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glenster

Glenster's San Andreas v1 Mission Select SaveGames

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glenster

Glenster's Go On, San Andreas v.1 Mission Select Save Games

http://www.gtagarage.com/mods/show.php?id=4012

http://www.thegtaplace.com/downloads/file.php?id=2631

 

To have the latest update, make sure the package contains Alpert Saracoglu's Control Center.

 

user posted image

Save games for each of the main missions, EP vehicles in garages, etc., of version

1, and 2 optional files for any version to make the Tec9 as strong as a Minigun

and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats quickly.

 

New and improved for April, 2008:

 

I added a lot to C.J.'s ammo for both initial save games, the last save game,

and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might

want to go on a run of shooting missions--after a school and before the terri-

tory takeover). There's more ammo available otherwise, too (see below).

 

 

OrionSR and I deliberated on some new features to add to this edition--a

special thanks to OrionSR for writing the Darkpactor code for it.

 

Maximum Armor is increased by 100 (200 before the Vigilante mission and 250

afterward).

 

The save disk in Madd Dogg's Crib has been moved to the northeast room of the

upper floor so you can save your game there without triggering the basketball

glitch.

 

License plates:

- Cheetah at Verdant Bluffs observatory: ORION SR

- Cheetah at Glen Park: GLENSTER

- Infernus at Spacey! in Market: SPACEEIN

- Turismo at the Fort Carson sign: ROB RUSK

 

The interior of the dance club in each of the three main areas, and the roof

of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,

Combat Shotgun, and Desert Eagle.

 

The pickups for them, in those places and elsewhere, have more ammo:

- Minigun 2000 (fast respawn)

- Heat-Seeking Rocket Launcher 50 (fast respawn)

- M4 250

- Combat Shotgun 125

- Desert Eagle 100 (fast respawn)

 

There are also a couple of the more personal gifts for girlfriends behind the

bar inside each of the three dance clubs.

 

The dance clubs are indicated on your paper map by purple martini glass icons.

- Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."

- Gaydar Station: the west side of the block that's a couple blocks north of the

"SH" of "HASHBURY."

- A club that isn't named, and the icon is misplaced on the paper map--the big-

gest feature of the mural on the front is a woman's face: on the north side of

the block of "OE" of "THE CAMELS TOE."

 

The Ten Green Bottles bar is a couple blocks west and across the street from

the Johnson house.

 

There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:

- the Verona Beach Pay N Spray

- Michelle's garage

- the Fort Carson Pay N Spray

- the Redsands East Pay N Spray

 

(The five cane pickups in southwest San Fierro, and seven pickups that aren't

used in the game because they spawn in objects, etc., were deleted to make room

for the extra pickups.)

 

The Truth's crops appear and can be burned from the start of the game.

 

A Jetpack is available in each of the three main areas:

- by a tree in the alley behind the Johnson house

- on the south side of the Doherty garage

- in front of The Four Dragons casino

 

The Infrared Goggles will respawn.

 

An Andromada is parked by the southwest end of the Verdant Meadows runway.

 

The horizontal vent is open at Area 69.

 

Open interiors:

- Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")

- Vagos Gang House (the north side of the block that's east of the block of the Jefferson Hotel)

- Crack Den (northwest across two streets and a railroad track from the Los Santos gym.)

- Zero's RC Shop (by the "C" of "GARCIA")

- The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J. exit through

the roof or the graphics will be messed up till he uses another interior)

- City Planning Department (north of the "L" of "COME-A-LOT")

- Sindacco Abattoir (the northeast corner of the block of the bottom of the "EST" of "WHITEWOOD

ESTATES")

 

Import vehicles that normally may appear at certain spawn points during the

Import mission may be found at them throughout the game. On patched early save

games, the vehicles disappear after the Import mission. On save games patched

after the Import mission, the vehicles will appear in those spawn locations.

Edited by glenster

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crazyanurag

Nice saves! Added to the Save File Index. icon14.gif

 

You should also consider uploading your saves at GTAGarage.

 

You'll Never Walk Alone

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Girish

Nice collection of saves, glenster. They 'll certainly add variety to the already existing saves. icon14.gif

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glenster

May, 2008 improvements:

 

You should only save, and get a message of a successful save, once per file

with OrionSR's code, and I'd done that more than once for files 45, 99, 100,

101, and 104, causing some glitches. (C.J.'s Armor was too low, etc.) I've

fixed those files.

 

The garage ate the Seasparrow on the Mulholland garage and the RC Cam

in the Prickle Pine garage, so I put those back for a couple of files, too.

Edited by glenster

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glenster

June, 2008 improvements:

 

I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added

in April, 2008 and practically nothing else done. It has EP versions of the

better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria

garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons are

Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a

Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman

for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-

creased a little bit, and he has a little over $110,000.

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golfhotelsierra

I don't get these saves. Are all the changes (modifications) aside from the weapon.dat located in the save game file? Do I have to download anything else?

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Ryan
I don't get these saves. Are all the changes (modifications) aside from the weapon.dat located in the save game file? Do I have to download anything else?

Yes. Everything is in the save file itself.

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glenster

Update Dec., 2010: added Alpert Saracoglu's Control Center

 

Update Jan., 2011: added the documentation for the Control Center

Edited by glenster

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Raiel

Hey Glenster, can you tell me, how did you put those weapons onto Ten Green Bottles' Roof ? And, can you show me what programs or modifications you used to do that ? Thanks a lot, bro

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OrionSR

I helped Glenster with his save modifications. Most of the changes were made with a modified "Darkpact" main.scm, but that method is no longer recommended. Cleo makes these types of changes much easier and safer. You'll need to take the conversation to the III Era Modding - Coding sub-forum. Send me a link if I don't notice your topic, or just join my Intro to Save Editing topic. This kind of thing certainly falls within that scope.

 

In the meantime, get Sanny Builder 3, which comes with the latest version of Cleo, a handy little tool that allows you to hook game code script into the game over the top of whatever other scripts and mods you might be using. Also take a look at some of the basic coding and cleo tutorials. ZAZ has a really good one. If you are familiar with programming or scripting you can probably get started on things like new pickups right away.

 

Sanny, btw, is a GTA script compiler and decompiler. You can decompile the standard scripts to see how things are done and learn from Rockstar's example. You could recompile a new main.scm, but as mentioned before, this is not recommended as a starting point.

Edited by OrionSR

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Raiel

So, what programs did you use to add these weapons ? (I downloaded and took the screenshot from this savegame)

3126167281_1258078779.jpg

Edited by Raiel

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OrionSR

I used Sanny Builder 3. I used Sanny to recompile a main.scm that was modified. Don't try that. Make a simple cleo script instead. I will not offer more details in the players forums, and this topic needs to stay here. Take the conversation to the modding forums or let it drop.

 

You are new here and probably unfamiliar with the various forums. This is the players' forum, we do not discuss the details of how to mod your game here. Eventually the board moderators will start issuing warning for being off topic - to me, so I'm not going to give more specific answers.

Edited by OrionSR

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Raiel

a'ight, thanks for the info you've supplied bro. I'll find it out myself then

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