D4 000020D5

108074D8 000004DF

008074DC 00000002

 

Wardrobe Armor #290

E0050122 006B584C

20806148 00000000

20806150 FEAA0809

20806154 00001F50

10806158 000004DA

0080615C 00000002

 

Johnson Tree Jetpack #225

E00500E1 006B5748

20805928 00000000

20805930 CA8D4E44

20805934 0000006C

10805938 00000172

0080593C 0000000F

 

Clown's Pocket Jetpack #226

E00500E2 006B574C

20805948 00000000

20805950 39844819

20805954 00000083

10805958 00000172

0080595C 0000000F

 

Caligula's South Parachute #278

E0050116 006B581C

20805FC8 00000000

20805FD0 31CA46E1

20805FD4 0000032A

10805FD8 00000173

00805FDC 00000002

 

Disco Toy #228

E00500E4 006B5814

20805988 00000000

20805990 FF410FAE

20805994 00001F3F

10805998 00000143

0080599C 00000002

 

Disco Toy #276

E0050114 006B5754

20805F88 00000000

20805F90 FF760FAE

20805F94 00001F41

10805F98 00000144

00805F9C 00000002

 

Doherty Jetpack #291

E0010123 006B5850

10806178 00000172

 

Fern Ridge Jetpack #343

E0010157 006B5924

108067F8 00000172

 

SF TowerJetpack #361

E0010169 006B596C

10806A38 00000172

 

Angle Pine Jetpack #424

E00101A8 006B5A98

10807218 00000172

 

(M) Code PAL 06A3

F0532730 00532733

 

Four Dragons Asset #553

E0080229 006B72C8

20807790 00000000

20807794 00000000

20807798 000061A8

2080779C 00000000

208077A0 1FCE3CD7

208077A4 61A81F08

108077A8 000004FA

008077AC 00000010

 

Big House AK-47 #294

E0050126 006B51C8

20805738 000001F4

20805740 DC1C48BC

20805744 000020D3

10805748 00000163

0080574C 0000000F

 

Big House M4 #307

E0050133 006B51FC

208058D8 000003E8

208058E0 DC1848D0

208058E4 000020D3

108058E8 00000164

008058EC 0000000F

 

Big House MP5 #356

E0050164 006B52C4

20805EF8 000003E8

20805F00 DC60487A

20805F04 000020D3

10805F08 00000161

00805F0C 0000000F

 

Big House Tec-9 #357

E0050165 006B52C8

20805F18 000001F4

20805F20 DC50487A

20805F24 000020D3

10805F28 00000174

00805F2C 0000000F

 

Big House Micro-SMG #363

E005016B 006B52E0

20805FD8 000001F4

20805FE0 DC43487A

20805FE4 000020D3

10805FE8 00000160

00805FEC 0000000F

 

Big House Desert Eagle #364

E005016C 006B52E4

20805FF8 000001F4

20806000 DC6148CB

20806004 000020D3

10806008 0000015C

0080600C 00000002

 

Big House Silenced #366

E005016E 006B52EC

20806038 000001F4

20806040 DC5148CB

20806044 000020D3

10806048 0000015B

0080604C 00000002

 

Big House Pistol #373

E0050175 006B5304

20806118 000001F4

20806120 DC4348CB

20806124 000020D3

10806128 0000015A

0080612C 00000002

 

Big House Shotgun #376

E0050178 006B5310

20806178 000001F4

20806180 DC1C488B

20806184 000020D5

10806188 0000015D

0080618C 0000000F

 

Big House Spaz-12 #380

E005017C 006B5320

208061F8 000001F4

20806200 DC1C4869

20806204 000020D5

10806208 0000015F

0080620C 0000000F

 

Big House Sawnoff #384

E0050180 006B5330

20806278 000001F4

20806280 DC1C487A

20806284 000020D5

10806288 0000015E

0080628C 0000000F

 

Big House IR Goggles #390

E0050186 006B5348

20806338 00000001

20806340 DC2748FB

20806344 000020D5

10806348 00000171

0080634C 00000002

 

Big House NV Goggles #425

E00501A9 006B5408

20806798 00000001

208067A0 DC344904

208067A4 000020D5

108067A8 00000170

008067AC 00000002

 

Big House Molotov #391

E0050187 006B534C

20806358 00000064

20806360 DC844826

20806364 000020F2

10806368 00000158

0080636C 00000002

 

Big House Satchels #400

E0050190 006B5374

20806478 00000064

20806480 DC7C4838

20806484 000020F2

10806488 0000016B

0080648C 00000002

 

Big House Teargas #402

E0050192 006B537C

208064B8 00000064

208064C0 DC84484A

208064C4 000020F2

108064C8 00000157

008064CC 00000002

 

Big House Sniper #405

E0050195 006B5388

20806518 000000FA

20806520 DC54482D

20806524 000020F2

10806528 00000166

0080652C 00000002

 

Big House Rocket Launcher #413

E005019D 006B53D4

20806618 000000FA

20806620 DC7D4901

20806624 000020F2

10806628 00000167

0080662C 00000002

 

Big House Heat Seaker #415

E005019F 006B53DC

20806658 000000FA

20806660 DC7C4919

20806664 000020F2

10806668 00000168

0080666C 00000002

 

Big House Flamethrower #418

E00501A2 006B53EC

208066B8 000007D0

208066C0 DC534908

208066C4 000020F2

108066C8 00000169

008066CC 00000002

 

Big House Mini-gun #419

E00501A3 006B53F0

208066D8 000007D0

208066E0 DC54491C

208066E4 000020F2

108066E8 0000016A

008066EC 00000002

 

Big House Health #420

E00501A4 006B53F4

208066F8 00000000

20806700 DC6248F3

20806704 000020D8

10806708 000004D8

0080670C 00000002

 

Big House Knife #422

E00501A6 006B53FC

20806738 00000000

20806740 DC78490B

20806744 000020D8

10806748 0000014F

0080674C 00000002

 

Big House Katana #438

E00501B6 006B543C

20806938 00000000

20806940 DC524837

20806944 000020F2

10806948 00000153

0080694C 00000002

 

Big House Parachute #385

E0050181 006B5334

20806298 00000000

208062A0 DC1C48EA

208062A4 000020D5

108062A8 00000173

008062AC 00000002

 

Glen Park Adrenaline #427

E00501AB 006B5410

208067D8 00000000

208067E0 DD794037

208067E4 000000C3

108067E8 000004D9

008067EC 00000002

 

Jefferson Adrenaline #432

E00501B0 006B5424

20806878 00000000

20806880 D56A4732

20806884 000000BF

10806888 000004D9

0080688C 00000002

 

Grove Street Adrenaline #433

E00501B1 006B5428

20806898 00000000

208068A0 CCF44BF8

208068A4 0000006B

108068A8 000004D9

008068AC 00000002

 

SFPD Interior Health #435

E00501B3 006B5430

208068D8 00000000

208068E0 03D20894

208068E4 00001F64

108068E8 000004D8

008068EC 0000000F

 

SF Firehouse Bribe #526

E005020E 006B55A0

20807438 00000000

20807440 02A8BF18

20807444 00000104

10807448 000004DF

0080744C 0000000F

 

Big House Bribe #439

E00501B7 006B5440

20806958 00000000

20806960 DC464862

20806964 000020D5

10806968 000004DF

0080696C 00000002

 

Big House Bribe #440

E00501B8 006B5444

20806978 00000000

20806980 DC514855

20806984 000020D5

10806988 000004DF

0080698C 00000002

 

Big House Bribe #442

E00501BA 006B544C

208069B8 00000000

208069C0 DC4C4845

208069C4 000020D5

108069C8 000004DF

008069CC 00000002

 

Big House Bribe #443

E00501BB 006B5450

208069D8 00000000

208069E0 DC3E483C

208069E4 000020D5

108069E8 000004DF

008069EC 00000002

 

Big House Bribe #444

E00501BC 006B5454

208069F8 00000000

20806A00 DC2E483F

20806A04 000020D5

10806A08 000004DF

00806A0C 00000002

 

Big House Bribe #446

E00501BE 006B545C

20806A38 00000000

20806A40 DC24484F

20806A44 000020D5

10806A48 000004DF

00806A4C 00000002

 

Wardrobe Armor #290

E0050122 006B51B8

208056B8 00000000

208056C0 FEAA0809

208056C4 00001F50

108056C8 000004DA

008056CC 00000002

 

Johnson Tree Jetpack #225

E00500E1 006B50B4

20804E98 00000000

20804EA0 CA8D4E44

20804EA4 0000006C

10804EA8 00000172

00804EAC 0000000F

 

Clown's Pocket Jetpack #226

E00500E2 006B50B8

20804EB8 00000000

20804EC0 39844819

20804EC4 00000083

10804EC8 00000172

00804ECC 0000000F

 

Caligula's South Parachute #278

E0050116 006B5188

20805538 00000000

20805540 31CA46E1

20805544 0000032A

10805548 00000173

0080554C 00000002

 

Disco Toy #228

E00500E4 006B5180

20804EF8 00000000

20804F00 FF410FAE

20804F04 00001F3F

10804F08 00000143

00804F0C 00000002

 

Disco Toy #276

E0050114 006B50C0

208054F8 00000000

20805500 FF760FAE

20805504 00001F41

10805508 00000144

0080550C 00000002

 

Doherty Jetpack #291

E0010123 006B51BC

108056E8 00000172

 

Fern Ridge Jetpack #343

E0010157 006B5290

10805D68 00000172

 

SF TowerJetpack #361

E0010169 006B52D8

10805FA8 00000172

 

Angle Pine Jetpack #424

E00101A8 006B5404

10806788 00000172

 

Restart Index NTSCv1 NTSCv2 PAL
osr

Master Code

 

Four Dragons Asset #549

LS Studio Nightstick

to Four Dragons Asset

Max Value: $25000

Asset Rate: $25000

PC Global: $5239

PS2v1: $5238

PS2v2: $5243

Fresh Index: 553

Index Used: 549

 

Big House AK-47 #290

SF Golf Night Stick

to Big House AK-47

Ammo: 500

Normal Respawn

Fresh Index: 294

Index Used: 290

 

Big House M4 #303

Panopticon Shovel

to Big House M4

Ammo: 1000

Normal Respawn

Fresh Index: 307

Index Used: 303

 

Big House MP5 #352

SF Country Club Camera

to Big House MP5

Ammo: 1000

Normal Respawn

Fresh Index: 356

Index Used: 352

 

Big House Tec-9 #353

Ocean Flats Chicken Camera

to Big House Tec-9

Ammo: 500

Normal Respawn

Fresh Index: 357

Index Used: 353

 

Big House Micro-SMG #359

North SF Parking Garage Camera

to Big House Micro-SMG

Ammo: 500

Normal Respawn

Fresh Index: 363

Index Used: 359

 

Big House Desert Eagle #360

Garver Bridge Camera

to Big House Desert Eagle

Ammo: 500

Fast Respawn

Fresh Index: 364

Index Used: 360

 

Big House Silenced #362

North SF Tunnel Camera

to Big House Silenced

Ammo: 500

Fast Respawn

Fresh Index: 366

Index Used: 362

 

Big House Pistol #369

Cane Hashbury yard Cane

to Big House Pistol

Ammo: 500

Fast Respawn

Fresh Index: 373

Index Used: 369

 

Big House Shotgun #372

Cane Ocean Flats yard Cane

to Big House Shotgun

Ammo: 500

Normal Respawn

Fresh Index: 376

Index Used: 372

 

Big House Spaz-12 #376

Hashbury Market Cane

to Big House Spaz-12

Ammo: 500

Normal Respawn

Fresh Index: 380

Index Used: 376

 

Big House Sawnoff #380

Flint County Farm Cane

to Big House Sawnoff

Ammo: 500

Normal Respawn

Fresh Index: 384

Index Used: 380

 

Big House IR Goggles #386

Las Colinas Colt

to Big House IR Goggles

Ammo: 1

Fast Respawn

Fresh Index: 390

Index Used: 386

 

Big House NV Goggles #421

Flint County Hills Flowers

to Big House NV Goggles

Ammo: 1

Fast Respawn

Fresh Index: 425

Index Used: 421

 

Big House Molotov #387

Temple Alley Cane

to Big House Molotov

Ammo: 100

Fast Respawn

Fresh Index: 391

Index Used: 387

 

Big House Satchels #396

LV Tennis Courts Shovel

to Big House Satchels

Ammo: 100

Fast Respawn

Fresh Index: 400

Index Used: 396

 

Big House Teargas #398

Yellow Bell Train Station Cane

to Big House Teargas

Ammo: 100

Fast Respawn

Fresh Index: 402

Index Used: 398

 

Big House Sniper #401

Pilgrim Motel Cane

to Big House Sniper

Ammo: 250

Fast Respawn

Fresh Index: 405

Index Used: 401

 

Big House Rocket Launcher #409

El Corona Flowers

to Big House Rocket Launcher

Ammo: 250

Fast Respawn

Fresh Index: 413

Index Used: 409

 

Big House Heat Seaker #411

Las Colinas Flowers

to Big House Heat Seaker

Ammo: 250

Fast Respawn

Fresh Index: 415

Index Used: 411

 

Big House Flamethrower #414

Mulholland Flowers

to Big House Flamethrower

Ammo: 2000

Fast Respawn

Fresh Index: 418

Index Used: 414

 

Big House Mini-gun #415

Observatory Flowers

to Big House Mini-gun

Ammo: 2000

Fast Respawn

Fresh Index: 419

Index Used: 415

 

Big House Health #416

Flint Intersection Flowers

to Big House Health

Ammo: 0

Fast Respawn

Fresh Index: 420

Index Used: 416

 

Big House Knife #418

South Flint Flowers

to Big House Knife

Ammo: 0

Fast Respawn

Fresh Index: 422

Index Used: 418

 

Big House Katana #434

Bayside Marina Flowers

to Big House Katana

Ammo: 0

Fast Respawn

Fresh Index: 438

Index Used: 434

 

Big House Parachute #381

RS Haul Trucking Cane

to Big House Parachute

Ammo: 0

Fast Respawn

Fresh Index: 385

Index Used: 381

 

Glen Park Adrenaline #423

Ocean Flats S Flowers

to Glen Park Adrenaline

Ammo: 0

Fast Respawn

Fresh Index: 427

Index Used: 423

 

Jefferson Adrenaline #428

Palisades S House Flowers

to Jefferson Adrenaline

Ammo: 0

Fast Respawn

Fresh Index: 432

Index Used: 428

 

Grove Street Adrenaline #429

Missionary Hill Flowers

to Grove Street Adrenaline

Ammo: 0

Fast Respawn

Fresh Index: 433

Index Used: 429

 

SFPD Interior Health #431

Juniper Hill Gas Station Flowers

to SFPD Interior Health

Ammo: 0

Normal Respawn

Fresh Index: 435

Index Used: 431

 

SF Firehouse Bribe #522

Doherty Wall Bribe

to SF Firehouse Bribe

Ammo: 0

Normal Respawn

Fresh Index: 526

Index Used: 522

 

Big House Bribe #435

El Que Hilltop Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 439

Index Used: 435

 

Big House Bribe #436

Sherman Dam Parking Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 440

Index Used: 436

 

Big House Bribe #438

LV Golf Course Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 442

Index Used: 438

 

Big House Bribe #439

Come-A-Lot East Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 443

Index Used: 439

 

Big House Bribe #440

Rockshore West Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 444

Index Used: 440

 

Big House Bribe #442

Emerald Isle Gas Flowers

to Big House Bribe

Ammo: 0

Fast Respawn

Fresh Index: 446

Index Used: 442

 

Wardrobe Armor #286

Shovel Ocean Flats

to Wardrobe Armor

Ammo: 0

Fast Respawn

Fresh Index: 290

Index Used: 286

 

Johnson Tree Jetpack #221

Linden Side SE LV Pool Cue

to Johnson Tree Jetpack

Ammo: 0

Normal Respawn

Fresh Index: 225

Index Used: 221

 

Clown's Pocket Jetpack #222

LVPD Night Stick

to Clown's Pocket Jetpack

Ammo: 0

Normal Respawn

Fresh Index: 226

Index Used: 222

 

Caligula's South Parachute #274

Foster Valley Camera

to Caligula's South Parachute

Ammo: 0

Fast Respawn

Fresh Index: 278

Index Used: 274

 

Disco Toy #224

LV Ball Park Shovel

to Disco Toy

Ammo: 0

Fast Respawn

Fresh Index: 228

Index Used: 224

 

Disco Toy #272

SF Stadium Rifle

to Disco Toy

Ammo: 0

Fast Respawn

Fresh Index: 276

Index Used: 272

 

Doherty Jetpack #287

Doherty Pool Cue

to Doherty Jetpack

 

Fern Ridge Jetpack #339

Catalina's Shovel

to Fern Ridge Jetpack

 

SF TowerJetpack #357

SF Tower Camera

to SF TowerJetpack

 

Angle Pine Jetpack #420

Angel Pine Flowers

to Angle Pine Jetpack

 

(M) Code NTSCv1 069C

F0532640 00532643

 

Four Dragons Asset #549

E0080225 006B71C8

20807610 00000000

20807614 00000000

20807618 000061A8

2080761C 00000000

20807620 1FCE3CD7

20807624 61A81F08

10807628 000004FA

0080762C 00000010

 

Big House AK-47 #290

E0050122 006B50C8

208055B8 000001F4

208055C0 DC1C48BC

208055C4 000020D3

108055C8 00000163

008055CC 0000000F

 

Big House M4 #303

E005012F 006B50FC

20805758 000003E8

20805760 DC1848D0

20805764 000020D3

10805768 00000164

0080576C 0000000F

 

Big House MP5 #352

E0050160 006B51C4

20805D78 000003E8

20805D80 DC60487A

20805D84 000020D3

10805D88 00000161

00805D8C 0000000F

 

Big House Tec-9 #353

E0050161 006B51C8

20805D98 000001F4

20805DA0 DC50487A

20805DA4 000020D3

10805DA8 00000174

00805DAC 0000000F

 

Big House Micro-SMG #359

E0050167 006B51E0

20805E58 000001F4

20805E60 DC43487A

20805E64 000020D3

10805E68 00000160

00805E6C 0000000F

 

Big House Desert Eagle #360

E0050168 006B51E4

20805E78 000001F4

20805E80 DC6148CB

20805E84 000020D3

10805E88 0000015C

00805E8C 00000002

 

Big House Silenced #362

E005016A 006B51EC

20805EB8 000001F4

20805EC0 DC5148CB

20805EC4 000020D3

10805EC8 0000015B

00805ECC 00000002

 

Big House Pistol #369

E0050171 006B5204

20805F98 000001F4

20805FA0 DC4348CB

20805FA4 000020D3

10805FA8 0000015A

00805FAC 00000002

 

Big House Shotgun #372

E0050174 006B5210

20805FF8 000001F4

20806000 DC1C488B

20806004 000020D5

10806008 0000015D

0080600C 0000000F

 

Big House Spaz-12 #376

E0050178 006B5220

20806078 000001F4

20806080 DC1C4869

20806084 000020D5

10806088 0000015F

0080608C 0000000F

 

Big House Sawnoff #380

E005017C 006B5230

208060F8 000001F4

20806100 DC1C487A

20806104 000020D5

10806108 0000015E

0080610C 0000000F

 

Big House IR Goggles #386

E0050182 006B5248

208061B8 00000001

208061C0 DC2748FB

208061C4 000020D5

108061C8 00000171

008061CC 00000002

 

Big House NV Goggles #421

E00501A5 006B5308

20806618 00000001

20806620 DC344904

20806624 000020D5

10806628 00000170

0080662C 00000002

 

Big House Molotov #387

E0050183 006B524C

208061D8 00000064

208061E0 DC844826

208061E4 000020F2

108061E8 00000158

008061EC 00000002

 

Big House Satchels #396

E005018C 006B5274

208062F8 00000064

20806300 DC7C4838

20806304 000020F2

10806308 0000016B

0080630C 00000002

 

Big House Teargas #398

E005018E 006B527C

20806338 00000064

20806340 DC84484A

20806344 000020F2

10806348 00000157

0080634C 00000002

 

Big House Sniper #401

E0050191 006B5288

20806398 000000FA

208063A0 DC54482D

208063A4 000020F2

108063A8 00000166

008063AC 00000002

 

Big House Rocket Launcher #409

E0050199 006B52D4

20806498 000000FA

208064A0 DC7D4901

208064A4 000020F2

108064A8 00000167

008064AC 00000002

 

Big House Heat Seaker #411

E005019B 006B52DC

208064D8 000000FA

208064E0 DC7C4919

208064E4 000020F2

108064E8 00000168

008064EC 00000002

 

Big House Flamethrower #414

E005019E 006B52EC

20806538 000007D0

20806540 DC534908

20806544 000020F2

10806548 00000169

0080654C 00000002

 

Big House Mini-gun #415

E005019F 006B52F0

20806558 000007D0

20806560 DC54491C

20806564 000020F2

10806568 0000016A

0080656C 00000002

 

Big House Health #416

E00501A0 006B52F4

20806578 00000000

20806580 DC6248F3

20806584 000020D8

10806588 000004D8

0080658C 00000002

 

Big House Knife #418

E00501A2 006B52FC

208065B8 00000000

208065C0 DC78490B

208065C4 000020D8

108065C8 0000014F

008065CC 00000002

 

Big House Katana #434

E00501B2 006B533C

208067B8 00000000

208067C0 DC524837

208067C4 000020F2

108067C8 00000153

008067CC 00000002

 

Big House Parachute #381

E005017D 006B5234

20806118 00000000

20806120 DC1C48EA

20806124 000020D5

10806128 00000173

0080612C 00000002

 

Glen Park Adrenaline #423

E00501A7 006B5310

20806658 00000000

20806660 DD794037

20806664 000000C3

10806668 000004D9

0080666C 00000002

 

Jefferson Adrenaline #428

E00501AC 006B5324

208066F8 00000000

20806700 D56A4732

20806704 000000BF

10806708 000004D9

0080670C 00000002

 

Grove Street Adrenaline #429

E00501AD 006B5328

20806718 00000000

20806720 CCF44BF8

20806724 0000006B

10806728 000004D9

0080672C 00000002

 

SFPD Interior Health #431

E00501AF 006B5330

20806758 00000000

20806760 03D20894

20806764 00001F64

10806768 000004D8

0080676C 0000000F

 

SF Firehouse Bribe #522

E005020A 006B54A0

208072B8 00000000

208072C0 02A8BF18

208072C4 00000104

108072C8 000004DF

008072CC 0000000F

 

Big House Bribe #435

E00501B3 006B5340

208067D8 00000000

208067E0 DC464862

208067E4 000020D5

108067E8 000004DF

008067EC 00000002

 

Big House Bribe #436

E00501B4 006B5344

208067F8 00000000

20806800 DC514855

20806804 000020D5

10806808 000004DF

0080680C 00000002

 

Big House Bribe #438

E00501B6 006B534C

20806838 00000000

20806840 DC4C4845

20806844 000020D5

10806848 000004DF

0080684C 00000002

 

Big House Bribe #439

E00501B7 006B5350

20806858 00000000

20806860 DC3E483C

20806864 000020D5

10806868 000004DF

0080686C 00000002

 

Big House Bribe #440

E00501B8 006B5354

20806878 00000000

20806880 DC2E483F

20806884 000020D5

10806888 000004DF

0080688C 00000002

 

Big House Bribe #442

E00501BA 006B535C

208068B8 00000000

208068C0 DC24484F

208068C4 000020D5

108068C8 000004DF

008068CC 00000002

 

Wardrobe Armor #286

E005011E 006B50B8

20805538 00000000

20805540 FEAA0809

20805544 00001F50

10805548 000004DA

0080554C 00000002

 

Johnson Tree Jetpack #221

E00500DD 006B4FB4

20804D18 00000000

20804D20 CA8D4E44

20804D24 0000006C

10804D28 00000172

00804D2C 0000000F

 

Clown's Pocket Jetpack #222

E00500DE 006B4FB8

20804D38 00000000

20804D40 39844819

20804D44 00000083

10804D48 00000172

00804D4C 0000000F

 

Caligula's South Parachute #274

E0050112 006B5088

208053B8 00000000

208053C0 31CA46E1

208053C4 0000032A

108053C8 00000173

008053CC 00000002

 

Disco Toy #224

E00500E0 006B5080

20804D78 00000000

20804D80 FF410FAE

20804D84 00001F3F

10804D88 00000143

00804D8C 00000002

 

Disco Toy #272

E0050110 006B4FC0

20805378 00000000

20805380 FF760FAE

20805384 00001F41

10805388 00000144

0080538C 00000002

 

Doherty Jetpack #287

E001011F 006B50BC

108055E8 00000172

 

Fern Ridge Jetpack #339

E0010153 006B5190

10805C68 00000172

 

SF TowerJetpack #357

E0010165 006B51D8

10805EA8 00000172

 

Angle Pine Jetpack #420

E00101A4 006B5304

10806688 00000172

 

(M) Code NTSCv2 08B0

F0532C4C 00532C4F

 

Four Dragons Asset #549

E0080225 006B795C

208081A0 00000000

208081A4 00000000

208081A8 000061A8

208081AC 00000000

208081B0 1FCE3CD7

208081B4 61A81F08

108081B8 000004FA

008081BC 00000010

 

Big House AK-47 #290

E0050122 006B585C

20806148 000001F4

20806150 DC1C48BC

20806154 000020D3

10806158 00000163

0080615C 0000000F

 

Big House M4 #303

E005012F 006B5890

208062E8 000003E8

208062F0 DC1848D0

208062F4 000020D3

108062F8 00000164

008062FC 0000000F

 

Big House MP5 #352

E0050160 006B5958

20806908 000003E8

20806910 DC60487A

20806914 000020D3

10806918 00000161

0080691C 0000000F

 

Big House Tec-9 #353

E0050161 006B595C

20806928 000001F4

20806930 DC50487A

20806934 000020D3

10806938 00000174

0080693C 0000000F

 

Big House Micro-SMG #359

E0050167 006B5974

208069E8 000001F4

208069F0 DC43487A

208069F4 000020D3

108069F8 00000160

008069FC 0000000F

 

Big House Desert Eagle #360

E0050168 006B5978

20806A08 000001F4

20806A10 DC6148CB

20806A14 000020D3

10806A18 0000015C

00806A1C 00000002

 

Big House Silenced #362

E005016A 006B5980

20806A48 000001F4

20806A50 DC5148CB

20806A54 000020D3

10806A58 0000015B

00806A5C 00000002

 

Big House Pistol #369

E0050171 006B5998

20806B28 000001F4

20806B30 DC4348CB

20806B34 000020D3

10806B38 0000015A

00806B3C 00000002

 

Big House Shotgun #372

E0050174 006B59A4

20806B88 000001F4

20806B90 DC1C488B

20806B94 000020D5

10806B98 0000015D

00806B9C 0000000F

 

Big House Spaz-12 #376

E0050178 006B59B4

20806C08 000001F4

20806C10 DC1C4869

20806C14 000020D5

10806C18 0000015F

00806C1C 0000000F

 

Big House Sawnoff #380

E005017C 006B59C4

20806C88 000001F4

20806C90 DC1C487A

20806C94 000020D5

10806C98 0000015E

00806C9C 0000000F

 

Big House IR Goggles #386

E0050182 006B59DC

20806D48 00000001

20806D50 DC2748FB

20806D54 000020D5

10806D58 00000171

00806D5C 00000002

 

Big House NV Goggles #421

E00501A5 006B5A9C

208071A8 00000001

208071B0 DC344904

208071B4 000020D5

108071B8 00000170

008071BC 00000002

 

Big House Molotov #387

E0050183 006B59E0

20806D68 00000064

20806D70 DC844826

20806D74 000020F2

10806D78 00000158

00806D7C 00000002

 

Big House Satchels #396

E005018C 006B5A08

20806E88 00000064

20806E90 DC7C4838

20806E94 000020F2

10806E98 0000016B

00806E9C 00000002

 

Big House Teargas #398

E005018E 006B5A10

20806EC8 00000064

20806ED0 DC84484A

20806ED4 000020F2

10806ED8 00000157

00806EDC 00000002

 

Big House Sniper #401

E0050191 006B5A1C

20806F28 000000FA

20806F30 DC54482D

20806F34 000020F2

10806F38 00000166

00806F3C 00000002

 

Big House Rocket Launcher #409

E0050199 006B5A68

20807028 000000FA

20807030 DC7D4901

20807034 000020F2

10807038 00000167

0080703C 00000002

 

Big House Heat Seaker #411

E005019B 006B5A70

20807068 000000FA

20807070 DC7C4919

20807074 000020F2

10807078 00000168

0080707C 00000002

 

Big House Flamethrower #414

E005019E 006B5A80

208070C8 000007D0

208070D0 DC534908

208070D4 000020F2

108070D8 00000169

008070DC 00000002

 

Big House Mini-gun #415

E005019F 006B5A84

208070E8 000007D0

208070F0 DC54491C

208070F4 000020F2

108070F8 0000016A

008070FC 00000002

 

Big House Health #416

E00501A0 006B5A88

20807108 00000000

20807110 DC6248F3

20807114 000020D8

10807118 000004D8

0080711C 00000002

 

Big House Knife #418

E00501A2 006B5A90

20807148 00000000

20807150 DC78490B

20807154 000020D8

10807158 0000014F

0080715C 00000002

 

Big House Katana #434

E00501B2 006B5AD0

20807348 00000000

20807350 DC524837

20807354 000020F2

10807358 00000153

0080735C 00000002

 

Big House Parachute #381

E005017D 006B59C8

20806CA8 00000000

20806CB0 DC1C48EA

20806CB4 000020D5

10806CB8 00000173

00806CBC 00000002

 

Glen Park Adrenaline #423

E00501A7 006B5AA4

208071E8 00000000

208071F0 DD794037

208071F4 000000C3

108071F8 000004D9

008071FC 00000002

 

Jefferson Adrenaline #428

E00501AC 006B5AB8

20807288 00000000

20807290 D56A4732

20807294 000000BF

10807298 000004D9

0080729C 00000002

 

Grove Street Adrenaline #429

E00501AD 006B5ABC

208072A8 00000000

208072B0 CCF44BF8

208072B4 0000006B

108072B8 000004D9

008072BC 00000002

 

SFPD Interior Health #431

E00501AF 006B5AC4

208072E8 00000000

208072F0 03D20894

208072F4 00001F64

108072F8 000004D8

008072FC 0000000F

 

SF Firehouse Bribe #522

E005020A 006B5C34

20807E48 00000000

20807E50 02A8BF18

20807E54 00000104

10807E58 000004DF

00807E5C 0000000F

 

Big House Bribe #435

E00501B3 006B5AD4

20807368 00000000

20807370 DC464862

20807374 000020D5

10807378 000004DF

0080737C 00000002

 

Big House Bribe #436

E00501B4 006B5AD8

20807388 00000000

20807390 DC514855

20807394 000020D5

10807398 000004DF

0080739C 00000002

 

Big House Bribe #438

E00501B6 006B5AE0

208073C8 00000000

208073D0 DC4C4845

208073D4 000020D5

108073D8 000004DF

008073DC 00000002

 

Big House Bribe #439

E00501B7 006B5AE4

208073E8 00000000

208073F0 DC3E483C

208073F4 000020D5

108073F8 000004DF

008073FC 00000002

 

Big House Bribe #440

E00501B8 006B5AE8

20807408 00000000

20807410 DC2E483F

20807414 000020D5

10807418 000004DF

0080741C 00000002

 

Big House Bribe #442

E00501BA 006B5AF0

20807448 00000000

20807450 DC24484F

20807454 000020D5

10807458 000004DF

0080745C 00000002

 

Wardrobe Armor #286

E005011E 006B584C

208060C8 00000000

208060D0 FEAA0809

208060D4 00001F50

108060D8 000004DA

008060DC 00000002

 

Johnson Tree Jetpack #221

E00500DD 006B5748

208058A8 00000000

208058B0 CA8D4E44

208058B4 0000006C

108058B8 00000172

008058BC 0000000F

 

Clown's Pocket Jetpack #222

E00500DE 006B574C

208058C8 00000000

208058D0 39844819

208058D4 00000083

108058D8 00000172

008058DC 0000000F

 

Caligula's South Parachute #274

E0050112 006B581C

20805F48 00000000

20805F50 31CA46E1

20805F54 0000032A

10805F58 00000173

00805F5C 00000002

 

Disco Toy #224

E00500E0 006B5814

20805908 00000000

20805910 FF410FAE

20805914 00001F3F

10805918 00000143

0080591C 00000002

 

Disco Toy #272

E0050110 006B5754

20805F08 00000000

20805F10 FF760FAE

20805F14 00001F41

10805F18 00000144

00805F1C 00000002

 

Doherty Jetpack #287

E001011F 006B5850

10806178 00000172

 

Fern Ridge Jetpack #339

E0010153 006B5924

108067F8 00000172

 

SF TowerJetpack #357

E0010165 006B596C

10806A38 00000172

 

Angle Pine Jetpack #420

E00101A4 006B5A98

10807218 00000172

 

(M) Code PAL 06A3

F0532730 00532733

 

Four Dragons Asset #549

E0080225 006B72C8

20807710 00000000

20807714 00000000

20807718 000061A8

2080771C 00000000

20807720 1FCE3CD7

20807724 61A81F08

10807728 000004FA

0080772C 00000010

 

Big House AK-47 #290

E0050122 006B51C8

208056B8 000001F4

208056C0 DC1C48BC

208056C4 000020D3

108056C8 00000163

008056CC 0000000F

 

Big House M4 #303

E005012F 006B51FC

20805858 000003E8

20805860 DC1848D0

20805864 000020D3

10805868 00000164

0080586C 0000000F

 

Big House MP5 #352

E0050160 006B52C4

20805E78 000003E8

20805E80 DC60487A

20805E84 000020D3

10805E88 00000161

00805E8C 0000000F

 

Big House Tec-9 #353

E0050161 006B52C8

20805E98 000001F4

20805EA0 DC50487A

20805EA4 000020D3

10805EA8 00000174

00805EAC 0000000F

 

Big House Micro-SMG #359

E0050167 006B52E0

20805F58 000001F4

20805F60 DC43487A

20805F64 000020D3

10805F68 00000160

00805F6C 0000000F

 

Big House Desert Eagle #360

E0050168 006B52E4

20805F78 000001F4

20805F80 DC6148CB

20805F84 000020D3

10805F88 0000015C

00805F8C 00000002

 

Big House Silenced #362

E005016A 006B52EC

20805FB8 000001F4

20805FC0 DC5148CB

20805FC4 000020D3

10805FC8 0000015B

00805FCC 00000002

 

Big House Pistol #369

E0050171 006B5304

20806098 000001F4

208060A0 DC4348CB

208060A4 000020D3

108060A8 0000015A

008060AC 00000002

 

Big House Shotgun #372

E0050174 006B5310

208060F8 000001F4

20806100 DC1C488B

20806104 000020D5

10806108 0000015D

0080610C 0000000F

 

Big House Spaz-12 #376

E0050178 006B5320

20806178 000001F4

20806180 DC1C4869

20806184 000020D5

10806188 0000015F

0080618C 0000000F

 

Big House Sawnoff #380

E005017C 006B5330

208061F8 000001F4

20806200 DC1C487A

20806204 000020D5

10806208 0000015E

0080620C 0000000F

 

Big House IR Goggles #386

E0050182 006B5348

208062B8 00000001

208062C0 DC2748FB

208062C4 000020D5

108062C8 00000171

008062CC 00000002

 

Big House NV Goggles #421

E00501A5 006B5408

20806718 00000001

20806720 DC344904

20806724 000020D5

10806728 00000170

0080672C 00000002

 

Big House Molotov #387

E0050183 006B534C

208062D8 00000064

208062E0 DC844826

208062E4 000020F2

108062E8 00000158

008062EC 00000002

 

Big House Satchels #396

E005018C 006B5374

208063F8 00000064

20806400 DC7C4838

20806404 000020F2

10806408 0000016B

0080640C 00000002

 

Big House Teargas #398

E005018E 006B537C

20806438 00000064

20806440 DC84484A

20806444 000020F2

10806448 00000157

0080644C 00000002

 

Big House Sniper #401

E0050191 006B5388

20806498 000000FA

208064A0 DC54482D

208064A4 000020F2

108064A8 00000166

008064AC 00000002

 

Big House Rocket Launcher #409

E0050199 006B53D4

20806598 000000FA

208065A0 DC7D4901

208065A4 000020F2

108065A8 00000167

008065AC 00000002

 

Big House Heat Seaker #411

E005019B 006B53DC

208065D8 000000FA

208065E0 DC7C4919

208065E4 000020F2

108065E8 00000168

008065EC 00000002

 

Big House Flamethrower #414

E005019E 006B53EC

20806638 000007D0

20806640 DC534908

20806644 000020F2

10806648 00000169

0080664C 00000002

 

Big House Mini-gun #415

E005019F 006B53F0

20806658 000007D0

20806660 DC54491C

20806664 000020F2

10806668 0000016A

0080666C 00000002

 

Big House Health #416

E00501A0 006B53F4

20806678 00000000

20806680 DC6248F3

20806684 000020D8

10806688 000004D8

0080668C 00000002

 

Big House Knife #418

E00501A2 006B53FC

208066B8 00000000

208066C0 DC78490B

208066C4 000020D8

108066C8 0000014F

008066CC 00000002

 

Big House Katana #434

E00501B2 006B543C

208068B8 00000000

208068C0 DC524837

208068C4 000020F2

108068C8 00000153

008068CC 00000002

 

Big House Parachute #381

E005017D 006B5334

20806218 00000000

20806220 DC1C48EA

20806224 000020D5

10806228 00000173

0080622C 00000002

 

Glen Park Adrenaline #423

E00501A7 006B5410

20806758 00000000

20806760 DD794037

20806764 000000C3

10806768 000004D9

0080676C 00000002

 

Jefferson Adrenaline #428

E00501AC 006B5424

208067F8 00000000

20806800 D56A4732

20806804 000000BF

10806808 000004D9

0080680C 00000002

 

Grove Street Adrenaline #429

E00501AD 006B5428

20806818 00000000

20806820 CCF44BF8

20806824 0000006B

10806828 000004D9

0080682C 00000002

 

SFPD Interior Health #431

E00501AF 006B5430

20806858 00000000

20806860 03D20894

20806864 00001F64

10806868 000004D8

0080686C 0000000F

 

SF Firehouse Bribe #522

E005020A 006B55A0

208073B8 00000000

208073C0 02A8BF18

208073C4 00000104

108073C8 000004DF

008073CC 0000000F

 

Big House Bribe #435

E00501B3 006B5440

208068D8 00000000

208068E0 DC464862

208068E4 000020D5

108068E8 000004DF

008068EC 00000002

 

Big House Bribe #436

E00501B4 006B5444

208068F8 00000000

20806900 DC514855

20806904 000020D5

10806908 000004DF

0080690C 00000002

 

Big House Bribe #438

E00501B6 006B544C

20806938 00000000

20806940 DC4C4845

20806944 000020D5

10806948 000004DF

0080694C 00000002

 

Big House Bribe #439

E00501B7 006B5450

20806958 00000000

20806960 DC3E483C

20806964 000020D5

10806968 000004DF

0080696C 00000002

 

Big House Bribe #440

E00501B8 006B5454

20806978 00000000

20806980 DC2E483F

20806984 000020D5

10806988 000004DF

0080698C 00000002

 

Big House Bribe #442

E00501BA 006B545C

208069B8 00000000

208069C0 DC24484F

208069C4 000020D5

108069C8 000004DF

008069CC 00000002

 

Wardrobe Armor #286

E005011E 006B51B8

20805638 00000000

20805640 FEAA0809

20805644 00001F50

10805648 000004DA

0080564C 00000002

 

Johnson Tree Jetpack #221

E00500DD 006B50B4

20804E18 00000000

20804E20 CA8D4E44

20804E24 0000006C

10804E28 00000172

00804E2C 0000000F

 

Clown's Pocket Jetpack #222

E00500DE 006B50B8

20804E38 00000000

20804E40 39844819

20804E44 00000083

10804E48 00000172

00804E4C 0000000F

 

Caligula's South Parachute #274

E0050112 006B5188

208054B8 00000000

208054C0 31CA46E1

208054C4 0000032A

108054C8 00000173

008054CC 00000002

 

Disco Toy #224

E00500E0 006B5180

20804E78 00000000

20804E80 FF410FAE

20804E84 00001F3F

10804E88 00000143

00804E8C 00000002

 

Disco Toy #272

E0050110 006B50C0

20805478 00000000

20805480 FF760FAE

20805484 00001F41

10805488 00000144

0080548C 00000002

 

Doherty Jetpack #287

E001011F 006B51BC

108056E8 00000172

 

Fern Ridge Jetpack #339

E0010153 006B5290

10805D68 00000172

 

SF TowerJetpack #357

E0010165 006B52D8

10805FA8 00000172

 

Angle Pine Jetpack #420

E00101A4 006B5404

10806788 00000172

 

Edited by OrionSR

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Gantons Most Wanted

nice work OrionSR i'll do some testing when my exams are done dude. Like Ric said 1 week and then any testing i'll get to it.

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OrionSR

 

nice work OrionSR i'll do some testing when my exams are done dude. Like Ric said 1 week and then any testing i'll get to it.

Good to know. I was wondering where you disappeared to. It's just that I'm a bit nervous posting so many codes for PAL when none of the conversions have been tested. If I messed up something basic I'll have a huge list of codes to correct.

 

Pickup Changes

 

It took me a while to figure out how to create a spreadsheet that would create the codes in a useful format, but I finally worked something out, then the codes popped out fairly quickly. I had some problems with my first test; overwriting the flags and allocation bytes was preventing CJ from picking up the pickups while the code was running, so I reworked the calculations for 16 and 8 bit write procedures for those sections of code - then everything worked as expected. The Restart codes are a copy of the same table after I change the Index Adjuster constant.

 

Enex Changes

 

Take a look at the current set of codes to see what I was able to come up with. These codes represent pretty much the full extent of modification types that are specific to changing destinations and door flags - the stuff that gets saved. The main exception are the 2 codes that change the name of the unused (on PS2) tattoo parlor from TATTOO to TATTO2 so the dude is waiting in his chair. Same thing on the Barber, I just changed the number at the end of the string. Otherwise, all of the changes can be saved, and in the case of the Hidden Interiors through Burglary doors, thing may not always be a good thing; many of them are dangerous.

 

Vehicle Fountains

 

When I revisited the Mt Chilliad Park'n'Ride again there was a Rancher where the Freeways were spouting so it wasn't a cool the 2nd time around. Its the generator that's most downhill in the dirt lot just off the road. Once a random vehicle has been selected it tends to generate the same vehicle when CJ revisits unless a lot of time passes or CJ uses the generator. I need to check out how the boat spawns work with this glitch. The Jetmax just north of Palomino Creek tends to drop out of the sky and land on the surface of the water.

 

Code Folders and Subfolders

 

Um... after a great deal of initial confusion, I think I'm starting to figure this out. However, I am very confused about the game ID. What game is 034E? I was expecting 069C since it appears to be a US region.

 

Update: Got it. Folders are working, but it's currently a manual process. 034E is the AR-MAX RAW version of 069C. Basically I need to build my own verifiers, the header line for all the codes. Omniconvert v1.0.2 doesn't seem to implement the Folder options, but MaxConvert v0.71 seems to want to handle them, but it's an awkward process. Omniconvert also isn't converting RAW to ARMAX RAW as expected. MaxConvert is working much better for helping to decode the header lines.

 

Update 2: Hurray. I can left-shift my Code IDs, and it only takes 18 cells to perform the calculations. Excel doesn't deal with large binary numbers so I need to convert each hex nibble to a 4 bit string, then concatenate the bit strings into a 20 bit string with an extra 0 tacked on the end, extract the shifted 4 bit nibble and convert them back to hex before concatenating them back to 5 digit hex string. The formula still needs a bit of modification before I can used it for folder code generation; like replacing that extra "0" at the end with a "1" for codes placed in a folder.

Edited by OrionSR

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ric-013

 

Code Folders and Subfolders

 

Um... after a great deal of initial confusion, I think I'm starting to figure this out. However, I am very confused about the game ID. What game is 034E? I was expecting 069C since it appears to be a US region.

 

Update: Got it. Folders are working, but it's currently a manual process. 034E is the AR-MAX RAW version of 069C. Basically I need to build my own verifiers, the header line for all the codes.Omniconvert also isn't converting RAW to ARMAX RAW as expected. MaxConvert is working much better for helping to decode the header lines.

 

i took me awhile to figure it out too...about 034E, its exacly 1/2 of 069C so armax knows were it goes. just like top line generated by maxconvert and omniconvert.

 

also do you notice the "condense" option in maxconvert ???? (might be in omni too) i read it condense long 8bit or 16bit codes...not sure how it works.

 

 

Omniconvert v1.0.2 doesn't seem to implement the Folder options, but MaxConvert v0.71 seems to want to handle them, but it's an awkward process.

 

this feature isnt working properly..it never got fixed.

 

after awhile i got tired of manualy doing folders...its alot of work for just having a nice looking list.afterward i went to buy a gameshark cuz i wanted to use raw codes and simply have to edit the already inputed code to do testings...once you used raw coding you dont want to go back!!! ex: for a ped weapon mod,with armax you'd have to do code for each weapon and do conversion (no codelits.bin back then)...in raw i just edit the ped weapon code value digit,fast and easy!!

 

 

The formula still needs a bit of modification before I can used it for folder code generation;

 

are you creating a tool for that???...i would be cool!!!!

 

 

Enex Changes

 

Take a look at the current set of codes to see what I was able to come up with. These codes represent pretty much the full extent of modification types that are specific to changing destinations and door flags - the stuff that gets saved. The main exception are the 2 codes that change the name of the unused (on PS2) tattoo parlor from TATTOO to TATTO2 so the dude is waiting in his chair. Same thing on the Barber, I just changed the number at the end of the string. Otherwise, all of the changes can be saved, and in the case of the Hidden Interiors through Burglary doors, thing may not always be a good thing; many of them are dangerous.

 

 

i agree...but what about moving the enex tru x,y,z and heaven #'s ?...here's my tought,the TATOO2 (hidden tattoo) have a working entering yellow marker....it can be found in the interior limbo (heavens) this working enex,and many other are out there and could be moved around.this would add interiors enex's on the map,we could select the safer and less dangerous ones to implant them where we want.im currently looking at the enex block trying to figure-out how it works...the structure,aside the name tag, seems to be in 2 parts: above and below the nop line,the below section is destination and interior flags...so i suspect the above part might be the enex x,y,z,heaven # and its flags

any extra info's ???

 

as always you'v done great jod with the pick-up codes icon14.gificon14.gificon14.gif ill start heavy-duty testing your codes over the weekend,ill report soon.

 

devil.gif

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OrionSR

My spreadsheet appears to be generating the proper folder codes and verifiers. The latest test codes went into the the subsubfolder as expected, and after I worked out the conversion steps they even ran as expected on v1. The verifiers are generated at the top of the RAW code list, then I use MaxConvert to change RAW with Manual verifiers into ARMAX-RAW. The ARMAX-RAW Output is then pasted into OmniConvert (with Input set to Unencrypted AR-MAX) with an unconverted (M) Code. OmniConvert can successfully convert the codes into codelist.bin, the codes load in the appropriate folder, and run in the game. The process isn't that difficult for me to use, but I'm not sure of a good format for posting the codes. The double conversion process with specific settings is bound to confuse the hell out of people. However, it would certainly look nice on a compiled codelist.bin update. Um... I'm not sure how usable my spreadsheet would be. It works, but still needs a bit of attention to keep everything working. I'm not even sure I can explain it properly.

 

However, MAXConvert seems to be generating the same verifier codes as I am when the Folder option is used. First let me define my Folders:

 

 

Chain Game Folder #C000034E0C00 00500800CarGen SubFolder #C100034E0C10 00418000D29EE62A 4457657DCar Set 1 SubFolder #C200034E0C20 00418200D29EE62A 4457657D

 

 

Working with a small section of codes, I know I want them all to be added to a predefined folder. MAXConvert Input is Raw, output is MAX Raw. Game ID is set to 069C (v1); Region is set to USA (or as appropriate for the game version). New codes are for some extra cars to be added to Car Set 1, so I set the Code ID to C200. Set the Verifier Mode to Folder, make sure Exclusive Activation is Off, hit the Convert Button.

 

Output is almost identical to Input but the verifiers are in place. The verifiers are identical to the verifiers my spreadsheet produces using an incremental approach to numbering each code based on the folder's Code ID. The major difference is that my 32bit write commands (only thing tested so far) have a prefix of 04 instead of 20.

 

 

FBI Truck El Corona #399207BF950 FFFF0210207BF954 BD7A3544207BF958 0000006E207BF95C 00001A00207BF960 00002710207BF964 00000000207BF968 FFFFFFFF207BF96C 00000100 

 

 

 

034E0C20 0850080000000000 00000000FBI Truck El Corona #399034E0C20 10418401047BF950 FFFF0210047BF954 BD7A3544047BF958 0000006E047BF95C 00001A00047BF960 00002710047BF964 00000000047BF968 FFFFFFFF047BF96C 00000100

 

Oh yeah, the other difference is that a Root Folder code is generated. The folder code could be used to build a subfolder code if required, and I suspect it will work as expect for a holder of the codes in that list. But I already built my folder codes so I'll trim out that section of code. One strategy that might work would be to build a list of dummy codes to use as input to generate the verifiers.

 

Enex Remapping

 

Yes, I suppose it would be possible to change some of the enex connections to anything you'd like. The main problem would be figuring out where to go and the settings to use, but I suppose someone's already mapped the locations fairly well. This sort of thing seems very difficult to test on PS2. Another prime concern is that there are a few variables on the IPL line that are not very well understood, and the IPL line doesn't map to memory quite as expected. But here's what I've got so far:

Enex Structure

 

0x00 character[7]        Name of Enex string0x07 byte                nul terminator of string (00)0x08 float               X1 - X in Coord0x0C float               Y1 - Y in Coord0x10 float               adjusted X out0x14 float               adjusted Y out0x18 float               Z in Coord + 1.00x1C byte[4]             (unknown) possibly related to unknown Rot1?? (some IPL values appear to be radian) - cannot decode0x20 float               X out Coord0x24 float               Y out Coord0x28 float               Z out Coord + 1.00x2C float               Out Angle0x30 word                door flags0x32 byte                Interior number0x33 byte                Sky0x34 byte                Time On0x35 byte                Time Off0x36 byte                I2 (unknown)0x37 byte                (unknown) 0x38 dword               destination address

 

 

I'm using the Unused Tattoo Shop, but there are quite a few others up for grabs. Take a look at your game DVD. You'll find the text IPL files in folder under \Data\MAPS\. Go through the files in the order listed in DATA\GTA.DAT and copy out everything marked between "enex" and the next "end" and copy it to a file for reference.

 

Index 215 and 216 (0xD7 and 0xD8) are duplicates of other connections and aren't used.

Index 250 is in the water east of Palomino Creek - not sure what it's for.

Index 255, 256, and 258 are unused 24-7 interiors, and not very interesting to visit.

Index 279 and 280 (OFTEST, S1TEST) and marked middle of nowhere. Again, not sure what they were for.

Index 187 is to "STURAN" but there is no destination. Another enex allows access to the strip club in the same location.

 

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OrionSR

New Car Generators

 

Well, so far everything I've tested is working, but the program won't let me turn them all on at the same time so I need to check in batches. There are still a few vehicles that need color touches, but for the most part it looks like everything is going in as expected for v1 and v2.

 

Below are the codes currently being tested. The format is different, this includes only the codes for NTSCv1 as it makes the transitions to different formats.

 

Column 1: Unencrypted Raw is used as input for MAXConvert which is used manual verifiers to produce Column 2: MAX Raw. The Master Code doesn't come out right, so run the MAXconvert again with the verifiers on to get a working master code and paste it on the top of the manually verified MAX Raw output. MAX Raw becomes input for OmniConvert which produces the ARMAX encrypted output in Column 3.

 

 

Unencrypted Raw Unexcrypted ARMAX ARMAX NTSCv1
(M) Code NTSCv1 069C

F0532640 00532643

 

 

Chain Game Folder #C000

034E0C00 00500800

 

CarGen SubFolder #C100

034E0C10 00418000

D29EE62A 4457657D

 

Car Set 1 SubFolder #C200

034E0C20 00418200

D29EE62A 4457657D

 

El Corona FBI Rancher #399

034E0C20 10418401

207BF950 020101EA

207BF954 BD7A3544

207BF958 0000006E

207BF95C 00001A00

207BF960 00002710

207BF964 00000000

207BF968 FFFFFFFF

207BF96C 00000100

 

LSX Andromeda #398

034E0C20 20418401

207BF930 FFFF0250

207BF934 B0783CA0

207BF938 0000006C

207BF93C 00001A00

207BF940 00002710

207BF944 00000000

207BF948 FFFFFFFF

207BF94C 00000100

 

Santa Maria Hunter #397

034E0C20 30418401

207BF910 FFFF01A9

207BF914 C90009EC

207BF918 00000066

207BF91C 00001A00

207BF920 00002710

207BF924 00000000

207BF928 FFFFFFFF

207BF92C 00000100

 

Santa Maria Hotknife #396

034E0C20 40418401

207BF8F0 FFFF01B2

207BF8F4 C82009BD

207BF8F8 00800024

207BF8FC 00001A00

207BF900 00002710

207BF904 00000000

207BF908 FFFFFFFF

207BF90C 00000100

 

Jefferson Alley NRG-500 #395

034E0C20 50418401

207BF8D0 0102020A

207BF8D4 D8B0461B

207BF8D8 00C000BF

207BF8DC 00001A00

207BF8E0 00002710

207BF8E4 00000000

207BF8E8 FFFFFFFF

207BF8EC 00000100

 

Willowfield Tornado #394

034E0C20 60418401

207BF8B0 FFFF0240

207BF8B4 C1A94D4F

207BF8B8 0080006C

207BF8BC 00001A00

207BF8C0 00002710

207BF8C4 00000000

207BF8C8 FFFFFFFF

207BF8CC 00000100

 

Dillimore FBI Truck #393

034E0C20 70418401

207BF890 FFFF0210

207BF894 EEF41813

207BF898 00000086

207BF89C 00001A00

207BF8A0 00002710

207BF8A4 00000000

207BF8A8 FFFFFFFF

207BF8AC 00000100

 

Mulholland W 24-7 Sparrow #392

034E0C20 80418401

207BF870 FFFF01D5

207BF874 E2D320C9

207BF878 00C00193

207BF87C 00001A00

207BF880 00002710

207BF884 00000000

207BF888 FFFFFFFF

207BF88C 00000100

 

Mulholland W 24-7 FBI Rancher #391

034E0C20 90418401

207BF850 010301EA

207BF854 E41D1FB2

207BF858 00870152

207BF85C 00001A00

207BF860 00002710

207BF864 00000000

207BF868 FFFFFFFF

207BF86C 00000100

 

Verona Beach NRG-500 #390

034E0C20 A0418401

207BF830 FFFF020A

207BF834 CCCD1BB4

207BF838 00A3007F

207BF83C 00001A00

207BF840 00002710

207BF844 00000000

207BF848 FFFFFFFF

207BF84C 00000100

 

TV Station VCN Maverick #389

034E0C20 B0418401

207BF810 FFFF01E8

207BF814 D546171C

207BF818 000000CE

207BF81C 00001A00

207BF820 00002710

207BF824 00000000

207BF828 FFFFFFFF

207BF82C 00000100

 

LS Police Garage SWAT Van #388

034E0C20 C0418401

207BF7F0 FFFF0259

207BF7F4 CC44304B

207BF7F8 00400030

207BF7FC 00001A00

207BF800 00002710

207BF804 00000000

207BF808 FFFFFFFF

207BF80C 00000100

 

Tierra Robada Dune #387

034E0C20 D0418401

207BF7D0 0D24023D

207BF7D4 30E1DF63

207BF7D8 009D010C

207BF7DC 00001A00

207BF7E0 00002710

207BF7E4 00000000

207BF7E8 FFFFFFFF

207BF7EC 00000100

 

Jefferson HPV-1000 #386

034E0C20 E0418401

207BF7B0 FFFF020B

207BF7B4 D83A41B5

207BF7B8 008000CC

207BF7BC 00001A00

207BF7C0 00002710

207BF7C4 00000000

207BF7C8 FFFFFFFF

207BF7CC 00000100

 

Lighthouse Squallo #385

034E0C20 F0418401

207BF790 FFFF01BE

207BF794 C7790472

207BF798 00800004

207BF79C 00001A00

207BF7A0 00002710

207BF7A4 00000000

207BF7A8 FFFFFFFF

207BF7AC 00000100

 

Mulholland Packer #384

034E0C21 00418401

207BF770 FFFF01BB

207BF774 ECB02A94

207BF778 00A10370

207BF77C 00001A00

207BF780 00002710

207BF784 00000000

207BF788 FFFFFFFF

207BF78C 00000100

 

Mulholland Phoenix #383

034E0C21 10418401

207BF750 0003025B

207BF754 EBE42933

207BF758 000C0369

207BF75C 00001A00

207BF760 00002710

207BF764 00000000

207BF768 FFFFFFFF

207BF76C 00000100

 

Grove Street FCR-900 #382

034E0C21 20418401

207BF730 FFFF0209

207BF734 CC474D9F

207BF738 0040006A

207BF73C 00001A00

207BF740 00002710

207BF744 00000000

207BF748 FFFFFFFF

207BF74C 00000100

 

El Quebrados Sandking #381

034E0C21 30418401

207BF710 240D01EF

207BF714 5276D03A

207BF718 00C001BB

207BF71C 00001A00

207BF720 00002710

207BF724 00000000

207BF728 FFFFFFFF

207BF72C 00000100

 

Palomino NRG-500 #380

034E0C21 40418401

207BF6F0 1642020A

207BF6F4 03B24514

207BF6F8 00C000D4

207BF6FC 00001A00

207BF700 00002710

207BF704 00000000

207BF708 FFFFFFFF

207BF70C 00000100

 

Palomino Bullet #379

034E0C21 50418401

207BF6D0 0000021D

207BF6D4 04D845EB

207BF6D8 008000D5

207BF6DC 00001A00

207BF6E0 00002710

207BF6E4 00000000

207BF6E8 FFFFFFFF

207BF6EC 00000100

 

Blueberry Sparrow #378

034E0C21 60418401

207BF6B0 FFFF01D5

207BF6B4 F9EC0514

207BF6B8 00160028

207BF6BC 00001A00

207BF6C0 00002710

207BF6C4 00000000

207BF6C8 FFFFFFFF

207BF6CC 00000100

 

Mulholland W 24-7 NRG-500 #377

034E0C21 70418401

207BF690 0300020A

207BF694 E39F1F54

207BF698 00440151

207BF69C 00001A00

207BF6A0 00002710

207BF6A4 00000000

207BF6A8 FFFFFFFF

207BF6AC 00000100

 

Angel Trailer Sandking #376

034E0C21 80418401

207BF670 FFFF01EF

207BF674 B048C01D

207BF678 00F600F5

207BF67C 00001A00

207BF680 00002710

207BF684 00000000

207BF688 FFFFFFFF

207BF68C 00000100

 

Angel Sherriff Police Maverick #375

034E0C21 90418401

207BF650 FFFF01F1

207BF654 B5A7BC90

207BF658 0023012E

207BF65C 00001A00

207BF660 00002710

207BF664 00000000

207BF668 FFFFFFFF

207BF66C 00000100

 

Toreno's Ranch Monster #374

034E0C21 A0418401

207BF630 000001BC

207BF634 1E1CEB4A

207BF638 00000061

207BF63C 00001A00

207BF640 00002710

207BF644 00000000

207BF648 FFFFFFFF

207BF64C 00000100

 

Shady Creek Dune #373

034E0C21 B0418401

207BF610 FFFF023D

207BF614 B1BDD9A0

207BF618 00000018

207BF61C 00001A00

207BF620 00002710

207BF624 00000000

207BF628 FFFFFFFF

207BF62C 00000100

 

Whetstone Farm Stuntplane #372

034E0C21 C0418401

207BF5F0 02010201

207BF5F4 CD54D470

207BF5F8 006F0334

207BF5FC 00001A00

207BF600 00002710

207BF604 00000000

207BF608 FFFFFFFF

207BF60C 00000100

 

Fisher's Lagoon Squalo #371

034E0C21 D0418401

207BF5D0 FFFF01BE

207BF5D4 FCB04190

207BF5D8 00180004

207BF5DC 00001A00

207BF5E0 00002710

207BF5E4 00000000

207BF5E8 FFFFFFFF

207BF5EC 00000100

 

Panopticon Undrowned Sandking #370

034E0C21 E0418401

207BF5B0 351401EF

207BF5B4 F806EC6E

207BF5B8 0060FEB7

207BF5BC 00001A00

207BF5C0 00002710

207BF5C4 00000000

207BF5C8 FFFFFFFF

207BF5CC 00000100

 

Doherty FCR-900 #369

034E0C21 F0418401

207BF590 FFFF0209

207BF594 0350C22E

207BF598 004000DD

207BF59C 00001A00

207BF5A0 00002710

207BF5A4 00000000

207BF5A8 FFFFFFFF

207BF5AC 00000100

 

Panopticon NRG-500 #368

034E0C22 00418401

207BF570 1435020A

207BF574 F27ADFE2

207BF578 00D5FEDE

207BF57C 00001A00

207BF580 00002710

207BF584 00000000

207BF588 FFFFFFFF

207BF58C 00000100

 

Four Dragon NRG-500 #367

034E0C22 10418401

207BF550 FFFF020A

207BF554 1ED83F15

207BF558 00C00056

207BF55C 00001A00

207BF560 00002710

207BF564 00000000

207BF568 FFFFFFFF

207BF56C 00000100

 

Chinatown PCJ-600 #366

034E0C22 20418401

207BF530 FFFF01CD

207BF534 1647BB0A

207BF538 0000018B

207BF53C 00001A00

207BF540 00002710

207BF544 00000000

207BF548 FFFFFFFF

207BF54C 00000100

 

Financial Rhino #365

034E0C22 30418401

207BF510 FFFF01B0

207BF514 1FA6C680

207BF518 00000175

207BF51C 00001A00

207BF520 00002710

207BF524 00000000

207BF528 FFFFFFFF

207BF52C 00000100

 

Doherty Pheonix #364

034E0C22 40418401

207BF4F0 0100025B

207BF4F4 048EC010

207BF4F8 08000000

207BF4FC 00001A00

207BF500 00002710

207BF504 00000000

207BF508 FFFFFFFF

207BF50C 00000100

 

Zero's Shop Topfun #363

034E0C22 50418401

207BF4D0 FFFF01CB

207BF4D4 0518BA0C

207BF4D8 0040011A

207BF4DC 00001A00

207BF4E0 00002710

207BF4E4 00000000

207BF4E8 FFFFFFFF

207BF4EC 00000100

 

Export Dock FBI Truck #362

034E0C22 60418401

207BF4B0 FFFF0210

207BF4B4 0420CF60

207BF4B8 0060001C

207BF4BC 00001A00

207BF4C0 00002710

207BF4C4 00000000

207BF4C8 FFFFFFFF

207BF4CC 00000100

 

Smoke's Glendale #361

034E0C22 70418401

207BF490 0E62025C

207BF494 CB084060

207BF498 00C00062

207BF49C 00001A00

207BF4A0 00002710

207BF4A4 00000000

207BF4A8 FFFFFFFF

207BF4AC 00000100

 

Queens Flash #360

034E0C22 80418401

207BF470 FFFF0235

207BF474 07F0B3E2

207BF478 00C00115

207BF47C 00001A00

207BF480 00002710

207BF484 00000000

207BF488 FFFFFFFF

207BF48C 00000100

 

Hashbury Slamvan #359

034E0C22 90418401

207BF450 FFFF0217

207BF454 FCFAB307

207BF458 008000CA

207BF45C 00001A00

207BF460 00002710

207BF464 00000000

207BF468 FFFFFFFF

207BF46C 00000100

 

Paradiso Euros #358

034E0C22 A0418401

207BF430 FFFF024B

207BF434 1D32B05C

207BF438 00400207

207BF43C 00001A00

207BF440 00002710

207BF444 00000000

207BF448 FFFFFFFF

207BF44C 00000100

 

Big Ear Bandito #357

034E0C22 B0418401

207BF410 FFFF0238

207BF414 2BDBF92D

207BF418 0000022C

207BF41C 00001A00

207BF420 00002710

207BF424 00000000

207BF428 FFFFFFFF

207BF42C 00000100

 

Desert Gold Romero #356

034E0C22 C0418401

207BF3F0 543701BA

207BF3F4 4510F560

207BF3F8 00060153

207BF3FC 00001A00

207BF400 00002710

207BF404 00000000

207BF408 FFFFFFFF

207BF40C 00000100

 

Ranch Hill Stunt Plane #355

034E0C22 D0418401

207BF3D0 00000201

207BF3D4 22D9E856

207BF3D8 00F30164

207BF3DC 00001A00

207BF3E0 00002710

207BF3E4 00000000

207BF3E8 FFFFFFFF

207BF3EC 00000100

 

Dam out FCR-900 #354

034E0C22 E0418401

207BF3B0 FFFF0209

207BF3B4 3F56ECBE

207BF3B8 00F101E4

207BF3BC 00001A00

207BF3C0 00002710

207BF3C4 00000000

207BF3C8 FFFFFFFF

207BF3CC 00000100

 

Toreno's Ranch FCR-900 #353

034E0C22 F0418401

207BF390 00000209

207BF394 1D90EA50

207BF398 001B005F

207BF39C 00001A00

207BF3A0 00002710

207BF3A4 00000000

207BF3A8 FFFFFFFF

207BF3AC 00000100

 

Camel Toe Infernus #352

034E0C23 00418401

207BF370 FFFF019B

207BF374 28FC453A

207BF378 00400056

207BF37C 00001A00

207BF380 00002710

207BF384 00000000

207BF388 FFFFFFFF

207BF38C 00000100

 

Rockshore Cheetah #351

034E0C23 10418401

207BF350 FFFF019F

207BF354 15BB4B76

207BF358 00000056

207BF35C 00001A00

207BF360 00002710

207BF364 00000000

207BF368 FFFFFFFF

207BF36C 00000100

 

Pirate BMX #350

034E0C23 20418401

207BF330 FFFF01E1

207BF334 32D63D7F

207BF338 00C00066

207BF33C 00001A00

207BF340 00002710

207BF344 00000000

207BF348 FFFFFFFF

207BF34C 00000100

 

Creek Comet #349

034E0C23 30418401

207BF310 FFFF01E0

207BF314 43E25753

207BF318 00D60053

207BF31C 00001A00

207BF320 00002710

207BF324 00000000

207BF328 FFFFFFFF

207BF32C 00000100

 

Whitewood Hotknife #348

034E0C23 40418401

207BF2F0 FFFF01B2

207BF2F4 3E8C1BCD

207BF2F8 00C00056

207BF2FC 00001A00

207BF300 00002710

207BF304 00000000

207BF308 FFFFFFFF

207BF30C 00000100

 

Prickle Pine Turismo #347

034E0C23 50418401

207BF2D0 FFFF01C3

207BF2D4 50522808

207BF2D8 00EA0056

207BF2DC 00001A00

207BF2E0 00002710

207BF2E4 00000000

207BF2E8 FFFFFFFF

207BF2EC 00000100

 

Clown's Pockets Bullet #346

034E0C23 60418401

207BF2B0 FFFF021D

207BF2B4 39BD456C

207BF2B8 00400056

207BF2BC 00001A00

207BF2C0 00002710

207BF2C4 00000000

207BF2C8 FFFFFFFF

207BF2CC 00000100

 

LV Courthouse VCN Maverick #345

034E0C23 70418401

207BF290 FFFF01E8

207BF294 4CA24C9C

207BF298 008000D4

207BF29C 00001A00

207BF2A0 00002710

207BF2A4 00000000

207BF2A8 FFFFFFFF

207BF2AC 00000100

 

Pirate Stunt Plane #344

034E0C23 80418401

207BF270 03000201

207BF274 325D3C33

207BF278 004000B6

207BF27C 00001A00

207BF280 00002710

207BF284 00000000

207BF288 FFFFFFFF

207BF28C 00000100

 

Four Dragons Rustler #343

034E0C23 90418401

207BF250 FFFF01DC

207BF254 1E973D2B

207BF258 00F900AF

207BF25C 00001A00

207BF260 00002710

207BF264 00000000

207BF268 FFFFFFFF

207BF26C 00000100

 

High Roller Sparrow #342

034E0C23 A0418401

207BF230 FFFF01D5

207BF234 29FD3B2C

207BF238 00C000C5

207BF23C 00001A00

207BF240 00002710

207BF244 00000000

207BF248 FFFFFFFF

207BF24C 00000100

 

Caligula's Maverick #341

034E0C23 B0418401

207BF210 FFFF01E7

207BF214 32E64554

207BF218 00000185

207BF21C 00001A00

207BF220 00002710

207BF224 00000000

207BF228 FFFFFFFF

207BF22C 00000100

 

Royal Casino Random #340

034E0C23 C0418401

207BF1F0 FFFF0000

207BF1F4 2F764754

207BF1F8 00800084

207BF1FC 00001A00

207BF200 00002710

207BF204 00000000

207BF208 FFFFFFFF

207BF20C 00000100

 

Old Strip Phoenix #339

034E0C23 D0418401

207BF1D0 FFFF025B

207BF1D4 443449C2

207BF1D8 00000055

207BF1DC 00001A00

207BF1E0 00002710

207BF1E4 00000000

207BF1E8 FFFFFFFF

207BF1EC 00000100

 

Clown's Pocket Police Maverick #338

034E0C23 E0418401

207BF1B0 FFFF01F1

207BF1B4 397E47BC

207BF1B8 00880132

207BF1BC 00001A00

207BF1C0 00002710

207BF1C4 00000000

207BF1C8 FFFFFFFF

207BF1CC 00000100

 

Upper Dam Dock Squalo #337

034E0C23 F0418401

207BF190 FFFF01BE

207BF194 52ADE2F3

207BF198 00610149

207BF19C 00001A00

207BF1A0 00002710

207BF1A4 00000000

207BF1A8 FFFFFFFF

207BF1AC 00000100

 

Export Ship BMX #336

034E0C24 00418401

207BF170 FFFF01E1

207BF174 0264CF4C

207BF178 0020008A

207BF17C 00001A00

207BF180 00002710

207BF184 00000000

207BF188 FFFFFFFF

207BF18C 00000100

 

Blueberry Freeway #335

034E0C24 10418401

207BF150 FFFF01CF

207BF154 FCC805E0

207BF158 003D000C

207BF15C 00001A00

207BF160 00002710

207BF164 00000000

207BF168 FFFFFFFF

207BF16C 00000100

 

(M) Code NTSCv1 069C

034E717C E8800000

C4532640 0003FF00

 

Chain Game Folder #C000

034E0C00 00500800

 

CarGen SubFolder #C100

034E0C10 00418000

329EE62A 0000657D

 

Car Set 1 SubFolder #C200

034E0C20 00418200

329EE62A 0000657D

 

El Corona FBI Rancher #399

034E0C20 10418401

047BF950 020101EA

047BF954 BD7A3544

047BF958 0000006E

047BF95C 00001A00

047BF960 00002710

047BF964 00000000

047BF968 FFFFFFFF

047BF96C 00000100

 

LSX Andromeda #398

034E0C20 20418401

047BF930 FFFF0250

047BF934 B0783CA0

047BF938 0000006C

047BF93C 00001A00

047BF940 00002710

047BF944 00000000

047BF948 FFFFFFFF

047BF94C 00000100

 

Santa Maria Hunter #397

034E0C20 30418401

047BF910 FFFF01A9

047BF914 C90009EC

047BF918 00000066

047BF91C 00001A00

047BF920 00002710

047BF924 00000000

047BF928 FFFFFFFF

047BF92C 00000100

 

Santa Maria Hotknife #396

034E0C20 40418401

047BF8F0 FFFF01B2

047BF8F4 C82009BD

047BF8F8 00800024

047BF8FC 00001A00

047BF900 00002710

047BF904 00000000

047BF908 FFFFFFFF

047BF90C 00000100

 

Jefferson Alley NRG-500 #395

034E0C20 50418401

047BF8D0 0102020A

047BF8D4 D8B0461B

047BF8D8 00C000BF

047BF8DC 00001A00

047BF8E0 00002710

047BF8E4 00000000

047BF8E8 FFFFFFFF

047BF8EC 00000100

 

Willowfield Tornado #394

034E0C20 60418401

047BF8B0 FFFF0240

047BF8B4 C1A94D4F

047BF8B8 0080006C

047BF8BC 00001A00

047BF8C0 00002710

047BF8C4 00000000

047BF8C8 FFFFFFFF

047BF8CC 00000100

 

Dillimore FBI Truck #393

034E0C20 70418401

047BF890 FFFF0210

047BF894 EEF41813

047BF898 00000086

047BF89C 00001A00

047BF8A0 00002710

047BF8A4 00000000

047BF8A8 FFFFFFFF

047BF8AC 00000100

 

Mulholland W 24-7 Sparrow #392

034E0C20 80418401

047BF870 FFFF01D5

047BF874 E2D320C9

047BF878 00C00193

047BF87C 00001A00

047BF880 00002710

047BF884 00000000

047BF888 FFFFFFFF

047BF88C 00000100

 

Mulholland W 24-7 FBI Rancher #391

034E0C20 90418401

047BF850 010301EA

047BF854 E41D1FB2

047BF858 00870152

047BF85C 00001A00

047BF860 00002710

047BF864 00000000

047BF868 FFFFFFFF

047BF86C 00000100

 

Verona Beach NRG-500 #390

034E0C20 A0418401

047BF830 FFFF020A

047BF834 CCCD1BB4

047BF838 00A3007F

047BF83C 00001A00

047BF840 00002710

047BF844 00000000

047BF848 FFFFFFFF

047BF84C 00000100

 

TV Station VCN Maverick #389

034E0C20 B0418401

047BF810 FFFF01E8

047BF814 D546171C

047BF818 000000CE

047BF81C 00001A00

047BF820 00002710

047BF824 00000000

047BF828 FFFFFFFF

047BF82C 00000100

 

LS Police Garage SWAT Van #388

034E0C20 C0418401

047BF7F0 FFFF0259

047BF7F4 CC44304B

047BF7F8 00400030

047BF7FC 00001A00

047BF800 00002710

047BF804 00000000

047BF808 FFFFFFFF

047BF80C 00000100

 

Tierra Robada Dune #387

034E0C20 D0418401

047BF7D0 0D24023D

047BF7D4 30E1DF63

047BF7D8 009D010C

047BF7DC 00001A00

047BF7E0 00002710

047BF7E4 00000000

047BF7E8 FFFFFFFF

047BF7EC 00000100

 

Jefferson HPV-1000 #386

034E0C20 E0418401

047BF7B0 FFFF020B

047BF7B4 D83A41B5

047BF7B8 008000CC

047BF7BC 00001A00

047BF7C0 00002710

047BF7C4 00000000

047BF7C8 FFFFFFFF

047BF7CC 00000100

 

Lighthouse Squallo #385

034E0C20 F0418401

047BF790 FFFF01BE

047BF794 C7790472

047BF798 00800004

047BF79C 00001A00

047BF7A0 00002710

047BF7A4 00000000

047BF7A8 FFFFFFFF

047BF7AC 00000100

 

Mulholland Packer #384

034E0C21 00418401

047BF770 FFFF01BB

047BF774 ECB02A94

047BF778 00A10370

047BF77C 00001A00

047BF780 00002710

047BF784 00000000

047BF788 FFFFFFFF

047BF78C 00000100

 

Mulholland Phoenix #383

034E0C21 10418401

047BF750 0003025B

047BF754 EBE42933

047BF758 000C0369

047BF75C 00001A00

047BF760 00002710

047BF764 00000000

047BF768 FFFFFFFF

047BF76C 00000100

 

Grove Street FCR-900 #382

034E0C21 20418401

047BF730 FFFF0209

047BF734 CC474D9F

047BF738 0040006A

047BF73C 00001A00

047BF740 00002710

047BF744 00000000

047BF748 FFFFFFFF

047BF74C 00000100

 

El Quebrados Sandking #381

034E0C21 30418401

047BF710 240D01EF

047BF714 5276D03A

047BF718 00C001BB

047BF71C 00001A00

047BF720 00002710

047BF724 00000000

047BF728 FFFFFFFF

047BF72C 00000100

 

Palomino NRG-500 #380

034E0C21 40418401

047BF6F0 1642020A

047BF6F4 03B24514

047BF6F8 00C000D4

047BF6FC 00001A00

047BF700 00002710

047BF704 00000000

047BF708 FFFFFFFF

047BF70C 00000100

 

Palomino Bullet #379

034E0C21 50418401

047BF6D0 0000021D

047BF6D4 04D845EB

047BF6D8 008000D5

047BF6DC 00001A00

047BF6E0 00002710

047BF6E4 00000000

047BF6E8 FFFFFFFF

047BF6EC 00000100

 

Blueberry Sparrow #378

034E0C21 60418401

047BF6B0 FFFF01D5

047BF6B4 F9EC0514

047BF6B8 00160028

047BF6BC 00001A00

047BF6C0 00002710

047BF6C4 00000000

047BF6C8 FFFFFFFF

047BF6CC 00000100

 

Mulholland W 24-7 NRG-500 #377

034E0C21 70418401

047BF690 0300020A

047BF694 E39F1F54

047BF698 00440151

047BF69C 00001A00

047BF6A0 00002710

047BF6A4 00000000

047BF6A8 FFFFFFFF

047BF6AC 00000100

 

Angel Trailer Sandking #376

034E0C21 80418401

047BF670 FFFF01EF

047BF674 B048C01D

047BF678 00F600F5

047BF67C 00001A00

047BF680 00002710

047BF684 00000000

047BF688 FFFFFFFF

047BF68C 00000100

 

Angel Sherriff Police Maverick #375

034E0C21 90418401

047BF650 FFFF01F1

047BF654 B5A7BC90

047BF658 0023012E

047BF65C 00001A00

047BF660 00002710

047BF664 00000000

047BF668 FFFFFFFF

047BF66C 00000100

 

Toreno's Ranch Monster #374

034E0C21 A0418401

047BF630 000001BC

047BF634 1E1CEB4A

047BF638 00000061

047BF63C 00001A00

047BF640 00002710

047BF644 00000000

047BF648 FFFFFFFF

047BF64C 00000100

 

Shady Creek Dune #373

034E0C21 B0418401

047BF610 FFFF023D

047BF614 B1BDD9A0

047BF618 00000018

047BF61C 00001A00

047BF620 00002710

047BF624 00000000

047BF628 FFFFFFFF

047BF62C 00000100

 

Whetstone Farm Stuntplane #372

034E0C21 C0418401

047BF5F0 02010201

047BF5F4 CD54D470

047BF5F8 006F0334

047BF5FC 00001A00

047BF600 00002710

047BF604 00000000

047BF608 FFFFFFFF

047BF60C 00000100

 

Fisher's Lagoon Squalo #371

034E0C21 D0418401

047BF5D0 FFFF01BE

047BF5D4 FCB04190

047BF5D8 00180004

047BF5DC 00001A00

047BF5E0 00002710

047BF5E4 00000000

047BF5E8 FFFFFFFF

047BF5EC 00000100

 

Panopticon Undrowned Sandking #370

034E0C21 E0418401

047BF5B0 351401EF

047BF5B4 F806EC6E

047BF5B8 0060FEB7

047BF5BC 00001A00

047BF5C0 00002710

047BF5C4 00000000

047BF5C8 FFFFFFFF

047BF5CC 00000100

 

Doherty FCR-900 #369

034E0C21 F0418401

047BF590 FFFF0209

047BF594 0350C22E

047BF598 004000DD

047BF59C 00001A00

047BF5A0 00002710

047BF5A4 00000000

047BF5A8 FFFFFFFF

047BF5AC 00000100

 

Panopticon NRG-500 #368

034E0C22 00418401

047BF570 1435020A

047BF574 F27ADFE2

047BF578 00D5FEDE

047BF57C 00001A00

047BF580 00002710

047BF584 00000000

047BF588 FFFFFFFF

047BF58C 00000100

 

Four Dragon NRG-500 #367

034E0C22 10418401

047BF550 FFFF020A

047BF554 1ED83F15

047BF558 00C00056

047BF55C 00001A00

047BF560 00002710

047BF564 00000000

047BF568 FFFFFFFF

047BF56C 00000100

 

Chinatown PCJ-600 #366

034E0C22 20418401

047BF530 FFFF01CD

047BF534 1647BB0A

047BF538 0000018B

047BF53C 00001A00

047BF540 00002710

047BF544 00000000

047BF548 FFFFFFFF

047BF54C 00000100

 

Financial Rhino #365

034E0C22 30418401

047BF510 FFFF01B0

047BF514 1FA6C680

047BF518 00000175

047BF51C 00001A00

047BF520 00002710

047BF524 00000000

047BF528 FFFFFFFF

047BF52C 00000100

 

Doherty Pheonix #364

034E0C22 40418401

047BF4F0 0100025B

047BF4F4 048EC010

047BF4F8 08000000

047BF4FC 00001A00

047BF500 00002710

047BF504 00000000

047BF508 FFFFFFFF

047BF50C 00000100

 

Zero's Shop Topfun #363

034E0C22 50418401

047BF4D0 FFFF01CB

047BF4D4 0518BA0C

047BF4D8 0040011A

047BF4DC 00001A00

047BF4E0 00002710

047BF4E4 00000000

047BF4E8 FFFFFFFF

047BF4EC 00000100

 

Export Dock FBI Truck #362

034E0C22 60418401

047BF4B0 FFFF0210

047BF4B4 0420CF60

047BF4B8 0060001C

047BF4BC 00001A00

047BF4C0 00002710

047BF4C4 00000000

047BF4C8 FFFFFFFF

047BF4CC 00000100

 

Smoke's Glendale #361

034E0C22 70418401

047BF490 0E62025C

047BF494 CB084060

047BF498 00C00062

047BF49C 00001A00

047BF4A0 00002710

047BF4A4 00000000

047BF4A8 FFFFFFFF

047BF4AC 00000100

 

Queens Flash #360

034E0C22 80418401

047BF470 FFFF0235

047BF474 07F0B3E2

047BF478 00C00115

047BF47C 00001A00

047BF480 00002710

047BF484 00000000

047BF488 FFFFFFFF

047BF48C 00000100

 

Hashbury Slamvan #359

034E0C22 90418401

047BF450 FFFF0217

047BF454 FCFAB307

047BF458 008000CA

047BF45C 00001A00

047BF460 00002710

047BF464 00000000

047BF468 FFFFFFFF

047BF46C 00000100

 

Paradiso Euros #358

034E0C22 A0418401

047BF430 FFFF024B

047BF434 1D32B05C

047BF438 00400207

047BF43C 00001A00

047BF440 00002710

047BF444 00000000

047BF448 FFFFFFFF

047BF44C 00000100

 

Big Ear Bandito #357

034E0C22 B0418401

047BF410 FFFF0238

047BF414 2BDBF92D

047BF418 0000022C

047BF41C 00001A00

047BF420 00002710

047BF424 00000000

047BF428 FFFFFFFF

047BF42C 00000100

 

Desert Gold Romero #356

034E0C22 C0418401

047BF3F0 543701BA

047BF3F4 4510F560

047BF3F8 00060153

047BF3FC 00001A00

047BF400 00002710

047BF404 00000000

047BF408 FFFFFFFF

047BF40C 00000100

 

Ranch Hill Stunt Plane #355

034E0C22 D0418401

047BF3D0 00000201

047BF3D4 22D9E856

047BF3D8 00F30164

047BF3DC 00001A00

047BF3E0 00002710

047BF3E4 00000000

047BF3E8 FFFFFFFF

047BF3EC 00000100

 

Dam out FCR-900 #354

034E0C22 E0418401

047BF3B0 FFFF0209

047BF3B4 3F56ECBE

047BF3B8 00F101E4

047BF3BC 00001A00

047BF3C0 00002710

047BF3C4 00000000

047BF3C8 FFFFFFFF

047BF3CC 00000100

 

Toreno's Ranch FCR-900 #353

034E0C22 F0418401

047BF390 00000209

047BF394 1D90EA50

047BF398 001B005F

047BF39C 00001A00

047BF3A0 00002710

047BF3A4 00000000

047BF3A8 FFFFFFFF

047BF3AC 00000100

 

Camel Toe Infernus #352

034E0C23 00418401

047BF370 FFFF019B

047BF374 28FC453A

047BF378 00400056

047BF37C 00001A00

047BF380 00002710

047BF384 00000000

047BF388 FFFFFFFF

047BF38C 00000100

 

Rockshore Cheetah #351

034E0C23 10418401

047BF350 FFFF019F

047BF354 15BB4B76

047BF358 00000056

047BF35C 00001A00

047BF360 00002710

047BF364 00000000

047BF368 FFFFFFFF

047BF36C 00000100

 

Pirate BMX #350

034E0C23 20418401

047BF330 FFFF01E1

047BF334 32D63D7F

047BF338 00C00066

047BF33C 00001A00

047BF340 00002710

047BF344 00000000

047BF348 FFFFFFFF

047BF34C 00000100

 

Creek Comet #349

034E0C23 30418401

047BF310 FFFF01E0

047BF314 43E25753

047BF318 00D60053

047BF31C 00001A00

047BF320 00002710

047BF324 00000000

047BF328 FFFFFFFF

047BF32C 00000100

 

Whitewood Hotknife #348

034E0C23 40418401

047BF2F0 FFFF01B2

047BF2F4 3E8C1BCD

047BF2F8 00C00056

047BF2FC 00001A00

047BF300 00002710

047BF304 00000000

047BF308 FFFFFFFF

047BF30C 00000100

 

Prickle Pine Turismo #347

034E0C23 50418401

047BF2D0 FFFF01C3

047BF2D4 50522808

047BF2D8 00EA0056

047BF2DC 00001A00

047BF2E0 00002710

047BF2E4 00000000

047BF2E8 FFFFFFFF

047BF2EC 00000100

 

Clown's Pockets Bullet #346

034E0C23 60418401

047BF2B0 FFFF021D

047BF2B4 39BD456C

047BF2B8 00400056

047BF2BC 00001A00

047BF2C0 00002710

047BF2C4 00000000

047BF2C8 FFFFFFFF

047BF2CC 00000100

 

LV Courthouse VCN Maverick #345

034E0C23 70418401

047BF290 FFFF01E8

047BF294 4CA24C9C

047BF298 008000D4

047BF29C 00001A00

047BF2A0 00002710

047BF2A4 00000000

047BF2A8 FFFFFFFF

047BF2AC 00000100

 

Pirate Stunt Plane #344

034E0C23 80418401

047BF270 03000201

047BF274 325D3C33

047BF278 004000B6

047BF27C 00001A00

047BF280 00002710

047BF284 00000000

047BF288 FFFFFFFF

047BF28C 00000100

 

Four Dragons Rustler #343

034E0C23 90418401

047BF250 FFFF01DC

047BF254 1E973D2B

047BF258 00F900AF

047BF25C 00001A00

047BF260 00002710

047BF264 00000000

047BF268 FFFFFFFF

047BF26C 00000100

 

High Roller Sparrow #342

034E0C23 A0418401

047BF230 FFFF01D5

047BF234 29FD3B2C

047BF238 00C000C5

047BF23C 00001A00

047BF240 00002710

047BF244 00000000

047BF248 FFFFFFFF

047BF24C 00000100

 

Caligula's Maverick #341

034E0C23 B0418401

047BF210 FFFF01E7

047BF214 32E64554

047BF218 00000185

047BF21C 00001A00

047BF220 00002710

047BF224 00000000

047BF228 FFFFFFFF

047BF22C 00000100

 

Royal Casino Random #340

034E0C23 C0418401

047BF1F0 FFFF0000

047BF1F4 2F764754

047BF1F8 00800084

047BF1FC 00001A00

047BF200 00002710

047BF204 00000000

047BF208 FFFFFFFF

047BF20C 00000100

 

Old Strip Phoenix #339

034E0C23 D0418401

047BF1D0 FFFF025B

047BF1D4 443449C2

047BF1D8 00000055

047BF1DC 00001A00

047BF1E0 00002710

047BF1E4 00000000

047BF1E8 FFFFFFFF

047BF1EC 00000100

 

Clown's Pocket Police Maverick #338

034E0C23 E0418401

047BF1B0 FFFF01F1

047BF1B4 397E47BC

047BF1B8 00880132

047BF1BC 00001A00

047BF1C0 00002710

047BF1C4 00000000

047BF1C8 FFFFFFFF

047BF1CC 00000100

 

Upper Dam Dock Squalo #337

034E0C23 F0418401

047BF190 FFFF01BE

047BF194 52ADE2F3

047BF198 00610149

047BF19C 00001A00

047BF1A0 00002710

047BF1A4 00000000

047BF1A8 FFFFFFFF

047BF1AC 00000100

 

Export Ship BMX #336

034E0C24 00418401

047BF170 FFFF01E1

047BF174 0264CF4C

047BF178 0020008A

047BF17C 00001A00

047BF180 00002710

047BF184 00000000

047BF188 FFFFFFFF

047BF18C 00000100

 

Blueberry Freeway #335

034E0C24 10418401

047BF150 FFFF01CF

047BF154 FCC805E0

047BF158 003D000C

047BF15C 00001A00

047BF160 00002710

047BF164 00000000

047BF168 FFFFFFFF

047BF16C 00000100

 

(M) Code NTSCv1 069C

XAHU-W63C-RH7HP

990H-WK1H-EJQQM

 

Chain Game Folder #C000

ABC9-GK19-C4J62

 

CarGen SubFolder #C100

M5Z3-ZQA4-WNWED

0J8F-BFUH-M03FE

 

Car Set 1 SubFolder #C200

TX5F-PXV6-YFX7P

0J8F-BFUH-M03FE

 

El Corona FBI Rancher #399

HMMR-DWGD-M039J

D0B5-V0MP-DQXH9

2VQN-RQRR-2W6G7

WNMF-75MR-4CXVH

CHNF-VYTD-0Y2AR

2GNA-QFXV-1RUM2

82KN-3EWJ-QM2W5

4EB7-AT6H-382ZC

1TJE-CCH1-V549Z

 

LSX Andromeda #398

Y3JE-V5BD-V5W6X

BY49-XGX4-9HAHY

ZJ8Z-WN8N-8Z07X

UNGE-KNRK-F9HUR

5Q60-ZQBX-W505B

CQJV-CPE7-523NP

9YKM-GWKH-K49E8

29G6-U27W-20G4D

1RYV-KRRN-WJKFU

 

Santa Maria Hunter #397

Y1RM-16DW-8K633

HEWD-WHT1-QQ8J4

BXQQ-83GN-VE4UG

19GJ-4WEV-XPE2V

FKXD-2FP3-KPKKV

K6UD-Q0RK-ZUX27

Z4KG-YZZ8-3JTND

QRWH-XKCY-U4ETF

GG2U-QHVQ-JGUJQ

 

Santa Maria Hotknife #396

HWB2-A1QF-GJ9G5

52WG-2RFY-R5M0A

186W-Z3TQ-JRMCG

T8QM-HJ6F-30T9B

E5DX-AA9R-Z03XT

3H3N-EJYQ-3E2CH

DDTX-8CEG-A46G6

N5GK-NEQT-X475V

FJP0-RY66-WWTD7

 

Jefferson Alley NRG-500 #395

B7WV-PV1P-CVCC9

ZFRT-TEGW-41RQJ

G0TM-AVWZ-CFR4N

AYVP-9PG7-KH95T

583T-70Q4-FJX81

7FJK-B0JZ-CD3NY

ZW8W-MFTN-2BHF9

PCPQ-R0Y3-GNX9M

PXKH-6Q0A-YPWMH

 

Willowfield Tornado #394

FT6Q-QGVV-FCGBX

832P-DJT2-2V9AG

PY6J-PF85-H41FP

UXN9-8R5N-U77J1

3882-M17G-XYDGA

0BYK-2VP9-4E3AQ

1VG9-BTAR-0PG06

6EF3-0TC5-TU2VD

VPD4-XN9Q-QE72B

 

Dillimore FBI Truck #393

6P5E-ZWNN-GNWY8

EC53-A9R0-6M29M

X5HK-T2WZ-G0T6Z

CBT2-N3WT-53BQN

9RQP-NGHA-6K8VU

A419-T5PJ-PC8WB

VRH8-XDG3-VCF57

MT8E-Z5T2-3HBBF

VAAM-3HHA-BU80N

 

Mulholland W 24-7 Sparrow #392

ZYBK-FRE7-CDUF8

R23P-3JJH-X3T5K

TXKM-D106-08M7C

1YA9-FBHJ-GK624

XBZZ-5TJ1-8CMUE

9PCM-4G4Z-WQHPD

UV8E-WUDP-38KMN

64PD-EB7E-PHPGM

AUCZ-TF4V-9X86G

 

Mulholland W 24-7 FBI Rancher #391

12P4-HP37-JK591

3RH4-E5QV-68F0Z

MY6G-E6W5-5QK7U

1Q85-XQCP-FRJ51

DHT5-PTRX-3XWRN

6WFH-X8A2-CVNBN

ZW4X-EBF9-GYEG5

MQQF-HRBC-FHDCR

GPR0-B00P-JRN8H

 

Verona Beach NRG-500 #390

NN1E-J2A9-PCBDM

PMPR-HXEQ-RV6M4

5EUV-DU6D-0K0W4

Q5X0-BUGB-8ZFGT

UD7B-5YZP-5XG9E

RHV6-ETY9-JYN1C

K4QP-1F4K-VH73B

QCTQ-GBGV-NECGN

4Y2C-J1RT-XH7NM

 

TV Station VCN Maverick #389

A3C2-FW4D-YRZ5U

80PZ-KJ48-B66TA

PV0E-EKVY-7W7J2

PH1Z-UM44-WT9N8

N85A-R1ZW-HMU1T

VTV8-V3KY-4KMK3

8BZR-P427-5EJAR

JRYQ-E5MX-VP0WZ

543P-CTRW-76YWQ

 

LS Police Garage SWAT Van #388

MZCE-WXQE-E3MH1

X35K-CDTP-2RDHA

CTTQ-ME1T-93B9J

7R9T-M1H2-JW8H0

8A6R-NJUD-BKQD1

YVQY-CFNT-P6CM1

63NQ-UH12-46W95

KREP-6E8H-C05AP

M9BM-FZUU-Z78DH

 

Tierra Robada Dune #387

FCCR-WC5G-N1QW4

57G3-DH4X-18WB5

R1T6-555Q-B33XB

WNZ6-W213-JPQZ6

T4MU-QU37-9TKV8

73YZ-P01Q-P7TV8

QXX7-9809-5G93P

UQ53-A9GK-WT66K

QRHE-3X6V-81HPF

 

Jefferson HPV-1000 #386

48Y1-25QE-NHKTR

F373-XW2N-J1RYE

4GMY-EGT0-67JFQ

X90M-KQX0-TH2GA

UR3C-NWYC-EBKN4

EW2G-1ZK7-K1WX1

CXXW-Q1VK-186FG

6HF1-UDU7-PXPQD

G2PJ-UWTB-8CGCU

 

Lighthouse Squallo #385

V12N-V5H4-EPATU

AKV6-UP85-RJ164

HVAW-K3NZ-9KJPY

10N6-WVV8-16FUR

75Q8-BRHF-VEACH

Q2PD-AURB-A7U6N

Z205-G5R4-34C1C

4AJ8-EM83-108NP

Q1EG-QFAT-ZU32T

 

Mulholland Packer #384

TMR3-30UQ-8WE0N

KBPK-P1YF-M0Y87

D77K-KQB0-PM99K

62ED-HEE1-85HVG

EUBP-VWT4-KYFUT

ZR58-ATRC-575Z4

MQ9G-W5HU-W8BQJ

YQUU-QGJD-QC96V

5KH7-YCMZ-RMFT9

 

Mulholland Phoenix #383

BYY4-5JFA-JNBYX

1M4Z-JC2D-W747G

MUGN-Q5CJ-37DHZ

CXQA-0G8R-ZMKY0

5MR1-WG86-T7W9G

KARA-C1E8-XR9Q5

TZB0-MP9T-RHUY9

MPFX-T12Q-MJ22A

URN3-3MNZ-JRFR0

 

Grove Street FCR-900 #382

G3FU-F5H3-NQTK8

75U2-B29U-PE3DD

3EE2-DFAT-7KUZG

9HHU-7K0W-1VRJK

7CCZ-0UHA-0Y15A

650G-2MJ6-PD4MG

1ZHK-9EQ4-3F2XX

YEKJ-YU4Y-7F93W

5K9Z-V0HT-H6Y5P

 

El Quebrados Sandking #381

NQ3Y-EYU0-77MMP

C5KK-GY3V-0GWJZ

4NJQ-BB3V-M668K

Z6X5-ZV45-Z2G5H

EUKP-V39R-K8YPK

3H4Q-HUE0-JXBTZ

KVDC-W6F6-E12YJ

D345-YVC0-VAZFK

6KYU-VR72-0URQZ

 

Palomino NRG-500 #380

4QR4-KCKX-N3JC8

24PQ-6YRF-6ZYA9

7RCW-1HR8-ZJZY3

CCVK-7GZT-MVRX1

WW5K-DCYU-AF2PN

4B6J-XV67-5NXFQ

H494-T8AF-2N2MW

BJ2G-VWNU-N87DV

FH3X-60P0-7M15G

 

Palomino Bullet #379

MA4J-6H50-EETW1

17ZG-D74V-D1C54

65N8-5JUZ-VTBMJ

KQT7-28CG-1AV3T

2KRE-VYNB-33E7W

V69G-K1EN-P1UFR

9X96-FDH2-1NB20

8X47-HRGQ-C00AH

5C8H-BYQP-P1F13

 

Blueberry Sparrow #378

X61P-CY0M-P8DY4

5Q6C-KQ99-27ZNB

Z0P7-XED4-AY8N5

MYVY-F7Q5-KFXXY

64DA-T3X4-0VPK0

23MW-HXD5-C7Q30

CE72-YJM2-VYHUK

Q3T8-TM62-E3XMG

2GTA-EEJY-R5M6W

 

Mulholland W 24-7 NRG-500 #377

BW8Z-G9U7-AKE3Z

YDF2-VTKP-AE6NU

9JPM-MK52-PWY6Z

GJUP-J6DY-H5M5Q

23GV-EX17-XJH0Z

M5N4-M08Z-JRRWP

1YNJ-DBH5-3FRFH

51XA-ZZXF-XQU56

UPEP-G2R4-6BVR6

 

Angel Trailer Sandking #376

36JK-EXXP-8KANM

77X2-C90K-5T6G0

7CVT-078T-HKGKF

PM7W-F3PB-XG3X6

4QRR-T8N4-D5XHX

D4R4-04VY-X8TT1

C5DW-KPTW-B3NJR

HJ7M-3U04-HHW24

9D7C-V6X7-BKCG0

 

Angel Sherriff Police Maverick #375

JFDE-G2FE-UUZDN

C7DH-4MW6-318RF

YP1B-J16H-TXUT2

JC5R-CUN4-KRE04

KY1A-MA2Y-1P2Z4

NRDP-GE2V-FGTBK

E3M9-8FV4-Q0ZVF

BMMP-H9T2-1VFK3

Y4JB-V1D2-J8T3Z

 

Toreno's Ranch Monster #374

UQJ9-ZJC7-9DAAX

XZCP-X9H2-VV8PT

TG7A-0H9D-A10HW

YRK3-Z93A-4TEEH

RTCU-BQ56-M0JU0

B5TV-BYZF-KPE29

HEG0-1MHP-DHEGT

1XC9-F3DU-FEY28

ZET5-VKBC-7RCG4

 

Shady Creek Dune #373

1XYH-YG7J-E7T1N

87QC-P5MA-9Y112

WQ2E-K12T-FDG3Z

1Z0E-6NB9-A5P3C

YG4B-BTNV-P45WK

BKWC-MM4E-FJ74G

7MPD-HZBR-92FGD

J0NP-XXNX-GA4T9

8JBK-MF0E-KR872

 

Whetstone Farm Stuntplane #372

1PEY-7G3K-QNZTU

YR36-6ENP-DXWDH

AEHQ-C2R6-VN901

A0FA-HF9G-4NKA3

B65C-5FFU-X5QGK

641M-967Y-Y515C

DD7W-QQQ4-XN8BA

1Y2J-Y9CM-0HBP3

XTU0-EYY2-VU3CZ

 

Fisher's Lagoon Squalo #371

NW4G-CR5A-3N83M

ZMPK-8EEP-P0CJM

M799-B7ZX-R5MJJ

RFNY-5U6D-Z3KAP

Y399-Y2D4-1X1CD

DGHA-AYBJ-WBZX0

XK3Q-VB10-EBMM4

PP75-6CAF-Q3KUB

EBM2-DQBG-7FKRH

 

Panopticon Undrowned Sandking #370

F4Y0-ZGM5-2KYZH

8PD2-2HFD-C316B

ZVE7-MNPU-4P4NX

XPGB-MV6V-UJ0CJ

E7M3-XXR3-3D9UQ

TKE6-40U1-P99BJ

MW28-8K20-EQD2D

GKMQ-PTWW-A83K5

0BV3-4H0Y-8897P

 

Doherty FCR-900 #369

7KY0-72QB-015FQ

2GQZ-P341-AJH7T

CBVX-PK41-6TKGF

3M99-0F3P-KZFBM

84WT-4CAR-PXVUE

YN9N-W8M3-35GYT

6WFX-6567-Q3ZMN

N9VQ-NA1E-RWVT3

R237-HTBR-D7UEH

 

Panopticon NRG-500 #368

FXKN-D717-XFDBX

FEBR-YJY3-PE2QD

HE57-VJ5F-88UK3

8E0W-VXK0-EA9B3

5X32-DU0F-J3X7C

45YX-U017-C8741

X7ZJ-JADX-70ABE

M8B7-GB1V-DJ7AF

BA2F-WTWK-9A704

 

Four Dragon NRG-500 #367

24GG-41WP-NB75K

2GR9-ABNB-YEEBJ

JVF6-39Z0-TNFFG

ET4T-C89J-RN09M

P1G1-B42C-WUPC0

GVMR-WZ1X-CZRXG

U9XT-V09W-XJ6BX

CAYH-C4GG-J712X

WEBP-KRXX-58BH2

 

Chinatown PCJ-600 #366

RR7N-0RQ2-UG222

MCFA-KXJ5-AQ2G1

1A3K-2M70-TGT1Y

J81W-M842-ZZNVE

6321-U49D-4MXM6

F3KG-CBVP-PJWD7

PFD2-B7G3-E7C4T

DRYM-VH8G-9K3BN

NQTM-TRM2-J59WT

 

Financial Rhino #365

K5F1-BEBR-B8JFE

XET1-48JQ-WX0YC

F1CQ-XPTN-9PNCH

B9GB-2QTH-XVNHX

Q6BD-V4FQ-H526F

3RNW-4TJH-4K886

0XQJ-1A26-Z3XBR

H2FA-0207-NR9F9

NMCD-82ZF-PW31C

 

Doherty Pheonix #364

DGXQ-KGYG-ZCXBT

RD5A-7EXW-FX8RD

5Q4Y-G8JC-TQHQY

0K9D-1GEH-AA8E2

277P-38KE-ZGZJC

B53J-KZ1F-NYDBG

EYU5-1XR7-UNHQ6

F3NU-T2QU-XDRRY

YDAN-JYXZ-0TRNK

 

Zero's Shop Topfun #363

FEDX-4FHW-ZWENC

2F9G-P5PT-M7EZY

TC42-TAP6-WB3UC

TCJD-ZNCH-7XEN1

PBV4-1EKQ-058WQ

AJKE-0ABD-XRT5E

YYZF-87GT-XRK42

R3F0-0KHW-JJNNR

HXY5-Z9QE-W2QGU

 

Export Dock FBI Truck #362

9981-XDZW-NFGCG

K2V5-Z71J-R8W3W

1Q1A-J6DB-X8MCB

9701-ZHUE-RDJ55

NDFY-3JFN-6K3ZT

DDDP-8A2K-NCK7A

9UZC-DX9P-KKH8U

WEPE-FBMC-N50K1

40JB-UNMU-YHKUD

 

Smoke's Glendale #361

HD2Q-8FH6-10BFD

YY8A-A1UG-C4N1K

8DPJ-MGZC-56UZ4

WYUH-YDA9-MGTPY

CPGP-0HPJ-M3E3K

WH6N-TZC7-BCJWP

QPF5-5MA6-T33NN

A692-CVJ3-TV9CR

YRQZ-PAYV-VYY9X

 

Queens Flash #360

XZ6G-A3KA-9GN7R

JG9J-K7D7-Q8JMA

7WZ0-EE6X-NPHBJ

1THM-F04C-F3VDY

GFHC-TDJM-79DX1

7QU8-93YW-HFKJE

4YVE-4YDF-P7AHJ

JD3R-CGJT-U0HAV

QD0G-CZZN-J0TZG

 

Hashbury Slamvan #359

GU0E-1HYH-0N5TH

X0MH-8F0G-ZNGDM

KN2H-9JQC-EPU3V

0NZ9-ZKUD-2YDXH

9E86-WPHD-3BVYQ

5FVG-K344-H79F2

T14P-C6GV-91NAN

QTYE-8TKK-UWRGK

NZMW-GABA-UE5T9

 

Paradiso Euros #358

1HRM-ND94-9M1B0

U9MT-6RWH-KU694

JU5Z-9W0U-0JQ8K

KMZB-EFTG-35NU3

08HD-FB3Q-J3F07

D2HJ-PJ0C-35ARG

VWGJ-TUQF-PH722

MXVU-N5ZV-99UV5

XNUW-WG2Q-R0FYY

 

Big Ear Bandito #357

FRX1-4YBD-69VQJ

ZK1C-PAH4-MNHNZ

5DHX-UJBG-TV3HK

B8T3-8PHA-9TMQV

WWNG-EC87-F53FU

3XUH-58C9-FM5V9

Y8KP-YUW2-AZ3BJ

J7JJ-676X-F678C

M8EJ-J83A-F64BE

 

Desert Gold Romero #356

0A5Y-ZDE8-Q4ND4

BHC6-WPZ2-29YWK

JCJ0-Z6UM-0QZ0K

7W8Q-N37N-J8ZRV

FFN2-165Y-CA805

E00A-7ETK-9QWB7

E4RN-7QP8-9TJB3

BAWC-ZB14-HVXPT

PX4P-8DUA-CU8R9

 

Ranch Hill Stunt Plane #355

UVCJ-P4QK-9M13E

PN3K-3XGN-F02AA

G4VB-TCUN-GEGPX

N5J4-KA0W-4GCDE

T6WR-2EQK-RCERX

PEFP-MXHE-ZAK78

K947-BNUB-VHHBY

A9X0-26T0-17MVM

X5RM-8CEY-NEEC8

 

Dam out FCR-900 #354

AP1Q-EQDN-YQ8P2

VZ0J-RDD4-J7BU2

MTZ5-WB9W-PEGMX

6G2C-6CJU-PDQUF

MDZR-KNPM-VAZT4

6GRM-9V49-Z4N15

JCNV-MNXJ-H69E1

YRQT-3P43-T2U2U

KUUW-0P8A-RMVZW

 

Toreno's Ranch FCR-900 #353

Q0HR-9EU5-KJ40M

55ZA-MPNP-RDUMA

QU1Y-9E1T-NQ2F4

0YH0-R450-Y909W

B08E-EJ1C-DKF64

9NNZ-MN9F-TD56C

C0P6-Z9GV-T18RM

7PY3-87WV-GR8ER

5JWF-AR40-BXM5U

 

Camel Toe Infernus #352

FHEX-JBXF-77ZQW

BBUQ-5CJM-AYCE5

37FE-PXAJ-T4CZ6

VD85-9AXA-C8R1X

JK70-45DY-3KNHM

3J2U-KCDV-2ZEWX

7WC7-0FUV-W3EPP

DAAM-19UC-906JG

KXQ2-J9KQ-87APA

 

Rockshore Cheetah #351

NDZK-407J-FF3XJ

JYP5-YJ0V-CDZ2R

17Z6-JRYW-XG18T

YP90-EUB1-5W6F3

0WR0-H0U7-RH4JX

NE9N-MRE6-66HCA

BGZT-PKFG-E6D85

04NC-H7WV-N6ZGE

E033-WMCW-AW22V

 

Pirate BMX #350

8WE9-GU1G-1VD07

GXXA-707H-Y5T22

Z8HE-P21Q-P6KWB

629V-TY0C-3JVGG

5QEW-WJHT-J6GR7

24ZX-KNGF-6CBTR

29WP-6QY5-95AHW

R9RQ-3JC5-PQ7Q3

70Q1-DQQQ-C1PYZ

 

Creek Comet #349

9CTX-R8U2-N4UY4

QJ2W-1YKC-TPUKX

KT0Q-PDC1-B3UUX

5Q66-QTV4-9WQVG

72BU-PHBH-5A9A9

GPQ2-TWZM-33Y6J

CN6C-ZV8R-JU0F0

91UU-PCAE-G8XE0

PRBE-46VA-JAB79

 

Whitewood Hotknife #348

6XP1-8JV8-U6K1P

6U6F-3CGG-6TXKZ

60UC-1KB8-TEP55

N7WF-7XQG-Q6PE4

DWEF-7QT7-VK9T9

VMRQ-AEVD-HAUW6

U7A9-3B8U-6DH0F

0PCY-6V52-RCQA6

R213-WP7W-HCKXN

 

Prickle Pine Turismo #347

Y2R1-N82G-N67TP

N1HU-D4ET-D6T01

MPKM-190A-X0X8A

P1CN-7DHC-QCU24

9H8K-D32P-8BZVV

D3EB-152Y-XKT1C

CH1U-T9FJ-M9XP6

VHW4-MNUY-T87JE

ARCR-QA8D-949WH

 

Clown's Pockets Bullet #346

QMTN-T8HK-NM7E0

UZVH-9ZP6-XJZZH

58WN-RP2F-VFH86

ZQPB-ZBYN-G3MMZ

8RJ2-T4N2-HRBE6

MRGP-D06G-E05A4

3F60-3ACB-ZTG55

T8YG-7590-TFBED

JB05-X4PN-2F8XV

 

LV Courthouse VCN Maverick #345

DYEW-J0T7-XJ4XM

HUWG-VR4W-2C2VP

D5A5-R8UM-T5M9X

N9CB-578D-9103H

49XJ-KFJ3-RCEXD

GG5T-64P4-1X9M8

Y8DC-1UV9-3AFFY

2EN5-18CZ-FX5TD

V39G-3UXY-YWYV4

 

Pirate Stunt Plane #344

ZGKM-C0TW-6QP1W

1YBD-CVWE-NVW5B

TYFV-BABX-250Z2

CVF2-34CF-2K7B5

MKXT-YQNR-P40JG

TCZJ-8PHW-1U0QD

EA5U-N21Q-D3GZ9

MUKK-CXYU-WQDJ5

AFV8-FNQH-WAQGQ

 

Four Dragons Rustler #343

UT1U-9KY4-JYPCN

ANE1-FH5J-D4PEE

VAUD-U2XX-C3JUN

NWUC-5PEP-1MYAP

UXPP-1FRR-B5EC3

4VP7-AUUA-APWCG

DD8P-6P6X-H48BH

Z8PG-8A8P-HUA81

PHMF-ZT3C-D2ETE

 

High Roller Sparrow #342

HP1A-QHN4-VPW4E

5E1H-E8CM-CGMY1

MY0E-1YTB-2BUPF

9RFN-XYY2-7HWVC

T37W-R9ZQ-WAV58

ERW1-T1EA-840V6

ZYVX-GEYZ-EYWJ6

FA4B-MKHJ-WCG4X

972Q-XGP2-VF1AF

 

Caligula's Maverick #341

FF9Q-HGXV-E5KWF

YMYN-8J2F-78CAG

HMMN-48E2-AU7MP

4AFF-T1N4-XAAE6

2RXP-7XPA-VA82Y

4KH3-0V34-HF1D7

RUMT-YEG6-M3Q2D

2DFK-REFB-56KXJ

BD1B-QD31-74FGD

 

Royal Casino Random #340

RXKD-YMX7-64TH2

6V9N-7GF8-X5RPK

22E9-K86J-F8B75

2Z9G-P6FD-3TAQ0

C1RE-MHWR-AB5XM

3FTP-UVMN-GW3ZP

FD5P-5R0Z-BX45D

TYWR-WWB9-FYPY5

HQPT-GD61-T379W

 

Old Strip Phoenix #339

8WMQ-TZPQ-X3FY4

4KXJ-PMBP-HPKXE

1993-5M0J-KXZPM

X447-MJAU-3RKKM

AVVZ-YDPR-R9TU7

QAJ5-105A-BFJVF

HW0M-29AC-XYE85

K5EU-2H29-KHHXR

0AX4-HK9H-ZVUJY

 

Clown's Pocket Police Maverick #338

D0ZM-Z1Y1-2PD8G

PQP1-2XEV-DXV87

UHT1-0Y76-FNQJ7

GNM4-KUDE-J0TKW

FZW2-KG04-R1ZU8

GPGP-K6Z8-RU7AZ

GV3M-KK5V-Q0NAR

BU90-5TKH-BW00X

C5WP-7R7V-WVPN2

 

Upper Dam Dock Squalo #337

DJEA-JXJ4-8MQK1

38FF-RZVE-W042H

XUNY-27QN-YMCHZ

85EG-5E9J-NCEJ3

KEFM-4AQH-D0FEN

AZCG-06W8-KQREX

PYTY-RET5-YMM95

NF3B-54K9-RWNR5

GPVR-79K9-VYNT9

 

Export Ship BMX #336

3C7R-W9QW-48CHN

VJZV-GUV2-PE636

GG5M-Q6RE-BCA6Q

JT2F-P0P2-0Y70M

G0A3-AWRZ-R5BAF

ZCHN-EHNA-YE3YK

GAWM-T6RQ-WXUVZ

J41J-4ZZT-3KB9M

023U-DEGJ-Y404U

 

Blueberry Freeway #335

DURA-G87W-U4FJH

PCDJ-4BGW-92QJP

BTPV-0QGM-5ZPXF

6EE9-PEXE-T4CPX

GXE2-PA52-1PA2H

NPZQ-NY49-FGBRG

KPN5-3RNE-4FM5X

4NXW-QHT9-PVKKK

XKQ7-KXJH-GAQJJ

 

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ric-013

 

The process isn't that difficult for me to use, but I'm not sure of a good format for posting the codes. The double conversion process with specific settings is bound to confuse the hell out of people. However, it would certainly look nice on a compiled codelist.bin update. Um... I'm not sure how usable my spreadsheet would be. It works, but still needs a bit of attention to keep everything working. I'm not even sure I can explain it properly.

 

NOTE: ONLY ARMAX USER CAN USE FOLDERS...just so everyone knows.

 

i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni...

 

ill try it out,right now im creating the "codelist.bin" to test your codes...so its a good timing.

 

 

Enex Remapping

 

Yes, I suppose it would be possible to change some of the enex connections to anything you'd like. The main problem would be figuring out where to go and the settings to use, but I suppose someone's already mapped the locations fairly well. This sort of thing seems very difficult to test on PS2. Another prime concern is that there are a few variables on the IPL line that are not very well understood, and the IPL line doesn't map to memory quite as expected. But here's what I've got so far:

Enex Structure

CODE 

 

0x00 character[7]        Name of Enex string

0x07 byte                nul terminator of string (00)

0x08 float               X1 - X in Coord

0x0C float               Y1 - Y in Coord

0x10 float               adjusted X out

0x14 float               adjusted Y out

0x18 float               Z in Coord + 1.0

0x1C byte[4]             (unknown) possibly related to unknown Rot1?? (some IPL values appear to be radian) - cannot decode

0x20 float               X out Coord

0x24 float               Y out Coord

0x28 float               Z out Coord + 1.0

0x2C float               Out Angle

0x30 word                door flags

0x32 byte                Interior number

0x33 byte                Sky

0x34 byte                Time On

0x35 byte                Time Off

0x36 byte                I2 (unknown)

0x37 byte                (unknown)

0x38 dword               destination address

 

 

I'm using the Unused Tattoo Shop, but there are quite a few others up for grabs. Take a look at your game DVD. You'll find the text IPL files in folder under \Data\MAPS\. Go through the files in the order listed in DATA\GTA.DAT and copy out everything marked between "enex" and the next "end" and copy it to a file for reference.

 

Index 215 and 216 (0xD7 and 0xD8) are duplicates of other connections and aren't used.

Index 250 is in the water east of Palomino Creek - not sure what it's for.

Index 255, 256, and 258 are unused 24-7 interiors, and not very interesting to visit.

Index 279 and 280 (OFTEST, S1TEST) and marked middle of nowhere. Again, not sure what they were for.

Index 187 is to "STURAN" but there is no destination. Another enex allows access to the strip club in the same location.

 

 

woooho...thats exacly what i needed!! i shall try some enex mods next week,right after im done with my "things to do"l list. notify.gifsleepy.gifmercie_blink.gifsuicidal.gif

Edited by ric-013

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OrionSR

 

i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni...

No worries. That was included in the documentation you posted. BTW, we should add the link back to the source documentation for that quote - just to be polite.

 

I tried again, and no, OmniConvert will not properly translate Raw with Manual Verifiers into ARMAX Raw, ARMAX, or codelist.bin. Even with the verifier option set to manual it insists on screwing up my carefully crafted verifiers. This feature appears to be broken.

 

Also, MAXConvert has a working Folder feature, even if it is a bit clumsy, now that I've figured out the interface I have no trouble adding codes to predefined folders or subfolders: Game ID, the Folder's Code ID, Region, Convert. If I strip the (M) Code, verifiers, and folders out of my New Car List and set the Code ID to C200, the Car Set 1 folder, then MAXConvert creates the exact same verifiers that I'm producing with my spreadsheet. My main concern about the folders is the sequential numbering system for codes within a folder. If I want to add 4 new codes to a folder with 4 existing codes, it would seem that my Code IDs would overlap; which can't be a good thing but I haven't tried it. One advantage to my spreadsheet method is I can start incrementing the codes starting from any number I choose.

 

BTW, I was very pleased with how well my CarGen spreadsheet worked out. In the end I finally had all the critical information lined up in a single column with a blank line between records. To create new cars I went through my Chain Game script and grabbed all my favorite vehicles. I used Word to parse the line into cells in my spreadsheet; format (commas separate cells):

 

Location, Vehicle, Model#, Color 1, Color 2, Xcoord, Ycoord, Zcoord, Angle, Lock%

 

Then I paste the plain text into word and convert all the carriage returns into double carriage returns (^p = ^p^p), and search and replace all tabs to carriage returns (^t = ^p) to produce the output I need to paste into the spreadsheet. One copy and paste filled in about 40 vehicles at once.

 

Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0

Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0

Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0

 

Becomes:

 

Toreno's Ranch

Monster

444

-1

-1

-662.77

963.58

12.13

0

0

 

Mulholland W 24-7

NRG-500

522

-1

-1

1002.622

-908.162

42.21496

96

0

 

Doherty

FCR-900

521

-1

-1

-1978.36

106.0297

27.71546

90

0

 

 

 

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Gantons Most Wanted

Hey Orion SR do you think you could find a way to put water in the LS flood control without flooding other sections of the state???

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ric-013

 

No worries. That was included in the documentation you posted. BTW, we should add the link back to the source documentation for that quote - just to be polite.

 

actually,its already in my 1st post into this topic,1st link....but here's the direct link:

 

>>>ARMAX FOLDERS<<<

 

 

 

 

i should have told ya to set the verifier to manual...sorry i forgot blush.gif . btw,pasting the raw codes (with extra folder id line) into omniconvert and convert them to armax,should work,from what iv read,all maxconvert working feature should be included into omni...

 

I tried again, and no, OmniConvert will not properly translate Raw with Manual Verifiers into ARMAX Raw, ARMAX, or codelist.bin. Even with the verifier option set to manual it insists on screwing up my carefully crafted verifiers. This feature appears to be broken.

 

 

 

ok,iv tested this thing out...i was able to bypass converting to armax raw.

 

i used thoses code for this testing

 

 

 (M) Code NTSCv1 069CF0532640 00532643Chain Game Folder #C000034E0C00 00500800CarGen SubFolder #C100034E0C10 00418000D29EE62A 4457657DCar Set 1 SubFolder #C200034E0C20 00418200D29EE62A 4457657DEl Corona FBI Rancher #399034E0C20 10418401207BF950 020101EA207BF954 BD7A3544207BF958 0000006E207BF95C 00001A00207BF960 00002710207BF964 00000000207BF968 FFFFFFFF207BF96C 00000100LSX Andromeda #398034E0C20 20418401207BF930 FFFF0250207BF934 B0783CA0207BF938 0000006C207BF93C 00001A00207BF940 00002710207BF944 00000000207BF948 FFFFFFFF207BF94C 00000100

 

 

here's what i did:

 

#1 convert them (raw to armax) into maxconvert without the (m) code,setting verifier to manual,game i.d=069c

 

#2 use omniconvert to convert the the (m) code for raw to armax (this enable the creation of a new file for omni)

 

#3 now, paste the newly converted (m) codes and the codes conversions from maxconvert into left side of omniconvert,set both input/output to armax (dont convert them)

 

#4 save as codelist.bin

 

thats it!!!!! it will give you a working codelist.bin,with your folders without doing double conversion

 

 

Also, MAXConvert has a working Folder feature, even if it is a bit clumsy, now that I've figured out the interface I have no trouble adding codes to predefined folders or subfolders: Game ID, the Folder's Code ID, Region, Convert. If I strip the (M) Code, verifiers, and folders out of my New Car List and set the Code ID to C200, the Car Set 1 folder, then MAXConvert creates the exact same verifiers that I'm producing with my spreadsheet. My main concern about the folders is the sequential numbering system for codes within a folder. If I want to add 4 new codes to a folder with 4 existing codes, it would seem that my Code IDs would overlap; which can't be a good thing but I haven't tried it. One advantage to my spreadsheet method is I can start incrementing the codes starting from any number I choose.

 

 

ill have to look into maxconvert folder option,its been awhile...anyways if it generate folder properly, seems it just a matter of keeping a raw database,then edit from bottom of the list and re convert the whole thing...everything should remain the same + your new edits.

 

 

BTW, I was very pleased with how well my CarGen spreadsheet worked out. In the end I finally had all the critical information lined up in a single column with a blank line between records. To create new cars I went through my Chain Game script and grabbed all my favorite vehicles. I used Word to parse the line into cells in my spreadsheet; format (commas separate cells):

 

Location, Vehicle, Model#, Color 1, Color 2, Xcoord, Ycoord, Zcoord, Angle, Lock%

 

Then I paste the plain text into word and convert all the carriage returns into double carriage returns (^p = ^p^p), and search and replace all tabs to carriage returns (^t = ^p) to produce the output I need to paste into the spreadsheet. One copy and paste filled in about 40 vehicles at once.

 

Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0

Mulholland W 24-7 NRG-500 522 -1 -1 1002.622 -908.162 42.21496 96 0

Doherty FCR-900 521 -1 -1 -1978.36 106.0297 27.71546 90 0

 

Becomes:

 

Toreno's Ranch

Monster

444

-1

-1

-662.77

963.58

12.13

0

0

 

Mulholland W 24-7

NRG-500

522

-1

-1

1002.622

-908.162

42.21496

96

0

 

Doherty

FCR-900

521

-1

-1

-1978.36

106.0297

27.71546

90

0

 

 

 

cool,keep adding cars....btw i tested

 

-your car generators

= everything works fine...i like the andromada at ls airport

 

-unlock shops/safehouse/interior...etc

= works great...but most of them dont appear on the map,aside of that it does open them

 

-pick-up codes

= has i was riding my freeway to locate unlocked shops/safehouse/interiors...etc i saw somes of them,they were perfecly working,i ditched the freeway for a jet-pak to keep exploring.

 

btw...speaking of freeway,i forgot to go see th "freeway fountain" at mt.chilliad,next time.

 

everything works like a charm. cookie.gifcookie.gifcookie.gif

 

EDIT:

also, now that you know max raw...here's how max raw commands works,btw look at 8bit and 16bit multi-write and pointer commands.(i just found that....never looked into armax,i started doing codes on GS,so raw codes were my focus)

 

>>>ARMAX COMMAND CODES<<<

Edited by ric-013

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OrionSR

It seems that we are using a very similar process, but you are converting from RAW to ARMAX to codelist.bin, and I am converting RAW to ARMAX Raw to codelist.bin. I'm still not sure which format is more useful. The ARMAX Raw allows me to confirm proper conversion, but ARMAX is the familiar encrypted format people expect to see. Either way, it's a two program conversion process.

 

Renumbering the code ids by regenerating a completely new list should work, but it seems that the tool would be most useful for adding just a few codes to an existing folder. If I renumbered the codes in my list using a different standard, then MAXconvert could still be used to add new codes to the existing list without a conflict.

 

Thanks for all the testing. I'm not sure how many cars I can add without causing trouble. I'm already at the limit if what I think is almost too much, but that standard was based on PC which has a 500 generator pool instead of only 400. 208 standard +65 new leaves... 120 or so plank spots for streaming vehicles. This seems dangerously slim. One observations from the PC to PS2 conversion saves is that scenery may load slowly. I'm not sure if is related or not. I was unable to add all cars are once, but all cars can be added to the save by enabling some codes, saving the changes, and selecting different codes for the next save. This was unexpected. I'm not sure how to handle it. Perhaps more cars should be grouped into a single code. For more cars I need to figure out how to handle the conditional testing for standard vehicles. It should be fairly similar to the pickups, so I'm not expecting trouble, but it's an awful lot of codes for each change.

 

GMW: No sorry. I don't know how to do water mods. My expertise is in save modifications. I've spent very little time experimenting with vehicle, player, or map mods.

 

Added: And thanks for the notes on the ARMAX command, especially the points. I'm not sure how far I want to break from RAW codes. Do you think it's worth the trouble to jump to ARMAX specific codes in order to handle pointers and all the other fun commands? Let's see; Ped Acquaintances (Madd Dogg Fix), IPL data (drop barriers, raise crops), and Unique Jumps. Well... maybe just the Madd Dogg fix and IPL data, mainly for the technical challenge.

 

 

Edited by OrionSR

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ric-013

 

I'm still not sure which format is more useful.

 

as im looking tru armax raw commands list (see the link in my previous post),it seems armax raw can do much more than i expected... 8-16 bit multi-write and pointer commands seems accessible tru armax raw coding.

 

inlove.gif

 

 

Added: And thanks for the notes on the ARMAX command, especially the points. I'm not sure how far I want to break from RAW codes. Do you think it's worth the trouble to jump to ARMAX specific codes in order to handle pointers and all the other fun commands? Let's see; Ped Acquaintances (Madd Dogg Fix), IPL data (drop barriers, raise crops), and Unique Jumps. Well... maybe just the Madd Dogg fix and IPL data, mainly for the technical challenge.

 

yes...and no,but mostly yes...

 

what i dont like is doing "armax only" codes..but if its possible,why not. lets use full potential of armax + you,me and ganton can use armax,i say lets go..

Edited by ric-013

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OrionSR

I can't figure out how to get started with the ARMAX format pointer commands. The command, or perhaps the documentation, appears to be incomplete - only the base address is read, and nothing provides the offset. The documentation mentions value to store at base+offset. I tried a few sample conversions using OmniConvert and MAXconvert with inconsistent and disappointing results. I'm not sure how to proceed.

Edited by OrionSR

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ric-013

 

I can't figure out how to get started with the ARMAX format pointer commands. The command, or perhaps the documentation, appears to be incomplete - only the base address is read, and nothing provides the offset. The documentation mentions value to store at base+offset. I tried a few sample conversions using OmniConvert and MAXconvert with inconsistent and disappointing results. I'm not sure how to proceed.

sadly i never were able yo use pointers commands... so i dont know are they work.but ill look around and see if i can find some info's on it.

 

 

orion...can you teach me something???...i dont know how to manualy turn x,y,z coordinate into to hex blush.gif

 

ex:

 

Toreno's Ranch Monster 444 -1 -1 -662.77 963.58 12.13 0 0

 

Becomes:

 

Toreno's Ranch

Monster

444

-1

-1

-662.77

963.58

12.13

0

0

 

becomes:

 

Toreno's Ranch Monster #374

034E0C21 A0418401

207BF630 000001BC

207BF634 1E1CEB4A

207BF638 00000061

207BF63C 00001A00

207BF640 00002710

207BF644 00000000

207BF648 FFFFFFFF

207BF64C 00000100

 

at first i tought they were simple dec./hex conversion,seems i was wrong...whats the logic behind this??? can you tell?? or know any good link i could look into?

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