flatface Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? Link to comment https://gtaforums.com/topic/329550-blame-the-360/ Share on other sites More sharing options...
mupet0000 Posted April 21, 2008 Share Posted April 21, 2008 I don't know about that. But if the 360 is to blame for anything, it would be a lower storage capacity. Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868928 Share on other sites More sharing options...
8r00ny Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? SONY fan boy fan boy fan boy fan boy Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868930 Share on other sites More sharing options...
Beee Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? SONY fan boy fan boy fan boy fan boy idiot Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868934 Share on other sites More sharing options...
ScarySquirrel Posted April 21, 2008 Share Posted April 21, 2008 BORING!!! I am sure the 360 can handle a simple f*cking tree just fine, dickwad! Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868936 Share on other sites More sharing options...
8r00ny Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? SONY fan boy fan boy fan boy fan boy idiot im just telling the truth Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868940 Share on other sites More sharing options...
Devastate Posted April 21, 2008 Share Posted April 21, 2008 Isn't hardware always to blame for graphical limitations? now if it was a PS3 only game.... Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868942 Share on other sites More sharing options...
Beee Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? SONY fan boy fan boy fan boy fan boy idiot im just telling the truth yeah by being an idiot.. u dont know if its the truth anyway ? u dont know whether or not he is owns a xbox or ps3 Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868945 Share on other sites More sharing options...
MIKEYBOYCARDIFF Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? Do you mean "the PS3 could"? I'm not sure on what you are basing this assumption, is it just because you think PS3 is better than XBOX? In every comparison I've seen, there is no real difference between PS3 and XBOX games, and when there is a difference, its not better or worse, just different! I sold my PS3, didn't use it, wasn't that good really Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868952 Share on other sites More sharing options...
DjMiikkii Posted April 21, 2008 Share Posted April 21, 2008 well people have had some things to say about the tree's still being 2d ish and the store fronts being just textures in parts..i was wondering if the 360 was to blame for these things because the 360 could easily handle higher poly models and higher res textures in more places but im not sure the 360 could.. any one else thinking the same sort of thing? SONY fan boy fan boy fan boy fan boy LMAO thatz exactly what i was about to say Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868953 Share on other sites More sharing options...
TrogdorGTA Posted April 21, 2008 Share Posted April 21, 2008 stupid fanboys crawling out of the woodwork. IBTL Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868960 Share on other sites More sharing options...
Waddy Posted April 21, 2008 Share Posted April 21, 2008 Why do topics go to crap like this? Seriously I should ban everyone who even replied for spam. Link to comment https://gtaforums.com/topic/329550-blame-the-360/#findComment-1057868966 Share on other sites More sharing options...
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