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Knochen

[WIP] Interiors Retextured HD

Recommended Posts

Robanswe
Very good to maintain the mod alive. Thank you.

Tank you I also like to point out that I only had an unrared version left with I rared and uploaded so I don't know for sure if it is exactly the same as the original upload. The file size is the same so I hope so anyway smile.gif

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TigerQ
Very good to maintain the mod alive. Thank you.

Tank you I also like to point out that I only had an unrared version left with I rared and uploaded so I don't know for sure if it is exactly the same as the original upload. The file size is the same so I hope so anyway smile.gif

smile.gif Thx a lot! Search in Internet for a while and finally saw your post here.. Nice mod!

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churibman

Thank You Robanswe!

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Asdf92

Can you please give me alternative link, the link is dead :panic:

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Node

Can you please give me alternative link, the link is dead :panic:

 

The OP last signed in, in 2010.

 

I highly doubt you'll get a response to your question.

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Gramps

I've got it @ home, I can add a mirror if you want.

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Tadzik

I've got it @ home, I can add a mirror if you want.

Can you? Thanks :)

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Stryfaar

I have made a mipmapped version for Interiors Revisited, will upload soon once my internet connection gets stable. :)

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BLlTZ

And, does it work. All of those 1024x1024/2048x2048 mipmapped and the game runs fine ? No crashes, no nothing, cause Knochen sure did said otherwise.

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Marty McFly

I retextured Ganton with textures up to 4096 pixels (mipmapped) and have absolutely no problems.

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Stryfaar

And, does it work. All of those 1024x1024/2048x2048 mipmapped and the game runs fine ? No crashes, no nothing, cause Knochen sure did said otherwise.

Nope, I have mipmapped the textures with proper mipmap levels. :) Everything, even 32x32 has mipmaps.

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Marty McFly
JF-Mir2, on 24 Sept 2013 - 11:45 PM, said:

 

-BLITZ-, on 24 Sept 2013 - 7:56 PM, said:

And, does it work. All of those 1024x1024/2048x2048 mipmapped and the game runs fine ? No crashes, no nothing, cause Knochen sure did said otherwise.

Nope, I have mipmapped the textures with proper mipmap levels. :) Everything, even 32x32 has mipmaps.

 

Lol, the wires which hang over grove street have that resolution (or 64*64), when I force mipmaps on them, they get f*cked up.

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Gramps

Maybe it depends what level you applied to them?

 

I remember months ago when I first showed JF-Mir2 how to apply mipmaps to textures, he tried to MipMap the Todas Ruas road textures; but experienced this problem with the wires around by the gas station in LS.

 

would love to see some comparison screens for this if anyone is up for the challenge?

Edited by methodunderg

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Stryfaar

64x64 requires Level 7 mipmaps, I think it should fix the bug?

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