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New Vehicles Guide


adamcs
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Fuzzknuckles

That really IS awesome. There's so many cars I haven't seen yet!

Signatures are dumb anyway.

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[MenaceMovies]

Wow that's a nice selection there. Would proove to be handy.

 

Thanks for posting.

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Great job on this. icon14.gifcookie.gificon14.gif

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hellknightdemon

why is the fastest car only go 99.2 mph? wtf thats slow

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Its fantastic, my only gripe is all vwehicles have sort of a rare version, such as the sentinal XS, Futo GT, the corquette with red stripe etc. if we could get images of each of the unique versions that'd be orgasmic. =]

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I noticed every vehicle has a value. Can you auctually sell them anywhere? (I know about the text missions)

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ApolloSoldier
why is the fastest car only go 99.2 mph? wtf thats slow

That can't be right.

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All of the technical values are the same for me (engine durability and whatnot)




Yq5y51Y.png

 

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Oddball_E8

i wonder how they calculated the values?

 

especially the top speeds... since there are no spedomiters in the game...

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Vanillainy
I noticed every vehicle has a value. Can you auctually sell them anywhere? (I know about the text missions)

Yeah, you can take them to the Garage that you drop the text cars off at and get money for them.

 

Great work STM, first site to do it afaik?

tfdt7hY.gif

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an aywesum improvement from thje pre-release version that's been hanging around for too long. It was worth the wait.
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PetsOvernight

Just curious how you got the specific values, but overall excellent list! tounge.gif

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Yes very nice. But yes i'd also like to know how the speed is calculated and im being forced to wonder by my head how the accelleration is calculated and how is it constant?

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Suction Testicle Man

All data is taken directly from game files. The durability/damage/resistance etc values are identical for many cars - there isn't a bug as far as I can see.

 

The top speed field does not appear to be correct however, as some of you have spotted. Should be fixed with an alternative title for that value soon. icon14.gif

 

I believe the monetary value of each car is what is added to the 'Property Damaged' stat should the player destroy the car. It is NOT representative of the money Stevie will give you for delivering it to him in-game.

 

The Freeway is indeed missing - I hadn't noticed. I wondered what the 'Bobber' was - apparently the Freeway's name in the code.

If at first you don't succeed, you fail, and the test will be terminated.

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Suction Testicle Man
all the numbers are wrong.

What are you talking about?

If at first you don't succeed, you fail, and the test will be terminated.

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Awesome feature =)!

Real slick design, nice!

 

Although some of the stats don't really make any sense.. like the stats from the AirTug.

Really, if that thing goes 140km/h and the Infernus goes like 160km/h something is definetly messed up tounge.gif

 

Anyway, nice feature!

 

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