Deji Posted May 2, 2008 Share Posted May 2, 2008 I know that with IPL there are a maximum number of cars/pickups/objects/licence plates you can add. What is this limit? and can they be exceeded if you use main.scm coding instead of IPL? Thanks... Link to comment Share on other sites More sharing options...
floof Posted May 2, 2008 Share Posted May 2, 2008 Use Sacky's Limit Adjuster. Link to comment Share on other sites More sharing options...
Deji Posted May 2, 2008 Author Share Posted May 2, 2008 Use Sacky's Limit Adjuster. Where can I get it? I can't find it anywhere! Link to comment Share on other sites More sharing options...
ceedj Posted May 2, 2008 Share Posted May 2, 2008 Search is your friend too... I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
OrionSR Posted May 3, 2008 Share Posted May 3, 2008 (edited) A few notes on Normal Game limits: Vehicle Generators: IPL and SCM vehicles are recorded in the same manner in the save file. The actual vehicle limit is huge, but the practical limit isn't so hot. If you add many more that 60 to 70 new vehicles the game is likely to lag a little more on some machines when spawning vehicles. Also, the game is generally less stable if more vehicles are added; we get more frequent crashes, but aren't exactly sure why. So total vehicles in the save would be about 280, hopefully less. Pickups: IPL and SCM pickups often have different properties, but the save record is still the same so the same limits apply. The pickup pool is limited to 620 items. Add more items to IPL and many SCM objects simply won't be added to the save (check the studio weapons). However, the pickup pool needs quite a bit of blank space for random drops and new pickups. If you add many more than 24 pickups to a standard game then temporary drops like money or weapons will disappear quickly or not spawn at all. This is most noticeable during the early gang wars if CJ hasn't collect many horseshoes, oysters, or snapshots to free up some room in the pool. The health and armor frequently disappear when CJ opens fire on the first group of targets and they start dropping more money and weapons. Objects: This applies specifically to SCM objects added to the save through mission coding so it probably doesn't apply to your IPL question, but here's the results of my experiments anyway. If you add more that 60 objects for a total of 134 object to the save, then there is a serious risk that the game will crash during the boat school lesson which temporarily adds a lot of new objects during the mission. The actual test was to start, quit, and restart the last boat school lesson and see if things crashed. Custom Plates: 15 total, 4 are unused in a standard game. All are adjusted with mission coding. Edited May 3, 2008 by OrionSR Link to comment Share on other sites More sharing options...
floof Posted May 3, 2008 Share Posted May 3, 2008 I would have posted the search thing like ceedj did but I am too lazy. Anyway if you failed to find it in the search heres the link Sacky's Limit Adjuster Link to comment Share on other sites More sharing options...
Supra4 Posted May 3, 2008 Share Posted May 3, 2008 Now that's the kind of usefull info I like to see Orion. Link to comment Share on other sites More sharing options...
fordguyjh Posted March 2, 2009 Share Posted March 2, 2009 Pardon the long bump, but I think this should be pinned so new modders can easily find this information Link to comment Share on other sites More sharing options...
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