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GTA Liberty City Secrets Story Line


BullseyeSBT
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Just a quick mission update:

 

”Rising Tension”

 

[Cutscene]

 

Ray walks into the office and Gary is pacing. Once Gary sets his eyes on Ray, he stomps over and grabs Ray by the collar of his uniform.

 

Gary: What did you do?!

 

Ray: [shoves Gary off] Look, I’ll respect you as my superior, but don’t touch me. Now what do you mean?

 

Gary: The f*cking Yakuza are on our ass. They’ve been putting the heat on us and causing havoc.

 

Ray: What do you mean?

 

Gary: They’ve got some hostages down in Bedford Point in an apartment, demanding for us to release their informant and forget everything.

 

Ray: How many?

 

Gary: They’ve got two of ours, and there’s around seven of them. I wouldn’t count only on seven though. They’re a crafty gang.

 

Ray: I’ll get them…

 

Gary: [Laughs] Machowski? A rookie? You have to be crazy!

 

Ray: I’ll get them… [Walks out of the office. The screen fades]

 

[End of Cutscene]

 

[Gameplay]

 

You’re standing inside the station. A blip appears on the armory. Head down stairs and grab the SPAS 12 shotgun. Head out of the station and jump into the Admiral. A blip appears on the map for the apartment the cops are being held in. When you arrive, you should notice it is the same apartment that you saw the informant talking to Kenji in front of. Head inside and run up the stairwell until you start getting shot out. Fight your way up to the seventh floor and burst in apartment 7B. Kill the five Yazkuzas there and walks up to the tied up cops. A cutscene should roll.

 

[Cutscene]

 

Ray unties both the cops on the chair. The both stand up and rub their wrists,

 

Cop 1: Thanks so much! We thought no one would come!

 

Ray: [Walks over to the window] It’s not over yet. [sees three Yakuza Stingers pull up in front of the building, six men getting out] We got a little more to go. [The screen fades]

 

[Gameplay]

 

Each cop has a 9mm pistol, which can help some, but the Yakuza’s are equipped with Tec-9s. Since you’re in close quarters, it shouldn’t be too hard with the shotgun. Fight your way down out of the apartment and jump into your Admiral or a Yazkua Stinger. As soon as you do, a cutscene will roll.

 

[Cutscene]

 

The two cops get into the car and as Ray is about to get into the driver’s side, two Yakuza Stingers come around the corner.

 

Ray: One of you drive! [Jumps into the back of the Admiral. The screen fades]

 

[Gameplay]

 

You’re screen is in first person view and you’re hanging out the back window. The cop driving should be able to keep straight as long as you don’t let the Stinger’s ram the car. A meter appears for the car’s health. Keep the car together until you reach the station.

 

Mission Passed!

The SPAS 12 will now respawn inside the armory.

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longkissgoodnight

Good chapter - a little short but I am sure there will be longer chapters soon to come.

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Danny Phoenix
What the heck man? confused.gif Why are you guys always saying he's like a crimanal like listein Ray does not really want to help Zac and + Zac is a good cop just the cheif did not want him to go because really the cheif was involed in the deal.... by the way i DON'T want to be a main script writer i'm just trying to make mini missions that don't really invole the story that much the mission i just wrote was to kinda hint the cheif is corrupt and when it said zac drowned to death it was a kinda misstake because i rewote it and forgot to take out that part he was origanly gona be tied up and thrown out a boat and died but i changed it to he got shot secretly by cheif. and just to ask would you just want the story with no mini missions and plus i droped all my crimanlize scripts that i wrote before the autocar mission, Man, give a guy a break! sad.gif

What the heck, man? That didn't even make sense. mercie_blink.gif

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Danny Phoenix

By the way, most excellent work, Cubanwhip. And I love the "WRRRRRRRRRYYYYYYYYYY" avatar. biggrin.gif

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Big mickeys last deal

 

 

 

(Ray walks into police station and goes to cheif's office)

 

cheif: hey, come sit down

Ray: what's the matter?

Cheif: It's a very sad thing you know about may. you wouldn't know anything about the matter

would you?

Ray: No sir, i don't

Cheif: Well, if you find anything about tell me,

oh, yes i need you to take care of something for me

Ray: ok, what is it you need..sir?

Cheif: I need you to go and bring this guy in for me, i have something

to do.

Ray: Ok: where is he?

Cheif: He's around the park, go check it out.

 

Ray goes to the park and sees the guy and shoots him and puts him in the car and takes him to the station then gets 100 dollars

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Danny Phoenix

I love how you keep typing "Cheif" instead of "Chief." I also love how that mission was so vague and pointless, it was hilarious.

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Claude GTA3
I love how you keep typing "Cheif" instead of "Chief." I also love how that mission was so vague and pointless, it was hilarious.

x2.

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BullseyeSBT
Just a quick mission update:

 

”Rising Tension”

 

[Cutscene]

 

Ray walks into the office and Gary is pacing. Once Gary sets his eyes on Ray, he stomps over and grabs Ray by the collar of his uniform.

 

Gary: What did you do?!

 

Ray: [shoves Gary off] Look, I’ll respect you as my superior, but don’t touch me. Now what do you mean?

 

Gary: The f*cking Yakuza are on our ass. They’ve been putting the heat on us and causing havoc.

 

Ray: What do you mean?

 

Gary: They’ve got some hostages down in Bedford Point in an apartment, demanding for us to release their informant and forget everything.

 

Ray: How many?

 

Gary: They’ve got two of ours, and there’s around seven of them. I wouldn’t count only on seven though. They’re a crafty gang.

 

Ray: I’ll get them…

 

Gary: [Laughs] Machowski? A rookie? You have to be crazy!

 

Ray: I’ll get them… [Walks out of the office. The screen fades]

 

[End of Cutscene]

 

[Gameplay]

 

You’re standing inside the station. A blip appears on the armory. Head down stairs and grab the SPAS 12 shotgun. Head out of the station and jump into the Admiral. A blip appears on the map for the apartment the cops are being held in. When you arrive, you should notice it is the same apartment that you saw the informant talking to Kenji in front of. Head inside and run up the stairwell until you start getting shot out. Fight your way up to the seventh floor and burst in apartment 7B. Kill the five Yazkuzas there and walks up to the tied up cops. A cutscene should roll.

 

[Cutscene]

 

Ray unties both the cops on the chair. The both stand up and rub their wrists,

 

Cop 1: Thanks so much! We thought no one would come!

 

Ray: [Walks over to the window] It’s not over yet. [sees three Yakuza Stingers pull up in front of the building, six men getting out] We got a little more to go. [The screen fades]

 

[Gameplay]

 

Each cop has a 9mm pistol, which can help some, but the Yakuza’s are equipped with Tec-9s. Since you’re in close quarters, it shouldn’t be too hard with the shotgun. Fight your way down out of the apartment and jump into your Admiral or a Yazkua Stinger. As soon as you do, a cutscene will roll.

 

[Cutscene]

 

The two cops get into the car and as Ray is about to get into the driver’s side, two Yakuza Stingers come around the corner.

 

Ray: One of you drive! [Jumps into the back of the Admiral. The screen fades]

 

[Gameplay]

 

You’re screen is in first person view and you’re hanging out the back window. The cop driving should be able to keep straight as long as you don’t let the Stinger’s ram the car. A meter appears for the car’s health. Keep the car together until you reach the station.

 

Mission Passed!

The SPAS 12 will now respawn inside the armory.

Good Work!! Its Cracker-Jack!!

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BullseyeSBT
I love how you keep typing "Cheif" instead of "Chief." I also love how that mission was so vague and pointless, it was hilarious.

x2.

You Seem Rather Confident You Know What You Are Talking About

 

Maybe You Would Like To Help with Modeling, Texturing, Coding ETC.........

 

PM Me If You Think You Are Up To It

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BullseyeSBT

I would like to thank every single member of the team thanks for you efforts so far keep up the good work and as for the story line that is going from strength to strength. Every one who has helped

including those who have made a few coments of constructive criticism have realy brought the mod up to the standard that i was hoping for so far

 

Good Luck To All

 

Keep up the good work

 

Thanks

 

John

 

(Liberty City Secrets Team Leader)

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An action packed mission with shootouts, a car chase, and a motorcycle chase! Enjoy!

 

You’re standing outside the police station. Walk into the marker to start one of the final Gary missions.

 

”Doppelganger”

 

Ray walks into the office with a cocky stride. Gary shoots him a glance and gives him a crooked smile. He stands up with his arms open.

 

Gary: Ray! Looks like you did it. Didn’t think a rookie like you could pull off such a rescue job with such finesse!

 

Ray: What can I say?

 

Gary: Other than apologize, I don’t know.

 

Ray: Apologize? Apologize for what?

 

Gary: For destroying the station. The entire f*cking Yakuza is breathing down out necks. They are this close to bombing this place sky high.

 

Ray: Sir, how is this happening?!

 

Gary: How am I supposed to know! All I know is that the Yakuza are barreling down here right now. They’re trying to hit us hard in one blow.

 

Ray: Do you know from where?

 

Gary: The south. They’re coming from south Bedford.

 

Ray: [Turns around and walks out of the office. The screen fades]

 

[End of Cutscene]

 

[Gameplay]

 

Head down to the armory and stock up on your pistol and shotgun, and then head outside of the station. Wait for a minute or so and blips will start to appear on your radar. Yakuza Stingers will come barreling down towards the station. Kill of every Yakuza that comes to try to kill you. After you’ve blown up and killed enough Yakuza and cutscene should roll.

 

[Cutscene]

 

Ray is standing in front of the station and a Yakuza Stinger comes speeding around a corner. A man is hanging out of the car and you should recognize him as Kenji Kasen. He tosses a Molotov at the station, but misses and hits the center of the parking lot. The Yakuza Stinger speeds off and the cutscene fades.

 

[Gameplay]

 

Jump into the Admiral and give chase. The Stinger should speed around all of Staunton trying to throw your trail. Stay on it’s tail until you roll into the district of Rockford and a cutscene rolls.

 

[Cutscene]

 

The Yakuza stinger comes to a screeching stop in front of the Rockford hospital. The Admiral brakes a few feet away and Ray gets out with his pistol aimed at it. Ray approaches the car and looks inside to see two smiling Yakuza, one of them slightly resembling Kenji.

 

Yakuza Driver: Kazuki sends his regards…

 

A sniper bullet whizzes past Ray’s head. Ray looks up and sees a man with a brown leather jacket standing on top of a roof. As Ray is distracted, the Stinger speeds off. Ray fires a few shots, and then redirects his attention to the now empty roof. The screen fades.

 

[Gameplay]

 

Run towards the building and enter it. Make your way through the confused civilians and up to the roof. Once you’re on the roof, a blip appears for the runaway sniper. Chase him and jump across the roofs until he stops at a dead end. The screen should fade.

 

[Cutscene]

 

Ray has his pistol trained on the sniper. The sniper is standing on the edge of the roof looking at Ray, then at the pistol.

 

Sniper: What are you gonna do cop!

 

Ray: Who sent you?!

 

Sniper: I will never tell you!

 

Ray: Put the rifle down, now!

 

Sniper: [Looks over the roof’s edge] Catch me if you can, copper! [He jumps off the roof]

 

Ray: [Runs to the edge and sees the sniper climbing out of a dumpster] Damnit! [Looks down at the dumpster and jumps. The screen fades]

 

[Gameplay]

 

The sniper jumps onto one of two parked PCJ-900s. Jump into the other and give chase. Shoot at him with your pistol until he rolls off the bike. A cutscene will roll as soon as he falls off.

 

[Cutscene]

 

Ray stands over the bleeding body with the pistol in hand. The sniper coughs and looks up at Ray.

 

Ray: For the last time, who sent you?

 

Sniper: A Sindacco would rather die than rat out an employer! [The sniper coughs and his head rolls to the side]

 

Ray: [sighs as the screen fades]

 

Mission Passed!

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BullseyeSBT
An action packed mission with shootouts, a car chase, and a motorcycle chase! Enjoy!

 

You’re standing outside the police station. Walk into the marker to start one of the final Gary missions.

 

”Doppelganger”

 

Ray walks into the office with a cocky stride. Gary shoots him a glance and gives him a crooked smile. He stands up with his arms open.

 

Gary: Ray! Looks like you did it. Didn’t think a rookie like you could pull off such a rescue job with such finesse!

 

Ray: What can I say?

 

Gary: Other than apologize, I don’t know.

 

Ray: Apologize? Apologize for what?

 

Gary: For destroying the station. The entire f*cking Yakuza is breathing down out necks. They are this close to bombing this place sky high.

 

Ray: Sir, how is this happening?!

 

Gary: How am I supposed to know! All I know is that the Yakuza are barreling down here right now. They’re trying to hit us hard in one blow.

 

Ray: Do you know from where?

 

Gary: The south. They’re coming from south Bedford.

 

Ray: [Turns around and walks out of the office. The screen fades]

 

[End of Cutscene]

 

[Gameplay]

 

Head down to the armory and stock up on your pistol and shotgun, and then head outside of the station. Wait for a minute or so and blips will start to appear on your radar. Yakuza Stingers will come barreling down towards the station. Kill of every Yakuza that comes to try to kill you. After you’ve blown up and killed enough Yakuza and cutscene should roll.

 

[Cutscene]

 

Ray is standing in front of the station and a Yakuza Stinger comes speeding around a corner. A man is hanging out of the car and you should recognize him as Kenji Kasen. He tosses a Molotov at the station, but misses and hits the center of the parking lot. The Yakuza Stinger speeds off and the cutscene fades.

 

[Gameplay]

 

Jump into the Admiral and give chase. The Stinger should speed around all of Staunton trying to throw your trail. Stay on it’s tail until you roll into the district of Rockford and a cutscene rolls.

 

[Cutscene]

 

The Yakuza stinger comes to a screeching stop in front of the Rockford hospital. The Admiral brakes a few feet away and Ray gets out with his pistol aimed at it. Ray approaches the car and looks inside to see two smiling Yakuza, one of them slightly resembling Kenji.

 

Yakuza Driver: Kazuki sends his regards…

 

A sniper bullet whizzes past Ray’s head. Ray looks up and sees a man with a brown leather jacket standing on top of a roof. As Ray is distracted, the Stinger speeds off. Ray fires a few shots, and then redirects his attention to the now empty roof. The screen fades.

 

[Gameplay]

 

Run towards the building and enter it. Make your way through the confused civilians and up to the roof. Once you’re on the roof, a blip appears for the runaway sniper. Chase him and jump across the roofs until he stops at a dead end. The screen should fade.

 

[Cutscene]

 

Ray has his pistol trained on the sniper. The sniper is standing on the edge of the roof looking at Ray, then at the pistol.

 

Sniper: What are you gonna do cop!

 

Ray: Who sent you?!

 

Sniper: I will never tell you!

 

Ray: Put the rifle down, now!

 

Sniper: [Looks over the roof’s edge] Catch me if you can, copper! [He jumps off the roof]

 

Ray: [Runs to the edge and sees the sniper climbing out of a dumpster] Damnit! [Looks down at the dumpster and jumps. The screen fades]

 

[Gameplay]

 

The sniper jumps onto one of two parked PCJ-900s. Jump into the other and give chase. Shoot at him with your pistol until he rolls off the bike. A cutscene will roll as soon as he falls off.

 

[Cutscene]

 

Ray stands over the bleeding body with the pistol in hand. The sniper coughs and looks up at Ray.

 

Ray: For the last time, who sent you?

 

Sniper: A Sindacco would rather die than rat out an employer! [The sniper coughs and his head rolls to the side]

 

Ray: [sighs as the screen fades]

 

Mission Passed!

Very Good Will the Next Missions Be on Portland?

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longkissgoodnight

Awesome! But one thing: you wrote "Kill of every Yakuza that comes to try to kill you" - I think you meant to say: Kill every Yakuza that comes to try to kill you.

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Nah, I've still gotta finish up the mafia missions, and Ray getting promoted, "due to circumstance".

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BullseyeSBT
Nah, I've still gotta finish up the mafia missions, and Ray getting promoted, "due to circumstance".

A promotion i like the sound of that

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Hi,

 

What's the story line? Is there a set one that people are contributing to or is it just everyone posting missions and hoping they link well together?

 

Could someone provide an outline for the whole game? I might try my hand at a mission script for this, if that's okay.

 

Cheers.

user posted image
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Danny Phoenix

Love it, Cubanwhip! And, Junior731657, I would love to help, but I lost my GTA III PC copy. Besides, I'm much more of a writer than a modder. I lack a lot of the "1337 5k1ll$" that most modders have.

 

All I'm here for is to support my homeboard's story and to make smart-ass comments. sly.gif

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Hi,

 

What's the story line? Is there a set one that people are contributing to or is it just everyone posting missions and hoping they link well together?

 

Could someone provide an outline for the whole game? I might try my hand at a mission script for this, if that's okay.

 

Cheers.

Uh...

 

I don't know if junior has OK's it, but I did send him this.

 

 

 

 

Sooo, okay, he comes to staunton, then something happens with the dam and thus the Staunton bridge becomes disabled.

I don't know about the Callahan bridge. Think of something.

Maybe some kind of a ship crashing into it?

 

Sooo, he works for the police for a couple of missions, then, he gets a call from a friend in VC giving him a connection in LC.

The connection is a guy, uh, maybe somewhere between a caporegime and a soldier. Not too high, but not too low. Able to influence the Don, but not an idiot.

 

The mafia and the connection must not be italian or irish. Say, Puerto Rican. A predecessor to the Diablos, who've emerged only in the late '90s.

 

OK, so, this will be the second strand.

Then, after some missions, somebody betrays Ray and the falls out of favor.

He gets a new job with a different connection.

A few missions into the new work (I know it should be against the Yakuza. Maybe for the Triads?) you get a phone call which activates, uh, Assassin missions not relative to the plot? Like in VC?

Then, in the middle of the strand for the current guys, you get a smuggling mission. It has to be in the middle of the night (One that won't turn into a day unless you fail or pass the mission) and under a pouring rain. A hurricane. Yes! A hurricane!

You have to somehow get into the ship and steal something. Say, a giant load of explosives. However, an opposing faction is after you inside the interior.

It's a hurricane - the camera is very shaky, the whole screen has strange red and black tones.

In the end, you have to take out the enemies, dump a crate of the stuff on a boat with a crane, and pilot the boat to a dock in Portland while the boat explodes as it's washed away by a giant wave.

 

The bridge is repaired.

 

Then, you help the guys (The triads, for the time being) take over turf in Portland for the duration of 2 missions.

You finally get some work for somebody else (An Irish mafia) and do some stuff that involves stealing cars and blowing them up. Uh, and just stealing sports cars. Grotti anyone?

Maybe you have to steal a sports car by blowing a truck up near the wall. And then take out the guards.

Maybe using an RC heli to take out the automatic police alarm? Like in that SF mission in Great Theft Car, where you had to steal a racecar from Otto's Autos.

A bit unimaginative tho.

All right, then using a Raider to drop a bomb on the dealership's antennas, so that the signal won't be transmitted.

Huh... Maybe it shouldn't be a mafia. Better, just some generic gang that pays you a LOT to do this.

 

At about this time, you get a call from another faction (The Sindaccos maybe) that requires you to kill the members of the third strand gang, the ones I think should be the Triads. Thing is, you have to do it inconspicuously, as to not ruin your reputation. Think the Ran Fa Li mission and stealth.

 

At the end the triads go against you and you have to defend your house and maybe a business or 2.

 

You are helped by the streetracers and the sindaccos.

At the end of this you take over the Portland Docks area.

 

The police emerges and in the middle of a giant gang war in the Red Light district your friends start to fall to the SWAT snipers. You are shot, arrested (Some blood stains on the prison clothes please), and are transferred to SSV on a helicopter.

Finally the dam is repaired.

Before that, the LODs of it actually showed a giant hole in the middle of it.

 

Now, you have to get out of the prison. A simple bust-out op.

Later you need to destroy all documents that show that you ever existed. For that, you have to torch a building in SSV. Maybe near where Pay N' Spray is?

 

This mission may use either a giant truck rigged with TNT under every crucial support point in the building or simple Molotovs.

Or a 9/11 style thing.

Or dropping bombs on the building from a heli stolen from an army base located where Phil's place is now.

Phil should feature in the storyline living in SSV or Portland.

 

After the building is destroyed, you get a call from Darkel, for whom you do 5 missions.

He dies of boomshine overdose in the 5th.

 

OK, in SSV, you do some more missions for the Sindaccos. Then, you hook up with the Leones who tell you yo destroy the remaining Forellis

 

At the end of the Sindacco strand, you get an order from the Sindaccos to deliver something for the Leones. It's a Rosencrantz and Guildenstern situation - it's a letter asking the Leones to kill Ray. After the letter falls to the floor, the "Deleted mission" scene from a GTA III trailer is repeated - with the Leones aiming shotguns at Ray as he tries to run.

As he escapes from the mansion, the Triads with the Sindaccos attack in cars.

 

You have to drive to the hideout in SSV to receive help. As the garage door closes when you drive in, the Streetracers perform a drive-by using 3 cars.

 

Finally, after a tear-inducing cutscene, you are allowed to continue.

 

There is a riot on the streets of LC caused by the mayhem of gang wars. People are shooting each other. Mass hysteria.

So, you have to visit Phil to get some serious equipment - after completing his missions.

They consist of you proving yourself to him by doing something I can't exactly think of yet (It has to be a real challenge) and smuggling things. Booze and weapons.

Probably four or five missions overall.

After that you get the jetski smuggling and racing sidemissions unlocked.

The final mission for him must have Ray defending Phil's place in SSV or Portland. Better - portland.

OK, this may unlock some kind of an armored car and heavy weapons.

 

This is about 80-90% of the storyline. There should be maybe 10 more missions in the Final strand.

 

 

 

 

Anyway, after you get the armored car, you unlock 2 strands - the Heist and the Ending. To unlock the second Ending mission, you have to complete the Heists.

 

In the Heist, you have to rob the bank in the Flatiron building.

 

To do it -

 

1. In the first mission, you have to steal a helicopter from the army base.

to do that, you have to get the uniform by breaking into the SSV police building, going to the Staunton base in a Patriot, and running to the helicopter, and then getting it back to the base.

 

2. In the second mission, you have to get some equipment for the robbery, like, guns and bulletproof vests. For that, you have to steal a crate of the stuff with the heli magnet from a moving truck. Think "High Wire".

Then, you deliver it to the base with 4 stars.

 

3. In the third one, you get explosives. That is actually easy - you have to drive a giant truck to 8-Ball's place and drive it back to SSV without getting hit. Or hitting something.

The enemy gang members who could drive-by you are shown as blips.

 

4. The big robbery.

Here, you very simply have to wear a mask and stuff and:

 

A. You get to the bank.

B. More precisely - you drive to the bank in a firetruck full of explosives.

C. You get out and blow it up.

D. You go through the gaping hole in the building and get through it to the vault while some bastards are shooting at you.

E. You shoot the guy near it to make him realize that you need access to the vault and he knows the code. So, to near-death.

F. Your mates steal the money and try to get to the roof, where you have to meet your friend in a heli.

G. That's all racing the "Structural Integrity" timer and fighting off the armed guys.

H. Oh, and you have to go AROUND the places with stairs missing due to the explosion.

I. After you get to the roof, your level becomes 6 instead of 5.

J. Your friend dies, shot by a heli that you destroy in a cutscene moments later.

K. Your other friends get into the heli. I recommend taking the Sparrow or the VCN Maverick and replacing it with a 4-person Cargobob.

L. The heli is damaged after the bullets hit in the cutscene.

M. An Army Sea Sparrow appears.

N. Yeah, it's shooting your heli.

O. You gotta get to the base.

P. And fast.

 

 

The Ending missions consist of you:

 

1. Taking over turf. If you've completed the Heist strand, then you remark that you're already rich.

2. Uh. Maybe some kind of a mission to destroy the 2 bridges? I guess maybe.

3. Then, you've got the Puerto Ricans, the Triads, the Leones, and the Sindaccos after you.

You have to kill their leaders. Or, I don't know. You have to destroy their businesses. The Puerto Ricans are drug dealers, the Triads are, well, I don't know, the Leones are probably mostly smugglers, and the Sindaccos are casino hosters.

Do what you will with that.

4. Finally, you're at your base.

Watch the ending of Scarface.

Understand it.

And make a carbon copy of it in the last mission.

 

 

And i've got a good idea for what happens after you fall face-down from the second floor of an interior.

 

(Shows him laying face-down in a pool of blood)

(Subtitles)

THE BUILDING WAS ROBBED BY THE HITMEN SENT BY VARIOUS MOBS THAT INSTANT. RIGHT AFTER, THEY STARTED FIGHTING EACH OTHER AGAIN AS IF NOTHING HAD HAPPENED.

(Shows a Yakuza member shooting a Leone soldier.

 

(The camera pans out)

SOON, RAYMOND'S HOME WAS TORCHED BY THE SURVIVORS.

(The view from the street. In an instant, it becomes lit on fire.)

(Shows the home inside and Ray crawling to the window through fire and smoke)

RAY HAS SURVIVED THE ASSASSINATION ATTEMPT DUE TO HIM WEARING A BULLETPROOF VEST. HE HAS, HOWEVER, SUFFERED MAJOR DEGREE BURNS AND MANY BROKEN BONES AND BULLET WOUNDS.

(Shows a hospital ceiling through a blinging light, like something that a patient would see lying on the table. Shows a medic's face above and darkness.)

HIS IDENITY WAS CHANGED MANY TIMES, BUT WAS RESTORED TO "RAYMOND MACHOWSKI" A FEW MONTHS BEFORE THE BEGINNING OF JANUARY, 1998.

AND A FEW YEARS BEFORE THAT, HE REQUESTED A PLASTIC SURGERY BE DONE ON HIM AS TO NOT GIVE ANOTHER CLUE WHEN HE APPLIED (Shows the Trenton PD building, the camera flies around it) TO LCPD ONCE MORE, AS A DIFFERENT, YOUNGER PERSON.

(The camera shows a segment of Carcer. Think about it.)

WHAT DID HE DO BEFORE THAT? IT'S A MYSTERY FOR MOST, BUT SOME KNOW THAT HE HAS BEEN HIDING OUT IN CARCER CITY.

(The camera flies and shows the whole of LC)

BUT HE NEVER FORGOT...

(The camera starts slowly zooming in on Ray's location...)

THAT THE WORLD...

(The picture starts to slowly fade to that of the LCS Ray's standing in front of a PD. He stretches.)

... WAS HIS.

 

Final "Bang" sound.

 

Light.

 

Everything fades to white.

 

The credits start as the daily life of LC is shown.

 

After the end, fades to black.

 

Fades out to Ray standing in front of the safehouse.

 

 

 

Just the basic outline here.

 

 

 

 

 

Danny, this is for the LC mod for VC.

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Lol: at the fact that QwertyAAA thinks his outline is the main story outline.

 

 

Ray arrives as a transfer cop from Carcer City. He arrives at the Staunton Station, greeted by his asshole Police Chief, Gary Schaffer, and immediately can tell he is going to hate being here. His first few jobs involve keeping the peace between the growing Yakuza and the powerful Staunton Triads. While trying to keep the order, he finds out that a Mafia war erupts in Little Italy. Gary tells Ray that he shouldn't get involved, and to just let it die out (But the truth is that Gary is supplying the Leones and ensuring their victory in the war). Ray disobeys Gary and gets involved. Gary suspends Ray for a unsaid amount of time, and while laid off, Ray infiltrates the families and tries to arrest the bosses. But as the final standoff between the bosses occur, the police make a raid and all of Ray's work goes down the pipe. Gary brings backs Ray and "congratulates" Ray on the amazing undercover work (Gary had planned on raiding the boss standoff, but had no alibi as to how the police found out, so he uses Ray as the excuse being an undercover cop). Ray is let back on, and Portland opens up.

 

Gary's first instructions to Ray are to meet a contact in Harwood. The contact being Leon McAffrey, and Ray's first impression is that Leon is corrupt, and takes a disliking to him. McAffrey sends Ray on several errands that Ray thinks are innocent nothings, but Ray catches McAffrey making acquaintances with Los Vatons leader, Jose Slenns. Ray is appaled and finds out that he had been running drugs under his nose without his knowledge. Ray uses his past knowledges about the locations he was sent to and starts to slowly take them out. As he does this without McAffrey knowing, Los Vatons blame the Portland Triads, and start a war throughout the entire island of Portland.

 

Ray goes back to Staunton and tells Gary that McAffrey might be a corrupt detective, but Gary doesn't believe him and dismisses his accusations and explains that the Sindaccos and Yakuza have formed a weak alliance to take out the Staunton Triads and Gary has told you that you have to make sure that "nothing happens to disrupt order". Ray later finds out that the Yakuza, Sindaccos, and Staunton Triads are meeting to work out an agreement, and sets up an ambush. Gary, angry at Ray for disrupting the meeting (Gary was forming a deal with the gangs to give him a cut of the drug and arms profits) cast him off to Shoreside Vale.

 

Stuck in Shoreside Vale, Ray quickly finds out he is not welcome by Harley's Angels and is captured by them. Harley is paranoid that the cops are after him and his gang and questions Ray. Ray has no idea about anything and that he was sent here without a known reason. Harley explains how Gary is a corrupt officer and it's made clear that the antagonist of the game is Gary Schaffer. After being released, Ray gets a call from a worried McAffrey and asked to meet him at his home in Pike Creek. McAffrey explains that after the war in Portland, he barely made it out alive and is hiding in Shoreside. Ray still dislikes him and does not believe a word he says and acts resentful towards him. McAffrey pleads for help but Ray refuses to help him at all and leaves. Ray then gets a call from Gary about a hostile mob in Pike Creek made up of Russians and to go check it out. Ray is suspicious of Gary and arrives at a Russian bar and enters it cautiously. Immediately, he is shot at and escapes from the bar. The Russians chase him around and Ray looses them, and returns back to McAffrey, only to help him if he helps him take down the Russians. Gary and McAffrey eventually take out the Russians and returns back to the waiting police chief.

 

Gary finds out about the mess in Shoreside and immediately fires Ray, but pardons McAffrey. Ray is then left to the streets of Liberty and is forced to expose Gary for the corrupt chief he is. Ray uses local contacts and businesses to find out about Gary and what he does, and eventually gains enough evidence to expose him. Gary realizes this and sends the Staunton Triad after him to rub him out. A huge shootout occurs near the Stadium and Ray finds out Gary is skipping town. He speeds down to the station to see the helicopter taking off from the roof. He jumps into the nearest car and gives chase. He chases the helicopter throughout Staunton and to the airport at Shoreside where he looses the helicopter as it flies off north to Carcer.

 

Gary disappears and a new police chief is hired. Ray is hired back on and promoted to Detective for his excellent work. The game ends with Ray vowing to clean the streets and never become corrupt.

 

That's the plot I'm writing. Which is basically awesome.

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Lol: at the fact that QwertyAAA thinks his outline is the main story outline.

 

 

Ray arrives as a transfer cop from Carcer City. He arrives at the Staunton Station, greeted by his asshole Police Chief, Gary Schaffer, and immediately can tell he is going to hate being here. His first few jobs involve keeping the peace between the growing Yakuza and the powerful Staunton Triads. While trying to keep the order, he finds out that a Mafia war erupts in Little Italy. Gary tells Ray that he shouldn't get involved, and to just let it die out (But the truth is that Gary is supplying the Leones and ensuring their victory in the war). Ray disobeys Gary and gets involved. Gary suspends Ray for a unsaid amount of time, and while laid off, Ray infiltrates the families and tries to arrest the bosses. But as the final standoff between the bosses occur, the police make a raid and all of Ray's work goes down the pipe. Gary brings backs Ray and "congratulates" Ray on the amazing undercover work (Gary had planned on raiding the boss standoff, but had no alibi as to how the police found out, so he uses Ray as the excuse being an undercover cop). Ray is let back on, and Portland opens up.

 

Gary's first instructions to Ray are to meet a contact in Harwood. The contact being Leon McAffrey, and Ray's first impression is that Leon is corrupt, and takes a disliking to him. McAffrey sends Ray on several errands that Ray thinks are innocent nothings, but Ray catches McAffrey making acquaintances with Los Vatons leader, Jose Slenns. Ray is appaled and finds out that he had been running drugs under his nose without his knowledge. Ray uses his past knowledges about the locations he was sent to and starts to slowly take them out. As he does this without McAffrey knowing, Los Vatons blame the Portland Triads, and start a war throughout the entire island of Portland.

 

Ray goes back to Staunton and tells Gary that McAffrey might be a corrupt detective, but Gary doesn't believe him and dismisses his accusations and explains that the Sindaccos and Yakuza have formed a weak alliance to take out the Staunton Triads and Gary has told you that you have to make sure that "nothing happens to disrupt order". Ray later finds out that the Yakuza, Sindaccos, and Staunton Triads are meeting to work out an agreement, and sets up an ambush. Gary, angry at Ray for disrupting the meeting (Gary was forming a deal with the gangs to give him a cut of the drug and arms profits) cast him off to Shoreside Vale.

 

Stuck in Shoreside Vale, Ray quickly finds out he is not welcome by Harley's Angels and is captured by them. Harley is paranoid that the cops are after him and his gang and questions Ray. Ray has no idea about anything and that he was sent here without a known reason. Harley explains how Gary is a corrupt officer and it's made clear that the antagonist of the game is Gary Schaffer. After being released, Ray gets a call from a worried McAffrey and asked to meet him at his home in Pike Creek. McAffrey explains that after the war in Portland, he barely made it out alive and is hiding in Shoreside. Ray still dislikes him and does not believe a word he says and acts resentful towards him. McAffrey pleads for help but Ray refuses to help him at all and leaves. Ray then gets a call from Gary about a hostile mob in Pike Creek made up of Russians and to go check it out. Ray is suspicious of Gary and arrives at a Russian bar and enters it cautiously. Immediately, he is shot at and escapes from the bar. The Russians chase him around and Ray looses them, and returns back to McAffrey, only to help him if he helps him take down the Russians. Gary and McAffrey eventually take out the Russians and returns back to the waiting police chief.

 

Gary finds out about the mess in Shoreside and immediately fires Ray, but pardons McAffrey. Ray is then left to the streets of Liberty and is forced to expose Gary for the corrupt chief he is. Ray uses local contacts and businesses to find out about Gary and what he does, and eventually gains enough evidence to expose him. Gary realizes this and sends the Staunton Triad after him to rub him out. A huge shootout occurs near the Stadium and Ray finds out Gary is skipping town. He speeds down to the station to see the helicopter taking off from the roof. He jumps into the nearest car and gives chase. He chases the helicopter throughout Staunton and to the airport at Shoreside where he looses the helicopter as it flies off north to Carcer.

 

Gary disappears and a new police chief is hired. Ray is hired back on and promoted to Detective for his excellent work. The game ends with Ray vowing to clean the streets and never become corrupt.

 

That's the plot I'm writing. Which is basically awesome.

I'm not saying that.

 

I said that I'm hoping for that.

 

 

Ahhh, screw it. i won't be able to access my comp for the next few weeks anyway. So, you can count me out for helping.

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Danny Phoenix

Well, I don't have Vice City on any console, so f*ck that sh*t. bored.gif

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QwertyAAA

The bridges are closed because of a terrorist threat - a car bomb which has killed 300 people at Francis Intl.

Anybody at a locked-down island gets 5 stars.

------------------

An idea: You should make the beta Chinatown plaza, without Punk Noodles.

 

-------

Uh. A couple of side missions when you complete the first strand opened in Portland.

 

 

You get a phone call.

 

Caller: I have heard from a friend of a friend that you are a man who can get things done, and fast. I am offering you a job.

Ray: OK, who the hell are you?

Caller: That's immaterial...

Ray: Huh. Immaterial. Oh, I know where I remember the phrase from! From the million times I got shot after it being said to me!

Caller: Man, do you want the job or not?

Ray: All right. Where do I meet you?

Caller: In the alley behind Marco's Bistro. Hurry up.

----------

A HUD icon of a mission that may be taken appears. It's in the shape of a spatula.

--------------

The main principle of those missions is this: You don't have to do them. They don't count towards 100%, and you kill the boss later anyway - in an assassination contract.

However, they are some of the most fun missions.

------------

Now, it must be understood that some vehicles need to be created/converted.

The Cuban Jetmax should be replaced with the San Andreas Launch, and the Dinghy should be replaced with a JetSki.

------------

The cutscene of "Hook, Line, and Sinker"

---

Ray walks into the marker. Looks around. Suddently, the Cook appears behind him. The Cook is wearing suit1trgrey pants, shoesdressbrn shoes, and a watch and a sapphire ring on his left hand. The only facial differences between him and the VC Leo is that this guy does not have a moustache and has green eyes. I've basically already made the skin, except for the moustache.

Ray turns towards the Cook.

Cook: Ray Machowski, I presume?

Ray: Yeah, yeah, whatever. What do you need and what will I be paid for it?

Cook: Uh... We'll see. Anyway, this is what I need.

Raymond, a highest-grade brief crate of heroin has been stolen from me by some gang. I need you to retrieve whatever there is left of it. A few hours ago, I have received news of the fact that the heroin will be sold to another gang on a pier at the very south of Portland. Please, please - do whatever you can to get it back. Check that it is there, of course. Won't do us good to kill lots of people without a reason. Try to find it. The reward will be worth it.

---------

Now, the deal will be held on the end of the big concrete pier located near 1450/-1150. You have to keep watch over it until the heroin is sighted from around 1355/-1070 with a sniper rifle.

---------

The first objective is to get a sniper rifle from 1190/-795 - behind the trailer in front of the entrance to the main warehouse of Bitch'n'Dog Food. That is, if the player does not have a rifle. If he does, he has to go to the docks right away.

----------

So, when the player has the rifle, some boats spawn around the end of the concrete pier - 3 Jetmaxes, 2 Jetskis, a Launch, aka Dinghy, and a Rio.

However, the people spawn only when Ray arrives at the place from where he is supposed to watch the drug deal.

---------

When you keep the deal in sight for two seconds, it fades in and out into a cutscene showing it.

-------------

Its script:

 

Five Yardies are trading with six Cubans. The yardies have MPs, except for the actual dealer who has a drug package; the Cubans have M4s, except for a guy who is dealing and has a briefcase of cash in his hands and a guy who has a Stubby Shotgun. 10 seconds later, the Cuban with the shotgun attacks the Yardie dealer. The gangs start shooting at each other. Another Cuban arrives on a Jetski.

---

The cutscene ends.

---

Objective:

"The smugglers are shooting each other. Get to the Rio with the heroin before the victorious gang does."

 

Now, they will shoot at Ray when he gets too close. Believe me, they will. However, ATM, the gangsters are invincible, so you just have to run past them afap.

When the Rio at the very end of the pier is reached, the game fades out and fades into a brief cutscene showing the last Yardie falling. Then, the camera shows Ray discovering crates of heroin for a second. Then, the gang members arriving at the boat and shooting it. Ray jumps out of the boat just as it explodes. Four of the Cubans die in process, three are left - the Briefcase Guy with no weapons, the Shotgun guy, and a guy with a Tec9. You have to kill them as they attack you. More precisely, you have to kill the Cuban with the money and run, having failed.

So, the objectives are:

"Kill the briefcase carrier."

"Pick up the briefcase."

"Return to the Chef."

--

Ending cutscene:

 

Chef: Did you get it?

Ray: What the f*ck are you talking about? Do I look like I have fifty kilos of heroin on me?

Chef: What are you saying?

Ray: The heroin was destroyed. Blown up. Now, I've got this briefcase full of money from one of the guys there. You need it? I might just decide to keep it.

Chef: [opens the briefcase] Wow. That's... Millions. Worth much more than the heroin. Help yourself to some.

Ray: [reaches out into the case]

Chef: I'll give you another job later, I guess. When I need help with something.

 

Reward: 4000

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