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GTA uses Endorphin? No.


flamingscripter
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flamingscripter

I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

If you think GTA IV uses Endorphin, you are incorrect.

 

GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

Endorphin isn't a platform physics engine.

 

Just made this thread in order to state a fact.

 

 

Dynamic Motion Synthesis ( DMS ) = EUPHORIA / ENDORPHIN

 

Euphoria doesn't = Endorphin

 

DMS = Endorphin

 

DMS = Euphoria

 

Euphoria Doesn't = Endorphin

Edited by flamingscripter
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Crazy Asian

 

I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

  If you think GTA IV uses Endorphin, you are incorrect.

 

  GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

  Endorphin isn't a platform physics engine.

 

  Just made this thread in order to state a fact.

You're so wrong. Neither Endorphin or Euphoria are physics engines. They are animation programs. Both ARE the same in the way that they animate and simulate physics. Endorphin renders an animation, while Euphoria animates on the fly, as in, no pre-rendering needed.

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flamingscripter
It won't matter... the questions keep coming cryani.gif

 

soon it will all end suicidal.gif

Yeah,

 

I don't know why people are mixing up both of them, it's probably just because they're made by NaturalMotion, and do similar things.

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flamingscripter Posted on Apr 21 2008, 04:48

 

I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

If you think GTA IV uses Endorphin, you are incorrect.

 

GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

Endorphin isn't a platform physics engine.

 

Just made this thread in order to state a fact.

 

 

 

Actually Euphoria is the Dynamic Motion Synthesis engine which generates animations on the fly based on real life rules.

Euphoria is an engine made by Natural Motion, it is used in the programs Endorphin and Morpheme, both are used in the making of Movies and Games.

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flamingscripter

 

I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

  If you think GTA IV uses Endorphin, you are incorrect.

 

  GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

  Endorphin isn't a platform physics engine.

 

  Just made this thread in order to state a fact.

You're so wrong. Neither Endorphin or Euphoria are physics engines. They are animations engines. Both ARE the same in the way that they animate and simulate physics. Endorphin renders an animation, while Euphoria animates on the fly, as in, no pre-rendering needed.

You may be mixing up Euphoria with Havok.

 

Here's a quote -

 

 

"

 

Instead of using canned animations, the characters' actions and reactions are synthesized in real-time; which means that they are different every time even when replaying the same scene. While traditional physics engines used so-called ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. [2] Euphoria runs on the Playstation 3, Xbox 360 and PC platforms.

 

"

 

Also, about the animation engine; it's a physics and animation engine; it would be just foolish to say if it wasn't.

 

Basic Euphoria - Ragdolls morph into ragdoll mode to take a fall then they morph out of ragdoll mode in order to complete an animation sequence.

 

The ragdoll system as well belongs to Euphoria.

Edited by flamingscripter
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flamingscripter Posted on Apr 21 2008, 04:48

 

I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

If you think GTA IV uses Endorphin, you are incorrect.

 

GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

Endorphin isn't a platform physics engine.

 

Just made this thread in order to state a fact.

 

 

 

Actually Euphoria is the Dynamic Motion Synthesis engine which generates animations on the fly based on real life rules.

Euphoria is an engine made by Natural Motion, it is used in the programs Endorphin and Morpheme, both are used in the making of Movies and Games.

euphoria and DMS are seperate things. Euphoria applies to people, while DMS applies to objects. GTA IV has Euphoria, but not DMS

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beardedbastard

Actually Euphoria is the Dynamic Motion Synthesis engine which generates animations on the fly based on real life rules.

Euphoria is an engine made by Natural Motion, it is used in the programs Endorphin and Morpheme, both are used in the making of Movies and Games.

Booyah grandmas! He just stuffed a cracker jack up your ass and lit it too.

 

PASS!!! 10/10

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Crazy Asian
I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

  If you think GTA IV uses Endorphin, you are incorrect.

 

  GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

  Endorphin isn't a platform physics engine.

 

  Just made this thread in order to state a fact.

You're so wrong. Neither Endorphin or Euphoria are physics engines. They are animations engines. Both ARE the same in the way that they animate and simulate physics. Endorphin renders an animation, while Euphoria animates on the fly, as in, no pre-rendering needed.

You may be mixing up Euphoria with Havok.

 

Here's a quote -

 

 

"

 

Instead of using canned animations, the characters' actions and reactions are synthesized in real-time; which means that they are different every time even when replaying the same scene. While traditional physics engines used so-called ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. [2] Euphoria runs on the Playstation 3, Xbox 360 and PC platforms.

 

"

Umm...what? You need to re-read my post...or become more educated about these programs before you start educating others.

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euphoria:core consist of a small kernel, AI controller modules (for adaptive behaviours) and a rigid dynamics module (for physics). euphoria is physics-engine independent and works with all commercially available engines (as well as proprietary ones).
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flamingscripter

 

I've seen a lot of people on the forums fighting over wether or not GTA IV uses 'Endorphin' for it's animations, or that Endorphin is Euphoria.

 

  If you think GTA IV uses Endorphin, you are incorrect.

 

  GTA IV uses Euphoria which is a physics engine for platform gaming, ( Or PC; Haven't looked it up. )

 

  Endorphin isn't a platform physics engine.

 

  Just made this thread in order to state a fact.

You're so wrong. Neither Endorphin or Euphoria are physics engines. They are animations engines. Both ARE the same in the way that they animate and simulate physics. Endorphin renders an animation, while Euphoria animates on the fly, as in, no pre-rendering needed.

You may be mixing up Euphoria with Havok.

 

Here's a quote -

 

 

"

 

Instead of using canned animations, the characters' actions and reactions are synthesized in real-time; which means that they are different every time even when replaying the same scene. While traditional physics engines used so-called ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. [2] Euphoria runs on the Playstation 3, Xbox 360 and PC platforms.

 

"

Umm...what? You need to re-read my post...or become more educated about these programs before you start educating others.

My mistake, may have mis-read your post.

 

 

What I ment to say is that Euphoria is not an animation engine alone.

 

And to say it's a animation engine as a reply is almost irreverent to the topic.

 

Also - Take a look at E-Lasto had posted.

 

 

euphoria:core consist of a small kernel, AI controller modules (for adaptive behaviours) and a rigid dynamics module (for physics). euphoria is physics-engine independent and works with all commercially available engines (as well as proprietary ones).
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flamingscripter

Actually Euphoria is the Dynamic Motion Synthesis engine which generates animations on the fly based on real life rules.

Euphoria is an engine made by Natural Motion, it is used in the programs Endorphin and Morpheme, both are used in the making of Movies and Games.

Booyah grandmas! He just stuffed a cracker jack up your ass and lit it too.

 

PASS!!! 10/10

Also, for the sake of posting.

 

What?

 

I stated a fact that Endorphin wasn't used in GTA IV.

 

 

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euphoria and DMS are seperate things. Euphoria applies to people, while DMS applies to objects. GTA IV has Euphoria, but not DMS

This is not true. Euphoria AND Endorphin are both DMS technology by Natural Motion that simulate 3D character physics, muscles, and motor nervous system. This creates fully interactive animations that act and react differently every time.

 

http://www.naturalmotion.com/faq.htm

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euphoria and DMS are seperate things. Euphoria applies to people, while DMS applies to objects. GTA IV has Euphoria, but not DMS

This is not true. Euphoria AND Endorphin are both DMS technology by Natural Motion that simulate 3D character physics, muscles, and motor nervous system. This creates fully interactive animations that act and react differently every time.

 

http://www.naturalmotion.com/fag.htm

But I have also heard that while we are getting amazing looking bodies and people, we aren't going to get that kind of breaks-different-every-time wood

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euphoria and DMS are seperate things. Euphoria applies to people, while DMS applies to objects. GTA IV has Euphoria, but not DMS

This is not true. Euphoria AND Endorphin are both DMS technology by Natural Motion that simulate 3D character physics, muscles, and motor nervous system. This creates fully interactive animations that act and react differently every time.

 

http://www.naturalmotion.com/fag.htm

But I have also heard that while we are getting amazing looking bodies and people, we aren't going to get that kind of breaks-different-every-time wood

That my friend. Is called D.M.M. (Digital molecular matter).

Edited by SimpsonFly
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But I have also heard that while we are getting amazing looking bodies and people, we aren't going to get that kind of breaks-different-every-time wood

That is Digital Molecular Matter - not DMS.

 

Running a DMM engine in GTA IV would be very hardware intensive due to the amount of detail and scale in the city. They're already took a hit in performance with Euphoria and worked from there to make it run as smooth and beautiful as possible.

 

DMM technology is also exclusive to Lucas Arts until September.

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YOUTUBE IT R-TARDS!! + it will be awsome its what they use for when ur drunk! + n youtube theres alot of good vids of it!

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flamingscripter

 

DMM.

 

Euphoria.

 

Euphoria IS FOR games.

 

Endorphin is based on the same type of software Euphoria uses ( Dynamic Motion Synthesis )

 

 

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You're so wrong. Neither Endorphin or Euphoria are physics engines. They are animations engines. Both ARE the same in the way that they animate and simulate physics. Endorphin renders an animation, while Euphoria animates on the fly, as in, no pre-rendering needed.

You may be mixing up Euphoria with Havok.

 

Here's a quote -

 

 

"

 

Instead of using canned animations, the characters' actions and reactions are synthesized in real-time; which means that they are different every time even when replaying the same scene. While traditional physics engines used so-called ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. [2] Euphoria runs on the Playstation 3, Xbox 360 and PC platforms.

 

"

 

Also, about the animation engine; it's a physics and animation engine; it would be just foolish to say if it wasn't.

 

Basic Euphoria - Ragdolls morph into ragdoll mode to take a fall then they morph out of ragdoll mode in order to complete an animation sequence.

 

The ragdoll system as well belongs to Euphoria.

Crazy Asian is correct.

 

Havok is a physics engine. Euphoria isn't. As he said, Euphoria and Endorphin are animation engines.

 

Now, there are a lot of people out there who are trying to sell you Euphoria as a physics/AI engine. They are marketing people who know crap about engines. Euphoria has to work together with the physics and AI engines to produce the overall effect. Euphoria by itself does have some physics module, but only what it needs to adjust the animations based on the info it receives from the actual physics engine.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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beardedbastard

 

 

That is f*cking AWESOME. Imagine that thick plywood as a floor in god of war or something. Running across a bridge with it creaking and breaking and sh*t.....I wish GTA4 had this....maybe in 5?

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