Rob.Zombie Posted April 13, 2008 Share Posted April 13, 2008 Hey all, I'm sorry this is not my mod I've just found this on the net. I was looking for this mod and I think a lot of people too. So this is a CLEO mod which adds flashing headlights when you turn on the siren. Just press the "next radio" button and it will be enabled. Link: http://rapidshare.com/files/98168243/PoliceLightsv2.rar.html Anyway I have a bug with it, that when the light turns on the fender changes into damage model of the car (I have only tested this on Schaefft's Crown Vic) If any1 have a solution plz write it here. thanks in advance Link to comment Share on other sites More sharing options...
FunGt Posted April 14, 2008 Share Posted April 14, 2008 (edited) Thanks for the link! I made a little video to show how it looks like: http://dailymotion.alice.it/Nokianik/video/8519925 Edited April 14, 2008 by FunGt Link to comment Share on other sites More sharing options...
bumster Posted April 14, 2008 Share Posted April 14, 2008 Nice mod! I made a little video: http://dailymotion.alice.it/Nokianik/video/8519925 Did you even read his post? Link to comment Share on other sites More sharing options...
FunGt Posted April 14, 2008 Share Posted April 14, 2008 Nice mod! I made a little video: http://dailymotion.alice.it/Nokianik/video/8519925 Did you even read his post? Oh lol, my bad. Anyway I just wanted to show the mod to others coz he hasn't put screen/video. Link to comment Share on other sites More sharing options...
Gunnie Posted April 14, 2008 Share Posted April 14, 2008 (...)Anyway I have a bug with it, that when the light turns on the fender changes into damage model of the car (I have only tested this on Schaefft's Crown Vic) If any1 have a solution plz write it here(...) It's a ingenious mod but... this mod crashes one light and repair the other light for do this effect. :NONAME_158073C: car $ACTIVE_COP_CAR damage_component 7 // versionB $BACKJUMPMODE1 = 0 jump @NONAME_298 :NONAME_179 073C: car $ACTIVE_COP_CAR damage_component 6 // versionB $BACKJUMPMODE1 = 1 jump @NONAME_298 :NONAME_200 073C: car $ACTIVE_COP_CAR damage_component 7 // versionB $BACKJUMPMODE1 = 2 jump @NONAME_298 :NONAME_221 073C: car $ACTIVE_COP_CAR damage_component 6 // versionB $BACKJUMPMODE1 = 3 jump @NONAME_298 0A30: repair_car $ACTIVE_COP_CAR For that reason the car can't get damage and with another cars will damage the wings. I don't like it. Greetings! Link to comment Share on other sites More sharing options...
Rob.Zombie Posted April 14, 2008 Author Share Posted April 14, 2008 (edited) So all in all if I delete these lines in my policelight.cs file then the lights will work fine? I don't care about non damageable cars cuz I've garage editor (take this ). Oh and can any1 give me a link for a tutorial on how to learn to code with CLEO? Oh and by the way I saw it on youtube, so there was a video but I forgot to put the link here Edited April 14, 2008 by Rob.Zombie Link to comment Share on other sites More sharing options...
GamerShotgun Posted April 14, 2008 Share Posted April 14, 2008 (...)Anyway I have a bug with it, that when the light turns on the fender changes into damage model of the car (I have only tested this on Schaefft's Crown Vic) If any1 have a solution plz write it here(...) It's a ingenious mod but... this mod crashes one light and repair the other light for do this effect. :NONAME_158073C: car $ACTIVE_COP_CAR damage_component 7 // versionB $BACKJUMPMODE1 = 0 jump @NONAME_298 :NONAME_179 073C: car $ACTIVE_COP_CAR damage_component 6 // versionB $BACKJUMPMODE1 = 1 jump @NONAME_298 :NONAME_200 073C: car $ACTIVE_COP_CAR damage_component 7 // versionB $BACKJUMPMODE1 = 2 jump @NONAME_298 :NONAME_221 073C: car $ACTIVE_COP_CAR damage_component 6 // versionB $BACKJUMPMODE1 = 3 jump @NONAME_298 0A30: repair_car $ACTIVE_COP_CAR For that reason the car can't get damage and with another cars will damage the wings. I don't like it. Greetings! I don't really think there's an other way to turn on/off the headlights separated... Only both of them. This is the best way doing it so.. not a bad mod at all.. Link to comment Share on other sites More sharing options...
Bad~Boy#17 Posted April 14, 2008 Share Posted April 14, 2008 That's cool Link to comment Share on other sites More sharing options...
Gunnie Posted April 14, 2008 Share Posted April 14, 2008 (edited) (...)Anyway I have a bug with it, that when the light turns on the fender changes into damage model of the car (I have only tested this on Schaefft's Crown Vic) If any1 have a solution plz write it here(...) It's a ingenious mod but... this mod crashes one light and repair the other light for do this effect. :NONAME_158073C: car $ACTIVE_COP_CAR damage_component 7 // versionB $BACKJUMPMODE1 = 0 jump @NONAME_298 :NONAME_179 073C: car $ACTIVE_COP_CAR damage_component 6 // versionB $BACKJUMPMODE1 = 1 jump @NONAME_298 :NONAME_200 073C: car $ACTIVE_COP_CAR damage_component 7 // versionB $BACKJUMPMODE1 = 2 jump @NONAME_298 :NONAME_221 073C: car $ACTIVE_COP_CAR damage_component 6 // versionB $BACKJUMPMODE1 = 3 jump @NONAME_298 0A30: repair_car $ACTIVE_COP_CAR For that reason the car can't get damage and with another cars will damage the wings. I don't like it. Greetings! I don't really think there's an other way to turn on/off the headlights separated... Only both of them. This is the best way doing it so.. not a bad mod at all.. Yeah, you're right, but for that reason, I think this mod isn't good. In SA isn't possible do that without this way. I don't like it. Well, for my case, maybe for some videos machinima or something Greetings! Edited April 14, 2008 by Gunnie Link to comment Share on other sites More sharing options...
Dolven Posted April 19, 2008 Share Posted April 19, 2008 this is not my mod I've just found this on the net. If it isn't yours then you should obtain the authors permission before you post their work here. Link to comment Share on other sites More sharing options...
Andrew Posted April 19, 2008 Share Posted April 19, 2008 As it isnt yours it contravenes rules, locked. Link to comment Share on other sites More sharing options...
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