glenster Posted April 27, 2008 Share Posted April 27, 2008 (edited) Glenster's Go On, San Andreas v.1 Mission Select Save Games http://www.gtagarage.com/mods/show.php?id=4012 http://www.thegtaplace.com/downloads/file.php?id=2631 To have the latest update, make sure the package contains Alpert Saracoglu's Control Center. Save games for each of the main missions, EP vehicles in garages, etc., of version 1, and 2 optional files for any version to make the Tec9 as strong as a Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats quickly. New and improved for April, 2008: I added a lot to C.J.'s ammo for both initial save games, the last save game, and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might want to go on a run of shooting missions--after a school and before the terri- tory takeover). There's more ammo available otherwise, too (see below). OrionSR and I deliberated on some new features to add to this edition--a special thanks to OrionSR for writing the Darkpactor code for it. Maximum Armor is increased by 100 (200 before the Vigilante mission and 250 afterward). The save disk in Madd Dogg's Crib has been moved to the northeast room of the upper floor so you can save your game there without triggering the basketball glitch. License plates: - Cheetah at Verdant Bluffs observatory: ORION SR - Cheetah at Glen Park: GLENSTER - Infernus at Spacey! in Market: SPACEEIN - Turismo at the Fort Carson sign: ROB RUSK The interior of the dance club in each of the three main areas, and the roof of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4, Combat Shotgun, and Desert Eagle. The pickups for them, in those places and elsewhere, have more ammo: - Minigun 2000 (fast respawn) - Heat-Seeking Rocket Launcher 50 (fast respawn) - M4 250 - Combat Shotgun 125 - Desert Eagle 100 (fast respawn) There are also a couple of the more personal gifts for girlfriends behind the bar inside each of the three dance clubs. The dance clubs are indicated on your paper map by purple martini glass icons. - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD." - Gaydar Station: the west side of the block that's a couple blocks north of the "SH" of "HASHBURY." - A club that isn't named, and the icon is misplaced on the paper map--the big- gest feature of the mural on the front is a woman's face: on the north side of the block of "OE" of "THE CAMELS TOE." The Ten Green Bottles bar is a couple blocks west and across the street from the Johnson house. There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at: - the Verona Beach Pay N Spray - Michelle's garage - the Fort Carson Pay N Spray - the Redsands East Pay N Spray (The five cane pickups in southwest San Fierro, and seven pickups that aren't used in the game because they spawn in objects, etc., were deleted to make room for the extra pickups.) The Truth's crops appear and can be burned from the start of the game. A Jetpack is available in each of the three main areas: - by a tree in the alley behind the Johnson house - on the south side of the Doherty garage - in front of The Four Dragons casino The Infrared Goggles will respawn. An Andromada is parked by the southwest end of the Verdant Meadows runway. The horizontal vent is open at Area 69. Open interiors: - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND") - Vagos Gang House (the north side of the block that's east of the block of the Jefferson Hotel) - Crack Den (northwest across two streets and a railroad track from the Los Santos gym.) - Zero's RC Shop (by the "C" of "GARCIA") - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J. exit through the roof or the graphics will be messed up till he uses another interior) - City Planning Department (north of the "L" of "COME-A-LOT") - Sindacco Abattoir (the northeast corner of the block of the bottom of the "EST" of "WHITEWOOD ESTATES") Import vehicles that normally may appear at certain spawn points during the Import mission may be found at them throughout the game. On patched early save games, the vehicles disappear after the Import mission. On save games patched after the Import mission, the vehicles will appear in those spawn locations. Edited December 16, 2010 by glenster OG Viking 1 Link to comment Share on other sites More sharing options...
crazyanurag Posted April 27, 2008 Share Posted April 27, 2008 Nice saves! Added to the Save File Index. You should also consider uploading your saves at GTAGarage. You'll Never Walk Alone Link to comment Share on other sites More sharing options...
Girish Posted April 28, 2008 Share Posted April 28, 2008 Nice collection of saves, glenster. They 'll certainly add variety to the already existing saves. Link to comment Share on other sites More sharing options...
glenster Posted May 14, 2008 Author Share Posted May 14, 2008 (edited) May, 2008 improvements: You should only save, and get a message of a successful save, once per file with OrionSR's code, and I'd done that more than once for files 45, 99, 100, 101, and 104, causing some glitches. (C.J.'s Armor was too low, etc.) I've fixed those files. The garage ate the Seasparrow on the Mulholland garage and the RC Cam in the Prickle Pine garage, so I put those back for a couple of files, too. Edited May 14, 2008 by glenster Link to comment Share on other sites More sharing options...
glenster Posted June 6, 2008 Author Share Posted June 6, 2008 June, 2008 improvements: I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added in April, 2008 and practically nothing else done. It has EP versions of the better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons are Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in- creased a little bit, and he has a little over $110,000. Link to comment Share on other sites More sharing options...
golfhotelsierra Posted June 13, 2008 Share Posted June 13, 2008 I don't get these saves. Are all the changes (modifications) aside from the weapon.dat located in the save game file? Do I have to download anything else? Link to comment Share on other sites More sharing options...
Ryan Posted June 13, 2008 Share Posted June 13, 2008 I don't get these saves. Are all the changes (modifications) aside from the weapon.dat located in the save game file? Do I have to download anything else? Yes. Everything is in the save file itself. Link to comment Share on other sites More sharing options...
glenster Posted December 15, 2010 Author Share Posted December 15, 2010 (edited) Update Dec., 2010: added Alpert Saracoglu's Control Center Update Jan., 2011: added the documentation for the Control Center Edited February 13, 2011 by glenster Link to comment Share on other sites More sharing options...
Raiel Posted February 7, 2015 Share Posted February 7, 2015 Hey Glenster, can you tell me, how did you put those weapons onto Ten Green Bottles' Roof ? And, can you show me what programs or modifications you used to do that ? Thanks a lot, bro Link to comment Share on other sites More sharing options...
OrionSR Posted February 7, 2015 Share Posted February 7, 2015 (edited) I helped Glenster with his save modifications. Most of the changes were made with a modified "Darkpact" main.scm, but that method is no longer recommended. Cleo makes these types of changes much easier and safer. You'll need to take the conversation to the III Era Modding - Coding sub-forum. Send me a link if I don't notice your topic, or just join my Intro to Save Editing topic. This kind of thing certainly falls within that scope. In the meantime, get Sanny Builder 3, which comes with the latest version of Cleo, a handy little tool that allows you to hook game code script into the game over the top of whatever other scripts and mods you might be using. Also take a look at some of the basic coding and cleo tutorials. ZAZ has a really good one. If you are familiar with programming or scripting you can probably get started on things like new pickups right away. Sanny, btw, is a GTA script compiler and decompiler. You can decompile the standard scripts to see how things are done and learn from Rockstar's example. You could recompile a new main.scm, but as mentioned before, this is not recommended as a starting point. Edited February 7, 2015 by OrionSR Link to comment Share on other sites More sharing options...
Raiel Posted February 7, 2015 Share Posted February 7, 2015 (edited) So, what programs did you use to add these weapons ? (I downloaded and took the screenshot from this savegame) Edited February 7, 2015 by Raiel Link to comment Share on other sites More sharing options...
OrionSR Posted February 7, 2015 Share Posted February 7, 2015 (edited) I used Sanny Builder 3. I used Sanny to recompile a main.scm that was modified. Don't try that. Make a simple cleo script instead. I will not offer more details in the players forums, and this topic needs to stay here. Take the conversation to the modding forums or let it drop. You are new here and probably unfamiliar with the various forums. This is the players' forum, we do not discuss the details of how to mod your game here. Eventually the board moderators will start issuing warning for being off topic - to me, so I'm not going to give more specific answers. Edited February 7, 2015 by OrionSR Link to comment Share on other sites More sharing options...
Raiel Posted February 7, 2015 Share Posted February 7, 2015 a'ight, thanks for the info you've supplied bro. I'll find it out myself then Link to comment Share on other sites More sharing options...
GTA Gamer #Poseidon Posted June 7, 2020 Share Posted June 7, 2020 On 6/7/2008 at 1:01 AM, glenster said: June, 2008 improvements: I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added in April, 2008 and practically nothing else done. It has EP versions of the better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons are Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in- creased a little bit, and he has a little over $110,000. On 6/7/2008 at 1:01 AM, glenster said: June, 2008 improvements: I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added in April, 2008 and practically nothing else done. It has EP versions of the better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons are Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in- creased a little bit, and he has a little over $110,000. I used this save file but whenever I get close to the Mulholland Garage the game crashes. Any idea why?? Link to comment Share on other sites More sharing options...
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