Se7oOo0 Posted April 30, 2008 Share Posted April 30, 2008 Hi. i have two requests: 1. how can i make custom animation, like, cj to be drunk, and the way he walks, runs etc be like drunk? 2. a friend asked me to make a mod "Texas Chainsaw mission Mod" (idk if already this mod exists), cj to be Michael Myers, and his mission to be to kill leatherface (i this leatherface is Michael Myers but whatever). my question is how to make a custom skin for leatherface and Michael Myers? how to make a mission to kill him? do i have to use .scm files or cleo? please answer my questions fully, because i don't speak english. please give me tools for all what i need. i'd be happy if you make a tutorial for my needs? please. Thanks. PS: sorry for my bad speaking. Link to comment Share on other sites More sharing options...
gtasbigfoot Posted April 30, 2008 Share Posted April 30, 2008 for myth mod 3dsmax http://usa.autodesk.com/adsk/servlet/index...3112&id=5659302 :killer_M_103A4: name_thread "killer" 0050: gosub @killer_M_main_1 //this part you start the mission with,it pickup the mission failed & mission passed bit00D6: if 00112: wasted_or_busted004D: jump_if_false @killer_M_end_10050: gosub @killer_M_fail_1 :killer_M_end_10050: gosub @killer_M_clep_1004E: end_thread:killer_main_10317: increment_mission_attempts0004: $ONMISSION = [email protected] = 0 // floating-point values09BA: show_entered_zone_name 0 Player.ClearWantedLevel($PLAYER_CHAR) at the end of each mission this is needed 00D8: mission_cleanup0051: return is your actor replacing a ped?or you adding it in? i would add it in(you can use slots 265 and 266 or use actor slot) for cj walk like he is pissed 0245: set_actor $player_actor walk_style_to "DRUNKMAN" i used this to make bigfoot smoke in diffrent version of bigfoot cleo mission [email protected] = Object.Init(3044, 0.0, 0.0, 0.0)[email protected] = Object.Init(3045, 0.0, 0.0, 0.0)069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 070A: AS_actor [email protected] attach_to_object [email protected] offset 0.04 0.1 0.05 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time -1 0669: [email protected] = attach_particle "EXHALE" to_actor [email protected] with_offset 0.05 0.0 -0.05 flag 2 064C: make_particle [email protected] visible jump @bigfoot_smoke_load:bigfoot_smoke_load04ED: load_animation "GANGS" jump @bigfoot_smoke_load2 //this is the cleo code i did for bigfoot,add it(after you spawn a actor):bigfoot_smoke_load204EE: animation "GANGS" loaded jump @bigfoot_smoke_animation:bigfoot_smoke_animation01B9: set_actor [email protected] armed_weapon_to 0 0605: actor [email protected] perform_animation_sequence "SMKCIG_PRTL" IFP_file "GANGS" 4.0 loop 1 0 0 0 time -1 // versionA 0669: [email protected] = attach_particle "EXHALE" to_actor [email protected] with_offset 0.05 0.2 -0.05 flag 2 0883: attach_particle [email protected] to_actor [email protected] mode 5 Object.Destroy([email protected]) //these three go with other model destroy near end of the script(or if you have them any where else)Object.Destroy([email protected])04EF: release_animation "gangs"0650: destroy_particle [email protected] //these one goes with actor.RemoveReferences(actor handle) opcode(after all of them)//or they can go where you want them for him to smoke are a current time change[code]loop 1 0 0 0 time -1 toloop 0 0 0 0 time (your time) Link to comment Share on other sites More sharing options...
ceedj Posted April 30, 2008 Share Posted April 30, 2008 for cj walk like he is pissed 0245: set_actor $player_actor walk_style_to "DRUNKMAN" This only works if you are scripting the player (or another actor) to go somewhere; it won't work if you're trying to get the player to walk like that with your controller/keyboard. I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
gtasbigfoot Posted April 30, 2008 Share Posted April 30, 2008 (edited) oh.did not know.but if he create a other null it will work? i think, i bit like if you edit cj fighting power with the peds stats. any way don't use that one i talked sh*t on that Se7oOo0. but you can make cj do somthing like that.but i never tried it with him so?i don't know how?but it's possible with all other actors but not the cj you play. am i correct ceedj? there is one animation in main scm ,that is more hard to use then the other used in the mission when you go to Liberty City to kill that guy.... Edited April 30, 2008 by gtasbigfoot Link to comment Share on other sites More sharing options...
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