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My Col file does not work.


the hubster
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the hubster

Could someone with some experience tell me why this .col file wont work? i can walk thru the object.

I would very very thankfull if someone could fix this Col.

 

 

Here is the dff and the col in a .zip:

Clicky

 

Thanks very much,

Stevvo.

 

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Make the collision model's part where the line is higher, so it covers more on the Z axis. it might be so that the collision part for the player is not there, or then you have to make the line a box, it really doesn't matter because you can't see the col file ingame. You should actually just make the whole police line a box, or do you need to be able to crawl under it?

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the hubster

 

Make the collision model's part where the line is higher, so it covers more on the Z axis. it might be so that the collision part for the player is not there, or then you have to make the line a box, it really doesn't matter because you can't see the col file ingame. You should actually just make the whole police line a box, or do you need to be able to crawl under it?

No i don't need to crawl under it, a box would be fine.

I just exported the col from the model in 3dsmax, ive got no clue how to make a proper col.

JCV is that thing you made there works then u are awesome.

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Do you want to sent to ya?

 

I havent my SA normal now. You know, its modded right now.

 

If you want it you can have it, just tell me. biggrin.gif

 

Take it in advance!

 

CLICK ME

Edited by JCV
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Kam's COL IO's export doesn't work right, the COL files don't work ingame. Download Steve-M's Collision File Editor II, export to 3DS in Max and create the COL file with CollEditor.

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REALLY? Thats why my models doesnt work ingame???

 

DAMN! Thanks

 

How about now???

 

CLICK ME

Edited by JCV
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the hubster
REALLY? Thats why my models doesnt work ingame???

 

DAMN! Thanks

 

How about now???

 

CLICK ME

Thanks, however it doesn't work, not sure why.

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Maybe JCV forgot to set the target version to 3. 1 is for GTA 3 and VC, 2 for the ps2 version of GTA SA and 3 for PC version.

 

Right-click and set version to 3 in CollEditor

Edited by Mag-got
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Kam's COL IO's export doesn't work right, the COL files don't work ingame. Download Steve-M's Collision File Editor II, export to 3DS in Max and create the COL file with CollEditor.

That's not true at all, I have used his exclusively.

 

This topic is otherwise confusing and strange to say the least? mercie_blink.gif

 

Come again?

Edited by derty
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Steve's COL IO works just fine, it's just got some problems with mirroring the COL in wiered ways, and moving it too. That's why I always use Deniska's CST exporter instead, it's so much easier.

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