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Adding Gang


Flesh-n-Bone
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Flesh-n-Bone

Hey I am wondering how can I add a new gang in the spot of the *unused* gangs in SA? I've already changed the GANG9 one to Yakuza and added the Yakuza files that are used in GTA3. But they can never be seen. How can I use the "Unused" gang9 or 10 to a new gang with turf, guns and car? I already learned how to change the ability, car etc... but how can I spread a new gang that are the 9 and 10 one's? And this time it's the Yakuza. I used the exact files that are in GTA3 for them.

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I'm absolutely sure it can be done in coding main.scm.

 

Watch this video for an introduction to coding main.scm

 

http://youtube.com/watch?v=DYQhXZgtBmo

 

Of course changing gang weapons isn't the only thing to this, so I'll tell you the rest.

 

Press CTRL+F in BW's SA Mission Builder and find : 076C: set_zone 'SUN1' controlled_by_gang 3 density 90

 

If you wanted your Yakuza to have the territory of market station, you make another line and type this:

076C: set_zone 'MARKST' controlled_by_gang 8 density 40

 

Explanation: Sets the zone Market Station controlled by gang 9 (yes, you use 8 for gang nine, Ballas would be gang 0)

Density is how thick you want their population in market station to be. 40 is at least near the highest the game actually uses for gang members, but you can set it to 90, etc if you wanted to.

 

Unless you wanted two/more gangs to control one zone, you need to change some things if you want zones controlled by gangs by default to be changed to your custom gang. All you need to do is change, for example from ballas to Yakuza, controlled_by_gang 0 to controlled_by_gang 8

 

For gang ten, the gang number would be gang 9. There's probably more to question, so ask at leisure.

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Flesh-n-Bone

It was pretty hopeful. I'll try it soon.

You deserve a cookie so cookie.gif

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