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Upgrading the play gang weapons?


Land Rover 109

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Land Rover 109

Hi all,

 

My first post here, but I am trying to make a new mod where the weapons for the player gang are upgraded to the Shotgun, M4 and the Katana using the Sanny Builder tool. Before I continue, I would like to know if this code is correct as I changed the weapon code from 24 29 4 to 25 (Shotgun) 31 (M4) and 8 (Katana) smile.gif.

 

  $STAT_TAGS_SPRAYED == 100 jf @COLLS_808 0394: play_music 2 0237: set_gang 1 weapons_to 25 31 8 032B: $803 = create_weapon_pickup #AK47 group 15 ammo 120 at 2499.39 -1707.463 1014.25 032B: $804 = create_weapon_pickup #TEC9 group 15 ammo 120 at 2499.514 -1709.64 1014.25 032B: $805 = create_weapon_pickup #SAWNOFF group 15 ammo 60 at 2493.491 -1708.237 1014.932 032B: $806 = create_weapon_pickup #MOLOTOV group 15 ammo 20 at 2493.553 -1706.863 1015.132 03E6: remove_text_box 03E5: show_text_box 'TAG_100'  // You tagged the city! Your gang has had an upgrade! Weapons delivered to CJ's house in Los Santos!$ALL_TAGS_SPRAYED = 1 

 

Any advice would be appreciated on this matter.

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lowridincrew

Nice it would be more gangsta if they was to have dual wield pistols and tec 9's

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Land Rover 109

I've managed to modify the scm file to give the homies the Shotgun, M4 and Katana.

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I'll give you an idea, you can make the CLEO script to randomize the gang weapons...

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I'll give you an idea, you can make the CLEO script to randomize the gang weapons...

Ill do it for him if you teach me how tounge.gif

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With pleasure! tounge2.gif

 

{$CLEO}:RANDON_WEAPONSthread 'RANDON_WEAPONS':RANDON_WEAPONS020209: 0@ = random_int_in_ranges 2500 500032@ = 0:RANDON_WEAPONS03wait $DEFAULT_WAIT_TIMEif001D:  32@ > 0@jf @RANDON_WEAPONS030209: 1@ = random_int_in_ranges 22 390209: 2@ = random_int_in_ranges 22 390209: 3@ = random_int_in_ranges 22 390237: set_gang 1 weapons_to 1@ 2@ 3@jump @RANDON_WEAPONS02

 

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  • 5 months later...
Compile Rapier's code. It will create a CS not SCM (because of "{$CLEO}")

Cool THX

And an other question: If i replace the gang weapon numbers will it work?

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Compile Rapier's code. It will create a CS not SCM (because of "{$CLEO}")

Cool THX

And an other question: If i replace the gang weapon numbers will it work?

If you use real weapon numbers it should.

Yl8KS.jpg
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  • 10 months later...
  • 2 weeks later...
Karim_Ahmed_elQady

hey guys i tried this code and i changed this

 

0237: set_gang 1 weapons_to 1@ 2@ 3@

 

into

 

0237: set_gang 1 weapons_to 31 31 31

 

 

that will make them carry M4s , but i can see them carry M4s and 9mms even that i've comlpeted all the tags.....and it's rare to find them carry M4.

 

ps:i also want to know that if i can make a gsf member to use a weapon and another to use another weapon...and thanks in general for all who help. colgate.gif

Edited by Karim_Ahmed_elQady
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that will make them carry M4s , but i can see them carry M4s and 9mms even that i've comlpeted all the tags.....and it's rare to find them carry M4.

 

ps:i also want to know that if i can make a gsf member to use a weapon and another to use another weapon...and thanks in general for all who help.

 

Use this tool to change the weapons of all gangs

link

Edited by The_Siggi
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Karim_Ahmed_elQady

 

that will make them carry M4s , but i can see them carry M4s and 9mms even that i've comlpeted all the tags.....and it's rare to find them carry M4.

 

ps:i also want to know that if i can make a gsf member to use a weapon and another to use another weapon...and thanks in general for all who help.

 

Use this tool to change the weapons of all gangs

link

thanks and i have the tool but i mean that i want to make a member from grove street to carry a kind of a weapon and another member of grove street to carry another weapon..

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